Dawn of Heroes

Created
Status
Dropped
Watchers
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London, the capital of the United Kingdom and the centre of the British Empire. A thriving city...
Characters
Hero
Name: Tamara Lyn/Fairy Knight (PL11)
Age: Biologically 25
Gender: Female
Personality: Tamara is a playful and excitable individual who maintains a cheerful demeanour. She will take everything in her stride whilst maintaining her optimistic outlook. Tamara will do her best in whatever task she is attempting but has no pride outside of that. In combat, Tamara will hold back and attempt to take her foes in alive unless they make things personal, where she will then do her best to take them down one way or another.

Powers
Shapeshifting
(Magic-Fey): Morph 3 (Animal Forms, Limited to +10 Deception bonus, Metamorph with Variable Descriptor 2 & Limited to reduced PL by 2), Regeneration 2 (1 per 5 rounds)
Ethereal Beauty (Magic-Fey): Enhanced Advantage 1 (Attractive), Feature 1 (Change the external details of your appearance/+2 Circumstance Bonus to Interaction Skills)
Faerie Heritage (Magic-Fey): Enhanced Strength 2, Enhanced Agility 2, Immunity 5 (Ageing, Starvation & Thirst, Need for Sleep, Suffocation Effects), Partial Immunity 7 (Disease, Poison, All Environmental Effects,) Concealment 1 (Regular Hearing),
Talatine (Device-Sword/Magic-Fey): Penetrating Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
-Thrown Talatine: Ranged Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
Torlyn (Armour/Magic-Fey): Impervious Protection 10, Continuous, Limited to Human Form, Noticeable (Shining Silver Plate Armour), Feature (+5 Bonus against Mental Attacks) & Partial Immunity 5 (Mind Control),
Minor Spells (Magic-Fae): 3-Point Power Array with 1 Alternative Effect.
-Mimicry: Feature 1 (Imitate almost any sound you heard using your voice with +10 bonus to Deception checks to convinces others that the sound is real), Feature 2 (Disguises require no preparations, +5 to Deception checks for disguises),
-Urban Camouflage: Feature 1 (+5 to Stealth checks in an Urban Environment), Concealment 2 (Regular Vision, Limited to Urban Environments),
Major Spells (Magic-Fey): 4-Point Power Array with 2 Alternative Effects.
-Healing Spell: Healing 2.
-Lighting Bolt: Ranged Electrical Damage 2.
-Teleport: Teleport 2 (32 Metres & 24 kg).
2/Fairy Wings (Magic-Fey): Flight 1 (4 MPH)

Abilities
Strength: 2 (4)
Stamina: 2
Agility: 3 (5)
Dexterity: 2
Fighting: 4
Intellect: 4
Awareness: 4
Presence: 0

Defences
Dodge: 6 (8)
Fortitude: 7
Parry: 8
Toughness: 2 (12/Impervious 10)
Will: 10

Attacks
Initiative +11 (13)
Unarmed +11: Close Damage 2 (4), Critical 20,
Talatine +13: Close Damage 7 (9/Penetrating 5), Critical 18-20
Thrown Talatine +5: Ranged Damage 7 (9), Critical 18-20

Skills
Acrobatics 5 (8 [10])
Athletics 5 (7 [9])
Close Combat: Sword 9 (13)
Close Combat: Unarmed 7 (11)
Deception 4 (4)
Expertise: British Politics 5 (9)
Expertise: Current Events 4 (8)
Expertise: Fey Transformation Magic 20 (24)
Expertise: General Magic 4 (8)
Expertise: Maid 6 (11)
Expertise: Politics 3 (7)
Expertise: Fey Royalty 6 (10)
Insight 3 (7)
Intimidation 2 (2)
Investigation 1 (5)
Perception 3 (7)
Persuasion 4 (4)
Stealth 5 (8 [10])
Technology 5 (9)
Treatment 2 (6)

Advantages
Accurate Attack: Trade effect DC for attack bonus.
Artificer: Use Expertise: Magic to create temporary devices.
Assessment
: Use Insight to learn an opponent's combat capabilities.
Attractive: +2 (+5) circumstance bonus on Deception and Persuasion checks based on your looks.
Benefit (Friend on the Force): You are engaged in a covert partnership with Inspector Brown
Benefit I (Government Influence: Tara Lane): You have minor influence within the government as Tara Lane.
Benefit (Neighbourhood Hero): Call upon local support within Whitechapel.
Benefit (Prepared Rituals): Delay the effects of a completed rituals until a time of your choosing.
Diehard: Automatically stabilise when dying.
Defensive Attack: Trade attack bonus for active defence.
Evasion: +2 circumstance bonus to Dodge resistance checks to avoid area effects.
Improved Defence: +2 bonus to active defence when you take the defend action.
Improved Initiative II: +8 bonus to initiative checks.
Instant Up: Stand from prone as a free action.
Interpose: Take an attack meant for an ally.
Languages: English, Fey
Power Attack: Trade attack bonus for effect bonus.
Quick Draw: Draw a weapon as a free action.
Ritualist: Use Expertise: Magic to create and perform rituals.
Takedown: Free extra attack when you incapacitate a minion.
Tracking: Use Perception to follow tracks.
Uncanny Dodge: Not vulnerable when surprised or caught off-guard.

Equipment
Winfield Castle
Size: Huge; Tou: 8; PL11
Intellect: 6; Awareness: 3; Presence: 3
-Living Space, Magical Defence System, Technological Security System (DC20), Magical Laboratory, Magical Workshop, Technological Workshop, Power System, Sealed (Magical Barrier), Self-Repairing, Magical Portal to Elphane, Intelligent (Rebecca),

Complications
Motivation (Her Duty): Tamara is the Fairy Knight because she sees it as her duty to protect the innocent and to fight evil.
Magic over Tech: Tamara is well-acquainted with the technology of the human world and has great respect for what it can do, especially in the hands of a genius. Yet when given a choice, Tamara will choose the magic she grew up with over a more technological solution.
Enemy (Prince Auraen): Prince Auraen has not forgotten his defeat at the hands of Tamara and Sapphire Squire. Escaping his imprisonment, Tamara's cousin now seeks to get revenge on her in his self-imposed exile.
Secret Identity (Tamara Wallis): Fairy Knight maintains a secret identity as Tamara Wallis nee Lyn, widow of Benedict Wallis and mother of Alexandra Wallis.

London

Known Heroes and Heroic Organisations
The first costumed vigilante in both the British Isles and London, the Night appeared in early 1916. Primarily focused on fighting the Consortium and stopping the criminal empire taking advantage of the then ongoing war, the Night also focused on regular crimes and the criminals of London soon learnt to fear his presence. He vanished in mid 1919 without a trace while investigating the politician Barnaby May-Porter and his ties to the Consortium leadership.

His secret identity is Benedict Wallis, grandson of the wealthy retired politician Gareth Wallis.
The youthful squire of the Fairy Knight and aspiring heroine, Sapphire Squire relies on a mixture of physical skill, mental ability and technological gadgets. A genius and prodigy, Sapphire Squire holds her own on the streets of London and has proven herself worthy of fighting alongside her mentor. Since 25th December 1920, Sapphire Squire has gained two magical abilities from her mentor, one which allows her to change her outfit at will and provide her clothing with protective properties while the other removes her needs for sleep, food and drink.
The second squire of Fairy Knight, Onyx Squire comes from a criminal background and seeks to help the world rather than hurt it like the rest of his family. Relying mainly on his fists and hardiness, Onyx Squire has picked some equipment and magic from Fairy Knight and Sapphire Squire, the most exotic of these being his partial invisibility and complete silence.

His secret identity is David White, son of the street thug Jacob White.
Jordan Brown is a chief inspector within the Metropolitan Police. A determined man who believes in stopping criminals and protecting the innocent, Chief Inspector Brown is willingly to bend the law a little if it means seeing proper justice done.

Following his systematic dismantlement of the Dragonsteeth, Jordan Brown was promoted from Detective Sergeant to Detective Inspector. Following the arrest of the Templar, Jordan Brown has formed a formal covert partnership with the Fairy Knight.

As of 1st March 1921, Jordan Brown has been promoted to Chief Inspector from Detective Inspector under a cloud of politics, high tenses and borderline infighting amongst the Metropolitan Police.
Gareth Wallis is a wealthy man and a retired politician who has known great tragedy. The ageing man has outlived all of his family and currently lives alone in London with his butler. He was aware of his grandson's activities as the Night and covertly funded his crusade. As of January 1920, he supports and funds Fairy Knight's continuation of the Night's crusade.

Known Villains and Villainous Organisations
While some call him a hero, the Golden Knight is definitely a criminal. Appearing in 1919, the Golden Knight and his Golden Order are returning veterans of the Great War. While they fight the Consortium and claim to see justice for the people, many of the Golden Order's activities are regular organised crime and in some ways, the Golden Knight is just another crime lord who dressed up as a costumed vigilante.

On 9th February 1920, the Golden Order captured Sam Carson of the White Devils and hold him captive.
On 24th April 1920, the Golden Knight aided Fairy Knight at Anna Lucas' party.
The White Devils are a London street gang that was led by Sam Carson and backed by the Consortium. A male dominated gang that believes in the supremacy of the white Englishman, the White Devils seek to purge London of its 'foreign filth'. Covertly supported by the Consortium, the White Devils rose to prominence falling the Night's disappearance and seek to 'clean out' Whitechapel so they can turn it into their territory and use the neighbourhood as a base of operations.

On 9th February 1920, Sam Carson was defeated by Fairy Knight before being captured by the Golden Order. Following the loss of their leader, the White Devils have fallen into infighting and got systemically picked off by their foes. As of mid 1920, the gang no longer exists.

As of 25th February, Sam Carson was freed from the captivity of the Golden Order by Redcoat, presumably on the orders of the Consortium.
The Dragonsteeth were a major street gang that was founded and led by Anna Lucas. Covertly backed by the Consortium, the Dragonsteeth held a position of prominence within the London criminal underworld and the gang held great influence over several small gangs.

On 24th April 1920, Anna Lucas was defeated by Fairy Knight and later arrested by the police alongside several of her subordinates.

Between late April 1920 and early August 1920, Detective Sergeant Jordan Brown systematically dismantled the gang. He did so by arresting and putting in prison most of their leadership and membership, shutting down all of their major operations and most of their minor ones and he ruined their reputation.

As of September 1920, Cliff Gregory currently leads what is left of the Dragonsteeth with the gang having gone to ground as a remnant of their former glory.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens.
Levy Porter was the chief enforcer of the Dragonsteeth, a feared man for his deadly prowess. He was arrested by Detective Sergeant Jordan Brown on the 24th April 1920 after being defeated by Fairy Knight and was later sent to prison.
Levy Porter was a sub-boss of the Dragonsteeth and their main accountant. An experienced elderly man, he managed most of the gang's finances and briefly took over half of it following Anna Lucas' arrest.

He was arrested by Detective Sergeant Jordan Brown during early June 1920 and was later sent to prison.
Cliff Gregory is the current leader of what remains of the Dragonsteeth. An ambitious and dangerous man, he leads what is left of the gang after avoiding being arrested by Detective Brown.

As for 25th February 1921, Cliff Gregory is attempting to return the gang to prominence and has broken its prior ties with the Consortium.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens. The current fate of Cliff Gregory is unknown.
The Consortium is the top dog within the criminal underworld of London with its leadership remaining unknown to outsiders and most within the Consortium. Whilst it has sway across most of the British Isles, the Consortium is located in London where it holds the most of its power and influence.

Despite enjoying a good couple of decades of effectively uncontested dominance, the Consortium has founded itself increasing under attack in recent years with its most prominent foes being the Night, the Golden Order and Fairy Knight.
An middle-manager within the Consortium who is responsible with coordinating with outside assets. He was Windstrike's liaison when the Consortium hired her to kill Fairy Knight in March 1920.
Known as Ronald Barr in his civilian identity, the Templar is a fearsome warrior who dresses up in plate armour, styling himself after a medieval knight. Wielding his imposing war hammer, the Fist of God, the Templar is one of the most dangerous individuals on London's streets with very few capable of matching him. Having retired from the army after a decade of service at the end of the Great War, Ronald seemingly works for an Anglican organisation that seeks to purge London's streets of heretics and infidels.

He was arrested on the 18th September 1920 after being defeated by the Fairy Knight, but avoided going to prison due to destruction of evidence during his trial.
Peter Michaelson was the leader of the Royal Ravens and a member of the Consortium. The Royal Ravens were the top gang in London and the Consortium used them as a proxy to control the streets of London. Following a rash attack on the Brown family in February 1921, the full force of the Scotland Yard came down on the Royal Ravens and as of April 1921, the gang has been systemically destroyed one way or another and is effectively no more.
Allen Baxter as the chief enforcer of the Royal Ravens.

On 16th February 1921, Allen Baxter was accidentally slain by Fairy Knight in battle.
25th February 1921, the Regal Ravens split off from the Royal Ravens.

Known Civilians and Neutral Organisations
A waitress, Lydia lives with her older sister Ellen and more recently, Tamara.
A telephone operator and a feminist, Ellen lives with her younger sister Lydia and more recently, Tamara.
Barnaby May-Porter is a prominent and respected politician who has ambitions of being Prime Minister. The Night disappeared uncovering evidence financially connecting Barnaby to the Consortium's leadership.
Also known as Tedd Donald, the Squirrel is a talent and agile thief who steals from the rich as a challenge. After being caught by Fairy Knight on 10th August 1920, he has given up his life of crime.
The wife of Jordan Brown and mother of Brenda Brown and James Brown. A formerly cheerful and supportive woman, she was almost killed on the 18th February 1921. While she survived thanks to Fairy Knight's intervention, her right hand has been maimed and Eira has fallen into a deep depression.

As of May 1921, Eira has fully recovered thanks to Moira Lyn and her magic.
The son of Jordan and Eira Brown and the younger brother of Brenda Brown. James Brown was a shy kid who witness his mother almost being killed in their own home on the 18th February 1921 alongside receiving injuries of his own. While he and his mother were saved by the Fairy Knight, the fallout has left him spooked and jumping at shadows.

As of May 1921, James has fully recovered thanks to Moira Lyn and her magic.


British Isles

Known Heroes and Heroic Organisations
The partner of Sentinel and student of Merlin, Galahad is a powerful superhuman with powers he claims are a gift from God. With flight, super-strength and toughness alongside his Blaze and Radiance, there are only a handful of individuals out there that can match Galahad. While he is based in Winchester, Galahad operates in all of Hampshire.
The partner of Galahad and student of Merlin, Sentinel is a genius who creates devices and invents technology beyond what the rest of the world uses. Operating out of Southampton, Sentinel no longer takes to the field as per his agreement with Galahad and instead acts as off the battlefield support to his partner.
Formed by the British government in August 1921, the Kingsmen are an officially sanctioned team of heroes that work for the national authorities. Lead by the Fairy Knight, the founding members consist of Fairy Knight, Imperial Lion, Spider and Longbow.

Known Villains and Villainous Organisations
Named for his signature redcoat, Redcoat is the deadliest killer in the British Isles with none of his targets having survived him going after them. After a week of back and forth fighting with Fairy Knight and Sapphire Squire, Redcoat was defeated by the duo on the 11th December 1920 and later arrested by the police. His secret identity was revealed to be Oliver King, a soldier turned mercenary.
An upstart criminal group formed by some Irish folk up in Glasgow, they have seized control of the Glasgow criminal underworld from the Consortium and are battling the Consortium over Edinburgh's criminal underworld.
A villainous magic user, he has proven a capable spellcaster and a dangerous foe, especially if given time to prepare. He apparently works for an employer, but holds little loyalty to them and is willingly to further his own goals at their expense.

On the 18th March 1921, Druid defeated Sapphire Squire and bound Fairy Knight to his will for multiple hours. On the 19th March 1921, he foiled Sapphire Squire's attempt to rescue Fairy Knight before later releasing Fairy Knight.
A hired thug of little fame, he has been known to work for the Druid. The man is more dangerous from average thug, but has yet to display any out of ordinary.

On the 19th March 1921, he was defeated by battle by Sapphire Squire.
Known Civilians and Neutral Organisations

Kingdom of the Faeries

Known Heroes and Heroic Organisations
The King of the Faeries and former ruler of the Little Court of Ireland, Tiarnach is a stern, but fair ruler. A capable warrior and respected leader, he is a highly popular leader thanks to his own actions as King and his overthrowing of his aunt. He seeks to change the ways of his people and turn them into something more noble and less capricious.

While time flows differently in the Kingdom of the Faeries, it wa roughly 6th May 1921 that Tiarnach became king.

Known Villains and Villainous Organisations
Sister to the first Queen of the Faeries and temporary usurper, Princess Taenya is an ambitious and paranoid woman. While she was able to amass a loyal following that allowed to overthrow her sister, Taenya valued loyalty and subservience over competence and ability. She would later meet her downfall when her paranoia and tyrannical rulership resulted turning half of her realm against her, purges that left her supporters greatly reduced in number and putting the most loyal subordinates in charge rather than those that were qualified to do the job.

While time flows differently in the Kingdom of the Faeries, it was roughly 6th May 1921 that Prince Tiarnach overthrow Taenya and became king.
The son of Taenya, Prince Auraen made up what he lacked in competence with obedience. He was left in charge of defending the Little Court of Scotland when his mother was overthrown, resulting in his defeat at the hands of Tamara Lyn and her squire.

Known Civilians and Neutral Organisations
The mother of Tamara Lyn and many other important fairies, the Queen of the Faeries was a powerful and uncontested leader. Having rightfully earnt both fear and respect, the Queen of the Faeries was a whimsical and capricious ruler who did what she felt like at any given moment thanks to being powerful enough to get away with it.

At some point prior to start of 1920, she was overthrown by her sister Taenya and has not been seen from since.
The daughter of the Queen of Faeries, Princes Moira rules over the Little Court of England. While she is a decent ruler, Moira is more focused on magic and improving her magical abilities. She and her half-sister Tamara consider each other to be their favourite sibling.

As of May 1921, Princess Moira has taken up the human identity of Moira Lyn.
The son of Princess Taenya, Prince Zelphar ruled over the Little Court of Wales before being disposed alongside his mother.
The daughter of the Queen of Faeries, Princes Maeryn rules over the Little Court of Cornwall. While not a bad ruler, Princess Maeryn is more interested in socialising than running her realm. Maeryn likes to spend her time engaging in politics and the high life of society.

As of May 1921, Princess Maeryn has taken up the human identity of Maeve Lyn.


World

Known Heroes and Heroic Organisations
A German vigilante operating in Munich, he is an inventor who wields an electrified sword and a belt that protects him from electricity. With his partner Sportlerin, he battle the local crime lords, Fredikorps and anarchists. His main foes are the crime lord Oskar Lowith and his hired enforcer, Eisenfaust.

On 7th April 1921, he fought alongside Fairy Knight and Sapphire Squire against Eisenfaust and the Consortium.
Known Villains and Villainous Organisations
A mercenary assassin for hire, Lucilla Verona aka Windstrike is a skilled Italian archer and swordswoman. Prideful and greedy, Windstrike is a professional for whom there is little that she won't do for the right amount of money. Known for her competent and professionalism, Windstrike takes contracts from all over the world with a preference for remaining within Western society.

On 21st March 1920, Windstrike was arrested by the Metropolitan Police whilst attempting to kill Fairy Knight after her victim inflict a near-fatal injury on the archer.

As for August 1921, Windstrike has secretly joined the Kingsmen as a founding member under a new identity as Longbow.
Eisenfaust is a German mercenary named for the distinct gauntlet he wears on his right hand. Eisenfaust is hardy man and a fearsome foe and has recently taken up employment as an retainer for the crime lord Oskar Lowith for an indefinite length of time.

His attempts to deliver a weapon to the Consortium was foiled by Fairy Knight, Sturmschwert and Sapphire Squire on 7th April 1921.

Known Civilians and Neutral Organisations
 
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Origins I
Location
Southampton, Great Britain
Pronouns
He/Him
London, the capital of the United Kingdom and the centre of the British Empire. A thriving city even as many places abroad suffer under British yoke. The wealthy and influential already plot to increase their own power and riches despite the Great War having ended barely years ago and the British Empire struggling to deal with the costs of waging it.

Both the Irish and Indians seek freedom from the Empire that the leadership of the British Empire are unwillingly to give. The Dominions find themselves less reliant on Britain and feel much more confident in their own independence.

Abroad, the United States of America is on the rise while the empires of old find themselves either breaking or fraying in the aftermath of the Great War. Plots and schemes are enacted behind the schemes and thrown into the balance is a new factor that no one saw coming.

In London, a new extraordinary individual rises and makes their presences known to the world, someone with supernatural abilities that are beyond what should be possible.

[] The Superhuman. You are a superhuman, an ordinary member of society who proved to be so much more. Yet despite extraordinary abilities, you grew up in society and come from the world that you operate in.
[] The Outsider. You are the outsider, someone who does not come from the world which you now protect. Whether it be from the stars, another dimension or a hidden land, you were not originally part of the society that you find yourself in.

***​

This quest will be a superhero quest set in 1920s London and will be run using Mutants and Mastermind 3rd​ Edition. I was inspired to run it from re-familiarising myself with my omake notes for The First Hero, which has been recently revived.

The quest is meant to have a familiar theme to The First Hero where you are the first superhero in the world, appearing in the interwar period. Since my notes and ideas have been focused around the Britain Isles and the British Empire, the quest will be set in London.

Beyond punching criminals and stopping conventional supervillains, politics will be prominent, especially regarding the British Empire and its future. The British Empire was not a moral thing, but it was popular and supported by the British public in this period despite its atrocities and waning power. It was also enforced and uphold by the government.

I feel this leads to some interesting situations to explore such as if someone who fights against an imperialist power via breaking the law and battling the government is a villain or if someone who works for the government and upholds the laws of a colonial empire is a hero or not. The British Empire is popular and seems strong, but its power is waning and that leaves the question of whether British superheroes should try to save it? Or should they let it collapse and salvage what they can? Is there anything worth salvaging? Perhaps it might be more moral to help bring about its downfall.

Voting wise, you choosing if your character will be someone born amongst society and grow up amongst the society they are protecting such as Ironman or Superman or if they came from outside and are new to it such as Wonder Woman or Thor. Next vote will be backstory and powers while the third vote will be your superhero name and what skills and knowledge you have with the options being determined by your background.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
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The World
Europe

British Empire
1st January 1920 - Fairy Knight is exiled to the mortal world from the Kingdom of the Faeries.
9th February 1920 - Fairy Knight defeats Sam Carson of the White Devils and the gang leader is captured by the rival criminal organisation, the Golden Order.
9th March 1920 - Windstrike attempts to assassinate Fairy Knight on the behalf of the Consortium.
21st March 1920 - Fairy Knight defeats Windstrike with the latter being arrested by the police.
16th April 1920 - Fairy Knight meets up with Detective Sergeant Jordan Brown.
24th April 1920 - Fairy Knight crashes Anna Lucas's party with the latter and several of her subordinates being arrested at the end of the fight.
6th Auguest 1920 - Fairy Knight stops the Squirrel.
4th September 1920 - Fairy Knight fights the Templar for the first time.
11th September 1920 - Fairy Knight ambushes Templar and they fight, resulting in Fairy Knight fleeing the scene.
18th September 1920 - Fairy Knight ambushes Templar again and they fight for a third time that month, ending in Templar's defeat and arrest by the police.
9th November 1920 - Gareth Wallis hires Tamara Lyn as his maid.
4th December 1920 - Redcoat attacks Fairy Knight for the first time. Fairy Knight takes on Sapphire Squire as her squire.
6th December 1920 - Redcoat ambushes Fairy Knight for the second time.
9th December 1920 - Fairy Knight and Sapphire Squire ambush Redcoat.
11th December 1920 - Redcoat ambushes Fairy Knight for the third and final time.
28th January 1921 - Fairy Knight and Sapphire Squire engage an invisible individual and an invisible flying creature.
5th February 1921 - Fairy Knight and Sapphire Squire begin their campaign to bring down the Royal Ravens.
16th February 1921 - Fairy Knight kills Allen Baxter.
25th February 1921 - The Regal Ravens break off from the Royal Ravens.
18th-19th March 1921 - Fairy Knight and Sapphire Squire battle Druid and Bull over the night.
7th April 1921 - Fairy Knight and Sapphire Squire team up with Sturmschwert to fight Eisenfaust and the Consortium.
13th June 1921 - Fairy Knight and her squires are ambushed by the Shrouded Scions, resulting in the former fleeing after losing the fight.
14th June 1921 - Sapphire Squire locates and infiltrates Apex's workshop.
16th June 1921 - Fairy Knight and Sapphire Squire spy on the meeting between Reaper and Gerald Page.
20th June 1921 - Brenda Brown turns fifteen. Fairy Knight and her squires fight against Apex and members of the IRA.
21th June 1921 - Fairy Knight privately decides to work for the government.
28th June 1921 - Fairy Knight accepts the British government's offer of employment.
1st August 1921 - After a weekend of negotiations, Fairy Knight is employed by the British government on its new state-sponsored hero team, the Kingsmen.
3rd August 1921 - The United Kingdom of Great Britain and Ireland announces the formation of the third state-sponsored team of heroes called the Kingsmen. Its founding line up consists of Fairy Knight (team leader), Imperial Lion, Longbow and Spider.
7th August 1921 - Fairy Knight is given the identity Tara Lane and the title Baroness of Winfield.
19th September 1921 - Fairy Knight and Imperial Lion engage Apex and members of the IRA. Several IRA operatives are captured or killed, but Apex escapes.
29th September 1921 - The Kingsmen engage and capture Apex, concluding an investigation that stopped series of bombing attempts by the IRA and gutted IRA operations in London.
6th May 1921 - Fairy Knight and Sapphire help the former's half-siblings overthrow Taenya as the Queen of the Faeries.
1st May 1921 - The Weimar Republic announces the formation of the first state-sponsored team of heroes called the Wonder League. Its founding line up consists of Talent (team leader), Peregrine and Blackwing.
1st August 1921 - The French Third Republic announces the formation of the second state-sponsored team of heroes called the Knights of Marianne. Its founding line up consists of Knight Errant (team leader), Red Musketeer, Ranger and Nightstalker.
 
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[X] The Superhuman. You are a superhuman, an ordinary member of society who proved to be so much more. Yet despite extraordinary abilities, you grew up in society and come from the world that you operate in.
 
[X] The Outsider. You are the outsider, someone who does not come from the world which you now protect. Whether it be from the stars, another dimension or a hidden land, you were not originally part of the society that you find yourself in.
 
[X] The Superhuman. You are a superhuman, an ordinary member of society who proved to be so much more. Yet despite extraordinary abilities, you grew up in society and come from the world that you operate in.
 
[X] The Outsider. You are the outsider, someone who does not come from the world which you now protect. Whether it be from the stars, another dimension or a hidden land, you were not originally part of the society that you find yourself in.
 
[X] The Outsider. You are the outsider, someone who does not come from the world which you now protect. Whether it be from the stars, another dimension or a hidden land, you were not originally part of the society that you find yourself in.
 
[X] The Outsider. You are the outsider, someone who does not come from the world which you now protect. Whether it be from the stars, another dimension or a hidden land, you were not originally part of the society that you find yourself in.
 
[X] The Superhuman. You are a superhuman, an ordinary member of society who proved to be so much more. Yet despite extraordinary abilities, you grew up in society and come from the world that you operate in.
 
You are ignoring content by this member.
[X] The Superhuman. You are a superhuman, an ordinary member of society who proved to be so much more. Yet despite extraordinary abilities, you grew up in society and come from the world that you operate in.
 
[X] The Outsider. You are the outsider, someone who does not come from the world which you now protect. Whether it be from the stars, another dimension or a hidden land, you were not originally part of the society that you find yourself in.
 
[X] The Outsider. You are the outsider, someone who does not come from the world which you now protect. Whether it be from the stars, another dimension or a hidden land, you were not originally part of the society that you find yourself in.
 
[X] The Outsider. You are the outsider, someone who does not come from the world which you now protect. Whether it be from the stars, another dimension or a hidden land, you were not originally part of the society that you find yourself in.
 
[X] The Outsider. You are the outsider, someone who does not come from the world which you now protect. Whether it be from the stars, another dimension or a hidden land, you were not originally part of the society that you find yourself in.
 
[X] The Outsider. You are the outsider, someone who does not come from the world which you now protect. Whether it be from the stars, another dimension or a hidden land, you were not originally part of the society that you find yourself in.
 
[X] The Outsider. You are the outsider, someone who does not come from the world which you now protect. Whether it be from the stars, another dimension or a hidden land, you were not originally part of the society that you find yourself in.
 
[X] The Superhuman. You are a superhuman, an ordinary member of society who proved to be so much more. Yet despite extraordinary abilities, you grew up in society and come from the world that you operate in.
 
[X] The Outsider. You are the outsider, someone who does not come from the world which you now protect. Whether it be from the stars, another dimension or a hidden land, you were not originally part of the society that you find yourself in.
 
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Vote Tally : Dawn of Heroes - Original - Superhero | Sufficient Velocity [Posts: 5-20]
##### NetTally 1.9.7
[X] The Outsider. You are the outsider, someone who does not come from the world which you now protect. Whether it be from the stars, another dimension or a hidden land, you were not originally part of the society that you find yourself in.
No. of Votes: 11
[X] The Superhuman. You are a superhuman, an ordinary member of society who proved to be so much more. Yet despite extraordinary abilities, you grew up in society and come from the world that you operate in.
No. of Votes: 5
Total No. of Voters: 16
 
[X] The Outsider. You are the outsider, someone who does not come from the world which you now protect. Whether it be from the stars, another dimension or a hidden land, you were not originally part of the society that you find yourself in.
 
[X] The Outsider. You are the outsider, someone who does not come from the world which you now protect. Whether it be from the stars, another dimension or a hidden land, you were not originally part of the society that you find yourself in.
 
[X] The Superhuman. You are a superhuman, an ordinary member of society who proved to be so much more. Yet despite extraordinary abilities, you grew up in society and come from the world that you operate in.

So we'll be able to live into the WW2 period? Will be interesting how that goes down!
 
[X] The Outsider. You are the outsider, someone who does not come from the world which you now protect. Whether it be from the stars, another dimension or a hidden land, you were not originally part of the society that you find yourself in.
 
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