Alright making a setting deliberately to "do things differently" with the various Races much like Ebberron did. Can be 5E or Pathfinder.
Humans: the descendants of an ancient Magically Advanced Kingdom long since destroyed. They are now Gypsy Expies inspired by DnD Vistani and Pathfinder Varisians.
Mistrusted by many due to their wandering ways and strange magics most are afraid to anger them and risk their strange and mysterious Magics.
Dwarves: a decadent empire run by Industrialized Magic and Alchemy. Their society is built on the back of enslaving other Races and aggressive expansion.
The Dwarvish Race is fully convinced of their superiority to other races, and that only through them can these "Savages" attain any measure of civilization.
(Basically think Victorian Dwarves)
Elves: the "Youngest Race of the world" born of beings who emigrated from the mysterious and alien Feywild due to a a Magical Alignment opening a portal escapingfrom the warring Chromatic and Metallic Dragon Lords who reign there. They serve as the "Barbarians" of the setting, eschewing Arcane Magic and embracing Primal Magic due to the Arcane's link to their former Draconic masters.
As such while they produce Sorcerers of Draconic Ancestry quite often said Sorcerers are banished from their tribes once their Magic awakens. Most seek out their fortunes in the world, but some have congregated to form the heretical "Dragon's Blood Clan" who seek ever increasing mastery over Arcane Magic.
Gnomes: The "Drow" of the setting, a cruel and manipulative race that lives underground. The Dwarves and Gnomes are hated enemies, each claiming the other destroyed "Stone Home" their shared subterranean ancestral homeland. While the ancestors of the Dwarves emigrated to the surface the predecessors of the Gnomes stayed undergound and the evolution of the "Dwergaz"diverged into the two.
Some Gnomes have rejected the cruelty of their people and established isolated community's on the surface, but find the Dwarves little better then their own people.
(Dwergaz is believed to be the origin of the term Dwarf in Germanic Languages.)
Orcs: a people of devout faith to their gods the Pentad.
The Gold Father: God of the Sun, Law and Justice.
The Silver Mother: Goddess of the Moon, Mercy, Healing and the Afterlife.
The Green Son: God of Architecture and Agriculture.
The Red Daughter: Goddess of the Hunt and the Wilds.
The Grey Seeker: God of Truth, Knowledge and Wisdom.
And the last Goddess once counterpart to the Grey Seeker.
The Black Exile: Once goddess of Travel and Protection her wanderings led her to "dark places" and she became fascinated by the Lower Planes, becoming the Goddess of Evil and Death.
The Orcs fight against the ever expanding Empire of the Dwarves and seek to free the many races the Dwarves have enslaved. So yes the Orcs are the "Generic Heroic Race" we often see Humans slotted into in Fantasy Settings, while the Humans are "mistrusted wandering mystics".
Goblins: a quickly reproducing and industrious race who once hosted many prosperous nations divided amongst several subspecies. Most of these Kingdoms were conquered by the Dwarves and what few remain rely heavily upon the aid of their Orcish Allies.
Hob Goblins: a race descended from Goblins who dwelled in forested mountain regions and embraced the worship of the "First Master" a member of their Race who Ascended to Godhood through study and meditation. Their culture revolves around enriching ones life through spiritual meditation, and even the most simple tasks are seen as ways of furthering oneself to enlightenment.
However they also have a Caste System based on their belief in Reincarnation. Only by passing a series of trials and dedicating oneself to a temple can one "rise above" their station and become a Monk, who due to their role as the Spiritual Leaders of the Community are ranked as high as Nobles.
(Yes Hob Goblin Monks)
Lizardmen: a formerly pacifistic race steeped in respect for the natural world once led by their Druids. One of many races now enslaved by the Dwarves, forced to assist in stripping their beloved homeland of it's resources.
Due to this many of the "Free Scaled Folk" have resorted to Guerilla Warfare to combat their Dwarvish Opressors.
Kobolds: Magically Powerful and Mysterious servants of the Feywild's Dragon Lords. They seek to advance their Masters goals, the Chromatic's Domination of the Feywild and "Mortal World" and the Metallics to "protect peace and justice". However the Metallics are split, some wishing for the Freedom of the Shorter Lived Races, others believing that such beings cannot create a lasting peace due to their short lifespans. As such Metallic Dragon Politics is a quagmire, with their agents in the Mortal World often working at odds with other Metallic Dragon Factions as much as the Chromatics.
It is because of this Division that the Chromatics have been able to stalemate the Metallics.
Halflings: once a proud and prosperous empire, for centuries they were reduced to scattered tribes driven from their homeland into the deserts of the Southern Continent.
Long ago the Priest Kings of their empire attempted to raise an Undead Army to combat the Ancient Human Empire for mastery of the world. Their ritual failed, some say disrupted by Human Mages, and the resulting backlash destroyed their homeland, raising the dead as hostile Undead who prowl it to this day. In this Tainted Land anything that dies is brought back as an Undead within 24 Hours.
The Halflings have never forgiven the Humans and boast that their Gods destroyed the Human Empire in retaliation, though few other then themselves believe it.
In the past two centuries they have begun to rebuild along the Southern Continents Coast and are eager to reclaim their status as the "Greatest Empire in the world".
Most consider them just as greedy as the Dwarves, but unlike the Dwarves who are utterly convinced of their "Manifest Destiny" the Halflings are willing to sell to anyone barring Humans, becoming widely renowned as Merchants, albeit ones that everyone thinks will do their best to squeeze out as much of a profit as possible.
------------------------------------------------
So that is the basics. Again this setting is built up on "flipping the table" on certain stereotypes.
How does it look so far?
Humans: the descendants of an ancient Magically Advanced Kingdom long since destroyed. They are now Gypsy Expies inspired by DnD Vistani and Pathfinder Varisians.
Mistrusted by many due to their wandering ways and strange magics most are afraid to anger them and risk their strange and mysterious Magics.
Dwarves: a decadent empire run by Industrialized Magic and Alchemy. Their society is built on the back of enslaving other Races and aggressive expansion.
The Dwarvish Race is fully convinced of their superiority to other races, and that only through them can these "Savages" attain any measure of civilization.
(Basically think Victorian Dwarves)
Elves: the "Youngest Race of the world" born of beings who emigrated from the mysterious and alien Feywild due to a a Magical Alignment opening a portal escapingfrom the warring Chromatic and Metallic Dragon Lords who reign there. They serve as the "Barbarians" of the setting, eschewing Arcane Magic and embracing Primal Magic due to the Arcane's link to their former Draconic masters.
As such while they produce Sorcerers of Draconic Ancestry quite often said Sorcerers are banished from their tribes once their Magic awakens. Most seek out their fortunes in the world, but some have congregated to form the heretical "Dragon's Blood Clan" who seek ever increasing mastery over Arcane Magic.
Gnomes: The "Drow" of the setting, a cruel and manipulative race that lives underground. The Dwarves and Gnomes are hated enemies, each claiming the other destroyed "Stone Home" their shared subterranean ancestral homeland. While the ancestors of the Dwarves emigrated to the surface the predecessors of the Gnomes stayed undergound and the evolution of the "Dwergaz"diverged into the two.
Some Gnomes have rejected the cruelty of their people and established isolated community's on the surface, but find the Dwarves little better then their own people.
(Dwergaz is believed to be the origin of the term Dwarf in Germanic Languages.)
Orcs: a people of devout faith to their gods the Pentad.
The Gold Father: God of the Sun, Law and Justice.
The Silver Mother: Goddess of the Moon, Mercy, Healing and the Afterlife.
The Green Son: God of Architecture and Agriculture.
The Red Daughter: Goddess of the Hunt and the Wilds.
The Grey Seeker: God of Truth, Knowledge and Wisdom.
And the last Goddess once counterpart to the Grey Seeker.
The Black Exile: Once goddess of Travel and Protection her wanderings led her to "dark places" and she became fascinated by the Lower Planes, becoming the Goddess of Evil and Death.
The Orcs fight against the ever expanding Empire of the Dwarves and seek to free the many races the Dwarves have enslaved. So yes the Orcs are the "Generic Heroic Race" we often see Humans slotted into in Fantasy Settings, while the Humans are "mistrusted wandering mystics".
Goblins: a quickly reproducing and industrious race who once hosted many prosperous nations divided amongst several subspecies. Most of these Kingdoms were conquered by the Dwarves and what few remain rely heavily upon the aid of their Orcish Allies.
Hob Goblins: a race descended from Goblins who dwelled in forested mountain regions and embraced the worship of the "First Master" a member of their Race who Ascended to Godhood through study and meditation. Their culture revolves around enriching ones life through spiritual meditation, and even the most simple tasks are seen as ways of furthering oneself to enlightenment.
However they also have a Caste System based on their belief in Reincarnation. Only by passing a series of trials and dedicating oneself to a temple can one "rise above" their station and become a Monk, who due to their role as the Spiritual Leaders of the Community are ranked as high as Nobles.
(Yes Hob Goblin Monks)
Lizardmen: a formerly pacifistic race steeped in respect for the natural world once led by their Druids. One of many races now enslaved by the Dwarves, forced to assist in stripping their beloved homeland of it's resources.
Due to this many of the "Free Scaled Folk" have resorted to Guerilla Warfare to combat their Dwarvish Opressors.
Kobolds: Magically Powerful and Mysterious servants of the Feywild's Dragon Lords. They seek to advance their Masters goals, the Chromatic's Domination of the Feywild and "Mortal World" and the Metallics to "protect peace and justice". However the Metallics are split, some wishing for the Freedom of the Shorter Lived Races, others believing that such beings cannot create a lasting peace due to their short lifespans. As such Metallic Dragon Politics is a quagmire, with their agents in the Mortal World often working at odds with other Metallic Dragon Factions as much as the Chromatics.
It is because of this Division that the Chromatics have been able to stalemate the Metallics.
Halflings: once a proud and prosperous empire, for centuries they were reduced to scattered tribes driven from their homeland into the deserts of the Southern Continent.
Long ago the Priest Kings of their empire attempted to raise an Undead Army to combat the Ancient Human Empire for mastery of the world. Their ritual failed, some say disrupted by Human Mages, and the resulting backlash destroyed their homeland, raising the dead as hostile Undead who prowl it to this day. In this Tainted Land anything that dies is brought back as an Undead within 24 Hours.
The Halflings have never forgiven the Humans and boast that their Gods destroyed the Human Empire in retaliation, though few other then themselves believe it.
In the past two centuries they have begun to rebuild along the Southern Continents Coast and are eager to reclaim their status as the "Greatest Empire in the world".
Most consider them just as greedy as the Dwarves, but unlike the Dwarves who are utterly convinced of their "Manifest Destiny" the Halflings are willing to sell to anyone barring Humans, becoming widely renowned as Merchants, albeit ones that everyone thinks will do their best to squeeze out as much of a profit as possible.
------------------------------------------------
So that is the basics. Again this setting is built up on "flipping the table" on certain stereotypes.
How does it look so far?