Dawn of Heroes

Characters
Hero
Name: Tamara Lyn/Fairy Knight (PL11)
Age: Biologically 25
Gender: Female
Personality: Tamara is a playful and excitable individual who maintains a cheerful demeanour. She will take everything in her stride whilst maintaining her optimistic outlook. Tamara will do her best in whatever task she is attempting but has no pride outside of that. In combat, Tamara will hold back and attempt to take her foes in alive unless they make things personal, where she will then do her best to take them down one way or another.

Powers
Shapeshifting
(Magic-Fey): Morph 3 (Animal Forms, Limited to +10 Deception bonus, Metamorph with Variable Descriptor 2 & Limited to reduced PL by 2), Regeneration 2 (1 per 5 rounds)
Ethereal Beauty (Magic-Fey): Enhanced Advantage 1 (Attractive), Feature 1 (Change the external details of your appearance/+2 Circumstance Bonus to Interaction Skills)
Faerie Heritage (Magic-Fey): Enhanced Strength 2, Enhanced Agility 2, Immunity 5 (Ageing, Starvation & Thirst, Need for Sleep, Suffocation Effects), Partial Immunity 7 (Disease, Poison, All Environmental Effects,) Concealment 1 (Regular Hearing),
Talatine (Device-Sword/Magic-Fey): Penetrating Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
-Thrown Talatine: Ranged Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
Torlyn (Armour/Magic-Fey): Impervious Protection 10, Continuous, Limited to Human Form, Noticeable (Shining Silver Plate Armour), Feature (+5 Bonus against Mental Attacks) & Partial Immunity 5 (Mind Control),
Minor Spells (Magic-Fae): 3-Point Power Array with 1 Alternative Effect.
-Mimicry: Feature 1 (Imitate almost any sound you heard using your voice with +10 bonus to Deception checks to convinces others that the sound is real), Feature 2 (Disguises require no preparations, +5 to Deception checks for disguises),
-Urban Camouflage: Feature 1 (+5 to Stealth checks in an Urban Environment), Concealment 2 (Regular Vision, Limited to Urban Environments),
Major Spells (Magic-Fey): 4-Point Power Array with 2 Alternative Effects.
-Healing Spell: Healing 2.
-Lighting Bolt: Ranged Electrical Damage 2.
-Teleport: Teleport 2 (32 Metres & 24 kg).
2/Fairy Wings (Magic-Fey): Flight 1 (4 MPH)

Abilities
Strength: 2 (4)
Stamina: 2
Agility: 3 (5)
Dexterity: 2
Fighting: 4
Intellect: 4
Awareness: 4
Presence: 0

Defences
Dodge: 6 (8)
Fortitude: 7
Parry: 8
Toughness: 2 (12/Impervious 10)
Will: 10

Attacks
Initiative +11 (13)
Unarmed +11: Close Damage 2 (4), Critical 20,
Talatine +13: Close Damage 7 (9/Penetrating 5), Critical 18-20
Thrown Talatine +5: Ranged Damage 7 (9), Critical 18-20

Skills
Acrobatics 5 (8 [10])
Athletics 5 (7 [9])
Close Combat: Sword 9 (13)
Close Combat: Unarmed 7 (11)
Deception 4 (4)
Expertise: British Politics 5 (9)
Expertise: Current Events 4 (8)
Expertise: Fey Transformation Magic 20 (24)
Expertise: General Magic 4 (8)
Expertise: Maid 6 (11)
Expertise: Politics 3 (7)
Expertise: Fey Royalty 6 (10)
Insight 3 (7)
Intimidation 2 (2)
Investigation 1 (5)
Perception 3 (7)
Persuasion 4 (4)
Stealth 5 (8 [10])
Technology 5 (9)
Treatment 2 (6)

Advantages
Accurate Attack: Trade effect DC for attack bonus.
Artificer: Use Expertise: Magic to create temporary devices.
Assessment
: Use Insight to learn an opponent's combat capabilities.
Attractive: +2 (+5) circumstance bonus on Deception and Persuasion checks based on your looks.
Benefit (Friend on the Force): You are engaged in a covert partnership with Inspector Brown
Benefit I (Government Influence: Tara Lane): You have minor influence within the government as Tara Lane.
Benefit (Neighbourhood Hero): Call upon local support within Whitechapel.
Benefit (Prepared Rituals): Delay the effects of a completed rituals until a time of your choosing.
Diehard: Automatically stabilise when dying.
Defensive Attack: Trade attack bonus for active defence.
Evasion: +2 circumstance bonus to Dodge resistance checks to avoid area effects.
Improved Defence: +2 bonus to active defence when you take the defend action.
Improved Initiative II: +8 bonus to initiative checks.
Instant Up: Stand from prone as a free action.
Interpose: Take an attack meant for an ally.
Languages: English, Fey
Power Attack: Trade attack bonus for effect bonus.
Quick Draw: Draw a weapon as a free action.
Ritualist: Use Expertise: Magic to create and perform rituals.
Takedown: Free extra attack when you incapacitate a minion.
Tracking: Use Perception to follow tracks.
Uncanny Dodge: Not vulnerable when surprised or caught off-guard.

Equipment
Winfield Castle
Size: Huge; Tou: 8; PL11
Intellect: 6; Awareness: 3; Presence: 3
-Living Space, Magical Defence System, Technological Security System (DC20), Magical Laboratory, Magical Workshop, Technological Workshop, Power System, Sealed (Magical Barrier), Self-Repairing, Magical Portal to Elphane, Intelligent (Rebecca),

Complications
Motivation (Her Duty): Tamara is the Fairy Knight because she sees it as her duty to protect the innocent and to fight evil.
Magic over Tech: Tamara is well-acquainted with the technology of the human world and has great respect for what it can do, especially in the hands of a genius. Yet when given a choice, Tamara will choose the magic she grew up with over a more technological solution.
Enemy (Prince Auraen): Prince Auraen has not forgotten his defeat at the hands of Tamara and Sapphire Squire. Escaping his imprisonment, Tamara's cousin now seeks to get revenge on her in his self-imposed exile.
Secret Identity (Tamara Wallis): Fairy Knight maintains a secret identity as Tamara Wallis nee Lyn, widow of Benedict Wallis and mother of Alexandra Wallis.

London

Known Heroes and Heroic Organisations
The first costumed vigilante in both the British Isles and London, the Night appeared in early 1916. Primarily focused on fighting the Consortium and stopping the criminal empire taking advantage of the then ongoing war, the Night also focused on regular crimes and the criminals of London soon learnt to fear his presence. He vanished in mid 1919 without a trace while investigating the politician Barnaby May-Porter and his ties to the Consortium leadership.

His secret identity is Benedict Wallis, grandson of the wealthy retired politician Gareth Wallis.
The youthful squire of the Fairy Knight and aspiring heroine, Sapphire Squire relies on a mixture of physical skill, mental ability and technological gadgets. A genius and prodigy, Sapphire Squire holds her own on the streets of London and has proven herself worthy of fighting alongside her mentor. Since 25th December 1920, Sapphire Squire has gained two magical abilities from her mentor, one which allows her to change her outfit at will and provide her clothing with protective properties while the other removes her needs for sleep, food and drink.
The second squire of Fairy Knight, Onyx Squire comes from a criminal background and seeks to help the world rather than hurt it like the rest of his family. Relying mainly on his fists and hardiness, Onyx Squire has picked some equipment and magic from Fairy Knight and Sapphire Squire, the most exotic of these being his partial invisibility and complete silence.

His secret identity is David White, son of the street thug Jacob White.
Jordan Brown is a chief inspector within the Metropolitan Police. A determined man who believes in stopping criminals and protecting the innocent, Chief Inspector Brown is willingly to bend the law a little if it means seeing proper justice done.

Following his systematic dismantlement of the Dragonsteeth, Jordan Brown was promoted from Detective Sergeant to Detective Inspector. Following the arrest of the Templar, Jordan Brown has formed a formal covert partnership with the Fairy Knight.

As of 1st March 1921, Jordan Brown has been promoted to Chief Inspector from Detective Inspector under a cloud of politics, high tenses and borderline infighting amongst the Metropolitan Police.
Gareth Wallis is a wealthy man and a retired politician who has known great tragedy. The ageing man has outlived all of his family and currently lives alone in London with his butler. He was aware of his grandson's activities as the Night and covertly funded his crusade. As of January 1920, he supports and funds Fairy Knight's continuation of the Night's crusade.

Known Villains and Villainous Organisations
While some call him a hero, the Golden Knight is definitely a criminal. Appearing in 1919, the Golden Knight and his Golden Order are returning veterans of the Great War. While they fight the Consortium and claim to see justice for the people, many of the Golden Order's activities are regular organised crime and in some ways, the Golden Knight is just another crime lord who dressed up as a costumed vigilante.

On 9th February 1920, the Golden Order captured Sam Carson of the White Devils and hold him captive.
On 24th April 1920, the Golden Knight aided Fairy Knight at Anna Lucas' party.
The White Devils are a London street gang that was led by Sam Carson and backed by the Consortium. A male dominated gang that believes in the supremacy of the white Englishman, the White Devils seek to purge London of its 'foreign filth'. Covertly supported by the Consortium, the White Devils rose to prominence falling the Night's disappearance and seek to 'clean out' Whitechapel so they can turn it into their territory and use the neighbourhood as a base of operations.

On 9th February 1920, Sam Carson was defeated by Fairy Knight before being captured by the Golden Order. Following the loss of their leader, the White Devils have fallen into infighting and got systemically picked off by their foes. As of mid 1920, the gang no longer exists.

As of 25th February, Sam Carson was freed from the captivity of the Golden Order by Redcoat, presumably on the orders of the Consortium.
The Dragonsteeth were a major street gang that was founded and led by Anna Lucas. Covertly backed by the Consortium, the Dragonsteeth held a position of prominence within the London criminal underworld and the gang held great influence over several small gangs.

On 24th April 1920, Anna Lucas was defeated by Fairy Knight and later arrested by the police alongside several of her subordinates.

Between late April 1920 and early August 1920, Detective Sergeant Jordan Brown systematically dismantled the gang. He did so by arresting and putting in prison most of their leadership and membership, shutting down all of their major operations and most of their minor ones and he ruined their reputation.

As of September 1920, Cliff Gregory currently leads what is left of the Dragonsteeth with the gang having gone to ground as a remnant of their former glory.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens.
Levy Porter was the chief enforcer of the Dragonsteeth, a feared man for his deadly prowess. He was arrested by Detective Sergeant Jordan Brown on the 24th April 1920 after being defeated by Fairy Knight and was later sent to prison.
Levy Porter was a sub-boss of the Dragonsteeth and their main accountant. An experienced elderly man, he managed most of the gang's finances and briefly took over half of it following Anna Lucas' arrest.

He was arrested by Detective Sergeant Jordan Brown during early June 1920 and was later sent to prison.
Cliff Gregory is the current leader of what remains of the Dragonsteeth. An ambitious and dangerous man, he leads what is left of the gang after avoiding being arrested by Detective Brown.

As for 25th February 1921, Cliff Gregory is attempting to return the gang to prominence and has broken its prior ties with the Consortium.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens. The current fate of Cliff Gregory is unknown.
The Consortium is the top dog within the criminal underworld of London with its leadership remaining unknown to outsiders and most within the Consortium. Whilst it has sway across most of the British Isles, the Consortium is located in London where it holds the most of its power and influence.

Despite enjoying a good couple of decades of effectively uncontested dominance, the Consortium has founded itself increasing under attack in recent years with its most prominent foes being the Night, the Golden Order and Fairy Knight.
An middle-manager within the Consortium who is responsible with coordinating with outside assets. He was Windstrike's liaison when the Consortium hired her to kill Fairy Knight in March 1920.
Known as Ronald Barr in his civilian identity, the Templar is a fearsome warrior who dresses up in plate armour, styling himself after a medieval knight. Wielding his imposing war hammer, the Fist of God, the Templar is one of the most dangerous individuals on London's streets with very few capable of matching him. Having retired from the army after a decade of service at the end of the Great War, Ronald seemingly works for an Anglican organisation that seeks to purge London's streets of heretics and infidels.

He was arrested on the 18th September 1920 after being defeated by the Fairy Knight, but avoided going to prison due to destruction of evidence during his trial.
Peter Michaelson was the leader of the Royal Ravens and a member of the Consortium. The Royal Ravens were the top gang in London and the Consortium used them as a proxy to control the streets of London. Following a rash attack on the Brown family in February 1921, the full force of the Scotland Yard came down on the Royal Ravens and as of April 1921, the gang has been systemically destroyed one way or another and is effectively no more.
Allen Baxter as the chief enforcer of the Royal Ravens.

On 16th February 1921, Allen Baxter was accidentally slain by Fairy Knight in battle.
25th February 1921, the Regal Ravens split off from the Royal Ravens.

Known Civilians and Neutral Organisations
A waitress, Lydia lives with her older sister Ellen and more recently, Tamara.
A telephone operator and a feminist, Ellen lives with her younger sister Lydia and more recently, Tamara.
Barnaby May-Porter is a prominent and respected politician who has ambitions of being Prime Minister. The Night disappeared uncovering evidence financially connecting Barnaby to the Consortium's leadership.
Also known as Tedd Donald, the Squirrel is a talent and agile thief who steals from the rich as a challenge. After being caught by Fairy Knight on 10th August 1920, he has given up his life of crime.
The wife of Jordan Brown and mother of Brenda Brown and James Brown. A formerly cheerful and supportive woman, she was almost killed on the 18th February 1921. While she survived thanks to Fairy Knight's intervention, her right hand has been maimed and Eira has fallen into a deep depression.

As of May 1921, Eira has fully recovered thanks to Moira Lyn and her magic.
The son of Jordan and Eira Brown and the younger brother of Brenda Brown. James Brown was a shy kid who witness his mother almost being killed in their own home on the 18th February 1921 alongside receiving injuries of his own. While he and his mother were saved by the Fairy Knight, the fallout has left him spooked and jumping at shadows.

As of May 1921, James has fully recovered thanks to Moira Lyn and her magic.


British Isles

Known Heroes and Heroic Organisations
The partner of Sentinel and student of Merlin, Galahad is a powerful superhuman with powers he claims are a gift from God. With flight, super-strength and toughness alongside his Blaze and Radiance, there are only a handful of individuals out there that can match Galahad. While he is based in Winchester, Galahad operates in all of Hampshire.
The partner of Galahad and student of Merlin, Sentinel is a genius who creates devices and invents technology beyond what the rest of the world uses. Operating out of Southampton, Sentinel no longer takes to the field as per his agreement with Galahad and instead acts as off the battlefield support to his partner.
Formed by the British government in August 1921, the Kingsmen are an officially sanctioned team of heroes that work for the national authorities. Lead by the Fairy Knight, the founding members consist of Fairy Knight, Imperial Lion, Spider and Longbow.

Known Villains and Villainous Organisations
Named for his signature redcoat, Redcoat is the deadliest killer in the British Isles with none of his targets having survived him going after them. After a week of back and forth fighting with Fairy Knight and Sapphire Squire, Redcoat was defeated by the duo on the 11th December 1920 and later arrested by the police. His secret identity was revealed to be Oliver King, a soldier turned mercenary.
An upstart criminal group formed by some Irish folk up in Glasgow, they have seized control of the Glasgow criminal underworld from the Consortium and are battling the Consortium over Edinburgh's criminal underworld.
A villainous magic user, he has proven a capable spellcaster and a dangerous foe, especially if given time to prepare. He apparently works for an employer, but holds little loyalty to them and is willingly to further his own goals at their expense.

On the 18th March 1921, Druid defeated Sapphire Squire and bound Fairy Knight to his will for multiple hours. On the 19th March 1921, he foiled Sapphire Squire's attempt to rescue Fairy Knight before later releasing Fairy Knight.
A hired thug of little fame, he has been known to work for the Druid. The man is more dangerous from average thug, but has yet to display any out of ordinary.

On the 19th March 1921, he was defeated by battle by Sapphire Squire.
Known Civilians and Neutral Organisations

Kingdom of the Faeries

Known Heroes and Heroic Organisations
The King of the Faeries and former ruler of the Little Court of Ireland, Tiarnach is a stern, but fair ruler. A capable warrior and respected leader, he is a highly popular leader thanks to his own actions as King and his overthrowing of his aunt. He seeks to change the ways of his people and turn them into something more noble and less capricious.

While time flows differently in the Kingdom of the Faeries, it wa roughly 6th May 1921 that Tiarnach became king.

Known Villains and Villainous Organisations
Sister to the first Queen of the Faeries and temporary usurper, Princess Taenya is an ambitious and paranoid woman. While she was able to amass a loyal following that allowed to overthrow her sister, Taenya valued loyalty and subservience over competence and ability. She would later meet her downfall when her paranoia and tyrannical rulership resulted turning half of her realm against her, purges that left her supporters greatly reduced in number and putting the most loyal subordinates in charge rather than those that were qualified to do the job.

While time flows differently in the Kingdom of the Faeries, it was roughly 6th May 1921 that Prince Tiarnach overthrow Taenya and became king.
The son of Taenya, Prince Auraen made up what he lacked in competence with obedience. He was left in charge of defending the Little Court of Scotland when his mother was overthrown, resulting in his defeat at the hands of Tamara Lyn and her squire.

Known Civilians and Neutral Organisations
The mother of Tamara Lyn and many other important fairies, the Queen of the Faeries was a powerful and uncontested leader. Having rightfully earnt both fear and respect, the Queen of the Faeries was a whimsical and capricious ruler who did what she felt like at any given moment thanks to being powerful enough to get away with it.

At some point prior to start of 1920, she was overthrown by her sister Taenya and has not been seen from since.
The daughter of the Queen of Faeries, Princes Moira rules over the Little Court of England. While she is a decent ruler, Moira is more focused on magic and improving her magical abilities. She and her half-sister Tamara consider each other to be their favourite sibling.

As of May 1921, Princess Moira has taken up the human identity of Moira Lyn.
The son of Princess Taenya, Prince Zelphar ruled over the Little Court of Wales before being disposed alongside his mother.
The daughter of the Queen of Faeries, Princes Maeryn rules over the Little Court of Cornwall. While not a bad ruler, Princess Maeryn is more interested in socialising than running her realm. Maeryn likes to spend her time engaging in politics and the high life of society.

As of May 1921, Princess Maeryn has taken up the human identity of Maeve Lyn.


World

Known Heroes and Heroic Organisations
A German vigilante operating in Munich, he is an inventor who wields an electrified sword and a belt that protects him from electricity. With his partner Sportlerin, he battle the local crime lords, Fredikorps and anarchists. His main foes are the crime lord Oskar Lowith and his hired enforcer, Eisenfaust.

On 7th April 1921, he fought alongside Fairy Knight and Sapphire Squire against Eisenfaust and the Consortium.
Known Villains and Villainous Organisations
A mercenary assassin for hire, Lucilla Verona aka Windstrike is a skilled Italian archer and swordswoman. Prideful and greedy, Windstrike is a professional for whom there is little that she won't do for the right amount of money. Known for her competent and professionalism, Windstrike takes contracts from all over the world with a preference for remaining within Western society.

On 21st March 1920, Windstrike was arrested by the Metropolitan Police whilst attempting to kill Fairy Knight after her victim inflict a near-fatal injury on the archer.

As for August 1921, Windstrike has secretly joined the Kingsmen as a founding member under a new identity as Longbow.
Eisenfaust is a German mercenary named for the distinct gauntlet he wears on his right hand. Eisenfaust is hardy man and a fearsome foe and has recently taken up employment as an retainer for the crime lord Oskar Lowith for an indefinite length of time.

His attempts to deliver a weapon to the Consortium was foiled by Fairy Knight, Sturmschwert and Sapphire Squire on 7th April 1921.

Known Civilians and Neutral Organisations
 
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Tamara has perfect reason to ask what Luke is up to - if he brings anything home Alex is in the crosshairs.

So for reasons of secrecy or confrontational the first one is an option- especially as a mother asking for her child 's safety isn't guaranteed to be taken as an indictment of someone's character.

Getting into fights with governmental thugs or gang thugs fits just as well as being a thug for bringing back trouble
 
The vote is still open for now, but I am planning to close it tonight once it has been twenty four since the update was posted.
Vote Tally : Dawn of Heroes Original - Superhero | Page 79 | Sufficient Velocity [Posts: 1975-1979]
##### NetTally 2.2.0

[X] She decides to watch him covertly to find out what he is really up to.
No. of Votes: 3

[X] She confronts him about what he is really doing in London.
No. of Votes: 1
[X] veekie


Total No. of Voters: 4
 
[X] She confronts him about what he is really doing in London.

Tamara is just Tamara now to him, and this keeps connections to our identity less detectable.
 
The vote is now closed.
Vote Tally : Dawn of Heroes Original - Superhero | Page 79 | Sufficient Velocity [Posts: 1975-1981]
##### NetTally 2.2.0

[X] She decides to watch him covertly to find out what he is really up to.
No. of Votes: 3

[X] She confronts him about what he is really doing in London.
No. of Votes: 2


Total No. of Voters: 5
 
Sibling Upset V
[X] She decides to watch him covertly to find out what he is really up to.

"I am just going to keep an eye on him for now," you say, "We know he is up to something and I want to see what the something is when he is left to his own devices. Do you think you could come up with a way to reliably keep tabs on him?"

"Sure," says Brenda after a moment's thought, "It should be simple enough to make something that will track him. It would get more complicated if you wanted things like a visual of what he is up to or hearing what is going on around him, but it is within my abilities. The biggest problem is that whatever I come up with only last a day or two. They would to be regularly replaced and to do so without Luke catching on."

"Do you think he could notice what we are doing?" you ask.

"I don't know," admits Brenda with a shrug, "I would say no, but I've spend enough time around people who are a cut above the average to recognise that Luke is one of them. I don't expect him to notice we are spying on him, but I also wouldn't be surprised if he does."

"I suppose we will just to deal with the matter if it comes to that," you say, "In the meantime, get to work on those tracking devices. I will handle discreetly placing them on Luke."

"How will you do that?" inquires Brenda.

"Oh, we don't have to sleep, but he does," you explain, "I will just wait until he is asleep before placing them."

"Makes sense," says Brenda as the two of you reach Alex's bedroom.

***​

"A shame we can't go on patrols together anymore," says Brenda as the two of you meet up at the Nighthouse to exchange evidence.

"So do I, but it wouldn't work out," you agree sorely, "I may have permission to work with vigilantes, but proactively working together would be pushing it and if I do have to push the limits of what I am allowed to do, I am going to save it for something more important."

"I agree," says Brenda as she holds out the latest stack of reports that she has prepared for you to take, "I do hope your colleagues appreciate the help I give them."

"They do," you confirm as accept the bundle of paper from her, "While I am a little concerned at how readily they accept information acquired in an illegal manner, my colleagues are quite grateful for the intelligence that you provide them."

"Well, let them now that I find their reports to be useful as well," says Brenda, "Through it feels like a third of it is unconfirmed guesswork and another third is incorrect assumptions made due to biased worldviews."

"I assume you don't want me to tell them that last bit," you tease your squire.

"Obviously," agrees Brenda with a roll of her eyes.

"Aww," says Moira and both of you jump at the sudden presence of your sister, you summoning Talatine and Torlyn while Brenda switches into her costume and calls Taerglas to her hand, "Oh settle down you two, I am here to give Brenda some riding lessons."

"Riding lessons?" you inquiry as you dismiss Talatine, giving your squire an inquiring look to which she shrugs.

"I felt that your squire should know how to ride a horse if she is to be a knight in the future," answers Moira, "And I figured why not bring my favourite sister along for some sisterly bonding. Besides you like spending time with Brenda and I am sure you would love to help out your squire."

"Brenda?" you ask your squire as you turn your gaze back on her.

"I do like the idea of learning how to ride," admits Brenda as she gives your sister a glance, "It will need to wait until I got some free time. I have other commitments that I cannot just abandon."

***​

Given that you were dealing with Moira, the three of you were all transformed for the lessons. You could have provided your own transformation as turning into a light brown Arabian horse was well within your own abilities. Yet Moira took a certain delight in transforming others so you let her change you into a horse to provide a docile mount for Brenda to ride and something you were happy to do for your squire.

The transformations for Brenda and Moira were more indulgences for your sister as Moira insisted on giving Brenda copy of her body. Your sister claimed it was due to this technically being done by her and Brenda not needing to worry about explaining what she was up to if anyone saw her, but both you and Brenda privately knew it was because your sister liked to transform people with her magic.

Still, Brenda gave into Moira's reasoning without a fuss and to top things off, Moira became Brenda's riding attire and didn't bother trying to justify transforming herself. Neither of you strictly had to indulge Moria's whims, but when dealing with a being of her power, it was best to willingly go along with harmless desires lest find yourself unwillingly going along with her not so harmless desires.

Brenda is pretty good at this, says Moira to you telepathically about half an hour into the lesson, She is taking to this like a natural.

She is talented when it comes to new things
, you agree, Though she has a pretty major advantage in having me as her mount.

That is true
, concurs Moira, I do look good on her, don't I?

Like you would ever become something ugly
, you retort.

That is true, your sister agrees shameless, You know, you look good as an Arabian horse and I'm wondering how good you would look as an Arabian woman.

When I got some free time, we can test it out
, you say.

I knew I could count on you sis, says Moira happily, Think we could rope Brenda into it? I think she would look great with tan skin and black hair.

Given it is just an minor appearance change, I don't see any reason why she wouldn't allow it provided it doesn't get in the way of her responsibility
, you answer before deciding to bring up something that Moira ought to be aware of if she isn't already, Just so we are all on the same page, Brenda indulges your desires because she expects to be benefit from being kind to you and fostering a good relationship at her expense.

That is pretty fair
, agrees Moira, She has gone along with most of my wishes and I ought to do something nice for her in exchange. Hmm...you know your squire better than I do Tam. What you do think I should do for Brenda?

What does Tamara think Moira should do for Brenda?
[] [Brenda] Craft a magical artefact for Brenda.
[] [Brenda] Give Brenda a new magical ability.
[] [Brenda] Write-in.

That sounds doable, says Moira with a happy hum, Yes, I already have an idea in mind. That brings to mind the thing that I was hoping to talk to you about. The other day, our mutual friend Ellen Woodsworth approached me about acquiring magical powers. It seems that she is interesting following the same path as you and your squires as she takes a more proactive stance of dealing with her pet social issues.

Ellen becoming a vigilante. On the one hand, you can see the motivation for the half-Indian feminist. On the other hand, your former housemate isn't sort of person that would cut it as a street hero though that went out of the window if she had the right magical abilities to compensate.

What you told her? you inquire, curious about how Moira has chosen to deal with this.

I told her yes, answers Moira, I'm fond of her and she has done the appreciate currying of my favour. Still it is going to take some time to prepare the ritual and since this sort of thing is your area of expertise, I figured I would get your opinion on what sort of powers to give Ellen.

What advice does Tamara give Moira regarding Ellen's new powers?
[] [Ellen] Give her physical ability beyond what is normally possible for a normal human. While nothing fancy, it will give her a major advantage over the mundane opponents that she will face almost all of the time.
[] [Ellen] Give her more esoteric and supernatural abilities. It will be unexpected and extraordinary enough that it will give Ellen an advantage due to not fitting into what is naturally possible.
[] [Ellen] Give her a more varied set of abilities. While it will be weaker than a more specialised skill set, it will let Ellen adapt to the many situations that she will find herself in.
[] [Ellen] Write-in.

You currently have 16 available Hero Points.

***​

Tamara and Brenda are going to spy on Luke to find out what the lad is up to. Beyond that, you got Moira giving you a couple of things to think about before Luke gets up to what he is up to.

The first vote is a minor boost to Brenda's character sheet while the second one is Ellen deciding to go the vigilante path to promote gender and racial equality. Keep in mind that Ellen isn't interested in joining the Kingsmen or otherwise working for the government as her political beliefs will more likely than not lead her into conflict with the government due to trying to change the status quo.

While I have provided some basic default options, feel free to use a write-in if you want something more specific through I reserve the right to veto.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
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[X] [Brenda] Give Brenda a new magical ability.
[X] [Ellen] Give her physical ability beyond what is normally possible for a normal human. While nothing fancy, it will give her a major advantage over the mundane opponents that she will face almost all of the time.
 
[x]improve Brendas magical workshop
[X] [Ellen] Give her physical ability beyond what is normally possible for a normal human. While nothing fancy, it will give her a major advantage over the mundane opponents that she will face almost all of the time
 
[x]improve Brendas magical workshop
[X] [Ellen] Give her physical ability beyond what is normally possible for a normal human. While nothing fancy, it will give her a major advantage over the mundane opponents that she will face almost all of the time
 
[x]improve Brendas magical workshop
[X] [Ellen] Give her physical ability beyond what is normally possible for a normal human. While nothing fancy, it will give her a major advantage over the mundane opponents that she will face almost all of the time
 
[X] [Brenda] Give Brenda a new magical ability.
[X] [Ellen] Give her physical ability beyond what is normally possible for a normal human. While nothing fancy, it will give her a major advantage over the mundane opponents that she will face almost all of the time.
 
The vote is still open for now.
Vote Tally : Dawn of Heroes Original - Superhero | Page 80 | Sufficient Velocity [Posts: 1984-1988]
##### NetTally 2.2.0

[X] improve Brendas magical workshop
No. of Votes: 3



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Task: Brenda

[X][Brenda] Give Brenda a new magical ability.
No. of Votes: 2



——————————————————————————————————————————————
Task: Ellen

[X][Ellen] Give her physical ability beyond what is normally possible for a normal human. While nothing fancy, it will give her a major advantage over the mundane opponents that she will face almost all of the time.
No. of Votes: 5


Total No. of Voters: 5
 
The vote would be closed, but I realised that there isn't any way to improve Brenda's workshop, not in a meaningful manner that isn't also game-breaking. So sorry for not catching this sooner, but @Narasan @Varano @Shadow1863, I am going to veto the Improve Brenda's Magical Workshop as something that is implausible to implement.
 
The vote would be closed, but I realised that there isn't any way to improve Brenda's workshop, not in a meaningful manner that isn't also game-breaking. So sorry for not catching this sooner, but @Narasan @Varano @Shadow1863, I am going to veto the Improve Brenda's Magical Workshop as something that is implausible to implement.
Eh maybe. Feature that grants circumstance bonus to invention checks for magical artifacts?


[X] [Brenda] Craft a magical artefact for Brenda.
[X] [Ellen] Why didn't you just ask her what she wanted? ... But personally I have been reading about Dinosaurs lately. Perhaps a transformation of some kind.

On the other hand, your former housemate isn't sort of person would cut it as a street hero though that went out of the window if she had the right magical abilities.
Also rethink this sentence?
 
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Aww to bad. Is there a way to increase the amiunt of magic objects we(as in us and our allies) can produce?
Increasing the amount of items falls under game-breaking. I don't want to increase amount of items being used because I feel that a couple of invention per a scene is okay. It fits the setting and it keeps the balance. Getting good enough to make have multiple decently powerful inventions is something I want to avoid because either you are cheating your way into extra-powers without earning them properly or I will need to escalate things to provide a counter-balance. I don't want either of those things so I am going to have a soft limit on how many inventions you are able to churn out.

I would also like to say that Sapphire Squire is already making use of one or two mid-level inventions in her patrols and fights since Fairy Knight joined the Kingsmen, you just haven't seen it because you joined the Kingsmen rather than sticking around with your squires. Also she partially has started doing that because not having Tamara around has forced to Brenda to start using her gadgets and magic to compensate for Tamara not tanking for her.

Eh maybe. Feature that grants circumstance bonus to invention checks for magical artifacts?

That is technically possible, but that is going to violate one of the setting rules which I will admit I haven't actually brought up in the thread. For the record, it is that I want magic to be more individual-based compared to conventional science and technology. So while it is easier to achieve things with magic, it is limited to a person. Unlike conventional technology where if you built the right machines, you can grab some guys off the street and have them operate them, the limiting factor is the skill and knowledge of an individual rather than their toolkit. For this, I am going to say that the enchanters use the same basic tools or set of tools as each other and the main factor in what they produce is the ability of the enchanters themselves.

So Brenda already has high tools and her limiting factor isn't her tools, but her own magical knowledge.

I suppose if you wanted her to be better at making magical artefacts, you could do a write-in for giving her a magical ability that does that.
Also rethink this sentence?
I've taken a look at it and added a couple of words to try and make things clearer.


Why didn't you just ask her what she wanted? ..

For the record, Ellen's opinion on the matter is to ask Tamara as she knows this sort of stuff better than Ellen does.
 
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I dont mean for ourselves! I mean minor healing items for the Mage hunters, minor glamours that we can give the vigilantes in other places, stuff like that.
 
I dont mean for ourselves! I mean minor healing items for the Mage hunters, minor glamours that we can give the vigilantes in other places, stuff like that.

Okay, since that is what you want and I am going to say that is not something Brenda is interested in doing. If you want someone to spend their time making magical items for other people to use, you will need to find someone else to fulfil that role. If there is enough support for it, I can provide it as an option in the upcoming time-skip, but while it is doable, it won't be Brenda doing it.

Edit: For a bit more detail, Brenda doesn't have the right personality or motivation for that. She is courageous girl with a strong sense of right and wrong which combined with her ability to go out and help people leads her to being a vigilante/superhero. While she is happy to support herself and her teammates by using magical items of her creation, Brenda isn't going to spend her time doing that for other people when that time could be spent by going out and dealing with problems personally.

There are plenty of people who would be content to stay back and spend their time making magic items for others to use, but Brenda isn't one of those people. She is one of the people who would be using the items, not the makers of the items.
 
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That is technically possible, but that is going to violate one of the setting rules which I will admit I haven't actually brought up in the thread. For the record, it is that I want magic to be more individual-based compared to conventional science and technology. So while it is easier to achieve things with magic, it is limited to a person. Unlike conventional technology where if you built the right machines, you can grab some guys off the street and have them operate them, the limiting factor is the skill and knowledge of an individual rather than their toolkit. For this, I am going to say that the enchanters use the same basic tools or set of tools as each other and the main factor in what they produce is the ability of the enchanters themselves.
Ah got it. Merlin could come up with better magic from just two pinecones than Brenda could with any reagent she could want in the world.
 
The vote is now closed.
Vote Tally : Dawn of Heroes Original - Superhero | Page 80 | Sufficient Velocity [Posts: 1984-1992]
##### NetTally 2.2.0

[X] improve Brendas magical workshop
No. of Votes: 3



——————————————————————————————————————————————
Task: Brenda

[X][Brenda] Give Brenda a new magical ability.
No. of Votes: 2

[X][Brenda] Craft a magical artefact for Brenda.
No. of Votes: 1



——————————————————————————————————————————————
Task: Ellen

[X][Ellen] Give her physical ability beyond what is normally possible for a normal human. While nothing fancy, it will give her a major advantage over the mundane opponents that she will face almost all of the time.
No. of Votes: 5

[X][Ellen] Why didn't you just ask her what she wanted? ... But personally I have been reading about Dinosaurs lately. Perhaps a transformation of some kind.
No. of Votes: 1


Total No. of Voters: 6
 
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