Department of Starship Design (Trek-ish)

So this is the final roundup of all or at least most of the loot that we picked up in part 1. I may have missed some things but I think this is pretty close to complete. I've resorted the quotes to group like items as much as I can. I repeated some quotes that had items from more than one group.

It's not perfectly sorted, but it should be clear enough. We still can't evaluate what the exact effect of any of the loot is without more information. I'm looking forward to finding out.

WEAPONS
Only a handful of sufficiently intact systems had been recovered, a few shield emitters and some portions of one battleship's weapons—which were clearly purpose built for the specific ship,
Also recovered is what appears to be a heavily modified, desktop sized matter printer halfway through printing a plate of material that is making the materials science lab very excited, pieces of something that is either a fusion reactor or some kind of electromagnetic cannon, and what seems to be a portable terminal that had fallen behind a cabinet and thereby been spared the destruction of the station's computer systems.
Here, they find a small portion of what was once a shield emitter array, there, a partial data pull from a machine shop's computers, elsewhere pieces of beam emitter and cannon barrel of a configuration unlike anything seen before.
a few partially intact cannon components and a small number of similar beam emitters, in two different varieties
do provide a few pieces of containment field projectors for some manner of energy weapon, however.
A few knots of ships on the edges provide some additional weapons samples,

So we got a lot of bits and pieces of a number of different types of energy weapons and what I THINK is parts for a plasma torpedo launcher. The various flavours of beam weapons are nice but Plasma Torps were high on my want list for research anyway, given our cloak doctrine. We proved here that from surprise even our 'primitive [..] by the standards of the galaxy at large' Particle Lances can put in the work. I was perfectly happy with advancing to Disrupters, but some of the more exotic types may be worth while.

SHIELDS
The rubble also turns up a single shield emitter so large it barely fits in a shuttle's cargo bay, and about twelve degrees arc of an impressively sized field emitter ring of unknown purpose, but with some novel metamaterials used in its construction.
Only a handful of sufficiently intact systems had been recovered, a few shield emitters and some portions of one battleship's weapons—which were clearly purpose built for the specific ship,
Here, they find a small portion of what was once a shield emitter array, there, a partial data pull from a machine shop's computers, elsewhere pieces of beam emitter and cannon barrel of a configuration unlike anything seen before.

Plenty of shield emitters, one very large. Shields may just be on the menu for our next ship.

MATERIAL SCIENCE

The rubble also turns up a single shield emitter so large it barely fits in a shuttle's cargo bay, and about twelve degrees arc of an impressively sized field emitter ring of unknown purpose, but with some novel metamaterials used in its construction.
Also recovered is what appears to be a heavily modified, desktop sized matter printer halfway through printing a plate of material that is making the materials science lab very excited, pieces of something that is either a fusion reactor or some kind of electromagnetic cannon, and what seems to be a portable terminal that had fallen behind a cabinet and thereby been spared the destruction of the station's computer systems.
a single plate of what appears to be a Duranium based meta-alloy that has your materials lab very interested, you were also able to recover portions of the station's main computer,
"That… is not a matter printer. It looks like one, but I worked on ours enough for that- R'Yan! Pack this whole room up! We'll sort out the grain on the ship, out of this rad-field!"

On the other hand there is a bunch of samples and even a printer and maybe a replicator. With out cloak focus it may be worth investing in better hull armour, given how we are vulnerable in the time between decloaking and raising shields.

UNDEFINED
While the station (and surrounding wreckage) provide a reasonable trove of technical samples to look over
In addition to some small technical samples pulled from the captured ships,
Some small samples are gathered that seem to have escaped being stripped (or, perhaps, stripped yet) but otherwise there is little to be found.
I'm assuming these will be mostly reductions in the RP costs or bonuses to the reverse engineering rolls (if any). Not exciting on their own but I am happy to have them.
 
I'm curious looking at @Jalinth's compellation about the distinction between cannon components and beam emitter components, since the text itself explicitly talks about their similarities. Presumably its some kind of distinction between different kinds of disruptor weaponry like particle guns and particle lances- but it kinda leaves me hoping we can design our own disruptor variant emphasizing burst damage a bit more.
While your exploration of the wreckage turns up a few partially intact cannon components and a small number of similar beam emitters, in two different varieties,
 
I'm curious looking at @Jalinth's compellation about the distinction between cannon components and beam emitter components, since the text itself explicitly talks about their similarities. Presumably its some kind of distinction between different kinds of disruptor weaponry like particle guns and particle lances- but it kinda leaves me hoping we can design our own disruptor variant emphasizing burst damage a bit more.
The alien ships have both fixed direction cannons, and beams, which I assume can be aimed like turrets (though perhaps without an actual turret i.e. Star Trek phasers). I assume there is just a tradeoff between firepower and targeting flexibility for a given size weapon.
 
The alien ships have both fixed direction cannons, and beams, which I assume can be aimed like turrets (though perhaps without an actual turret i.e. Star Trek phasers). I assume there is just a tradeoff between firepower and targeting flexibility for a given size weapon.
Likely, and they're probably different sizes if the differences between particle lances and particle guns is any indicator.

I'm actually pretty interested if we can stack firepower at the cost of coverage- it would dovetail nicely with the cloak allowing ourselves to get in position for the initial salvo.
 
The Paths of Medusa : Part II (1: The Ambush)
Last Time, on Stellar Trek…


"As the Second year of our five-year mission—and the ship's out-bound voyage—draws to a close, we have stopped some ten months from the Torkan Nebula…"

"Holy- That's a damn battlecruiser!"
"They're powering weapons!"

"Captain! Whatever that station's doing is dumping power right into the warp drive! We're going to warp whether we want to or not-"

"Divert all nonessential power to the Deflector and inertial dampeners! All hands, Brace for uncontrolled maneuvers! Repeat, All Hands, Brace, Brace, Brac-"


"We appear to be inside the Torkan Nebula, captain. Deep inside."

"Gods, what happened here?"

"That station is very heavily armed, captain."

"Mr R'Tynn, Alert One, Action Stations. Tactical, load all tubes, open all gunports, power all coils and polarize the hull plating."

"Launch torpedoes, full spread. Lances and guns to follow."


"Field density rising…"

"Externally Driven Warp in five… four… three… two… one-"


And now, the conclusion…

Mere ticks after the Star Seeker reverted to realspace fully, the ship abruptly bucked like it was a grouncar driving over a pothole. Alarms sounded even as the lights flicked to the purple-black of Alert One.
"Report!" Aqyr T'Fen demanded, having been half thrown from her seat.
"We're under attack! Hull breach on aft ports side, decks twenty to twenty Three!"

Like predatory birds harrying a grazer, the trio of gunships dove in—Cannons flashed, two of the ships throwing forest-green teardrops while the lead ship instead hurled anctic blue-white stars. Bare moments after, as polarizer-generators strained to turn aside the powerful weapons, beams lanced out from the pair of emitters mounted besides the cannons, raking over the strained plating for a weak point—again the lead ship's were a searing blue-white to the greenish spears of the other pair. There, a segment of hull plating suddenly sputtered, its energy field overwhelmed by the strikes, and the three ships pounced. This time, what spoke was the single emitter in each ship's nose, and these weapons were the same—a helical blue-and-green lance like the heavy beams of the battlecruiser in miniature, slamming into the weakened section of hull with searing force. Exotic particles stripped away the heavy Duranium even as more conventional boiling, burning and blasting ravaged hull and underlying compartments alike—but while the wounds were by no means trivial, the Star Seeker was still more than half a million tons of vessel, and those beams were still only light emitters. The Union ship was hurt, yes, but not—yet—seriously so… and the attackers didn't have it all their own way, either.

Explosive bolts blew like firecrackers as the armored blister over the ship's Number Six particle lance flew apart in its emergency-jettison sequence, the wickedly pronged barrel of its secondary linear accelerator already slewing around as its main coil spun up in a crash cold start. Angles aligned, and a screaming line of hydrogen-ions accelerated to a respectable fraction of light-speed drew itself between the weapon and the lead ship.
The gunship reeled—shields sputtering as the powerful beam smashed into them with shocking force for a pure physics weapon. In a single hit that weapon had slashed away nearly a tenth of the gunship's best defense! Startled, the trio aborted their attack runs, clawing for distance even as the Stellar Union ship's other weapons were unveiled and fire-control sensors lashed out with deadly intent.

This was a mistake.​

The wounded explorer heeled around, even as more of its beams slashed out at desperately evading gunships, and then, at last, brought all three within arc.

"Full spread, triple ripple!"​

Yellow-orange stars blasted from the ship's torpedo bays, three waves of deadly photonic torpedoes for each of the now-panicking gunships. The first wave, set for maximum yield proximity detonation, threw the tiny vessels around like toys as short-lived suns burst against their screaming shields. The second wave arrived with a salvo of beam-fire on its heels even as aft emitters on the gunships slashed green-white arcs through space, trying to intercept the munitions before they could reach optimal range, and overstressed shields screamed as the emitter grids overloaded.
To their credit, those seeking aft beams found two of the third salvo quickly enough to overcome the torpedos' own sheilds, and evasion managed to send a third into forward guns as it passed under the lead ship, mere tels from the target.

The other four, however, struck true, and the trio of gunships were smashed apart like plastic models under a sledgehammer.​

"Status Report!"
"Moderate damage to the port aft side, captain. Damage control teams are responding. Port fore torpedo bay is offline due to mechanical failure from the rapid launch. Sixteen casualties reported so far, no known fatalities."​
"We've been dropped near the edge of the nebula, captain. If we can find a way out of these tunnels, we should be able to escape to open space. The local pocket appears to be between a pair of what I can only describe as storms—both have large, spiral shaped clear areas which are rotating at a fixed rate."
"It's almost certain these storms are artificial, captain—both are turning at the same rate, and are the same size to within the margin of error of our sensors. We could travel to the center where any such generator is likely located, or skirt the edges of the vortex and look for exit passages."​

[ ] Enter the Vortex
[ ] Skirt the edges
 
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I wonder why the lead ship is described as always having "anctic blue-white" weapons while the other two always have "forest-green" weapons. Different generations of weapons technology? Is the lead ship using weapons from before the civil war and the other two are using less sophisticated weapons built after?
 
I wonder why the lead ship is described as always having "anctic blue-white" weapons while the other two always have "forest-green" weapons. Different generations of weapons technology? Is the lead ship using weapons from before the civil war and the other two are using less sophisticated weapons built after?

That seems like a reasonable assumption.
 
Given the technological decline it probably is some degree of leading ships getting better access to the more advanced weapons they've salvaged.

Which is concerning cause it means a Warbird may have even more advanced tech we haven't beaten out of the piñata yet.

[X] Enter the Vortex

Tempted to vote for trying to leave, given this seems like a more organized picket than what we've seen them use elsewhere- but that means there might be more to learn here
 
The Paths of Medusa : Part II (2: The Vortex Generator)
> Enter the Vortex

Once the Star Seeker emerged to the center of the vortex, the crew spots a station of immense size, of the same style as the ancient research station…
…yet this station is all too obviously active, the fans of green energy emitted by the slowly rotating structure making that clear even if the lights and power signatures didn't make that clear enough. A rotation, notably, exactly identical to that of the vortex in periodicy.

"That station… it appears to be using some kind of immensely powerful tractor beam to produce the vortex!"
"Captain, if we disable this station it is likely that the vortex will dissipate; based on the readings we have the entire thing is actually a "bubble" that has been heavily distorted without breaking it. Once the generator is shut down, it will likely revert to its original shape."​
"There are two options for doing so- first would be to use the main deflector to induce a fatal resonance in the tractor emitters. This would likely destroy the emitters, but leave the rest of the station intact. Alternatively, damaging what appears to be the primary power distribution systems would certainly shut down the station, but would cause unavoidable collateral damage—those tractor beams would tear apart the ship like cheap foil before we could get into beam range, so we'll have to use torpedoes. We could also simply leave, and skirt the edges still."​

[ ] Use the Deflector to disable the tractor beams
[ ] Destroy the station's power distribution hubs with photonic torpedoes
[ ] Fly back through the vortex and look for any connecting passages
Mechanis threw 3 3-faced dice. Total: 5
1 1 2 2 2 2
Mechanis threw 5 6-faced dice. Total: 15
4 4 6 6 1 1 2 2 2 2
 
[X] Use the Deflector to disable the tractor beams

A big oof to destroy the thing holding up this civilization- but they're aggressively hostile and this isn't all that far from home.
 

[X] Use the Deflector to disable the tractor beams

I don't want to destroy it, this is the least damaging option.
 
[X] Use the Deflector to disable the tractor beams

Sure, sounds like the least bad of the two options. I don't want to just leave, but neither sounds safe.

Not that there is anything safe about this place. :)
 
The Paths of Medusa : Part II (3)
> Disable the tractor beams with the Deflector

The ship's main deflector emanates a cone of energy as careful pulses are directed at the massive fans of the ancient station's tractor beams. Slowly, their power begins to vary, dimming and brightening slightly, then more and more, faster and faster—until at last the resonance becomes too much, and first one, then the others, sputter out, arcs of discharging particles and in one case short lived blasts of small internal detonations wreathing the trio of spherical emitters held within serpentine fangs.

As expected, there is little to be salvaged from the tractor emitters, but the rest of the station is more fruitful—samples of its shields especially, given their novel configuration, and of the strange not-Duotronics that seem common to these ancient stations.
Curiously, while the station once boasted a formidable array of automated beam emitters that could have given you considerable trouble, all of them have been stripped heavily for parts—only the sheer, alarming (though on second thought perhaps not so alarming, given the sheer size of the station) number of them are what provides the many samples available.

Even as you board the station, the bubble expands, and reveals… well, perhaps they were ships and stations, once, before the particle discharges had decades upon decades to work on them. But even as melted as they are, they tell a story, for while many are clearly the same matter as the locals, nearly as many are very clearly not, the shapes all too different even after the centuries of abuse, even if they are themselves clearly of the same make.

You now have three choices, with the original space restored: first is a characteristic pattern similar to the concealed passage discovered earlier, though the vortex seems to have distorted it enough that,now that the space has returned to its original shape, the concealment no longer functions properly. Second is a pair of passages, one of which hooks upwards sharply after a short distance, the other of which curves away steadily until the clouds obscure your sensors.

[ ] Enter hidden passage
[ ] Enter Short passage
[ ] Enter Long passage
Mechanis threw 1 4-faced dice. Total: 1
1 1
Mechanis threw 2 6-faced dice. Total: 5
2 2 3 3
 
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