The runtime is actually tight enough that small lab spam is problematic- I've been looking at a 1 Large, 4 Small lab variant (it loses a single small cargo bay over the earlier outline) and a 1 Med, 6 Small lab variant (which also loses the small cargo bay). The 1M 6S makes about ~70 Sci, the 1L 4S makes ~66 Sci.And small labs give vastly more science per space than large labs, at only marginally worse runtime efficiency - trivially made up by the extra space for auxiliary computers.
If it's raw science score you want, you want small labs. What specific benefit do you expect from the large one?
Yeah, runtime is gonna hurt on this ship. We can get ~40 from a dual core computer, and then everything past that costs basically half a space per runtime.The runtime is actually tight enough that small lab spam is problematic
Interesting numbers. The large lab design costs 2 more space than the medium lab design, but unless we desperately need those two spaces, I'd agree that we're probably getting more benefit from a large lab than more labs plus a medium.1 Large, 4 Small lab variant (it loses a single small cargo bay over the earlier outline) and a 1 Med, 6 Small lab variant (which also loses the small cargo bay). The 1M 6S makes about ~70 Sci, the 1L 4S makes ~66 Sci.
Would any of the additional hulls remove the ability to build two ships per slip?> Vertical Configuration, military grade hull
The next matter of configuration is that of any additional hulls, which will greatly affect the potential positions of the ship's deflector and shuttlebay(s). For the first, either two or four very small hulls—barely large enough for sensors or a light weapon emplacement—could be mounted radially. Alternatively, up to two larger hulls could be mounted radially; a single example could also be combined with a pair of the smallest size. Lastly, a larger hull could be mounted inline, though this would preclude other hull options.
Notably, a single midsized radial hull would allow the ship to displace its Deflector from the midline of the ship, allowing it to carry a Type 3b heavy disruptor if desired. The inline hull, meanwhile, would restrict the ship to a port and starboard shuttlebay (or a through-hull example) if space for more than a single shuttle or pair of shuttlepods is desired.
[ ] Add two Tiny secondary hulls [+4.05 CI & +0.3 MI | Total Mass: 100 → 116]
[ ] Add four Tiny secondary hulls [ +10.7 CI & +0.7 MI | Total Mass: 100 → 142]
[ ] Add one Small secondary hull [+4.75 CI & +0.3 MI | Total Mass: 100 → 120]
Potentially allows for spinal Type 3b beam emitter
[ ] Add two Small secondary hulls [+12..CI & +0.8 MI | Total Mass: 100 → 150]
[ ] Add a Medium secondary hull [ +10.7 CI & +0.7 MI | Total Mass: 100 → 142]
Will restrict shuttlebay options somewhat.
[ ] Add one Small and two Tiny secondary hulls [+11.5 CI & +0.8 MI | Total Mass: 100 → 146]
Potentially allows for spinal Type 3b beam emitter
[ ] Do not add secondary hulls [No Cost | Total Mass: 100]
Six Hour Moratorium
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You can probably get a decent range on the smallest hull size by both avoiding things that limit it and taking things that improve it; especially with a conicular or ovoid hull which could easily have fairly decent internal volume (especially with a stratigicly added secondary hull or two) yes; though it would definitely require a tightly focused design that is only really good at one thing other than range.
This being said, Warp speed does rather have an effect on range, for obvious reasons.
No. Even a double-hull (which you don't have the structural tech for yet) wouldn't, these things are small. The Furious Winds are almost small enough to double up and the Rapids project is going to be like a third their size at most. These things are small, by your standards. (I will say there's smaller out there... but those people all have fairly substantially better tech that's more capable and expensive per mass-volume.)Would any of the additional hulls remove the ability to build two ships per slip?
I'd kind of like to do dual protium for the extra warp speed, but in that case we really don't need the extra power.
A type 1 emitter or two wouldn't be bad, but I don't think it can spare anything (space, power or runtime) for more.I love how the way we're going we're going to have a super big explorer and a really tiny one. Are we going to arm this tiny thing?
Disruptors are probably thee worst thing to try and use as a mining laser.I'll note that I can see a lot of use for T1s outside of just point defense even in small numbers, namely as basically a mining implement boring into targets in order to take samples or for other purposes.
I didn't think it was either, but I wasn't going to go as strongly against it as against making the ship ~150kt.Two tinies would give a whopping 1 space effectively (because the crew lounge would get bigger). That's not worth a 16% increase in mass and increased cost.
It's not impossible, but (say it with me!) we will have to see what options we are given. I am content with the theory ships I've done to give me some guidance. It's all what the options are for the votes and what additional information we get.I'd kind of like to do dual protium for the extra warp speed, but in that case we really don't need the extra power.
You've got the ship listed as having 17 END. That math works if you apply the EFF to the base hull, but apply the Polarized hull plating's 2 END after. The way it's described in the tech post wouldn't the EFF improve the strength of the polarized hull plate? So 12*1.5=18?Generation 2 Emergency Force Fields multiply final Endurance by 1.5
The space really isn't there for a dual protium core unless we heavily curtail science or cargo (and thus range).I'd kind of like to do dual protium for the extra warp speed, but in that case we really don't need the extra power.
Extra runtime is possibly more interesting; we get something like ten more runtime on a dual computer core if we go up 25 ktons in mass. Though yes, it costs an extra slot on the crew lounge (really not optional given what we want this ship for).
That's one of the places where the space constraint really hurts, yeah.The space really isn't there for a dual protium core unless we heavily curtail science or cargo (and thus range).
The vote was for a survey ship. The gunboat lost. Mounting a big gun on a survey ship is really a no go. I had 2x 3b planned for the gunboat. Maybe next turn there will be a need for a gunboat. Maybe not. WAY to early to determine that.Cheap and allows a 3b, which while not a 3c is an okay main armament.