Dragon Kings in the 41st Millennia (Exalted/40K Empire)

Was looking for an invasion plan by someone working other than from a phone >.>

And nobody discussed it, only the trade.
 
I'm onboard with invading as-is.

Incidentally, if we wanted to start up Mosok raiding as a thing again, would we want to build a dedicated raiding ship for that, or could we assign Nob's Gob to that?

Working under the assumption that none of the 'what about X' suggestions are approved as economical, I'm going to propose the following plan so @veekie has at least a bit of competition (though if their plan wins I won't lose any sleep for lost opportunities);

[x] Plan: Full Holds
-[X] SELL (7 points total)
--[X] Gratitude
--[X] Additional Supplies (use Atelier Workshop)
--[X] Exotic Stockpile
--[X] Age-Staving Cordial
--[X] Life Extension for Lockheart
--[X] Cultural Exchange
--[X] Bodyguard
-[X] BUY (7 points total)
--[X] Grox
--[X] Faith
--[X] Ordinatus
--[X] Plasma Reactor
--[X] Promethium
--[X] Fashion
--[X] +3 AP

I'm skipping knowledge of Chaos for now because I hope to get more from the Eldar soon in preparation for Operation: GTA Vaul's Talisman. I'm likewise skipping the map because it's not, like, super relevant right now, I think? Another thing we might get from the Eldar if we're in a hurry to find out. I am interested in the Ordinatus tech as something to research at some point because I like the idea of each Legion having access to what is basically a War Altar that can do battlefield effects. "The Storm Host carries with them a great cauldron that brews terrible storms, so that they might unleash the great tempests within and throw their foes into disarray, falling upon them as a predator upon their prey" sounds about right.
 
I'm onboard with invading as-is.
Same here.

[x] Plan: Full Holds
[] Load up and go to Tocha (WIP - Plan for conquest)
-[] First wave is to secure uninhabited island and prepare both defenses and water craft for assault on Ork held territory, start Mosok infiltration/resource theft of Orks
--[] Composition of first wave is x5 Tidal Legions, x5 Volcano Legions
--[] Composition of second wave is x5 Tidal Legions, x5 Storm Legions
-[] Second wave is to begin assault and establish beachhead

I could use help in building this assault plan up.
 
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I am interested in the Ordinatus tech as something to research at some point because I like the idea of each Legion having access to what is basically a War Altar that can do battlefield effects.

Er, you realize the scale of Ordinatus is more like, we assigned a legion to an Ordinatus to minimally crew and defend it.

Imperium of Mankind has like what a hundred or something, they are rarer than Titans.

Exalted equivalent would be the Juggernaut, you know when he was still alive. The Mask of Winter version is more like an Emperor Titan.


Tocha is literally known as the Forest Moon. Its all forests, forested mountains, forested rivers, forested islands. Forests for days.

Three targets are
1) a widely dispersed set of ork settlements living in a forest filled with the most numbers and meks.

2) a capital city acting as both river, sea and space port with high numbers of nobz and concentrated defenses and forces but not much else

3) a forested mountain range filled with widely dispersed mines. Population is mostly gretchin and lower with a smaller population of Ork overseers.

If you want more intel you have it with the Corpse Eater as well. I am just not going to write 10,000 words on an example of ork society you are probably going to destroy soon. I can and will answer questions or allow stunt based plans based on you "knowing" something.

In third edition terms you can introduce relevant facts.
 
Invasion plan, provisional;
-take Jungle Host
--objective is to isolate forest settlements and eliminate them with as much stealth and misdirection as practical. Ideal situation is 'various settlements go dark and no one knows why'.
-take Tidal Host
--objective is to take the capital city and hold it against retaliation until Jungle Host reports success.
-Take 100 TMA battlegroups for use as hunter-killer teams split between the two Hosts
--Upon satisfactory completion of both Jungle Objective and Tidal Objective, converge and eliminate mining orks

Relevant fact: disgruntled Earth Elemental Court is suspected to be active in the mining area, alot a budget of two [2] Exotic Stockpiles worth of materials to secure a cooperative relationship with them (for scouting tunnels and, if they were amenable, combat against greenskins)

Leave 1 Manta and 1 Warbird squadron with invasion force for troop movements and scouting


Objections to this plan? Is this how @StarJaunter wants us to do it?
 
disgruntled Earth Elemental Court is suspected to be active in the mining area, alot a budget of two [2] Exotic Stockpiles worth of materials to secure a cooperative relationship with them (for scouting tunnels and, if they were amenable, combat against greenskins)

Er, how would an Ork Mek know this?

You could reskin as a secret society of Ork meks trying to claim the world for a Mek Warboss, or unhappy miners spurred to rebel against their overseers maybe.

Objections to this plan? Is this how @StarJaunter wants us to do it?
I mean I can work with it. You do not mention Stockpiles, either bringing them or explicitly leaving them at home. The Elemental Stockpile would be especially needed to identify if it stays or goes.

Bringing everything would have to wait for the reinforcement leg so the initial invasion will lack TMA groups, Manta, and Warbirds until your third month or so. Assuming the rest cannot conquer Tocha before they arrive of course which would be a big assumption.

You technically have like two years before turn 45 so you could in theory drag a fair portion of your military over there.

Plans are more figuring out exactly what it costs you to conquer Tocha and less a "can you" situation.
 
Er, how would an Ork Mek know this?

You could reskin as a secret society of Ork meks trying to claim the world for a Mek Warboss, or unhappy miners spurred to rebel against their overseers maybe.

I had assumed 'Mekboy knew some details that, outside of an orkish mindset, were pretty suspicious so it's a reasonable theory that X', such as a high instance of cave-ins possibly being the result of Avalanche Beetles, or a particular quartz outcropping seems suspiciously similar to what a Gemlord might leave moving through stone, etc. But if it's not applicable, we can work with that.

Incidentally, I was thinking of a way to introduce Orks with a significant nautical presence (Kroozas and Submersibles, including a MegaSub called da Red Orktober that takes potshots at visiting ships with Big Honkin' Space Laser that causes the seas to boil whenever fired, submerges to avoid return fire. Also distributes Kommando Boyz places), not entirely keen on how to present it.

Granted this isn't really a way to make things go easier, but I like the idea of having a note saying effectively 'next time maybe air-drop a magitech wet navy ship to support invasion?'.

I mean I can work with it. You do not mention Stockpiles, either bringing them or explicitly leaving them at home. The Elemental Stockpile would be especially needed to identify if it stays or goes.

Bringing everything would have to wait for the reinforcement leg so the initial invasion will lack TMA groups, Manta, and Warbirds until your third month or so. Assuming the rest cannot conquer Tocha before they arrive of course which would be a big assumption.

Was trying more for 'something to start a discussion'.

The Manta I assumed would be part of the original mission, ferrying troops to the ground from a hangar (though not necessarily a Hangar). How many TMA groups could we include without having to make a second trip? 0?
 
I want to keep the CMA around for prime time, actually. I don't know how much help a few hundred CMA artists are going to be, but I like to imagine them beating up Chaos Marines, complete with 'stop smiting yourself, stop smiting yourself!'.
 
CMAs are great for duels and hardpoint breaching. Not so good for killing in bulk. Reserve to take out bosses/sub boses
 
I want to keep the CMA around for prime time, actually. I don't know how much help a few hundred CMA artists are going to be, but I like to imagine them beating up Chaos Marines, complete with 'stop smiting yourself, stop smiting yourself!'.
I think we could spare 10 -20 of our 139 CMA for Tocha while the others get used for the crusade.
 
Indeed. It's Sorcery we need for that.

I do wonder what the Eldar would give to learn sorcery.
And sorcerers are standard equipment for the Legion, as well as Chosen Shikari hunter teams. Even their warbosses are divided between land and Navy (with the navy one recently dead). So you are effectively jumping the second in command warboss before he has time to bulk up to his new authorita.

The only thing your legions lack is Air support, which you are working on... but roughly a fifth of them are flying infantry so is it really lacking in air support?
 
How effective would integrated TMA strike teams be for the legion? Like having a few squads of targetted ass-kickers acting as HK kill teams meant to be the tool for 'this Mek/Weirdboy/Nob Skwad etc needs to unexist by this time tomorrow'. Or is that better served by having murderblender droids deployed in the area and letting the Stratigos worry about having a half dozen Minions of Deadly Touch sitting in a crate no one wants to open that occasionally moves on its own?

Unrelated, what do we lack to have Raptok doing the Predator thing? I'm assuming that we can get the active camo with a combination of Path, Notice-Me-Not and (I presume) Camoline when we get access to it, while the shoulder-mounted scrub-killer is probably a refinement of the plasma caster tech. (Actually upon reflection this seems to work better for Mosok, so...huh)
 
How effective would integrated TMA strike teams be for the legion?

You already have Moon-touched strike teams. If you hadn't selected an option that gave those recruiting TMA strike teams would probably be a thing. As it stands most of them already know at least some TMA, or have an equivalent power up.

I'm assuming that we can get the active camo with a combination of Path, Notice-Me-Not and (I presume) Camoline when we get access to it,

I mean those help, Armor of the Unseen Assassin and Dragon Armor are in the Mad Science Gatcha though. And you might be able to crack cloaking tech as a general thing (like time manipulation and teleportation tech is right now) and develop specific armors from there.

For non-tech they could learn Crystal Chameleon style and maybe terrible ascent driven beast style.

while the shoulder-mounted scrub-killer is probably a refinement of the plasma caster tech.

Had not worked out something like this, I mean you have a flying drone and you have fuel bolt launchers and I know automated defensive spells and artifacts are possible (like the quicksilver talisman) so some kind of automata guided range weapon is possible. Probably be part of designing a unit will include making this because I am not sure of application to general units (unless you got some sort of overmind AI coordinating the fire of a whole legion mounting the things).

Uh, don't we have full on TMA legions?

You have 60% of one martial legion which is effectively a normal legion that also incorporate almost everyone being a Martial Artist (to the extant that it doesn't interfere with their job as soldiers). Their mixed nature makes them hard to recruit for now but once you spread martial arts to nigh the whole population they would basically become the standard legion type.

Deploying TMA groups are like the army showing up at a Dojo to recruit black belts to the field without any additional military training (or considering magical martial arts, like going to Nerima and getting one of their Martial Arts [Insert Subject here] Dojos to help) and you should treat it like that when selecting when to call on them and what missions to assign them. They are not military units, they are individuals with special skills who have volunteered to serve their realm at a time of need.
 
They can't catch you if looking at you is as painful as staring into the daystar.
I once wanted to create a series of styles for TMA, CMA, and SMA called the Path of Ostentatious Stealth which would have Crystal Chameleon as the CMA variant.

I mean if a loudspeaker blasts the mission impossible theme when you enter a building they know someone is there and can probably guess what they are doing, but its probably harder to coordinate a search to actually find you in the building.
 
Oh before I forget, I realized something I think is common sense may not be so I figured I should clarify in advance.

If anyone asks if talking to a Rogue trade makes the book translation easier... only if you take the Chaos explanation deal. Terms for certain concepts are hard to work into conversation without setting off the humans and this is the best way to do so.

To me this seemed cut and dried but as I was driving to Lunch I realized I could imagine someone complaining about how they didn't know.

So, now you know.

They can't catch you if looking at you is as painful as staring into the daystar.

One of the options for the Essence II drive if you ever complete it (yeah its one of those, What did you actually accomplish? kind of votes) is this sort of thing. A drive which proudly proclaims that the ship is indeed here.

Oh, whats it mass?
The Ship is Here!

Um, what is its material composition?
The Ship is Here!

What kind of weapon load are we looking at?
The Ship is Here!

Er, can you even tell me what race it belongs to?
The Ship is Here!

(I am sure they will eventually figure out how to answer that last one through repeated exposure)
 
One of the options for the Essence II drive if you ever complete it (yeah its one of those, What did you actually accomplish? kind of votes) is this sort of thing. A drive which proudly proclaims that the ship is indeed here.

Oh, whats it mass?
The Ship is Here!

Um, what is its material composition?
The Ship is Here!

What kind of weapon load are we looking at?
The Ship is Here!

Er, can you even tell me what race it belongs to?
The Ship is Here!

(I am sure they will eventually figure out how to answer that last one through repeated exposure)

One thing I'm wondering is if this gives positional data. Also, I'm liking the nod to Infernal Monster Style.


[x] Invasion Plan Dragon v.01
-[x] Bring Jungle Host, Tidal Host
--[x] Tidal Host is to assault and seize the capitol and hold it against reprisal.
--[x] Jungle Host is to invade the area with the dispersed Mek settlements. Goal is to envelop and isolate, then defeat in detail.
---[x] Upon regional pacification, move to support Tidal Host in conquest of Mountainous Region
-[x] Bring 25 standard stockpiles, 4 grace stockpiles, 1 elemental stockpile

Do we expect Nob's Gob to be able to conquer the station using onboard orks? Also, IIRC we're able to take up to 30 stockpiles, is that right? Would a Brass Legion take up 1 stockpile slot?
 
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