Dawn of Heroes

Characters
Hero
Name: Tamara Lyn/Fairy Knight (PL11)
Age: Biologically 25
Gender: Female
Personality: Tamara is a playful and excitable individual who maintains a cheerful demeanour. She will take everything in her stride whilst maintaining her optimistic outlook. Tamara will do her best in whatever task she is attempting but has no pride outside of that. In combat, Tamara will hold back and attempt to take her foes in alive unless they make things personal, where she will then do her best to take them down one way or another.

Powers
Shapeshifting
(Magic-Fey): Morph 3 (Animal Forms, Limited to +10 Deception bonus, Metamorph with Variable Descriptor 2 & Limited to reduced PL by 2), Regeneration 2 (1 per 5 rounds)
Ethereal Beauty (Magic-Fey): Enhanced Advantage 1 (Attractive), Feature 1 (Change the external details of your appearance/+2 Circumstance Bonus to Interaction Skills)
Faerie Heritage (Magic-Fey): Enhanced Strength 2, Enhanced Agility 2, Immunity 5 (Ageing, Starvation & Thirst, Need for Sleep, Suffocation Effects), Partial Immunity 7 (Disease, Poison, All Environmental Effects,) Concealment 1 (Regular Hearing),
Talatine (Device-Sword/Magic-Fey): Penetrating Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
-Thrown Talatine: Ranged Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
Torlyn (Armour/Magic-Fey): Impervious Protection 10, Continuous, Limited to Human Form, Noticeable (Shining Silver Plate Armour), Feature (+5 Bonus against Mental Attacks) & Partial Immunity 5 (Mind Control),
Minor Spells (Magic-Fae): 3-Point Power Array with 1 Alternative Effect.
-Mimicry: Feature 1 (Imitate almost any sound you heard using your voice with +10 bonus to Deception checks to convinces others that the sound is real), Feature 2 (Disguises require no preparations, +5 to Deception checks for disguises),
-Urban Camouflage: Feature 1 (+5 to Stealth checks in an Urban Environment), Concealment 2 (Regular Vision, Limited to Urban Environments),
Major Spells (Magic-Fey): 4-Point Power Array with 2 Alternative Effects.
-Healing Spell: Healing 2.
-Lighting Bolt: Ranged Electrical Damage 2.
-Teleport: Teleport 2 (32 Metres & 24 kg).
2/Fairy Wings (Magic-Fey): Flight 1 (4 MPH)

Abilities
Strength: 2 (4)
Stamina: 2
Agility: 3 (5)
Dexterity: 2
Fighting: 4
Intellect: 4
Awareness: 4
Presence: 0

Defences
Dodge: 6 (8)
Fortitude: 7
Parry: 8
Toughness: 2 (12/Impervious 10)
Will: 10

Attacks
Initiative +11 (13)
Unarmed +11: Close Damage 2 (4), Critical 20,
Talatine +13: Close Damage 7 (9/Penetrating 5), Critical 18-20
Thrown Talatine +5: Ranged Damage 7 (9), Critical 18-20

Skills
Acrobatics 5 (8 [10])
Athletics 5 (7 [9])
Close Combat: Sword 9 (13)
Close Combat: Unarmed 7 (11)
Deception 4 (4)
Expertise: British Politics 5 (9)
Expertise: Current Events 4 (8)
Expertise: Fey Transformation Magic 20 (24)
Expertise: General Magic 4 (8)
Expertise: Maid 6 (11)
Expertise: Politics 3 (7)
Expertise: Fey Royalty 6 (10)
Insight 3 (7)
Intimidation 2 (2)
Investigation 1 (5)
Perception 3 (7)
Persuasion 4 (4)
Stealth 5 (8 [10])
Technology 5 (9)
Treatment 2 (6)

Advantages
Accurate Attack: Trade effect DC for attack bonus.
Artificer: Use Expertise: Magic to create temporary devices.
Assessment
: Use Insight to learn an opponent's combat capabilities.
Attractive: +2 (+5) circumstance bonus on Deception and Persuasion checks based on your looks.
Benefit (Friend on the Force): You are engaged in a covert partnership with Inspector Brown
Benefit I (Government Influence: Tara Lane): You have minor influence within the government as Tara Lane.
Benefit (Neighbourhood Hero): Call upon local support within Whitechapel.
Benefit (Prepared Rituals): Delay the effects of a completed rituals until a time of your choosing.
Diehard: Automatically stabilise when dying.
Defensive Attack: Trade attack bonus for active defence.
Evasion: +2 circumstance bonus to Dodge resistance checks to avoid area effects.
Improved Defence: +2 bonus to active defence when you take the defend action.
Improved Initiative II: +8 bonus to initiative checks.
Instant Up: Stand from prone as a free action.
Interpose: Take an attack meant for an ally.
Languages: English, Fey
Power Attack: Trade attack bonus for effect bonus.
Quick Draw: Draw a weapon as a free action.
Ritualist: Use Expertise: Magic to create and perform rituals.
Takedown: Free extra attack when you incapacitate a minion.
Tracking: Use Perception to follow tracks.
Uncanny Dodge: Not vulnerable when surprised or caught off-guard.

Equipment
Winfield Castle
Size: Huge; Tou: 8; PL11
Intellect: 6; Awareness: 3; Presence: 3
-Living Space, Magical Defence System, Technological Security System (DC20), Magical Laboratory, Magical Workshop, Technological Workshop, Power System, Sealed (Magical Barrier), Self-Repairing, Magical Portal to Elphane, Intelligent (Rebecca),

Complications
Motivation (Her Duty): Tamara is the Fairy Knight because she sees it as her duty to protect the innocent and to fight evil.
Magic over Tech: Tamara is well-acquainted with the technology of the human world and has great respect for what it can do, especially in the hands of a genius. Yet when given a choice, Tamara will choose the magic she grew up with over a more technological solution.
Enemy (Prince Auraen): Prince Auraen has not forgotten his defeat at the hands of Tamara and Sapphire Squire. Escaping his imprisonment, Tamara's cousin now seeks to get revenge on her in his self-imposed exile.
Secret Identity (Tamara Wallis): Fairy Knight maintains a secret identity as Tamara Wallis nee Lyn, widow of Benedict Wallis and mother of Alexandra Wallis.

London

Known Heroes and Heroic Organisations
The first costumed vigilante in both the British Isles and London, the Night appeared in early 1916. Primarily focused on fighting the Consortium and stopping the criminal empire taking advantage of the then ongoing war, the Night also focused on regular crimes and the criminals of London soon learnt to fear his presence. He vanished in mid 1919 without a trace while investigating the politician Barnaby May-Porter and his ties to the Consortium leadership.

His secret identity is Benedict Wallis, grandson of the wealthy retired politician Gareth Wallis.
The youthful squire of the Fairy Knight and aspiring heroine, Sapphire Squire relies on a mixture of physical skill, mental ability and technological gadgets. A genius and prodigy, Sapphire Squire holds her own on the streets of London and has proven herself worthy of fighting alongside her mentor. Since 25th December 1920, Sapphire Squire has gained two magical abilities from her mentor, one which allows her to change her outfit at will and provide her clothing with protective properties while the other removes her needs for sleep, food and drink.
The second squire of Fairy Knight, Onyx Squire comes from a criminal background and seeks to help the world rather than hurt it like the rest of his family. Relying mainly on his fists and hardiness, Onyx Squire has picked some equipment and magic from Fairy Knight and Sapphire Squire, the most exotic of these being his partial invisibility and complete silence.

His secret identity is David White, son of the street thug Jacob White.
Jordan Brown is a chief inspector within the Metropolitan Police. A determined man who believes in stopping criminals and protecting the innocent, Chief Inspector Brown is willingly to bend the law a little if it means seeing proper justice done.

Following his systematic dismantlement of the Dragonsteeth, Jordan Brown was promoted from Detective Sergeant to Detective Inspector. Following the arrest of the Templar, Jordan Brown has formed a formal covert partnership with the Fairy Knight.

As of 1st March 1921, Jordan Brown has been promoted to Chief Inspector from Detective Inspector under a cloud of politics, high tenses and borderline infighting amongst the Metropolitan Police.
Gareth Wallis is a wealthy man and a retired politician who has known great tragedy. The ageing man has outlived all of his family and currently lives alone in London with his butler. He was aware of his grandson's activities as the Night and covertly funded his crusade. As of January 1920, he supports and funds Fairy Knight's continuation of the Night's crusade.

Known Villains and Villainous Organisations
While some call him a hero, the Golden Knight is definitely a criminal. Appearing in 1919, the Golden Knight and his Golden Order are returning veterans of the Great War. While they fight the Consortium and claim to see justice for the people, many of the Golden Order's activities are regular organised crime and in some ways, the Golden Knight is just another crime lord who dressed up as a costumed vigilante.

On 9th February 1920, the Golden Order captured Sam Carson of the White Devils and hold him captive.
On 24th April 1920, the Golden Knight aided Fairy Knight at Anna Lucas' party.
The White Devils are a London street gang that was led by Sam Carson and backed by the Consortium. A male dominated gang that believes in the supremacy of the white Englishman, the White Devils seek to purge London of its 'foreign filth'. Covertly supported by the Consortium, the White Devils rose to prominence falling the Night's disappearance and seek to 'clean out' Whitechapel so they can turn it into their territory and use the neighbourhood as a base of operations.

On 9th February 1920, Sam Carson was defeated by Fairy Knight before being captured by the Golden Order. Following the loss of their leader, the White Devils have fallen into infighting and got systemically picked off by their foes. As of mid 1920, the gang no longer exists.

As of 25th February, Sam Carson was freed from the captivity of the Golden Order by Redcoat, presumably on the orders of the Consortium.
The Dragonsteeth were a major street gang that was founded and led by Anna Lucas. Covertly backed by the Consortium, the Dragonsteeth held a position of prominence within the London criminal underworld and the gang held great influence over several small gangs.

On 24th April 1920, Anna Lucas was defeated by Fairy Knight and later arrested by the police alongside several of her subordinates.

Between late April 1920 and early August 1920, Detective Sergeant Jordan Brown systematically dismantled the gang. He did so by arresting and putting in prison most of their leadership and membership, shutting down all of their major operations and most of their minor ones and he ruined their reputation.

As of September 1920, Cliff Gregory currently leads what is left of the Dragonsteeth with the gang having gone to ground as a remnant of their former glory.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens.
Levy Porter was the chief enforcer of the Dragonsteeth, a feared man for his deadly prowess. He was arrested by Detective Sergeant Jordan Brown on the 24th April 1920 after being defeated by Fairy Knight and was later sent to prison.
Levy Porter was a sub-boss of the Dragonsteeth and their main accountant. An experienced elderly man, he managed most of the gang's finances and briefly took over half of it following Anna Lucas' arrest.

He was arrested by Detective Sergeant Jordan Brown during early June 1920 and was later sent to prison.
Cliff Gregory is the current leader of what remains of the Dragonsteeth. An ambitious and dangerous man, he leads what is left of the gang after avoiding being arrested by Detective Brown.

As for 25th February 1921, Cliff Gregory is attempting to return the gang to prominence and has broken its prior ties with the Consortium.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens. The current fate of Cliff Gregory is unknown.
The Consortium is the top dog within the criminal underworld of London with its leadership remaining unknown to outsiders and most within the Consortium. Whilst it has sway across most of the British Isles, the Consortium is located in London where it holds the most of its power and influence.

Despite enjoying a good couple of decades of effectively uncontested dominance, the Consortium has founded itself increasing under attack in recent years with its most prominent foes being the Night, the Golden Order and Fairy Knight.
An middle-manager within the Consortium who is responsible with coordinating with outside assets. He was Windstrike's liaison when the Consortium hired her to kill Fairy Knight in March 1920.
Known as Ronald Barr in his civilian identity, the Templar is a fearsome warrior who dresses up in plate armour, styling himself after a medieval knight. Wielding his imposing war hammer, the Fist of God, the Templar is one of the most dangerous individuals on London's streets with very few capable of matching him. Having retired from the army after a decade of service at the end of the Great War, Ronald seemingly works for an Anglican organisation that seeks to purge London's streets of heretics and infidels.

He was arrested on the 18th September 1920 after being defeated by the Fairy Knight, but avoided going to prison due to destruction of evidence during his trial.
Peter Michaelson was the leader of the Royal Ravens and a member of the Consortium. The Royal Ravens were the top gang in London and the Consortium used them as a proxy to control the streets of London. Following a rash attack on the Brown family in February 1921, the full force of the Scotland Yard came down on the Royal Ravens and as of April 1921, the gang has been systemically destroyed one way or another and is effectively no more.
Allen Baxter as the chief enforcer of the Royal Ravens.

On 16th February 1921, Allen Baxter was accidentally slain by Fairy Knight in battle.
25th February 1921, the Regal Ravens split off from the Royal Ravens.

Known Civilians and Neutral Organisations
A waitress, Lydia lives with her older sister Ellen and more recently, Tamara.
A telephone operator and a feminist, Ellen lives with her younger sister Lydia and more recently, Tamara.
Barnaby May-Porter is a prominent and respected politician who has ambitions of being Prime Minister. The Night disappeared uncovering evidence financially connecting Barnaby to the Consortium's leadership.
Also known as Tedd Donald, the Squirrel is a talent and agile thief who steals from the rich as a challenge. After being caught by Fairy Knight on 10th August 1920, he has given up his life of crime.
The wife of Jordan Brown and mother of Brenda Brown and James Brown. A formerly cheerful and supportive woman, she was almost killed on the 18th February 1921. While she survived thanks to Fairy Knight's intervention, her right hand has been maimed and Eira has fallen into a deep depression.

As of May 1921, Eira has fully recovered thanks to Moira Lyn and her magic.
The son of Jordan and Eira Brown and the younger brother of Brenda Brown. James Brown was a shy kid who witness his mother almost being killed in their own home on the 18th February 1921 alongside receiving injuries of his own. While he and his mother were saved by the Fairy Knight, the fallout has left him spooked and jumping at shadows.

As of May 1921, James has fully recovered thanks to Moira Lyn and her magic.


British Isles

Known Heroes and Heroic Organisations
The partner of Sentinel and student of Merlin, Galahad is a powerful superhuman with powers he claims are a gift from God. With flight, super-strength and toughness alongside his Blaze and Radiance, there are only a handful of individuals out there that can match Galahad. While he is based in Winchester, Galahad operates in all of Hampshire.
The partner of Galahad and student of Merlin, Sentinel is a genius who creates devices and invents technology beyond what the rest of the world uses. Operating out of Southampton, Sentinel no longer takes to the field as per his agreement with Galahad and instead acts as off the battlefield support to his partner.
Formed by the British government in August 1921, the Kingsmen are an officially sanctioned team of heroes that work for the national authorities. Lead by the Fairy Knight, the founding members consist of Fairy Knight, Imperial Lion, Spider and Longbow.

Known Villains and Villainous Organisations
Named for his signature redcoat, Redcoat is the deadliest killer in the British Isles with none of his targets having survived him going after them. After a week of back and forth fighting with Fairy Knight and Sapphire Squire, Redcoat was defeated by the duo on the 11th December 1920 and later arrested by the police. His secret identity was revealed to be Oliver King, a soldier turned mercenary.
An upstart criminal group formed by some Irish folk up in Glasgow, they have seized control of the Glasgow criminal underworld from the Consortium and are battling the Consortium over Edinburgh's criminal underworld.
A villainous magic user, he has proven a capable spellcaster and a dangerous foe, especially if given time to prepare. He apparently works for an employer, but holds little loyalty to them and is willingly to further his own goals at their expense.

On the 18th March 1921, Druid defeated Sapphire Squire and bound Fairy Knight to his will for multiple hours. On the 19th March 1921, he foiled Sapphire Squire's attempt to rescue Fairy Knight before later releasing Fairy Knight.
A hired thug of little fame, he has been known to work for the Druid. The man is more dangerous from average thug, but has yet to display any out of ordinary.

On the 19th March 1921, he was defeated by battle by Sapphire Squire.
Known Civilians and Neutral Organisations

Kingdom of the Faeries

Known Heroes and Heroic Organisations
The King of the Faeries and former ruler of the Little Court of Ireland, Tiarnach is a stern, but fair ruler. A capable warrior and respected leader, he is a highly popular leader thanks to his own actions as King and his overthrowing of his aunt. He seeks to change the ways of his people and turn them into something more noble and less capricious.

While time flows differently in the Kingdom of the Faeries, it wa roughly 6th May 1921 that Tiarnach became king.

Known Villains and Villainous Organisations
Sister to the first Queen of the Faeries and temporary usurper, Princess Taenya is an ambitious and paranoid woman. While she was able to amass a loyal following that allowed to overthrow her sister, Taenya valued loyalty and subservience over competence and ability. She would later meet her downfall when her paranoia and tyrannical rulership resulted turning half of her realm against her, purges that left her supporters greatly reduced in number and putting the most loyal subordinates in charge rather than those that were qualified to do the job.

While time flows differently in the Kingdom of the Faeries, it was roughly 6th May 1921 that Prince Tiarnach overthrow Taenya and became king.
The son of Taenya, Prince Auraen made up what he lacked in competence with obedience. He was left in charge of defending the Little Court of Scotland when his mother was overthrown, resulting in his defeat at the hands of Tamara Lyn and her squire.

Known Civilians and Neutral Organisations
The mother of Tamara Lyn and many other important fairies, the Queen of the Faeries was a powerful and uncontested leader. Having rightfully earnt both fear and respect, the Queen of the Faeries was a whimsical and capricious ruler who did what she felt like at any given moment thanks to being powerful enough to get away with it.

At some point prior to start of 1920, she was overthrown by her sister Taenya and has not been seen from since.
The daughter of the Queen of Faeries, Princes Moira rules over the Little Court of England. While she is a decent ruler, Moira is more focused on magic and improving her magical abilities. She and her half-sister Tamara consider each other to be their favourite sibling.

As of May 1921, Princess Moira has taken up the human identity of Moira Lyn.
The son of Princess Taenya, Prince Zelphar ruled over the Little Court of Wales before being disposed alongside his mother.
The daughter of the Queen of Faeries, Princes Maeryn rules over the Little Court of Cornwall. While not a bad ruler, Princess Maeryn is more interested in socialising than running her realm. Maeryn likes to spend her time engaging in politics and the high life of society.

As of May 1921, Princess Maeryn has taken up the human identity of Maeve Lyn.


World

Known Heroes and Heroic Organisations
A German vigilante operating in Munich, he is an inventor who wields an electrified sword and a belt that protects him from electricity. With his partner Sportlerin, he battle the local crime lords, Fredikorps and anarchists. His main foes are the crime lord Oskar Lowith and his hired enforcer, Eisenfaust.

On 7th April 1921, he fought alongside Fairy Knight and Sapphire Squire against Eisenfaust and the Consortium.
Known Villains and Villainous Organisations
A mercenary assassin for hire, Lucilla Verona aka Windstrike is a skilled Italian archer and swordswoman. Prideful and greedy, Windstrike is a professional for whom there is little that she won't do for the right amount of money. Known for her competent and professionalism, Windstrike takes contracts from all over the world with a preference for remaining within Western society.

On 21st March 1920, Windstrike was arrested by the Metropolitan Police whilst attempting to kill Fairy Knight after her victim inflict a near-fatal injury on the archer.

As for August 1921, Windstrike has secretly joined the Kingsmen as a founding member under a new identity as Longbow.
Eisenfaust is a German mercenary named for the distinct gauntlet he wears on his right hand. Eisenfaust is hardy man and a fearsome foe and has recently taken up employment as an retainer for the crime lord Oskar Lowith for an indefinite length of time.

His attempts to deliver a weapon to the Consortium was foiled by Fairy Knight, Sturmschwert and Sapphire Squire on 7th April 1921.

Known Civilians and Neutral Organisations
 
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There is an iconic spell in dnd called faerie fire, so it was both a joke and a nice spell to have as an option(basicly it wraps the enemy in light to lower it defense and ability to hide
What about the faerie fire? It doesnt have to be related to faeries(actually in d&d its unrelated, I have no idea why is the name), but the ability itself is nice, though not as minor spell. It would be fitting for the concept of a knight that uses magic to support itself in combat, works well as some faerie magic(though not necessarily "faerie fire, just a spell that fits that magic)and will give tamara other standard action than attack with talatine. I think it would be some kind of weaken to dodge and parry, or affliction of vulnrubility, linked with nullify to concealment/penalty for stealth.
 
What about the faerie fire? It doesnt have to be related to faeries(actually in d&d its unrelated, I have no idea why is the name), but the ability itself is nice, though not as minor spell. It would be fitting for the concept of a knight that uses magic to support itself in combat, works well as some faerie magic(though not necessarily "faerie fire, just a spell that fits that magic)and will give tamara other standard action than attack with talatine. I think it would be some kind of weaken to dodge and parry, or affliction of vulnrubility, linked with nullify to concealment/penalty for stealth.
Faerie fire if given would be an sustained area senses (Visual Ignores Concealment). The M&M rules don't give advantage like in D&D but Oshha might if hes generous give a feature that adds a +2 to hit or something
 
Faerie fire if given would be an sustained area senses (Visual Ignores Concealment). The M&M rules don't give advantage like in D&D but Oshha might if hes generous give a feature that adds a +2 to hit or something
The idea I made is to do it as an attack on a single opponent, which decreases his defense with weaken/affliction, and might also nullify concealment or something. In d&d faerie fire is used to cover an enemy with light, directly effecting him, and its main use is making him easier to target. However I am not trying to imitate the d&d spell(though it is inspired by it). Rather, I added this as a joke, than understood that it would actually be a nice ability for fairy knight. Not as having accurately a d&d faerie fire, but as an ability/spell that covers an opponent in light to make him easier to target(even if its not the d&d spell and I misunderstood).
 
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Hmm, this is what I would use for this Faerie Fire:
6/Faerie Fire (Magic-Fey): Remote Senses 1 (Visual Ignores Concealment, Simultaneous), Senses 4 (Visual Ignores Concealment, Limited to 20 Feet), Resistible (Dodge Check)), Linked Perception Affliction 2 (Ranged, Resisted and Overcome by Will, Vulnerable/Defenceless, Limited Degree, Limited (Conditions only apply for the Afflicter) Area (Perception Visual Ignores Concealment))

Visual Ignores Concealment with Simultaneous Remote Sensing that can be avoided with a Dodge Check. Since it is a Dodge Check, there is a Linked Ranged Area Affliction that is a Limited Degree to reducing the enemy's active defences for Afflicter, but only the Afflicter.

Since the basic version requires 6 Power Points, you will need to upgrade your Major Spells power array a couple of times before you can unlock it as a potential alternative effect.
 
Played a 'wizard' type M&M character before. PL level primary array with like...30 Alternate Effect Sets.
Was fun back when I first made it, but good god looking at the character sheet now I have no idea how I managed it anymore.
 
The vote is closed.
Vote Tally : Dawn of Heroes Original - Superhero | Page 82 | Sufficient Velocity [Posts: 2043-2069]
##### NetTally 2.2.0

[X] Plan Mystical Leadership
-[X][Power] Upgrade the power of Talatine.
--[X][Power] Empower Talatine so those stuck by its blade have their fighting ability hindered. Gain Weaken Fighting 2.
-[X][Power] Upgrade the might of Torlyn.
--[X][Power] Empower Torlyn to provide protection from mental attacks. Replace Feature (+5 Bonus against Mind Control) with Partial Immunity 5 (Mind Control).
-[X][Power] Improve your magical skillset.
--[X][Power] Focus on improving your existing spells. Gain 4-Point Power Array for Major Spells.
-[X][Power] Spend 4 Hero Points for an additional pick
-[X][Squire] Empower Sapphire Squire's Mystic Wardrobe.
--[X][Squire] Make the clothing of the wardrobe quieter and allow for silent movement. Sapphire Squire gains Concealment 1 (All Hearing).
-[X][Squire] Give Onyx Squire a magical ability.
--[X][Squire] Use a ritual to reduce the noise that Onyx Squire makes. Onyx Squire gains Concealment 1 (All Hearing).
-[X][King] Use your magic to assist Spider.
--[X][King] Use your magic to enchant Spider with supernatural hearing ability. Spider gains Senses 2 (Accurate Hearing).
-[X][Skill] Study magic, the mystic arts and the Realms alongside your squires and maybe your sisters. Increase magical skill with more specific options being provided in the next update.
-[X][Skill] Practice and train your combat skills with your squires. Increase combat skills with more specific options being provided in the next update.
-[X][Skill] Have Gareth Wallis teach you about modern politics. Increase Expertise: Politics, Increase Expertise: Politics and Expertise: Current Events skills.
-[X][Life] Gather rumours regarding the supernatural and extraordinary in the kingdom. Find out information on any known extraordinary events in the British Isles.
-[X][Life] As an important government figure, you attempt to improve your influence and position within the kingdom. Increase your influence within the government.
No. of Votes: 4

[X] Plan Mystical Feminism
-[X][Power] Upgrade the power of Talatine.
--[X][Power] Empower Talatine so those stuck by its blade have their fighting ability hindered. Gain Weaken Fighting 2.
-[X][Power] Upgrade the might of Torlyn.
--[X][Power] Empower Torlyn to provide protection from mental attacks. Replace Feature (+5 Bonus against Mind Control) with Partial Immunity 5 (Mind Control).
-[X][Power] Improve your magical skillset.
--[X][Power] Focus on improving your existing spells. Gain 4-Point Power Array for Major Spells.
-[X][Power] Spend 4 Hero Points for an additional pick
-[X][Squire] Empower Sapphire Squire's Mystic Wardrobe.
--[X][Squire] Make the clothing of the wardrobe quieter and allow for silent movement. Sapphire Squire gains Concealment 1 (All Hearing).
-[X][Squire] Give Onyx Squire a magical ability.
--[X][Squire] Use a ritual to reduce the noise that Onyx Squire makes. Onyx Squire gains Concealment 1 (All Hearing).
-[X][King] Use your magic to assist Spider.
--[X][King] Use your magic to enchant Spider with supernatural hearing ability. Spider gains Senses 2 (Accurate Hearing).
-[X][Skill] Study magic, the mystic arts and the Realms alongside your squires and maybe your sisters. Increase magical skill with more specific options being provided in the next update.
-[X][Skill] Practice and train your combat skills with your squires. Increase combat skills with more specific options being provided in the next update.
-[X][Skill] Have Gareth Wallis teach you about modern politics. Increase Expertise: Politics, Increase Expertise: Politics and Expertise: Current Events skills.
-[X][Life] Gather rumours regarding the supernatural and extraordinary in the kingdom. Find out information on any known extraordinary events in the British Isles.
-[X][Life] Know that Ellen is deciding to become a champion of feminism as Amazon, you are interested in seeing just what this feminism is. See what this feminism business is all about.
No. of Votes: 2



——————————————————————————————————————————————
Task: Power

[X][Power] Empower Talatine so those stuck by its blade have their fighting ability hindered. Gain Weaken Fighting 2.
-[X][Power] Upgrade the might of Torlyn.
--[X][Power] Empower Torlyn to provide protection from mental attacks. Replace Feature (+5 Bonus against Mind Control) with Partial Immunity 5 (Mind Control).
-[X][Power] Improve your magical skillset.
--[X][Power] Focus on improving your existing spells. Gain 4-Point Power Array for Major Spells.
-[X][Power] Spend 4 Hero Points for an additional pick
-[X][Squire] Empower Sapphire Squire's Mystic Wardrobe.
--[X][Squire] Make the clothing of the wardrobe quieter and allow for silent movement. Sapphire Squire gains Concealment 1 (All Hearing).
-[X][Squire] Give Onyx Squire a magical ability.
--[X][Squire] Use a ritual to reduce the noise that Onyx Squire makes. Onyx Squire gains Concealment 1 (All Hearing).
-[X][King] Use your magic to assist Spider.
--[X][King] Use your magic to enchant Spider with supernatural hearing ability. Spider gains Senses 2 (Accurate Hearing).
-[X][Skill] Study magic, the mystic arts and the Realms alongside your squires and maybe your sisters. Increase magical skill with more specific options being provided in the next update.
-[X][Skill] Practice and train your combat skills with your squires. Increase combat skills with more specific options being provided in the next update.
-[X][Skill] Have Gareth Wallis teach you about modern politics. Increase Expertise: Politics, Increase Expertise: Politics and Expertise: Current Events skills.
-[X][Life] Gather rumours regarding the supernatural and extraordinary in the kingdom. Find out information on any known extraordinary events in the British Isles.
-[X][Life] Know that Ellen is deciding to become a champion of feminism as Amazon, you are interested in seeing just what this feminism is. See what this feminism business is all about.
No. of Votes: 1


Total No. of Voters: 7
 
Scotland Rumble I
[X] Plan Mystical Leadership
-[X] [Power] Upgrade the power of Talatine.
--[X] [Power] Empower Talatine so those stuck by its blade have their fighting ability hindered. Gain Weaken Fighting 2.
-[X] [Power] Upgrade the might of Torlyn.
--[X] [Power] Empower Torlyn to provide protection from mental attacks. Replace Feature (+5 Bonus against Mind Control) with Partial Immunity 5 (Mind Control).
-[X] [Power] Improve your magical skillset.
--[X] [Power] Focus on improving your existing spells. Gain 4-Point Power Array for Major Spells.
-[X] [Power] Spend 4 Hero Points for an additional pick
-[X] [Squire] Empower Sapphire Squire's Mystic Wardrobe.
--[X] [Squire] Make the clothing of the wardrobe quieter and allow for silent movement. Sapphire Squire gains Concealment 1 (All Hearing).
-[X] [Squire] Give Onyx Squire a magical ability.
--[X] [Squire] Use a ritual to reduce the noise that Onyx Squire makes. Onyx Squire gains Concealment 1 (All Hearing).
-[X] [King] Use your magic to assist Spider.
--[X] [King] Use your magic to enchant Spider with supernatural hearing ability. Spider gains Senses 2 (Accurate Hearing).
-[X] [Skill] Study magic, the mystic arts and the Realms alongside your squires and maybe your sisters. Increase magical skill with more specific options being provided in the next update.
-[X] [Skill] Practice and train your combat skills with your squires. Increase combat skills with more specific options being provided in the next update.
-[X] [Skill] Have Gareth Wallis teach you about modern politics. Increase Expertise: Politics, Increase Expertise: Politics and Expertise: Current Events skills.
-[X] [Life] Gather rumours regarding the supernatural and extraordinary in the kingdom. Find out information on any known extraordinary events in the British Isles.
-[X] [Life] As an important government figure, you attempt to improve your influence and position within the kingdom. Increase your influence within the government.

Choose which area that Fairy Knight improves her magical knowledge. (Pick 1 Option)
[] [Mystical] Tamara turns to Moira to improve her already extensive knowledge of transformation magic. Increase Expertise: Fey Transformation Magic skill. Gain either Second Chance (Expertise: Fey Transformation Magic) advantage or Skill Mastery (Expertise: Fey Transformation Magic) advantage.
[] [Mystical] Tamara branches out into learning glamour with help. Increase Expertise: Fey Illusion Magic skill.
[] [Mystical] Tamara branches out into learning how to manipulate minds via magic. Increase Expertise: Fey Mind Magic skill.
[] [Mystical] Tamara learns how to wield the classical elements. Increase Expertise: Western Elemental Magic skill.
[] [Mystical] Tamara learns the basics behind how to identify, make and break wards. Increase Expertise: Fey Ward Magic skill.
[] [Mystical] Tamara learns the basics behind healing and other forms of life magic. Increase Expertise: Fey Life Magic skill.
[] [Mystical] Tamara deepens her understanding of the various Magical Realms. Increase Expertise: Magical Realms skill.
[] [Mystical] Tamara deepens her understanding of the closest thing that the universe has to real gods and goddesses. Increase Expertise: Celestials skill.
[] [Mystical] Tamara gets Brenda to teach her how to make magical items. Gain the Artificer advantage.

Choose how Fairy Knight improves her combat skills. (Pick 1 Option)
[] [Combat] Tamara spends time honing her skills as a swordswoman even further. Increase Expertise: Sword skill.
[] [Combat] Tamara spends some time sparring and training with David to improve her ability to fight unarmed. Increase Close Combat: Unarmed skill.
[] [Combat] Tamara gets Imperial Lion to teach her how to shoot a gun. Increase Ranged Combat: Guns skill.
[] [Combat] Tamara gets Longbow to teach her how to shoot a bow. Increase Ranged Combat: Bow skill.
[] [Combat] Tamara spends time practicing her dodging skills to avoid widespread attacks. Gain Evasion II advantage.
[] [Combat] Tamara gets Galahad to teach her how to fight all out, focusing on the attack at the expense of defence. Gain All-Out Attack advantage.
[] [Combat] Tamara hones her reflexes and instincts to let her react faster when a fight breaks out. Gain Improved Initiative III advantage.

"Scotland is where it is all going down," declares Sapphire Squire as she, you and Onyx Squire meet up in the Nighthouse, "I mean, there is other stuff, but nothing we haven't picked up on before and nothing as major as what is going on up north.

"What about that new vigilante running about town?" asks Onyx Squire, "Shouldn't we tell Fairy Knight about Amazon? Even if she has to heard about her in the news."

"She already knew about Amazon," replies Sapphire Squire to Onyx Squire before turning her attention to you, "Amazon has made quite the successful debut as I'm sure you noticed. A strong, attractive woman doing heroic deeds is apparently something the public and media adores since how much of a following she has built up and how the papers are singing her praises."

"I bet it has something to do with how she is the most powerful individual in the country," says Onyx Squire, "Don't get me wrong Fairy Knight, you are tough and powerful, but you aren't straight forwardly powerful as least not entirely. Amazon is all physical prowess like Talent and Knight Errant and therefore easier to compare to foreign heroes. And to be honest, she stacks up pretty well and she seems like she could even take you on."

"She probably could in a fair fight," you admit, "Not that we will end up fighting each other."

"That is another factor to consider," agrees Onyx Squire before frowning, "I don't think people realise that Amazon is a feminist. Or do they?"

"They don't," answers Sapphire Squire as Onyx Squire directed that last bit towards her, "Going to be something of a sticking point between her and the more...traditional elements in society."

"That is going to be fun," says Onyx Squire with a grin before it flickers as he glances over at you, "It will make recruiting her for the Kingsmen harder though."

"I've already tried," you say, "She turned me down."

And that is what you told your bosses when they raised the issue with you. They seemed disappointed, but that wasn't directed at you personally. If anything, they seemed pleased that you have been proactive on the issue of recruiting her and didn't hold your failure against you.

You supposed it helped that the government's own recruitment attempts hadn't been any more fruitful than yours.

"So back to Scotland," says Sapphire Squire as the lass retakes control of the conversation, "The undead are openly fighting in the streets. The Glasge have basically turned themselves into revenants and apparently one of the local vigilantes has summoned an army of ghosts in response. Now both sides are battling it out at night and in the shadows with neither caring for collateral damage or bystanders."

"That sounds really bad," says Onyx Squire and you fully agree.

"It gets worse," says Sapphire Squire, "The government is going to have to act. People are afraid to go out in the dark because they risk getting murdered by monsters. The Consortium has fallen back to the docks. One of the local vigilantes has gone missing and only Lady Ghost is still active and fighting. Unless you count Temple and I do not because that guy is basically Templar except Scottish and crazier."

"Are we going to do anything about that?" asks Onyx Squire, "I know Scotland is quite far, but it sounds bad enough for us to get involved."

"Well, the government is going to have to send in the Kingsmen so that is Fairy Knight going," says Sapphire Squire, "I think us squires should stay here in London to hold down the fort. That said, I'm planning to take a couple days to focus on anti-undead gear. You might find it useful."

"I would appreciate the help," you tell her.

***​

"Labour is where I am making the most inroads," says Gareth Wallis as the two of you meet up again in the Wallis mansion, "The signs are pretty clear that they are going to overtake the Liberals even if they don't have the support to surpass the Conservatives. At least if the Conservatives remain united."

"The Eternal Empire's work?" you inquire.

"Only the possibility of the Conservative splitting," replies Gareth, "The Liberal Party being superseded by the Labour Party is just natural politics as a result of changing times. Both parties draw from ideals of freedom and in the past, that has been liberalism and capitalism, but these days, it seems to be this social democracy business. Combined with the new voter laws allowing more young folk to vote and well, both parties draw from the same set of voters and now those voters are choosing Labour over the Liberals."

"And what do you think of that?" you ask.

"Despite what some claim, Labour isn't a pack of communists," says Gareth, "Government-backed education, welfare and regulation are all fine things provided they don't get taken too far and Labour is making sure to do that. Not a fan of it all, but if the choice is between them and the Conservatives, I know which one I am choosing."

"Speaking of Conservatives, you mentioned something about it being if they remain united?" you inquire.

"The Eternal Empire are meeting pushback, either from true believers or those that don't want to antagonist their constituents," replies Gareth before grinning, "That is one of the perks of democracy. The people get to choose who leads them and that leader is beholden to the people. Only so much that you can do to suborn that leader if you don't also subvert the people and the Eternal Empire is finding that out the hard way. They are making some headway, but at this rate, we are looking at two parties claiming to be the Conservatives in the next election."

"That sounds like a recipe for a total mess from what I know about how the government works," you comment with a frown.
"It will be," agrees Gareth, "With Labour on the rising, the Irish being rebellious and both the Conservatives and Liberals suffering internal divisions, there is a good chance that no single party will get a majority in the election next year. How are things going on your end?"

"Decently, but not as well as I would like," you admit, "I am still struggling to establish myself. Human politics are a lot different to those of the Fair Folk and my starting powerbase is a lot weaker."

"You seem to be making some headway from what I've heard," notes Gareth and you shrug.

"I'm basically starting from scratch," you say, "I've got a castle and my magic, but that is about it. Tamara Wallis has more pull in the government than Tara Lane does and right now, I'm just trying to gain some influence and connections. Leveraging them or using them can wait until later."

"It can take time to build up connections, especially when starting from effectively nothing," says Gareth sympathetically, "Well, I will keep working on my end and you can do work on your end."

"To a brighter future," you say.

"To a brighter future," agrees Gareth.

***​

"Scotland?" repeats Julius Coleman as you meet with your colleague slash unofficial boss.

"The situation is a mess as we both know," you say, "Even the public is catching on to how bad things are up there and they are bad enough that things are either out of control or on the verge of being out of control."

"So you want to take your Kingsmen over there?" asks Coleman.

"At the very least," you answer, "This is the exactly the sort of situation that the Kingsmen are formed to deal with and to be blunt, the situation was worsen to the point that I will be going over that regardless of the government's wishes."

"How bad do you think it is?" inquires Coleman.

"Two armies of undead monsters are openly fighting in the streets and attacking bystanders, all but one of the local vigilantes have gone missing or criminal, the leftovers of the Consortium have all but publicly claimed the docks as their own territory and I'm sure there is more that I haven't found out from all the way down in London," you tell, "Our bosses have to be aware of at least some of that."

"I'll talk to some people," is Coleman's response.

After getting permission to deal with the situation in London, who does Fairy Knight take to Edinburgh with her? Pick as many of the following as you want.
[] [Edinburgh] The Kingsmen
[] [Edinburgh] The Anti-Magical Unit.
[] [Edinburgh] A platoon from the Ulster Special Constabulary.
[] [Edinburgh] A company from the Queen's Own Cameron Highlanders.
[] [Edinburgh] A company of Blacks and Tans.
[] Write-in.

You gain one Hero Point due to the start of a new adventure and currently have 13 available Hero Points.

***​

Alright, the Anti-Magical Unit is the anti-magic law enforcement that Tamara has been training. You know who the Kingsmen are and you can google the rest if you don't know them.

Additionally, this is probably the biggest situation that Tamara has had to deal with apart from partaking in that fairyland coup. Unlike the fairy coup, Tamara will be heading the situation in Scotland rather than being part of sideshow and it will be something that has the potential have major consequences on Earth rather than being something happening in another dimension.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
Additionally, this is probably the biggest situation that Tamara has had to deal with apart from partaking in that fairyland coup. Unlike the fairy coup, Tamara will be heading the situation in Scotland rather than being part of sideshow and it will be something that has the potential have major consequences on Earth rather than being something happening in another dimension
Intresting to say, in the fairyland coup Tamara fought in scotland court too.

Can we try find out more on undead? I dont think Tamara knows much about them(though maybe I am wrong) and it will certainly be useful to know of their weaknesses.

Maybe we should prepare a ritual or two to figyt undead, while we wait to be ready to go.some ritual against undead could provide big advantage,espescially if it is some kind of transformation ritual, in which we a huge bonus.


For skill:
Plan mastery of swords and items:
[X] [Combat] Tamara spends time honing her skills as a swordswoman even further. Increase Expertise: Sword skill.
[X] [Mystical] Tamara gets Brenda to teach her how to make magical items. Gain the Artificer advantage.

Swords are tamara main strengh, and further amplifying it is the best we can get, expecially with the weaken fighting effect
Artificery is really useful, and we wont have brenda's help in scotland. Also, we chose to have a magical workshop in the castle, we should learn to use it.

For scotland cover: plan special forces

[X] [Edinburgh] The Kingsmen
[X] [Edinburgh] The Anti-Magical Unit.
[X] [Edinburgh] A company from the Queen's Own Cameron Highlanders.

Kingsmen are obvious. They were made for it and there is no reason not to bring them. Tge anti magical unit is very useful for fighting the ubdead. This is, however, an attack of armies, and bring 5 heroes and some cops wont be enough without some large fighting force. We shouldnt bring too many however, so one unit is good. The highlander, from what I see, are the best choice, as they are elite forces, and are scottish

Is it okay to have seperate plans for each part of the vote?

And how many soldiers are in a highlander company?
 
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Can we try find out more on undead? I dont think Tamara knows much about them(though maybe I am wrong) and it will certainly be useful to know of their weaknesses.

Zombies are immune to poison and other Fortitude effects, but should be somewhat weak on their own and limited in their ability to do stuff requiring a brain. They could be tougher or smarter than normal, especially any elite units. The ghosts are insubstantial with potential limited flight capability and possible invisibility. Normally impervious to physical attacks, but them being fought off by other forces in Edinburgh suggests that something else in play since it unlikely that everyone in Edinburgh has anti-ghost capabilities.

Basically avoid using stuff that targets Fortitude or Stamina and go for anti-undead or anti-spirit magical effects.

The highlander, from what I see, are the best choice, as they are elite forces, and are scottish

The Queen's Own Cameron Highlanders are not elite forces. They are regular British army if with plenty of veterans from the Great War and the Irish Revolt.
 
[X] [Combat] Tamara spends time honing her skills as a swordswoman even further. Increase Expertise: Sword skill.
[X] [Mystical] Tamara gets Brenda to teach her how to make magical items. Gain the Artificer advantage.

[X] [Edinburgh] The Kingsmen
[X] [Edinburgh] The Anti-Magical Unit.
[X] [Edinburgh] A company from the Queen's Own Cameron Highlanders.
 
The Queen's Own Cameron Highlanders are not elite forces. They are regular British army if with plenty of veterans from the Great War and the Irish Revolt
Sorry. I was confused.
Three platoons with a command element. I am not going to get more specific than that and Tamara won't be micromanaging beyond giving orders to different platoons if she decides to split up the company.
I know tamara wont be managing the soldiers directly, I just want to get an idea on how many men we are taking to scotland this way(and I really have no idea how many men is a platoon)
Will it be possible to prepare some rituals to harm or delibarate undead? Rituals can be very useful in this situation, and we have sone time. Is there anything we can do with transformation particulary? It would be nice to use the high bonus in it

Sorry about plans, I got confused with last vote

Edit: nevermind, I cheked and a platoon is usually around 50 men, which means we take 150 highlanders
Edit: my search in wikipedia isnt very accurate to time. 30 men in platoon, 100 in company
Maybe it might be good to take the special consabulary, 30 elite men could certainly be helpful
 
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I know tamara wont be managing the soldiers directly, I just want to get an idea on how many men we are taking to scotland this way(and I really have no idea how many men is a platoon)

Just under thirty men in a platoon and about a hundred in the company from my research. Someone with more accurate time period knowledge is welcome to correct me.

Will it be possible to prepare some rituals to harm or delibarate undead? Rituals can be very useful in this situation, and we have sone time. Is there anything we can do with transformation particulary? It would be nice to use the high bonus in it

Brenda is going to supply Tamara with a stockpile of anti-undead inventions to use and Tamara herself will have a couple of prepared rituals ready to pull out against any elite undead she runs across.

Also @Doomed Wombat, you might be interested in this latest arc.
 
[X] [Combat] Tamara spends time honing her skills as a swordswoman even further. Increase Expertise: Sword skill.
[X] [Mystical] Tamara turns to Moira to improve her already extensive knowledge of transformation magic. Increase Expertise: Fey Transformation Magic skill. Gain either Second Chance (Expertise: Fey Transformation Magic) advantage or Skill Mastery (Expertise: Fey Transformation Magic) advantage.

[X] [Edinburgh] The Kingsmen
[X] [Edinburgh] The Anti-Magical Unit.
 
Actually, is it possible to use a ritual/artificiery to temporarily improve a weapon/ someone's attack against undead? Or maybe create an ward against undead in an area, that will serve as headquarters/hospital/something else?
 
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[X] [Mystical] Tamara gets Brenda to teach her how to make magical items. Gain the Artificer advantage.
[X] [Combat] Tamara gets Galahad to teach her how to fight all out, focusing on the attack at the expense of defence. Gain All-Out Attack advantage.

[X] [Edinburgh] The Kingsmen
[X] [Edinburgh] The Anti-Magical Unit.
 
[X] [Combat] Tamara spends time honing her skills as a swordswoman even further. Increase Expertise: Sword skill.
[X] [Mystical] Tamara turns to Moira to improve her already extensive knowledge of transformation magic. Increase Expertise: Fey Transformation Magic skill. Gain either Second Chance (Expertise: Fey Transformation Magic) advantage or Skill Mastery (Expertise: Fey Transformation Magic) advantage.

[X] [Edinburgh] The Kingsmen
[X] [Edinburgh] The Anti-Magical Unit.
 
So its the boring choices but we're currently below PL in our attacks, Expertise Sword is a step to fixing that, and we're at +24 on Fey Transformation so improving that skill is literally just nat 1 protection, and since I don't think we've ever used a magical expertise skill...

[X] [Combat] Tamara spends time honing her skills as a swordswoman even further. Increase Expertise: Sword skill.

[X] [Mystical] Tamara gets Brenda to teach her how to make magical items. Gain the Artificer advantage.

[X] [Edinburgh] The Kingsmen
[X] [Edinburgh] The Anti-Magical Unit.
No military police pls.
 
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