Chloe Sullivan
Subdefective
- Location
- 1630 Revello Drive, Sunnydale CA
I suspect that a "steel shield" is just a wooden shield with steel reinforcements, much like an iron-bound door is a wooden door which is merely strengthened by the use of iron.I do know that I have seen almost no examples of a fully metal shield intended for war that isn't a buckler. I've seen many media depictions of Greek warriors with bronze shields, but in reality they went into battle with painted wood. I would imagine a steel light or heavy shield is far too heavy to be practical, which is probably why I've never seen them. Shields need to be very mobile in combat if you want to get the full benefit of them.
Yea, that does make sense. Shields were bound with metal around the edges all the time, and metal bosses were definitely a thing.I suspect that a "steel shield" is just a wooden shield with steel reinforcements, much like an iron-bound door is a wooden door which is merely strengthened by the use of iron.
It's enough metal to make Druids unhappy, but not necessarily enough metal to replace all the wood.
Please remember that people in D&D can have Strength scores of "not-actually-possible-in-the-real-world".A longsword is a two handed weapon, and really big two handed swords like greatswords aren't used in this setting at all.
That's a great idea for a custom magic system. With the Existing D&D spell set, especially for AD&D or 3E?
Look, Dungeonomicon is the *best* case scenario.
Eberron did a fair bit of both really. I mean, the Warforged are basically an industrialization of existing D&D golems. I was more referring to Eberron's general technology, which is meant to emulate the 1920s and 30s, but also taking into account the fact magic disguise rings are something spy agencies will give to everyone they outfit given a chance. which in turn effects the world and is generall y accounted for.
Honestly, I have no idea what your even complaining about. Using the real world for inspiration is bad or something? Cause I find that borderline nonsensical.
It's not so much a matter of strength. It's the fact that really big swords aren't really suited to the mobility of my setting's warfare, and aren't needed to smash through pike formations. The tactical niche just isn't there.Please remember that people in D&D can have Strength scores of "not-actually-possible-in-the-real-world".
Also the fact that Ogres, Troll, and Giants exist.
Or better yet, other things which are NOT spells (so they're available to non-spellcasters).The solution to teleport and scrying spells is other spells that prevent that, duh.
D&D adds a new niche which is very well suited to large 2-handed weapons: stabbing big monsters.It's not so much a matter of strength. It's the fact that really big swords aren't really suited to the mobility of my setting's warfare, and aren't needed to smash through pike formations. The tactical niche just isn't there.
You're being incoherent, Aaron. First you say to extrapolate from the magic, and when we point out the consequences of doing so you say not to. What is it that you want then?
Only to extrapolate on limited things? Applying logic half the time is worse than not applying it at all. It makes you setting look soapboxy and based on author appeal. There's a good reason for my comments on putting IRL physics in D&D.
The solution to teleport and scrying spells is other spells that prevent that, duh.
But figuring out consequences is logic.Stop trying to logic it up. Create some cool magical stuff that sounds fun and exciting; make magic able to do those cool things and figure out what those consequences are.
So you are completely ignoring not-as-advanced civilizations, gotcha.It's not so much a matter of strength. It's the fact that really big swords aren't really suited to the mobility of my setting's warfare, and aren't needed to smash through pike formations. The tactical niche just isn't there.
But figuring out consequences is logic.
I don't really have a dog in this fight but I do like consistent settings.
I can't help but feel you are making a false dichotomy there @Aaron Peori . Magic is technology on the D&D paradigm, and should be in any settings where humans tinker like humans are wont to.
Magic that lets you speak at distances has more or less the same consequences as telephones. Even exotic magic like teleportation isn't going to give your setting anything radically new, we've had that in sci-fi at least as far back as Star Trek. So it won't be like RL, it'll just be like that stuff we've been extrapolating from RL for fifty years worth of genre fiction.
You seems to be convinced that Eberron has magic trains solely because the writer wanted to emulate real life mass transit.
Teleportation is really rare, so "put an engine (or the magical equivalent) on a vehicle so it can move itself, is entirely reasonable and logical as a thing to do if you can figure out how.
Well, it's more that people use what's most effective, and large European greatswords were a late medieval development with a specific purpose. That stage of development was never achieved, because pike and shot tactics never became popular, and neither did extensive plate armor. I'm not sure what the situation is with large East Asian swords, but I can't really see Vendalia having a use for something much bigger than a longsword. It's possible Vendalia has been exposed to large Asian swords, but hasn't adopted them for use. I wouldn't call the Chinese or Japanese a less advanced civilization, though. Or anyone, really. My setting has plenty of Native Americans (Vendalia is in what is basically North America), and I would never call them a less advanced civilization. I wouldn't expect a less technologically developed civilization to have such a thing, because greatswords are later period developments, not early developments, and a pre-modern artifact probably wouldn't be in any shape to wield, anyway.So you are completely ignoring not-as-advanced civilizations, gotcha.
edit:
Also pre-modern Artifacts.
Don't logic it up from the PC's capabilities is what I meant. The PC spell list is meant to make a fun and exciting D&D game focused around exploration of monster filled locations and the looting of goods. It is not meant as a recipe for setting construction.
Well, it's more that people use what's most effective, and large European greatswords were a late medieval development with a specific purpose. That stage of development was never achieved, because pike and shot tactics never became popular, and neither did extensive plate armor. I'm not sure what the situation is with large East Asian swords, but I can't really see Vendalia having a use for something much bigger than a longsword. It's possible Vendalia has been exposed to large Asian swords, but hasn't adopted them for use. I wouldn't call the Chinese or Japanese a less advanced civilization, though. Or anyone, really. My setting has plenty of Native Americans (Vendalia is in what is basically North America), and I would never call them a less advanced civilization. I wouldn't expect a less technologically developed civilization to have such a thing, because greatswords are later period developments, not early developments, and a pre-modern artifact probably wouldn't be in any shape to wield, anyway.
What the actual FUCK are you talking about, Aaron? Literally every NPC of similar chops has the PC's tools. There are monsters who cast spells as clerics. There are NPC wizards who've retired and been making a living for themselves longer than your character's been alive.
How can you not have PC capabilities inform the setting save for making the PCs special snowflakes who are inventing spells and shit?
I just don't see the greatsword as a weapon of any of those groups. I'd think Goblins and Giants mostly use what they can get their hands on, and Lizardfolk likely use whatever everybody else in the area is using.
I meant stuff like Goblins, Lizardfolk, Giants, etc....not actual real-life cultures.
I just don't see the greatsword as a weapon of any of those groups. I'd think Goblins and Giants mostly use what they can get their hands on, and Lizardfolk likely use whatever everybody else in the area is using.
Thank-you.
I just don't see the greatsword as a weapon of any of those groups. I'd think Goblins and Giants mostly use what they can get their hands on, and Lizardfolk likely use whatever everybody else in the area is using.
What do Azers have to do with the discussion? They're just as advanced (if not more so) than any society in d&d.
The first picture is a trio of Fire Giants, who despite being about 14' tall are shaped like dwarves.What do Azers have to do with the discussion? They're just as advanced (if not more so) than any society in d&d.
And what are those in the second picture, troglodytes?
...And?
Like...we know. We know the setting is fucking arbitrary. We were discussing hypothetical setting extrapolated from what the game tells us through it's magic system and you threw a hissy fit.