Gems in the Wastes (Exalted/Warhammer Fantasy/CK2)

drawback examples, though it seems a bit late to ask for examples.

Or we could use some Wyld-shaping technique to build a enclave of highly valuable territory that no one (we care about) has claim to. How deep he have to go to get that is a question.
Alternatively we go to the broder princes to build another weird city there.

Considering the Sovereigns, there conveniently happens to be a large widespread local hated society of under-ground basterds that build large cities. We could invade them and take a warren. Food might be a problem, but we are a collection of Exalts, so we could probably work that out.

If we are far north the closest Skaven Waren would be the Hellpit. No one in their right mind wants to go there and even if we could take it we would not know it was there.
 
Left to ponder if Luna can visit Mallus and do something with Morrisleb?

Of all the Incarna she would be the most likely to know how to come here if she is called, on the other hand that is not saying much, they are all stuck on the Games of Divinity and Luna only sometimes gets away from them by being mutable and inscrutable even to Primordial-Grade Crack Sports Betting. :V
 
If we are far north the closest Skaven Waren would be the Hellpit. No one in their right mind wants to go there and even if we could take it we would not know it was there.
That's a stronghold, I am talking about the skaven equivalent of a small town. One that would be below the level of being acknowledge by sources. Maybe the sole holding of a very minor clan.

I would consider Norscan settalments, but then you would have to deal with the place being chaos corrupted in a more direct fashion.

I guess we could resettle a ruin, but then there might be issues with territory from Kislev. Considering our size we might be able to work out a compromise as a buffer state.
 
Apologies for the late response, I've been a bit distracted all day so forgot to check in here.
drawback examples, though it seems a bit late to ask for examples.
Admittedly, I didn't have a very defined set of drawbacks for the final part. At least, not until today, so thankfully I've got stuff now.

For two examples in particular: Chaos Curses and Following Foes (names not set in stone yet, I just like alliteration).

Chaos Curses are Curses laid upon your nation by the Chaos Gods to make your life worse. For example, the Curse of Blood/Khorne heightens internal tensions, which in turn reduces everyone's opinion of you because bloodlust. The Curse of Plague/Nurgle obviously makes diseases a lot more prevalent and dangerous for the general public. Stuff like that.

Following Foes are those enemies from Creation who have somehow followed you here to this world. Fae, Heart-Eaters, that one Infernal, they are here to make your life a mess in their own unique ways.
Left to ponder if Luna can visit Mallus and do something with Morrisleb?
Well, if anyone of the Incarna could travel to this world, its either her or Mercury. Doing something about Morrsleb, no clue.
 
That's a stronghold, I am talking about the skaven equivalent of a small town. One that would be below the level of being acknowledge by sources. Maybe the sole holding of a very minor clan.

I would consider Norscan settalments, but then you would have to deal with the place being chaos corrupted in a more direct fashion.

I guess we could resettle a ruin, but then there might be issues with territory from Kislev. Considering our size we might be able to work out a compromise as a buffer state.

The Skaven equivalent of a small town does not as far as I can tell exist, they tend to build big when they get settled.
 
[X] Plan Let's Take Everything
[X] Plan: Supernatural Balance

My votes. Hard to decide between the Lunar side-quest and the District side-quest.
 
The Skaven equivalent of a small town does not as far as I can tell exist, they tend to build big when they get settled.
Warhammer Fantasy Roleplay 2nd Edition: Children of the Horned Rat (RPG) pg 53 said:
The next most populous Skaven settlements are referred to as warrens. Warrens are the equivalent of Human towns in size and composition. While not completely self-sufficient, they are typically able to support themselves so long as they can trade with other settlements for products they do not produce. The population of a Skaven warren can range from 1,000 to 10,000 Skaven strong.
They go smaller as well. Smallest listed is 50, but that would definitely be too small for us.

Edit: New line issues in the quote.
 
Last edited:
@Critian Caceorte I know it's a bit early to start suggesting write in. And... honestly more than a little gamey?

Could we use a demon to smuggle the rest of the city. Or at least it's citizens with us to... wherever we are going.

Assuming that being able to transport people/goods/whatever is the limiting factor here.
 
@Critian Caceorte I know it's a bit early to start suggesting write in. And... honestly more than a little gamey?

Could we use a demon to smuggle the rest of the city. Or at least it's citizens with us to... wherever we are going.

Assuming that being able to transport people/goods/whatever is the limiting factor here.
OOC, I don't know of a 2nd Circle who could do it. There's a 3rd Circle I vvaguely remember who probably could, but you wouldn't have access to him.

IC, by the time you would have researched and found a potential 2nd Circle who could have done the job, it would have been too late to summon them. After all, Sango doesn't have access to the Roll of Celestial Divinity 2: Demonic Boogaloo, so doing any sort of research in that area would be a lot more difficult. Granted, the spell SHOULD just summon the demon best suited to what he wants, but he would have wanted to be sure that whatever he was calling forth wouldn't have needed to, say, inflict bodily harm on anyone it needs to transport. Which is entirely possible when it comes to Demons.
 
So, currently writing the next section since we have a decent lock on the vote. And as I was writing up the sections for Norsca and Cathay, I took a look at a map around the Northern Chaos Gate to get a feel for the overall terrain. Doing so, I found a strange place I had trouble recalling.

So I looked it up, and apparently I'm an idiot, because I entirely forgot that the Dark Elf homeland was anywhere close to the North. So yeah, Naggoroth's getting added as a potential starting point.

I've also finalized what drawbacks I'll be including as well, so that's good. Current word count is 3.7k, and it might go up from there. If we do have a sudden change in the vote, I might have to redo most of it, but oh well.
 
So, currently writing the next section since we have a decent lock on the vote. And as I was writing up the sections for Norsca and Cathay, I took a look at a map around the Northern Chaos Gate to get a feel for the overall terrain. Doing so, I found a strange place I had trouble recalling.

So I looked it up, and apparently I'm an idiot, because I entirely forgot that the Dark Elf homeland was anywhere close to the North. So yeah, Naggoroth's getting added as a potential starting point.

I've also finalized what drawbacks I'll be including as well, so that's good. Current word count is 3.7k, and it might go up from there. If we do have a sudden change in the vote, I might have to redo most of it, but oh well.

Well that is going to be fun.

The way I see it the pros and cons of showing up in the three zones are something like this:

Norsca
+Access to the ocean relatively nearby
+A wealth of potential trading partners in the Old World
+Potential for Norse Dwarfs which are untainted
-Most of those untainted locals are deeply suspicious of magic and we are playing a Sorcerer (not that kind we swear :V )
-Relatively technologically advanced Chaotic tribes with what they learned from the Norse dwarfs before turning to Chaos and stole from the Old World

Naggoroth
-Dark Elves, they are an actual semi-competent evil empire that will try to kill us, take our people into slavery and steal our god corpse to render down into a Hag Cauldron or something
+The Hung are less technologically advanced since it's kind of hard to steal tech from the Druchi
+No Skaven unlike the entire Old Wold and probably Cathay, there are probably some tunnels in here, but not as many as you would find under the cities of humans

Cathay
+Cathay, a large positively inclined to trade empire of not-Assholes, they might come into conflict with us for many of the same reasons the Empire and Bretonia might, but they are less likely to hate wizards. On top of that is anyone is likely to recognize something of what we are it would probably be the Cathayans
-Large united empire of Cathay, if for some reason they decide they do not like us we are kind of swinging in the wind, there is no other port of trade
-Dawi Zhar close enough to make a nuisance of themselves, they would be unusually interested in all the magical reagents we brought with us and I do not just meant the stuff in the treasury. These are the people who value elf blood for its magical properties.

All in all I'll probably vote Norsca because there is just more room for us to have friendly relations, more room to make mistakes around the fragmented Old World than the united Naggoroth and Cathay.
 
Last edited:
Naggoroth
-Dark Elves, they are an actual semi-competent evil empire that will try to kill us, take our people into slavery and steal our god corpse to render down into a Hag Cauldron or something
+The Hung are less technologically advanced since it's kind of hard to steal tech from the Druchi
+No Skaven unlike the entire Old Wold and probably Cathay, there are probably some tunnels in here, but not as many as you would find under the cities of humans

I'll note another bonus is that they have a lot of slaves we can free, which provides an excellent supply of recruits who are grateful to us and mostly not chaos-tainted. They aren't easy to acquire, but they're there. This is kinda true for the Norscans as well, but not nearly as much.
 
I'll note another bonus is that they have a lot of slaves we can free, which provides an excellent supply of recruits who are grateful to us and mostly not chaos-tainted. They aren't easy to acquire, but they're there. This is kinda true for the Norscans as well, but not nearly as much.

Not sure I would call that a bonus, we are not really built for antagonizing the Dark Elves. If they come after us hard enough over escaped slaves we are dead. And their pride being what we is if we just keep beating army after army they will keep going.
 
Not sure I would call that a bonus, we are not really built for antagonizing the Dark Elves. If they come after us hard enough over escaped slaves we are dead. And their pride being what we is if we just keep beating army after army they will keep going.

The Druchii are gonna come after us hard for existing. I'm not saying that the pros outweigh the cons, I'm just noting that since they're gonna be pissed anyway, freeing slaves is a bonus.
 
The Druchii are gonna come after us hard for existing. I'm not saying that the pros outweigh the cons, I'm just noting that since they're gonna be pissed anyway, freeing slaves is a bonus.

Not necessarily I don't think. We are not playing an Eclipse, but there is probably a universe where with the right rolls we are able to enter an alliance of convenience with one of the cities. They would have to hide it from the others, but we can do quite a lot and as long as it stays local the Witch King might not notice long enough for us to grow whereas if we just go full Spartacus from day one there is no road but escalation.
 
Back
Top