Chloe Sullivan
Subdefective
- Location
- 1630 Revello Drive, Sunnydale CA
You are an objectively terrible person.
3.5 games should never start below level 3. heck, my local group no longer starts below level 5
You are an objectively terrible person.
LOL, I guess I could try to scale it up to 3.You are an objectively terrible person.
3.5 games should never start below level 3. heck, my local group no longer starts below level 5
I was joking.
I assume other (objectively wrong) people may want to play from level 1 for "Farmboy: the Journeying" or something.
I did that once. attack of the killer cats. (poor poor commoners)Some people, especially old-school gamers, like playing their D&D as a low-key Survival Horror. Perfectly valid.
It's hardly unique to 3e. thanks to dex-as-god-stat, WoD has the same issue.That's kind of a quirk of how cats are statted out in 3E without account for math changes between editions.
Yesso have we abandonned the seperate character builds thread then?
Cool. anyone want to see my very silly Kung-fu Panda build?
Cool. anyone want to see my very silly Kung-fu Panda build?
boring Graveyard shifts result in a lot of dollcrafting
I was joking.
More seriously, level 3 is about where D&D stops being sudden death mode in 2/3e. at level 1-2, one lucky crit by an enemy has a good chance of downing you.
Basically, my homies and I play D&D for "Heroes: the Adventuring" not "Mortals: the Dysenterying"
I assume other (objectively wrong) people may want to play from level 1 for "Farmboy: the Journeying" or something.
My catfolk-vigilante game, much of the rest of the group is holding out that it'll happen, but the first DM is obviously a flak, and we've yet to get a second, so my belief is it's DOA.
Which is a shame, because I really liked that character.
Yeah, not a fan of low magic settings either. My favorite setting is Eberron.And one of the players stepped up to DM (yay).... and decided as a setting that'd it'd be xenophobic and low-magic, with magic users distrusted and often slaves to kings and nobles.
Now, my concept was a catfolk magical child vigilante with mixed-raced parents (human step-parent) who were both magic users, and vigilante abilities based on a popular magic-using alter ego.
So oops, definitely not going there.
Could do another concept, but xenophobic and low-magic never really appealed to me as much as more cosmopolitan settings.
Yeah, not a fan of low magic settings either. My favorite setting is Eberron.
That's my biggest beef with 5e actually, the in built low magicness.
I'm not sure 3e was intentionally designed for high magic though. The devs just couldn't into playtesting.It's better to have a default of low magic and let people add to their preference, than the other way around. One of 3E's weaknesses is that you're required to have specific magic abilities at certain level thresholds, so martial characters became progressively worthless without wearing a christmas tree of Magic items that kept becoming obsolete.
If you want to allow gamers to use your system for multiple genres of fantasy, it's better to build for as little assumed magic as possible instead of having it assumed and baked into the math of the game.
I think their intent was less "You can easily scale up to high magic", more "It's easier to scale up than it is to scale down and tell Casters to give up their toys". Which makes sense: Once you give a D&D player a ball, they generally are very loathe to give it back up.I'm not sure 3e was intentionally designed for high magic though. The devs just couldn't into playtesting.
Also, i dispute the notion that you can easily just scale up to high magic. Paradigm shifts are more than jsut scaling up.
I'm not sure 3e was intentionally designed for high magic though. The devs just couldn't into playtesting.
Also, i dispute the notion that you can easily just scale up to high magic. Paradigm shifts are more than jsut scaling up.
There's also Al-Qadim, for (relatively) High-Magic Cosmopolitan-ness in D&D. It was the first (official) AD&D setting to say "Fuck it Elves and Orcs can work together and not be at each-other's throats constantly". Unfortunately, a lot of its aspects are a bit dated between no updates for ~20 years and changes to FR / D&D as a whole since AD&D (ex: What was a cosmopolitan city on the Sword Coast in 1995 FR would probably count as a xenophobic city on the Sword Coast in the 2015 FR).