Dungeons and Dragons Megathread

So looking at the core book for 5e it seems like everyone is if not balanced certainly useable. The only thing is it looks like the Rangers kind of suck in how situational some of their stuff is. Is there something I'm missing or should I start homebrewing a bit to lighten up some of the restrictions on their ranger'y stuff
PHB issues mostly consist of berserker barbarian feeling bad if you don't know how to be careful witht he exhaustion, 4 elements monk being terribly balanced and ranger getting abilities that let them ignore the exploration rules when everyone else gets cool combat gimmicks.

To fix ranger use some of this stuff - its an updated version of the ranger revised stuff that has been reccomended.
Barbarian with up to half a wizard bolted on. Not actually insane if you're allowed to use the gish cantrips, but it's rather a different flavor. More of a Mustrum Ridcully than a Muton Roshi.
Ridcully was a hunter and not given to getting angry, so ranger fits him better.
Ah, the source of the confusion. I actually think Barbarian is reasonably balanced (at least before level 10). What I don't know is how it's been balanced. Which makes it really hard to hack with confidence.
You don't need to hack it.
5E Tenser's isn't that bad from what I recall, but a) it's not free material, and b) it's only available at level 11+. It really isn't what I'm looking for.
Its material component is a few hairs from a bull. It isn't expensive - the issue is that it doesn't last long enough, doesn't patch up a wizards AC and is only on wizards. It'd be amazing for warlock or sorcerer.
 
...Do you understand how rude you're being? I've brought up concerns I have with the chassis, and you're dismissing them loudly. You don't have to agree with me, but you shouldn't do that.
And I responded to them - its not my fault you think rage being a long rest resource is a problem or that you think barbarians should be in heavy armour. We went over dpr maths and barbarians are perfectly competitive if you aren't looking at nova capability - which they make up for with their endurance because of a huge hit die, incentive to boost con at levels 12, 16 & 19, damage resistance, and advantage on the important/common dex saves.

You said you thought the barbarian was unbalanced - I assume you mean underpowered - but you also said you can't prove it. And if you still can't prove it or actually articulate why you think so you should probably try and get some experience with how barbarians play rather than just trying to fix a problem that only you think exists. There's only so many times I can explain how the barbarian works or how fun it is to play.
 
I do have to agree that a spell which calls out that it gives you a capability, but which does not last long enough for you to use that capability before it expires, is badly written. Tenser's Transformation needs to somehow enable you to don a suit of armor instantly, and probably doff it just as fast when the spell ends.
 
And I responded to them - its not my fault you think rage being a long rest resource is a problem or that you think barbarians should be in heavy armour. We went over dpr maths and barbarians are perfectly competitive if you aren't looking at nova capability - which they make up for with their endurance because of a huge hit die, incentive to boost con at levels 12, 16 & 19, damage resistance, and advantage on the important/common dex saves.
They bother me flavorwise. The DPR calcs also looked fishy to me, and the original threads were down for everything but Fighter.
You said you thought the barbarian was unbalanced - I assume you mean underpowered - but you also said you can't prove it. And if you still can't prove it or actually articulate why you think so you should probably try and get some experience with how barbarians play rather than just trying to fix a problem that only you think exists. There's only so many times I can explain how the barbarian works or how fun it is to play.
I actually have had some experience - a oneshot I'd previously forgotten about - but just to be really clear:
-I don't think the Barbarian is particularly unbalanced in practice.
-I do think major changes to the gameplay, even something as simple as using the three-short-rests-to-one-long that was apparently intended, are more likely to break the Barbarian than they are to break other classes. Mostly because Barbarian have a long-rest resource they gate most of their features behind, with an oddball stock-increase track.
I do have to agree that a spell which calls out that it gives you a capability, but which does not last long enough for you to use that capability before it expires, is badly written. Tenser's Transformation needs to somehow enable you to don a suit of armor instantly, and probably doff it just as fast when the spell ends.
You know, the more obvious way to go would be to balance against Unarmored Defense, rather than Plate Armor. Something like "your AC is equal to your casting ability modifier + your dexterity modifier, if it wasn't already higher". Or perhaps the higher of 18 and that previous formula. Yours would allow magic armor, though.
 
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You know, the more obvious way to go would be to balance against Unarmored Defense, rather than Plate Armor. Something like "your AC is equal to your casting ability modifier + your dexterity modifier, if it wasn't already higher". Or perhaps the higher of 18 and that previous formula. Yours would allow magic armor, though.
Yes, but the flavor of using armor is as old as the spell. Which I do seek to preserve where possible. You're right: a spell just giving armor bonus would be a solution. But I prefer to maintain the original flavor where possible.
 
Tenser's Transformation needs to somehow enable you to don a suit of armor instantly, and probably doff it just as fast when the spell ends.

Weirdly, there's a UA Warlock Invocation for Hexblade's that let's you touch a suit of armor that isn't beign worn and don it instantly and count as proficient in wearing it if you aren't already.
 
Man, why do I do this to myself?

Here are my sub-class ideas for 5e:

Druid: Sky Druid? Was going to theme it as a bunch of aarakocra and air genasi forming a druid circle to worship Akadi/insert homebrew Air elemental god/goddess.

Paladin: An Oath where a Paladin exchanges their ability to smite with melee weapons to smite with ranged weapons to match the lore for gods and goddesses who favor ranged weapons like Murlynd, Ehlonna and other gods that use ranged weapons.

Monk: Way of Fighting game character. Because I just want to play as Terry Bogard. Will probably name this Way of the Hungry Wolf/

Wizard: Take the Loremaster concept and throw away the mechanics because they are disgusting trash. And base it off of a Wizard breaking down the act of casting and learning to cast their spells in Sequences and learning to boost the potency of his spells by sacrificing spellslots.
 
So I just read this region generator, and I absolutely love it. I kind of want to run a game just so I can use it?
crateredland.blogspot.com

Distant Lands and the Creation Thereof

You know what's really cool, in adventure games? Exploring new, unique, beautiful (and deadly) places. One of my favorite, oft-overlooked pa...

I also don't know if I'm a fan of GLOG-likes in general, but I do really appreciate this mad scientist class. I'd be willing to give it a shot just to play this.

So, um, anyone else interested in testing these? It would need to be kind of casual, but I would enjoy it.
 
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NPC Idea: A kobold girl that is romantically attracted to Paladins and wants to be an adventurer. While she is somewhat naïve, she is good with a dagger and is knowledgeable about plants and medicine. She sells potions of healing, antitoxins, and healer's kits in limited quantities.

How would you as a DM handle this NPC and, respectively, how would you as a player character deal with them?
 
NPC Idea: A kobold girl that is romantically attracted to Paladins and wants to be an adventurer. While she is somewhat naïve, she is good with a dagger and is knowledgeable about plants and medicine. She sells potions of healing, antitoxins, and healer's kits in limited quantities.

How would you as a DM handle this NPC and, respectively, how would you as a player character deal with them?
So basically this?
 
NPC Idea: A kobold girl that is romantically attracted to Paladins and wants to be an adventurer. While she is somewhat naïve, she is good with a dagger and is knowledgeable about plants and medicine. She sells potions of healing, antitoxins, and healer's kits in limited quantities.

How would you as a DM handle this NPC and, respectively, how would you as a player character deal with them?
This is not a setting-agnostic matter, and does not resolve independently of the player characters or the players. It is entirely dependent on the group, and the style of game.

Frankly, this sounds like someone's monstergirl waifu. As such, an absolute red flag in an immature group.
 
NPC Idea: A kobold girl that is romantically attracted to Paladins and wants to be an adventurer. While she is somewhat naïve, she is good with a dagger and is knowledgeable about plants and medicine. She sells potions of healing, antitoxins, and healer's kits in limited quantities.

How would you as a DM handle this NPC and, respectively, how would you as a player character deal with them?
Hm. Honestly, the first couple of ideas that spring to mind are that she's a PC, rather than a shopkeeper NPC - the shopkeeping would be a side business for when she's in town, like Bardic street performance.
If she's an NPC, though, I wouldn't actually give her more detail than she already has; the players might not even bother to find out that much. Still, some possible approaches:

A: Basically a hybrid of 'cute barmaid' and 'farmboy who wants to go on adventures'. Likes paladins on mostly aesthetic grounds; thinks of the chance to meet them as a side benefit of adventuring. Would probably ask a PC on a date if they aren't too intimidating. Has her life together.

B: Has her life Planned Out. Wants a paladin spouse and is not planning to consider anyone who isn't, but she might be convinced otherwise if someone does something suitably impressive (or is just Extremely Pretty, although she would be mad about the latter).
Wants to be an adventurer because she thinks that's how you meet paladins; the shop is probably as much backup plan as it is means to buy her starting equipment. Might be quite aggressive in pursuing her ideal spouse, but otherwise unlikely to start anything.
(Alternately, she really doesn't expect to meet a paladin in the shop and won't know how to deal with it. B is very much the tsundere route.)

C: Is actually encountered in the dungeons more often than not, using Rogue skills to avoid trouble (but also, as a side effect, direct profits). Admires regular adventurers, but doesn't think she has what it takes for some reason - and probably thinks that having a big strong paladin boyfriend would fix it. Unlike the other two, she doesn't actually expect this to happen.

Other possible details:
-She has a paladin relative, or spouse-of-a-friend, or maybe there was a whole army group she would watch and quietly geek out about.
-She's learning Rogue and/or Cleric skills from a friend, who knows more about adventuring than she does.
-She's a friend or relative of a PC, who becomes relevant for one of the usual reasons. In this case, probably rescuing her from a dungeon - her shop doesn't sound like a great place to submit obscure orders.

DMing Notes:
-Make sure any relevant players are okay with their characters being hit on by NPCs.
-It's totally fine to invent another NPC to be her boyfriend or spouse, if you just want a well-developed support cast.
-I'm assuming Kobolds are basically short Dragonborn in terms of who they can have kids with; if there's biochemical barriers in place, that may change things significantly. (At bare minimum, B is planning to have kids.)

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How I'd react to those from a player perspective would depend on who I was playing. I generally don't play my D&D characters as selfinserts*, and even if I was, there are specifics it would depend on - at minimum, whether I was playing a paladin or not. Still, I'd probably have quite a lot of fun with that game; it's actually kind of impressive how much of a writing prompt you managed to pack in there.

*If you assume SIs are the default, or (like me) you hadn't realized they were possible, I recommend David Prokopetz' article on means of character engagement. I found it quite informative. (You can also just read it if it sounds interesting.)
 
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Oh man, my Paladin is going to have a hard time trying to tell her no. Mainly because he's a Tiefling and likes men more then he likes women and the fact that he's a Paladin that hunts down devil worshiping cults because one of them caused his father to become a Warlock who made a pact with one of the devil lords so he wouldn't want anything to get in the way of that.
 
Oh man, my Paladin is going to have a hard time trying to tell her no. Mainly because he's a Tiefling and likes men more then he likes women and the fact that he's a Paladin that hunts down devil worshiping cults because one of them caused his father to become a Warlock who made a pact with one of the devil lords so he wouldn't want anything to get in the way of that.
It sounds like he's only going to have issues if she goes after him more than casually, though? Granted, she might be Extremely Pretty/Adorable herself - I don't think that was defined - but that's his problem, not hers.
 
Horatio's homebrew
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