Dawn of Heroes

Characters
Hero
Name: Tamara Lyn/Fairy Knight (PL11)
Age: Biologically 25
Gender: Female
Personality: Tamara is a playful and excitable individual who maintains a cheerful demeanour. She will take everything in her stride whilst maintaining her optimistic outlook. Tamara will do her best in whatever task she is attempting but has no pride outside of that. In combat, Tamara will hold back and attempt to take her foes in alive unless they make things personal, where she will then do her best to take them down one way or another.

Powers
Shapeshifting
(Magic-Fey): Morph 3 (Animal Forms, Limited to +10 Deception bonus, Metamorph with Variable Descriptor 2 & Limited to reduced PL by 2), Regeneration 2 (1 per 5 rounds)
Ethereal Beauty (Magic-Fey): Enhanced Advantage 1 (Attractive), Feature 1 (Change the external details of your appearance/+2 Circumstance Bonus to Interaction Skills)
Faerie Heritage (Magic-Fey): Enhanced Strength 2, Enhanced Agility 2, Immunity 5 (Ageing, Starvation & Thirst, Need for Sleep, Suffocation Effects), Partial Immunity 7 (Disease, Poison, All Environmental Effects,) Concealment 1 (Regular Hearing),
Talatine (Device-Sword/Magic-Fey): Penetrating Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
-Thrown Talatine: Ranged Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
Torlyn (Armour/Magic-Fey): Impervious Protection 10, Continuous, Limited to Human Form, Noticeable (Shining Silver Plate Armour), Feature (+5 Bonus against Mental Attacks) & Partial Immunity 5 (Mind Control),
Minor Spells (Magic-Fae): 3-Point Power Array with 1 Alternative Effect.
-Mimicry: Feature 1 (Imitate almost any sound you heard using your voice with +10 bonus to Deception checks to convinces others that the sound is real), Feature 2 (Disguises require no preparations, +5 to Deception checks for disguises),
-Urban Camouflage: Feature 1 (+5 to Stealth checks in an Urban Environment), Concealment 2 (Regular Vision, Limited to Urban Environments),
Major Spells (Magic-Fey): 4-Point Power Array with 2 Alternative Effects.
-Healing Spell: Healing 2.
-Lighting Bolt: Ranged Electrical Damage 2.
-Teleport: Teleport 2 (32 Metres & 24 kg).
2/Fairy Wings (Magic-Fey): Flight 1 (4 MPH)

Abilities
Strength: 2 (4)
Stamina: 2
Agility: 3 (5)
Dexterity: 2
Fighting: 4
Intellect: 4
Awareness: 4
Presence: 0

Defences
Dodge: 6 (8)
Fortitude: 7
Parry: 8
Toughness: 2 (12/Impervious 10)
Will: 10

Attacks
Initiative +11 (13)
Unarmed +11: Close Damage 2 (4), Critical 20,
Talatine +13: Close Damage 7 (9/Penetrating 5), Critical 18-20
Thrown Talatine +5: Ranged Damage 7 (9), Critical 18-20

Skills
Acrobatics 5 (8 [10])
Athletics 5 (7 [9])
Close Combat: Sword 9 (13)
Close Combat: Unarmed 7 (11)
Deception 4 (4)
Expertise: British Politics 5 (9)
Expertise: Current Events 4 (8)
Expertise: Fey Transformation Magic 20 (24)
Expertise: General Magic 4 (8)
Expertise: Maid 6 (11)
Expertise: Politics 3 (7)
Expertise: Fey Royalty 6 (10)
Insight 3 (7)
Intimidation 2 (2)
Investigation 1 (5)
Perception 3 (7)
Persuasion 4 (4)
Stealth 5 (8 [10])
Technology 5 (9)
Treatment 2 (6)

Advantages
Accurate Attack: Trade effect DC for attack bonus.
Artificer: Use Expertise: Magic to create temporary devices.
Assessment
: Use Insight to learn an opponent's combat capabilities.
Attractive: +2 (+5) circumstance bonus on Deception and Persuasion checks based on your looks.
Benefit (Friend on the Force): You are engaged in a covert partnership with Inspector Brown
Benefit I (Government Influence: Tara Lane): You have minor influence within the government as Tara Lane.
Benefit (Neighbourhood Hero): Call upon local support within Whitechapel.
Benefit (Prepared Rituals): Delay the effects of a completed rituals until a time of your choosing.
Diehard: Automatically stabilise when dying.
Defensive Attack: Trade attack bonus for active defence.
Evasion: +2 circumstance bonus to Dodge resistance checks to avoid area effects.
Improved Defence: +2 bonus to active defence when you take the defend action.
Improved Initiative II: +8 bonus to initiative checks.
Instant Up: Stand from prone as a free action.
Interpose: Take an attack meant for an ally.
Languages: English, Fey
Power Attack: Trade attack bonus for effect bonus.
Quick Draw: Draw a weapon as a free action.
Ritualist: Use Expertise: Magic to create and perform rituals.
Takedown: Free extra attack when you incapacitate a minion.
Tracking: Use Perception to follow tracks.
Uncanny Dodge: Not vulnerable when surprised or caught off-guard.

Equipment
Winfield Castle
Size: Huge; Tou: 8; PL11
Intellect: 6; Awareness: 3; Presence: 3
-Living Space, Magical Defence System, Technological Security System (DC20), Magical Laboratory, Magical Workshop, Technological Workshop, Power System, Sealed (Magical Barrier), Self-Repairing, Magical Portal to Elphane, Intelligent (Rebecca),

Complications
Motivation (Her Duty): Tamara is the Fairy Knight because she sees it as her duty to protect the innocent and to fight evil.
Magic over Tech: Tamara is well-acquainted with the technology of the human world and has great respect for what it can do, especially in the hands of a genius. Yet when given a choice, Tamara will choose the magic she grew up with over a more technological solution.
Enemy (Prince Auraen): Prince Auraen has not forgotten his defeat at the hands of Tamara and Sapphire Squire. Escaping his imprisonment, Tamara's cousin now seeks to get revenge on her in his self-imposed exile.
Secret Identity (Tamara Wallis): Fairy Knight maintains a secret identity as Tamara Wallis nee Lyn, widow of Benedict Wallis and mother of Alexandra Wallis.

London

Known Heroes and Heroic Organisations
The first costumed vigilante in both the British Isles and London, the Night appeared in early 1916. Primarily focused on fighting the Consortium and stopping the criminal empire taking advantage of the then ongoing war, the Night also focused on regular crimes and the criminals of London soon learnt to fear his presence. He vanished in mid 1919 without a trace while investigating the politician Barnaby May-Porter and his ties to the Consortium leadership.

His secret identity is Benedict Wallis, grandson of the wealthy retired politician Gareth Wallis.
The youthful squire of the Fairy Knight and aspiring heroine, Sapphire Squire relies on a mixture of physical skill, mental ability and technological gadgets. A genius and prodigy, Sapphire Squire holds her own on the streets of London and has proven herself worthy of fighting alongside her mentor. Since 25th December 1920, Sapphire Squire has gained two magical abilities from her mentor, one which allows her to change her outfit at will and provide her clothing with protective properties while the other removes her needs for sleep, food and drink.
The second squire of Fairy Knight, Onyx Squire comes from a criminal background and seeks to help the world rather than hurt it like the rest of his family. Relying mainly on his fists and hardiness, Onyx Squire has picked some equipment and magic from Fairy Knight and Sapphire Squire, the most exotic of these being his partial invisibility and complete silence.

His secret identity is David White, son of the street thug Jacob White.
Jordan Brown is a chief inspector within the Metropolitan Police. A determined man who believes in stopping criminals and protecting the innocent, Chief Inspector Brown is willingly to bend the law a little if it means seeing proper justice done.

Following his systematic dismantlement of the Dragonsteeth, Jordan Brown was promoted from Detective Sergeant to Detective Inspector. Following the arrest of the Templar, Jordan Brown has formed a formal covert partnership with the Fairy Knight.

As of 1st March 1921, Jordan Brown has been promoted to Chief Inspector from Detective Inspector under a cloud of politics, high tenses and borderline infighting amongst the Metropolitan Police.
Gareth Wallis is a wealthy man and a retired politician who has known great tragedy. The ageing man has outlived all of his family and currently lives alone in London with his butler. He was aware of his grandson's activities as the Night and covertly funded his crusade. As of January 1920, he supports and funds Fairy Knight's continuation of the Night's crusade.

Known Villains and Villainous Organisations
While some call him a hero, the Golden Knight is definitely a criminal. Appearing in 1919, the Golden Knight and his Golden Order are returning veterans of the Great War. While they fight the Consortium and claim to see justice for the people, many of the Golden Order's activities are regular organised crime and in some ways, the Golden Knight is just another crime lord who dressed up as a costumed vigilante.

On 9th February 1920, the Golden Order captured Sam Carson of the White Devils and hold him captive.
On 24th April 1920, the Golden Knight aided Fairy Knight at Anna Lucas' party.
The White Devils are a London street gang that was led by Sam Carson and backed by the Consortium. A male dominated gang that believes in the supremacy of the white Englishman, the White Devils seek to purge London of its 'foreign filth'. Covertly supported by the Consortium, the White Devils rose to prominence falling the Night's disappearance and seek to 'clean out' Whitechapel so they can turn it into their territory and use the neighbourhood as a base of operations.

On 9th February 1920, Sam Carson was defeated by Fairy Knight before being captured by the Golden Order. Following the loss of their leader, the White Devils have fallen into infighting and got systemically picked off by their foes. As of mid 1920, the gang no longer exists.

As of 25th February, Sam Carson was freed from the captivity of the Golden Order by Redcoat, presumably on the orders of the Consortium.
The Dragonsteeth were a major street gang that was founded and led by Anna Lucas. Covertly backed by the Consortium, the Dragonsteeth held a position of prominence within the London criminal underworld and the gang held great influence over several small gangs.

On 24th April 1920, Anna Lucas was defeated by Fairy Knight and later arrested by the police alongside several of her subordinates.

Between late April 1920 and early August 1920, Detective Sergeant Jordan Brown systematically dismantled the gang. He did so by arresting and putting in prison most of their leadership and membership, shutting down all of their major operations and most of their minor ones and he ruined their reputation.

As of September 1920, Cliff Gregory currently leads what is left of the Dragonsteeth with the gang having gone to ground as a remnant of their former glory.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens.
Levy Porter was the chief enforcer of the Dragonsteeth, a feared man for his deadly prowess. He was arrested by Detective Sergeant Jordan Brown on the 24th April 1920 after being defeated by Fairy Knight and was later sent to prison.
Levy Porter was a sub-boss of the Dragonsteeth and their main accountant. An experienced elderly man, he managed most of the gang's finances and briefly took over half of it following Anna Lucas' arrest.

He was arrested by Detective Sergeant Jordan Brown during early June 1920 and was later sent to prison.
Cliff Gregory is the current leader of what remains of the Dragonsteeth. An ambitious and dangerous man, he leads what is left of the gang after avoiding being arrested by Detective Brown.

As for 25th February 1921, Cliff Gregory is attempting to return the gang to prominence and has broken its prior ties with the Consortium.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens. The current fate of Cliff Gregory is unknown.
The Consortium is the top dog within the criminal underworld of London with its leadership remaining unknown to outsiders and most within the Consortium. Whilst it has sway across most of the British Isles, the Consortium is located in London where it holds the most of its power and influence.

Despite enjoying a good couple of decades of effectively uncontested dominance, the Consortium has founded itself increasing under attack in recent years with its most prominent foes being the Night, the Golden Order and Fairy Knight.
An middle-manager within the Consortium who is responsible with coordinating with outside assets. He was Windstrike's liaison when the Consortium hired her to kill Fairy Knight in March 1920.
Known as Ronald Barr in his civilian identity, the Templar is a fearsome warrior who dresses up in plate armour, styling himself after a medieval knight. Wielding his imposing war hammer, the Fist of God, the Templar is one of the most dangerous individuals on London's streets with very few capable of matching him. Having retired from the army after a decade of service at the end of the Great War, Ronald seemingly works for an Anglican organisation that seeks to purge London's streets of heretics and infidels.

He was arrested on the 18th September 1920 after being defeated by the Fairy Knight, but avoided going to prison due to destruction of evidence during his trial.
Peter Michaelson was the leader of the Royal Ravens and a member of the Consortium. The Royal Ravens were the top gang in London and the Consortium used them as a proxy to control the streets of London. Following a rash attack on the Brown family in February 1921, the full force of the Scotland Yard came down on the Royal Ravens and as of April 1921, the gang has been systemically destroyed one way or another and is effectively no more.
Allen Baxter as the chief enforcer of the Royal Ravens.

On 16th February 1921, Allen Baxter was accidentally slain by Fairy Knight in battle.
25th February 1921, the Regal Ravens split off from the Royal Ravens.

Known Civilians and Neutral Organisations
A waitress, Lydia lives with her older sister Ellen and more recently, Tamara.
A telephone operator and a feminist, Ellen lives with her younger sister Lydia and more recently, Tamara.
Barnaby May-Porter is a prominent and respected politician who has ambitions of being Prime Minister. The Night disappeared uncovering evidence financially connecting Barnaby to the Consortium's leadership.
Also known as Tedd Donald, the Squirrel is a talent and agile thief who steals from the rich as a challenge. After being caught by Fairy Knight on 10th August 1920, he has given up his life of crime.
The wife of Jordan Brown and mother of Brenda Brown and James Brown. A formerly cheerful and supportive woman, she was almost killed on the 18th February 1921. While she survived thanks to Fairy Knight's intervention, her right hand has been maimed and Eira has fallen into a deep depression.

As of May 1921, Eira has fully recovered thanks to Moira Lyn and her magic.
The son of Jordan and Eira Brown and the younger brother of Brenda Brown. James Brown was a shy kid who witness his mother almost being killed in their own home on the 18th February 1921 alongside receiving injuries of his own. While he and his mother were saved by the Fairy Knight, the fallout has left him spooked and jumping at shadows.

As of May 1921, James has fully recovered thanks to Moira Lyn and her magic.


British Isles

Known Heroes and Heroic Organisations
The partner of Sentinel and student of Merlin, Galahad is a powerful superhuman with powers he claims are a gift from God. With flight, super-strength and toughness alongside his Blaze and Radiance, there are only a handful of individuals out there that can match Galahad. While he is based in Winchester, Galahad operates in all of Hampshire.
The partner of Galahad and student of Merlin, Sentinel is a genius who creates devices and invents technology beyond what the rest of the world uses. Operating out of Southampton, Sentinel no longer takes to the field as per his agreement with Galahad and instead acts as off the battlefield support to his partner.
Formed by the British government in August 1921, the Kingsmen are an officially sanctioned team of heroes that work for the national authorities. Lead by the Fairy Knight, the founding members consist of Fairy Knight, Imperial Lion, Spider and Longbow.

Known Villains and Villainous Organisations
Named for his signature redcoat, Redcoat is the deadliest killer in the British Isles with none of his targets having survived him going after them. After a week of back and forth fighting with Fairy Knight and Sapphire Squire, Redcoat was defeated by the duo on the 11th December 1920 and later arrested by the police. His secret identity was revealed to be Oliver King, a soldier turned mercenary.
An upstart criminal group formed by some Irish folk up in Glasgow, they have seized control of the Glasgow criminal underworld from the Consortium and are battling the Consortium over Edinburgh's criminal underworld.
A villainous magic user, he has proven a capable spellcaster and a dangerous foe, especially if given time to prepare. He apparently works for an employer, but holds little loyalty to them and is willingly to further his own goals at their expense.

On the 18th March 1921, Druid defeated Sapphire Squire and bound Fairy Knight to his will for multiple hours. On the 19th March 1921, he foiled Sapphire Squire's attempt to rescue Fairy Knight before later releasing Fairy Knight.
A hired thug of little fame, he has been known to work for the Druid. The man is more dangerous from average thug, but has yet to display any out of ordinary.

On the 19th March 1921, he was defeated by battle by Sapphire Squire.
Known Civilians and Neutral Organisations

Kingdom of the Faeries

Known Heroes and Heroic Organisations
The King of the Faeries and former ruler of the Little Court of Ireland, Tiarnach is a stern, but fair ruler. A capable warrior and respected leader, he is a highly popular leader thanks to his own actions as King and his overthrowing of his aunt. He seeks to change the ways of his people and turn them into something more noble and less capricious.

While time flows differently in the Kingdom of the Faeries, it wa roughly 6th May 1921 that Tiarnach became king.

Known Villains and Villainous Organisations
Sister to the first Queen of the Faeries and temporary usurper, Princess Taenya is an ambitious and paranoid woman. While she was able to amass a loyal following that allowed to overthrow her sister, Taenya valued loyalty and subservience over competence and ability. She would later meet her downfall when her paranoia and tyrannical rulership resulted turning half of her realm against her, purges that left her supporters greatly reduced in number and putting the most loyal subordinates in charge rather than those that were qualified to do the job.

While time flows differently in the Kingdom of the Faeries, it was roughly 6th May 1921 that Prince Tiarnach overthrow Taenya and became king.
The son of Taenya, Prince Auraen made up what he lacked in competence with obedience. He was left in charge of defending the Little Court of Scotland when his mother was overthrown, resulting in his defeat at the hands of Tamara Lyn and her squire.

Known Civilians and Neutral Organisations
The mother of Tamara Lyn and many other important fairies, the Queen of the Faeries was a powerful and uncontested leader. Having rightfully earnt both fear and respect, the Queen of the Faeries was a whimsical and capricious ruler who did what she felt like at any given moment thanks to being powerful enough to get away with it.

At some point prior to start of 1920, she was overthrown by her sister Taenya and has not been seen from since.
The daughter of the Queen of Faeries, Princes Moira rules over the Little Court of England. While she is a decent ruler, Moira is more focused on magic and improving her magical abilities. She and her half-sister Tamara consider each other to be their favourite sibling.

As of May 1921, Princess Moira has taken up the human identity of Moira Lyn.
The son of Princess Taenya, Prince Zelphar ruled over the Little Court of Wales before being disposed alongside his mother.
The daughter of the Queen of Faeries, Princes Maeryn rules over the Little Court of Cornwall. While not a bad ruler, Princess Maeryn is more interested in socialising than running her realm. Maeryn likes to spend her time engaging in politics and the high life of society.

As of May 1921, Princess Maeryn has taken up the human identity of Maeve Lyn.


World

Known Heroes and Heroic Organisations
A German vigilante operating in Munich, he is an inventor who wields an electrified sword and a belt that protects him from electricity. With his partner Sportlerin, he battle the local crime lords, Fredikorps and anarchists. His main foes are the crime lord Oskar Lowith and his hired enforcer, Eisenfaust.

On 7th April 1921, he fought alongside Fairy Knight and Sapphire Squire against Eisenfaust and the Consortium.
Known Villains and Villainous Organisations
A mercenary assassin for hire, Lucilla Verona aka Windstrike is a skilled Italian archer and swordswoman. Prideful and greedy, Windstrike is a professional for whom there is little that she won't do for the right amount of money. Known for her competent and professionalism, Windstrike takes contracts from all over the world with a preference for remaining within Western society.

On 21st March 1920, Windstrike was arrested by the Metropolitan Police whilst attempting to kill Fairy Knight after her victim inflict a near-fatal injury on the archer.

As for August 1921, Windstrike has secretly joined the Kingsmen as a founding member under a new identity as Longbow.
Eisenfaust is a German mercenary named for the distinct gauntlet he wears on his right hand. Eisenfaust is hardy man and a fearsome foe and has recently taken up employment as an retainer for the crime lord Oskar Lowith for an indefinite length of time.

His attempts to deliver a weapon to the Consortium was foiled by Fairy Knight, Sturmschwert and Sapphire Squire on 7th April 1921.

Known Civilians and Neutral Organisations
 
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[X] Mysterious Building. Apex believes this building to important and your squire agrees with that assessment so go and see what the fuss is about.
 
Vote is still open.
Vote Tally : Dawn of Heroes Original - Superhero | Page 67 | Sufficient Velocity [Posts: 1675-1676]
##### NetTally 2.2.0

[X] Mysterious Building. Apex believes this building to important and your squire agrees with that assessment so go and see what the fuss is about.
No. of Votes: 2


Total No. of Voters: 2
 
[X] Mysterious Building. Apex believes this building to important and your squire agrees with that assessment so go and see what the fuss is about.
 
Vote is closed.
Vote Tally : Dawn of Heroes Original - Superhero | Page 67 | Sufficient Velocity [Posts: 1675-1678]
##### NetTally 2.2.0

[X] Mysterious Building. Apex believes this building to important and your squire agrees with that assessment so go and see what the fuss is about.
No. of Votes: 3


Total No. of Voters: 3
 
Bureau Assessment
Bureau Assessment
"Fairy Knight, Sapphire Squire and most recently, Onyx Squire," says Agent Cooper of the Secret Service Bureau, "As far as we can tell, these individuals are magical in nature, especially Fairy Knight herself."

"How sure are we of her magical abilities?" asks Agent Howard, also of the Secret Service Bureau, "Given that we can confirm Talent and his 'Gift' exists, I am willingly to consider the possibility of having our own extraordinary individuals, but I want proof."

"Hundreds of witnesses have seen her shapeshift or summon her armour and sword out of thin air," replies Agent Cooper, "Multiple trusted individuals are willingly to attest that they have witness her using magic and we can confirm that her armour lets her survive attacks that would have killed an ordinary individual. On top of that, Sapphire Squire has a pair of magical butterfly wings where let her fly and all three are reported to be able to turn invisible through it should be noted that Onyx Squire is new enough that we can't confirm reports of his invisibility like we can with the others."

"I assume that you got the evidence in the folder?" inquires Agent Howard, eyeing the folder that his fellow agent has left on the .

"Of course sir," answers Agent Cooper, "It is mostly testimony with some evidence how the deeds are impossible via natural means. We got a handful of pictures, but a picture doesn't quite convey the process even if we got a couple of Sapphire Squire flying. We tried to get some of Fairy Knight shapeshifting, but she does it too fast for us to get a good image of it."

"Personality assessment?" inquires Agent Howard as he picks the folder of the table.

"Fairy Knight is surprising human given what we believe of her background," says Agent Cooper, "While she has provided much more than the basic, Fairy Knight claims to be an exile from "the Kingdom of the Faeries" and I am inclined to believe her. Calling herself Fairy Knight appears to be the equivalent of you or I calling ourselves Human Operative, but it stuck as a name for her due to it being relative exotic.

Fairy Knight seems to be some of a knight in shining armour for lack of a better term. She has enough rough edges to not quite be the ideal, but she avoids killing, has some respect for the law and protects the innocent. Fairy Knight has strong moral core and principles, which have earnt the title of hero by a majority of the general public. She doesn't seem shy away from dirty work, but she ultimately has a strong preference against it and lines that she won't cross."

"And her squires?"

"Onyx Squire is a newcomer and while we don't have that much information him yet," admits Agent Cooper, "So far he seems to be a run of a mill costumed vigilante. If it wasn't for the company that he keeps, he wouldn't stand out to us. Sapphire Squire is more complicated. Information on her is hard to get, but I believe we have the basics down even if the details elude us.

Sapphire Squire is young and female, early to mid teens. Despite this youth, she has proven herself as capable as our best operatives and has repeatedly taken down multiple adult men on her own. While she clearly has magical abilities now, Sapphire Squire did not have them when she first started out so we suspect she is a human being who got recruited by Fairy Knight and later empowered by her.

Personality wise, we got little on her. She lacks the social element that Fairy Knight has and we are unable to determine why she fights alongside Fairy Knight. We do know that Sapphire Squire is cunning and secretive as she guards her secrets fiercely."

"Acceptability for recruitment?" asks Agent Howard as he looks through the documents within the folder.

"Fairy Knight is a potential candidate," answers Agent Cooper, "Magical powers, a fearsome combatant and with an acceptable temperament for government recruitment. She may be a woman, but with her abilities, that fact can be overlooked. Onyx Squire could be recruited except we have little need of him as he is. If he gains magical abilities like Sapphire Squire did, then we would be looking into recruiting him, but for now, we will just keep an eye on him. Sapphire Squire could be a recruit if you are willingly to overlook that she is a teenaged girl in favour of her powers and skill. However, we know little of how viable she would be for government work due to lacking any information on her personality. Right now she is too much of an unknown to determine whether or not recruiting her would be worth the effort."

"Fairy Knight as a potential recruit while her squires are to be watched, pending further developments," says Agent Howard, "Alright, what about threat assessment?"

"Fairy Knight and both her squires operate as a unit," answers Agent Cooper, "Barring a drastic change, we can expect them to operate as a group under Fairy Knight's command. As for the threat they pose, the general assessment is that they are unlikely to be a threat, but they would be a major one if they did end up as one. All three of them are capable combatants and we have little in the way to handle the magic that they begin to the table. Fairy Knight outclasses our best field agents and Sapphire Squire can match them. As for threat, they pose...we can come up with counter-measures, but without knowing the full capabilities of their magic, we are limited in what we can do and any serious counter-measures will need to be situation-specific.

At the moment, Fairy Knight and her squires are focused on the criminal group known as the Consortium and street crime. The three of them patrol an area of the city that they have claimed as under their protection and they have done a good job of driving out any organised crime and keeping on top of petty crime. They don't mind taking action against other criminal organisations moving into their claimed territory, but when it comes to offensive actions, Fairy Knight and her squires have only moved against the Consortium. Which is a reversal to pretty much anything else where the local vigilantes will take action against everyone who isn't part of the Consortium. We suspect it has something to do with the Night, but the evidence for that is circumstantial at best."

"The Night?" inquires Agent Howard, "Who are they?"

"An earlier vigilante who operated for a couple of years before disappearing a couple of years ago," explains Agent Cooper, "Redcoat has privately admitted to killing him on the payroll of the Consortium and the earliest reports of the Fairy Knight's activity have her seeking information on what happened to the Night. It is only later that she began to fight crime, which has become her main activity and potentially a continuation of the Night's activities.

The leading theory is that the Fairy Knight was called to London by the Night as some kind of final move. Fairy Knight arrived and initially spend her time looking for him. Upon finding out his fate, Fairy Knight took over his vigilante activities. We haven't been able to confirm it, but it fits both the timeline and the facts that we know took place."

"It does make sense," agrees Agent Howard, "I want to see these facts for myself, but it does seem to add up. Just remember that a leading theory is still just a theory. Let's get back to recruitment, what sort of incentives can we offer Fairy Knight to sign up?"

"It depends," admits Agent Cooper, "We need more information on Fairy Knight such as what she is and what she is like, but given what we believe is true, she lacks a proper identity. It depends on what she wants, but Fairy Knight might be willingly to work for us in exchange for a legal identity and being able to properly integrate into society. Throw some riches and other luxuries to give her a reason to want to be a part of society and we may be able to get our own magical warrior. That said, a lot of our plans will be contingent on how Fairy Knight reacts to our overtures."

"Of course," replies Agent Howard, "That is enough for now. I will finish looking over what you have got so far before making any recommendations, but your work seems to be good from what you have told me and what I have read so far. I will need to get approval from higher up before we can act on any of this, but as far as I am concerned, this is a good first step to forming His Majesty's own wonder league."

***​

A short interlude that I have been working on since the end of the previous arc where agent from what is known as MI5 in the modern day gives a report about Fairy Knight and her squires to his superior. It should give some insight to what the government thinks of Tamara and her squires and some hints of what is to come.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
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The Shrouded Scions V
[X] Mysterious Building. Apex believes this building to important and your squire agrees with that assessment so go and see what the fuss is about.

"Is this the building?" you whisper to Sapphire Squire as the two of you approach a house in a reasonably well-off part of London, you resting in her pocket as a mouse as she flies you to the location.

"According to Apex's notes, it is," answers Sapphire Squire as she swings through the streets with her grappling gauntlets, "Not sure what to expect."

"Looks normal," you note as Sapphire Squire begins to come to a halt, "We usually hit more run down and poorer locations when we go after gangs."

"I'm really hoping it isn't just someone's home," says Sapphire Squire as she lands on a rooftop, "That would be awkward and bad for our reputation. Not that I care about our reputation more than heroics, but we benefit from people knowing we are the good guys."

"Being known for either honour or dishonour is important," you agree, "Want to call Onyx Squire for back up?"

"Not yet," mutters Sapphire Squire as you hop out of her pocket, "Still an info op for now. We don't know if Apex or anyone is here or what else is waiting for us there. If it is just Reaper, you and I could take him and given what Apex has written about this place, I don't expect him or Spider to be here."

You take the human form that you always use as the Fairy Knight as you call upon your urban camouflage spell. It may have been faster to catch a lift with Sapphire Squire, but for this infiltration, you want both invisibility and the ability to speak and that means taking a human form. The jump across the rooftops is simple enough and easily within your ability to make. Once on the roof of your target building, it is a matter of finding an entry point and it is there that you begin to have difficulties.

There are no conveniently open windows for you and forcing your way in through part of the structure seems like a bad idea. Rather than do something destructive, you shift into a spider and crawl into the building. Once inside, you return to your human form and unlock one of the first-floor windows to let Sapphire Squire in.

"What now?" asks Sapphire Squire as she glances at you.

"I heard voices below," you tell her, "We will see who is here and what they are talking about."

"Sounds good," agrees Sapphire Squire, "I might leave you to do the listening in and go looking for documents and other evidence. Both of us could listen in, but only I am good at finding useful evidence."

You let your squire take the lead as the two of you make your way downstairs as of the two of you, she is the stealthier. Yet that proves unnecessary as neither of you can be detected by mundane ears or eyes. Unable to rely upon their main two senses, no one in the building hears you coming.

"Mr Burke, while you and your men have been more than satisfactory in other areas, the problem remains that we have concerns about your engagement of Fairy Knight," says a voice as you reach the bottom of the stairs, "You and your men all suffered injuries and were forced to flee whilst Fairy Knight and her ilk ended up with what in return?"

"Apex got the girl when he successful discouraged them from pursuing us," replies another man and as you sneak down the corridor, you recognise the voice as belonging to Reaper, "Apex would have taken out the new squire too if Fairy Knight hadn't kept getting in the way."

"And yet none of that changes the fact that your only success was running away with your tails between your legs," retorts the first man as you follow Sapphire Squire into the dining room.

There are four men in there, two sat at the table facing each other while the last two stand on either side of one of the other men. The standing pair are clearly bodyguards to the man sat between them with their professional clothing and what you presume is supposed to be an intimidating demeanour. The man they are guarding is an old man with well-groomed grey hair and an expensive suit and this man is clearly not a fighter due to being clearly unfit and out of shape. The last man in the room is Reaper through he looks rather different to the extent that you almost don't recognise him.

Without his hood and scythe arm, Reaper looks awfully ordinary with short brown hair, hard blue eyes and a lean physique beneath his cheap suit. His lack of a right arm from the elbow down is unusual, but he isn't the first man you met with an injury like that. The only question is if his scythe arm is a replacement for his natural one or if he willingly took it off to make way for his weaponised replacement.

"I recognise Reaper, but I don't know who is talking to," Sapphire Squire whispers to you, keeping her voice down even through it should be impossible for the men to overhear you, "He does look a bit like my history teacher though..."

"That would be Gerald Martin," you whisper back, "He is a member of Parliament and acquaintance of Gareth. He was never the most incorruptible sort or had good moral character, but I never had any reason to suspect him of criminal activity like this. His ill deeds seemed to consist of wandering eyes and hands on top of being judgemental to anyone who isn't an Englishman."

"So a sexist, racist man who has now proven himself to be corrupt and criminal," mutters Sapphire Squire, frowning at the man in question in distaste, "Would you mind listening in as I look around the place for anything interesting?"

"Go ahead," you tell her as you focus on the men.

Neither Reaper nor Gerald Martin seem happy with each other, but neither are they hostile.

"If you want to take out Fairy Knight, then your window of opportunity is closing," says Gerald Martin, "The Secret Service is looking into recruiting her now they regain some prominence after they salvaged that fiasco in Ireland. They are already riding high on that success and if they are able to pull together a Wonder League for the Empire, then they will have something of an open hand. You do not want to bad on Fairy Knight's bad side if they do recruit her."

"The Consortium or what is left of it wants Fairy Knight out of the picture so they can take a crack at reclaiming London from Goldie," replies Reaper, "Does the Empire want me to hang them out to dry or what?"

"Hold off for now," answers Gerald, "We need time to plan our next move and we can't afford to alienate Fairy Knight unless we decide that is the best course of action."

"What about the Consortium?" inquires Reaper as he folds his arms, "They will pretty alienated if I quit their job."

"Stall them," says Gerald, "Make up some excuses to get you and us some more time. Tell them that you need more time to prepare for the next fight."

"That's truer than you realise," says Reaper, "We can't rely upon taking them in a fair fight so Apex is whipping up some toys to get us an edge. If we've lucky, we can get the drop on them before they can find us."

"Do you think they will find you and your men Mr Burke?" asks Gerald, giving Reaper a disapproving look, but Reaper just lets out a bark of harsh laughter.

"We are going up against real, honest to God magic," retorts Reaper, "Fairy Knight has a reputation of finding both information and people that she should have no idea about. She is either the luckiest bitch alive or she can use magic to find stuff out. Either way, I consider a matter of when not if she finds us."

"How you think that will impact our business?" asks Gerald nervously.

"I don't know," replies Reaper with a shrug, "It might, it might not. Stop thinking about this as a business and start treating it like a war. We don't know all of Fairy Knight's capabilities and we can only guess at what she will do next. God knows the what the bitch is doing right now."

"I will need to speak with the others," declares Gerald as he begins to stand up, "Do what you have to keep Fairy Knight and the Consortium busy Mr Burke. Just buy us some time to deal with these changing circumstances."

"As you and the bosses wish," says Reaper.

You wait for Gerald Martin to march out with his bodyguards before slinking off to find out what Sapphire Squire is up. It is a simple matter of finding her routing about upstairs.

"They finished talking?" asks Sapphire Squire as she spots you entering the room.

"Yes," you tell her as you glance at the documents she has out, "Grab what you can and let's pull out."

"What about Reaper?" inquires Sapphire Squire, "The two of us could take him while he is on his own."

"And do what with him?" you counter, "There isn't enough evidence for the police to arrest him and simply knocking him out now wouldn't gain anything for us."

"But what if we kept him prisoner?" asks Sapphire Squire.

"Logistically impossible-" you start to tell her before you remember how such matters are handled back home, "Well, I suppose the matter of transformation would let us bypass the worries of housing, feeding, clothing and other issues like that. We would just need to worry about keeping the transformation in place."

"What about trials and justice?" inquires Sapphire Squire as she finishes stuffing the papers in her bag, "Would we decide those on our own? How would the criminal get rehabilitated whilst transformed?"

"Fey justice is less about justice and more about dealing with those that have wronged you," you admit, "You generally just transform the person and leave them that way until you feel like turning them back or someone else does it. It works at dealing with a dangerous criminal but leaves no chance at rehabilitation unless you leave them aware of their current state, which is often cruel."

"Yeah, let's not do that," says Sapphire Squire, "Sounds too closer to something that we should be stopping not doing."

"Agreed," you agree, "It could work if properly done, but there are issues with it and I lack confidence that the two of us could do it alone. Nonetheless, it is an option that we should give in mind. I would never use it for your average criminal, but if there is a dangerous villain that we need to take off the streets..."

"As long as we do it for purely pragmatic purpose of dealing with someone dangerous and not as an attempt at justice," states Sapphire Squire firmly, "Involuntary transformations are the worst, especially when it comes to the ones, we are talking about doing. I would take it as an alternative to killing, but short of that..."

"I understand, but as interesting as this conversation is, we should have it somewhere else," you tell her, "I got useful information, what about you?"

"Some," says Sapphire Squire as the two of you begin walking towards the door, "Not as much as I would have liked, but this isn't really a secret base. I think it is more of a meeting place where Reaper meets Gerald Martin or whoever else shows up. I got some documents left behind from previous meetings, but that is about it."

"Good work," you tell her.

"Thanks," replies your squire, "Now if you don't mind the change of subject, it feels weird walking about like this. I know that we can't be seen or heard, but I just feel so odd walking around like this. I wish I could use this in my civilian identity. I certainly know of a few places that I would like to check out without anyone knowing."

"If you don't do such things for ill purposes, I will not rat you out," you promise her.

"Nah, I got moral principles," replies Sapphire Squire as she shots you a grin before it quickly fades, "We are doing justice, right?"

"We are," you answer, "We protect the innocent and stop those that prey upon the vulnerable and helpless. It might not full justice, but we are only a handful of individuals and society benefits from what we do. Does that help?"

"For now. I will need to think and talk more about it later, but that can wait until we aren't on a mission."

What does Fairy Knight do as her next move?
[] Weapon Storehouse. The Shrouded Scions use this place as part of their money-making operations and taking it out would certainly hurt your foes.
[] Drug Production. Apex and Reaper apparently believe this will be big, but it is new and untested so the actual harm done to your foes is unknown.
[] Gerald Martin. Gerald Martin is a member of Parliament who should not be involved in this matter like he is and therefore you should spy on him to find out what other misdeeds he is up to.
[] Stay your hand. The Shrouded Scions want to keep things quiet between you for now and with Brenda's birthday coming up, you are willingly to oblige them.
[] Write-in.

Recognising the other man?
Expertise: Politics, DC20: 19+5 = 24, 1 DoS.

Recognising the other man? (Sapphire Squire)
Expertise: Politics, DC20: 1+6+5 = 7, 3 DoF.

Investigation the building. (Sapphire Squire)
Investigation Check, DC21: 17+10 = 27, 2 DoS.

You have 16 available Hero Points.

***​

Another update which took longer than I wanted it to. I was originally going to have a fight, but I realised that you guys would have no reason to. You can't beat up a member of the government at one of the highest levels and you don't have enough evidence for Reaper to be arrested by the police. So we have spy work, using your Concealment powers and a surprise talk about justice that sort of popped up. I'm not sure why Tamara and Brenda started discussing matters of justice, but they did and I saw no reason to take it out of the update.

The current vote is the next move. Your enemies are attempting to lie low, but you have a few days before Brenda's birthday to do another thing. Time line wise, it is currently the sixteenth and Brenda will be fifteen on the twentieth.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
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[X] Drug Production. Apex and Reaper apparently believe this will be big, but it is new and untested so the actual harm done to your foes is unknown.
 
Would you mind if listening in as I look around the place for anything interesting?"
Another time it looks like you've merged two different phrasings of the same comment.

[X] Gerald Page. Gerald Page is a member of Parliament who should not be involved in this matter like he is and therefore you should spy on him to find out what other misdeeds he is up to.

Lets find more about this conspiracy.
 
[X] Gerald Page. Gerald Page is a member of Parliament who should not be involved in this matter like he is and therefore you should spy on him to find out what other misdeeds he is up to.
 
I have made some updates to the info posts, mainly stuff that happened in the last couple of arcs that I forgot to aid once they were over.
 
[X] Gerald Page. Gerald Page is a member of Parliament who should not be involved in this matter like he is and therefore you should spy on him to find out what other misdeeds he is up to.
 
I have? That is supposed to be Sapphire Squire asking if Fairy Knight can do something while she does something else.
Oh it was the random if I was looking at. I thought you'd gone from something like "Would you mind if I go look around while you listen in." to " Would you mind listening in as I look around the place for anything interesting?"
 
Oh it was the random if I was looking at. I thought you'd gone from something like "Would you mind if I go look around while you listen in." to " Would you mind listening in as I look around the place for anything interesting?"

Ah, that makes more sense. I missed that the first and second times about. Fixed now.
 
[X] Drug Production. Apex and Reaper apparently believe this will be big, but it is new and untested so the actual harm done to your foes is unknown.
 
Vote is closed.
Vote Tally : Dawn of Heroes Original - Superhero | Page 67 | Sufficient Velocity [Posts: 1675-1692]
##### NetTally 2.2.0

[X] Gerald Page. Gerald Page is a member of Parliament who should not be involved in this matter like he is and therefore you should spy on him to find out what other misdeeds he is up to.
No. of Votes: 3

[X] Drug Production. Apex and Reaper apparently believe this will be big, but it is new and untested so the actual harm done to your foes is unknown.
No. of Votes: 2
[X] veekie
[X] Jrin


Total No. of Voters: 5
 
The Shrouded Scions VI
[X] Gerald Martin. Gerald Martin is a member of Parliament who should not be involved in this matter like he is and therefore you should spy on him to find out what other misdeeds he is up to.

As interesting Reaper and the rest of the Shrouded Scions are, they are no longer the biggest prize. They haven't posed too much of a threat to the general public so far and you see no reason for that to change even if they have attacked you and your squires.

Meanwhile Gerald Martin is part of the government at the second highest level. For a man like him to be meeting with criminals and engaging in illegal deeds is a serious matter for it means that a high-ranking member of the government is corrupt. Perhaps even a traitor depending on how you look at Gerald betraying his duty and responsibilities even if you suspect this wouldn't count as treason legally speaking.

Regardless of just how Gerald Martin is breaking the law, this is a matter that you need to look into as not only is Gerald a corrupt man, but he is working with your enemies. The latter alone makes him worth investigating as the man is your only lead on finding out who the Shrouded Scions work for. You have originally thought them to be servants of the Consortium, but the meeting made it clear that this was not the case even if the Consortium is the one paying the Shrouded Scions to go after you.

With a few days before her birthday and the Shrouded Scions supposedly laying low for now, Sapphire Squire gets to work investigating Gerald Martin. You would help your squire, but you have other responsibilities to uphold and Sapphire Squire is more than capable of running a solo investigation while you and Onyx Squire carry your regular duties.

***​

"Is this all?" you inquire as you look at the report which Sapphire Squire has provided you with.

"Pretty much," admits the lass with an apologetic look on her face, "I'm not sure if I have just missed the rest or if there isn't any more to find. I suspect that it is the later, but I can't be certain."

"Maybe this is a good thing?" suggests Onyx Squire as he looks at his own copy of the report, "It means that someone in Parliament is only a little corrupt rather than majorly corrupt."

"A lesser evil is still an evil," you point out, "Something not being as bad as it could be doesn't make it good."

"Anyway, he seems to take a few bribes, does some favours in exchange for gifts or favours of his own," says Sapphire Squire, "Given his status, I didn't want to outright take the documents I found like I usually do so I just copied what I could remember. It may not be completely accurate and it won't count for evidence in a court, but it will suffice for our purposes."

"Did you find how who Gerald Martin and the Shrouded Scions work?" you ask her.

"Wait, I thought these guys were working for the Consortium?" interrupts Onyx Squire with a frown.

"They sort of are," says Sapphire Squire, "The Consortium hired them to go after us, but while they are technically working for the Consortium, they are outside actors. Mercenaries if you. I went to find out who they worked for when not on someone else's payroll and I can say that I was successful in that regard."

"What did you find?" you ask.

"The Shrouded Scions and Gerald Martin are both part of the Order of the Eternal Empire," says Sapphire Squire and you freeze as you feel a surge of anger.

"The who?" asks Onyx Squire, another frown on his face.

"Pro-British Empire group that is a mixture of the rich, the influential and the criminals," Sapphire Squire tells her fellow squire, "They are less of a criminal organisation and more of an organisation that doesn't mind engaging in crime if it benefits them and they can get away with it."

"They were also the ones hired Redcoat to murder the Night," you growl, earning a startled look from Onyx Squire.

"Urr...is that a big deal?" asks Onyx Squire hesitantly as he eyes you warily.

"The Night was Fairy Knight's husband," answers Sapphire Squire quietly, "The Night uncovered the existence of the Order of the Eternal Empire and Redcoat was hired to kill him. Also, it was the Consortium that hired Redcoat not the Eternal Empire, but the fact that the Consortium did in response to the Night discovering the Eternal Empire definitely implies some kind of connection."

"Have you figured out that connection?" you ask her and you know your answer as soon when she suddenly looks apologetic.

"No, I'm afraid," admits Sapphire Squire, "I'm not sure if I am missing some pieces or if I have just haven't put it all together yet. I am certain that is a connection, but I don't know what shape that connection takes or how big it is."

"Nonetheless, this is good work," you say, "I can't say I'm happy about all this, but I would rather know about it than not."

***​

"She looks happy," comments Eira as the mother of your squire walks up to you.

"Yes, she does," you agree as the two of you stand out of the way, watching Brenda chatting with her school friends.

It is interesting to see what sort life that Brenda has outside of heroism. Intellectually, you have always known that she has home and school amongst other things, the two of you only really interact when she either seeks you out or when you are doing work as costumed vigilantes. To see her with family or hanging out with friends from school feels off even if you know it isn't.

"I am glad that your sister let us host the party at her place," says Eira as she sips from her glass, "It is much nicer and spacious than our house."

"Brenda is good at worming her way into the hearts of people who appreciate good talent and a drive to succeed," you comment, "At least those who are willingly to look past her youth and gender."

"I'm glad she has found people like you," says Eira, "I can't say I approved of them at first, but I am proud of her for making them work. I just hope she doesn't end up being disappointed later in life."

"I doubt she will be," you reply, "She has too much talent and too strong a drive to succeed to end up on unsuccessful. Worst comes to the worst, Gareth or I will offer her a job."

And while you can't mention them to Eira, the magical abilities and skills that Brenda has are definitely something she can leverage into a successful future.

"I too would be willingly to offer her a job," says Moira as your sister slides up to the two of you, holding a half-empty glass in hand, "It would be such a shame to let such talent go to waste simply because of what is between her legs. Enjoying the party ladies?"

"Of course," says Eira, failing to conceal her nervousness at your sister's presence, "I am grateful for you letting us host it here."

"Brenda and Jordan are both family friends and it was no trouble," replies Moira before taking a sip from her glass, "It wasn't like I was going to do anything else with it today. Setting all of this up was a nice distraction from my work. Honestly, I am enjoying all this and while it won't be a party this size, I ought to invite your family again in the future. Maybe for dinner or something like that."

"I would be happy to do that," says Eira as she glances at you.

"Perfect," exclaims Moira, giving Eira a big grin, "I would love to get to know you better."

"Of course," says Eira as she glances around, "No excuse me, I need to speak with someone else."

"What did you do?" you demand, glaring at your sister as Eira marches off.

"Nothing!" protests Moira, "Eira just feels uncomfortable around me. She doesn't quite trust me and worries about me being involved in her daughter's life. Trust me, I read her mind."

"While there are some grounds to feel that way, Eira should not know of them," you say, "Or does she?"

"She remains unaware," Moira assures you, "Eira just feels that I am too good to be true and has an irrational worry that I'll take her daughter away from her."

"Irrational?" you repeat, raising an eyebrow at her.

"It wouldn't work with Brenda or at least not for long," says Moira, "The girl would either resist or break free later. Then I would have a dangerous and righteously angry foe to deal with. Don't get me wrong, I would totally take Brenda for myself if I could get away with it, but the same reasons that I would want her, I am unable to get away with it."

"And you wanting to get closer with Eira?" you inquire, "The mother of my-of Brenda is not someone to be in one of your games and there will be trouble if you attempt to teach her as such."

"Just friendship," answers Moira, "She seems like a nice human to befriend and get to know better and there is already a pre-existing connection thanks to her being Brenda's mother. Earning her trust and friendship will be a nice challenge and the reward will be worth it."

"Just don't hurt her," you warn her, "How many people have you used your magic on?"

She isn't supposed to, but you know your sister and no matter what agreements you get with her, she is going to use her magic on those around her.

"Some minor magic at times to keep people from noticing me or to nudge them into going along with my interests rather than against them," answers Moira, "Just trivial stuff that doesn't impact on anyone, but makes things easier for me. Someone who tries to commit crimes against me or gets touchy-touchy without asking ends up in my possession, usually my wardrobe. Only for a few hours and then they find themselves waking up with a really weird dream."

"I don't want to approve, but as long as you keep it tame, short and only on those that deserve it, I can tolerate," you reply.

"Good," says Moira, "I've also filled out with maids with magic in order to ensure loyalty and reliability."

"Filled out?" you demand sharply, wondering just what your sister has done.

"Oh, I just hunted up and down the isles for people had female minds, but were born in a man's body," explains Moira, "Offered to give them the right body with magic in exchange for them working to me. All consenting and all that so don't get your knickers in a twist. Not all of them took my deal, but I've got enough for my purposes."

"So what, you just gave them all bodies to suit their minds?" you inquire, sceptical that is all that Moira did.

"That, a bit of youth so they aren't old and ugly and are fit enough to do their jobs," answers Moira, "I also fixed any wounds or ailments that they had since why not. I also put a couple of extra things into their new forms. Nothing major, just knowledge and skills so they can do their jobs as my maids right off the bat and a geas to keep them from talking about magic or my other secrets."

"And how do they all feel about that?" you ask her.

"Ask them," says Moira, "They are happy with their lives and grateful to me for what I've done. It is win-win for everyone."

"I will do just that," you promise Moira.

"Now we got your heroic urges dealt with, I can't believe I am missing out on so many opportunities for pranks here," says Moira mournfully, "A shame that Brenda made me promise no transformations. Just so many missed opportunities. I could have spiked the drinks with randomised effects, enchanted the music to induce different effects in those that hear it, games that could end in the losers suffering a funny penalty...ugh, I could have set things up so nobody noticed the changes."

"I would have and so would Brenda," you point out."

"I know," agrees Moira with a sigh.

"You can transform me later and I'm sure you could convince Brenda to be a mermaid tonight," you say, "I'm not sure what it is about it, but that girl likes to swim about with a fish tail."

"I think I will," says Moira.

"And if it is magic that you want to do, try some spells which aren't casted on people," you suggest, "Switch up the lighting, change the music, transform the chairs, swap out the food for new dishes and perhaps get yourself a change of wardrobe? You said that you make it so nobody notices so with that in mind, I'm certain Brenda won't mind any of those things and will appreciate your restraint."

"Those are some good ideas," says Moira before asking a question that makes you sigh, "Speaking of Brenda, are you going to spend some time with the birthday girl?"

"That is a bit difficult," you admit, "We often spend plenty of time together, but here it is more awkward where I am an adult and she is a kid amongst other kids."

"Hmm," hums Moira with a mischievous smile that instantly makes you both curious and wary of what your sister has in mind, "You said I could transform you. How do you feel about spending the party as one of Brenda's friends and my daughter?"

"I'm not against it," you admit, "But I don't want to impose on Brenda like that. And what about Alex?"

"Alex can be my other daughter," replies Moira, "And I've already called Brenda over with a mental communication."

And sure enough, you see Brenda walking over, having disengaged herself from her gaggle of friends.

"Hi Tamara, hi Moira," Brenda greets the two of you as she approaches, "You had something to ask me?"

"Would you mind if I turned Tamara into a fifteen year old friend of yours?" asks Moira, "She feels awkward about interacting with you as an adult so I offered to make her a kid with everyone thinking that is normal, but she didn't want to go for it without your permission."

"I don't want to impose on your time with your friends," you say.

"I'm down with it," says Brenda, "But just how are you making everyone not notice?"

"I've set up my mansion as my personal domain," explains Moira, "I can basically use my reality adjustment for free here at the cost of them being limited to here. Once people leave, they will go back to normal."

"And that won't leave any wonky memories?" asks Brenda, "And will it affect my memories?"

"The human mind is good enough at sorting itself out that once everyone leaves, they will remember things in accord of how they should go," replies Moira, "If something impossible happened, they will remember it as something that is possible. Unless you are already used to magic and the impossible like the three of us where we will remember what really happened because we have a frame of reference for it. Now I can affect your memories, but that takes noticeable effort that you would pick up on. But back to the original question, can I turn Tamara into a fifteen year old?"

"If she okay with it, go ahead," says Brenda and as soon as those words are spoken, you feel your sister's magic flowing into you.

You don't resist as you let the magic change you. The changes aren't much as you get a bit younger and you get some of your mannerisms changed, but overall, you don't feel that different despite now being a decade younger. The changes are also something you can easily undone as you can just switch to an animal and then back to a human form.

Nonetheless, you are now a fifteen year old and you have a party to enjoy.

"Come on Tamara," says Brenda excitedly as she grabs you by the arm and begins to drag you along, "I got to introduce to everyone. Dorothy is great and sort of like Moira, but without the magic so you should get along. Diane is cool, but can be a bit much at times so keep that in mind. Carol is a bit odd, but neither of us have any right to call anyone else a weirdo. Gail is cheerful girl to have around and Theresa is as stubborn as an ox, but she gets results. Ah, there is everyone!"

"Everyone, this is my friend Tamara who lives here," says Brenda as she introduces you to her gang of girls, "Tammie, this is Dorothy, Carol, Gail and Theresa."

"It is an honour to meet all of you," you say, curtsying politely.

"Wow, you are a rich kid," the girl that Brenda has introduced as Dorothy, "So how did someone like you end up meeting Double-Bee?"

"Double-Bee?" you repeat, giving Brenda an inquiring look.

"A nickname between Brenda and I," explains Dorothy, "I am Dorothy Dale which makes me Double-Dee while Brenda is Brenda Brown and therefore she is Double-Bee. I'll admit that we have outgrown them a bit."

"Yeah, it sounded better when you were just kids," says Diane, "A bit weird now that you are both fifteen."

"They aren't that bad," protests Brenda.

"Let me correct myself," says Dorothy, "I have outgrown them. If you haven't noticed by now, Brenda is a big fan of pulp novels. She has tons of them and is always buying the latest ones."

"They're fun," says Brenda, "I like a nice exciting read."

"Honestly at this point, we're half-surprised that she hasn't gone out as one of those vigilantes," says the black-haired Theresa, "We got enough of them popping up these days anyway."

And with that, you look over at Brenda and the birthday girl blushes. If only her friends knew...

"Come on guys," says Brenda defensively, "I've only just turned fifteen. I can't go out and fight crime at this age."

"Actually, it isn't unprecedented for someone your age to fight," says Gail, "It isn't allowed these days, but there are historical cases of people in their mid-teens becoming soldiers.

"Gail is a big fan of history," Diane half-whispers to you.

"It is also one of the few things that Brenda isn't the best at," says Carol, "I'm not sure how she does, but she seems to know everything."

"Not everything," replies Brenda with a bit of blush.

"So you live here?" asks Dorothy as she looks at you, "Fancy showing us around?"

"Sure," you answer, glancing at Brenda, "If Brenda is okay with it. We won't be able to go everywhere as some places are off-limits. Actually a lot of places are off-limits."

"Ah, the downside of being a kid," says Diane, "Nobody trust you with anything even remotely important."

"I get trusted with important stuff," says Brenda proudly with a smile on her face.

"Mum has me do some important stuff as well," adds Theresa.

"Mine doesn't," pouts Gail, "They just treat me like I know nothing. Which is wrong because I know lots."

"And how much of that is historical stuff?" teases Dorothy, earning herself a mock-glare from Gail, "But seriously, I would like to look around. I've never been in a house as big as this."

"You don't mind giving a tour, do you Tammie?" asks Brenda as she gives you an imploring look.

"I would love to," you tell her and the rest of her friends.

You wonder how many non-booby trapped places you can show them. Maybe one of the maids know how to avoid Moira's pranks.

***​

You end up spending the night at your sisters' place. Moira didn't change you back once the party was over and you didn't make a fuss about it. It wasn't a big deal and you could resist the magic enough to break the spell if you wanted to. The transformation would naturally wear off in the morning and you felt like just waiting it out.

Thanks to her mansion being set up as her personal domain, Moira was able to create a temporary bedroom for you to stay the night in. You could have used a guest room, but Moira insisted on giving you your own bedroom. Laying that in bed, you come to the conclusion that the day was fun. You feel a bit guilty about using magic to insert yourself into Brenda's group of friends, but your squire was happy to have you there.

Being a kid is odd. You aren't sure what your age is as you have the body of a twenty-five year old as part of your life on Earth, but you have spent several centuries in the Kingdom of the Faeries. You do know that you are an adult and not a kid. At least normally, you are a kid right now even if you aren't too sure what difference it makes.

The Fair Folk have always had something of a complicated relationship with time.

Before you can do anything, you are distracted by a tapping on your bedroom window. Looking up at it from where you are lain out on the top of your bed, you spot a familiar face. Returning your squire's smile, you slide off your bed and move to let Sapphire Squire in.

"Not spending time with family?" you inquire as you open the window.

"Everyone has gone to bed," answers Sapphire Squire as she climbs through the window, "Still a teenager?"

"I am waiting for it wear off in the morning," you explain, "But if you desire, I can restore myself to normal in a moment."

"Nah, it's cool," says Sapphire Squire as she disappears her helmet-mask, "You do what you want. Are you up for some crime fighting?"

"Do you have a target in mind?" you inquire.

"I want to find out where the Shrouded Scions made their enhancements," answers Brenda as she replaces her costume with a semi-expensive dress that has the same blue and black colour scheme, "I got a lead after looking through Dad's notes before school this morning."

"We can check it out," you reply, "But first, Moira and I have yet to give you our joint birthday present. If you would like to follow me, Moira has the ritual set up in a different room."

"Sure," replies Brenda as the two of you begin to make your way down to the ritual room, "I can't wait to see what you two have gotten me. Just tell me what it is before performing the ritual on me okay?"

"I understand," you reassure your squire, "We won't have a repeat of Christmas."

"Good," says Brenda in a satisfied tone, "So what is this ritual going to do to me?"

"Bind you to the shield that Moira and I have made," you answer, "It is deprived from Talatine and Torlyn, sharing most of their properties. It will basically be a shield version of my sword and armour, but tied to you rather than me."

"Does it have a name?" asks Brenda, "Also that sound so awesome."

"Taerglas," you answer, "I hope you don't mind not getting to-"

You cut yourself off as you and Brenda find yourselves teleported. Looking around as you summon Torlyn and Talatine, you quickly recognise your new location as the room that Moira is using for the ritual.

"You two were taking too long so I just teleported you," says your sister as she leans against the wall, "Ready to go Brenda?"

"Tamara has filled me in on the details so yes, I am ready," answers Brenda as she shoots you an excited look, "Will I be able to use it tonight?"

"I would recommend some training to get used to it," replies Moira, "You're a talented girl so it should only take a few days."

"It took me a few years to fully get a handle on both Torlyn and Talatine," you add, "The trickiest part is getting their magic to do precisely what you want rather than just following your general desires. But you have a natural knack for both magic and equipment that I lack so I suspect that Moira's estimate of days is accurate even the rate at which you learnt magic is anything to go by."

"Thanks for the confidence," says Brenda, "Oh and while you're here Moira, I have decided that you can add age changes to my list of approved pranks so long as it isn't too extreme in either direction. I don't want to be a creaky old lady or a baby."

"Did I impress you that much today?" you inquire.

"I decided that after spending the evening with you as a fifteen year old, being a few years older or younger isn't bad," answers Brenda, "As long as it is only temporary."

"No babies or old ladies, got it," says Moira, "Now, if we could get on with the ritual?"

***​

"Okay, this is harder than it seems," admits Sapphire Squire as she summons her new shield again, this time as a round shield, "A round shield, but not how I wanted it as a round shield."

"You up for using it tonight?" you inquire as you sit off to the side on a chimney, having taken on your Fairy Knight form and clad yourself in Torlyn.

"So long as I keep things simple and don't try anything fancy," answers Sapphire Squire as she dismisses Taerglas, "I believe I have found the location of a workshop. Thanks to you mentioning them to him, Dad has been taking a look at these guys. He brought his notes home for more privacy and I took the opportunity to look through them. I noticed a location popping up a few times as place of interest, but there wasn't any proof of it being used for crime. I also recognised that location as being referred by Apex a few times, mostly in his oldest documents and works. Judging from the context of it in the Apex documents, I suspect it is an old workshop of his."

"And you want to investigate it," you say.

"Yup," confirms Sapphire Squire as she summons Taerglas again, this time as a heater shield, "Okay, I think I got summoning this into my hand down. But back to the subject, do you think we should fetch Onyx Squire? We could probably do this on our own, but seems rude to leave him out."

What does Fairy Knight do?
[] Investigate the potential workshop with only Sapphire Squire.
[] Go and fetch Onyx Squire before investigating the potential workshop.

Investigating Gerald Martin. (Sapphire Squire)
Investigation Check, DC15: 9+10 = 19, 1 DoS.

Sniffing out secret allegiance. (Sapphire Squire)
Investigation Check, DC25: 19+10 = 29, 1 DoS.

Putting it all together. (Sapphire Squire)
Investigation Check, DC25: 7+10 = 17, 2 DoF.

***​

This took far longer than I expected it to. I put that down to how many social elements I ended up putting into the update and how I ended up needing to re-write a couple of them. I'm not entirely happy with how things turned out, but they are good enough that I don't feel like any sections need a major re-write.

Anyway, you got some information on Gerald Martin, but Sapphire Squire has yet to put all of the clues together. You got the Brenda's fifteenth birthday done and in hinsight, I would have made her party a side-story if I knew how long it would take to write up.

The vote isn't much of one and is more a filler vote so I can stop writing this update and get posted. There is probably more I could go on about, but right now, I just want to get this posted.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
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[X] Go and fetch Onyx Squire before investigating the potential worship.

Go grab mister Street Justice to show him what's part of the cause of all the street crime: government-level crime.
 
Meanwhile Gerald Martin is part of the government at the second highest level.
How oddly specific.
"Wait, I thought these guys were working for the Consortium?" interrupts Onyx Squire with a frown.
Did we not tell him?
"Brenda is going at worming her way into the hearts of people who appreciate good talent and a drive to succeed,"
Should be 'Brenda is good at'
The Fair Folk have always had something of a complication relationship with time.
Complicated not complication.
"I decided that after spending the evening with you as a fifteen year old, being a few years older or younger isn't bad," answers Brenda, "As long as it is only temporary."
Brenda no! Tamara was centuries younger. :p

[X] Go and fetch Onyx Squire before investigating the potential worship.
 

Tamara considers the royal family to be the highest level of government.

Did we not tell him?

That was telling him. David is more of a puncher than an intelligence guy so he is content to sit back and wait until he is told the relevant stuff. Like Tamara and Brenda, he had assumed that the Consortium was behind the Shrouded Scions (who else could it be?) and he wasn't with the other two when they found out that the Shrouded Scions were outsiders on a contract job for the Consortium.

Should be 'Brenda is good at'
Complicated not complication.

Fixed. Thanks for pointing those out.
 
That was telling him. David is more of a puncher than an intelligence guy so he is content to sit back and wait until he is told the relevant stuff. Like Tamara and Brenda, he had assumed that the Consortium was behind the Shrouded Scions (who else could it be?) and he wasn't with the other two when they found out that the Shrouded Scions were outsiders on a contract job for the Consortium.
Yeah, but it felt like it would have been polite to catch him up between getting back from investigating the warehouse and going off to investigate Gerald.
 
Yeah, but it felt like it would have been polite to catch him up between getting back from investigating the warehouse and going off to investigate Gerald.

With Tamara and David, Brenda takes the approach of telling them stuff as it becomes relevant and only mentioning other stuff when they ask about it.
 
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