Sounds good. Do you need any more help?
Well on the subject of how a Sorcerer "develops" their Spells what are people's opinions?
There was an alternate rule that they can at times "learn" Arcane Spells from Scrolls and Spellbooks in place of their Normal List by studying them or a time before Leveling Up, but I don't think much has been done with that.
But how does training, their bloodline, and their own personal desires match up with what Spells they learn how to cast? And going by Pathfinder Rules of "forgetting an learning new Spells" for 2 Days per level of Meditation how do they go about choosing what Spells they get when they "reroll"?
Do they have to see a Spell in Action or learn of it from another source if it is not easily tied into their Bloodline/Archetype? How much of "what they want" goes into the spell or is it random?
Lore questions like these would be very fun to explore when playing a Sorcerer.
Also here are some little items I made for Sorcerers in regards to this brainstorming and previous stuff.
Ring of Sorcerers:
A Magic Ring that can only be made by Sorcerers. Once attuned it functions much like a Rune Staff in allowing the Spellcaster to expend a Spell Slot to cast the spell held in the ring.
Lesser: stores one Level 1 Spell.
Ring of Sorcerers: stores a number of Spells whose levels total to 3.
Greater: stores a number of Spells whose levels total to 5.
Rings of Sorcerers are often exchanged among Sorcerers friendly with each other to expand their spell repertoire.
Ring of Cantrips: developed from the Ring of Sorcerers it allows Spellcasters who attune it to have one extra Cantrip. However due to the inherent versatility this represents such Rings are even more expensive then Rings of Greater Sorcery, easily reaching a price of 7000 GP in most cases. It is said the Gods of Magic intervened directly to prevent abuse of such power.
Especially since it effectively gives Magic Users who don't normally gain access to Cantrips, such as Paladins, access to them.
Due to the high price of such rings they are considered "expensive novelties" at best to mot Mages who despite the possibilities gaining an extra Cantrip would provide are generally more willing to spend their money on more powerful magic endeavors then a mere Cantrip.
Ring of Sorcery: like the Ring of Cantrips it was developed from the Ring of Sorcerers, and many joke that the original maker while brilliant in Magical Theory was very poor at naming things.
It allows a Sorcerer to store up to 7 Sorcery Points in the Ring once it is attuned, effectively increasing the number of Sorcery Points beyond their normal limit.
However as a downside it requires 2 Sorcery Points to create a single "Charge" for this Ring, so careful planning and preparation is needed for it's use. If a Sorcerer were to focus on charging this ring they might be caught unawares. Furthermore the Ring cannot hold Charges for long, losing one every 2 days. So while a valuable tool if used properly it is quite dangerous to rely on in practice.