- Location
- The deathworld-in-miniature that is Australia
- Pronouns
- They/Them
For Pathfinder 2, I'm cooking up a Champion at the moment who's meant to be the Face of the party as well as the martial role, and I've got some questions. Assuming you invested heavily into Athletics and are Legendary with a number of Skill Feats including Cloud Jump, and can Long Jump 90+ feet in one action, then a few levels later you gain a permanent Fly speed by taking the Class Feat Celestial Form, would you guys keep the Legendary Athletics and all the Skill Feat investment for jumping around like the Hulk when you can fly? Or would you spend some significant time retraining, ditching Athletics down lower and using those precious Skill Advancements to increase something like Society or Deception to match the maxed Diplomacy and Intimidation for a better Face, even if that only occurs at Level 18? Here's what the build looks like at this point:
We're starting at Level 5, so only after that point is it enumerated level by level:
Any advice on whether and how to retrain, how to bring important features online earlier, or dud feats I've picked would be greatly appreciated. Thanks!
We're starting at Level 5, so only after that point is it enumerated level by level:
Level 5
Versatile Human Redeemer of Cayden Cailean
Former Martial Disciple (Athletics)
Blade Divine Ally
STR 19
DEX 10
CON 16
INT 10
WIS 14
CHA 16
Skills
Athletics E
Crafting T
Diplomacy E
Intimidation T
Lore: Warfare T
Religion T
Ancestry Feats
General Training
Clever Improviser
Class Feats
Weight of Guilt
Sorcerer Dedication
Basic Sorcerer Spellcasting
General Feats
Fleet (Versatile Heritage)
Untrained Improvisation (Clever Improviser)
Skill Feats
Assurance (Athletics)
Quick Repair
Group Impression (General Training)
Glad Hand
Spells:
C: Detect Magic, Light
1: True Strike
2: Longstrider
3: Comprehend Languages
Level 6
Class Feat - Smite Evil
Skill Feat - Powerful Leap
Level 7
Skill Increase - Intimidation E
Skill Feat - Intimidating Prowess
Level 8
Class Feat - Second Ally (Shield)
Skill Feat - Rapid Mantle
Level 9
Skill Increase - Intimidation M
Ancestry Feat - General Training
Skill Feat - Quick Coercion
Level 10
Ability Boosts - STR 20, CON 18, WIS 16, CHA 18
Class Feat - Quick Block
Skill Feat - Battle Cry
Level 11
Skill Increase - Athletics M
Skill Feat - Wall Jump
Level 12
Class Feat - Lasting Doubt
Skill Feat - Lasting Coercion
Level 13
Skill Increase - Diplomacy M
Ancestry Feat - General Training
Skill Feat - Bargain Hunter
Level 14
Class Feat - Divine Reflexes
Skill Feat - Quick Swim
Level 15
Ability Boosts - STR 21, CON 19, WIS 18, CHA 19
Skill Increase - Athletics L
General Feat - Incredible Initiative
Level 16
Class Feat - Radiant Blade Spirit
Skill Feat - Cloud Jump
Level 17
Skill Increase - Intimidation L
Ancestry Feat - ???
Level 18
Class Feat - Celestial Form
Skill Feat - Scare to Death
Level 19
Skill Increase - Diplomacy L
General Feat -Legendary Negotiation
Level 20
Ability Boosts - STR 22, CON 20, DEX 12, CHA 20
Class Feat - Shield Paragon
Skill Feat - ???
Versatile Human Redeemer of Cayden Cailean
Former Martial Disciple (Athletics)
Blade Divine Ally
STR 19
DEX 10
CON 16
INT 10
WIS 14
CHA 16
Skills
Athletics E
Crafting T
Diplomacy E
Intimidation T
Lore: Warfare T
Religion T
Ancestry Feats
General Training
Clever Improviser
Class Feats
Weight of Guilt
Sorcerer Dedication
Basic Sorcerer Spellcasting
General Feats
Fleet (Versatile Heritage)
Untrained Improvisation (Clever Improviser)
Skill Feats
Assurance (Athletics)
Quick Repair
Group Impression (General Training)
Glad Hand
Spells:
C: Detect Magic, Light
1: True Strike
2: Longstrider
3: Comprehend Languages
Level 6
Class Feat - Smite Evil
Skill Feat - Powerful Leap
Level 7
Skill Increase - Intimidation E
Skill Feat - Intimidating Prowess
Level 8
Class Feat - Second Ally (Shield)
Skill Feat - Rapid Mantle
Level 9
Skill Increase - Intimidation M
Ancestry Feat - General Training
Skill Feat - Quick Coercion
Level 10
Ability Boosts - STR 20, CON 18, WIS 16, CHA 18
Class Feat - Quick Block
Skill Feat - Battle Cry
Level 11
Skill Increase - Athletics M
Skill Feat - Wall Jump
Level 12
Class Feat - Lasting Doubt
Skill Feat - Lasting Coercion
Level 13
Skill Increase - Diplomacy M
Ancestry Feat - General Training
Skill Feat - Bargain Hunter
Level 14
Class Feat - Divine Reflexes
Skill Feat - Quick Swim
Level 15
Ability Boosts - STR 21, CON 19, WIS 18, CHA 19
Skill Increase - Athletics L
General Feat - Incredible Initiative
Level 16
Class Feat - Radiant Blade Spirit
Skill Feat - Cloud Jump
Level 17
Skill Increase - Intimidation L
Ancestry Feat - ???
Level 18
Class Feat - Celestial Form
Skill Feat - Scare to Death
Level 19
Skill Increase - Diplomacy L
General Feat -Legendary Negotiation
Level 20
Ability Boosts - STR 22, CON 20, DEX 12, CHA 20
Class Feat - Shield Paragon
Skill Feat - ???
Any advice on whether and how to retrain, how to bring important features online earlier, or dud feats I've picked would be greatly appreciated. Thanks!