Dawn of Heroes

Characters
Hero
Name: Tamara Lyn/Fairy Knight (PL11)
Age: Biologically 25
Gender: Female
Personality: Tamara is a playful and excitable individual who maintains a cheerful demeanour. She will take everything in her stride whilst maintaining her optimistic outlook. Tamara will do her best in whatever task she is attempting but has no pride outside of that. In combat, Tamara will hold back and attempt to take her foes in alive unless they make things personal, where she will then do her best to take them down one way or another.

Powers
Shapeshifting
(Magic-Fey): Morph 3 (Animal Forms, Limited to +10 Deception bonus, Metamorph with Variable Descriptor 2 & Limited to reduced PL by 2), Regeneration 2 (1 per 5 rounds)
Ethereal Beauty (Magic-Fey): Enhanced Advantage 1 (Attractive), Feature 1 (Change the external details of your appearance/+2 Circumstance Bonus to Interaction Skills)
Faerie Heritage (Magic-Fey): Enhanced Strength 2, Enhanced Agility 2, Immunity 5 (Ageing, Starvation & Thirst, Need for Sleep, Suffocation Effects), Partial Immunity 7 (Disease, Poison, All Environmental Effects,) Concealment 1 (Regular Hearing),
Talatine (Device-Sword/Magic-Fey): Penetrating Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
-Thrown Talatine: Ranged Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
Torlyn (Armour/Magic-Fey): Impervious Protection 10, Continuous, Limited to Human Form, Noticeable (Shining Silver Plate Armour), Feature (+5 Bonus against Mental Attacks) & Partial Immunity 5 (Mind Control),
Minor Spells (Magic-Fae): 3-Point Power Array with 1 Alternative Effect.
-Mimicry: Feature 1 (Imitate almost any sound you heard using your voice with +10 bonus to Deception checks to convinces others that the sound is real), Feature 2 (Disguises require no preparations, +5 to Deception checks for disguises),
-Urban Camouflage: Feature 1 (+5 to Stealth checks in an Urban Environment), Concealment 2 (Regular Vision, Limited to Urban Environments),
Major Spells (Magic-Fey): 4-Point Power Array with 2 Alternative Effects.
-Healing Spell: Healing 2.
-Lighting Bolt: Ranged Electrical Damage 2.
-Teleport: Teleport 2 (32 Metres & 24 kg).
2/Fairy Wings (Magic-Fey): Flight 1 (4 MPH)

Abilities
Strength: 2 (4)
Stamina: 2
Agility: 3 (5)
Dexterity: 2
Fighting: 4
Intellect: 4
Awareness: 4
Presence: 0

Defences
Dodge: 6 (8)
Fortitude: 7
Parry: 8
Toughness: 2 (12/Impervious 10)
Will: 10

Attacks
Initiative +11 (13)
Unarmed +11: Close Damage 2 (4), Critical 20,
Talatine +13: Close Damage 7 (9/Penetrating 5), Critical 18-20
Thrown Talatine +5: Ranged Damage 7 (9), Critical 18-20

Skills
Acrobatics 5 (8 [10])
Athletics 5 (7 [9])
Close Combat: Sword 9 (13)
Close Combat: Unarmed 7 (11)
Deception 4 (4)
Expertise: British Politics 5 (9)
Expertise: Current Events 4 (8)
Expertise: Fey Transformation Magic 20 (24)
Expertise: General Magic 4 (8)
Expertise: Maid 6 (11)
Expertise: Politics 3 (7)
Expertise: Fey Royalty 6 (10)
Insight 3 (7)
Intimidation 2 (2)
Investigation 1 (5)
Perception 3 (7)
Persuasion 4 (4)
Stealth 5 (8 [10])
Technology 5 (9)
Treatment 2 (6)

Advantages
Accurate Attack: Trade effect DC for attack bonus.
Artificer: Use Expertise: Magic to create temporary devices.
Assessment
: Use Insight to learn an opponent's combat capabilities.
Attractive: +2 (+5) circumstance bonus on Deception and Persuasion checks based on your looks.
Benefit (Friend on the Force): You are engaged in a covert partnership with Inspector Brown
Benefit I (Government Influence: Tara Lane): You have minor influence within the government as Tara Lane.
Benefit (Neighbourhood Hero): Call upon local support within Whitechapel.
Benefit (Prepared Rituals): Delay the effects of a completed rituals until a time of your choosing.
Diehard: Automatically stabilise when dying.
Defensive Attack: Trade attack bonus for active defence.
Evasion: +2 circumstance bonus to Dodge resistance checks to avoid area effects.
Improved Defence: +2 bonus to active defence when you take the defend action.
Improved Initiative II: +8 bonus to initiative checks.
Instant Up: Stand from prone as a free action.
Interpose: Take an attack meant for an ally.
Languages: English, Fey
Power Attack: Trade attack bonus for effect bonus.
Quick Draw: Draw a weapon as a free action.
Ritualist: Use Expertise: Magic to create and perform rituals.
Takedown: Free extra attack when you incapacitate a minion.
Tracking: Use Perception to follow tracks.
Uncanny Dodge: Not vulnerable when surprised or caught off-guard.

Equipment
Winfield Castle
Size: Huge; Tou: 8; PL11
Intellect: 6; Awareness: 3; Presence: 3
-Living Space, Magical Defence System, Technological Security System (DC20), Magical Laboratory, Magical Workshop, Technological Workshop, Power System, Sealed (Magical Barrier), Self-Repairing, Magical Portal to Elphane, Intelligent (Rebecca),

Complications
Motivation (Her Duty): Tamara is the Fairy Knight because she sees it as her duty to protect the innocent and to fight evil.
Magic over Tech: Tamara is well-acquainted with the technology of the human world and has great respect for what it can do, especially in the hands of a genius. Yet when given a choice, Tamara will choose the magic she grew up with over a more technological solution.
Enemy (Prince Auraen): Prince Auraen has not forgotten his defeat at the hands of Tamara and Sapphire Squire. Escaping his imprisonment, Tamara's cousin now seeks to get revenge on her in his self-imposed exile.
Secret Identity (Tamara Wallis): Fairy Knight maintains a secret identity as Tamara Wallis nee Lyn, widow of Benedict Wallis and mother of Alexandra Wallis.

London

Known Heroes and Heroic Organisations
The first costumed vigilante in both the British Isles and London, the Night appeared in early 1916. Primarily focused on fighting the Consortium and stopping the criminal empire taking advantage of the then ongoing war, the Night also focused on regular crimes and the criminals of London soon learnt to fear his presence. He vanished in mid 1919 without a trace while investigating the politician Barnaby May-Porter and his ties to the Consortium leadership.

His secret identity is Benedict Wallis, grandson of the wealthy retired politician Gareth Wallis.
The youthful squire of the Fairy Knight and aspiring heroine, Sapphire Squire relies on a mixture of physical skill, mental ability and technological gadgets. A genius and prodigy, Sapphire Squire holds her own on the streets of London and has proven herself worthy of fighting alongside her mentor. Since 25th December 1920, Sapphire Squire has gained two magical abilities from her mentor, one which allows her to change her outfit at will and provide her clothing with protective properties while the other removes her needs for sleep, food and drink.
The second squire of Fairy Knight, Onyx Squire comes from a criminal background and seeks to help the world rather than hurt it like the rest of his family. Relying mainly on his fists and hardiness, Onyx Squire has picked some equipment and magic from Fairy Knight and Sapphire Squire, the most exotic of these being his partial invisibility and complete silence.

His secret identity is David White, son of the street thug Jacob White.
Jordan Brown is a chief inspector within the Metropolitan Police. A determined man who believes in stopping criminals and protecting the innocent, Chief Inspector Brown is willingly to bend the law a little if it means seeing proper justice done.

Following his systematic dismantlement of the Dragonsteeth, Jordan Brown was promoted from Detective Sergeant to Detective Inspector. Following the arrest of the Templar, Jordan Brown has formed a formal covert partnership with the Fairy Knight.

As of 1st March 1921, Jordan Brown has been promoted to Chief Inspector from Detective Inspector under a cloud of politics, high tenses and borderline infighting amongst the Metropolitan Police.
Gareth Wallis is a wealthy man and a retired politician who has known great tragedy. The ageing man has outlived all of his family and currently lives alone in London with his butler. He was aware of his grandson's activities as the Night and covertly funded his crusade. As of January 1920, he supports and funds Fairy Knight's continuation of the Night's crusade.

Known Villains and Villainous Organisations
While some call him a hero, the Golden Knight is definitely a criminal. Appearing in 1919, the Golden Knight and his Golden Order are returning veterans of the Great War. While they fight the Consortium and claim to see justice for the people, many of the Golden Order's activities are regular organised crime and in some ways, the Golden Knight is just another crime lord who dressed up as a costumed vigilante.

On 9th February 1920, the Golden Order captured Sam Carson of the White Devils and hold him captive.
On 24th April 1920, the Golden Knight aided Fairy Knight at Anna Lucas' party.
The White Devils are a London street gang that was led by Sam Carson and backed by the Consortium. A male dominated gang that believes in the supremacy of the white Englishman, the White Devils seek to purge London of its 'foreign filth'. Covertly supported by the Consortium, the White Devils rose to prominence falling the Night's disappearance and seek to 'clean out' Whitechapel so they can turn it into their territory and use the neighbourhood as a base of operations.

On 9th February 1920, Sam Carson was defeated by Fairy Knight before being captured by the Golden Order. Following the loss of their leader, the White Devils have fallen into infighting and got systemically picked off by their foes. As of mid 1920, the gang no longer exists.

As of 25th February, Sam Carson was freed from the captivity of the Golden Order by Redcoat, presumably on the orders of the Consortium.
The Dragonsteeth were a major street gang that was founded and led by Anna Lucas. Covertly backed by the Consortium, the Dragonsteeth held a position of prominence within the London criminal underworld and the gang held great influence over several small gangs.

On 24th April 1920, Anna Lucas was defeated by Fairy Knight and later arrested by the police alongside several of her subordinates.

Between late April 1920 and early August 1920, Detective Sergeant Jordan Brown systematically dismantled the gang. He did so by arresting and putting in prison most of their leadership and membership, shutting down all of their major operations and most of their minor ones and he ruined their reputation.

As of September 1920, Cliff Gregory currently leads what is left of the Dragonsteeth with the gang having gone to ground as a remnant of their former glory.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens.
Levy Porter was the chief enforcer of the Dragonsteeth, a feared man for his deadly prowess. He was arrested by Detective Sergeant Jordan Brown on the 24th April 1920 after being defeated by Fairy Knight and was later sent to prison.
Levy Porter was a sub-boss of the Dragonsteeth and their main accountant. An experienced elderly man, he managed most of the gang's finances and briefly took over half of it following Anna Lucas' arrest.

He was arrested by Detective Sergeant Jordan Brown during early June 1920 and was later sent to prison.
Cliff Gregory is the current leader of what remains of the Dragonsteeth. An ambitious and dangerous man, he leads what is left of the gang after avoiding being arrested by Detective Brown.

As for 25th February 1921, Cliff Gregory is attempting to return the gang to prominence and has broken its prior ties with the Consortium.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens. The current fate of Cliff Gregory is unknown.
The Consortium is the top dog within the criminal underworld of London with its leadership remaining unknown to outsiders and most within the Consortium. Whilst it has sway across most of the British Isles, the Consortium is located in London where it holds the most of its power and influence.

Despite enjoying a good couple of decades of effectively uncontested dominance, the Consortium has founded itself increasing under attack in recent years with its most prominent foes being the Night, the Golden Order and Fairy Knight.
An middle-manager within the Consortium who is responsible with coordinating with outside assets. He was Windstrike's liaison when the Consortium hired her to kill Fairy Knight in March 1920.
Known as Ronald Barr in his civilian identity, the Templar is a fearsome warrior who dresses up in plate armour, styling himself after a medieval knight. Wielding his imposing war hammer, the Fist of God, the Templar is one of the most dangerous individuals on London's streets with very few capable of matching him. Having retired from the army after a decade of service at the end of the Great War, Ronald seemingly works for an Anglican organisation that seeks to purge London's streets of heretics and infidels.

He was arrested on the 18th September 1920 after being defeated by the Fairy Knight, but avoided going to prison due to destruction of evidence during his trial.
Peter Michaelson was the leader of the Royal Ravens and a member of the Consortium. The Royal Ravens were the top gang in London and the Consortium used them as a proxy to control the streets of London. Following a rash attack on the Brown family in February 1921, the full force of the Scotland Yard came down on the Royal Ravens and as of April 1921, the gang has been systemically destroyed one way or another and is effectively no more.
Allen Baxter as the chief enforcer of the Royal Ravens.

On 16th February 1921, Allen Baxter was accidentally slain by Fairy Knight in battle.
25th February 1921, the Regal Ravens split off from the Royal Ravens.

Known Civilians and Neutral Organisations
A waitress, Lydia lives with her older sister Ellen and more recently, Tamara.
A telephone operator and a feminist, Ellen lives with her younger sister Lydia and more recently, Tamara.
Barnaby May-Porter is a prominent and respected politician who has ambitions of being Prime Minister. The Night disappeared uncovering evidence financially connecting Barnaby to the Consortium's leadership.
Also known as Tedd Donald, the Squirrel is a talent and agile thief who steals from the rich as a challenge. After being caught by Fairy Knight on 10th August 1920, he has given up his life of crime.
The wife of Jordan Brown and mother of Brenda Brown and James Brown. A formerly cheerful and supportive woman, she was almost killed on the 18th February 1921. While she survived thanks to Fairy Knight's intervention, her right hand has been maimed and Eira has fallen into a deep depression.

As of May 1921, Eira has fully recovered thanks to Moira Lyn and her magic.
The son of Jordan and Eira Brown and the younger brother of Brenda Brown. James Brown was a shy kid who witness his mother almost being killed in their own home on the 18th February 1921 alongside receiving injuries of his own. While he and his mother were saved by the Fairy Knight, the fallout has left him spooked and jumping at shadows.

As of May 1921, James has fully recovered thanks to Moira Lyn and her magic.


British Isles

Known Heroes and Heroic Organisations
The partner of Sentinel and student of Merlin, Galahad is a powerful superhuman with powers he claims are a gift from God. With flight, super-strength and toughness alongside his Blaze and Radiance, there are only a handful of individuals out there that can match Galahad. While he is based in Winchester, Galahad operates in all of Hampshire.
The partner of Galahad and student of Merlin, Sentinel is a genius who creates devices and invents technology beyond what the rest of the world uses. Operating out of Southampton, Sentinel no longer takes to the field as per his agreement with Galahad and instead acts as off the battlefield support to his partner.
Formed by the British government in August 1921, the Kingsmen are an officially sanctioned team of heroes that work for the national authorities. Lead by the Fairy Knight, the founding members consist of Fairy Knight, Imperial Lion, Spider and Longbow.

Known Villains and Villainous Organisations
Named for his signature redcoat, Redcoat is the deadliest killer in the British Isles with none of his targets having survived him going after them. After a week of back and forth fighting with Fairy Knight and Sapphire Squire, Redcoat was defeated by the duo on the 11th December 1920 and later arrested by the police. His secret identity was revealed to be Oliver King, a soldier turned mercenary.
An upstart criminal group formed by some Irish folk up in Glasgow, they have seized control of the Glasgow criminal underworld from the Consortium and are battling the Consortium over Edinburgh's criminal underworld.
A villainous magic user, he has proven a capable spellcaster and a dangerous foe, especially if given time to prepare. He apparently works for an employer, but holds little loyalty to them and is willingly to further his own goals at their expense.

On the 18th March 1921, Druid defeated Sapphire Squire and bound Fairy Knight to his will for multiple hours. On the 19th March 1921, he foiled Sapphire Squire's attempt to rescue Fairy Knight before later releasing Fairy Knight.
A hired thug of little fame, he has been known to work for the Druid. The man is more dangerous from average thug, but has yet to display any out of ordinary.

On the 19th March 1921, he was defeated by battle by Sapphire Squire.
Known Civilians and Neutral Organisations

Kingdom of the Faeries

Known Heroes and Heroic Organisations
The King of the Faeries and former ruler of the Little Court of Ireland, Tiarnach is a stern, but fair ruler. A capable warrior and respected leader, he is a highly popular leader thanks to his own actions as King and his overthrowing of his aunt. He seeks to change the ways of his people and turn them into something more noble and less capricious.

While time flows differently in the Kingdom of the Faeries, it wa roughly 6th May 1921 that Tiarnach became king.

Known Villains and Villainous Organisations
Sister to the first Queen of the Faeries and temporary usurper, Princess Taenya is an ambitious and paranoid woman. While she was able to amass a loyal following that allowed to overthrow her sister, Taenya valued loyalty and subservience over competence and ability. She would later meet her downfall when her paranoia and tyrannical rulership resulted turning half of her realm against her, purges that left her supporters greatly reduced in number and putting the most loyal subordinates in charge rather than those that were qualified to do the job.

While time flows differently in the Kingdom of the Faeries, it was roughly 6th May 1921 that Prince Tiarnach overthrow Taenya and became king.
The son of Taenya, Prince Auraen made up what he lacked in competence with obedience. He was left in charge of defending the Little Court of Scotland when his mother was overthrown, resulting in his defeat at the hands of Tamara Lyn and her squire.

Known Civilians and Neutral Organisations
The mother of Tamara Lyn and many other important fairies, the Queen of the Faeries was a powerful and uncontested leader. Having rightfully earnt both fear and respect, the Queen of the Faeries was a whimsical and capricious ruler who did what she felt like at any given moment thanks to being powerful enough to get away with it.

At some point prior to start of 1920, she was overthrown by her sister Taenya and has not been seen from since.
The daughter of the Queen of Faeries, Princes Moira rules over the Little Court of England. While she is a decent ruler, Moira is more focused on magic and improving her magical abilities. She and her half-sister Tamara consider each other to be their favourite sibling.

As of May 1921, Princess Moira has taken up the human identity of Moira Lyn.
The son of Princess Taenya, Prince Zelphar ruled over the Little Court of Wales before being disposed alongside his mother.
The daughter of the Queen of Faeries, Princes Maeryn rules over the Little Court of Cornwall. While not a bad ruler, Princess Maeryn is more interested in socialising than running her realm. Maeryn likes to spend her time engaging in politics and the high life of society.

As of May 1921, Princess Maeryn has taken up the human identity of Maeve Lyn.


World

Known Heroes and Heroic Organisations
A German vigilante operating in Munich, he is an inventor who wields an electrified sword and a belt that protects him from electricity. With his partner Sportlerin, he battle the local crime lords, Fredikorps and anarchists. His main foes are the crime lord Oskar Lowith and his hired enforcer, Eisenfaust.

On 7th April 1921, he fought alongside Fairy Knight and Sapphire Squire against Eisenfaust and the Consortium.
Known Villains and Villainous Organisations
A mercenary assassin for hire, Lucilla Verona aka Windstrike is a skilled Italian archer and swordswoman. Prideful and greedy, Windstrike is a professional for whom there is little that she won't do for the right amount of money. Known for her competent and professionalism, Windstrike takes contracts from all over the world with a preference for remaining within Western society.

On 21st March 1920, Windstrike was arrested by the Metropolitan Police whilst attempting to kill Fairy Knight after her victim inflict a near-fatal injury on the archer.

As for August 1921, Windstrike has secretly joined the Kingsmen as a founding member under a new identity as Longbow.
Eisenfaust is a German mercenary named for the distinct gauntlet he wears on his right hand. Eisenfaust is hardy man and a fearsome foe and has recently taken up employment as an retainer for the crime lord Oskar Lowith for an indefinite length of time.

His attempts to deliver a weapon to the Consortium was foiled by Fairy Knight, Sturmschwert and Sapphire Squire on 7th April 1921.

Known Civilians and Neutral Organisations
 
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Have we used it since the split?

I don't believe so (assuming the split is splitting up the skills). Not many opportunities have come up since then in my opinion. However there will be plenty of opportunities to use it in the upcoming arc given you are dealing with a major supernatural crisis.
 
Actually, is it possible to use a ritual/artificiery to temporarily improve a weapon/ someone's attack against undead? Or maybe create an ward against undead in an area, that will serve as headquarters/hospital/something else?

Sort of. Brenda (and possible Tamara) can enchant non-magical equipment with Bane against undead though only Brenda could do it quickly. Warding an area against undead is doable, but it would take up a lot of time for Tamara to do it and even Brenda would take some time to create a deployable anti-undead ward setup.
 
Warding an area against undead is doable, but it would take up a lot of time for Tamara to do it and even Brenda would take some time to create a deployable anti-undead ward setup
It will take time, but this sounds like a long term operation, so I thought it should be well worth the time to put some wards in someplace that will serve as base, in shelters for civilians, and other key places. Is it possible to use prepared ritual to prepare a ward, then spring it up when needed? This could be extremly useful too.

And about bringing military forces, this situation is different than what we have been at. We are not going about fighting small groups of thugs. The situation is morw like an open war, and we cant face off dozens of undead. Our role in this will be not only as a superhero in the field(though it will be a large part) but also a leader of a whole operation. To deal with that mission, we will need some troops as aid, and some organization for the operation. For both armed forces aid, and a logistical and adminstrative support, we need some military forces. Not a division, but a hundred troops, like, with their organisation in addition to the actual fighting
 
It will take time, but this sounds like a long term operation, so I thought it should be well worth the time to put some wards in someplace that will serve as base, in shelters for civilians, and other key places. Is possible to use prepared ritual to prepare a ward, then spring it up when needed? This could be extremly useful too.

You aren't going to get many wards set up and at the most, you will still be able to count them on one hand. Furthermore, setting these wards up will cost time that isn't spent doing other things. As using a prepared ritual for a war, that is doable.

Edit: Also, if this takes you longer than a week to wrap up, things have gone horrible wrong.

And about bringing military forces, this situation is different than what we have been at. We are not going about fighting small groups of thugs. The situation is morw like an open war, and we cant face off dozens of undead. Our role in this will be not only as a superhero in the field(though it will be a large part) but also a leader of a whole operation. To deal with that mission, we will need some troops as aid, and some organization for the operation. For both armed forces aid, and a logistical and adminstrative support, we need some military forces. Not a division, but a hundred troops, like, with their organisation in addition to the actual fighting

To be clear, armies in this situation is less open war and more a villain has gathered an army of minions and trying to take over the city. Except there are two such villains with their own respective armies so now they are fighting each other.
 
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The vote is still open.
Vote Tally : Dawn of Heroes Original - Superhero | Page 84 | Sufficient Velocity [Posts: 2086-2098]
##### NetTally 2.2.0

Task: Combat

[X][Combat] Tamara spends time honing her skills as a swordswoman even further. Increase Expertise: Sword skill.
No. of Votes: 5

[X][Combat] Tamara gets Galahad to teach her how to fight all out, focusing on the attack at the expense of defence. Gain All-Out Attack advantage.
No. of Votes: 1
[X] veekie



——————————————————————————————————————————————
Task: Mystical

[X][Mystical] Tamara gets Brenda to teach her how to make magical items. Gain the Artificer advantage.
No. of Votes: 4

[X][Mystical] Tamara turns to Moira to improve her already extensive knowledge of transformation magic. Increase Expertise: Fey Transformation Magic skill. Gain either Second Chance (Expertise: Fey Transformation Magic) advantage or Skill Mastery (Expertise: Fey Transformation Magic) advantage.
No. of Votes: 2



——————————————————————————————————————————————
Task: Edinburgh

[X][Edinburgh] The Anti-Magical Unit.
No. of Votes: 6

[X][Edinburgh] The Kingsmen
No. of Votes: 6

[X][Edinburgh] A company from the Queen's Own Cameron Highlanders.
No. of Votes: 2


Total No. of Voters: 6
 
You aren't going to get many wards set up and at the most, you will still be able to count them on one hand. Furthermore, setting these wards up will cost time that isn't spent doing other things. As using a prepared ritual for a war, that is doable.



To be clear, armies in this situation is less open war and more a villain has gathered an army of minions and trying to take over the city. Except there are two such villains with their own respective armies so now they are fighting each other.
We only really need 2 wards. One for a base and one for an undead-free civilian shelter. Maybe there will be something more, but I doubt we will need even 4 wards. I thought about making a few secure vital places, not just walking and warding. And for army, I mostly meant by the war that it will be different than what we are used to. We could probably do it ourselves, but military help to even the odds and allow us organization will really be good. Heck, its not even necessary for them to fight much. They could just as well evacuate civilians, guard some unwarded places, or scout. Also, is there still any real police force there?Another use for the army, is for backup trained and coordinated forces. The kingsmen are good but not used to teamwork, and can barely be trusted to do what they are supposed to do. The policeman know some magic and are trained to deal with supernatural, but they arent such great combatants.
 
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Dead, Dying and Doom (Canon Omake)
Dead, Dying and Doom

It usually wasn't the nature of these things that, she could identify when things had gone wrong down to the hour. Maybe even the minute in fact.

Which made things all the worse because they'd been making progress! The Consortium had been pushed down to the docks on their last legs, kept in the game only by the Regimented putting up a stirring defence, which had ended with them behind bars. At the same time she had been harrying the Glasge more and more everyday learning their operations and slashing their income. People were starting to have a bit of hope in that maybe both would be driven out entirely.

Pictish, Temple and other assorted villains like the vampires? They were distractions, but ultimately she could and did handle them. In the end the Highland barbarian turned out to be full of nonsense, his summoning ritual doing nothing while the nationalistic tensions he tried to bring out ended with her and Highlander publicly trashing him.

Temple meanwhile continued to try and kill her for her "heresy" her at every opportunity. If it weren't for the fact that evidence related to his crimes continually "disappeared" he'd have long since been behind bars for his crimes.

But even then she could handle that easily. Alone maybe not, but she was never alone now...and even in the realm of the living, she had had allies.

Highlander, whose magic blade, immense lungs and noise spewing bagpipes made him the mirror opposite and equal to Pictish. Although fiercely independent and nationalistic in his own right, he was possessed of much greater kindness and force of will that still astounded her on occasion, as he almost eagerly accepter her assistance in tracking down his deranged family member.

And finally the Royalist, someone just like her in a way...and her greatest failure. The one she hadn't been fast enough to save. A young adventurer, determined to use her intellect and skills to save others and rid their fair city of the criminals that had begun to infest it, inspired by the southern heroes.

Two people more opposite in their views on the world it was hard to find in Highlander and Royalist, one a veteran warrior whose belief in Scotland was unshakeable, and the other a skilled, but young debonair who had been born and raised on the union between Scotland and England. Yet somehow she'd made them work.

An alliance of necessity at the time, to track down Pictish the first time when he attempted to sacrifice over a dozen people in a deranged ritual, the situation so dire that even Temple's mad fanaticism had wavered enough that he considered helping the Witch and Papist. Then afterwards she had pushed them again to stick together.

Could not three people working together do more work than one alone? Especially three with skills such as themselves? She was living proof of it in a way, even if only she could see it. Alone she was just a "wee slip of a gerl" by Highlander's estimation, but with the spirits who had joined her cause, she was a force to be reconned with.

And by St Andrew's knickers, it worked damn it! The three of them, with allies in the police force, gadgets supplied by Royalist and herself with training by Highlander made a new push towards throwing both the Consortium and Glasge out of town for good.

So when did it go wrong?

A grey overcast day where Bobby had started to go wild. The poor normally, fearless spectral dog was terrified of something, but neither she nor Grey could identify what so all they could do was listen as he whined and whimpered, turning this way and that with no idea what to do.

That was the first sign, the second was Highlander's disappearance. He still did that occasionally, searching for his deranged brother, but even then he usually left a note, even if it was as simple as "I'm off!" But, this time there was nothing. It was as if the bagpipe toting, claymore swinging loon had vanished off the face of the earth, and considering how the supernatural continued to grow with what she was hearing from down south, this wasn't an entirely unreasonable assumption.

But, when things had completely broken, was when the sewers opened up.

They'd known Kisser had been retreating down there, moving men and materials while shepherding the Toughs that were out of prison, but they hadn't been expecting what was coming. A tidal wave of the dead. Toughs that were more than half dead, Toughs that were just dead and seemed to only follow the barest of orders from their controllers. And with them came Kisser, his already undead frame enhanced and expanded grotesquely, standing beside a living corpse. The being they knew as the hidden source of the Toughs.

Dr Death he called himself, come to right an ancient wrong and usher humanity into a better era...a joke, but a deadly joke, one that it took with the utmost seriousness, judging by the deranged mania that hung around its every syllable.

Worse still it had the muscle to back up its insane proclamation for the dead were strong, chemically modified and preserved, knowing neither fatigue or pain while possessing enough strength smash through seemingly anything with ease. At the same time they ignored damage dealt to them save for the most extreme. Even destroying their heads did nothing to slow them down, only severing their arms and legs, breaking their spines and otherwise immobilising them completely seemed to do the trick, and even then those were simply picked up by sentient Toughs and dragged back to the Doctor, to repair and send out again.

She was relatively safe, for the first time drawing on the full lethal power of Glen Mcnorigh once the Champion Knight of Scotland and with him, his insubstantial vorpal blade. The skill of Scotland's Martial Champion flowed through her combined with ethereal presence shielding her from attack as she diced her way to Kisser and Dr Death.

But her remaining ally was not so lucky.

Royalist fell, a stampede of dead pouring down on her, her equipment optimised for non-lethal takedowns failing in the face of unmatched aggression, and was almost lost beneath the pile of rapid corpses. In the end she only got close enough to see Kisser's mocking insane grin, and hear his rapid-fire insults as she turned to rescue her, getting her to safety only barely before setting to work in her capacity as a medical student.

Hidden safely under the Cowgate she'd feverishly patched Ryoalist back together, her mind churning to try and come up with the next strategy. This was a trial, but they knew the source of the problem, Dr Death. If they could arrest him then she doubted the Glasge could maintain his army alone and there were ways to keep them from rescuing him.

She had been discussing this with Royalist, when Bobby started to howl, and her senses were overwhelmed with an ominous, all-consuming presence.

The most powerful spirit she had ever sensed was behind her, looking down on Royalist with eyes weeping blood, its mouth trapped forever in a rictus scream. She reacted on instinct, an ethereal fist launching towards the figure that caught her strike in a clawed puss stained hand. The other reached towards Royalist who froze entirely as it spoke a single word, a name, tainted with the wail of the damned.

"Mackenzie!" It threw her away with immense force, sending her through a wall entirely and out into the street and as she leapt to her feet rushing back she was just in time to see its mouth distend, almost as if the jaw dislocated and wrapped around Royalist as she thrashed in its iron bound grip. Covering her like a fleshy cocoon until she was completely obscured.

She did not even need to ask, all the spirits that had agreed to her compact were in agreement and they flooded her with power undemanded. The sword of the Lochs burst into her hands, as she charged, its normally wavering power solid and burning brightly in her clenched grip…

But she wasn't fast enough despite this.

The Spirit whoever it was, was absorbed into Royalist, or perhaps her into it, for she could not tell where one ended and the other began, seeping in through her mouth, ears and eyes. Replacing the comforting green glow of her soul with the sickening crimson of its essence. A possession. Something she had only theorised might be possible, for she had never met a spirit strong enough to try it alone.

Royalist or rather the creature now in possession of her body whipped around, a bloody grin appearing under her mask and gestured with twitching movements as it flung the body around carelessly, unused to solid life after so long a spirit. Chains, soaked in the life force of others sprung from thin air, and though none wrapped around her, her attempts to dodge were not perfect after months of attacks going through her. One succeeded in crashing into her side, knocking the wind from her body. It was a stupid mistake, ghostly chains could hurt a ghostly body.

Staggering to her feet she had tried to pursue, but the Spirit simply cackled as it fled towards Greyfriars Kirkyard, faster than she could pursue and ignoring her attempts to slow it with her will power, taking to the rooftops where it howled with glee, not even bothering to hide from her sight for she could feel its power radiating from it like a miasma.

As she ran she begged her spirits tell her. Who was this one, that she had never seen, so filled with power and...malice.

And so with fear in their tone, they responded, and with horror she understood their terror.

In life, this was George Mackenzie. Bludiy Mackenzie. She knew of him even before she had become the Lady Ghost. He who had made the prisons of Edinburgh run red with the blood of innocents, starved hundreds to death, tortured for confessions and then executed them in cold blood with not a whit given to morality or ethics. So infamous and hated not only by the people of Scotland, but his own family that the mausoleum had constructed to house his remains had been deliberately not maintained as a show of disrespect towards the butcher as they distanced themselves from the name so streaked in blood.

This was the spirit that had possessed Royalist, the most powerful and active poltergeist in all of Edinburgh, kept active and strong by the memory of fear and hatred he still inspired even to this day. One that had apparently been able to reach out and touch others even before the supernatural began to spread, kept in check only by the vigilance of Grey and Bobby in the Kirkyard.

But, Grey and Bobby had gone. They were the first ones to accept her offer and become bound to her and with their departure their self imposed duty was forgotten amidst the swell of so many things to do. So unnoticed gathered power and bided his time, feeding off the fear instilled by the gang war preparing to strike, to force himself into the world. And now he had. Clothed once more in physical flesh, with more power gathered to himsel than she had ever seen before.

To her senses what happened next was as loud as an artillery barrage. A crack that echoed through the frame of the universe as the world became distorted, nausea filling her body as she fell to her knees, bile attempting to force its way through her throat.

She didn't know what he'd done, but Mackenzie had torn something that should never be harmed, broken a balance and introduced a wound into the flesh of the cosmos centred upon the graves of the Kirkyard.

Next, a red mist began to spread that only she could see, and with it came the ghosts. Distorted, tortured figures, crying out in pain, lurching towards the fresh warm living. Where their fingers came into contact the warmth began to fade, drawn into the ghosts, as above the Kirkyard she could hear Mackenzie's laugh, echoing above Royalist's own as she stopped.

Before the iron gates, she wathed as the fog poured forth, the spirits within writhing in agony, as it began to grow thicker. Even as she watched, threads of energy began to course into it from across the city, and with each that arrived the mist only grew in scale.

She wanted to run in. To take the fight to Mackenzie, to rescue Royalist. But she couldn't. She couldn't charge in without a plan, not against Mackenzie not while Dr Death was still out there.

So she grit her teeth and went away.

It had all gone so wrong.

The only consolation prizes were that Mackenzie and Dr Death apparently did not want to share and that so far they were not taking their conflict to the populace at least no directly. In the back alleyways, in the sewers, in the vaults and the docks, there was an unseen war being waged. Neither was going to back down, while the other lived, for their goals were mutually incompatible.

Death wanted corpses, fresh and still vital to turn into his monstrosities, for apparently no others would do. Mackenzie, by contrast, needed them alive otherwise, how could he feed off their fear, or allow his legions to drain and grow ever stronger. So hidden away zombie and ghost slaughtered one another, the ice-cold grips and intangible bodies of the spirits, placed against the undying endurance and strength of the zombies. It seemed as if everywhere she went she found piles of spilt ectoplasm or frostbitten limbs left over from their conflicts, and they were only escalating. Soon enough it wouldn't be hidden it'd be in the open with no holds barred.

And what she doing? Everything she could and still not nearly enough.

She had appeared before the police and city government and called upon them to listen to her, to work with her and to her astonishment they actually listened. Not necessarily eagerly, but it was better than nothing. A curfew was instituted, while the police walked with weapons better suited to dealing with the dead, whether they be more powerful guns or assorted "magical" knick nacks. Superstitions likely wouldn't help, but if rowan, crosses, rosemary and holy water made kept the morale of the brave officers up she was certainly in no position to judge. She was just glad they were still active and doing their best to protect the confused scared citizens, moving as many as could be helped out of the city to reduce casualties when the true battle began.

At the same time she'd kept a close eye out for any and all people with heroic inclinations to come forward. Even letters down south, to the heroes she knew were down there, although given the state of the postal service right now she doubted they made it. She'd even attempted to broker a truce with the Consortium, only to be fired upon. They were content to hold what little territory they had left, and she'd over heard them mumbling something about a weapon should Kisser turn up again.

The surprise offer was from the Glasgae of all people. One of their last representatives who had remained away from Kisser's madness had informed her that the organisation was cutting ties with his madness and were going to be doing something, but for now no word had come as to what. And although it made her sick to her stomach to cooperate with them she needed the help.

If they lost here, then it didn't matter whether it was Mackenzie or Death that won. Neither wouldn't stop. Like an avalanche, starting with a few pebbles, they'd grow exponentially stronger bolstered by the deaths of hundreds of thousands. Turning into a wave that would swamp first Scotland, then Britain and potentially...the world if left unattended.

How could she have failed so badly? Not noticed that this was coming?

So she kept on pushing.

It was late, the dark of night and she hadn't slept in days. Her only ally left who wasn't on the defensive was Temple, and that was only because he was prioritising the dead over her for a change. She hadn't slept in weeks, kept active only by the power of the spirits flowing from her to them and back again as she investigated new leads, coordinated the police and jumped in to rescue those caught in the crossfire. She had no time to do anything else. To look for Highlander or to investigate a new Spirit who may be able to turn the tide like Robert the Bruce. She certainly had no time to go to the borders to Melrose Abby. She could only push onwards and save as many lives as she could, while the Kirkyard continued to deteriorate. A wound in between life and death that spewed forth a seemingly endless array of deranged spirits. Her only hope now was to make them clash. To force a confrontation between them, then to attack when a victor was revealed and the other weakened. It was a cold-blooded plan, but for the life of her she couldn't think of a better way to save more people. An assault was doomed to failure the police's weapons couldn't even hit the ghosts.

So she wore away at both of them.

Right now she was in the Medows, surrounded by a ring of the not quite dead yet, as she allowed another zombie to disembowel itself with her blade, dodging to the side as the frigid cold claws of a ghost went past her ear. Stabbing quickly she pierced the spine of the final zombie, whatever science or alchemy Death used to animate it unable to completely bypass the bodies main support structure being severed as it toppled to the ground, mouth still bitting viciously into the air.

Spinning on her feet she turned and seized the spirits with her will power letting go the might and armour of the warrior and allowing the calm, dour will of Lady Darrow to flow through her, enhancing her will power and charisma. Breaking the hold Mackenzie had on them was difficult, for he had had a long time to worm his way into their minds and solidify his hold and whatever he had done at the Kirkyard was only amplifying that. But in the end, the contest of wills came out in her favour. For a second she could see the people who were trapped within the tortured protoplasm as they let out small sighs of relief. And then were gone.

Letting out a sigh of her own she turned to the people who had been waylaid, telling them to run to the nearest police cordon and where that was.

Her clothes flashed back to the night watchman's garb of Grey as Bobby sprang forth, sniffing the air as she began to run towards the next site, pushing another wave of exhaustion from her mind. There was no time to rest.

No time at all.
================================================================================================================
Thanks a ton to @Oshha glad that the characters I failed are being put to good use.
 
The vote is still open for now.
Vote Tally : Dawn of Heroes Original - Superhero | Page 84 | Sufficient Velocity [Posts: 2086-2098]
##### NetTally 2.2.0

Task: Combat

[X][Combat] Tamara spends time honing her skills as a swordswoman even further. Increase Expertise: Sword skill.
No. of Votes: 5

[X][Combat] Tamara gets Galahad to teach her how to fight all out, focusing on the attack at the expense of defence. Gain All-Out Attack advantage.
No. of Votes: 1
[X] veekie



——————————————————————————————————————————————
Task: Mystical

[X][Mystical] Tamara gets Brenda to teach her how to make magical items. Gain the Artificer advantage.
No. of Votes: 4

[X][Mystical] Tamara turns to Moira to improve her already extensive knowledge of transformation magic. Increase Expertise: Fey Transformation Magic skill. Gain either Second Chance (Expertise: Fey Transformation Magic) advantage or Skill Mastery (Expertise: Fey Transformation Magic) advantage.
No. of Votes: 2



——————————————————————————————————————————————
Task: Edinburgh

[X][Edinburgh] The Anti-Magical Unit.
No. of Votes: 6

[X][Edinburgh] The Kingsmen
No. of Votes: 6

[X][Edinburgh] A company from the Queen's Own Cameron Highlanders.
No. of Votes: 2


Total No. of Voters: 6
 
The vote is now closed.
Vote Tally : Dawn of Heroes Original - Superhero | Page 84 | Sufficient Velocity [Posts: 2086-2098]
##### NetTally 2.2.0

Task: Combat

[X][Combat] Tamara spends time honing her skills as a swordswoman even further. Increase Expertise: Sword skill.
No. of Votes: 5

[X][Combat] Tamara gets Galahad to teach her how to fight all out, focusing on the attack at the expense of defence. Gain All-Out Attack advantage.
No. of Votes: 1
[X] veekie



——————————————————————————————————————————————
Task: Mystical

[X][Mystical] Tamara gets Brenda to teach her how to make magical items. Gain the Artificer advantage.
No. of Votes: 4

[X][Mystical] Tamara turns to Moira to improve her already extensive knowledge of transformation magic. Increase Expertise: Fey Transformation Magic skill. Gain either Second Chance (Expertise: Fey Transformation Magic) advantage or Skill Mastery (Expertise: Fey Transformation Magic) advantage.
No. of Votes: 2



——————————————————————————————————————————————
Task: Edinburgh

[X][Edinburgh] The Anti-Magical Unit.
No. of Votes: 6

[X][Edinburgh] The Kingsmen
No. of Votes: 6

[X][Edinburgh] A company from the Queen's Own Cameron Highlanders.
No. of Votes: 2


Total No. of Voters: 6
 
Scotland Rumble II
[X] [Combat] Tamara spends time honing her skills as a swordswoman even further. Increase Expertise: Sword skill.
[X] [Mystical] Tamara gets Brenda to teach her how to make magical items. Gain the Artificer advantage.
[X] [Edinburgh] The Anti-Magical Unit.
[X] [Edinburgh] The Kingsmen

While you are given a choice to take some army units with you, you ultimately decline to bring along any soldiers. You may be a knight and you might be allowed to hold an officer rank in the British military, but you lack experience leading troops.

So you decide to take your Kingsmen and the Anti-Magical Unit to deal with the crisis in Scotland. You would have preferred to have a less serious case for them to get practical experience with, but your students have done a good job of following your teachings. All twenty-seven men are capable of dealing with low level magical threats thanks to a basic understanding of how magic works and a small array of spells consisting of a healing spell, a dispel spell, a magic detection spell and protective wards. Combined with some military-grade equipment including firearms, the Anti-Magical Unit is something worth being proud of.

You wouldn't send them against a serious threat, but they handle minor problems. Hopefully, that will be enough for the situation in Edinburgh. If things do get too bad, you got some emergency assets in the form of your squires, Galahad and Amazon. Even Moira if you are desperate enough to pay her price.

***​

The government sends you to Scotland as quickly as possible and that turns out to be a series of passenger planes. It is far from the first time that you have flown, but it is the first time it has been in a machine rather than under your own power or being carried by another individual. An interesting experience, but you prefer your own methods of flight to being struck in a metal carriage.

Having left in the morning, you arrive in Scotland about midday and not too far away from Edinburgh. Which means you don't have much time before you enter at the city and once you are at the city, you will need to start taking action right away.

That means you will need to start planning your moves here and now before you arrive at Edinburgh. Your resources are somewhat limited at the moment with only the Kingsmen and Anti-Magical Unit at your disposal.

You got a few options to consider. There is the obvious option of doing straight after one or both of the undead armies. It would hopefully limit their activities and keep people safe, but without any additional information, you will be relying upon luck to get any of those responsible.

You could establish yourself by setting up a working relationship with the local authorities. The police and city council would have been dealing with the situation for some time now and will almost certainly have information that you can use. At the very least, it will let you be cooperating with the other government actors in the city rather than acting completely independent of them.

On the other hand, there are independent actors in the city to consider. Both Lady Ghost and Temple have been actively fighting the undead threat, but while the former seems like a good person, the latter gives you doubt because as Sapphire Squire rightfully pointed out, Temple is too similar to Templar to be a true hero. You could try looking for the unaccounted for vigilante, but the odds are that you aren't going to find the Highlander if he is even still alive.

Finally there is the Consortium or at least what is left of the local branch. Over the past year and a half, the Consortium has been losing a shadow war with the Glasge for control of the criminal underworld in Edinburgh. Now they have rallied in their final stronghold, openly controlling the docks with what remains of their forces while undead stalk the streets and the local authorities are stretched too thin with more conventional criminals who aren't actively posing a threat. You might want to take them out so you don't have to worry about them, but perhaps a temporarily alliance to deal with the supernatural threat might be in order.

What does Fairy Knight spend the afternoon doing?
[] [Fairy] Make contact with the city council.
[] [Fairy] Make contact with the local police.
[] [Fairy] Seek out Lady Ghost to form an alliance.
[] [Fairy] Seek out Temple to form an alliance.
[] [Fairy] Go looking for the missing Highlander.
[] [Fairy] Scout out the Consortium holding out at the docks.
[] [Fairy] Contact the Consortium holding out at the docks.
[] [Fairy] Begin striking at the undead zombies of the Glasge.
[] [Fairy] Begin striking at the ghost army of the Royalist.
[] [Fairy] Begin attacking both armies of the undead.
[] [Fairy] Secure a safe zone to use as a headquarters.

What does Fairy Knight have Imperial Lion spend the afternoon doing?
[] [Lion] Make contact with the city council.
[] [Lion] Make contact with the local police.
[] [Lion] Seek out Lady Ghost to form an alliance.
[] [Lion] Seek out Temple to form an alliance.
[] [Lion] Go looking for the missing Highlander.
[] [Lion] Scout out the Consortium holding out at the docks.
[] [Lion] Contact the Consortium holding out at the docks.
[] [Lion] Begin striking at the undead zombies of the Glasge.
[] [Lion] Begin striking at the ghost army of the Royalist.
[] [Lion] Begin attacking both armies of the undead.
[] [Lion] Secure a safe zone to use as a headquarters.

What does Fairy Knight have Longbow spend the afternoon doing?
[] [Longbow] Make contact with the city council.
[] [Longbow] Make contact with the local police.
[] [Longbow] Seek out Lady Ghost to form an alliance.
[] [Longbow] Seek out Temple to form an alliance.
[] [Longbow] Go looking for the missing Highlander.
[] [Longbow] Scout out the Consortium holding out at the docks.
[] [Longbow] Contact the Consortium holding out at the docks.
[] [Longbow] Begin striking at the undead zombies of the Glasge.
[] [Longbow] Begin striking at the ghost army of the Royalist.
[] [Longbow] Begin attacking both armies of the undead.
[] [Longbow] Secure a safe zone to use as a headquarters.

What does Fairy Knight have Spider spend the afternoon doing?
[] [Spider] Make contact with the city council.
[] [Spider] Make contact with the local police.
[] [Spider] Seek out Lady Ghost to form an alliance.
[] [Spider] Seek out Temple to form an alliance.
[] [Spider] Go looking for the missing Highlander.
[] [Spider] Scout out the Consortium holding out at the docks.
[] [Spider] Contact the Consortium holding out at the docks.
[] [Spider] Begin striking at the undead zombies of the Glasge.
[] [Spider] Begin striking at the ghost army of the Royalist.
[] [Spider] Begin attacking both armies of the undead.
[] [Spider] Secure a safe zone to use as a headquarters.

What does Fairy Knight have the Anti-Magical Unit spend the afternoon doing?
[] [AMU] Make contact with the city council.
[] [AMU] Make contact with the local police.
[] [AMU] Seek out Lady Ghost to form an alliance.
[] [AMU] Seek out Temple to form an alliance.
[] [AMU] Go looking for the missing Highlander.
[] [AMU] Scout out the Consortium holding out at the docks.
[] [AMU] Contact the Consortium holding out at the docks.
[] [AMU] Begin striking at the undead zombies of the Glasge.
[] [AMU] Begin striking at the ghost army of the Royalist.
[] [AMU] Begin attacking both armies of the undead.
[] [AMU] Secure a safe zone to use as a headquarters.

What magical items or rituals has Fairy Knight prepared for this mission? You can choose up to four options and each option may be chosen multiple times.
[] [Magic] An anti-undead protective ward that can shield a building or a similarly large area.
[] [Magic] A quiver of anti-undead arrows for Longbow.
[] [Magic] A dozen anti-undead talismans.
[] [Magic] A crate of anti-undead bullets.
[] [Magic] A score of healing charms.
[] [Magic] Write-in. Subject to QM's veto.

You currently have 13 available Hero Points.

***​

You have arrived in Scotland and you get to choose what you start off doing in Edinburgh. I'm planning a bunch of 'what is everyone doing' votes like this for each morning and day that you are here barring stuff like fights or special events. Magic is a one-off thing where you are getting to retroactively choose what stuff that Tamara and Brenda have come up with for this crisis. You can suggest things that I haven't listed, but I will decide whether or not to allow them and I will also be keeping it semi-vagueish rather than going for hard stats.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
[X] Plan: OY, WHERE ARES YA!
[X] [Fairy] Seek out Lady Ghost to form an alliance.
[X] [Lion] Make contact with the city council.
[X] [Longbow] Go looking for the missing Highlander.
[X] [Spider] Make contact with the local police.
[X] [AMU] Secure a safe zone to use as a headquarters.
Magic items
[X] [Magic] An anti-undead protective ward that can shield a building or a similarly large area.
[X] [Magic] A quiver of anti-undead arrows for Longbow.
[X] [Magic] A score of healing charms.
[X] [Magic] Anti Undead Oil, to dip weapons in.

To give my logic for all this, at present we need to marshal our resources together. At present we don't have the forces, or information needed to take the fight to either the Glasge or the Ghosts and we need a secure position to coordinate from.

So first find Lady Ghost, she's likely got the most information ATM and unlike Temple isn't liable to scream heathen and stab her. Knight likely has the clout and the skills to find her fast.

Second, make contact with the council and police. They're the boots on the ground. We need them to organise safety and potentially evac of the city entirely. This has the potential to spiral out of hand and we need to minimise collateral damage.

Finally a safe zone, well for obvious reasons we need somewhere where we can rearm, resupply and generally get our heads back in gear. There are numerous benefits and if we don't start now then getting one set up later could be tricky.

As for the items, safe zone's useless if ghosts can come through the floor, anti undead arrows keep one of our heroes combat viable, the healing charms for obvious reasons and the oil if @Oshha allows it, should let people fight without limiting their options too much.

@Oshha this work?
 
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the oil if @Oshha allows it, should let people fight without limiting their options too much.

Oil is doable, but it would be for archaic weaponry only. Fists and guns can't use it.


You forgot Longbow.

What do we know about the two undead armies?

The first used to be an Irish gang from Glasgow called the Glasge that decided to muscle in on the Edinburgh scene after seizing the Glasgow criminal underworld. They were led by a very tough and unforgiving man called Kisser after the Glasgow Kiss. Since then, a madman called Doctor Death has turned the Edinburgh branch of the Glasge into undead zombies/revenants or whatever term you want to use. Some are mindless drones whilst others seem to retain some intelligence, at least enough to talk, wield weapons and use tactics.

The second army is led by the vigilante Royalist, who used to be on a team with fellow Edinburgh vigilantes Lady Ghost and Highlander. She has recently gone insane and summoned an army of angry ghosts that can prey upon the living. She and her ghost army is duking out with Doctor Death and his zombie army for control of the underworld of Edinburgh.

More information may be gleamed from the recent omake.
 
Oil is doable, but it would be for archaic weaponry only. Fists and guns can't use it.
Gottit.

To check what weapons do the fellas use? Guns and fists a prominent feature...mmm...

Yes they are. Rebrand, would somekind of water sprayer work? Fires the oil at the ghosts like a flame thrower, since those were present at least in WWI?

Ah cheers, I'll send him on the look for Highlander. Figuring out where he's gone might be a good idea...

mmm When was the last time Pictish was spotted?
 
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To check what weapons do the fellas use? Guns and fists a prominent feature?

Fairy Knight using Talatine and you cannot enchant it further.

Imperial Lion and Spider both use their fists while Longbow uses a bow and a sword. The AMU Operatives use pistols and knifes.
Ah cheers, I'll send him on the look for Highlander. Figuring out where he's gone might be a good idea...

She/her. Longbow is a woman.

mmm When was the last time Pictish was spotted?

Fairy Knight doesn't know who that is.
 
Imperial Lion and Spider both use their fists while Longbow uses a bow and a sword. The AMU Operatives use pistols and knifes.
mmm. I'd rather not send them into melee combat with anything if it can be avoided.

Redo idea, magic anti undead oil + conventional water pump/flame thrower type things? It does say they have access to military grade equipment?

She/her. Longbow is a woman.
Oops. Fair nuff.

Fairy Knight doesn't know who that is.
Ahhh, apologies I assumed they knew about him. Fair nuff, thought they'd have compiled what had been going on for a while in case of curve balls or something.
 
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