Department of Starship Design (Trek-ish)

[X] Alert: Raise to Alert Three
[X] Action: Check Passage B
 
Just binged this and I'm loving these lightning rounds.


[X] Alert: Raise to Alert Three
[X] Action: Investigate Anchorage

Hopefully we can find a map.
 
[X] Alert: Proceed at Alert Four

"Recommend proceeding at Alert Four, captain. I don't like the look of those cloud fluctuations and want to keep a close eye—and active sensors—on them."

If we're no-longer running completely silent, we probably shouldn't hang around too long. Still, I think potentially warp-boosting technology is worth a look.

[X] Action: Investigate Anchorage
 
The Paths of Medusa : Part I (31)
> Alert Three
> Investigate Anchorage

Investigation of the derelict turns up signs of hasty abandonment, then later visits for short periods, clearly only to strip parts. Notably, however, far fewer of the remaining components date to two centuries ago, and the interior, while still being 'messy', is not the mishmash of jury-rigs seen on the more recent station—which rather suggests that when this station was built, some one hundred and fifty years ago, those features had yet to become prominent, even if others, such as the lack of powered lighting, remain—though this station, rather than the candles encountered on the more recent ships, appears to have used gas-burning lamps.

In addition to a single plate of what appears to be a Duranium based meta-alloy that has your materials lab very interested, you were also able to recover portions of the station's main computer, including a map of the local area… which you already know to be inaccurate, as it shows two exits from the current area which are not present in the modern day. Navigation haa the suspicion that much of the original area will be inaccessible, so at present only the closest portions of the map have been labeled as areas of interest.


Aside from the booster stations and obviously the large size Anchorage, the symbology is unknown. The ship is currently located at 1A.
Inaccessible areas are colored red, and red lines will be added to known-blocked passages.

[ ] Investigate (Write in Point of Interest (other than 1A))
 
Last edited:
[X] Investigate (2A)

No point in looking at what seems like booster stations until we're considering leaving. We'll probably find an operational one just exploring other points of interest
 
[X] Investigate (2A)

@Mechanis - Are we still doing lightning rounds? If so could you please repeat what you did for the first two letting us know when to start hitting F5 ever couple of minutes and when we can take a break? :)
 
Last edited:
[X] Investigate (2A)

@Mechanis - Are we still doing lightning rounds? If so could you please repeat what you did for the first two letting us know when to start hitting F5 ever couple of minutes and when we can take a break? :)
Yes, and certainly. But just in general, events like this one will use some kind of fast voting--Lightning rounds of X votes, Riot for a set period of time, that kind of thing, both to keep things moving at a good clip and to represent the nature of decisions made with limited time/in the heat of the moment.
 
Yes, and certainly. But just in general, events like this one will use some kind of fast voting--Lightning rounds of X votes, Riot for a set period of time, that kind of thing, both to keep things moving at a good clip and to represent the nature of decisions made with limited time/in the heat of the moment.
The various flavours of high speed voting works. It's just not knowing when it will start means you'll either miss votes or spend a lot of time checking to see if there is a new post. Similarly with the end times. I was keeping an eye on the thread for an hour or two after your last post. What you did the first couple times was perfect. I knew when to come around, and you said when you were done for the night.

If plans change and you can't start on time or maybe you find it's highly practical to start early? That's fine. But the advanced notice made things much more convenient for me.

In other news this event has utterly destroyed all my advanced planning for the next R&D phase. The loot list I've been maintaining is getting pretty extensive. :)
[ ] Investigate (2A)
You missed the X
 
The Paths of Medusa : Part I (32)
> Investigate 2A

You decide to investigate point 2A, one of the nearby square symbols. Unfortunately, you find that the passage that should lead there is nothing but a slight bulge in the border of the current passage. You could divert to Booster C, or backtrack to B.

[ ] Continue on the current passage to Booster C
[ ] Backtrack and head to Booster B
 
[ ] Continue on the current passage to Booster C
i would like to see if we. could either board or get good scans of the booster
 
[X] Backtrack and head to Booster B

Its on the path to another major symbol, might as well multitask rather than sunk cost.
 
[X] Continue on the current passage to Booster C
Liking our long haul endurance at this point the enterprise would have left after a investigation or got stuck due to being a pancake
We got like 25 year years or was it our species 25 years recommended maintenance but indenfinate lifespan still much better then just 5 earth years
 
Last edited:
The Paths of Medusa : Part I (33)
> Continue on to C

This gate is definitely not functional—in fact, it looks like it's been stripped by very determined insects. You can see that the hulk is almost completely hollowed out, very nearly everything that isn't structural cut, pried, or pulled out. Clearly, this station was stripped of its functional components, likely to maintain another one elsewhere.

Which was probably wise—as the ship travels back down the passage to 1A, the fluctuations in the passage walls grow more severe near the center of its length—
"Maximum Impulse!"
—and the Star Seeker abruptly accelerates like a startled bird, exiting the passage as it snaps, collapsing rapidly into little more than a divot in the side of the chamber's wall, lengthening and shortening for a few minutes as whatever was maintaining the passage sputters its last, before it collapses entirely, becoming indistinguishable from the chamber wall.

Booster C is now inaccessible.

With that little scare, you are quite happy to see that Booster B is functioning, though there seems to be a worrying hitch in the frequency of its generated field—this booster station may be close to its last legs.

[ ] Use Booster B
[ ] Continue on to a different point of interest (Write-in)
Mechanis threw 2 3-faced dice. Total: 4
2 2 2 2
Mechanis threw 4 6-faced dice. Total: 11
4 4 2 2 2 2 3 3
 
So, to flee now, or try to investigate further?

It sounds like this booster might not be functional anymore if we don't use it now...
 
[X] Continue on to a different point of interest (5A)

We'll see the state of Booster B on our way to investigate 5A. It seems we are officially on a time crunch or liable to be unable to backtrack.

I suggest we avoid investigating dead ends.

edit: in the longer term I'd like to see if we can't press on from 5A to 3A, and then investigate that massive complex to its south. If there's anywhere that's been actively maintained/has a functioning booster- it'd be at the heart of this place.

If that's inaccessible we can potentially investigate that eastern arc of facilities, or the north east from an alternative path.
 
Last edited:
[X] Continue on to a different point of interest (5A)

We'll see the state of Booster B on our way to investigate 5A. It seems we are officially on a time crunch or liable to be unable to backtrack.

I suggest we avoid investigating dead ends.
Just to clarify, you already know B is functioning, though it seems to be getting close to the end of that--I didn't especially feel any need to have a vote about getting there when every option would do so.
 
Back
Top