Though honestly, I have to wonder if the tactical simplicity of the Fighter is part of the draw for some people. I mean, a lot of the ways for increasing options also increases the amount of management you need to do, makes building character more complicated, and the system mastery required to get best usage out of those abilities increases pretty drastically. Personally, I'm at a happy medium with my Stalker, in that I have lots of options, but their limited enough that Its pretty easy to track it all, unlike most of the Tier 1 Casters who will bury you under the number of spells you have access to.
For me, this is it entirely. As a fighter (in 2e, no less), I'm well aware of my limitations. I hit things. That's it. And past low level, I don't even hit things particularly hard. At 14th level, assuming I never acquire a magical sword to enhance my damage, my current character will be attacking medium sized opponents four times per round for 2d10+11 points of damage per strike. That's Grand Weapon Mastery with the single most broken weapon in the game. Meanwhile, a 14th level Wizard has options like Delayed Blast Fireball, Finger of Death, and Prismatic Spray.
I'll never outdo a Wizard for versatility. I'll never outdo any other class for versatility. And at 14th level, barring better gear, I've basically topped out for damage. But I'm okay with that, because that's the character I want to play. Fuck tiers.