BEAR TRAITS:
Your Bear character has an inborn assortment of abilities, part and parcel of their bear nature
Ability Score Increase: Your constitution score increases by two
Age: Bears reach maturity at five years, although they are capable of ripping of faces from birth. They live forever, or until they have devoured enough humans to ascend to Bearhalla
Alignment: Most Bears are neutral, being equally willing to rip the faces off all species, nations and creeds. Some bears tend towards Chaos and Evil, for their tendency to actively hunt faces to rip off.
Size: Bears stand between five and seven feet tall, and average about 600 pounds. Your size is medium.
Speed: Your base walking speed is 35 feet. Puny humans cannot outrun you.
Darkvision: Accustomed to ripping faces off at night, you have superior vision in dim and dark conditions. You can see in dim light within 60 feet of you as though it were bright light, and in darkness as if it were dim light. You cannot see color in any light condition.
Bear Hands: Instead of hands, you have paws. You can only wield specially made weapons, but your claws count as weapons that deel 1d8 damage and have the Light tag.
Bear Skin: Your thick and tough hide protects you from the puny weapons of the humanoid races. Your unarmored AC is 12 instead of 10.
Bear Necessities: You are proficient with the survival skill. Additionally, you may survive entirely off raw meat, requiring either one large meal or a humanoid face once per day.
Languages: Bears speak Bear. Nothing else. They're fuckin' bears, for gods sake.
Subraces: There are several species of bears, each with their own unique traits. Choose one species
Black Bear:
As a Black Bear, you are smaller, lighter and more nimble, at least for a bear
Ability Score Increase: Your Dexterity score increases by 1
Climb: Accustomed to chasing humanoids up trees for their delicious faces, you have a climb speed equal to your land speed.
Brown Bear:
As a Brown Bear, you are the most populous species of bear, and a natural leader of Bearkind
Ability Score Increase: Your Charisma score increases by 1
Face-Eater: If you eat the face of a humanoid, you may either learn the location of their delicious family, learn the last thing they though prior to being eaten by a bear, or become proficient in one language they spoke for 24 hours (only while using their skull as a hand puppet).
Grizzly Bear:
As a Grizzly Bear, you are famous for just really maulin' the shit out of some faces.
Ability Score Increase: Your Strength score increases by 1
Ripping Maul: After attacking someone, you may spend your bonus action to rip and tear a limb of your choice, forcing them to make a constitution save (DC8 + Prof. Bonus + Str Mod) to use that limb. This penalty remains until they receive magical healing or succeed on three saves. Once used, you cannot use this ability again until completing a short rest.
Panda Bear:
As a Panda, you are all wise and shit, because tabletop RPGs can still get away with going "wow, oriental stuff, so mystical"
Ability Score Increase: Your Wisdom score increases by 1
Fuckin' Adorable: When attacked in melee, you may spend your reaction to force your enemy to make a Wisdom save (DC8 + Prof. Bonus + Wis Mod). If they fail, their attack misses and they may not attempt to attack you until the end of their next turn. Once used, you may not use this ability again until you have completed a long rest
Polar Bear
As a polar bear, you are a large white face-eater with a terrifying intellect (for a bear)
Ability Score Increase: Your Intelligence score increases by 1
Arctic Adaptaion: You have resistance to cold damage, and advantage of Survival and Stealth checks in cold or icy environments.