What does Plas do that the Shaping Wood and Shimmering Water Paths don't already do? I don't want to give the Stryxis another "screw us over" button for this.
I only want to trade for "high priority" items with the huge downsides of trade with Stryxis.
does that mean that these are things that we need to decide on now or when we build one of these ships?
Are we able to get anything off the Eldar/Dark Eldar wargear lists as a write-in given their antipathy towards the Eldar and (presumably) taking the opportunity to loot them when they have the chance?
Would we be able to make more of them using Geomantic Expansion projects and Crystalweaver pathists to help with the project?
Is "Widen spy ring [assorted pirate groups that deal with the Stryxis]" a valid project or below the abstraction of what we're working with here?
If we use this on something like Ordinatus production is that 'required FC + 4 more' or 'required FC'?
This is the kind of thing it's made for so it's weird you are asking.Also is it helpful for stuff like Standardization or Cores for Eldar where if we weren't using something like that it'd take forever to complete?
No stackingCan we stack Crystal pathists and Alchemical Engineers or are the benefits too similar to stack?
No the intention was always to build temples to most of your gods on every planet, it's just doesn't add much past the first one, so there really is no point in more then one per planet. Temples on other planets give access points not great bonuses.Since we couldn't build a bunch of temples for one god on a bunch of planets I presumed we couldn't build a bunch of temples to several gods on the same planet. Is this not the case? Because if so I have a list.
You completed the point defense including guardian versions and unlocked it as a possible light weapon system with an upgrade project.QM signal. I thought we had already completed the Coruscating Plasma Beam in a previous turn?
@StarJaunter is Slamu, right about its origin?This sounds like either a DAoT or other precursor to the Hades Breaching Drill (if Imperial in origin) and thus a potential trade good alongside the DAoT Rhino, or a xeno variant of the same. Given preexisting Dragon King comfort with subterranian warfare, options opened up with Rolling Earth Rampart (and similar technologies) and now this I can imagine "death from below" attacks to become a semi-common staple in Dragon King warfare. Medium priority buy pending clarification on suspected origin of the Bore.
Meh, and it's bootleg. It might be useful, but not something we're Desperate for.Well, it's a bootleg polymorphine and that lets you impersonate people expected to go through very tight security. I presume the advantages are "extended duration" (not scene-long), "does not require the Path steps" (improving the number of potential agents it could be used on, including non-Dragon King ones), and "can be produced using industrial efforts".
I like your reasoning. Luxuries, not necessities. We have amasec, cocoa, and Essence spider silk. We can design or vision quest for other regular drugs like tobacco, coffee, coca/cocaine, qat, betel, etc. Turning fruit into alcohol on an industrial scale just requires a fruit plantation, easily done. Celestial cocaine and wine will have to wait until we have celestial peach and celestial coca plantations. We have options to create dyes, fabrics, and clothes.Tangential to the above, we should probably decide what we want to trade to the humans. The more trade support we get from them the more we can do (like population rituals, military expansion and colonization) but the more they're able to do as well (like expand into the Expanse and take what is our rightful clay). I'm generally thinking 'sell luxuries but not necessities' because the notables will want their expensive brandies and Cuban cigars but selling grain, oil and iron actually feed their ability to expand. Every time they have to designate a colony an agriworld instead of a hive world, or a mining world instead of a forge world (etc) slows them down.
We already kinda did that with the Wrath Beyond MeasureMan, this ship looks like it can 1v1 small fleets and I love that.
The skiff isn't a priority for me until we have more planets to explore/settle.
We'll definitely want those. But Standardization and some ships come first.We've been sitting on SLM Oil research for a long time, and making it is one of the remaining steps to unlocking Primordial Stockpiles (which I think we're going to want)
What are those?Does having a relevant god make the 'make Dragon King skitarii' elite soldiers option look more attractive to anyone?
I'd definitely like to finish Wyld Fighting Force soon. But I haven't got the time to look in detail at next turn yet.What's the attitude towards a major investment in this for the next 2-3 turns until done?
What are those?(I'd like the Iron Wolves Den and completion of SAP research done soonish before we move onto deepening, unless there are objections?)
That's a good idea. For the Anklok Golden Exhalation or Solar Hero Style may be attractive. But Piercing Augur is harder to research, so it may be the best choice for our last turn of Martial Arts DC discounts. Alternatively, we do a divination to find a good time for Piercing Augur in the next 25 or 50 years, which would be thematic for the style.Would introducing new Martial Arts help with that 'new angle'? I figure Piercing Augur helps with the divination crowd (mostly Pterok) and a combination of the Form of the Terrible Ancestors (that we'll want anyway to go along with the God-Beast research) and/or a more general "so you have combat shapeshifting" ala Shaping Wood path's lower ranked steps as a separate style (also useful for biokinetics that hulk out and bludgeon people to death etc) ought to help with the Raptok part of the population.
I want to keep the weird demesne stuff going. It's a potential source of exotic ingredients and new plant breeds.Does anyone not plan on keeping the Manse site and reagents resources?Because I will fite you!I figure it's prudent to do a 25y divination to see when the best time to complete this project is (should save us ~4 AP of effort) but not linger on trying for the Best Possible Time.
Or they could have just grabbed a Termite or other Imperial drilling machine rather then a xeno or DAoT device.This sounds like either a DAoT or other precursor to the Hades Breaching Drill (if Imperial in origin) and thus a potential trade good alongside the DAoT Rhino, or a xeno variant of the same.
I was actually thinking that the Essence Crystallization Trap might be a good one to start with due to acting as a source of exotic ingredients.These are all wonderful and I lust for each of them in turn. For Therak I favor the Archive (if it's to be a 'hidden research' sort of plant especially' but the "make more Adamant Phalanxes" manse really ought to be second or third on our list.
"Would you shut up! Bloody peasant!"
I did say that they probably have a high DC due to esoteric tech availability and having a close nit society but yeesh I did not expect a DC over 90.#yikes That DC is scary and if I knew about it going into this I would have shied away.
Can I get a reminder of what that is supposed to be please.
Skitarii are the primary military force of the Adeptus Mechanicus consisting of heavily cybernetically enhanced troops with much more advanced equipment then most of the Imperium has access to, unfortunately there is little in the way of standardisation or central command so their actual gear and augmentations vary based on which Magos, Mechanicus branch or Forge World raised them.
I would argue that the data Vault is unneeded, it basically works as a way to move an object from one location to another in a concealed way, we are already researching bags of holding. Unless I missed something of course (I acknowledge that the vault can carry more stuff but it is also temporary so not sure how it compares)[X] Plan Not Shooting Ourselves In the Face
-[X] Stryxis items
--[X] Tsyji Helm
--[X] Exoeidetic memory engrams
--[X] Matter converter
--[X] Prescient Mark
--[X] Stoneform Poison
--[X] Teleport Seal
--[X] Data Vault
-[X] drugs
--[X] Spook
--[X] Geist
I did have it in at one point but removed it during all the trimming later to avoid future StarJaunter's wrath.
What's a Covenant Glassing Beam? I'm not finding it on either wiki.
Some of the high number is how unknown they are. You have a bit of experience with humans and could make inferences. Others you have studied or done projects to understand them in terms of espionage risks.I did say that they probably have a high DC due to esoteric tech availability and having a close nit society but yeesh I did not expect a DC over 90.
I think high or medium.Slicktongues knocked off 9 AP here, not bad. How long do we mean to keep them tied up on this? Is this a slow burn project or a high priority one?
Thanks. Our equivalent would be Alchemical champions.Skitarii are the primary military force of the Adeptus Mechanicus consisting of heavily cybernetically enhanced troops with much more advanced equipment then most of the Imperium has access to,
I only searched 40k wikis. :/I am a bit surprised you got to reviewing the wiki for Halo and couldn't infer what it meant even if the exact phrase is not used.
I think the reasoning is that Alchemical Charms resemble prosthetics and Faradai seems to be the god of prosthetics.
Yeah the reason is so that we can have an orbital bombardment platform without having to develop a specialised platform for it, the extra damage to daemon worlds is just a bonus.@F0lkL0re is the reason you want the Shining Finger option since it can serve as an exterminatus weapon? Or is it that you want an orbital bombardment weapon? I know it is a heavy preference for you I'm just curious
Yeah I'm fine with your trade plan.
if that is the reasoning than... absolutely not.I think the reasoning is that Alchemical Charms resemble prosthetics and Faradai seems to be the god of prosthetics.
My first or second pick is Resource Managing Office on Therak for the bigger admin bonuses, so our biggest projects become shorter. Wyld Fighting Force, Standardization, A Core For Everyone, Cores For the Eldar, shipbuilding, Glimmering Twilight, We are Legion!, Revolutionary Security Measures, Communion With Gaia... we could speed these up especially with all the new industrial capacity we just added and the option to build Thousand Forges. Speaking of which, I want to set up plasma to build one on Tocha. How do we do that, is it just 5 Plasma Reactors? Can oil elementals help out?These are all wonderful and I lust for each of them in turn. For Therak I favor the Archive (if it's to be a 'hidden research' sort of plant especially' but the "make more Adamant Phalanxes" manse really ought to be second or third on our list.
On second thought it's only 2 sux away on DC 25, so we might as well.
Coral Reef is impossible, or at least it requires using 5 minor demesnes. I think the Mind-Breaking Interrogation Manse or Infiltration Camp is a good option. Edit: for prisoners we want to hide?For manses I'm thinking:
AIR (Harmonious Lore Understanding (sorcery research), Savant, Sensors)
WOOD (Verdent Respite Pavilion, Predator Breeding)
WATER (Coral Reef)
EARTH (Undetermined, leaning vaguely Gravity)
Others I'm a bit unsure of, but "Moonsilver factory" and "Godforging" are the leading contenders for the Lunar manse and the Archive for the Crystal imho
Any input on this?
'Flying Harald of the Indomitable Sun' updated Void Abacus removed.Void Abacus is nice but, if we use Wondrous Globe, we get some increased speed plus we can potentially protect other ships if we let them keep up (which we couldn't do if we outrun them with a Void Abacus).
I'd argue the opposite as the Sigh of the Votive Offering depends on Lumina pacts to use it's multi-attack vs creatures of darkness having a component that gives each ship five free uses for five battles per turn so if our ships get into five battles o one turn then then we've saved up to 25 Lumina pacts.
Didn't really think of it and I don't know the full list of what arks are available but I'll add a Wrath Beyond Measure for golden gunship,
At the very least their main guns will be since Necrons use lightning arcs instead of macro-cannons for their primary ship armament.Hm I wonder which necron ship weapons don't count as lighning based?
Does its current Theion Drive scream about the Unconqured Sun's glory?
If not, are we still allowed to design the component to do that, and retrofit the Herald design to include it without losing our awesome rolls?
In the same way we can retrofit other ship designs to switch them to Theion Drives (and, I hope, Coronal Storm Barriers).
I propose to name Therak IIIa Vaniwayan, after the river that flows past our First City Rathess and Lake Therak on holy Creation. It's a good world for Mosok, close to Therak which is good for Raptok, so analogous to the original Vaniwayan River.
Coral Reef is impossible, or at least it requires using 5 minor demesnes.
Didn't math it out since in my eyes the turn is not done.how much AP will we have this turn and can elementals be used on beasts of resplendent liquid?
Adamant Circle Banishment - Banishes one greater daemon or up to a planet or space battle worth of lesser daemons back to the Warp, can potentially banish even a demon prince or primarch. Greater daemons, princes, primarchs, and daemonships can fight against it or leave with a last "screw you". Useless on a daemonworld or in the Warp. Full details here.Didn't really think of it and I don't know the full list of what arks are available but I'll add a Wrath Beyond Measure for golden gunship,
Question which would you say is better for an invasion focused ship Blessed is the Light or Grace Dawns Eternal?
Darn, when you had said we could design the component to do that I didn't realize it was a joke. Oh well. I don't even understand the setting enough to really understand why characters assume preaching is automatically Chaos.
We've committed to putting a Theion Drive in the Luminous Herald mk. II so we really should put them in nearly all of our ships to keep the mystery of "what is that?" going. If I manage to write a plan it'll include researching the next level Theion Drive.
Not permanent. Not in canon and not here.Benediction of Archgenesis - Permanently increases plant and animal fertility in an area. I believe this terraforms a planet if boosted by a Solar temple.