Jalinth's Loot Tracking for Part II (Part 1 Here)
samples of its shields especially, given their novel configuration, and of the strange not-Duotronics that seem common to these ancient stations.
Curiously, while the station once boasted a formidable array of automated beam emitters that could have given you considerable trouble, all of them have been stripped heavily for parts—only the sheer, alarming (though on second thought perhaps not so alarming, given the sheer size of the station) number of them are what provides the many samples available.
Nothing super new but I see more computer tech, more shields (perhaps a revolutionary version), and bits for more weapons. Plenty of good stuff.
Salvaging the station itself turns up little—whatever that device or weapon was, it has ruined the interior of the station just as thoroughly, even if it is seemingly intact on the outside. You do manage a partial image of a backup data core, which will hopefully have something interesting on it once you can translate it.
Information. I can't wait to see what it is.
Jalinth's Combat Observations
four couriscating green-white beams slashed through space, [snip] the fore heavy beams of the battlecruiser—so very different from the simpler mint-green spears of its secondary emitters
the tiny gunships [snip] A single, stabbing blue-white beam lashed from the lead ship's port aft emitter
he trio of gunships dove in—Cannons flashed, two of the ships throwing forest-green teardrops while the lead ship instead hurled anctic blue-white stars. [snip] beams lanced out from the pair of emitters mounted besides the cannons, [snip] again the lead ship's were a searing blue-white to the greenish spears of the other pair. [snip] the single emitter in each ship's nose, and these weapons were the same—a helical blue-and-green lance like the heavy beams of the battlecruiser in miniature,[snip]
Exotic particles stripped away the heavy Duranium even as more conventional boiling, burning and blasting ravaged hull and underlying compartments alike
So it's clear there are more than one type of energy weapon being used here. Hard to say what exactly they are.
There is a slight discrepancy here - The miniature version of the BC beams are blue&green while the heavy BC beams were described as green white. I'm guessing this is a mistake, so I'll not speculate on the matter yet.
As for our Offense -
but a tick later, two photonic torpedoes detonated under the ship's wings, snapping her cannons like toothpicks, and the searing beam of a particle lance slashed across her engines and aft beam emitters, leaving smashed, half-molten ruin in their wake. The other two, less alert, didn't even manage that much—and one pilot's desperate evasion of a torpedo spoiled the solution of two particle lances, and shots meant to slash away engines and weapons practically sawed the ship in half, before it vanished in the sun-bright broil of a breached fusion bottle.
The gunship reeled—shields sputtering as the powerful beam smashed into them with shocking force for a pure physics weapon. In a single hit that weapon had slashed away nearly a tenth of the gunship's best defense!
The Sustained Damage on a Particle Lance is 4. The Burst Damage on a Photonic Torpedo is 3.5 then doubled for the cloak.
My guess is that the shields on the gunship have ~50 HP. I'd be happy calling 4 as nearly a tenth.
I think the gunships have roughly the same endurance as our
Defiant Blaze class Laser Corvettes (which are tiny and old, with 8 END) or our Torp boats both having 12 END. 2 Lance strikes for 8 damage, possibly a crit.
The Photonic Torps seem to have worked very well in both engagements. I'm happy with them, even if new tech would be nice.
The good rolls on the Particle Lances have really come through for us. I don't want to think about how this last fight would have gone if we were using the Particle Guns that do 1/4 the damage.
For reference the Star Seeker has an END of 59. If my guess about how strong the shields are I now have a burning need for them. Even if we only get shield generators for a Star Seeker sized ship of the same strength as the gunships that will nearly double our hit points. Yes please!
Other Observations
But even as melted as they are, they tell a story, for while many are clearly the same matter as the locals, nearly as many are very clearly not, the shapes all too different even after the centuries of abuse, even if they are themselves clearly of the same make.
This is important. The first signs we have of a different style of ship. My current theory is that they attacked the locals and were stopped by the strong fixed defenses of this place. Setting the area to spin cycle seems quite harmful to everything caught in it.
It's also proof that at some point in the past there was another civilization operating in the area. I'm going to pencil them in as roughly on par to slightly superior to the capabilities of the locals of the time. I point to the fact that there are dead ships of both sides and the fact that the defenders decided to turn on the spin cycle. If the attackers had been crushed fairly easily why bother setting up the vortex?
the twisted ruin of what were clearly the attackers and defenders both looking like they were clay models squeezed and twisted by a careless child. You can, at least, definitively say the attackers were a third party, however—as twisted as the wreckage is, it clearly isn't the sort of design used by the locals.
This update dropped just as I was finishing up the rest of the post. So we've got proof that the attackers were someone else. Also proof that the attackers were scary enough that extreme measures were needed.
If it wasn't already next on the docket I'd be screaming for a new warship. With what we knew IC I still feel that building the Iron Road was the right choice, although I may have gone for the polarized plate and more guns if I had known.
EDIT - These newcomers might be the source of the different types of weapons. Possibly the more advanced weapons were salvaged from them. Pure speculation, but I feel it's plausible.