Dungeons and Dragons Megathread

Scales don't extend beyond flesh for a very good reason. I can't imagine the pain it would be in if it scraped a limb along rock the wrong way or if something got a hold of that tail and started peeling it like a banana using those stupid things.

It you want a spiky tail, use bone/horn spikes
 
It's... a dragon. I don't actually need some sort of explanation about how the spines are more closely related to feathers and are used to help trap heat in its cold northern home or whatever.
 
🤷🏻‍♂️ Personal, I'm all for it. It does a better job of conveying a being that lives in Arctic environments than the previous design.
Okay, then what about the Red Dragon?
Why does the White Dragon get the focus on "oh it needs that to resist the cold because it having ice breath wasn't proof enough that the cold doesn't bother it" while the Red Dragon doesn't need anything to deal with extreme heat?
 
Okay, then what about the Red Dragon?
Why does the White Dragon get the focus on "oh it needs that to resist the cold because it having ice breath wasn't proof enough that the cold doesn't bother it" while the Red Dragon doesn't need anything to deal with extreme heat?
Considering that under prior canon, reds can swim in stars, I don't think that's a concern. Which brings up again: why does the white need to look so dumb? It's immunity to cold is both magical and absolute. It never needed to evolve as arctic creatures do

In general that's kinda a thing with all of them: they did not evolve for their environments. They do not need the stuff normal animals do. They should instead resemble each other more than they resemble things that belong in any part of the natural world.
 
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De gustibus non est disputandum, then.
I'll mark myself down as someone who digs the idea of dragons not having morphological adaptations to their environments as a sign of how they're not common animals, but I'm mostly 🤷‍♀️ about the redesigns. I like the old ones because they're what I was first exposed to - as you put it, you can't argue over matters of taste.

I will say that the gold dragon redesign feels more like adjusting the depth of field on an image than making a new one (if you'll pardon the slightly fuzzy simile), in a good way. The green dragon... I honestly think they could have gone farther with the snake look, and I'd have loved if they slimmed down its overall profile to make it more lithe and slithery. Less anaconda, more tree snake.

With the white dragon, my only major objection is that the tail looks too manticore-y (although, now that @Arawn_Emrys has pointed out the scale issues, I am unable to fully banish visions of a white dragon either getting stuck or half-flaying itself if forced to crawl backward through a tight space.)
 
I honestly like all these new designs a lot more than the older stuff

I like it when there's a sort of 'magical biology' to serve as foundation for the whole of the creature
 
I honestly like all these new designs a lot more than the older stuff

I like it when there's a sort of 'magical biology' to serve as foundation for the whole of the creature
Agreed, plus a magical creature with biological traits to help such a creature function also means likely less magic used on the creatures part to keep itself alive.

I also found new versions of the full art that have some new info on them.
 
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