Dragon Kings in the 41st Millennia (Exalted/40K Empire)

I thought I was discussing faking it with a stand in Dragon King, not producing an effective replacement via god-forging.

God Forging a god to take the Golden Throne might be too effective. Anything that would fit though would not be subject to any level of Dragon King control or influence, because none of its followers would believe it could be influenced by xenos.

But plugging an exalted style god into a Worshipped by a Quadrillion people level cult. Non-zero chance of Kukla style explosion is what I am saying. Not that you know about Kukla, you didn't take that option in the Lessons.
Hypothetically, could the death aspected Dragon Kings get linked to Lanka, protecting them from the vulnerability to corruption, or allowing them different less inherently risky enlightenment? Sort of like the Astropaths are connected to the Emperor. Maybe we could make them become Chosen of Sheut.
I believe we have baby Kukla here with us, don't we? That is a real time bomb. Quick, keep all the elementals too busy being summoned to have time to increase their essence!
 

Its exalted, anything is possible Hypothetically.

Quick, keep all the elementals too busy being summoned to have time to increase their essence!

For thousands of years? Its not exactly instant you know.


I have speculated on a Templeship. Its a templeship to Treel which is not super super useful, but does mean he is invested enough to make help make it cheap!

Combine it with the Amoth City Smiting Cannon for a punch (why do you care if you leave derelicts when its not on your lawn, your allies can clean up their territory if they want) and the new Large Hanger with barracks for performing massive assaults against Blackstone Fortresses.

And when the crisis is done the smiting cannon can be removed and the ship refit with a cargo bay/stasis vault and so it can operate as a colony ship, actually utilizing its nature as a Treel Temple rapidly build new colonies.

102 before discounts, 66 Success after discounts, shipyard would halve that to 33. 9 of those 33 can come from a single Atelier Manse use. Another 9 can come from the Flawless Workshop. Exotic stockpiles can reduce the 33 by 5 each for up to two. So if you get a shipyard and throw everything at it, you could potentially build it by rolling 5 natural successes.

[Speaking of that. Anyone think it would be appropriate to make a short hand for this? Total success, amount from Atelier, amount from full on Factorums, usefulness of Exotic Material supplies. Just writing it is getting complicated but I know if I try force a short hand system I will end of explaining it every turn anyway. So any ideas]

So if you want to send a ship against Abaddon
Turn 45. Design Project for Templeship, Build shipyard or Templeforge. Produce as many naval phalanxes and assault rocs as possible.
Turn 46. Build Designed Templeship. Come up with awesome name. May sure you have at least 9 squadrons of Warbirds and Assault Rocs to go along, more Naval phalanxes!
Turn 47. Make sure you have at least 18 Logistics stockpiles and at least ten naval phalanxes per Assault Roc Squadron... at least.
Turn 48. Either twiddle thumbs while waiting for eldar ride or go on your own now in a epic whirlwind adventure.
Turn 49. Face Abaddon the Despoiler and Roc his world!

While there are a lot of ships and even a couple battleships being thrown around in this fight there are not so many that a Magical Heavy cruiser which can both act as an offbrand strike cruiser and can apparently throw ridiculously dangerous beam attacks that make Imperial Battleships super jelly. Especially when you can honestly say its just cause you wanted to do something useful with your colony ship during this crisis

Obviously you have some leeway to work with and could potentially use a more impressive ship by either going smaller or throwing more resources at it than this plan requires. Not that I consider a Geomantic Templeship mounting a macguffin weapon and over a hundred fighter craft and 150,000 Dragon Kings un-impressive by any standard.
 
I have to admit, the mental image of rocking up to the Black Crusade alongside the forces of Ulthwe with a massive (for the DKs) temple ship equipped with Amoth and a huge amount of holy firepower to throw OCPs at Chaos is very appealing.

Denying Abbadon the Black Stone Fortresses totally would be amazing although I doubt there would be enough luck to also destroy the Planet Killer.
 
We have limited amounts of Aurichim and Argentim. Will we need to manage our elemental populations the same sort of way, or are they easier enough to make we don't have to focus on it?
 
Is it possible to connect current Golden Throne realm to original human afterlife and expand harvesting effect to original afterlife as well so that we can harvest from all human souls? Maybe Provide Emperor some benefits?

Is it possible for us to revive Primarchs?

Can Great Maker able to incranate as Machine God which is his local counterpart? Can tech priests able to invoke his rituals if their study his lore?

Is there more human afterlife than original and Golden throne? Is it possible to fuse them as one and harvest from merged realm?
 
As far as I'm aware the Warp IS the afterlife and thus thanks to the War in Heaven and the birth of Slaanesh it is full of demons.

I think the Emperor can protect some souls but the majority go into the Warp where if they're lucky they'll just dissipate into the Warp.
Unfortunately you're probably more likely to be chewed upon by Daemons, even more unfortunate folks will be specifically tormented by a smarter Daemon for a subjective eternity.

The Dragon Kings' accidental afterlife is pretty much the best option anyone can get at the moment.
 
Is it possible to connect current Golden Throne realm to original human afterlife and expand harvesting effect to original afterlife as well so that we can harvest from all human souls? Maybe Provide Emperor some benefits?

Way too many unknowns to answer these heavy questions.

Is it possible for us to revive Primarchs?

In what sense? Can you arrange healing of Guiliman? Absolutely. Just convince the Sons of Macragge to trust you with their father. Can you soulforge a Daemon Primarch into something less evil like a Truculee or a god that very similiar to the original primarch. Sure if you can catch them.

Restoring life to a dead human is outside your wheelhouse, best is making a biogolem and having the ghost pilot it around like a manstrider. And thats if you have a ghost to work with.

Can Great Maker able to incranate as Machine God which is his local counterpart? Can tech priests able to invoke his rituals if their study his lore?

Probably not? Sure, rituals seem to be working fine, nothing special about it.

The Dragon Kings' accidental afterlife is pretty much the best option anyone can get at the moment.

Yeah this, very few aliens get an afterlife even half as secure or protected as Lanka provides.
 
I wonder how hard it would be to convince a sect of machine cultists that Autochthon is the Machine God in a way that wouldn't make them any more heretical than the guys who say that the Omnissiah hasn't revealed himself yet.
 
Can we research and figure out total number of total human afterlifes(including original one) and merge them as one? I mean harvesting from a single but extensive afterlife is far more profitable overall.
 
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Can we research and figure out total number of total human afterlifes(including original one) and merge them as one? I mean harvesting from a single but extensive afterlife is far more profitable overall.

The Warp is the afterlife, it is full of Daemons, merging anything with it would just be dumping it into the Warp.

Which is, again, full of Daemons.

I'm sure the Dragon Kings can expand the afterlives that they have made but that takes time and resources.
Plus, Chaos will want to raid the sub-dimension full of tasty souls.
 
Tokat Raid II
What about da Orkz?

A crack, an alarm imitating the sound of reality breaking, alerts the watch team of an incursion. The Orks are right on time. The Nobz Gob has been kept away, hoping to keep it whole for a counter raid into Tocha, but the three Skyremes are ready for action and Warbird pilots are called to readiness.

Long before the Orks get close enough to matter though, the alarms crack again. More? When didn't divine any more orks...

Those aren't orks.

What you later learn are an Imperial Rogue Trader fleet, with a Star Galleon, two Luna Class Cruisers and three sword class frigates, and a small flotilla of transports jump into your system mere hours after the orks did. And they are close enough that the Orks turn from you and burn for the newcomers.

A fierce battle ensues but the Humans heavier ships, greater numbers and more disciplined crews see the orks off without any losses.

You extend cautious thanks and greetings and the Rogue Trader replies in kind, albeit tersely. Not immediately but his ships take at least two weeks to reach orbit and during that time you work out a method of translation that isn't "just magic"

He introduces himself as the bearer of the Warrant of Trade for this sector and thus a representative of the Imperium of Mankind known as a Rogue Trader.

Specifically he dubs himself Synbar Lockhart of the Lockhart Rogue Trader Dynasty. He is here to pursue several ventures, primary among them the search for the strongest concentration of orks locally available so his illustrious empire can monitor them in case of Waaagh!. Secondary he has heard rumors of an ancient machine he calls an Ordinatus that was deployed and thought lost vaguely in the area but so far his search has turned up nothing. Tertiary he has as a sideline to his Dynasty a high fashion industry among human nobles, selling clothes designed on one world, made on a second, and with materials gathered from several other worlds. At atrocious mark ups simply so nobles can impress each other with the size of their wallets.

And among the many things that are not on his list to do but he is willing to engage in if the opportunity presents itself is negotiate with Xenos races, to confirm if they are or are not a threat to the Glorious Imperium of Mankind and if not engage in trade with them to the benefit of Humanity.

At a certain point your ambassador in invited onto his ship, their seems to have been no intention on giving you a tour or anything just joining your ambassador to shuttle down but upon greeting the Rogue Trader one of the Ambassadors guards notice something. The Rogue traders guards almost attack but before they do the Anklok warrior lashes out and kills... something. Something with writhing tentacles and rotting flesh that was almost imperceptible until it died to a warriors prayer caster.

The moment it become visible Lockhart becomes visibly livid and the Dragon Kings fear the worst until.

"Hrud! Hrud on MY SHIP! Get these throne damned Hrud off my Throne damned ship!"

Such is his tone of command that the Dragon King pound their chests in salute and start sweeping the ship. Between his anger and the novelty of commanding Xenos he simply follows them until eventually a flicker is seen and another Hrud falls before the swift violence of an Elite Dragon King Soldier.

On it goes for days (since Lockhart refuses to allow more aliens on his ship but refuses to give up their obvious talents in the search). At one point the Ambassador and Lockhart lose their bodyguards and end up in a nest with multiple Hrud who immediately attack. Our Ambassador leaps forward, taking the entropic bolt and getting among the Hrud to lash out with fang and claw which gives Lockhart the chance to pick them off with his sidearm. Afterwards its discovered our ambassador has lost over a century of life to the entropic attack from the Hrud and may very well have saved Lockharts life. During a discussion of Anagathics and Age Staving Cordials a trade opportunity comes up.

Soon after the Rogue Traders savants declare the ship is operating with an engine efficiency it has not known in years and thus most if not all the Hrud must be dead. He does not seem happy that his ship has been burdened with the entropic aliens for years and swears he will have his ships cleansed thoroughly when he reaches port.

But now its time to discuss a deal.

What you can offer, each is worth one point:

* Between help with the Hrud and supplies casually offered as thanks for aide with the Orks you gain one point
* Additional supplies amounting to 3 AP missing from turn 45, can use Atelier Workshop instead.
* A selection of rare collectibles amounting to one exotic stockpile
* Stockpile of unused Age-Staving cordial, modified to operate for humans, costs 1 AP from turn 45 and all spare anagathics. May result in future trade deals.
* Use rare materials available to give Lockhart the best life extension for a human you know how (note he actually would value this more, it only being worth one is the mitigating factors of being a xeno source).
* Collection of "xeno" toys, baubles, and jewelry. Stuff like freshwater pearls, religious emblems, etc. Costs nothing but grants humans some insight into Dragon kings... or at least could if they treated it seriously.
* A bodyguard to serve Lockhart. He makes no guarantees to his safety or eventual return and may intend the bodyguard never return with what he learns of the Rogue Traders secrets, but Lockhart does not know his soul would probably return to us eventually.
* -Write in

What he offers:

* A map of the galaxy. Nothing specific, he will not tattle the location of Terra or anything crazy. Just enough that you know in character where Tokat and Ophelis are.
* Apparently many humans feast on something called a Grox. Grox are apparently very efficient at turning biomass into meat which is tasty and nutritious. The only downside is they are powerful and violent and many a grox herder has lost limbs to the beasts... We stop paying attention as we are confused how this is a downside. This grants you a breeding population which lets you improve quality of life on Dragon King worlds, and population limits.
* Rogue Trade knowledge of Chaos. This is NOT details people, this is what a Rogue Trader knows.
* Faith: Information on the standard methods of servicing the faith of mankind and their God-Emperor. He warns that if you should encounter a human colony that you are supposed to just tell him or another Rogue Trader. Even if they require immediate aide and we are willing it would be best to do as little as possible and get a rogue trader to visit them as soon as possible.
* More knowledge of the Ordinatus. Enough you could at least try to unlock a tech for it. He asks if you find the specific one he is after you keep your grubby xeno claws off... I mean, please do him the honor of allowing his team to unearth it as they will gain much more renown that way.
* An old "plasma reactor" and manual for its use as your lack of recognizable power generation offends him. Apparently the humans depend on burning an alchemical fuel to produce power instead of geomancy.... weird
* speaking of, we could learn how to produce this fuel Promethium that they use. Apparently we can find feedstock on some worlds or produce it from plantlife through refineries. IF we make it and can be relied on to have it than future rogue traders may be more will to call on us as a fuel stop.
* Fashion: Apparently he, or at least "his people" design fashion for nobles. If we learn the tricks from him we may be able to supply him some interesting materials or designs next time he visits.
* Trade goods that he has gathered earlier on his journey that happen to be useful to you but not terribly valuable if he drags them home. +3 AP in turn 45.
* -Write in


By the way you have the Nobz Gob and a Transport which between them can move 20 Legions and Tocha just had all their boyz killed.

[ ] Load up and go to Tocha
- Write in specifics?

[ ] Skip to turn 45.
 
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Grox are a shoe-in. A map of the galaxy might be nice (though he likely wouldn't help us figure out where Ophelis is, I'm sure that's just in the path of a hive fleet anyway, and that problem is anything but urgent.)

Knowledge of Chaos would be good, especially if we're going to fight Abbadon. I fall into the habit of discounting him as a joke villain, which probably isn't wise. If we're going to gear up and produce a templeship with the city-killing cannon (or something similar) during the next black crusade, we may not want to invade the ork planet just yet.

I imagine that would be an AP sink, at least in the short term. If someone more familiar with the mechanics thinks they can make it work though, I'm all ears. I think getting those Talisman's of Vaul would be a pretty big deal if we could pull it off, and the orcs aren't going anywhere, so preparing for that fight should probably take priority.

Edit: We should definitely provide him a bodyguard. It costs nothing on the large scale, protects a good trade partner, and eventually will likely get us more information (and possibly fun interludes.)
 
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We are going to need want just about everything he is offering and maybe more (like las-weapons). I say we give him every thing on the list (except including the Stockpile of unused Age-Staving cordial, because it opens options later) and offer some of our Ardent weapons as well as some ammunition/fuel for them. I'm still trying to think of more we could easily trade for more.

Maybe we could warn him about the coming of the 12th Black Crusade?
 
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We are going to need want just about everything he is offering and maybe more (like las-weapons). I say we give him every thing on the list (except including the Stockpile of unused Age-Staving cordial, because it opens options later) and offer some of our Ardent weapons as well as some ammunition/fuel for them. I'm still trying to think of more we could easily trade for more.

I'm a little surprised we aren't able to trade our godly beverages (I can't remember the exact name) and other luxuries. If the Craftworld eldar were interested in it (Given they're basically austere monks due to the threat of Slaanesh devouring their souls), I'd expect a rogue trader to be chomping at the bit.

They aren't exactly known for being good little imperial citizens, which is why they're talking to us at all.

I'm not sure what imperial tech would actually be useful to us (that he both has and would be willing to trade.) Our prayer pieces likely beat las-pistols, and he probably doesn't have any of the good stuff like personal force-fields. Most common 40k IoM tech is trash, quantity over quality junk that is the antithesis of dragon king tech. Las-pistols are jokingly called "flashlights" for a reason.

Maybe a navigator (to help us build up our own people), but those belong to separate guilds/families as far as I know. He might be able to trade one away, but they'd be expensive.

It sounds like we're already getting everything, but religious info would likely help our afterlife project.
 
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I'ld rather not tbh. We probably can't capitalize on all of it, so rather get Map, Grox and Faith studies for a Bodyguard and the possibility of future trade.
We can can immediately capitalize on the trade goods he offers, knowledge of Chaos is going to be useful, and honestly we can probably make use of/capitalize on it all, it just may take a while for somethings.
I'm not sure what imperial tech would actually be useful to us (that he both as and would be willing to trade.) Our prayer pieces likely beat las-pistols, and he probably doesn't have any of the good stuff like personal force-fields.
The reason I'm interested in us getting las-weapons is that they are weapons that use light to inflict damage; do we even have stuff like that? If we can figure out how to make our own version that can harness/wield even a fraction of the metaphysical power of light (using las-weapons as a base to work from) we could end up with weapons far more powerful.
 
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I'm a little surprised we aren't able to trade our godly beverages (I can't remember the exact name) and other luxuries.

If you had celestial Wine or peaches of immortality it would be a slam dunk. But Celestial Mead and Karmic Honey are interesting as they add the spice of mortality to an immortals existence. Humans are mortals and the stuff tastes nice I suppose but not the Divine level it is mean to have.

Other products are possible, its just they will add AP costs so I only listed the things I thought of that were the most AP efficient. If you are willing to blow a lot of AP, providing Ardent Embrace weaponry in large amounts is a pretty sure bet.

Oh almost forget, I will edit in. An old plasma reactor and manual, because he seems dismayed you lack anything he recognizes as power generation. Despite your obviously powered cities. Confused humans are not happy humans.
 
Can they using knowledge about imperial creed able to scry more about imperium and Emperor like using standard imperial tarots?

Is it possible to get protected race designation from Imperium like certain space orangutan race?
 
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?
I say no we really can't. My evidence: the temples we need to build, the artifacts we haven't studied, and the sorcery we haven't even touched.
Even.tual.ly it will take some time for us to get around to it (and most of the stuff he is offering is likely not stuff that needs much research) but I will give that we have little need for Ordinatus ATM (beyond finding it for him) and Fashion (we can consider getting that next time).

If we offer every thing on our list (using the Atelier Workshop for the supplies, although we could drop the supplies) we get 7 things (6 if we drop supplies). So the question is what 7 (6) things do we want?
 
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