Department of Starship Design (Trek-ish)

So according to what I found on wikipedia and google these symbols 𐀣᪥𐀤 should display correctly in Firefox as long as I have the right font installed. I've installed a few and they refuse to appear as anything but boxes with numbers in them either here or on wikipedia. I can get them to show up in the search box or address bar of Firefox and in Notepad when I set the font to Noto Sans Linear B but not in on the pages displayed. I even did an override to use that font as the display font for all webpages.

Anyone else have any suggestions?
That's kinda weird given they work for my PoC android and the hilarious pile of fail that is Chrome
 
They are displaying correctly for me in Chrome and Safari on MacOS. I don't have any ideas besides trying to override the font for the webpage, and it sounds like you've tried that.
That's kinda weird given they work for my PoC android and the hilarious pile of fail that is Chrome
Yeah. Everything I've read says that Firefox should be able to do it, but nope. Fun times

Ah well. It's not the end of the world.
 
I would like to check out 6F first, because we are in the area and I am not expecting us to come by this area again. If we want to leave via booster 13 we will just come down via B3. I don't have a preference for checking out Circle ᪥B or Circle 𐀤 first after that.
 
I would like to check out 6F first, because we are in the area and I am not expecting us to come by this area again. If we want to leave via booster 13 we will just come down via B3. I don't have a preference for checking out Circle ᪥B or Circle 𐀤 first after that.
The problem with going off map is that it's going to be hard for us to know when we return to the map for certain, unless we stumble onto something we've been too before. That's why I want to take full advantage of the map as we slowly but surely add more too it.

As for the fonts it turns out that having Firefox block suspected fingerprinters in security is what is stopping the Linear B from appearing.
 
The problem with going off map is that it's going to be hard for us to know when we return to the map for certain, unless we stumble onto something we've been too before. That's why I want to take full advantage of the map as we slowly but surely add more too it.

Is the map changing behind us? As long as we turn back around instantly, we shouldn't get lost.
 
The problem with going off map is that it's going to be hard for us to know when we return to the map for certain, unless we stumble onto something we've been too before. That's why I want to take full advantage of the map as we slowly but surely add more too it.
There is only so much that can fit between 5E and 6F, especially if there isn't anything south of it because the passage for 3C is collapsed. I expect there to be one chamber with some kind of station or wreckage, and then we move on to either of the other 2 options for this vote.
 
Is the map changing behind us? As long as we turn back around instantly, we shouldn't get lost.
If we turn back, sure. What I was thinking is that unless we turn back we won't know for certain if we have returned to mapped area or not.

That said it's been 30 minutes and no one has broken the tie so I'll go with the two of you so things keep rolling.

[X] Check off the map at 6F
 
The Paths of Medusa : Part I (24)
> check off map at 6F

The passage here makes a great arch, and signs of damage are scattered throughout it. Bleeding columns and plumes of nebula-cloud appear at irregular intervals along the arch, until navigation reports that the ship has returned to the passage between booster 10 and the first wave-symbol area—if there were any side passages along that arc, they must have been destroyed at some point in the fighting two centuries ago.

6F and 5E revealed to be connected, with no side passages.

Your course thus essentially narrows to continuing to either 𐀤 or B-᪥.

[ ] Continue to B-᪥
[ ] Continue to 𐀤
 
[X] Continue to 𐀤

@Mechanis does this involve backtracking to check on boosters 12 and 14 on the way?
Nope; though you could do so if-slash-when you're coming back that way to get to 13, most likely. It is slightly less important to check every single one now that you have found one that is working; more of a convenience really.
 
[X] Continue to B-᪥

It's futile, but I really do think we need to keep eyes on the enemies anchorages
 
[X] Continue to B-᪥

It's futile, but I really do think we need to keep eyes on the enemies anchorages
I'm thinking that after this we go to 17 then down to 2C. There seems like a good chance that it will link up to B-᪥.

After that I'd like to try to head to 𐀝 but that depends on how things shake out by then.
 
We are now back in passages where we have seen patrols before. If we run into another Warbird patrol do we want to ambush it? I definitely do if it is just 3 Bird of Prey, but don't know how to feel about fighting a Warbird.
 
We are now back in passages where we have seen patrols before. If we run into another Warbird patrol do we want to ambush it? I definitely do if it is just 3 Bird of Prey, but don't know how to feel about fighting a Warbird.
TBH I don't want to pick any fights we don't have to. We've found enough loot that I'm feeling pretty good. That said if there is a site that looks promising I'd be willing to change my mind. Maybe leave it until last.

In short I want to get as much as we can with full HP so that if a fight goes poorly we can limp off to the escape path.
 
The Paths of Medusa : Part I (25)
> Continue to 𐀤

As you are passing through the corridor near the Anchorage, about to turn off in the direction of the second wave symbol area, what you are beginning to suspend is a standard light patrol of three gunships emerges into the corridor, heading your way.

You have spotted a patrol of Three Birds-of-Prey. They are flying in a standard patrol pattern and are not at alert so far as your sensors can determine.

[ ] Ambush the patrol
[ ] Continue to 𐀤, they've no ability to detect you other than physical collision.
Mechanis threw 2 6-faced dice. Reason: Alertness check, need 10+ Total: 7
3 3 4 4
Mechanis threw 1 20-faced dice. Reason: How Bad are those BoPs fraged Total: 13
13 13
Mechanis threw 2 8-faced dice. Reason: damage roll, need 7+ Total: 8
5 5 3 3
 
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lol at the timing. I made my argument, but I'm not going to get bent out of joint if we elect to take the fight.

[X] Continue to 𐀤, they've no ability to detect you other than physical collision.
 
We are now back in passages where we have seen patrols before. If we run into another Warbird patrol do we want to ambush it? I definitely do if it is just 3 Bird of Prey, but don't know how to feel about fighting a Warbird.
So long as you can get a spread of torpedoes into it from its aft dorsal arc- a position where only a pair of medium beam emitters can bear- while it's got its shields down or in stand-by, you can absolutely bushwhack one of those warbirds. In situations like this, the cloaking device is a huge force-multiplier, since it's practically a get-one-hit-free card.

Now if the thing's already got shields up and is at combat alert, that's quite a bit more dicey; you don't actually have a good idea on how strong those shields actually are. And the amount of firepower the things can bring to bear, especially in the fore arc, is... Daunting.
 
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