Department of Starship Design (Trek-ish)

[X] Search the wreckage

Man, those dice really make me nervous. I know we've seen no evidence of it, but I can't help but feel like we're on a timer.
 
[X] Search the wreckage

I'm just going to ignore the dice, I'm sure they are rolling for something inconsequential and nothing bad will happen. Nope!
 
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Dice that don't have the reason why they are rolled seem to have only appeared when we search for loot. My working theory is that the first roll is for the number of loot checks, with the rest of the dice being what we found.

I'm guessing that when we did "Extremely. Leave no stone unturned." that added a couple extra dice to the roll.

Of course I could be way off base. But there seems to be some correlation.
 
The Paths of Medusa : Part I (20)
> Search the wreckage

Once again the crew of the Star Seeker delves into the ruins searching for answers. Here, they find a small portion of what was once a shield emitter array, there, a partial data pull from a machine shop's computers, elsewhere pieces of beam emitter and cannon barrel of a configuration unlike anything seen before.

And from one, sputtering tertiary backup, kept alive by a long-lived radio-thermo-electric generator, a partial navigation database—most of it fragmented such that it cannot be matched to other fragments, but some—some, matched to the fragments you already have.

Among them are two new symbols; but most of the previous calculus applies.

[ ] Investigate key symbol ( 𐀣 )…
- [ ] ...By way of B2
- [ ] ...By way of B3
[ ] Investigate Circle ( ᪥ ) B…
- [ ] ...passing booster 11
- [ ] ...passing booster 9
[ ] Investigate new circle symbol ( 𐀤 )
[ ] Something Else (Write in destination, may be up to one large area and booster for routing)

A/n: Incidentally, I would like to thank the madlad over in the unicode cabal who decided that Linear-friggin-B was totally something that Unicode needed.
 
So we have 2 new symbols, and 3ish parts of the map to explore:
  1. Between 5E and 6F (plus a new connection at 3C)
  2. Between 2A,B,C
  3. To the right of 1A and 4D
I suggest we go to the bottom, and work our way up:
  1. B3 to key symbol ( 𐀣 )
  2. Check exit 6F
  3. Go past booster 12 -> B2 -> B1 -> A3 -> A2 -> past booster 9 -> Circle ( ᪥ ) B
  4. Up through exit 2B to see what is there -> past booster 17 -> new circle symbol ( 𐀤 )
  5. Either through exit 1A or C2 -> C1 -> past boosters 16 and 15 -> new H symbol
We will have to see how much is past exit 6F and how it connects to 3C and 5E. We could also go check out Circle ( ᪥ ) A as part of step 5 on the way to the new H symbol.

Any thoughts?
 
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The Paths of Medusa : Part I (21)
> Investigate key, passing booster 13

Entering the modest bubble around the booster station, it is immediately apparent that this one is different—whole and unmarked, its lines of crystal-like metal glowing a steady green and faint green lights dotting its surface.

This booster station is still active.​

"We can use it, captain, but it's extremely unlikely we'll be able to return should we do so—I've still no idea how to set a destination for the impulsive-force portion so we're just going to end up going to, presumably, the same destination as whoever last used it—and it's highly unlikely that if we find another booster, it'll lead back to this area."

Do you use the active booster, or continue on?
Note that it is unlikely you will be able to return to this area after doing so.

[ ] Use the active warp booster station
[ ] Keep going to the 𐀣 area, noting the active station's position for later
 
[X] Keep going to the 𐀣 area, noting the active station's position for later

Well we found an exit, time to take the looting up a notch.
 
[X] Keep going to the 𐀣 area, noting the active station's position for later

How much storage is left in our ship, probably a lot.
 
[X] Keep going to the 𐀣 area, noting the active station's position for later
Now we got a bug out path but still keep downlow like before
 
Continuing with my documenting of the loot. I'm moving all the previous batches into the quote at the end.

Here, they find a small portion of what was once a shield emitter array, there, a partial data pull from a machine shop's computers, elsewhere pieces of beam emitter and cannon barrel of a configuration unlike anything seen before.

More shield emitter's is always nice. I'm feeling quite good about us being able to have shields on our first warship.

The machine shop data could be for anything. Whatever it is having the raw data should help a fair bit.

The parts of the beams and cannons sounds very interesting, as they are a new configuration. I'm not sure if it's just a new mount type of the same kind of energy weapon or if it's a different type of energy weapon. Either way, sounds good to me!

EDIT - There were only some very small things from the update after this post.
a few partially intact cannon components and a small number of similar beam emitters, in two different varieties

Bits and pieces, but I'll take it.

EDIT 2 - More minor stuff from taking out the patrol.
In addition to some small technical samples pulled from the captured ships,
No details, but it can't hurt. The real reward was the updated map.

Only a handful of sufficiently intact systems had been recovered, a few shield emitters and some portions of one battleship's weapons—which were clearly purpose built for the specific ship,
Also recovered is what appears to be a heavily modified, desktop sized matter printer halfway through printing a plate of material that is making the materials science lab very excited, pieces of something that is either a fusion reactor or some kind of electromagnetic cannon, and what seems to be a portable terminal that had fallen behind a cabinet and thereby been spared the destruction of the station's computer systems.
The rubble also turns up a single shield emitter so large it barely fits in a shuttle's cargo bay, and about twelve degrees arc of an impressively sized field emitter ring of unknown purpose, but with some novel metamaterials used in its construction.

The value of the shield emitters seems obvious.
- More shield emitters is going to make things easier to reverse engineer.

The bits of the battleships weapons seems like it will be hard to get much out of, but has potential. No idea if it's the big guns or the little guns. Edit: In retrospect I'm thinking it's probably the heavy beam or cannons, but it's still not clear. It might be a torp launcher.

The Matter Printer seems to be VERY promising. More then just getting a sample of the material, having a printer that can print it? That's going to help us printing our own.

The reactor/cannon parts might just be parts of a Plasma Torpedo, as I figure it would resemble both.

The portable terminal is a mystery box if the value is in the data, or the first steps towards more advanced computer tech. Either way this should be good.

The unknown field emitter ring has my attention but I have no idea what it will be good for.
 
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The Paths of Medusa : Part I (22)
> Continue on to 𐀣

Here you find the first sign of damage to whatever holds the nebula out of these passages—haloed by broken hulls is what can only be called a tear in the spherical bubble, through which bleeds a plume of nebula gasses, crackling particle discharge faux-lightning arcing to nearby hulks, leaving red- and orange-glowing pockmarks and scores as they skitter across the ships unlucky enough to be nearby.

Those too close are little more than unidentifiable blobs, melted and remelted over and over again until what they might have been is lost, but the zones near the edge of the discharge area might be less picked-over than the other ships you have seen so far.

Of the passage that leads off your map fragment at 3C, there is no sign; based on the positions of the other entrances to this area, it would have been nearly in the middle of the tear—you suspect that this is what it looks like when one of these passages is deliberately destabilized to bar entry.

[ ] Investigate wreckage
[ ] Continue on to elsewhere
Mechanis threw 1 4-faced dice. Total: 2
2 2
Mechanis threw 1 2-faced dice. Total: 2
2 2
Mechanis threw 4 6-faced dice. Total: 14
2 2 4 4 4 4 4 4
 
So according to what I found on wikipedia and google these symbols 𐀣᪥𐀤 should display correctly in Firefox as long as I have the right font installed. I've installed a few and they refuse to appear as anything but boxes with numbers in them either here or on wikipedia. I can get them to show up in the search box or address bar of Firefox and in Notepad when I set the font to Noto Sans Linear B but not in on the pages displayed. I even did an override to use that font as the display font for all webpages.

Anyone else have any suggestions?
 
The Paths of Medusa : Part I (23)
> Search the wreckage

While your exploration of the wreckage turns up a few partially intact cannon components and a small number of similar beam emitters, in two different varieties, the particle discharges have thoroughly destroyed most of the more delicate components of the surviving wreckage—most prominently, the computers. The farthest edges, meanwhile, are picked clean, even more so than the other fields you have explored; even hull plating and structural spars have been pulled, pried or cut away—in, you might note, shapes that are rather similar to the lines of the gunships you have seen flying around in a significant plurality of cases.

There are two main suggested courses from here: the first step of both is to loop to boosters 14 and 12, then bypass the known Anchorage by way of B2 to B1. Then you could either go to 𐀤 or B-᪥, hitting boosters 11 and 9 in the latter case.
Alternatively, you could check 6E, and see if there's anything off the map there.

[ ] Set course to 𐀤
[ ] Set course to B-᪥
[ ] Check off the map at 6E
 
So according to what I found on wikipedia and google these symbols 𐀣᪥𐀤 should display correctly in Firefox as long as I have the right font installed. I've installed a few and they refuse to appear as anything but boxes with numbers in them either here or on wikipedia. I can get them to show up in the search box or address bar of Firefox and in Notepad when I set the font to Noto Sans Linear B but not in on the pages displayed. I even did an override to use that font as the display font for all webpages.

Anyone else have any suggestions?
They are displaying correctly for me in Chrome and Safari on MacOS. I don't have any ideas besides trying to override the font for the webpage, and it sounds like you've tried that.
 
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