But personally, one of the things that I like about Path of War is that it doesn't run on per-day mechanics. I think building the game around uses-per-day was a mistake that's bad for both narrative and balance and the game needs to move past.
That would be just fine if they went off and made their own system. Breaking the meta all the other classes in the system follow isn't a good thing. At the very least it makes it hard to mix POW classes with every other class in PF1E.
Also:
Dealing normal attack damage + 14d6 against a single target isn't very much by level 15 and using blasting spellcasters as a benchmark to see if something is OP is flat out doing it wrong. I'd hate to see what you think of a halfway competent Barbarian or even a Fighter if that's an issue for you.
Fuck you asshole. The party's Paladin has a Holy Avenger and does +15 damage per hit with Smite Evil. I know what big damage numbers are and how they make things hard to balance. I spent hours working on the one encounter I've run so far just to make sure the Paladin couldn't turbo-murder everything but the rest of the party could still be meaningful. Paladins only being able to smite evil allows for counter-play, so I mixed in some big dumb neutral creatures to give other characters moments to shine. The rogues also helped, as they gave the other party members opponents to deal with while the Paladin dealt with the big dumb spiders. Shame the Druid was such a flop though.
[Edit]Now that I've calmed down some, I probably should clarify that most of those hours were spent tuning the HDs of the creatures so they had high enough HP, AC, BAB, saves, and DCs but not too high, looking over all the feats to find appropriate ones for each creature, sifting through magical items, and building the Soracle's spell list. Figuring out how to the prevent the Paladin from killing each creature in 2 or less rounds was a constant thing in the back of my mind, but didn't take that much time overall.[\Edit]
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Wait, 14d6 is only 14*3.5, which is only 49 damage on average. Oops. That's less than the Paladin's +60 from Smite Evil if he lands all 4 attacks (I think one is from haste, but I'd have to go check). I might have freaked out over a mental math mixup... sorry? Sorry about calling the POW stuff OP, at least in terms of damage. I'm not sorry for calling people assholes for insulting me and/or my friends.
Also triple saves on one attack are still stupid. I know from experience, the Slayer I mentioned earlier in the thread has an attack that inflicted sickened, poisoned, and save-or-die on a single attack. It's stupid.
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Putting aside any tactical considerations, from a narrative standpoint, I find that players enjoy getting to take out groups of less-powerful enemies. It lets them feel like the hero of an action movie. The main issues with it, IMHO, are that keeping track of lots of NPCs can put a lot of strain on the GM and that it can be really time-consuming IRL since non-casters can usually only attack one person at a time. PoW alleviates the latter somewhat by having some maneuvers that let you attack multiple people at once and being generally designed to encourage mobility.
Yes, running 6 creatures at once was a challenge for me, though it was the first encounter I'd ever run. I wish I had a second monitor for my desktop to have all the sheets up and have the map up at the same time. I also wish Roll20 actually worked, but you can't always get what you want. We're looking for better alternatives for next campaign, at least.