Dawn of Heroes

Characters
Hero
Name: Tamara Lyn/Fairy Knight (PL11)
Age: Biologically 25
Gender: Female
Personality: Tamara is a playful and excitable individual who maintains a cheerful demeanour. She will take everything in her stride whilst maintaining her optimistic outlook. Tamara will do her best in whatever task she is attempting but has no pride outside of that. In combat, Tamara will hold back and attempt to take her foes in alive unless they make things personal, where she will then do her best to take them down one way or another.

Powers
Shapeshifting
(Magic-Fey): Morph 3 (Animal Forms, Limited to +10 Deception bonus, Metamorph with Variable Descriptor 2 & Limited to reduced PL by 2), Regeneration 2 (1 per 5 rounds)
Ethereal Beauty (Magic-Fey): Enhanced Advantage 1 (Attractive), Feature 1 (Change the external details of your appearance/+2 Circumstance Bonus to Interaction Skills)
Faerie Heritage (Magic-Fey): Enhanced Strength 2, Enhanced Agility 2, Immunity 5 (Ageing, Starvation & Thirst, Need for Sleep, Suffocation Effects), Partial Immunity 7 (Disease, Poison, All Environmental Effects,) Concealment 1 (Regular Hearing),
Talatine (Device-Sword/Magic-Fey): Penetrating Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
-Thrown Talatine: Ranged Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
Torlyn (Armour/Magic-Fey): Impervious Protection 10, Continuous, Limited to Human Form, Noticeable (Shining Silver Plate Armour), Feature (+5 Bonus against Mental Attacks) & Partial Immunity 5 (Mind Control),
Minor Spells (Magic-Fae): 3-Point Power Array with 1 Alternative Effect.
-Mimicry: Feature 1 (Imitate almost any sound you heard using your voice with +10 bonus to Deception checks to convinces others that the sound is real), Feature 2 (Disguises require no preparations, +5 to Deception checks for disguises),
-Urban Camouflage: Feature 1 (+5 to Stealth checks in an Urban Environment), Concealment 2 (Regular Vision, Limited to Urban Environments),
Major Spells (Magic-Fey): 4-Point Power Array with 2 Alternative Effects.
-Healing Spell: Healing 2.
-Lighting Bolt: Ranged Electrical Damage 2.
-Teleport: Teleport 2 (32 Metres & 24 kg).
2/Fairy Wings (Magic-Fey): Flight 1 (4 MPH)

Abilities
Strength: 2 (4)
Stamina: 2
Agility: 3 (5)
Dexterity: 2
Fighting: 4
Intellect: 4
Awareness: 4
Presence: 0

Defences
Dodge: 6 (8)
Fortitude: 7
Parry: 8
Toughness: 2 (12/Impervious 10)
Will: 10

Attacks
Initiative +11 (13)
Unarmed +11: Close Damage 2 (4), Critical 20,
Talatine +13: Close Damage 7 (9/Penetrating 5), Critical 18-20
Thrown Talatine +5: Ranged Damage 7 (9), Critical 18-20

Skills
Acrobatics 5 (8 [10])
Athletics 5 (7 [9])
Close Combat: Sword 9 (13)
Close Combat: Unarmed 7 (11)
Deception 4 (4)
Expertise: British Politics 5 (9)
Expertise: Current Events 4 (8)
Expertise: Fey Transformation Magic 20 (24)
Expertise: General Magic 4 (8)
Expertise: Maid 6 (11)
Expertise: Politics 3 (7)
Expertise: Fey Royalty 6 (10)
Insight 3 (7)
Intimidation 2 (2)
Investigation 1 (5)
Perception 3 (7)
Persuasion 4 (4)
Stealth 5 (8 [10])
Technology 5 (9)
Treatment 2 (6)

Advantages
Accurate Attack: Trade effect DC for attack bonus.
Artificer: Use Expertise: Magic to create temporary devices.
Assessment
: Use Insight to learn an opponent's combat capabilities.
Attractive: +2 (+5) circumstance bonus on Deception and Persuasion checks based on your looks.
Benefit (Friend on the Force): You are engaged in a covert partnership with Inspector Brown
Benefit I (Government Influence: Tara Lane): You have minor influence within the government as Tara Lane.
Benefit (Neighbourhood Hero): Call upon local support within Whitechapel.
Benefit (Prepared Rituals): Delay the effects of a completed rituals until a time of your choosing.
Diehard: Automatically stabilise when dying.
Defensive Attack: Trade attack bonus for active defence.
Evasion: +2 circumstance bonus to Dodge resistance checks to avoid area effects.
Improved Defence: +2 bonus to active defence when you take the defend action.
Improved Initiative II: +8 bonus to initiative checks.
Instant Up: Stand from prone as a free action.
Interpose: Take an attack meant for an ally.
Languages: English, Fey
Power Attack: Trade attack bonus for effect bonus.
Quick Draw: Draw a weapon as a free action.
Ritualist: Use Expertise: Magic to create and perform rituals.
Takedown: Free extra attack when you incapacitate a minion.
Tracking: Use Perception to follow tracks.
Uncanny Dodge: Not vulnerable when surprised or caught off-guard.

Equipment
Winfield Castle
Size: Huge; Tou: 8; PL11
Intellect: 6; Awareness: 3; Presence: 3
-Living Space, Magical Defence System, Technological Security System (DC20), Magical Laboratory, Magical Workshop, Technological Workshop, Power System, Sealed (Magical Barrier), Self-Repairing, Magical Portal to Elphane, Intelligent (Rebecca),

Complications
Motivation (Her Duty): Tamara is the Fairy Knight because she sees it as her duty to protect the innocent and to fight evil.
Magic over Tech: Tamara is well-acquainted with the technology of the human world and has great respect for what it can do, especially in the hands of a genius. Yet when given a choice, Tamara will choose the magic she grew up with over a more technological solution.
Enemy (Prince Auraen): Prince Auraen has not forgotten his defeat at the hands of Tamara and Sapphire Squire. Escaping his imprisonment, Tamara's cousin now seeks to get revenge on her in his self-imposed exile.
Secret Identity (Tamara Wallis): Fairy Knight maintains a secret identity as Tamara Wallis nee Lyn, widow of Benedict Wallis and mother of Alexandra Wallis.

London

Known Heroes and Heroic Organisations
The first costumed vigilante in both the British Isles and London, the Night appeared in early 1916. Primarily focused on fighting the Consortium and stopping the criminal empire taking advantage of the then ongoing war, the Night also focused on regular crimes and the criminals of London soon learnt to fear his presence. He vanished in mid 1919 without a trace while investigating the politician Barnaby May-Porter and his ties to the Consortium leadership.

His secret identity is Benedict Wallis, grandson of the wealthy retired politician Gareth Wallis.
The youthful squire of the Fairy Knight and aspiring heroine, Sapphire Squire relies on a mixture of physical skill, mental ability and technological gadgets. A genius and prodigy, Sapphire Squire holds her own on the streets of London and has proven herself worthy of fighting alongside her mentor. Since 25th December 1920, Sapphire Squire has gained two magical abilities from her mentor, one which allows her to change her outfit at will and provide her clothing with protective properties while the other removes her needs for sleep, food and drink.
The second squire of Fairy Knight, Onyx Squire comes from a criminal background and seeks to help the world rather than hurt it like the rest of his family. Relying mainly on his fists and hardiness, Onyx Squire has picked some equipment and magic from Fairy Knight and Sapphire Squire, the most exotic of these being his partial invisibility and complete silence.

His secret identity is David White, son of the street thug Jacob White.
Jordan Brown is a chief inspector within the Metropolitan Police. A determined man who believes in stopping criminals and protecting the innocent, Chief Inspector Brown is willingly to bend the law a little if it means seeing proper justice done.

Following his systematic dismantlement of the Dragonsteeth, Jordan Brown was promoted from Detective Sergeant to Detective Inspector. Following the arrest of the Templar, Jordan Brown has formed a formal covert partnership with the Fairy Knight.

As of 1st March 1921, Jordan Brown has been promoted to Chief Inspector from Detective Inspector under a cloud of politics, high tenses and borderline infighting amongst the Metropolitan Police.
Gareth Wallis is a wealthy man and a retired politician who has known great tragedy. The ageing man has outlived all of his family and currently lives alone in London with his butler. He was aware of his grandson's activities as the Night and covertly funded his crusade. As of January 1920, he supports and funds Fairy Knight's continuation of the Night's crusade.

Known Villains and Villainous Organisations
While some call him a hero, the Golden Knight is definitely a criminal. Appearing in 1919, the Golden Knight and his Golden Order are returning veterans of the Great War. While they fight the Consortium and claim to see justice for the people, many of the Golden Order's activities are regular organised crime and in some ways, the Golden Knight is just another crime lord who dressed up as a costumed vigilante.

On 9th February 1920, the Golden Order captured Sam Carson of the White Devils and hold him captive.
On 24th April 1920, the Golden Knight aided Fairy Knight at Anna Lucas' party.
The White Devils are a London street gang that was led by Sam Carson and backed by the Consortium. A male dominated gang that believes in the supremacy of the white Englishman, the White Devils seek to purge London of its 'foreign filth'. Covertly supported by the Consortium, the White Devils rose to prominence falling the Night's disappearance and seek to 'clean out' Whitechapel so they can turn it into their territory and use the neighbourhood as a base of operations.

On 9th February 1920, Sam Carson was defeated by Fairy Knight before being captured by the Golden Order. Following the loss of their leader, the White Devils have fallen into infighting and got systemically picked off by their foes. As of mid 1920, the gang no longer exists.

As of 25th February, Sam Carson was freed from the captivity of the Golden Order by Redcoat, presumably on the orders of the Consortium.
The Dragonsteeth were a major street gang that was founded and led by Anna Lucas. Covertly backed by the Consortium, the Dragonsteeth held a position of prominence within the London criminal underworld and the gang held great influence over several small gangs.

On 24th April 1920, Anna Lucas was defeated by Fairy Knight and later arrested by the police alongside several of her subordinates.

Between late April 1920 and early August 1920, Detective Sergeant Jordan Brown systematically dismantled the gang. He did so by arresting and putting in prison most of their leadership and membership, shutting down all of their major operations and most of their minor ones and he ruined their reputation.

As of September 1920, Cliff Gregory currently leads what is left of the Dragonsteeth with the gang having gone to ground as a remnant of their former glory.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens.
Levy Porter was the chief enforcer of the Dragonsteeth, a feared man for his deadly prowess. He was arrested by Detective Sergeant Jordan Brown on the 24th April 1920 after being defeated by Fairy Knight and was later sent to prison.
Levy Porter was a sub-boss of the Dragonsteeth and their main accountant. An experienced elderly man, he managed most of the gang's finances and briefly took over half of it following Anna Lucas' arrest.

He was arrested by Detective Sergeant Jordan Brown during early June 1920 and was later sent to prison.
Cliff Gregory is the current leader of what remains of the Dragonsteeth. An ambitious and dangerous man, he leads what is left of the gang after avoiding being arrested by Detective Brown.

As for 25th February 1921, Cliff Gregory is attempting to return the gang to prominence and has broken its prior ties with the Consortium.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens. The current fate of Cliff Gregory is unknown.
The Consortium is the top dog within the criminal underworld of London with its leadership remaining unknown to outsiders and most within the Consortium. Whilst it has sway across most of the British Isles, the Consortium is located in London where it holds the most of its power and influence.

Despite enjoying a good couple of decades of effectively uncontested dominance, the Consortium has founded itself increasing under attack in recent years with its most prominent foes being the Night, the Golden Order and Fairy Knight.
An middle-manager within the Consortium who is responsible with coordinating with outside assets. He was Windstrike's liaison when the Consortium hired her to kill Fairy Knight in March 1920.
Known as Ronald Barr in his civilian identity, the Templar is a fearsome warrior who dresses up in plate armour, styling himself after a medieval knight. Wielding his imposing war hammer, the Fist of God, the Templar is one of the most dangerous individuals on London's streets with very few capable of matching him. Having retired from the army after a decade of service at the end of the Great War, Ronald seemingly works for an Anglican organisation that seeks to purge London's streets of heretics and infidels.

He was arrested on the 18th September 1920 after being defeated by the Fairy Knight, but avoided going to prison due to destruction of evidence during his trial.
Peter Michaelson was the leader of the Royal Ravens and a member of the Consortium. The Royal Ravens were the top gang in London and the Consortium used them as a proxy to control the streets of London. Following a rash attack on the Brown family in February 1921, the full force of the Scotland Yard came down on the Royal Ravens and as of April 1921, the gang has been systemically destroyed one way or another and is effectively no more.
Allen Baxter as the chief enforcer of the Royal Ravens.

On 16th February 1921, Allen Baxter was accidentally slain by Fairy Knight in battle.
25th February 1921, the Regal Ravens split off from the Royal Ravens.

Known Civilians and Neutral Organisations
A waitress, Lydia lives with her older sister Ellen and more recently, Tamara.
A telephone operator and a feminist, Ellen lives with her younger sister Lydia and more recently, Tamara.
Barnaby May-Porter is a prominent and respected politician who has ambitions of being Prime Minister. The Night disappeared uncovering evidence financially connecting Barnaby to the Consortium's leadership.
Also known as Tedd Donald, the Squirrel is a talent and agile thief who steals from the rich as a challenge. After being caught by Fairy Knight on 10th August 1920, he has given up his life of crime.
The wife of Jordan Brown and mother of Brenda Brown and James Brown. A formerly cheerful and supportive woman, she was almost killed on the 18th February 1921. While she survived thanks to Fairy Knight's intervention, her right hand has been maimed and Eira has fallen into a deep depression.

As of May 1921, Eira has fully recovered thanks to Moira Lyn and her magic.
The son of Jordan and Eira Brown and the younger brother of Brenda Brown. James Brown was a shy kid who witness his mother almost being killed in their own home on the 18th February 1921 alongside receiving injuries of his own. While he and his mother were saved by the Fairy Knight, the fallout has left him spooked and jumping at shadows.

As of May 1921, James has fully recovered thanks to Moira Lyn and her magic.


British Isles

Known Heroes and Heroic Organisations
The partner of Sentinel and student of Merlin, Galahad is a powerful superhuman with powers he claims are a gift from God. With flight, super-strength and toughness alongside his Blaze and Radiance, there are only a handful of individuals out there that can match Galahad. While he is based in Winchester, Galahad operates in all of Hampshire.
The partner of Galahad and student of Merlin, Sentinel is a genius who creates devices and invents technology beyond what the rest of the world uses. Operating out of Southampton, Sentinel no longer takes to the field as per his agreement with Galahad and instead acts as off the battlefield support to his partner.
Formed by the British government in August 1921, the Kingsmen are an officially sanctioned team of heroes that work for the national authorities. Lead by the Fairy Knight, the founding members consist of Fairy Knight, Imperial Lion, Spider and Longbow.

Known Villains and Villainous Organisations
Named for his signature redcoat, Redcoat is the deadliest killer in the British Isles with none of his targets having survived him going after them. After a week of back and forth fighting with Fairy Knight and Sapphire Squire, Redcoat was defeated by the duo on the 11th December 1920 and later arrested by the police. His secret identity was revealed to be Oliver King, a soldier turned mercenary.
An upstart criminal group formed by some Irish folk up in Glasgow, they have seized control of the Glasgow criminal underworld from the Consortium and are battling the Consortium over Edinburgh's criminal underworld.
A villainous magic user, he has proven a capable spellcaster and a dangerous foe, especially if given time to prepare. He apparently works for an employer, but holds little loyalty to them and is willingly to further his own goals at their expense.

On the 18th March 1921, Druid defeated Sapphire Squire and bound Fairy Knight to his will for multiple hours. On the 19th March 1921, he foiled Sapphire Squire's attempt to rescue Fairy Knight before later releasing Fairy Knight.
A hired thug of little fame, he has been known to work for the Druid. The man is more dangerous from average thug, but has yet to display any out of ordinary.

On the 19th March 1921, he was defeated by battle by Sapphire Squire.
Known Civilians and Neutral Organisations

Kingdom of the Faeries

Known Heroes and Heroic Organisations
The King of the Faeries and former ruler of the Little Court of Ireland, Tiarnach is a stern, but fair ruler. A capable warrior and respected leader, he is a highly popular leader thanks to his own actions as King and his overthrowing of his aunt. He seeks to change the ways of his people and turn them into something more noble and less capricious.

While time flows differently in the Kingdom of the Faeries, it wa roughly 6th May 1921 that Tiarnach became king.

Known Villains and Villainous Organisations
Sister to the first Queen of the Faeries and temporary usurper, Princess Taenya is an ambitious and paranoid woman. While she was able to amass a loyal following that allowed to overthrow her sister, Taenya valued loyalty and subservience over competence and ability. She would later meet her downfall when her paranoia and tyrannical rulership resulted turning half of her realm against her, purges that left her supporters greatly reduced in number and putting the most loyal subordinates in charge rather than those that were qualified to do the job.

While time flows differently in the Kingdom of the Faeries, it was roughly 6th May 1921 that Prince Tiarnach overthrow Taenya and became king.
The son of Taenya, Prince Auraen made up what he lacked in competence with obedience. He was left in charge of defending the Little Court of Scotland when his mother was overthrown, resulting in his defeat at the hands of Tamara Lyn and her squire.

Known Civilians and Neutral Organisations
The mother of Tamara Lyn and many other important fairies, the Queen of the Faeries was a powerful and uncontested leader. Having rightfully earnt both fear and respect, the Queen of the Faeries was a whimsical and capricious ruler who did what she felt like at any given moment thanks to being powerful enough to get away with it.

At some point prior to start of 1920, she was overthrown by her sister Taenya and has not been seen from since.
The daughter of the Queen of Faeries, Princes Moira rules over the Little Court of England. While she is a decent ruler, Moira is more focused on magic and improving her magical abilities. She and her half-sister Tamara consider each other to be their favourite sibling.

As of May 1921, Princess Moira has taken up the human identity of Moira Lyn.
The son of Princess Taenya, Prince Zelphar ruled over the Little Court of Wales before being disposed alongside his mother.
The daughter of the Queen of Faeries, Princes Maeryn rules over the Little Court of Cornwall. While not a bad ruler, Princess Maeryn is more interested in socialising than running her realm. Maeryn likes to spend her time engaging in politics and the high life of society.

As of May 1921, Princess Maeryn has taken up the human identity of Maeve Lyn.


World

Known Heroes and Heroic Organisations
A German vigilante operating in Munich, he is an inventor who wields an electrified sword and a belt that protects him from electricity. With his partner Sportlerin, he battle the local crime lords, Fredikorps and anarchists. His main foes are the crime lord Oskar Lowith and his hired enforcer, Eisenfaust.

On 7th April 1921, he fought alongside Fairy Knight and Sapphire Squire against Eisenfaust and the Consortium.
Known Villains and Villainous Organisations
A mercenary assassin for hire, Lucilla Verona aka Windstrike is a skilled Italian archer and swordswoman. Prideful and greedy, Windstrike is a professional for whom there is little that she won't do for the right amount of money. Known for her competent and professionalism, Windstrike takes contracts from all over the world with a preference for remaining within Western society.

On 21st March 1920, Windstrike was arrested by the Metropolitan Police whilst attempting to kill Fairy Knight after her victim inflict a near-fatal injury on the archer.

As for August 1921, Windstrike has secretly joined the Kingsmen as a founding member under a new identity as Longbow.
Eisenfaust is a German mercenary named for the distinct gauntlet he wears on his right hand. Eisenfaust is hardy man and a fearsome foe and has recently taken up employment as an retainer for the crime lord Oskar Lowith for an indefinite length of time.

His attempts to deliver a weapon to the Consortium was foiled by Fairy Knight, Sturmschwert and Sapphire Squire on 7th April 1921.

Known Civilians and Neutral Organisations
 
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[X] Confront the Squirrel now.

Squirrel's Stealth higher than our Perception, there is a good chance that the thief would escape us if we need to get through another several stealth/perception tests.
 
Vote is still open.
Vote Tally : Dawn of Heroes Original - Superhero | Page 26 | Sufficient Velocity [Posts: 645-654]
##### NetTally 2.2.0

[X] Confront the Squirrel now.
No. of Votes: 5

[X] Attempt to follow the Squirrel back to their hideout
-[X] shapeshift into an owl to follow them
No. of Votes: 2

[X] Attempt to follow the Squirrel back to their hideout.
No. of Votes: 2
[X] Gino
[X] veekie


Total No. of Voters: 9
 
[X] Confront the Squirrel now.

We only caught them here by rolling a 20. The odds are good that trying to tail them will result in us losing more Perception vs Stealth rolls.
 
Vote is closed.
Vote Tally : Dawn of Heroes Original - Superhero | Page 26 | Sufficient Velocity [Posts: 645-659]
##### NetTally 2.2.0

[X] Confront the Squirrel now.
No. of Votes: 7

[X] Attempt to follow the Squirrel back to their hideout.
No. of Votes: 3

[X] Attempt to follow the Squirrel back to their hideout
-[X] shapeshift into an owl to follow them
No. of Votes: 2


Total No. of Voters: 12
 
Squirrel III
[X] Confront the Squirrel now.

You make a snap decision to confront Squirrel here and now. You risk spooking them and them running off, but you feel that the risk of them giving you the slip as you try to follow them is even greater. You failed to spot them the first time and you almost failed to spot them the second time. This thief is good at stealth and you aren't confident in your own tracking skills being enough to match the Squirrel's stealth.

Taking the form of an owl, you watch the Squirrel climb up the side of the building with ease before jumping across a wall on the other side of the street before climbing up onto the roof of that building. The Squirrel is an agile individual, capable to moving through the streets of a city like an animal in its natural habitat.

It is in that moment that you realise just how the Squirrel has been able to be so good and undetectable. The thief is a master of moving through the urban jungle of London and you are more confident that you made the right decision in choosing to confront the Squirrel. Had you decided to follow them, you would have certainly been at a disadvantage. You might have followed them with the advantage of your magic, but the Squirrel would certainly have the advantage over you.

As the Squirrel pauses to admire their ill-gotten goods, you swoop down silent. You have caught a lucky break as the thief completely unaware of your presence as they inspect their stolen loot. The Squirrel is clearly not expecting anyone to have spotted them and has assumed that they gotten a clean getaway. Given their past record, you can't deny that while their attitude is arrogant, it isn't unfounded either.

You land silently, internally scoffing at how the Squirrel isn't paying any attentions to their surroundings. Transforming into a human form as you touch the ground, you rise up behind the Squirrel without the criminal realising that you are there.

As you get a closer look at the Squirrel, you notice that they are a man, a slim and slender one who could pass as a woman with the right get-up. You place a hand on the man's shoulder and forcibly turn around the man so he is facing you.

"I am the Fairy Knight," you declare as you stare him in the eye and the man pales at the sight of you.

You wait for his response only to wrinkle your nose as the sudden smell of urine. You glance down at the Squirrel's trousers to see that there is a damp spot.

"Are you the Squirrel?" you inquire, trying to not get annoyed with this brigand's cowardness.

"Yes!" answers the man quickly before just as quickly changing his mind, "No! What do you want with me?"

"I wish to bring you to justice," you inform him, "Your misdeeds are keeping good men from going after other criminals and I shall end that by turning you over to them."

"Wait, wait," says the man desperately, "We can cut a deal. I don't want to go to jail."

"Then you shouldn't have committed crimes," you inform him, "And I have no interest in bargaining with criminals."

"I'll stop stealing," pleads the Squirrel, "I only did it for the challenge. I haven't hurt anyone and I've only stolen from the rich who can afford it. I haven't hurt anyone and I'll stop stealing if you let me go. Look I'll even help you out sometime. I haven't hurt anyone and I can help you break into places. I could be useful to you. There has to be some places that you can't get into, but you need to or you will need to."

You give this man an appraising look as the criminals pleads for his freedom. As far you can tell, the man hasn't hurt anyone or at least he personally has inflicted physical harm on anyone. As for his crimes, the Squirrel genuinely believes that no one is getting hurt because his targets are wealthy folk who can afford to suffer his thefts.

He also doesn't want to suffer the legal consequences of his crimes. The man is a thrill-seeker or someone who wishes to test their skills. He does not do it for the riches or out of ideology but carries out his misdeeds as a way of challenging himself. The Squirrel never expected to be caught and now that you have got him sort of trapped, he is desperate to avoid not being handed over to the law.

As far as you can tell, his offer is genuine. The game has stopped being fun and now he wants out to avoid suffering any real consequences. You could probably take the offer, but do you want to?

Why do you care for this criminal? Do you really want let them escape justice for their crimes even if no one suffered any serious harm as a result of their actions? How many have suffered harm because the lawmen have been expending resources chasing this thrill-seeker rather than protecting the public from harm?

On the other hand, the Squirrel is skilled at what they do and now that their game has stopped being a game, you have no doubt that they are going to give up their thieving ways if you let them go. You may find their services to be useful in the future even if you don't have any need of them right now.

What does Fairy Knight do?
[] Accept the Squirrel's offer and let him go.
[] Reject the Squirrel's offer and turn him in.
[] Write-in.

Getting the drop on the rodent.
Stealth vs Perception: 20+7+5 vs 1+12 = 37 vs 8, Fairy Knight wins by 6 DoS.

Confronting the thief.
Intimidation vs Will: 15+2+2+5 vs 10+8 = 24 vs 18, Fairy Knight wins by 2 DoS.

Is Squirrel telling the truth?
Insight vs Deception: 20+7 vs 14+10 = 32 vs 24, Fairy Knight wins by 2 DoS.

***​

You managed to do quite well at confronting the Squirrel and combined with their own personality, you managed to have them rather handled. You just got to decide on whether to let them go so you may call upon their services in the future or if you are going to bring them in to make a criminal face justice.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
"I'll stop stealing," pleads the Squirrel, "I only did it for the challenge. I haven't hurt anyone and I've only stolen from the rich who can afford it. I haven't hurt anyone and I'll stop stealing if you let me go. Look I'll even help you out sometime. I haven't hurt anyone and I can help you break into places. I could be useful to you. There has to be some places that you can't get into, but you need to or you will need to."
He's suspiciously adamant about not harming people, this is usualy a sign of deception.
[Q] Who did you hurt?
mmm I'm inclined to let them go...do we have any means of Geassing them...
A contract with a Fae, could be thematically appropriate. @Oshha would you allow it as a power stunt?
 
[X] Reject the Squirrel's offer and turn him in.

Screw this guy, he's a thief. Crime is hardly the only way to get a thrill. He chose to steal from people, regardless of his rationalizations.

edit: And I hardly want this guy to brag about being able to make a deal to other criminals.
 
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I only did it for the challenge. I haven't hurt anyone and I've only stolen from the rich who can afford it. I haven't hurt anyone and I'll stop stealing if you let me go
Already said it, these are just rationalizations to do crime.
Look I'll even help you out sometime. I haven't hurt anyone and I can help you break into places. I could be useful to you. There has to be some places that you can't get into, but you need to or you will need to."
We can turn into small animals and insects, we hardly need his help to break into places.
 
do we have any means of Geassing them
A contract with a Fae, could be thematically appropriate. @Oshha would you allow it as a power stunt?

You could do it with a power stunt, but it would wear off with the power stunt so while it could be useful in short-term circumstances, I don't think it would be useful in these circumstance.s I would allow it as a ritual which means you would need to prepare it in advance. So I'm going to say not in these circumstances because it is too long term for a power stunt and you haven't got a ritual prepared for this.
How would we contact him if we let him go?

If you accept, he will provide you with a method of contact.

He's suspiciously adamant about not harming people, this is usualy a sign of deception.

As far as Fairy Knight can tell, it is how he justifies his crimes as he believes that since he doesn't hurt anyone, he isn't a bad person and doing anything really wrong. What he is doing is trying to convince Fairy Knight of these justifications.

We can turn into small animals and insects, we hardly need his help to break into places.

Right now, the Squirrel is significantly better than Fairy Knight at breaking into places and/or stealing things.

Is there something actually stopping us from doing it? Like, legitimately, tell me if there is.

He has a better stat line for it than you do and is more experienced.
 
But it's something we can do? Yeah, not interested in letting a criminal go just because he's a thrill seeker. It's not even a proper sob story.

You can do it, but nowhere near as well as the Squirrel. He specialises in that sort of thing while you do not and are unlikely to go down that route.
 
You can do it, but nowhere near as well as the Squirrel. He specialises in that sort of thing while you do not and are unlikely to go down that route.
Could we ask him to get into the mansion of that guy we think is a member of the Consortium (the guy the Night was investigating) and ask him to find papers or something?
 
Is there something actually stopping us from doing it? Like, legitimately, tell me if there is.
Not stopping us but when you said we don't need this I assumed that you meant that you thought we could do it as well.

You could do it with a power stunt, but it would wear off with the power stunt so while it could be useful in short-term circumstances, I don't think it would be useful in these circumstance.s I would allow it as a ritual which means you would need to prepare it in advance. So I'm going to say not in these circumstances because it is too long term for a power stunt and you haven't got a ritual prepared for this.
Curses. Oh well, Squirrel doesn't know that. :drevil::drevil::drevil:

[X] Accept the Squirrel's offer and let him go.
-[X] "Oh? You know what happens when you break a promise a Fae don't you?" Use your Ethereal Beauty to highlight your otherworldy nature and intimidate Squirel further.

E:
Could we ask him to get into the mansion of that guy we think is a member of the Consortium (the guy the Night was investigating) and ask him to find papers or something?
I like this idea.
 
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[X] Accept the Squirrel's offer
-[X] Put his skills to work immidiatly by attempting to find papers linking Barnaby May-Porter to the Consortium.

@Oshha is this doable?
 
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