Gems in the Wastes (Exalted/Warhammer Fantasy/CK2)

Turn 2
Winning Plan: Advantages for All

[X] Plan: Advantages for All (Immaculate Martial Arts Count)
-[X][War] Gwai (+12)(ADVANTAGE)
-[X][Culture] Fumnanya (+11)
-[X][Finance] Milosen (+12)(ADVANTAGE)
-[X][Vigilance] Ekundayo (+13)(ADVANTAGE)
-[X][Public Works] Chinasa (+10)(ADVANTAGE)
-[X][Learning] Taiwo (+9)(ADVANTAGE)
-[X][Learning] Nkiru (+9)(ADVANTAGE)
-[X][Mining] Innocent Songbird (+10)



Your royal tent, while great in size, was not so glamorous in terms of amenities and trinkets. You were never one for raising yourself so far above your people's own situation as to be cruel. What they suffered, you would at least suffer in part. Besides, it was better to have most of your valuables kept locked away in a safe than displayed out in the open for any to see. Where that safe was located was a secret kept between 3 individuals: yourself, Gwai and Lieutenant Chinwe-

You frowned as the realization came over you. Right, you had not yet assigned a new commander to your Guard. With how chaotic these past three months had been, it had slipped past your mind. And while you were certain that Chinweike would not normally divulge a secret given to him, you still were not sure what precisely had possessed Ifiok, you didn't know if it could spread to someone else easily, you didn't know anything save that you could remove it if you acted fast enough. Best to have it dug up and relocated elsewhere then.

For now, the only true items of value you had in the tent was the Royal Crown, given to you by Gwai in your Mother's stead, and Never-Melting Glacier, the Adamant-and-Blue-Jade suit of armor which you still needed to look into. Besides that, there was a floor desk, a cushion for yourself and now several cushions and rugs laid out onto the floor. Each cushion had embroidered on it one of the Ministries in golden thread. In the long run, it might be considered wasteful for an item that was meant to be sat or leaned on, but it was the least you could do in this situation to make your Ministers feel… not at home, but that they had earned their way into this position. At least until a proper palace could be constructed, but right now that would have to wait until everyone had a house to live in.

For this first meeting between advisors, you had indulged slightly, taking some more of the rarer fruit rations out of storage to help this discussion go over well. It couldn't be sustained, not without impacting the lives of others, but it would hopefully help set the tone you were looking for. The flap of your tent opened, the head of one of your guards peaking in. "Your Majesty, they are here." You knew what she meant.

"Send them in." One by one, those who would become your advisors filtered in, remaining near the entrance as they looked at the cushions laid out inside. Ekundayo in particular read the text easily from a distance, her face taking on her signature fae grin. Once all 8 individuals were gathered inside, you began your speech. "As some of you might have already guessed, you have been called here because in some form or fashion, you have passed the interviews which I placed before you. Each of you have been assigned the role of Minister and Advisor to the King, and I will-" the noise of one of the cushion's being impacted halted your explanation in its tracks.

Turning around to your left, you saw your sister-in-law smugly sitting on top of the cushion titled "Vigilance." When your half-lidded eyes focused on her with exasperation, her smile only grew larger. "What?" said Ekundayo, "It was obvious where you were putting me."

…You may have made a mistake choosing this one. You counted to three after taking in a deep breath, before slowly releasing it. When the air had evacuated your lungs, you pointed towards where the rest of the group was watching this comedy act with bemused expressions. "I am trying to perform a ceremony here. Get up." With supernatural finesse she leaped up from her sitting position, doing a flip at the same time before quickly rejoining the rest where they stood.

Clapping your hands, you started over. "As I was saying, each of you have been assigned the role of Minister and Advisor to the king. I will go over your positions in order. When I call your name, come to the cushion and rug I direct you to. I will perform some introductions after that, and have you give your oaths of office there." Most nodded in acknowledgement, while others remained stoic as they took in your words.

You walked over to the cushion to the immediate left of your desk. "I shall now begin with the Minister of War. Elder Brother, if you would please join me over here." Gwai did so, walking to the designated cushion. "Elder Brother, if you could kneel on top of the cushion, feet behind you on the rug." He dropped down, showing no age in his joints as he did so. The Sovereign Exalted might have looked their age far sooner than most Exalted, but they did not truly lose that vitality until… well, you weren't sure of a maximum age just yet. No Sovereign had ever lived long enough to die of old age, so the record of 558 years achieved by your mother before her death remained intact.

"Thousand-Hours Gwai, you who earned your title in battle against the Thousand Talon Clan of Raksha by yourself numerous times," that got some looks from the Dragon-Blooded, who did not know your family's tales, "You have proven worthy of the position of Minister of War. In your role, you shall command the armies in my stead, oversee the proper outfitting of each soldier, and learn the enemy's tactics so that Uluiru shall never again fall. You have worked as a Sovereign Exalt in the council of my mother for five centuries," wider eyes could be seen now on the Dragon-Blooded, as well as your students. The person they would be speaking with was a living part of the nation's history. "All I ask is that you do so again in this role."

"I shall," was all he said in response. You gave him his oaths to swear, mostly covering the expectations of loyalty to the crown, and to the people, as well as going over again what his duties would be. Perhaps he might have slightly more skill when it came to money and administration, but war was a business he was talented at all the same. Once his part was done, it was time for the next individual.

You walked over to the next cushion, marked "Culture." "Fumnanya, if you would please come over here." Your ever-prideful great-grandniece strutted towards the cushion as if she had known this was coming all along. The smile on her face grew a bit more shaky when she saw how… plain the cushion and especially the rug were, but ultimately these were furniture meant to be sat upon. You weren't going to splurge more than you already have on a pillow of all things. Still, she made no comments, and kneeled on top of her cushion as Gwai did.

"Fumnanya, Last of the Queen's Chosen, you have been found worthy of the position of Minister of Culture." Found, not proven as with Gwai, because she was still young enough to not have many great deeds to her name. She would need to truly prove herself if she wanted to retain the job. And judging by her quickly vanishing frown, she had caught on to your choice of words. "In your role, you shall serve as an envoy both to our people, and foreign nations abroad. It will also be your obligation to work alongside the Ministry of Stewardship to perform trade with willing nations and peoples. Finally, Uluiru was and shall always be known for its culture and its arts, which you shall oversee." That last part made her smile again. She always was one for music, among other things.

Her swearing in proceeded quickly and you moved onto the next cushion, "Finance." "Milosen Atara V'neef, please come over here." The Water Aspect nodded graciously as she followed suit after her predecessors. "Milosen, I have not witnessed your deeds, so I must extend my trust that those things which you have spoken about in your interview are true." She nodded in acceptance, she was ultimately a stranger to you, one that you would need to depend on in the coming years. "You have been found worthy of the position of Minister of Finance. In your role, you shall oversee the nation's supplies and finances. It will be your job to ensure that as few of our people go hungry every night and wake with parched throats every morning. You shall be a guardian to our wealth and a steward to our homes. Finally, together with the Ministry of Culture you shall perform trade with other nations and peoples." Her oath swearing went only slightly slower than the rest, on account of Skytongue not being a native language of hers.

Next was Vigilance, and unfortunately your sister had already spoiled the surprise. "Evil-Smile Ekundayo, you who have earned your title by the wicked grin you gave as you trapped the Limb-Witch Maug in an oath of servitude for a decade." And there was that same smile now. Would it remain with this next part? "With your many years of work with the Invigilators Royal," and now the grin had diminished slightly, gaining a slight twitch to the eyebrow as most everyone looked at her with surprise, save Gwai. Turnabout was fair play, dear sister. "You have proven worthy of the position of Minister of Vigilance. In your role, you shall oversee the nation's defense from the shadows. No spy shall evade your sight, and none of your agents shall fall into enemy hands. You will also gather and make known to me the desires of the people, so that I might ensure that they be fulfilled." Oaths were sworn, with a particular emphasis on not betraying the crown (you trusted your sister to not do so. You did not trust any particular successor to her role.)

You moved on to Public Works. A rather odd name for a Ministry that focused so much on the divine, but you would rather not shake up the Ministerial structure too much. "Chinasa, Blood of the Faith, come here." Her look of surprise was not because of the position you stood in front of, but rather the title you had just bestowed onto her. She had never been officially granted such from your mother, and considering her military accomplishments, you had figured that it had been long overdue. May she prove worthy of it with time. "You have been found worthy of the position of Minister of Public Works. In your role, you shall oversee the proper relationship between man and the divine." That phrasing had been meant to soothe Songbird's mind just a touch, as she nodded along. It had been constructed that way to soften the blow of an Immaculate not taking the religious role in the nation.

"It will be your job to ensure that both proper worship and proper recompense are given by each side of the exchange known as prayer." You got some side eyes and some wide eyes with that comment, but none dared interrupt. "You will serve to ensure that no faith, save the worship of the demonic, will be diminished and harassed by others. Finally, in the event of my death," an intense degree of focus was directed your way from all sides, "You shall serve as the protectors and givers of allowance for Exaltation via the Fount of Glories, until my successor assumes my title as King." You would not follow in your mother's path by creating confusion on who would obtain their glory after your demise. Better to have a protocol in place to handle that, and judging by Gwai's slight nod he agreed with your addition. Chinasa's expression was one of shock at the duty placed upon her, but she quickly composed herself as she began to swear the oaths you gave her.

After that came your most unusual selection. "Before I start with the assignment of Minister of Records, I would like to give an explanation for a certain discrepancy." You gestured towards the individuals still standing, 3 of them, with only 2 positions left. "As you can see, we have more people called into this room than there are spots left to fill. Sadly, I could not choose between the candidates I had brought in for this role in time." A lie, but a pleasant one. In reality, no one met your admittedly colossal standards when it came to the job, so you would need to split its duties for a time between your two students. "So, I have decided to, until the death or resignation of one or the other, call two individuals to this role to serve as Co-Ministers. Taiwo, Nkiru, if you could please kneel here. Each of you, place one knee on top of the cushion, with one foot placed onto the rug." Your students followed your directions with exactness, and you moved to the explanation.

"As my students, you have shown excellence in your learning and in your control over magic. With this excellence, you two together have proven worthy of the role of Minister of Records. In this role, you will create and maintain our people's history in this strange land. You will work alongside our healers as well as the Ministries of Finance and Public Works to ensure that our people remain free of disease or taint. You will ensure that the people young and old gain the proper education needed as citizens of this nation. Finally, you will serve as a representative for the Sorcerers who reside inside our boundaries." They both nodded and easily followed along with your recitation of their oaths, this being a familiar task for the two of them.

And now for the last remaining position. "Innocent Songbird, come here please." The Wood Aspect did so, her shorn head bowing down as she kneeled on top of the "Mining" cushion. "I realize now that the task I am placing before you will be a strange one. In the Realm, I am sure that the Immaculate Order does not typically oversee mining operations, am I correct?" After a moment of silence, you clarified, "You may speak."

"With the exception of some students of Pasiap's teachings, they do not, your Majesty," she said. Pasiap, the Earth Dragon. Yes, that did make some sense. Regardless, you carried on.

"However, in these strange times I have no assurance that the mines we create will remain free of foes. Demons, soldiers and more eldritch creatures could dwell inside the tunnels that litter Creation since the First Age," assuming this place even WAS Creation. With the rise of the Green Moon, you had your doubts, but did not vocalize them just yet. "It is your role to protect the workers inside this nation's chthonic places where they cannot. It shall be your opportunity to learn more about the practice of mining and smelting ore, and the building of great wonders. You shall work alongside the Ministry of Finance to oversee the creation of currency, and with the Ministry of War to further defend the darkest reaches we hold claim to." Songbird's oaths took the longest amount of time, as her Skytongue was not perfectly fluent as Milosen's was. Still, by the end of it, you had finished your oaths with every one of your Ministers.

You took your seat by kneeling behind your floor desk. "And now, with your oaths taken, I hereby endow you with the positions discussed here today. It is my hope that we will be able to work together as one people in order to best administer and serve the needs of our weary masses." And now, your speech was finally over, and you were able to breathe a sigh of relief. "So, let's go over what I have planned for the next 3 months. If you have any suggestions, let me know." And thus did the first Meeting of Ministers begin.



Luck Roll: 84, Great Bonus
Bonus Type (d8): 4, Intrigue

Out in the northern sea far from the shores of Naggaroth, a number of Dark Elf guards watched the ocean waters in front of them. Either by eye or by spell, and in all ways in boredom, the Elvish scouts nonetheless did their duty, much as they started to hate it. One sorceress in particular groaned with as much ennui as she could convey as she continued to just stare at the ocean. She had been assigned here from Ghrond to get a closer look at the Wastes farther up north, and thus far it had been the worst indignity she had suffered thus far.

She couldn't even properly utilize the pleasure-slaves available here on the small island the Watchtower was built on due to her vow of celibacy. While workarounds were aplenty, even she could get bored of the same things over and over again. But sadly, that was the price she paid to be allowed her magic. It didn't mean she had to like it, though.

With a groan, she walked away from the northern porch, not even bothering to step out onto the southern porch which faced the mainland. After all, what was even the point? Nothing had gotten past the Watchtowers in years, and if nothing had gotten past them, then there was no way that any enemy could be on Naggaroth's shores.

Due to the overconfidence of several very bored guards, Uluiru was not noticed by the Watchtowers before the stealth field was set up, and thus no notice was given to Ghrond and the greater Kingdom. They will continue to be useless throughout Turn 2.



You may select TWO actions from each category. This turn and every turn onwards, your actions will benefit from the stat bonuses of your advisors. You also gain access to several Hero units, which you can assign to different actions. An action can only benefit from 1 Hero at a time, and a Hero can only be assigned to 1 action. Be mindful when assigning Heroes to more dangerous actions, there is a risk of them being put into the line of fire. Assigning a Heroic Sorcerer to do a Working also assigns them as a Hero to that action.

You have the following Heroes (You can assign them using --[] for any action):
  • Abioye (Martial (+2), Diplomacy (+10), Stewardship (+8), Intrigue (+8), Piety (+12), Learning (+6), Combat (+3))
    • Sorcerer
  • Fuvor (Martial (+4), Diplomacy (+5), Stewardship (+6), Intrigue (+7), Piety (+5), Learning (+7), Combat (+5))
    • Whispering Dragon Soul: Conceals Anima
  • Nokun (Martial (+10), Diplomacy (+0), Stewardship (+8), Intrigue (+4), Piety (+7), Learning (+4), Combat (+9)
    • Ramparts of Obedient Earth: Manipulates Earth
  • Flaris (Martial (+12), Diplomacy (+3), Stewardship (+8), Intrigue (+10), Piety (+4), Learning (+6), Combat (+12))
    • Deadly Wildfire Legion: Blesses Army with Fire Weaponry
  • Your Students (Doesn't Include Nkiru and Taiwo, uses the highest stat of each remaining student)(Martial (+2), Diplomacy (+3), Stewardship (+5), Intrigue (+3), Piety (+4), Learning (+7), Combat (+6)
    • Sorcerer
  • Rising Dawn (Martial (+9 -> +12), Diplomacy (+6), Stewardship (+9), Intrigue (+6), Piety (+12), Learning (+4), Combat (+8 -> +11))
    • -10 to DC of Assigned Task (Has a cooldown of 1 Turn)
    • Silver Voiced Nightingale Style (Can substitute Diplomacy for Martial/Combat, or add ½ of Diplomacy to the same)

How much will you be pushing yourself this turn? Your current Overwork penalty this turn is +2 threshold (Tired). You can choose to abstain and recover, or push yourself more for more actions.
[] You will overwork yourself-
-[] By a normal amount (+1 Personal Action, +2 Critical Fail Threshold)
-[] By a sizable amount (+2 Personal Actions; +4 Critical Fail Threshold)
[] You will not stress yourself too much.

And what will you command others to do? This turn, you have 4 full units of Food (will consume 1 per turn), 4 full units of fresh Water (will consume 1 per turn), and 1 Lumber. You may choose to ration your supplies, allowing your food and water to last up to Turn 8. Rationing will stretch supplies, but will create an ongoing Diplomacy roll (benefitting from the Advisor bonus) after the first 2 turns. Failing this roll will lower your people's opinion of you. Refusing to ration will have your supplies last up to Turn 5.

[] You will ration your current supplies (-0.5 per turn)
[] You will not ration your current supplies (-1 per turn)

Martial Actions
[X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
-[] Fight by yourself (-1 Personal Action, Frees up 1 Martial Action)
-[] Command your armies (Select 1 army below as well; -1 Personal Action; +15 to roll)
-[] Send your personal guard (Size 2, Quality 2, Might 0 = +22?)
-[] Send your general troops (Size 4, Quality 1, Might 0 = +42?)
-[] Send your elite troops (Size 1, Quality 2, Might 0 = +22?)
-[] Bejeweled Eidolon Army (Size 5, Quality 1, Might 1 = +52?)
--[] Take Prisoners (Inflicts -20 to roll, but will take up to (Size - 1) prisoners if successful, minimum Size 1).
  • Your opponent will be a Size 1 group of combatants, but not soldiers. Their Quality and Might are unknown, but likely quite low. Taking prisoners might be helpful here.
[X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
-[] Fight by yourself (-1 Personal Action, Frees up 1 Martial Action)
-[] Command your armies (Select 1 army below as well; -1 Personal Action; +15 to roll)
-[] Send your personal guard (Size 2, Quality 2, Might 0 = +12?)
-[] Send your general troops (Size 4, Quality 1, Might 0 = +22?)
-[] Send your elite troops (Size 1, Quality 2, Might 0 = +12?)
-[] Bejeweled Eidolon Army (Size 5, Quality 1, Might 1 = +32?)
--[] Take Prisoners (Inflicts -20 to roll, but will take up to (Size - 1) prisoners if successful, minimum Size 1).
  • Your opponent will be a Size 3 group of soldiers. Their Quality is low, and they possess an unknown amount of Might.

[][Martial] Scout Defense (No Roll)
  • Your troops will protect any scouting parties you send from potential danger. This reduces the results for those rolls by -10, but in exchange heavily reduces the risk of injury or death.

[][Martial] Active Patrols (DC 40)
  • Your troops will secure your perimeter, heavily reducing the chance of spies and infiltrators from getting in. It will also give you advance warning of any warbands that arrive, granting crucial information.

[][Martial] Train Your Subjects (Variable)
-[] Your Citizens (DC 25)
-[] Your General Troops (DC 50)
-[-] Merge Units (Can't be taken yet)
  • Converts a portion of the selected group into a Size 1 military unit of a Quality one greater than before. Citizens become general troops, and general troops become elite troops. If this action is performed when there are 2 groups of equal Size, Quality and focus, they will instead merge together into a group one Size larger.

[][Martial] Build a Galleon (DC 20+)(CONSUMES 1 LUMBER)
  • By scrapping some of the broken boats you have, you can create 1 reconstructed galleon to serve your purposes. Difficult to use without a place to dock, but can be exploited in order to survey the sea-bordering nations of this location.

[][Martial] Raise Earthen Walls (DC 20/30/40)(SORCEROUS)
-[] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Martial Action; +17, -20 DC)
-[] Assigned Sorcerer: Abioye (Hero; +6)
-[] Assigned Sorcerer: Your Students (Hero; +7)
-[] SPECIAL: Nokun (Ramparts of Obedient Earth)(Hero; +20)
  • While not as useful as interwoven bricks, you can command the earth to rise up as simple walls to insulate your people against attackers.

[][Martial] Refitting Masterpieces (DC 30)
-[] Assign the army that benefits from this.
  • Your acquired war prizes are much too nice to simply discard. By having them fitted (or altered if need be), you can grant one of your armies up to Size 3 with Might 1. If they already possess Might 1, this does not benefit them further.
Diplomacy Actions
[X][Diplomacy][LOCKED] Organize the Festival of Funerals (DC 40+)
  • Uluiru fell. It is gone. Your people need time to grieve, and creating a day of mourning will almost certainly be needed. You cannot deny them this meager allowance, but could you do more?
  • Will benefit from an additional +10 bonus to the roll this turn.

[][Diplomacy] Raise Spirits (DC 40+)
  • With your people departed from their home of five centuries, there is likely to be a sorrowful mood. Perhaps commissioning the entertainers for music will brighten someone's day.
  • Will benefit from an additional +10 bonus to the roll this turn.

[][Diplomacy] Who Wishes To Stay? (DC 10+)
  • By speaking to your people, you can figure out their opinion on staying here or just leaving as soon as possible for somewhere else. Will unlock options related to whichever goal you decide on.

[][Diplomacy] Linguistic Drift (DC 10+)
  • While for the most part your people speak Skytongue, there's plenty of other languages they might potentially know. If you can find which individuals speak what, you might be able to preserve those languages for future use.

[][Diplomacy] Build the Docks (DC 50+)(CONSUMES 1 LUMBER)
  • By constructing a set of docks, you can create a future hub for trade and fishing. It can also serve as a repository for whatever ships you might have.

Stewardship Actions

[][Stewardship] Money Matters (DC 10+)
  • Go over the remaining material wealth that both you and your people possess. This will give you a good overview of your wealth as a person and as a nation. It will also open up options for trading and taxes.

[][Stewardship] Build Some Homes (DC 20)(CONSUMES 1 LUMBER OR STONE)
-[] How many times?
  • You will use the scraps of wood available to create some long-term homes for your people. Hopefully, they will not need to sleep in tents for much longer. Each use will provide enough housing for ⅕ of your people at their current size.

[][Stewardship] Tent Crafting (DC 20)
-[] How many times?
  • Instead of using precious wood to construct your buildings, you can make do with some tents instead. Does not cost Lumber, but also doesn't last as long as an actual house would. Each use will provide enough housing for 1/5 of your people at their current size for 12 turns (3 years).

[][Stewardship] Start Some Farms (DC 60)
-[] Perform an additional time (-1 Stewardship Action)
  • Your farmers will get to work on starting up a crop rotation, hoping that things will soon heat up enough to make planting viable. Will provide ⅕ of a unit of Food every turn for every time this succeeds.

[][Stewardship] Fishing Boats (DC 20)(CONSUMES 1 LUMBER)
-[] Perform an additional time (-1 Stewardship Action)
  • Your carpenters will get to work on constructing some canoes to be used by your fishermen out in the local waters. Will create a roll each turn that, if it succeeds, provides ⅕ of a unit of Food every turn for every time this action is accomplished.

[][Stewardship] Stone To Dirt (DC 30/40/50)(SORCEROUS)
-[] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Stewardship Action; -20 DC)
-[] Assigned Sorcerer: Abioye (Hero; +6)
-[] Assigned Sorcerer: Your Students (Hero; +7)
  • You will have one of your available sorcerers transmute the cold earth into fertile soil, reducing the DC for Start Some Farms by 20.

[][Stewardship] Warm The Land (DC 40/50/60)(SORCEROUS)
-[] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Stewardship Action)
-[] Assigned Sorcerer: Abioye (Hero; +6; +20 DC)
-[] Assigned Sorcerer: Your Students (Hero; +7; +20 DC)
  • You will alter the climate long-term, slowly increasing the average temperature over time. This will, in turn, increase the overall harvest period, making every farm provide ¼ of a unit of Food every turn instead of ⅕.

[][Stewardship] Draw Freshwater (DC 15/25/35)(SORCEROUS)
-[] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Stewardship Action; -20 DC)
-[] Assigned Sorcerer: Abioye (Hero; +6)
-[] Assigned Sorcerer: Your Students (Hero; +7)
--[] Done how many times?
  • Will create a source of freshwater for your people to draw nourishment from. Will provide ⅕ of a unit of Water every turn for every time this succeeds.

[][Stewardship] Rock to Wood (DC 30/40/50)(SORCEROUS)
-[] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Stewardship Action; -20 DC)
-[] Assigned Sorcerer: Abioye (Hero; +6)
-[] Assigned Sorcerer: Your Students (Hero; +7)
--[] How many times?
  • You will transmute cold dirt into cheap, but usable lumber. Each time this action is performed, it provides 1 unit of Lumber.

[][Stewardship] Dirt to Rock (DC 30/40/50)(SORCEROUS)
-[] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Stewardship Action; -20 DC)
-[] Assigned Sorcerer: Abioye (Hero; +6)
-[] Assigned Sorcerer: Your Students (Hero; +7)
--[] How many times?
  • You will transmute cold dirt into more solid stone. Each time this action is performed, it provides 1 unit of Stone.

Intrigue Action
[X][Intrigue][LOCKED] The Pangu Opening (DC 40/60)(Costs No Action)
  • Ifiok has had the spirit possessing him exorcized. You will do your best to interrogate him, but he seems unusually reticent to give information. Beating the first DC will give information, the second will lower his connection to ???.

[][Intrigue] Scouting Ahead (Variable)
-[] In General (DC 20)
-[] For Hostiles (DC 20)
-[] At the Settlement (DC 30)
-[] At the Watchtowers (DC 50)
  • Your scouts will survey the region. Every interval of 20 achieved will result in more information gained.
  • Scouting for Hostiles will give your troops advanced notice of enemy forces.
  • The Settlement is the slave-owning town that your Scouts discovered.
  • The Watchtowers out in the sea can be rowed to under the cover of night.

[][Intrigue] Gauge Opinions (DC 10+)
  • It might be useful to find out how your people currently think of you. Will provide more information on your people's opinions.

[][Intrigue] Recruit Informants (DC 30+)
  • By sending discrete inquiries amongst your people, you might be able to find individuals willing to provide information long-term to see how things are going.

[][Intrigue] Pointed Interrogations (DC 40/60/80)
  • You will interrogate your pointy-eared prisoners, or at least attempt to due to the language barrier. Breaking the first threshold will give you insight into their language, the second will give you pertinent information, the third will make them more agreeable. Every threshold achieved will lower the DC of Know Your Enemy by 10 each.

[][Intrigue] Build a Jail (DC 20)(CONSUMES 1 LUMBER OR STONE)
  • You will build a jail to contain your prisoners, reducing the chances of them escaping while inside.

[][Intrigue] Channeled Sorrow of Uluiru (DC 35/45/55)(SORCEROUS)
-[] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Stewardship Action)
-[] Assigned Sorcerer: Abioye (Hero; +6; +20 DC)
-[] Assigned Sorcerer: Your Students (Hero; +7; +20 DC)
  • Inspired by your musician's misery, you can create a horrific shrieking field which scares away foes. Provides an ADDITIONAL -1 Quality to those that directly attack your capital, but only against units vulnerable to mental attacks.
  • Mutually Exclusive with The Trumpet of Eventual Parting

Piety Actions
[][Piety] On the Fount (No Roll)
  • While as the King, you might officially control the Fount, your mother always got the opinion of other Sovereigns regarding its use. You should probably do the same before doing anything with the monument.

[][Piety] Ask Slumbering Star for a blessing (DC 20+)
  • As powerless as she might be in her current situation, the fickle goddess can still be beseeched to lend her aid to Mining Actions this turn. This will reduce the DC for those actions by 10.

[][Piety] Ask Three-Color Edge for a blessing (DC 20+)
  • Flamboyant as he is, this god can be assigned to any action(s) involving weaponry, particularly extravagant armaments. This will reduce the DC for those actions by 10.

[][Piety] Ask the Earth Elementals for help (DC 10+)
-[] Write-in which action to benefit.
  • By granting offerings to the many earth elementals who joined your journey, you can have them assist your miners with one task, lowering the DC by 20.

[][Piety] Ask the Other Elementals for help (DC 10+)
-[] How many times?
--[] Write-in which action(s) to benefit.
  • By granting offerings to the other elementals who joined your journey, you can have them assist with any one action that has an elemental association. Actions related to air, ice or water reduce their DC by 10, actions related to fire or life reduce it by 5.

[][Piety] Search the Worthy (DC 50+)
  • It might be too soon to look for candidates for Exaltation, but having a list of individuals that you could accept joining your family's legacy ready when the Fount of Glories is eventually properly installed could be useful.

Learning Actions
[][Learning] Go Over Records (DC 10+)
  • You will need to organize what records of paper and parchment you have available. This will unlock further actions to be done with the Ministry of Records.

[][Learning] Who Can Read? (DC 10+)
  • Literacy is not universal, but very useful. Once you know how many of your people are able to read and write in the nation's tongue, you can then gauge the need for schools in the immediate future.

[][Learning] Toll the Dead (DC 10+)
  • You will have the few doctors on hand do a general survey to see which of your citizens were injured by the trip or crash. Or worse, to see if some did not survive. Will lower the DC of Medical Aid by 10.

[][Learning] Know Thy Enemy (Variable)
-[] The Point-Ears (DC 40+)
  • You will analyze what you know about the selected enemy, and create a summary report for later. Will provide bonuses based on the quality of information obtained.

[][Learning] Study the Green Moon (DC 10/??)
  • There's a Green Moon up there now. How in Luna's bountiful bosom did that even happen? Try and study the Green Moon's effects to see what's going on here.

[][Learning] Medical Aid (DC 20+)
  • By having medical staff on hand, you can prevent or help your units recover from injuries this turn.

[][Learning] House of Healing (DC 20)(CONSUMES 1 LUMBER OR STONE)
  • By creating a hospital for your doctors to work from, you can lower the DC for future medical rolls. Plus, you can house patients there long-term.

[][Learning] Mobile Lodestone (DC 30/40/50)
-[] Out to 10 Miles (DC 35/45/55)
-[] Out to 100 Miles (DC 40/50/60)
-[] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Learning Action; -20 DC for base option)
-[] Assigned Sorcerer: Abioye (Hero; +6; +20 DC for 10/100 Miles)
-[] Assigned Sorcerer: Your Students (Hero; +7; +20 DC for 10/100 Miles)
  • Instead of permanently stabilizing reality, you will instead create a vessel of Earth Essence which will saturate the nearby terrain, making it more stable than before. This will lower the risk of mutation within the listed areas, and can be transported around by cart. Unlike Stabilize Reality, this does not FULLY remove the Wyld's influence from an area, it just reduces it within range.

[][Learning] Stabilize Reality for 1 Mile (DC 40/50/60)
-[] For 10 Miles (DC 45/55/65)
-[] For 100 Miles (DC 50/60/70)
-[] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Learning Action; +20 DC for 100 Miles)
-[] Assigned Sorcerer: Abioye (Hero; +6; +20 DC for 1/10 Miles, +40 DC for 100 Miles)
-[] Assigned Sorcerer: Your Students (Hero; +7; +20 DC for 1/10 Miles, +40 DC for 100 Miles)
  • You will remove all influence of the Wyld from an area, stabilizing a region up to 1/10/100 square Miles in size. 1 Mile will be enough to cover your personal living space and some of your fellow Exalted, but not much more than that. 10 Miles will be enough to cover all of where your people are currently concentrated in, but not any outlying areas. 100 Miles will be enough to cover all of the living space, plus any farm lands and nearby sea you might have.
  • You have performed this action once already, removing the Wyld for 10 square Miles in your capital.

Mining Actions
[][Mining] Ground Survey (DC 60)
-[] How Many Times?
  • The remaining members of the Ministry of Mining will survey the ground around you for any open veins of minerals on the surface. Unlikely, but maybe you'll get lucky and find iron ore.
  • You have attempted this action once already. You may attempt again 2 more times.

[][Mining] Mountain Scouting (DC 20+)
-[] How Many Times?
  • Same as Ground Survey, except you will be sending prospectors out to climb the mountains to evaluate them for mining opportunities. There is a risk of natural disasters, as well as enemies finding them given how large of a distance there is.
  • You have attempted this action once already. You may attempt again several more times.
[][Mining] Build a Mine (Iron)(Variable)
-[] In the Mountains (DC 20+)
  • You found some decent veins of iron. Now, you can construct a mine to work that iron ore and extract it from the earth.

[][Mining] Build Some Ore Wagons (DC 30+)(CONSUMES 1 LUMBER)
  • You can't work ore that you can't take with you. By building some wagons, you can carry the ore from up in the mountains down to your capital.

[][Mining] Set Up Smitheries (DC 50+)(CONSUMES 1 LUMBER OR STONE)
  • Your blacksmiths cannot really work their trade without an insulated enough building, or at least not well. By setting up small enclosed buildings with chimneys, they will have the equipment they need to really get to work.

[][Mining] Pull Up the Vein (DC 20/30/40)(SORCEROUS)
-[] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Mining Action; -20 DC)
-[] Assigned Sorcerer: Abioye (Hero; +6)
-[] Assigned Sorcerer: Your Students (Hero; +7)
--[] Done how many times?
  • By moving aside the earth covering a small vein of metal, you can provide metal to supply your blacksmiths for 1 turn.

Personal Actions
[][Personal] Intervene in…
-[] Write-in what actions you perform instead of anyone else.
  • Sango will perform the chosen actions instead of anyone else, essentially trading a Personal Action for one of any other type. This action will benefit from his stat bonuses. You may select this action multiple times, just use multiple subvotes (-[]) instead of listing the title of this action again and again.

[][Personal] Designate a line of succession. (No Roll)
  • Perhaps it might be a bit early to do this, but with how unknown your current situation is, it might be helpful to ensure that someone else will be ready to take up your mantle, should you fall.
[][Personal] Attune to Never-Melting Glacier (No Roll)
  • You have yet to even put on this Artifact, let alone Attune yourself to it. Once you do, what insights can you gain from it?

[][Personal] The First Class (No Roll)
-[] How many times? (Up to 3)
  • You are one of the greatest Sorcerers of Uluiru, it is easily within your power to teach more students in the art of magic. This will create a new Mortal Sorcerer Hero Unit representing the entire class of 5. Uses Best of 2 rolls of 4d5 + 1 for every stat, prioritizing Learning.
  • The first time you attempt this action, it requires no roll. Future classes in the same year will require rolls until you give yourself time to breathe.

[][Personal] Summon a Demon! (Variable)
-[] First Circle (DC 30)
--[] Write-in for what. You will need to provide me with a reference or a link for me to review the choice.
-[] Second Circle (DC 60)
--[] Write-in for what. You will need to provide me with a reference or a link for me to review the choice.

Free Actions
[][Free] Write-in a Sorcerous Working (Up to 2 times)
-[] What do you want to research?
  • Will give you the opportunity to "research" a potential Working, AKA write-in a potential Working and I will provide it a DC. The Working will become available to vote for on the next turn.
[][Free] What's in a name?
-[] Suggest a name
  • Uluiru was named after your Mother Queen Ulu, who was the chieftain of the Irugu people before her Exaltation. Your new nation could continue to bear her name, or even call itself "New" Uluiru, but maybe another name might work to describe this new land.
  • This is not a vote to determine what the nation will be called. It is only an option to suggest potential names for your kingdom.

There will be a 5-hour moratorium on voting. You may construct plans, but please hold off on voting until I give the okay.

Author's Note: Made some changes to the Bonus roll section per user feedback. Also changed the Search the Worthy action from Diplomacy to Piety, because I felt that would fit something to do with the Fount of Glories more.

If you're wondering where the The Trumpet of Eventual Parting action is, it's currently locked behind your smithies. Can't get started on building an Artifact without your crafters at minimum getting set up. While The Sorrow of Uluiru is something you can pull off immediately, it's a bit indiscriminate without the full Finesse. The Trumpet on the other hand is portable and can discriminate from friend or foe, hence why it requires more set-up to pull off.

If you have any suggestions for a Working you want to see done, put in the idea with the Free Actions! Free Actions do not have a limit and don't have any mechanical effect, they're just me taking in suggestions and giving a story write-up for them. I will eventually have a proposal section for Artifacts as well once those get unlocked. I would have maybe put the line of succession in that area as well, but that's kind of too important both IC and OOC to leave it there.

If you have any questions about the actions I've listed above, let me know. Same with any other feedback. I have a few minutes still before I need to get ready for work, so if they're quick I might be able to answer your inquiries.
 
Sondok Information (Temporary)
Alright, having taken a look at her 2e sheet, I'm willing to say that her guardianship can cover a city. Not because of any of her abilities in particular, but because she is the Warden Soul of the Fetich Soul of the Demon City. It makes thematic sense.

Creating a full description might take some time, but with her Essence 5, I'm willing to say that she has the following things:
  • Stat Schema: Usually X - 10, increases to X - 5 when protecting her charge.
  • Stats: Martial 15 (+5/10), Diplomacy 16 (+6/11), Stewardship 16 (+6/11), Intrigue 20 (+10/15), Piety 19 (+9/14), Learning 17 (+7/12), Combat 28 (+18/23)
  • Advantage 1: Charm: Destiny Sponsorship (Any enemy roll to harm her suffers -25 when not exploiting her weakness: The blood of her daughter.)
  • Advantage 2: Charm: Principle of Motion (When fighting in combat, Sondok can choose to attack 2 armies at once, or focus on one. Attacking both makes her roll separately against both, rolling against one instead gives her Best of 2 1d100 against the target. In normal turns, benefits from Best of 2 by default.)
EDIT: Added Stats
EDIT 2: Changed Intrigue because I calculated wrong.
 
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Turn 2 Vote Closes
Well, it's time, and I think we already knew who won. I'll just have to move on to doing the rolls for the actions now. Thank you everyone who voted, let's get this show on the road.
Scheduled vote count started by Critian Caceorte on Jun 7, 2024 at 2:30 PM, finished with 86 posts and 8 votes.

  • [X] Plan Walls, Workings, and Ways of the Enemy
    -[X] You will not stress yourself too much.
    -[X] You will ration your current supplies (-0.5 per turn)
    -[X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
    --[X] Fight by yourself (-1 Personal Action, Frees up 1 Martial Action)
    --[X] Take Prisoners (Inflicts -20 to roll, but will take up to (Size - 1) prisoners if successful, minimum Size 1).
    -[X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
    --[X] Bejeweled Eidolon Army (Size 5, Quality 1, Might 1 = +32?)
    --[X] Assign Flaris (Hero, +12, Applies Flaming Weapons)
    -[X][Martial] Raise Earthen Walls (DC 20/30/40)(SORCEROUS)
    --[X] SPECIAL: Nokun (Ramparts of Obedient Earth)(Hero; +20)
    -[X][Diplomacy][LOCKED] Organize the Festival of Funerals (DC 40+)
    -[X][Diplomacy] Raise Spirits (DC 40+)
    -[X][Stewardship] Tent Crafting (DC 20)
    -[X][Stewardship] Draw Freshwater (DC 15/25/35)(SORCEROUS)
    --[X] Assigned Sorcerer: Abioye (Hero; +6)
    --[X] Done once so far (including this time)
    -[X][Intrigue][LOCKED] The Pangu Opening (DC 40/60)(Costs No Action)
    --[X] Assign Fuvor (Hero, +7)
    -[X][Intrigue] Scouting Ahead (Variable)
    --[X] In General (DC 20)
    -[X][Intrigue] Scouting Ahead
    --[X] At the Settlement (DC 30)
    -[X][Piety] On the Fount (No Roll)
    -[X][Piety] Ask the Earth Elementals for help (DC 10+)
    --[X] +20 to Ground Survey
    -[X][Learning] Know Thy Enemy
    --[X] The Point-Ears (DC 40+)
    -[X][Learning] Mobile Lodestone (DC 30/40/50)
    --[X] Assigned Sorcerer: Your Students (Hero; +7; +20 DC for 10/100 Miles)
    -[X][Mining] Ground Survey (DC 60)
    --[X] Assign Rising Dawn (Hero, +11, -10 DC)
    -[X][Mining] Set Up Smitheries (DC 50+)(CONSUMES 1 LUMBER OR STONE)
    -[X][Personal] Summon a Demon! (Variable)
    --[X] Second Circle (DC 60)
    ---[X] Sondok, She-Who-Stands-In-Doorways
 
Omake Policy
Do you have an omake policy?
If it's with OCs, feel free, I'll generally make those canon assuming that it doesn't break a lot of what I've set up. If it's with existing characters, I will probably be a bit more leery of making those canon unless I think it will fit.

Regardless of canonicity (well, unless it's particularly bad), if you write an omake of at least 1000+ words, I'm willing to give a post-roll +10 bonus to a roll of your choosing. The longer and better it is, the more willing I will be give more than just that. Obviously this can't undo a Crit Fail, and an action can only benefit from 1 Omake bonus at a time.
 
The Fisherman's Life (Maybe Future Canon?)
Fishies:

Larry was a happy fish. He waits out in the cove with the rest of his shoal. He once was picked up by some weird monkeys, but that was a long time ago and he feels much better for it. Before he had to worry about staying alive, but now is the time for living. No longer does he have to worry about being someone else's food.

He pops up to the surface to smell for some food. He doesn't need to eat, but that is no way to live for a happy fish. Long ago before his change it used to be so easy to get some food. Now he can go moons between food. It's a shame that what little food he usually smells is on land but that is …

Wait, is that FOOD!

He turns around and barks for the rest of his shoal. It's time to hunt.

He looks along the surface to spy the food. Seems to be a large flock passing overhead. He swims out to the forming hunting school.

He follows along and rams into the bottom of the leading member of the flock. He always gets annoyed at how hard he has to hit it, but that makes the eating better. The surface skimmer is going to go down but no time like the present. He sniffs the inside, finding less edible than he was hoping for.

Unfortunate.

He pulls back and lets the skimmer sink. If it was only edibles in the skimmer, he would go for the food now, but here it's best to let the food spread out a bit more. He swims away and waits. As the food starts to swim up he spots the first morsel and goes for the bite. Hmm, chewy.



Farald Friedel ran and emerged on the shore of the city, out of breath and terrified. He looks behind him at the small dark elf fleet that he had been imprisoned on for months. The ruins of ships and blood in the water casts a grim image.

He may have gone from slave to almost fish food, but at least he is fine now.

"By Sigmar, what was that!" He says to no one in particular.

"Ah, I see you met the local wildlife." A pedestrian says looking out into the water with a sense of mild interest.

"Local … I was almost eaten by one of those!" He says pointing to the large brown fish that are currently feasting on the slower to arrive Dark Elf ships.

"Nonsense, those fish only eat elves. If they didn't you would be dead. They probably sniffed you and let you go." The man says putting his basket down.

"So it wasn't full." He says feeling a little more relieved.

"I don't think they can get full. You just don't qualify as edible."

Farald returns to deep breathing now that the adrenaline has worn off.

"What was the brown shine on their scales, it looked almost like ...." Farald asks

"Bronze"

"Yes, but …"

"No, I mean the fish are actually made out of bronze."

"So your shore is infested by bronze elf-eating fish capable of sinking and eating a fleet, crew by crew and you are not concerned about this?" Farald asks skeptically.

"No, because we are not elves so there is no need to worry." The pedestrian continues.

"Don't you think you should be worried about eating the other elves?"

"What other elves?"

"The good elves"

"This city has been here for five years. If there are good elves, I would hope to have seen them by now. Now let's get you up to immigration. They are going to want to see you."



Farald Friedel sits at immigration, it's a small office fitting for a city that rarely gets visitors. The sitting room out front is decorated not so much lavishly, as designed to be easy to clean, especially for water based stains.

The only members here consist of non-elfs that were from the dark elf fleet and one out of place teenager who appears both dry and sitting at the clerk's table.

He wondered what she was doing immigrating considering how nicely dressed she was. (How did she color her hair like that anyway?) Either way she was really spending her time looking around.

"Next." He stood up as the girl walked out of immigration.

"Before we get started, could you draw a map of the world?" The clerk tells him.

"Huh"

"Management is trying to get an accurate map of the world. The simplest way is to ask everyone who comes in to draw one. Not like we often get visitors over here."

"Because of the bronze man eating fish."

"Not surprised you saw them, most immigrants do, but they are elf-eating fish. Actually the reason is likely the semi blockade from the Elves. Anyway, here is a quill and paper.

Farald draws a map of the Empire and the surrounding lands as he knows.

"About expected, but thank you." The clerk puts it on the top of a small pile. Right on top of the confusing scribble from the girl before him.

"Now that that is done, what is your name?" The clerk asks pulling up the sheet of paperwork.

"Farald Friedel."

"Age?"

"27, 28 next month"

"Previous occupation?"

"Fisherman"

"Do you want to continue being one?"

"... No"

"Is that because our cove is filled with a swarm of elf-eating bronze fish?"

"Yes. They aren't going to change to be more man-eating are they?"

"I don't expect so, but don't worry, eventually you get used to them. Have you any experience farming?"

"No, my parents were both fishermen."

"Shame, you don't want to use the experience."

"What about the army? You guys have to have an army considering the location." Farald asks, hoping for any job away from the sea.

"Defenses are holding up well enough that they don't need to recruit right now. We do have openings for the navy."

"No."

"It's actually a desired job around here." The clerk says.

"Really?"

"Prestige, surprisingly little work, and most of the danger is taken up by the elf-eating fish. What about …" The clerk continues...



Just something I typed out quickly for a working.

Oh, could we get a city sheet?

edit: Removed an explanation from the girl's scribbles.
 
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Character Appearances and Your Opportunity
So, as I am writing the results for Turn 2 (on Diplomacy right now), I am realizing that I don't have a solid image for what most of the cast looks like. Obviously Sango and Gwai are fairly set in stone, but the other Advisors and Heroes are at the moment just names and stats. I could just come up with how they might look and dress, but after some thought I decided that maybe it should go at least somewhat to the people

So! If any of you want to tell me how you envision any of the characters, either in text or even in art (apologies if that's presumptuous, just saying it's an option), feel free to do so. I have only a few requirements that must be remembered:
  1. The Sovereigns have eyes whose color matches their Aspect (Diamond for Gwai, Emerald for Abioye, Opal for Ekundayo, Ruby for Chinasa, Sapphire for Fumnanya).
  2. Sovereigns also typically have VERY brightly colored clothes. DBs can be the same for their formal wear, Songbird excluded.
  3. The Dragon-Blooded of course have Anima Markings connecting them to their Aspect (Air for Fuvor, Earth for Nokun, Fire for Flaris, Water for Milosen, Wood for Songbird).
  4. Ekundayo is a short queen and we stan her for it.
  5. Milosen has maroon hair that she inherited from her mom V'neef.
  6. Innocent Songbird has a shaved head and simple robes, as befits an Immaculate Monk.
Outside of these rules, go wild! Those born in Uluiru are more likely to have dark skin and hair, but it's not strictly a requirement per se, just something to keep in mind. Any suggestions for appearance will be taken into account, and in case of any conflicting visions I can put it to a vote if need be. This is my offer for you guys to shape these finer details that I am not sure of, if you have any questions just quote or ping me and I will try to answer as quickly as I can. Now, if you'll excuse me, I need to get back to work.
 
Turn 2 Results (Part 1)
Winning Plan: Walls, Workings and Ways of the Enemy

[X] Plan Walls, Workings, and Ways of the Enemy
-[X] You will not stress yourself too much.
-[X] You will ration your current supplies (-0.5 per turn)
-[X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
--[X] Fight by yourself (-1 Personal Action, Frees up 1 Martial Action)
--[X] Take Prisoners (Inflicts -20 to roll, but will take up to (Size - 1) prisoners if successful, minimum Size 1).
-[X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
--[X] Bejeweled Eidolon Army (Size 5, Quality 1, Might 1 = +32?)
--[X] Assign Flaris (Hero, +12, Applies Flaming Weapons)
-[X][Martial] Raise Earthen Walls (DC 20/30/40)(SORCEROUS)
--[X] SPECIAL: Nokun (Ramparts of Obedient Earth)(Hero; +20)
-[X][Diplomacy][LOCKED] Organize the Festival of Funerals (DC 40+)
-[X][Diplomacy] Raise Spirits (DC 40+)
-[X][Stewardship] Tent Crafting (DC 20)
-[X][Stewardship] Draw Freshwater (DC 15/25/35)(SORCEROUS)
--[X] Assigned Sorcerer: Abioye (Hero; +6)
--[X] Done once so far (including this time)
-[X][Intrigue][LOCKED] The Pangu Opening (DC 40/60)(Costs No Action)
--[X] Assign Fuvor (Hero, +7)
-[X][Intrigue] Scouting Ahead (Variable)
--[X] In General (DC 20)
-[X][Intrigue] Scouting Ahead
--[X] At the Settlement (DC 30)
-[X][Piety] On the Fount (No Roll)
-[X][Piety] Ask the Earth Elementals for help (DC 10+)
--[X] +20 to Ground Survey
-[X][Learning] Know Thy Enemy
--[X] The Point-Ears (DC 40+)
-[X][Learning] Mobile Lodestone (DC 30/40/50)
--[X] Assigned Sorcerer: Your Students (Hero; +7; +20 DC for 10/100 Miles)
-[X][Mining] Ground Survey (DC 60)
--[X] Assign Rising Dawn (Hero, +11, -10 DC)
-[X][Mining] Set Up Smitheries (DC 50+)(CONSUMES 1 LUMBER OR STONE)
-[X][Personal] Summon a Demon! (Variable)
--[X] Second Circle (DC 60)
---[X] Sondok, She-Who-Stands-In-Doorways



These three months would prove to be a breaking point, both for you and your people. Thankfully, you were able to recover somewhat thanks to the expertise of your advisors, but the illusion of invulnerability, while not present, could never be now. Your people knew that you were a fallible individual capable of making less than sound decisions, and they would remember it. Yet, everything was far from lost. You still secured your people's physical safety, and had made good progress on satiating their physical needs.

It was just the spiritual side which worried you more.

Your minor exhaustion from the previous season would end up taking a far larger toll than you expected, with the mood swings you suffered being particularly awful. Part of it had to be because you yourself had not really reconciled with your situation. A small shard of your heart continued to whisper that reclaiming Uluiru was possible, that you should have stayed to fight, stayed to die. All of these feelings and more manifested to you, but only after your darkest hour.

Author's Note: The timeline here is a bit scuffed for this turn. Essentially, assume that Protecting the Flock 1 (Martial) is first, then the Festival of Funerals (Diplomacy), and then everything else falls into a relative order behind them.



Martial Actions
-[X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
--[X] Fight by yourself (-1 Personal Action, Frees up 1 Martial Action)
--[X] Take Prisoners (Inflicts -20 to roll, but will take up to (Size - 1) prisoners if successful, minimum Size 1).
Roll bonus: 12 (Gwai's Martial) + 16 (Sango's Combat) - 20 (Taking Prisoners) = +8
Result: 37 + 8 = 45, Success!

About a week into the fourth month of your stay in this land, you had taken a moment of rest from your responsibilities as a leader by joining your troops on a patrol. For most, it would be an odd way to relax, but at the moment, you just needed to be doing something physically to alleviate the stress on your mind. Most of the patrol went off without an issue, but during one last sweep of the area, your group stumbled upon an enemy force trying to sneak its way in.

Well, "force" was perhaps exaggerating matters. It was 10 nearly naked humanoids bearing helmets, weapons and whip scars all stumbling in various directions. Behind them, just as confused, were two more of the pointed-ears, wearing little themselves and carrying whips in their hands. Despite the disorientation inflicted by the cloaking field, they somehow managed to spot you, and with a finger in your (general) direction, they called out an order in their strange tongue, and the helmeted humanoids paused, before trying to obey.

You say try, because they obviously weren't making a good attempt. These were not trained soldiers, they were barely combatants. You walked towards them, calling out to the soldiers marching behind you "I will handle this. Stay there, for now." Your soldiers obeyed, though even with your back turned to them, you doubted that the command would be a popular one.

One of the slaves, that had to be what they were, had a small burst of courage and charged towards you with their spear. You simply stood still, waiting until the last moment to strike. When the spearhead was within less than an arm's length from your heart, your left hand intervened. It took the slave a moment to realize that their weapon would not budge, not with the pointed tip clutched in your fist. Once the adrenaline wore off, they let go of the weapon, inching away backwards before turning around fully to run.

One of the overseers saw this, and with a flash of her whip she scourged the fleeing space's back, knocking them down to the earth from the force of the lash. You could not stop the scowl which twisted your face. Before the mistress could send her barbed tip into the poor servant's back, you flipped the spear in your hand around and raised its head up into the sky. With an inhuman strength, you pushed outward and downward with your Essence through the weapon, carrying its edge through the air towards the falling whip. With a SNAP, the whip was cut in two, sparing the slave from further pain.

The cowering humanoid stilled when they heard the sound and felt no pain, cautiously looking up to see their mistress disarmed. The point-ear, in turn, looked down in shock at the sight, and it was enough of a distraction for you to get close enough to hurt. Your fist buried itself in her gut, a great explosion from the area ready to be unleashed, but with your masterful control you chained the thunder down just for a second. Enough time for you to twist around, aiming the first overseer at her co-conspirator. Only then did you release, sending the mutant flying through the air and bowling over her ally into a heap on the ground. They both tried to get up, but the point of your newly acquired spear at their throats dissuaded them.

Behind you, the other slaves, seeing this display, as well as your emerging guard patrol from the confusion field, just dropped their weapons and raised their arms in surrender. You would need to assign them a different tent, far from your other prisoners. You doubted that they would want to see more of those familiar faces.

Enemy "force" defeated, all combatants have been captured! Sango is unharmed!

-[X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
--[X] Bejeweled Eidolon Army (Size 5, Quality 1, Might 1 = +32?)
--[X] Assign Flaris (Hero, +12, Applies Flaming Weapons)
Roll bonus: 12 (Gwai's Martial) + 12 (Flaris' Martial) + 20 (Outnumber) + 10 (Might) = +54
Result: 8 + 54 = 62, Success!

Flaris, formerly of Gens Karal, had experienced a fair number of strange battles in his life. From beastmen to summoned demons to the Raksha, situations that boggled the mind were not unheard of for him. Still, commanding an army of faceless gem-people was certainly something new.

To his side, his designated superior "Thousand-Hours" Gwai turned the light of his Anima Banner into a physical crystal, which he then carefully molded into a human shape before sending the "eidolon" off to join the other hundreds of combatants. To see an army be literally molded into shape before his eyes was a disturbing one. He was aware that Exigents, being created of the unlawful union of man and god, could possess a number of strange powers, but this was frightening in its scope. Why bother recruiting mortals to die with agony-fueled screams when you could just whip up an army of constructs that felt no pain and made little sound?

The only advantage he could see that humans had over these "eidolons" was that the blocky golems couldn't hold weapons in their handless arms. That meant they would be of poor use at range since they couldn't hold bows, but it was a cold comfort to the experienced general. And besides, it was only the quickly-formed constructs that had that disadvantage. He glanced back over to the Minister of War, who had an eye-catching attendant at his side.

To compare the smooth crystalline figure to the eidolons that were being created now was an insult. The figure was almost human in appearance, only the material he (and it WAS a he) was made from betraying his inhuman nature. He wore a fitted suit of plate armor and a greatsword, both made from the same glass material which he was created from. His prickly beard (a beard! Why would you waste time molding the beard?!) seemed less like quartz patches and more like tiny ice crystals created from the winter morning chill. Overall, this was not some golem built in a day. This was a person shaped from glass and given life, and that thought created some unspeakable fear in his mind.

"Did you need something?" asked the construct. He quickly looked away back at the forming gem army, not realizing he had been staring so much at the figure.

"Something wrong, Tiodara?" asked Gwai, presumably to the eidolon. Tiodara, short for the ridiculous name of Tiodaralopolopo. It was an absurd thing to hear, the dumbest sounding name he had heard in this life, thought Flaris of Gens Karal of Lookshy.

"Nothing, sir, just thought that the general had a question." And now his superior was looking his way. Great, just what he needed. Could the enemy not be considerate enough to attack right now?

As if answering his prayers, the loosing of a bolt from a ballista from the large black ship off the coast signaled an attack. Its ammunition only touched a small corner of the larger eidolon force, but it was still enough to crush some of the gem soldiers into shards. Immediately, Flaris took command of the situation. With Gwai busy creating more soldiers, it was up to him to direct these constructs towards victory.

"SOLDIERS, AT ARMS!" He shouted. Immediately, the constructs raised the stumps of their arms in a brawling stance. Right, no hands, limb combat it was then. With the eidolons at the ready, Flaris looked back at the approaching enemy force. From the ship were several rowboats containing what had to be soldiers. Each enemy fighter had fitted plate armor across their body, with open-faced finned helmets, calling to mind fish fins, protecting the head. Each bore in their hands either two sabers or a saber and a crossbow, making them a mixed force of melee and ranged infantry. Despite the disorientation they were visibly feeling from the king's field, they were still trained well enough to assume two perfect formations. These were well-trained soldiers, skilled enough to partially overcome the sorcerous confusion.

Taking in a deep breath, Flaris stoked the inner fire which burned inside of his chest. With an exhale, he breathed the resulting flame over the entire eidolon force, which washed over them, inflicting no harm but instead sticking to their limbs. Hopefully that would be enough to give them an edge. The enemy marched closer to their position, though still in an odd direction. They must not have realized that their sense of direction was so off.

Pulling out his Red Jade Daiklave, the former (and now current) General gave the order. "CHARGE!"

Enemy force of Black Arc Corsairs defeated! Since the Eidolon army are just constructs, the injuries they would have suffered are meaningless. Still, the toll they took on Gwai was a heavy one, and he must rest: They cannot be used on Turn 3.

Flaris is still available as a hero unit on Turn 3.

The enemies have lost their rowboats, which you have gained. They are currently being used as Fishing Boats, providing a chance of fulfilling 1/5 of the food needs of your people each turn. If you find other ways to gain enough food, you can repurpose them for something else.


-[X][Martial] Raise Earthen Walls (DC 20/30/40)(SORCEROUS)
--[X] SPECIAL: Nokun (Ramparts of Obedient Earth)(Hero; +20)
Roll bonus: 12 (Gwai's Martial) + 10 (Nokun Martial) + 10 (Earthen Wall Bonus) = +32
Result: 65 + 32 = 97, Notable Success on top of making the 3rd threshold!

On the Blessed Isle, some of the peasantry imagined that the Princes of the Earth could do just about anything. It was a pleasant illusion which helped to maintain the divinely-appointed hierarchy of dragon to dragon-blooded to human, etc. After all, what mortal could leap the same heights as the Dragon-Blooded do, fire up the hearts of individuals as the Dragon-Blooded do, cure wounds and diseases as the Dragon-Blooded do? Yes, there might be a mortal here and there who could do one of those things, but none could do multiple miracles of such a scale as the Princes of the Earth can.

Still, that illusion had its drawbacks. Such as how many mortals depended on Nokun to ensure their safety, praying that she could banish all of the dangers they faced with a flick of her hand. Oh, if only she was that powerful. To just… vanish away her problems with the blink of an eye. It was a temptation that tugged on her mind like a gentle hand pulling a string on her shirt. Just a little here, just a little there, look for the power you SEEK. And that was how the Anathema got you.

That was how she got where she was now.

Working for a gold Anathema, stuck alongside that dishonorable cur Flaris, subordinate to an Exigent, trapped in a strange world not their own. Oh, the people said amongst themselves that they were just in a strange part of the Wyld, it was alright. That the shifting Green Moon, a blasphemy greater than any other, was just an illusion on the mind. That the green light it shone down was nothing more than some Wyld oddity.

Bullshit. That thing was a monstrosity that could never exist in Creation. The Dragons and the Gods would never allow such a monstrosity to remain intact if they were present. And here it was, as large a star as any. Her hot grimace of disgust turned cold as the logical 2 + 2 invariably equaled 4 in her mind. If that moon still existed, then that meant the Dragons nor the Gods were around to deal with it. Which either meant that both were dead, an utter impossibility, or they were on some other world where neither were present.

That second theory made sense in her head. After all, they had been captured by a portal through the most insane parts of the Wyld and ended up here. The Wyld was known to lead to strange places already, who was to say that a new world wasn't one of them? Yet, she never voiced her theories out loud, both because she could be wrong and because no one would believe her anyway. She was a soldier, she wasn't one for higher education, and no doubt people would put little stock into her words.

So, she kept quiet, and did her job. That job being the creation of earthen walls around this place they were planning to call a "city." As if over a thousand people living in tents deserved to be called such, but then again, she was currently living in a tent as well, so what did she know? What she knew was that she couldn't just summon up dirt walls and call it a day. Not only would that be lazy, it wouldn't actually last long-term. Most people, most Exalted even, didn't know that the walls of stone that the Princes of the Earth could conjure during battles were supposed to be temporary embarkments. As soon as one's Essence left the structure, it fell apart back into natural dirt. Making anything permanent with the ability required three things: A large amount of time, natural shaping ability, and stone.

The last part was solved by "recruiting" some soldiers away from their training time to dig up trenches where the walls were supposed to be. By removing the top soil in those areas, it would be easier for her to pull up the actual rock down below rather than just more dirt. It also helped her pre-plan where she wanted the walls to be, giving her a mold of sorts for the construction effort. Once she had one side sectioned off, she had the soldiers move onto another section and she began her phase of the work.

The issue with calling up stone like this was that it was far more difficult to shape into the right arrangements compared to dirt. It meant that her plans to put parapets on the top wouldn't work, instead just having a simple knee high wall along the top edge to prevent simply falling over. Terrible in regards to protection, but it was better than nothing. And though the shape was outright basic, with the ditches in place to guide her hand, the walls she could tug out from beneath the surface were wide enough to allow two men to walk across it, side-by-side. The height was only okay, at a man-and-a-half in height, but it was still serviceable for something she had only a few months to build. At the very least, with how thick the structure was, this was not a wall that would fall easily.

She probably could have just done a simple box design, with the coast serving as one of the four sides, but it was more easily defensible (and more respectful to the 5 Dragons) to have 4 walled sides. In place of Danaa'd's wall was the shoreline which she hopefully would not need to create stoneworks for in the future. Nokun was not one for the water, and hopefully this Anathema she was now working for realized that!

New Uluiru is now protected by 4 stonewalls, thick in width but not so great in height. Due to the Notable Success, they will be able to protect more than just the immediate homestead, but also your future mine site as well! (See Mining Actions) The benefits of these walls won't apply to normal combat encounters, but will have a great effect on mini-turns. You will still need to construct some sort of defense in the ocean, if you don't want to capture and control the Watchtowers.

Diplomacy Actions
-[X][Diplomacy][LOCKED] Organize the Festival of Funerals (DC 40+)
Roll Bonus: 11 (Fumnanya's Diplomacy) + 10 (Bare Failure) = +21
Action DC: 40
Result: 3... With the +2 threshold from last turn's overwork, that's a Critical Fail. Limit Break time!

Twas the night before the Festival of Funerals was set to begin, and your great-grandniece was panicking. She would never admit to doing so in public, putting on a brave face just as she always did. In front of your people, she was all smiles and confidence, yet, as you wait outside of her tent, hearing the confessions coming from within its cloth walls, you became increasingly aware that such confidence was just a mask to hide the worries within.

"I just… I'm just scared that everything's going to go wrong, Famora." You heard her say, swaddled in the arms of her personal assistant. Though she never gave any indication of it to others, it seemed like the crystal-adorned woman was more of a… like an infant's blanket for the girl than it first appeared. A thing of comfort. Perhaps even a mother. Famora was usually quite cold in her demeanor from your very limited experience with the servant, yet the words she spoke were said with a small warmth to them.

"It will be alright, Nanya." Was that a nickname? "No one will mind if things are not perfect-"

"But
I will care! This is supposed to be my first big assignment as a Minister! I can't screw it up, but I just know that it's going to go wrong. The music's not finished, I'm not sure if we're going to have enough food ready with the rationing orders the king's given, it's all going to be a mess!"

Your grandniece's worries strike a chord in your soul. You had been dealing with your own trouble, the stresses of being the ruler of an exiled nation, with everyone fearing the end of the food supply, the end of their culture, the end of their lives. So many different things which they feared, and as the king it was your job to solve them. Yet, hearing your grandniece spew out her misgivings for this upcoming event… it struck an odd mood in you. Here you have been, doing your best to help random strangers as if they were family, yet your own flesh and blood was being disregarded and left to fend for themselves? What obligation did a nation make, when you couldn't even protect those closest to you? How could you sit by when the youngest of your family, those precious few still alive, was hurting so much?

Your mind tunes out Famora's reassurances, Fumnanya's further releasing of stress by talking her fears out. You didn't need to hear more. You had a problem in front of you, and sometimes, the quickest path was the right one. If Fumnanya was so worried about the Festival, then the easiest solution prostrated itself before you.

Just cancel it.



"I'm sorry, Your Majesty?" said the nervous planner of the festival, staring down his king, dark brown eyes meeting irate gold.

"Cancel the Festival. All of it." The Order was given once again, and this time the planner could not feign confusion to gain clarity. This… this was absurd! This was madness!

"Your Majesty, we have spent the past 3 months setting up this Festival!" came the aghast reply, the planner's jaw agape. "So much of not just our team's hopes and dreams have been invested into it, but the entire nation's as well! WE HAVE BEEN ADVERTISING THIS EVENT FOR WEEKS NOW!"

"You have been advertising a national day for crying and moaning about a land that will never be ours again," said the cold voice of his ruler. "What help does this do for the people? To wallow in the misery of things when danger is constantly at our door? How is a mere festival supposed to improve anyone's mood when too many are wondering how long they will remain half-starved while we desperately try to find even an iota of fertile soil?!"

With a scoff and a spit, the king turns his back on the planner. "This party of yours is pointless. Better to be rid of it for something more useful."

As the ruler of the land walked off, the festival planner looked at his fading back, his shock slowly turning to disgust. How dare he? How dare this man, who still had family members to speak with, deny the people who had no one the smallest alms? People like him, who lost his wife and children in the Fair Folk invasion, people who were just barely hanging on by a thread! His own saliva joined the spot where the king's had landed as the planner turned away to carry out the king's orders.



It is now the morning after, and you feel great. For the first time in many months, you woke up without a headache or any pain in your body. For the first time in what seemed like forever, you are at peace. At this moment, all of the burdens placed upon your shoulders have been lifted. Your thoughts are clear, your stomach only mildly complains about hunger, you feel more alive than you ever have been.

Thus, it is quite rude of Gwai to suddenly march into your tent, disturbing this amazing feeling of satisfaction, and get into your face. "Sango. What. Did you. Do."

…You might have miscalculated a little.

Everyone is pissed that you canceled one of the most important events for your people, particularly at the last minute. Peasant Opinion and Noble Opinion both decrease by 1 (3/10 -> 2/10; 5/10 -> 4/10 respectively).

Because no one was able to make a clean break in a healthy manner, a feeling of longing for the old nation has started to crystalize…


-[X][Diplomacy] Raise Spirits (DC 40+)
Roll Bonus: 11 (Fumnanya's Diplomacy) + 10 (Bare Failure) = +21
Action DC: 40
Result: 95 + 21 = 126, Notable Success!

You will admit, you messed up. Though you will not take back an order of yours once given so easily, that didn't mean you couldn't try to run damage control, both with your people and with Fumnanya. Your Minister (because you doubted that she wanted to be familial with you at the moment) had been rightfully insulted that you didn't trust her to do anything important, much like her own parents had viewed her before she proved herself worthy of Exaltation. As much of a socialite as the girl was, that didn't mean she liked being treated like a mushroom.

That is to say, being kept in the dark and fed feces.

So, hoping to give her a new task to do to make up for the lack of trust last time, you assign her to the job you had already gotten half-done: That of the musicians. They were still churning out the most depressing material imaginable, and at this point you didn't know if you had what it takes to turn that avalanche of sorrow around. Your grandniece… still wasn't happy to be given a job you had already worked on, but she said nothing to your face about it.

And, her determination to prove herself apparently paid off. Within a month's time, there were musicians in every corner of the homestead, playing songs filled with wonder and joy about the new possibilities this world brought with it. It was like the cork of depression had been pulled out of their bottles, letting the wine of linguistic prowess flow forth. And with how magical your musician's depression had been, it shouldn't have surprised you how miraculous their hope was too.

Just as before, the music sheets were "tainted," but instead of being drenched in bleakness and despair, they had been soaked in happiness and imagination. They practically glowed with pure positivity, and at this point you were starting to question where all of this prime magical material was coming from. You knew that songs could be used to work magic, or be enchanted, but you nor any Exalt to your knowledge had been involved with this process. Slumbering Star hadn't been, or else she would have taken the credit for making it happen. So how exactly were these magical pages just… being made?

Was this the result of leyline convergence? Of the Wyld still tainting your land in subtler ways? Or was it… the work of a god?

+1 to Peasant and Noble Opinion from the wonderful music! (2/10 -> 3/10, 4/10 -> 5/10 respectively).

Unlocked Diplomacy Action (Working): The Hope of a City
Unlocked Mining Action (Artifact): The Clarion Trumpet of Peace
Unlocked Mining Action (Artifact): The Twin Horns of the Heart
These 3 actions are mutually exclusive.

Unlocked Learning Action: The Music From Our Hearts
Before you ask, no, this isn't your Piety Bonus Roll effect. I planned (part of) this out beforehand.


Stewardship Actions
-[X][Stewardship] Tent Crafting (DC 20)
Roll Bonus: 12 (Milosen's Stewardship) + 10 (Omake Bonus) = +22
DC 20
Result: 5 + 22 = 27, Success

When you had last checked in on your weavers in the fifth month (the second month of this season) of your stay in this land, you were told to not expect results for a while. That complications arose which prevented the tents you had commissioned the weavers to make from being done on time. Then, you had simply shrugged off the apologies, understanding that not everything could be perfect, even if you would have liked results sooner.

Thus, it was to some confusion on your part when a messenger came to your tent, letting you know that the first part of the tent order had been completed. What? Since when? You hurried over to where the weavers congregated together, and there, one of them explained a new idea they had. One that came to them in… a strange dream?

"It was, well, in the dream I was a fish-"

"A fish?" You asked, not sure you heard what she said correctly, but she nodded.

"Yes, a fish, and in the dream while I was a fish I was caught by some humans-"

The story went on for a while like that. All that really mattered was that it gave the young woman an idea that made the process of tent making go by smoother than it had before... somehow. You still weren't sure what exactly that had to do anything, but it apparently improved something! Thus, you got your tents on time, at least in part.

+1 Housing gained! 4 more Housing needed to cover the rest of your people.

-[X][Stewardship] Draw Freshwater (DC 15/25/35)(SORCEROUS)
--[X] Assigned Sorcerer: Abioye (Hero; +6)
Roll Bonus: 12 (Milosen's Stewardship) + 6 (Abioye's Learning) = 18
DC 15/25/35
Result: 28 + 18 = 46, 3rd Threshold Success! Abioye creates a pool of freshwater which is fed by underground channels which filter out the saltwater from the ocean. Thanks to your ongoing Wyld Cleansing Working, it's also Chaos Taint free!

There are many desires inherent to humanity. Love and lust, greed and envy, yet those emotions paled sometimes to the most base, animalistic urges. The need for safety. The need for air. The need for food. And in this case, the need for water.

Abioye was well experienced in satisfying the desires of others, but to do that, she needed to understand that desire for herself. She could not help alleviate a need if she had no experience with the need herself. Thus, while she sometimes lived out the stereotype of the Emeralds being hedonists and moneychangers, at other times she forced herself into total fasting. Denying herself not just vices, but things in general in order to best be in tune with others. It was that occasional ascetism which gave her the breakthrough she needed to unlock the aptly named Emerald Circle, as well as her first spell.

Raising up her left palm, the open mouth on it drawing further agape, she concentrated on her task. She recalled the feeling of being thirsty, of total dehydration. She remembered how it felt to be so weak from heat exhaustion that she had barely any strength in her body. She remembered that NEED for water, and she channeled it into her spell now. Normally, this was done to fully activate the Thirsting Maw, but now, she turned it towards more wholesome ends.

With a tug of her left hand, the mouth sucking in a great deal of air, a rumble began to shake the earth around her. After a few second of quaking, the ground split in twain, releasing a torrent of freshwater from beneath the surface. She smiled and walked up to the small fountain, leaning her head in to taste the fresh liquid.

After all, it was her work. Why couldn't she enjoy herself a little once it was done?

A source of freshwater has been created, providing 1/5 of the water your people need to survive.
In light of her spell synergy (which I really should have considered beforehand), in the future when assigned to this task, Abioye gets a +10 bonus to fulfilling it.



2nd Author's Note: Part 1 of our results for Turn 2. I hope I managed to capture the effects of the Limit Break in a believable manner. Sure, it's not a great rage to shake the heavens, but I think how subdued it is helps to convey the feelings better. At least, that's my hope.

If you have any questions, as always let me know. Now if you'll excuse me, I need to grab some dinner.
 
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Turn 2 Results (Part 2)
A/N: See previous update for plan details. Author's Note at bottom of update is also particularly important, might want to check that out.



Intrigue Actions
-[X][Intrigue][LOCKED] The Pangu Opening (DC 40/60)(Costs No Action)
--[X] Assign Fuvor (Hero, +7)
Roll Bonus: 13 (Ekundayo's Intrigue) + 7 (Fuvor's Intrigue) = +20
DC 40/60
Result: 27 + 20 = 47, 1st Threshold Success!

Outside of the tent which currently housed a former member of the guard, Fuvor awkwardly stood, looking like he very much did not belong here. As used to infiltration as he was, the young man was less experienced in other elements of spywork. Interrogations, in this case. While he was waiting out here, Minister Ekundayo was doing her best to pry as much information out of Ifiok's head as she could without resorting to torture. After all, even he knew that torture didn't exactly produce the best results. Still, it was a slow process, and from what he could hear, nothing much was happening.

Though the tent was made to have as few openings as possible, with over two dozen stakes securing the structure to the ground, there was still a tiny gap in between the door flaps, enough for air to get through. And where air could get through, so could wind and sound. So it was that Fuvor directed the flow of air precisely enough to bring the sounds from inside to his ears.

"You know, there's not much stopping the King from ordering your head cut off. If you don't tell us why we should keep you alive, then you're just taking up valuable tent space. There are people out there sleeping under the stars or underneath the broken boats because they don't have the luxuries that you do right now. Surely you wouldn't want your fellow man to die of hypothermia just because you were so selfish, isn't that right?"

As he heard the Minister's words, he grimaced. From what little he knew of her, she would normally be a lot more subtle about this. If she was falling back onto threats, then this interrogation was definitely not producing the results she wanted. He waited to hear anything more from inside the structure, but after a few seconds of silence, only a scoff breaking the peace. Ekundayo stomped out of the tent, looking uncharacteristically irritated at the fact that her tricks didn't seem to be working.

"That obstinate IDIOT! How is it that prying secrets from him is harder than-" she caught herself off when she saw Fuvor just standing there like he didn't belong. When she opened her mouth again, likely to ask what he was doing there, he just put a finger to his lips and redirected the flow again to her ears as well.

For another few seconds, there was nothing but silence once more. But then, in the tiny hushed whispers of the insane, came the nugget of information they were looking for. A nugget that had Ekundayo's irritated grimace mold itself into a bloodthirsty smile.

"Just a few more days. Just a few more days, and then he will save you. Long live the Queen's true heir. Long live King Nuwa."



If it weren't for how confused you were at hearing this report on what the prisoner said, you would have been enraged yourself. "Could you repeat that, sister? What Ifiok precisely said?"

"He said, 'Long live the Queen's true heir. Long live King Nuwa,'" repeated Ekundayo, in an unusually stern tone. Had you the brain capacity, you might have pondered whether this odd attitude of hers was something new, or something she developed when working undercover for your mother. Instead, all of your thoughts endlessly repeated the word, What?

"Nuwa," you repeated, still barely comprehending what was being said. "Member of the royal family, Nuwa. First Heir of Queen Ulu, Nuwa. The Dead Princess, Nuwa." How? How in Creation did one of your guardsman believe a random man telling him that he was the deceased princess, when everyone had seen her corpse? Yes, no one knew about how she precisely died, but they were able to confirm that she very much WAS deceased when her head, limbs and entrails were splattered in front of the gates of the city in the morning! You as well as every sorcerer and coroner in the nation had studied her body, and confirmed through every test possible that it was indeed your grandniece! HOW COULD SOMEONE BE SO STUPID TO BELIEVE A LIE LIKE THAT?!

"We, ah," the Air Aspect, who was also standing in the room fidgeted, putting his weight on each leg at different intervals. "We suspect that whoever this person was, he might have told Ifiok that the corpse found was a fake, and that he… was… well, we call them 'Devotees of Danaa'd' sometimes…"

When you looked further puzzled, Gwai who was standing there with you leaned in and explained the hidden meaning. Ah. Yes, you supposed that with all of the magic available out there in Creation, changing something like… that was also in the cards. But it was still a story that required a lot of mental stretching to believe! And besides, you had confirmed beyond a shadow of a doubt that the dead body was hers!

"Before you get into hysterics," said Ekundayo, breaking you out of your thought spiral, "It's entirely possible that the one who was controlling Ifiok was extremely persuasive in other ways, or was able to edit his memories while possessing him. I won't deny that the man could just be a plain old idiot, but there are other answers out there."

"Right," you agreed with her there. In your decade or so of practice as a sorcerer, you had seen a great deal of strange phenomena in the world. Something like she described was easily possible for a spellcaster of your caliber. You would need to keep an eye out for anyone else among your citizenry who had a recent conversation with a woman whose been dead for 5 years.

You have found out one of the aliases used by your enemy! With them claiming direct ties to the royal family, as well as citing an older and more substantiated (presumably) claim to the throne, it's quite possible that your crown might be their next goal…

-[X][Intrigue] Scouting Ahead (Variable)
--[X] In General (DC 20)
Roll Bonus: 13 (Ekundayo's Intrigue) = +13
DC 20
Result: 74 + 13 = 87, that's a success with 3 additional intervals!

While you were normally appreciative when your scouts had plenty of information to give you, on this day what they told you only served to strike fear in your heart. Because what they informed you of was perhaps the worst news you had heard so far since taking the throne. That included the news that you would need to abandon a substantial number of your people to the Raksha on your boats.

"A behemoth?" came the question, whispered between your lips. The paling scouts nodded in confirmation before their leader elaborated.

"An enormous serpent, as tall as the trees it was surrounded by, was being corralled by some tamer towards our location. Worse, this serpent had not just one head, but nine, each seeking to eat whatever poor souls were close enough to consume. It is an abomination which the fae would have loved to use against us, in Uluiru."

Taking in a deep breath, you tried to steady yourself. A behemoth as large as the trees. A distant corner of your mind tried to find a silver lining by saying that at least you found some source of wood, but… you couldn't appreciate that right now. Not when a monstrosity was potentially headed in your general direction. You had to ask, "Is there any good news that you can tell me?"

The sergeant sighed. "Well, the good news is that the behemoth wasn't taking to being corralled very well. It kept trying to eat the enemy despite the fact that it had visible collars and everything. So, there's a decent chance that if we can remove whoever is in charge of that beast, that it could easily turn on its 'allies.' Besides that, from what little we saw, their marching progress is slow. It's going to easily be a few months before they reach us, if they want to keep the giant monster with them."

That… alright, you could do some work with a few months time. You weren't sure if it would be enough, but you at least mitigate the damage. Still, "marching progress? You mean there's an army accompanying this beast?"

The scout leader nodded again. "Yes, your majesty. They had very few cavalry from what we could see, which is how we were able to get close enough to check, but their infantry is… very well equipped. Every man without a horse bears armor and weapons more exquisite than I can describe, even if they number only a bit more than the Royal Guard in size. There is some more good news, though: Not a bow in sight, which we found very odd. Maybe there is a cultural stigma against ranged combat?"

"Judging by all of the crossbows we took possession of, I doubt that is the case," said Gwai in a dry tone. He and Ekundayo were both here to listen in on the report and give their own suggestions for future plans.

"Then I don't know why there aren't any, sir. Maybe their ranged infantry are very sneaky, maybe this commander just doesn't like them. But it's still weird, is all I can say."

"And the commander," said Ekundayo, who was resting her chin on her hand, still kneeling. "Did you see them?"

Your scouts just shook their heads no. Well, you couldn't ask for everything, you supposed. Still, you greatly appreciated the risk they took to bring this information to you, even if you hated the contents of it.

Normally, I wouldn't have given information regarding hostiles like this without the correct option, BUT! Due to a particularly high (97) warband roll (that is to say, the rolls I do generating them, rather than the public rolls that are done for defeating them), a large enemy force is heading your way for Turn 3. This warband will require most of your armed forces to fight off, and thus we will be using mini-turn rules to resolve it. Here's what your scouts were able to find:
  • There is a very large War Hydra (Roll: 89) heading your way to mess stuff up, putting it mildly. It's big enough to tackle all of your general troops put together (Size 4). It is VERY unruly (Quality 0) and likely to turn on its compatriots if its handler is killed. Who's the handler? You don't know yet.
  • Your enemies have multiple battalions of elite melee infantry, some carrying spears (Black Guard of Naggarond; Roll: 64), some swords (Har Ganneth Executioners; Roll: 84), of low but unknown numbers. They are well-equipped, particularly the sword-wielders who outnumber the spearwielders.
  • For whatever reason, they have little cavalry, and no ranged units. Blame the dice on that one (25 and 8, respectively). It does mean that they won't be able to pelt your units from far away, and no counter for your own archers.
  • If this force is successfully dealt with, all subsequent warbands will suffer a -20 penalty for the next 5 turns due to unit depletion, and also to compensate for the bad luck.
Oh, and they also found a forest very deep inland. It will be quite a distance to travel to, and with it currently being occupied by the above army it's inaccessible, but hey, it's a source of wood!

Unlocked… a
lot of Martial Actions to get ready.

-[X][Intrigue] Scouting Ahead
--[X] At the Settlement (DC 30)
Roll Bonus: 13 (Ekundayo's Intrigue) = +13
DC 30
Result: 30 + 13 = 43, Success!

Unlike their compatriots, the "surveyors" you sent back to the settlement they found earlier in the year weren't able to bring back much information. Evidently a heavy guard patrol had been established for an otherwise small village for unknown reasons, denying them any access without a highly risky infiltration. Still, they were able to figure out a hidden path to the settlement that would make approaching it easier.

DC for this specific action has been reduced by 10 (DC 30 -> 20). Your scouts were also able to confirm that this random settlement has a larger-than-necessary military force present. They are pretty sure (Read: I am telling you) that they will not join up with the Turn 3 massive warband.

Piety Actions
-[X][Piety] On the Fount (No Roll)

To be continued in "Turn 2.5: On the Fount"

-[X][Piety] Ask the Earth Elementals for help (DC 10+)
--[X] +20 to Ground Survey
Roll Bonus: 10 (Chinasa's Piety) = +10
DC 10
Result: 57 + 10 = 67, Notable Success!

It seems your decision to appoint Chinasa to this position paid off greatly. Under her direction, the various priests present were able to speak with the Gem-Lords who lived within your walls. Promising them a home in whatever mines are located within the local area (not including the distant mountains), they sent their servants to give their all in locating such a space. In addition, they felt generous enough to convert cold dirt into substantial amounts of stone, enough to be used for future projects.

The Earth Elementals will add +20 to the Ground Survey action. You gained +1 Stone!


Author's Note: For those wondering about the interrogation, what Ifiok was essentially implying was that he was approached by the Heart-Eater, who through some (likely mind-controlly) means managed to convince him that
  1. He was in fact Princess Nuwa, Queen Ulu's actual designated heir,
  2. That the body that was discovered was a fake,
  3. And that he was in fact a transitioned transman.
The first two details are not true, Ifiok is just a weak-willed idiot. You kind of have to be lacking in the willpower department to be a Pawn in the first place, assuming no charms are taken to remedy that. The transgender part actually is true, but it's a detail being intentionally misused here by the Heart-Eater in order to gain credibility in Ifiok's eyes. I am admittedly a bit worried about the response some might have to a character claiming a trans identity in order to gain temporal power, but I hoping to be able to navigate the subject decently enough. And in the future, I don't plan on having other trans characters assume villainous roles because I don't want to create or rely on any stereotypes. I just thought it might be interesting in this case.

As for the incoming army, it will arrive at the end of Turn 3's results, after all other actions are taken. You will have the time needed to prepare for this threat. Once all of the other results are done, we will move onto the mini-turns to simulate the fight. There are other rolls for the Warband that I did that you will not find out about until it actually arrives. If you had rolled even better than you already did, than you might have found those out, but it was a long shot anyways.

When I generate the warbands every turn, I use 2d100, except for Turn 1's fights which I created beforehand. Starting with Turn 2, if a die rolled a 95 or higher, it would create a large army which would require a mini-turn to resolve. For Turn 3, I expanded that to 90 or higher, and rolled that 97. In the future, the amount it decreases by will slim down, like to 87 for Turn 4, then 85 for Turn 5, and then go down by 1 per turn until reaching the minimum value 80 by Turn 10. In addition, whenever you do have a mini-turn encounter like this, the future Warband rolls for the next few turns will suffer a large penalty, both because I don't want to overwhelm you all with constant mini-turns, and because in-universe there are only so many Dark Elves (and other things) you can toss at a problem before you start running low on soldiers. If a penalty were to take a warband roll below 0, then there won't be a warband taking up that Martial action, and you can use it for other things.

Hope that all helps. If you have any questions or criticism, let me know.
 
Turn 2 Results (Part 3)
A/N: See Part 1 for plan details


Learning Actions
-[X][Learning] Know Thy Enemy
--[X] The Point-Ears (DC 40+)
Roll Bonus: 9 (Taiwo's Learning) + 9 (Nkiru's Learning) = +18
DC 40
Result: 75 + 18 = 93, Notable Success!

Report #1: Biology of the Pointed-Ears
Report Authors: Nkiru & Taiwo, Ministers of Records

To his Majesty, King of the People of Uluiru,

We submit this report for your review regarding the subject of the pointed-ear peoples, who have recently come into conflict with our nation. This report is one of two on this subject, designed to be viewed by the layperson and is thus as short on loquaciousness as possible. The second of these reports will include more of the technical details common to our profession. For now, we wish to convey what we have learned using the simplest language we can get by on.

Our people's first encounter with these strange humanoids came as the result of a guard encounter with a small squadron of their kind. Further details of this incident will not be included in this report, as a matter of national security. The deceased foreign soldiers were stripped of their armaments and their cadavers turned over to us for study. After analyzing what we could of the bodies without engaging in dissection, we asked your majesty for permission to perform a deeper analysis, owing to the potential spiritual risks such an action could result in. After permission was given, we recruited one of the few surgeons in our nation to perform the necessary cuts, in order to reduce the risk of error.

What we have found after analyzing the internals is the following:

  1. The organs inside of the point-ear people are, for the most part, the same generally as those within human bodies. Our surgeon confirmed that everything looked the same, but in a generally better state of health than it should be considering the Wyld taint which dominates the region. In fact, they were in a better state of health than should be otherwise possible for the non-Exalted.
  2. In addition, they were on average taller than the average human, as far as our records tell. They were anatomically very lithe, but their muscles must have a greater degree of overall power based on the observations given of them by the soldiers who they fought.
From this, we performed an experiment with the assistance of Lady Abioye to provide insight. She transported two of the foreign cadavers, one in parts and the other still intact, outside of the stability zone constructed by your majesty. Along with it, to ensure accuracy, we also took with us a donated cadaver from among our own people to provide a point of comparison. Then, with Lady Abioye's assistance, we were able to employ the spell known as the Fugue of Truth to analyze the bodies using its limited Essence-Sight. We will likely need better solutions to this issue to make greater progress in our research.

What was found regarding the general Essence situation of the area will need to be further studied and documented in another report. What we can confirm is that it is outside of normal parameters, with flows of essence going through the air as opposed to naturally funneling through the earth. In addition, Wyld Essence is particularly prevalent as multiple elements mix together in impossible fashions. However, we could not see any damage to the bodies caused by the initial exposure to Wyld Essence. From what could be observed, the Essence did flow through the body parts, but did not leave any lingering changes upon first exposure. For the sake of thoroughness, we agreed to maintain an ongoing observation of the bodies, checking in at periodic intervals to what Wyld Exposure would do to them.

When exposed to this Wyld Essence for a week, the effects we saw on the affected body parts were as follows:

  1. The human cadaver after a week of exposure began to go through an accelerated cycle of decay, with the skin becoming gangrenous completely. With how cold the surrounding terrain was, such a fast cycle should not have been possible, indicating that exposure to Wyld Essence was responsible for this. Indeed, with sorcerous observation, the Wyld Taint was quick to take over the body now that all life had fled from it.
  2. Both the dissected and intact pointed-ear bodies were not affected by this quick cycle at this stage. Both went through the normal decay process up until this point with no deviations. No Wyld Taint was present in the bodies at this stage.

We then left the body parts outside for a month and returned to that location after the designated time had passed. Upon our return, we found the human cadaver missing, which was initially presumed to be the result of interference from carrion eaters. The pointed-ear bodies were still present, and we give our observations of them below:
  1. The body which had been separated into individual organs suffered only a mild degree of Wyld Taint in each individual system. This resistance is quite notable, as the Wyld presence in this location is notably high for an otherwise stable region. Further analysis of the region will need to be conducted in the future.
  2. The body which was still intact did not suffer any Wyld Taint in its system save for in the brain, where only minute aberrations could be detected. Our hypothesis, which will require far more extensive testing to verify, is that the pointed-ear body as a system is designed to funnel Wyld Taint away from the rest of the body and into the brain for some cleansing purpose, likely for magical abilities. When it overflows with Wyld Essence, and all pieces are intact, only the mind will suffer from mutations as a result. Again, more testing is needed to verify if this is the case. It is otherwise only a tentative theory.
Luckily enough, after our testing with the pointed-ear bodies was done, we were able to locate the missing human body as it had returned as a hungry ghost. Lady Abioye was able to dispose of the green walking carcass without too much effort with our assistance.

From these experiments, as well as the general medical knowledge provided by the experts we consulted, we have come to an initial theory which will as stated a number of times above already need additional testing to make sure. We believe that these humanoids that now inhabit this land are an engineered race akin to those possible using sorcerous experiments. The health and likely effectiveness of their individual organs, combined with their great physical resistance to Wyld Taint, suggests that they were created by some other race in order to be able to survive regions like these with minimal health defects. At most, it can be expected that they would suffer aberrations of the mind after decades of exposure.

While the healthiness of their bodies cannot be disputed (several were found to have what we suspect are great amounts of stimulants in their systems, without subsequent damage to the organs), we cannot verify how long these peoples can live. It is likely to be longer on average than a typical human, but we doubt that it can reach the same lengths as those of the Exalted. As such, we estimate an average lifespan of around 120-150 years.

This is our summary of our findings thus far, certified to be our true and honest observations. With our signatures, we close this report and submit it to your majesty's review.


Below that concluding sentence were written the signatures of your two greatest students. But it wasn't the end of their report. Attached with the report you held in your hands was an addendum document, a note really, that only had one sentence written on it:

Teacher, we believe that we might have made a breakthrough on the pointed-ear's language.

Initial Report on the "Pointed-Ears" complete! Due to a greater degree of success, the initial DC for Pointed Interrogations has been reduced by 20!

Unlocked Learning Action: On the Flows of Essence
Unlocked Learning Action: Wyld Intersections
Completed 1 step to unlocking Know Your Enemy: Green Hungry Ghosts


-[X][Learning] Mobile Lodestone (DC 30/40/50)
--[X] Assigned Sorcerer: Your Students (Hero; +7; +20 DC for 10/100 Miles)
Roll Bonus: 9 (Taiwo's Learning) + 9 (Nkiru's Learning) + 7 (Student's Learning) = +25
DC 30/40/50
Result: 7 + 25 = 32, 1st Threshold Success. Well, they made it, but there's going to be some complications with it.

Despite your royal duties, you did your best to always make time for your students. They were practically your children (literally, in one case), and you enjoyed hearing how they were progressing in their own personal studies. When you had assigned them this duty, of figuring out a way to reduce the Wyld's influence in an area in a way that could be moved, you had thought that it would serve as a great "finishing project" of sorts. A way to show that their apprenticeship under your watchful eye was fully complete, ideally with some great magnum opus that others could rely on.

If you were to compare that vision with what your students had actually brought to you after 3 months of work, you would have had to say that… well, it was passable.

It was in fact a Working they had completed. It didn't cause any demons to spontaneously appear. It did its job. It passed the minimum required, and that earned them some credit. It was just…

…You had hoped for more.

As you observed the large granite cylinder situated inside of a larger wooden cart, at the exhausted sweaty men who had pushed the vehicle to this location outside the borders of the homestead, at the priests pouring blessed water onto the stone every so often, at the small overall area its stabilizing effect covered… You couldn't deny the thought that intruded into your mind.

"I could have done it so much better." It was a traitorous impulse, even with how true it was. Ultimately, this wasn't meant to be a comparison of your abilities with your student's, it was just supposed to be a test of their abilities. Yet even taking that into consideration, there was still so many deficiencies that could have been ironed out, so many impractical details that should have been planned for ahead of time. As their teacher, you cannot ignore these obvious flaws in the project. Still, they DID do enough to complete their apprenticeship.

You turned to your students, who all bore nervous expressions. They knew what the problems with this project were, perhaps even better than you did. With a sigh, you began your assessment. "You have all passed. Congratula-"

"PLEASE, TEACHER!" came the shout from Mawunyo, their interruption prompting the rest of your students to try and shush them down. But the farmchild wouldn't hear it. "WE CAN DO BETTER, I'M SURE OF IT!" They had even started to cry, and oh how that tore at your heart. Mawunyo wasn't like Lumusi, they weren't content with the bare minimum, they felt like they NEEDED to excel, like many Uluiruans did. That was the problem with emphasizing merit so much in a society, those who didn't get the absolute best scores felt inadequate with a merely satisfactory result.

Though none of your other students joined their classmate in crying, they still did not look pleased with their meager result. Even Lumusi, who barely cared about her studies, looked somewhat dissatisfied. They really tried their hardest to make this work, didn't they? On the one hand, as their teacher you could certainly respect the effort they put in. But on the other hand, as their king, what they presented just wasn't that useful. You had to think of the bigger picture. Could you depend on something as unwieldy as this contraption to keep your miners safe as they traveled back and forth from the mountain? As much as it hurt, you couldn't say yes.

It was still useful, in a pinch, so you would utilize it as best as you could. But there was much room for improvement. And you weren't sure you could afford giving your students the time needed for that improvement.

Your students have created a mobile anti-Wyld aura! It will reduce (but not NEGATE) the Wyld's influence in an area, reducing the risk of mutation. It is quite heavy, and it requires a steady supply of holy water to lather the stone in. Otherwise, corruption will set into the granite block and render it unusable.

If you wish, you can have your students try again next turn, at the cost of +10 DC. Alternatively, you can assign someone else the job to see if they will do better, at no increase of DC. Of course, doing so will make your students sad.


Mining Actions
-[X][Mining] Ground Survey (DC 60)
--[X] Assign Rising Dawn (Hero, +11, -10 DC)
Roll Bonus: 10 (Songbird's Combat) + 11 (Rising Dawn's Combat) + 20 (Elemental Assistance) = +41
DC 60 - 10 (Rising Dawn's Timeline Shenanigans) = 50
Result: 70 + 41 = 111, Notable Success!

Rising Dawn was a particularly nervous woman, Innocent Songbird observed. It seemed like anything and everything was enough to send her into a fit of jitters, and once in such a state, it was trivial to make her devolve into a tirade of apologies. Though Songbird was still vulnerable to her own fears at times, in comparison to Dawn she seemed like the calm Immaculate everyone thought she was. Overall, it was… interesting, working with her.

Being assigned a leadership role was not something Songbird had ever considered, or at least not before she had devoted at least a century of pious service to the Order. And for mining operations, of all things… what other twists of luck did Destiny still have in store for her? Because at this point, she was struggling to catch up with all of the curving arrows sent her way. At least her beloved friends were here as well to support her, she had no idea how she would have survived if she couldn't depend on a few friendly faces. The Princes of the Earth must stick together to best achieve enlightenment, after all.

Then again, she thought as a frown wormed its way onto her face, the Princes of the Earth shouldn't be working for one of the Anathema either. While as a full initiate of the Order she was privy to some of the more secret writings they kept in storage, those clarifying documents didn't change the righteousness of the order as a whole. What use was it, to know that once upon a time the Golden Anathema were known as the Solar Exalted if they still went insane anyways? Honestly, it was only her prior sins that stopped her from taking exception with what was going on here, even if she could see some concerning signs from their own ruler.

She hadn't been present for his metaphorical explosion, but rumors carried easily, and Milosen was in a particularly foul mood when she told the story to Songbird. An act of strange madness, with little warning, it made her Anathema-Spotting training flare up. Would this kind she now served fall into the same pitfalls as his predecessors? Would he prove the Immaculate Order correct, degenerate into insanity and require the Dragon-Blooded to put him down? She wasn't sure. She was hardly ever sure these days, even if she kept quiet about it.

So, she distracted herself with her work. And by extension, her current assistant. Despite Rising Dawn's constant anxiety, she did have a good sense for finding veins of ore. They had already managed to secure a vein of iron within the cleansed area, allowing for easier access compared to that long mountain hike. She wasn't sure how precisely Dawn was able to be so lucky, she obviously was neither a Dragon-Blood nor a Sovereign from appearance alone, so perhaps she was some other variety of Exigent? One from a God of Mining, or a Deity of Iron, or perhaps even Goddess of Gambling? Any of those could work.

Whatever she was, the king had already confirmed that she was neither a Golden nor a Silver Anathema. She would extend her trust to him, albeit with a cautious sense of wariness. Once burned, twice shy with the Anathema, in her experience. Rising Dawn had yet to display her Anima Banner yet, so she couldn't confirm such details for herself. Actually, now that she said that-

"Rising Dawn?" said Songbird, catching the young woman's attention. The priestess had been walking far off to the side, not wanting to remain too close to other people. Even if it meant that she hopped, skipped and jumped across the large boulders that still needed to be removed from this area of the homestead. "Is it alright if I ask you a question?"

"U-um," her companion replied, stuttering even as she tried to concentrate on remaining steady on top of the one boulder she was standing on. "S-sure? What is it?"

"Well, I was just wondering what variety of Exalt you might b- DAWN!" Songbird cut herself off with a scream as the young woman slid off of the large boulder, hitting her forehead onto the stone's surface and sliding down. In a rush, the Immaculate did her best to invoke Sextes Jylis' mercy, a slight green Anima covering the bleeding head injury. With any luck, the priestess wouldn't suffer a concussion from it.

A sharp CRACK drew her attention, and she looked back up at the massive rock which Dawn fell from. It had a fracture near the top where she hit her head, and every second that crack grew bigger and bigger. With the roar of the earth, the rock fell into two perfectly split halves, revealing underneath… a hole? A sizable one at that, which caught her eye with how the light flowing inside caused something to sparkle.

Several of the miners behind her gasped, with one running to the hole's entrance. Looking back at her, he shouted, "Silver! I think we found a silver vein!" Others joined him by that vertical tunnel, analyzing the metal for themselves. By the end of the day, a chorus of cheers would ring out as one of the men they sent inside confirmed the theory to be true. While Gold was the metal of kings, disregarding the magical materials, silver was the metal of currency, employed by the lesser nobles and common folk to perform trade. With a new supply of the stuff on hand, it meant that the kingdom's economy was one step closer to reawakening.

Of course, Songbird wasn't focused on that fact. Rather, she was looking down at Rising Dawn, who blinked her own way back to consciousness. More specifically, she was looking at the orange sickle symbol which shone from her forehead.

A harvest Exigent? Now that, she wasn't expecting in the slightest.

You have found both a vein of iron as well as a vein of silver! Once mined, the Silver can be turned into coins and traded as a valuable commodity.

Unlocked Mining Action: Build a Mine (Silver)


-[X][Mining] Set Up Smitheries (DC 50+)(CONSUMES 1 LUMBER OR STONE)
Roll Bonus: 10 (Songbird's Combat) = +10
DC 50
Result: 23 + 10 = 33, Failure.

Though Songbird was quite new to this sort of job, she went about it as best as she could. It was an interesting sight, having an Immaculate Monk running around with miners and blacksmiths, but perhaps her spiritual insight could help them coordinate. After all, the Miner's Guild depended greatly on the beneficence of the earth elementals, and while Immaculates from what you understood focused on regulating the gods, elementals also were part of their purview. …You think.

Unfortunately, the Blacksmith's Guild under her direction were unable to start building their forges just yet. They cited the close proximity with your other citizens as a potential risk they didn't want to take, and so were looking at more distant locales. Kind of them, certainly, but unfortunate for your time frame. You did have an impending army on the way, so you weren't sure if their plans to build outside of your city walls were really feasible right now. You might have to insist on them staying within the protection of the walls for their own safety.

No forges are made, but no Lumber is expended. You can try again next turn.

Personal Actions
-[X][Personal] Summon a Demon! (Variable)
--[X] Second Circle (DC 60)
---[X] Sondok, She-Who-Stands-In-Doorways
Roll Bonus: 17 (Sango's Learning)
DC 60
Result: 93 + 17 = 110, Notable Success!

It was the night of the new moon, the sun in the process of fading from the horizon. "The perfect time," some would say, "to summon a demon!" And normally, you would agree, as 2nd Circle Demons could only be pulled from Malfeas during such nights. Yet, there was a sizable fact which made you concerned about this upcoming ritual. That fact being the presence of a second moon in the night sky.

While Luna's light was hidden this night, the Green Moon's strange light was very much present. Ever since you had first found out about the celestial body, you were constantly on edge just looking at the glowing orb. It triggered some hidden instinct in your mind, telling you that this THING was wrong, in more ways than was obvious. Because of that, you could never trust anything done under that green piercing light.

Besides, whenever it shone brightly in the sky, you could feel your wards struggling to process through all of the Wyld Essence tainting the land. Was this green sphere possible for the dominant Wyld presence? You would need to conduct some experiments to be sure. Well, for now you would have to put such research off. You had a demon to summon, after all.

While you were not an expert in demonology like your late nephew Grim-Faced Tanoh, you did know enough about the subject to be a reliable source of knowledge. You had conducted many late night rituals with your students to summon and bind demons of the First Circle, giving them the experience with the process needed to be on the lookout for others doing the same. While demonology was not always bad, it was looked down upon for a reason, with many would-be summoners not having the correct knowledge to control what they had pulled out of Malfeas. And unlike your nephew, you were able to advance to a great enough level to try something even more daring: Summoning a unique demon.

These creatures, otherwise known as the Demons of the Second Circle, were a goldmine of information in regards to your Exalted status. Unlike their lesser offspring, they were all individuals in name, powers and appearance. They had the strength necessary to challenge multiple Sovereigns and potentially win. And with an incoming army headed this way, you needed as much strength as you could muster.

The ritual circle was notably more complicated than the First Circle Ritual, requiring a much larger outer ring to encircle the usual inner loop. It was deliberately empty in some sections, as the spell (if successful) would inscribe the demon's name in those areas in green fire, providing the final catalyst needed to call the Demon to this land.

In your case, you had no knowledge of any specific demon that could help you best with your problem, but thankfully the ritual covered such ignorance. When no target was designated, the spell made due with finding the demon most likely to help you with your problem. In your case, you wanted to assign a guardian, a protector to defend this homestead for as long as possible. If you just summoned a familiar to remain by your side for a year and a day, that would require you to continually resummon that soul just to maintain the greater versatility to the point of annoyance. Better to do this once and get it over with.

Once the sun had fully descended below the horizon, you got to work. An Old Realm chant worked its way from between your teeth, calling upon the authority of the Celestial Incarna and the Yozi Surrender Oaths to bring out a demon according to your desires. Essence began to be shaped and took on a visibly green tint. You suppressed a frown even as you gave a quick glance at the skies above.

…Yes, that green moon was indeed shining very brightly onto your current location. Almost as if you were being seen…

But you couldn't focus on that right now, you still needed to finish step 1. The flows of Essence were more chaotic than before, but not enough that it slipped from your grasp. It took many hours before the clock struck midnight, due to some strange quirk of your location the sun set much sooner than before. Finally, when the time was right, you uttered the last word needed to confirm the summon, and a wheel of green fire overtook the area. Spinning faster and faster, it rose up and sent tendrils back down, filling in the blank spaces with a name.

Sondok, She-Who-Stands-In-Doorways. A great name to hear, considering your intended task.

Once every part of the name was filled in, a green fire whirled outward as a hurricane, depositing the target into the middle of the circle. She (very visibly a she) had the appearance of a pale woman coated in blood. Her thick black fog of hair was drenched in the stuff as well, and so too were her leather armor, massive grimcleaver ax and equally large daiklave sword. At her side was a shadow hound, which now barked in your direction as if to warn you off. You didn't care, starting up the binding portion of the ritual to see your newest recruit secured.

Curiously, she only somewhat resisted, her attention distracted by the large green orb in the sky. "What, what is this?" she said in Old Realm, only occasionally glancing back at yourself to try and resist your efforts. "This isn't my progenitor… yet, it feels… like home. Like a hollow recreation of Ligier's solar body." Very helpful to know, but you didn't have time to ponder that.

With how distracted the woman was, binding her turned out to be easier than you anticipated. The final commands were practically accepted without resistance, as the demon finally took in what you were telling her to do. "To protect this location from invaders." It was a simple order, and yet you felt, somehow, that it was the right words to say. With the binding finished, the woman calmed down before marching towards the city walls you stood outside of now.

"Sorcerer," she asked even as she moved towards the location of her task, "What exactly is that hideous imitation up in the sky?"

You followed after her, giving your own curious glance at the green moon. "I'm still trying to figure that out myself, my lady."

Sondok has been summoned to protect your homestead! She will remain in place here until slain. As part of this task, she will defend the city against 1 warband every turn. You MUST assign her to one of the warbands, due to the binding nature of her task.

In addition, due to both curiosity and your intent for her task, she is a bit friendlier to you than 90% of her previous summoners. Future rolls to summon her gain a -10 DC reduction!

Unlocked Personal Action: A Demon and the Moon




After Sango's disastrous interference with the Festival of Funerals, he and one another were forced to reconsider their own perspectives on what happened. Obviously, something like that could never happen again, it was unacceptable. But what would they do to change that? How could they improve as people to best ensure that the peace in the kingdom was retained?

Choose ONE of the following below.

[] Sango decided that he needed to be more hands-off with the Ministry of Culture
  • This will grant Sango the trait "Loose Leash (Culture)." This trait provides a +10 bonus to ALL Diplomacy actions, at the cost of Sango never again being able to perform a Diplomacy Action himself. This includes Workings.
[] Sango decided that he needed to work on his communication skills better
  • Sango will gain the trait "Open Heart." This grants him +3 Diplomacy, as well as a +5 bonus whenever an open and honest conversation is needed.
[] Fumnanya decided that she needed to fight for her independence
  • Fumnanya will gain the trait "Pillar of Culture." This grant her +3 Diplomacy, as well as a +5 bonus whenever a Hero unit (or Sango) are NOT assigned to a Diplomacy action.
[] Fumnanya decided that she needed to connect to her king through his greatest fascination
  • Fumnanya will gain the Advantage "Sorcerer". She will gain a Control Spell which I feel fits her personality and Ministry best. She can only be used for Diplomacy Workings, using both her Diplomacy and Learning scores together, but can cover up to 2 Diplomacy Workings each turn.

The Vote will End on June 16th at 7:00 AM PST

Author's Note 2: Alright, here is the last of the Turn 2 results, not counting the upcoming vote on the Fount of Glories. With it comes the vote for a new trait, to compensate for the Critical Failure you guys suffered this turn. What I've decided on as a prototype basis for critical failures is as follows:
  • Personal Action with 3x Overwork (roll of 9-): Trait that provides a situational bonus.
  • Personal Action with 2x Overwork or Impersonal Action with 3x Overwork (roll of 7-): Trait generally provides +1 to a stat, and a situational bonus
  • Personal Action with 1x Overwork or Impersonal Action with 2x Overwork (roll of 5-): Trait generally provides +2 to a stat, and a situational bonus OR an Advantage
  • Personal Action with no Overwork or Impersonal Action with 1x Overwork (roll of 3-): Trait generally provides +3 to a stat, and a situational bonus OR an Advantage
  • Impersonal Action with no Overwork (Natural 1): Trait generally provides some big bonus OR an Advantage
Basically, the less likely the Critical Fail was, the bigger the compensation for it. Hope this helps to alleviate some of the frustration.

The Elf Report action in Learning made me realize that I really don't know the biology for elves in Warhammer Fantasy. I kind of know the biology for Eldar in 40k, but that's a different matter entirely. All I know is that as of the Fantasy Roleplay's 4th Edition (in 2018), Elves cannot suffer any physical mutations due to Chaos Taint, only mental ones. I decided that this immunity is able to last even after death, to a point. Once the bodily stability is fully compromised, then the Taint can finally seep in, but before that its pretty safe.

If you're wondering why the students are lowballing the elven lifespan so much (which can last for millennia), it's because it's hard to judge just by bodily organs how long an individual can theoretically live, so they're going for safe estimates here. It's not like they can analyze the elvish genome, after all, or even just ask them.

Finally, for those wondering about the "green hungry ghost," well, consider that how close this location likely is to the Chaos Gate, and what effects Chaos Taint can have on decaying bodies...
 
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