Dawn of Heroes

Characters
Hero
Name: Tamara Lyn/Fairy Knight (PL11)
Age: Biologically 25
Gender: Female
Personality: Tamara is a playful and excitable individual who maintains a cheerful demeanour. She will take everything in her stride whilst maintaining her optimistic outlook. Tamara will do her best in whatever task she is attempting but has no pride outside of that. In combat, Tamara will hold back and attempt to take her foes in alive unless they make things personal, where she will then do her best to take them down one way or another.

Powers
Shapeshifting
(Magic-Fey): Morph 3 (Animal Forms, Limited to +10 Deception bonus, Metamorph with Variable Descriptor 2 & Limited to reduced PL by 2), Regeneration 2 (1 per 5 rounds)
Ethereal Beauty (Magic-Fey): Enhanced Advantage 1 (Attractive), Feature 1 (Change the external details of your appearance/+2 Circumstance Bonus to Interaction Skills)
Faerie Heritage (Magic-Fey): Enhanced Strength 2, Enhanced Agility 2, Immunity 5 (Ageing, Starvation & Thirst, Need for Sleep, Suffocation Effects), Partial Immunity 7 (Disease, Poison, All Environmental Effects,) Concealment 1 (Regular Hearing),
Talatine (Device-Sword/Magic-Fey): Penetrating Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
-Thrown Talatine: Ranged Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
Torlyn (Armour/Magic-Fey): Impervious Protection 10, Continuous, Limited to Human Form, Noticeable (Shining Silver Plate Armour), Feature (+5 Bonus against Mental Attacks) & Partial Immunity 5 (Mind Control),
Minor Spells (Magic-Fae): 3-Point Power Array with 1 Alternative Effect.
-Mimicry: Feature 1 (Imitate almost any sound you heard using your voice with +10 bonus to Deception checks to convinces others that the sound is real), Feature 2 (Disguises require no preparations, +5 to Deception checks for disguises),
-Urban Camouflage: Feature 1 (+5 to Stealth checks in an Urban Environment), Concealment 2 (Regular Vision, Limited to Urban Environments),
Major Spells (Magic-Fey): 4-Point Power Array with 2 Alternative Effects.
-Healing Spell: Healing 2.
-Lighting Bolt: Ranged Electrical Damage 2.
-Teleport: Teleport 2 (32 Metres & 24 kg).
2/Fairy Wings (Magic-Fey): Flight 1 (4 MPH)

Abilities
Strength: 2 (4)
Stamina: 2
Agility: 3 (5)
Dexterity: 2
Fighting: 4
Intellect: 4
Awareness: 4
Presence: 0

Defences
Dodge: 6 (8)
Fortitude: 7
Parry: 8
Toughness: 2 (12/Impervious 10)
Will: 10

Attacks
Initiative +11 (13)
Unarmed +11: Close Damage 2 (4), Critical 20,
Talatine +13: Close Damage 7 (9/Penetrating 5), Critical 18-20
Thrown Talatine +5: Ranged Damage 7 (9), Critical 18-20

Skills
Acrobatics 5 (8 [10])
Athletics 5 (7 [9])
Close Combat: Sword 9 (13)
Close Combat: Unarmed 7 (11)
Deception 4 (4)
Expertise: British Politics 5 (9)
Expertise: Current Events 4 (8)
Expertise: Fey Transformation Magic 20 (24)
Expertise: General Magic 4 (8)
Expertise: Maid 6 (11)
Expertise: Politics 3 (7)
Expertise: Fey Royalty 6 (10)
Insight 3 (7)
Intimidation 2 (2)
Investigation 1 (5)
Perception 3 (7)
Persuasion 4 (4)
Stealth 5 (8 [10])
Technology 5 (9)
Treatment 2 (6)

Advantages
Accurate Attack: Trade effect DC for attack bonus.
Artificer: Use Expertise: Magic to create temporary devices.
Assessment
: Use Insight to learn an opponent's combat capabilities.
Attractive: +2 (+5) circumstance bonus on Deception and Persuasion checks based on your looks.
Benefit (Friend on the Force): You are engaged in a covert partnership with Inspector Brown
Benefit I (Government Influence: Tara Lane): You have minor influence within the government as Tara Lane.
Benefit (Neighbourhood Hero): Call upon local support within Whitechapel.
Benefit (Prepared Rituals): Delay the effects of a completed rituals until a time of your choosing.
Diehard: Automatically stabilise when dying.
Defensive Attack: Trade attack bonus for active defence.
Evasion: +2 circumstance bonus to Dodge resistance checks to avoid area effects.
Improved Defence: +2 bonus to active defence when you take the defend action.
Improved Initiative II: +8 bonus to initiative checks.
Instant Up: Stand from prone as a free action.
Interpose: Take an attack meant for an ally.
Languages: English, Fey
Power Attack: Trade attack bonus for effect bonus.
Quick Draw: Draw a weapon as a free action.
Ritualist: Use Expertise: Magic to create and perform rituals.
Takedown: Free extra attack when you incapacitate a minion.
Tracking: Use Perception to follow tracks.
Uncanny Dodge: Not vulnerable when surprised or caught off-guard.

Equipment
Winfield Castle
Size: Huge; Tou: 8; PL11
Intellect: 6; Awareness: 3; Presence: 3
-Living Space, Magical Defence System, Technological Security System (DC20), Magical Laboratory, Magical Workshop, Technological Workshop, Power System, Sealed (Magical Barrier), Self-Repairing, Magical Portal to Elphane, Intelligent (Rebecca),

Complications
Motivation (Her Duty): Tamara is the Fairy Knight because she sees it as her duty to protect the innocent and to fight evil.
Magic over Tech: Tamara is well-acquainted with the technology of the human world and has great respect for what it can do, especially in the hands of a genius. Yet when given a choice, Tamara will choose the magic she grew up with over a more technological solution.
Enemy (Prince Auraen): Prince Auraen has not forgotten his defeat at the hands of Tamara and Sapphire Squire. Escaping his imprisonment, Tamara's cousin now seeks to get revenge on her in his self-imposed exile.
Secret Identity (Tamara Wallis): Fairy Knight maintains a secret identity as Tamara Wallis nee Lyn, widow of Benedict Wallis and mother of Alexandra Wallis.

London

Known Heroes and Heroic Organisations
The first costumed vigilante in both the British Isles and London, the Night appeared in early 1916. Primarily focused on fighting the Consortium and stopping the criminal empire taking advantage of the then ongoing war, the Night also focused on regular crimes and the criminals of London soon learnt to fear his presence. He vanished in mid 1919 without a trace while investigating the politician Barnaby May-Porter and his ties to the Consortium leadership.

His secret identity is Benedict Wallis, grandson of the wealthy retired politician Gareth Wallis.
The youthful squire of the Fairy Knight and aspiring heroine, Sapphire Squire relies on a mixture of physical skill, mental ability and technological gadgets. A genius and prodigy, Sapphire Squire holds her own on the streets of London and has proven herself worthy of fighting alongside her mentor. Since 25th December 1920, Sapphire Squire has gained two magical abilities from her mentor, one which allows her to change her outfit at will and provide her clothing with protective properties while the other removes her needs for sleep, food and drink.
The second squire of Fairy Knight, Onyx Squire comes from a criminal background and seeks to help the world rather than hurt it like the rest of his family. Relying mainly on his fists and hardiness, Onyx Squire has picked some equipment and magic from Fairy Knight and Sapphire Squire, the most exotic of these being his partial invisibility and complete silence.

His secret identity is David White, son of the street thug Jacob White.
Jordan Brown is a chief inspector within the Metropolitan Police. A determined man who believes in stopping criminals and protecting the innocent, Chief Inspector Brown is willingly to bend the law a little if it means seeing proper justice done.

Following his systematic dismantlement of the Dragonsteeth, Jordan Brown was promoted from Detective Sergeant to Detective Inspector. Following the arrest of the Templar, Jordan Brown has formed a formal covert partnership with the Fairy Knight.

As of 1st March 1921, Jordan Brown has been promoted to Chief Inspector from Detective Inspector under a cloud of politics, high tenses and borderline infighting amongst the Metropolitan Police.
Gareth Wallis is a wealthy man and a retired politician who has known great tragedy. The ageing man has outlived all of his family and currently lives alone in London with his butler. He was aware of his grandson's activities as the Night and covertly funded his crusade. As of January 1920, he supports and funds Fairy Knight's continuation of the Night's crusade.

Known Villains and Villainous Organisations
While some call him a hero, the Golden Knight is definitely a criminal. Appearing in 1919, the Golden Knight and his Golden Order are returning veterans of the Great War. While they fight the Consortium and claim to see justice for the people, many of the Golden Order's activities are regular organised crime and in some ways, the Golden Knight is just another crime lord who dressed up as a costumed vigilante.

On 9th February 1920, the Golden Order captured Sam Carson of the White Devils and hold him captive.
On 24th April 1920, the Golden Knight aided Fairy Knight at Anna Lucas' party.
The White Devils are a London street gang that was led by Sam Carson and backed by the Consortium. A male dominated gang that believes in the supremacy of the white Englishman, the White Devils seek to purge London of its 'foreign filth'. Covertly supported by the Consortium, the White Devils rose to prominence falling the Night's disappearance and seek to 'clean out' Whitechapel so they can turn it into their territory and use the neighbourhood as a base of operations.

On 9th February 1920, Sam Carson was defeated by Fairy Knight before being captured by the Golden Order. Following the loss of their leader, the White Devils have fallen into infighting and got systemically picked off by their foes. As of mid 1920, the gang no longer exists.

As of 25th February, Sam Carson was freed from the captivity of the Golden Order by Redcoat, presumably on the orders of the Consortium.
The Dragonsteeth were a major street gang that was founded and led by Anna Lucas. Covertly backed by the Consortium, the Dragonsteeth held a position of prominence within the London criminal underworld and the gang held great influence over several small gangs.

On 24th April 1920, Anna Lucas was defeated by Fairy Knight and later arrested by the police alongside several of her subordinates.

Between late April 1920 and early August 1920, Detective Sergeant Jordan Brown systematically dismantled the gang. He did so by arresting and putting in prison most of their leadership and membership, shutting down all of their major operations and most of their minor ones and he ruined their reputation.

As of September 1920, Cliff Gregory currently leads what is left of the Dragonsteeth with the gang having gone to ground as a remnant of their former glory.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens.
Levy Porter was the chief enforcer of the Dragonsteeth, a feared man for his deadly prowess. He was arrested by Detective Sergeant Jordan Brown on the 24th April 1920 after being defeated by Fairy Knight and was later sent to prison.
Levy Porter was a sub-boss of the Dragonsteeth and their main accountant. An experienced elderly man, he managed most of the gang's finances and briefly took over half of it following Anna Lucas' arrest.

He was arrested by Detective Sergeant Jordan Brown during early June 1920 and was later sent to prison.
Cliff Gregory is the current leader of what remains of the Dragonsteeth. An ambitious and dangerous man, he leads what is left of the gang after avoiding being arrested by Detective Brown.

As for 25th February 1921, Cliff Gregory is attempting to return the gang to prominence and has broken its prior ties with the Consortium.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens. The current fate of Cliff Gregory is unknown.
The Consortium is the top dog within the criminal underworld of London with its leadership remaining unknown to outsiders and most within the Consortium. Whilst it has sway across most of the British Isles, the Consortium is located in London where it holds the most of its power and influence.

Despite enjoying a good couple of decades of effectively uncontested dominance, the Consortium has founded itself increasing under attack in recent years with its most prominent foes being the Night, the Golden Order and Fairy Knight.
An middle-manager within the Consortium who is responsible with coordinating with outside assets. He was Windstrike's liaison when the Consortium hired her to kill Fairy Knight in March 1920.
Known as Ronald Barr in his civilian identity, the Templar is a fearsome warrior who dresses up in plate armour, styling himself after a medieval knight. Wielding his imposing war hammer, the Fist of God, the Templar is one of the most dangerous individuals on London's streets with very few capable of matching him. Having retired from the army after a decade of service at the end of the Great War, Ronald seemingly works for an Anglican organisation that seeks to purge London's streets of heretics and infidels.

He was arrested on the 18th September 1920 after being defeated by the Fairy Knight, but avoided going to prison due to destruction of evidence during his trial.
Peter Michaelson was the leader of the Royal Ravens and a member of the Consortium. The Royal Ravens were the top gang in London and the Consortium used them as a proxy to control the streets of London. Following a rash attack on the Brown family in February 1921, the full force of the Scotland Yard came down on the Royal Ravens and as of April 1921, the gang has been systemically destroyed one way or another and is effectively no more.
Allen Baxter as the chief enforcer of the Royal Ravens.

On 16th February 1921, Allen Baxter was accidentally slain by Fairy Knight in battle.
25th February 1921, the Regal Ravens split off from the Royal Ravens.

Known Civilians and Neutral Organisations
A waitress, Lydia lives with her older sister Ellen and more recently, Tamara.
A telephone operator and a feminist, Ellen lives with her younger sister Lydia and more recently, Tamara.
Barnaby May-Porter is a prominent and respected politician who has ambitions of being Prime Minister. The Night disappeared uncovering evidence financially connecting Barnaby to the Consortium's leadership.
Also known as Tedd Donald, the Squirrel is a talent and agile thief who steals from the rich as a challenge. After being caught by Fairy Knight on 10th August 1920, he has given up his life of crime.
The wife of Jordan Brown and mother of Brenda Brown and James Brown. A formerly cheerful and supportive woman, she was almost killed on the 18th February 1921. While she survived thanks to Fairy Knight's intervention, her right hand has been maimed and Eira has fallen into a deep depression.

As of May 1921, Eira has fully recovered thanks to Moira Lyn and her magic.
The son of Jordan and Eira Brown and the younger brother of Brenda Brown. James Brown was a shy kid who witness his mother almost being killed in their own home on the 18th February 1921 alongside receiving injuries of his own. While he and his mother were saved by the Fairy Knight, the fallout has left him spooked and jumping at shadows.

As of May 1921, James has fully recovered thanks to Moira Lyn and her magic.


British Isles

Known Heroes and Heroic Organisations
The partner of Sentinel and student of Merlin, Galahad is a powerful superhuman with powers he claims are a gift from God. With flight, super-strength and toughness alongside his Blaze and Radiance, there are only a handful of individuals out there that can match Galahad. While he is based in Winchester, Galahad operates in all of Hampshire.
The partner of Galahad and student of Merlin, Sentinel is a genius who creates devices and invents technology beyond what the rest of the world uses. Operating out of Southampton, Sentinel no longer takes to the field as per his agreement with Galahad and instead acts as off the battlefield support to his partner.
Formed by the British government in August 1921, the Kingsmen are an officially sanctioned team of heroes that work for the national authorities. Lead by the Fairy Knight, the founding members consist of Fairy Knight, Imperial Lion, Spider and Longbow.

Known Villains and Villainous Organisations
Named for his signature redcoat, Redcoat is the deadliest killer in the British Isles with none of his targets having survived him going after them. After a week of back and forth fighting with Fairy Knight and Sapphire Squire, Redcoat was defeated by the duo on the 11th December 1920 and later arrested by the police. His secret identity was revealed to be Oliver King, a soldier turned mercenary.
An upstart criminal group formed by some Irish folk up in Glasgow, they have seized control of the Glasgow criminal underworld from the Consortium and are battling the Consortium over Edinburgh's criminal underworld.
A villainous magic user, he has proven a capable spellcaster and a dangerous foe, especially if given time to prepare. He apparently works for an employer, but holds little loyalty to them and is willingly to further his own goals at their expense.

On the 18th March 1921, Druid defeated Sapphire Squire and bound Fairy Knight to his will for multiple hours. On the 19th March 1921, he foiled Sapphire Squire's attempt to rescue Fairy Knight before later releasing Fairy Knight.
A hired thug of little fame, he has been known to work for the Druid. The man is more dangerous from average thug, but has yet to display any out of ordinary.

On the 19th March 1921, he was defeated by battle by Sapphire Squire.
Known Civilians and Neutral Organisations

Kingdom of the Faeries

Known Heroes and Heroic Organisations
The King of the Faeries and former ruler of the Little Court of Ireland, Tiarnach is a stern, but fair ruler. A capable warrior and respected leader, he is a highly popular leader thanks to his own actions as King and his overthrowing of his aunt. He seeks to change the ways of his people and turn them into something more noble and less capricious.

While time flows differently in the Kingdom of the Faeries, it wa roughly 6th May 1921 that Tiarnach became king.

Known Villains and Villainous Organisations
Sister to the first Queen of the Faeries and temporary usurper, Princess Taenya is an ambitious and paranoid woman. While she was able to amass a loyal following that allowed to overthrow her sister, Taenya valued loyalty and subservience over competence and ability. She would later meet her downfall when her paranoia and tyrannical rulership resulted turning half of her realm against her, purges that left her supporters greatly reduced in number and putting the most loyal subordinates in charge rather than those that were qualified to do the job.

While time flows differently in the Kingdom of the Faeries, it was roughly 6th May 1921 that Prince Tiarnach overthrow Taenya and became king.
The son of Taenya, Prince Auraen made up what he lacked in competence with obedience. He was left in charge of defending the Little Court of Scotland when his mother was overthrown, resulting in his defeat at the hands of Tamara Lyn and her squire.

Known Civilians and Neutral Organisations
The mother of Tamara Lyn and many other important fairies, the Queen of the Faeries was a powerful and uncontested leader. Having rightfully earnt both fear and respect, the Queen of the Faeries was a whimsical and capricious ruler who did what she felt like at any given moment thanks to being powerful enough to get away with it.

At some point prior to start of 1920, she was overthrown by her sister Taenya and has not been seen from since.
The daughter of the Queen of Faeries, Princes Moira rules over the Little Court of England. While she is a decent ruler, Moira is more focused on magic and improving her magical abilities. She and her half-sister Tamara consider each other to be their favourite sibling.

As of May 1921, Princess Moira has taken up the human identity of Moira Lyn.
The son of Princess Taenya, Prince Zelphar ruled over the Little Court of Wales before being disposed alongside his mother.
The daughter of the Queen of Faeries, Princes Maeryn rules over the Little Court of Cornwall. While not a bad ruler, Princess Maeryn is more interested in socialising than running her realm. Maeryn likes to spend her time engaging in politics and the high life of society.

As of May 1921, Princess Maeryn has taken up the human identity of Maeve Lyn.


World

Known Heroes and Heroic Organisations
A German vigilante operating in Munich, he is an inventor who wields an electrified sword and a belt that protects him from electricity. With his partner Sportlerin, he battle the local crime lords, Fredikorps and anarchists. His main foes are the crime lord Oskar Lowith and his hired enforcer, Eisenfaust.

On 7th April 1921, he fought alongside Fairy Knight and Sapphire Squire against Eisenfaust and the Consortium.
Known Villains and Villainous Organisations
A mercenary assassin for hire, Lucilla Verona aka Windstrike is a skilled Italian archer and swordswoman. Prideful and greedy, Windstrike is a professional for whom there is little that she won't do for the right amount of money. Known for her competent and professionalism, Windstrike takes contracts from all over the world with a preference for remaining within Western society.

On 21st March 1920, Windstrike was arrested by the Metropolitan Police whilst attempting to kill Fairy Knight after her victim inflict a near-fatal injury on the archer.

As for August 1921, Windstrike has secretly joined the Kingsmen as a founding member under a new identity as Longbow.
Eisenfaust is a German mercenary named for the distinct gauntlet he wears on his right hand. Eisenfaust is hardy man and a fearsome foe and has recently taken up employment as an retainer for the crime lord Oskar Lowith for an indefinite length of time.

His attempts to deliver a weapon to the Consortium was foiled by Fairy Knight, Sturmschwert and Sapphire Squire on 7th April 1921.

Known Civilians and Neutral Organisations
 
Last edited:
We already have a good healing spell, and the AMU have one too. It might be better to take other option which we cant gain anotger way
I am thinking of this
[X] Plan: TO FIGHT THE DEAD
[X] [Fairy] Seek out Lady Ghost to form an alliance, and find out if she would like to join the kingsmen
[X] [Lion] Make contact with the city council.
[X] [Spider] Make contact with the local police.
[] [Longbow] Go looking for the missing Highlander,and find out if he would like to join the kingsmen
[X] [AMU] Secure a safe zone to use as a headquarters.
Magic items
[X] [Magic] An anti-undead protective ward that can shield a building or a similarly large area.
[X] [Magic] A ritual to weaken undead.
[X] [Magic] Anti Undead Oil, to dip weapons in.
[X] [Magic] A crate of anti magic bullets
I also added longbow(She is missing in where are ya). I think the best use for her abilities now is scouting. Fighting the consortium too right now doent seems like a good idea, especially with our limited forces. And if someone can find Highlander, its Longbow. If we want to ally with the consortium, Lomgbow is most suitable for that too, as she had worked for them in the past. But I personally dont want to ally with the consortium
 
Last edited:
The AMU Operatives do while the Kingsmen use custom gear. No flame throwers or the like. If you want anti-undead ranged weapons, go for the quiver for Longbow or the bullets for the AMU Operatives.
Gottit...mmm

On the one hand don't want to get two heroes basically stuck fighting one faction (since magic or no you can punch a zombie), but at the same time we need as many people as possible able to handle the ghosts...

I think this one's better left up to an opinion thing. Better to have extra heroes able to tango with the ghosts or more man power?

I also added longbow(She is missing in where are ya). I think the best use for her abilities now is scouting. Fighting the consortium too right now doent seems like a good idea, especially with our limited forces. And if someone can find Highlander, its Longbow. If we want to ally with the consortium, Lomgbow is most suitable for that too, as she had worked for them in the past. But I personally dont want to ally with the consortium
Heh, only problem here is that I've already added Longbow in, searching for Highlander as well :D

I'm currently debating the oil issue, though if the ritual works I'm happy to change to it'll solve the problem.

Edit: Ah better clarity...mmm

Perhaps a different ritual?

Something to inhibit the ghosts in some way? Give a mallus to their actions?
 
Last edited:
The first used to be an Irish gang from Glasgow called the Glasge that decided to muscle in on the Edinburgh scene after seizing the Glasgow criminal underworld. They were led by a very tough and unforgiving man called Kisser after the Glasgow Kiss. Since then, a madman called Doctor Death has turned the Edinburgh branch of the Glasge into undead zombies/revenants or whatever term you want to use. Some are mindless drones whilst others seem to retain some intelligence, at least enough to talk, wield weapons and use tactics.

The second army is led by the vigilante Royalist, who used to be on a team with fellow Edinburgh vigilantes Lady Ghost and Highlander. She has recently gone insane and summoned an army of angry ghosts that can prey upon the living. She and her ghost army is duking out with Doctor Death and his zombie army for control of the underworld of Edinburgh.
Science Zombies and Magic Zombies, so a dispel nullify: Necromancy or something would only help half the problem or would it also get zombies that aren't magical in nature.
 
On the one hand don't want to get two heroes basically stuck fighting one faction (since magic or no you can punch a zombie), but at the same time we need as many people as possible able to handle the ghosts...

If the ghosts can attack you, you can attack them back just fine. More higher tier ghosts might be able to make attacks on substantial targets whilst remaining insubstantial themselves, these ghosts are not that powerful. Additionally magical attacks tend to work fine against ghosts like this regardless of how insubstantial they are.
 
Science Zombies and Magic Zombies, so a dispel nullify: Necromancy or something would only help half the problem or would it also get zombies that aren't magical in nature.

Tamara doesn't know. For that matter, she has never encountered science zombies before and doesn't know that they are a thing which exists.
 
If the ghosts can attack you, you can attack them back just fine. More higher tier ghosts might be able to make attacks on substantial targets whilst remaining insubstantial themselves, these ghosts are not that powerful. Additionally magical attacks tend to work fine against ghosts like this regardless of how insubstantial they are.
Yeah, I just didn't realise that until after you explained it before that.

Which means I don't have to worry...unless we're dealing with a lot of high tier ghosts.

"So the electricity carries the magic current?"
"No the electrical current stimulates the nervous system"
"So the electricity also has magnetism? And magnets are magic."
"... Lets start over."
"So if these are science zombies, how does one properly distinguish them from magic zombies? Do the science zombies have light bulb filaments in their eyes?"

Maybe something to weaken undead generally?would this work?:
[]A ritual that will weaken nearby undead
Or this?:
[]magical traps for undead
Anti undead bullets could also be good
Either or sound fun.
 
If we incapacitate a zombie, is it destroyed, or incapacitated like regular living enemies?
And tamara wont have problem with destroying zombies like with killing people right?
 
If we incapacitate a zombie, is it destroyed, or incapacitated like regular living enemies?
And tamara wont have problem with destroying zombies like with killing people right?

Incapacitated like a regular enemy.

No, she won't because they are just mindless undead and no longer an actual person.
 
[X] [Fairy] Seek out Lady Ghost to form an alliance.
[X] [Lion] Make contact with the city council.
[X] [Longbow] Go looking for the missing Highlander.
[X] [Spider] Make contact with the local police.
[X] [AMU] Secure a safe zone to use as a headquarters.
Magic items
[X] [Magic] An anti-undead protective ward that can shield a building or a similarly large area.
[X] [Magic] A quiver of anti-undead arrows for Longbow.
[X] [Magic] A score of healing charms.
[X] [Magic] Anti Undead Oil, to dip weapons in.
 
@Varano @Blademaster You are both missing your fourth magic option and your Longbow vote
I fixed it, is the ritual to weaken undead okay?
And I switched feom arrows to bullets. Longbow already does good damage, the AMU is more important to strenghten
and twelve arrows dont make the same difference as a whole crate of ammo
 
Last edited:
The vote is still open.
Vote Tally : Dawn of Heroes Original - Superhero | Page 85 | Sufficient Velocity [Posts: 2119-2143]
##### NetTally 2.2.0

Task: Fairy

Support: 4

[X][Fairy] Seek out Lady Ghost to form an alliance.
No. of Votes: 3

Support: 2
[X][Fairy] Seek out Lady Ghost to form an alliance, and find out if she would like to join the kingsmen
No. of Votes: 1



——————————————————————————————————————————————
Task: Lion

Support: 6

[X][Lion] Make contact with the city council.
No. of Votes: 4



——————————————————————————————————————————————
Task: Longbow

Support: 4

[X][Longbow] Go looking for the missing Highlander.
No. of Votes: 3



——————————————————————————————————————————————
Task: Spider

Support: 6

[X][Spider] Make contact with the local police.
No. of Votes: 4



——————————————————————————————————————————————
Task: AMU

Support: 6

[X][AMU] Secure a safe zone to use as a headquarters.
No. of Votes: 4



——————————————————————————————————————————————
Task: Magic

Support: 6

[X][Magic] An anti-undead protective ward that can shield a building or a similarly large area.
No. of Votes: 4

Support: 6
[X][Magic] Anti Undead Oil, to dip weapons in.
No. of Votes: 4

Support: 4
[X][Magic] A quiver of anti-undead arrows for Longbow.
No. of Votes: 3

Support: 4
[X][Magic] A score of healing charms.
No. of Votes: 3

Support: 2
[X][Magic] A crate of anti magic bullets
No. of Votes: 1

Support: 2
[X][Magic] A ritual to weaken undead.
No. of Votes: 1


Total No. of Voters: 4
 
Scotland Rumble III
[X] [Fairy] Seek out Lady Ghost to form an alliance.
[X] [Lion] Make contact with the city council.
[X] [Longbow] Go looking for the missing Highlander.
[X] [Spider] Make contact with the local police.
[X] [AMU] Secure a safe zone to use as a headquarters.
[X] [Magic] An anti-undead protective ward that can shield a building or a similarly large area.
[X] [Magic] Anti Undead Oil, to dip weapons in.
[X] [Magic] A quiver of anti-undead arrows for Longbow.
[X] [Magic] A score of healing charms.

"Alright," you say as your not so small group hurdles together in the temporary headquarters that you have taken up in the Edinburgh, "The city is in a crisis state and while we will need to deal with the threats afflicting it, we need to get our footing before we can begin to take action to end the crisis.

Imperial Lion and Spider. The two of you will responsible for meeting up with the local authorities. Lion, you will contact the city council to enlist their support. Spider, you will be doing the same with the local police.

Longbow, you and I will be attempting to list allies from the local vigilantes or at least ensure they don't present a threat to our operations. We will start with Lady Ghost and Highlander as they were former teammates of one of the masterminds behind the current crisis. I will approach Lady Ghost as she was their group's leader while you will go looking for Highlander. Even if you don't find him, try to see if there is any sign of what happened to him such as what he is currently doing or if he is still alive.

As for the rest of you, I want you to secure us a building to use a more long-term headquarters. We need a safe zone to operate out of while we are in the city and we need it done before nightfall.

Regardless of success or failure, we will meet up at dinner to discuss what we are up to and figure how we will deal with what has been coming out at night in the city."

***​

You don't know Edinburgh and you normally be at a lost as to where to start looking, but fortunately for you, Lady Ghost has an active presence in the city and if she meant any effort to hide her actions, she has thrown to the wind over the last couple of weeks.

She is also liked by the many of the locals and even those who don't like her have to reluctantly acknowledge the good she is doing in the city's current state. A few questions here and there gets you what you need to know and you have narrowed down the area that you need to search.

In the end, you spot the vigilante as you fly though the skies as a blue tit. The woman is quite distinctive and easily matches the descriptions that you have been given with a short black dress that doesn't hinder mobility and a short cloak wrapping around her shoulders with a hood that is pulled up to cover her face. You can't see it from above, but you suspect that she is also wearing the masquerade mask that she is said to use.

Swooping down, you shift back to a human form as you land. You think you might have startled the young lady, but you cannot know for certain behind that mask of hers. That and Lady Ghost is good at concealing what she thinks. The woman is a inscrutable blank to you through that might just be because you aren't the greatest a reading people. You always left that sort of thing to your squire.

"Lady Ghost I presume," you greet her, starting curtsy before you realise that Torlyn leaves you nothing to curtsy with, "I am Fairy Knight."

"Fairy Knight?" replies the woman before relaxing slightly, "Oh thank God! The city is in such an utter state and I really need the help with everything going to the crapper."

"Doctor Death and his army of zombies versus Royalist and her army of ghosts," you say, "I am aware of the broad situation though I will admit that I am somewhat lacking on the details."

"You are," says Lady Ghost as she makes her way over to a bench, "For starters, it isn't Royalist's army even if he is using her body. Tell me, do you know of the man George Mackenzie?"

You frown as you think about it for a moment, the name sounding vaguely familiar to you. Then you place it as you recognise it from some reading you did on Edinburgh before coming to the city. Also known as Bluidy Mackenzie or Bloody Mackenzie, he was a lawyer in 17th Century who earnt his nickname from all of the prisoners who died under his custody, more often than not due to malicious treatment than legal means. Through you aren't sure what a man who died centuries ago has to do with this.

"I do funnily enough," you answer, "But only a little and I must confess that I fail to see the relevancy.'

"His ghost leads the fear spectre army," says Lady Ghost, "He has possessed Royalist because of...a reason and now using her as a host body to interact with the physical world. He either wants to get revenge on the city or carve out an kingdom of some kind. Not really sure what he wants to be honest and I'm not entirely sure if he knows what he wants."

"Do you know what the man is up to even if his overall goal remains unknown?" you inquire.

"He is gathering an army of fear spectres and duking it out with Doctor Death and his army for control of Edinburgh's underworld," replies Lady Ghost, "He hasn't been intentionally killing people, but that is only because he wants them alive to feed off of their fear and frankly, I'm in half a mind that you are better of death than spending living in his clutches."

"I see," you say, taking this new information into account, "And what of Doctor Death? What can you tell me about him?"

"Another madman from the 17th​ Century," answers Lady Ghost, "I'm not sure where he came from, but he is the brains behind the Edinburgh branch of the Glasge. It was subtle at first and he operated secretly with Kisser providing a public front, but he built up critical mass or something along those lines and is making a power play. The man and his army are zombies, but you got a smart if unhinged type that is Doctor Death himself. He has some kind of operation that he performs on a human body. A living person who survives the procedure becomes half-dead and half-alive, making them really hard to hurt. Kisser and Glasge Toughs were that type and he has a fair few he uses as elites due to still having some intellect and being abled to do skilled work such as using weapons or doing grunt work."

"I assume that the final type are the traditional mindless kind," you hazard a guess.

"Pretty much," confirms Lady Ghost, "If you don't survive Doctor Death's procedure or it is perform on an already dead body, it comes back as a mindless zombie that will attack anyone who hasn't undergone the procedure, but will also obey the orders of the survivors of the procedure."

"I see," you say, "If you don't mind me asking, do you have a plan for dealing with them?"

"Not really," admits Lady Ghost, "Highlander vanished on me without any word or sign of what he is up to just as things began to come to a head and then Royalist got possessed, leaving me on my own. I've been running damage control, but frankly, I'm not enough on my own and my only hope is someone tricking Doctor Death and Bloody Mackenzie into a direct confrontation with each other or hoping that someone would show up to help. Speaking of that..."

"I am here with the Kingsmen and the Anti-Magical Unit to deal with the crisis as per the orders of the Prime Minister," you tell her, "I would be happy to work with you to deal with both Doctor Death and Bloody Mackenzie in the quickest way that also has the lowest death toll."

"Oh thank God," exclaims Lady Ghost, "I was worried that I was going to have to look into allying with Temple or the Consortium because there was no one else. And speaking of that death toll, I ought to mention that I suspect we don't have much time before it begins to sharply rise."

"Explain," you demand.

"Both sides are beginning to run low on bodies as far as I can tell," answers Lady Ghost, "Normally that would be a good thing, but the nature of our foes means that they are going to start forcibly recruiting from the general populace."

"That is definitely concerning," you say with a frown, "Okay, I have to got and meet up with the rest of my team now. Is there a way I can get in contact with you?"

"I can meet you here at eight," replies Lady Ghost, "We can figure something out then."

"That sounds good."

***​

You are quite pleased with how your students in the Anti-Magical Unit have performed. Rather than go through the hassle of legally acquire a building, they have just found an office building that has been left abandoned after its owners decided to flee the city.

With the basic essentials already set up for your group to make use of, the Anti-Magical Unit just has to set up your essentials and supplies in the building before putting up patrols and guards.

One room for supplies, another for a meeting place, a third for planning, a fourth room for taking breaks in and another three rooms for sleeping in.

Do the Anti-Magical Unit use the Anti-Undead Ward to secure the headquarters?
[] [Ward] Yes. (The anti-undead ward is used to secure the headquarters against the undead)
[] [Ward] No. (The anti-undead war is still available to use be used later)

While you expect all of the AMU Operatives to be there, you are slightly surprised to find Longbow waiting for you as the Italian woman lounges in a chair.

"Did you find any sign of him?" you ask Longbow, wondering if her presence is a sign of success or failure.

"None," answers the woman, "Probably because tracking isn't my forte, but I couldn't find any clue as to what Highlander is up to or if he is still alive for that matter. Guy seems to have vanished from the face of the Earth a month or so back. Maybe someone else would have a better time finding him, but whoever that person is, it isn't going to be me."

***​

When Imperial Lion and Spider get back from talking to the local authorities, their news is a mixed bag. Imperial Lion has good news as the city council was very receptive to him. It seems that the old men in charge had no idea on how to cope with the situation let alone deal with it so when Imperial Lion came along offering to do it for them, they were very eager to agree to whatever you wanted. Barring anything too extreme, you can ask for whatever you want from them and expect to get it.

Unfortunately, Spider's report isn't as good. While he was able to make contact with the local police forces, he wasn't able to achieved the second part of his task by establishing cooperative with them. While the police aren't opposed to you, they are sacred and their general response to the undead armies roaming the city at night is to stick to relative safe areas.

While you could get them to do more, it would take more persuasion than what Spider is capable of reasonably dishing out. The lad isn't exactly a great talker and honestly, he is out of his depths when it comes to dealing with authorities outside of a subordinate role.

As night begins to fall, the rest of the Kingsmen settle in for the night since they have to sleep unlike you. Meanwhile the Anti-Magical Unit will be splitting up into shifts while you got a meeting with Lady Ghost.

What do Fairy Knight and Lady Ghost spend the night doing?
[] [Fairy] They try to convince the local police to cooperative with you.
[] [Fairy] They seek out Temple to form an alliance.
[] [Fairy] They go looking for the missing Highlander.
[] [Fairy] They scout out the Consortium holding out at the docks.
[] [Fairy] They eliminate the Consortium holding out at the docks.
[] [Fairy] They contact the Consortium holding out at the docks.
[] [Fairy] They begin striking at the zombie army of Doctor Death.
[] [Fairy] They begin striking at the ghost army of Bloody Mackenzie.
[] [Fairy] They begin attacking both armies of the undead.
[] [Fairy] Write-in.

What does Fairy Knight have the Anti-Magical Unit spend the night doing?
[] [AMU] They support the local police and get them to cooperative with your activities.
[] [AMU] hey try to convince the local police to cooperative with you.
[] [AMU] They seek out Temple to form an alliance.
[] [AMU] They go looking for the missing Highlander.
[] [AMU] They scout out the Consortium holding out at the docks.
[] [AMU] They eliminate the Consortium holding out at the docks.
[] [AMU] They contact the Consortium holding out at the docks.
[] [AMU] They begin striking at the zombie army of Doctor Death.
[] [AMU] They begin striking at the ghost army of Bloody Mackenzie.
[] [AMU] They begin attacking both armies of the undead.
[] [AMU] Write-in.

Finding Lady Ghost.
Investigation Check, DC15: 10+5 = 15, 1 DoS.

Is the Lady trustworthy?
Insight vs Deception Check: 4+7 vs 2+11 = 11 vs 13, Lady Ghost wins by 1 DoS.

Earning a Lady's trust.
Persuasion Check, DC21: 12+7+2 = 21, 1 DoS.

Who is George Mackenzie?
Intellect Check, DC20: 17+4 = 21, 1 DoS.

Finding Highlander. (Longbow)
Investigation Check, DC??: 8+1 = 9, ? DoF.

Talking to the locals. (Imperial Lion)
Persuasion Check, DC10: 12+12+5+2 = 31, 4 DoS.

Talking to the locals. (Spider)
Persuasion Check, DC10: 8+1 = 9, 1 DoF.

You currently have 13 available Hero Points.

***​

That is the first stage of this crisis over. You got contact with Lady Ghost and something of an alliance. Highlander is still missing and while the city council are very happy to let you do whatever you want, the police are afraid to do anything too dangerous under the current circumstances and Spider isn't the best at convincing them to put themselves at risk on your behalf.

Since the rest of your team still needs a piddly thing like sleep, it is just you and the AMU this time around though you will have Lady Ghost for backup.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
Last edited:
the police aren't opposed to you, they are sacred
All pray to the police, all pray to holy saint Brown:p

Does Fairy Knight knows what is a fear spectre, an if they are sentient?
Are the undead stronger at night or something like that?
And is it plan voting again?


[X] [Ward] Yes. (The anti-undead ward is used to secure the headquarters against the undead)
[X] [Fairy] They go looking for the missing Highlander.
[X] [AMU] hey try to convince the local police to cooperative with you.

Better to dish out the first strike when we are at max force,to make most of the suprise. I dont think Doctor Death and Mackenzie know we are here. So we should wait at least until Lion, Longbow and Spider can join, and try to get as ready as we can.

I thought longbow would be a better tracker, but we know Fairy Knight is, and Lady Ghost knows Highlander, so together they might find him

The AMU are probably the best to interact with the police, given they are too a police force
 
Last edited:
Back
Top