Dawn of Heroes

Characters
Hero
Name: Tamara Lyn/Fairy Knight (PL11)
Age: Biologically 25
Gender: Female
Personality: Tamara is a playful and excitable individual who maintains a cheerful demeanour. She will take everything in her stride whilst maintaining her optimistic outlook. Tamara will do her best in whatever task she is attempting but has no pride outside of that. In combat, Tamara will hold back and attempt to take her foes in alive unless they make things personal, where she will then do her best to take them down one way or another.

Powers
Shapeshifting
(Magic-Fey): Morph 3 (Animal Forms, Limited to +10 Deception bonus, Metamorph with Variable Descriptor 2 & Limited to reduced PL by 2), Regeneration 2 (1 per 5 rounds)
Ethereal Beauty (Magic-Fey): Enhanced Advantage 1 (Attractive), Feature 1 (Change the external details of your appearance/+2 Circumstance Bonus to Interaction Skills)
Faerie Heritage (Magic-Fey): Enhanced Strength 2, Enhanced Agility 2, Immunity 5 (Ageing, Starvation & Thirst, Need for Sleep, Suffocation Effects), Partial Immunity 7 (Disease, Poison, All Environmental Effects,) Concealment 1 (Regular Hearing),
Talatine (Device-Sword/Magic-Fey): Penetrating Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
-Thrown Talatine: Ranged Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
Torlyn (Armour/Magic-Fey): Impervious Protection 10, Continuous, Limited to Human Form, Noticeable (Shining Silver Plate Armour), Feature (+5 Bonus against Mental Attacks) & Partial Immunity 5 (Mind Control),
Minor Spells (Magic-Fae): 3-Point Power Array with 1 Alternative Effect.
-Mimicry: Feature 1 (Imitate almost any sound you heard using your voice with +10 bonus to Deception checks to convinces others that the sound is real), Feature 2 (Disguises require no preparations, +5 to Deception checks for disguises),
-Urban Camouflage: Feature 1 (+5 to Stealth checks in an Urban Environment), Concealment 2 (Regular Vision, Limited to Urban Environments),
Major Spells (Magic-Fey): 4-Point Power Array with 2 Alternative Effects.
-Healing Spell: Healing 2.
-Lighting Bolt: Ranged Electrical Damage 2.
-Teleport: Teleport 2 (32 Metres & 24 kg).
2/Fairy Wings (Magic-Fey): Flight 1 (4 MPH)

Abilities
Strength: 2 (4)
Stamina: 2
Agility: 3 (5)
Dexterity: 2
Fighting: 4
Intellect: 4
Awareness: 4
Presence: 0

Defences
Dodge: 6 (8)
Fortitude: 7
Parry: 8
Toughness: 2 (12/Impervious 10)
Will: 10

Attacks
Initiative +11 (13)
Unarmed +11: Close Damage 2 (4), Critical 20,
Talatine +13: Close Damage 7 (9/Penetrating 5), Critical 18-20
Thrown Talatine +5: Ranged Damage 7 (9), Critical 18-20

Skills
Acrobatics 5 (8 [10])
Athletics 5 (7 [9])
Close Combat: Sword 9 (13)
Close Combat: Unarmed 7 (11)
Deception 4 (4)
Expertise: British Politics 5 (9)
Expertise: Current Events 4 (8)
Expertise: Fey Transformation Magic 20 (24)
Expertise: General Magic 4 (8)
Expertise: Maid 6 (11)
Expertise: Politics 3 (7)
Expertise: Fey Royalty 6 (10)
Insight 3 (7)
Intimidation 2 (2)
Investigation 1 (5)
Perception 3 (7)
Persuasion 4 (4)
Stealth 5 (8 [10])
Technology 5 (9)
Treatment 2 (6)

Advantages
Accurate Attack: Trade effect DC for attack bonus.
Artificer: Use Expertise: Magic to create temporary devices.
Assessment
: Use Insight to learn an opponent's combat capabilities.
Attractive: +2 (+5) circumstance bonus on Deception and Persuasion checks based on your looks.
Benefit (Friend on the Force): You are engaged in a covert partnership with Inspector Brown
Benefit I (Government Influence: Tara Lane): You have minor influence within the government as Tara Lane.
Benefit (Neighbourhood Hero): Call upon local support within Whitechapel.
Benefit (Prepared Rituals): Delay the effects of a completed rituals until a time of your choosing.
Diehard: Automatically stabilise when dying.
Defensive Attack: Trade attack bonus for active defence.
Evasion: +2 circumstance bonus to Dodge resistance checks to avoid area effects.
Improved Defence: +2 bonus to active defence when you take the defend action.
Improved Initiative II: +8 bonus to initiative checks.
Instant Up: Stand from prone as a free action.
Interpose: Take an attack meant for an ally.
Languages: English, Fey
Power Attack: Trade attack bonus for effect bonus.
Quick Draw: Draw a weapon as a free action.
Ritualist: Use Expertise: Magic to create and perform rituals.
Takedown: Free extra attack when you incapacitate a minion.
Tracking: Use Perception to follow tracks.
Uncanny Dodge: Not vulnerable when surprised or caught off-guard.

Equipment
Winfield Castle
Size: Huge; Tou: 8; PL11
Intellect: 6; Awareness: 3; Presence: 3
-Living Space, Magical Defence System, Technological Security System (DC20), Magical Laboratory, Magical Workshop, Technological Workshop, Power System, Sealed (Magical Barrier), Self-Repairing, Magical Portal to Elphane, Intelligent (Rebecca),

Complications
Motivation (Her Duty): Tamara is the Fairy Knight because she sees it as her duty to protect the innocent and to fight evil.
Magic over Tech: Tamara is well-acquainted with the technology of the human world and has great respect for what it can do, especially in the hands of a genius. Yet when given a choice, Tamara will choose the magic she grew up with over a more technological solution.
Enemy (Prince Auraen): Prince Auraen has not forgotten his defeat at the hands of Tamara and Sapphire Squire. Escaping his imprisonment, Tamara's cousin now seeks to get revenge on her in his self-imposed exile.
Secret Identity (Tamara Wallis): Fairy Knight maintains a secret identity as Tamara Wallis nee Lyn, widow of Benedict Wallis and mother of Alexandra Wallis.

London

Known Heroes and Heroic Organisations
The first costumed vigilante in both the British Isles and London, the Night appeared in early 1916. Primarily focused on fighting the Consortium and stopping the criminal empire taking advantage of the then ongoing war, the Night also focused on regular crimes and the criminals of London soon learnt to fear his presence. He vanished in mid 1919 without a trace while investigating the politician Barnaby May-Porter and his ties to the Consortium leadership.

His secret identity is Benedict Wallis, grandson of the wealthy retired politician Gareth Wallis.
The youthful squire of the Fairy Knight and aspiring heroine, Sapphire Squire relies on a mixture of physical skill, mental ability and technological gadgets. A genius and prodigy, Sapphire Squire holds her own on the streets of London and has proven herself worthy of fighting alongside her mentor. Since 25th December 1920, Sapphire Squire has gained two magical abilities from her mentor, one which allows her to change her outfit at will and provide her clothing with protective properties while the other removes her needs for sleep, food and drink.
The second squire of Fairy Knight, Onyx Squire comes from a criminal background and seeks to help the world rather than hurt it like the rest of his family. Relying mainly on his fists and hardiness, Onyx Squire has picked some equipment and magic from Fairy Knight and Sapphire Squire, the most exotic of these being his partial invisibility and complete silence.

His secret identity is David White, son of the street thug Jacob White.
Jordan Brown is a chief inspector within the Metropolitan Police. A determined man who believes in stopping criminals and protecting the innocent, Chief Inspector Brown is willingly to bend the law a little if it means seeing proper justice done.

Following his systematic dismantlement of the Dragonsteeth, Jordan Brown was promoted from Detective Sergeant to Detective Inspector. Following the arrest of the Templar, Jordan Brown has formed a formal covert partnership with the Fairy Knight.

As of 1st March 1921, Jordan Brown has been promoted to Chief Inspector from Detective Inspector under a cloud of politics, high tenses and borderline infighting amongst the Metropolitan Police.
Gareth Wallis is a wealthy man and a retired politician who has known great tragedy. The ageing man has outlived all of his family and currently lives alone in London with his butler. He was aware of his grandson's activities as the Night and covertly funded his crusade. As of January 1920, he supports and funds Fairy Knight's continuation of the Night's crusade.

Known Villains and Villainous Organisations
While some call him a hero, the Golden Knight is definitely a criminal. Appearing in 1919, the Golden Knight and his Golden Order are returning veterans of the Great War. While they fight the Consortium and claim to see justice for the people, many of the Golden Order's activities are regular organised crime and in some ways, the Golden Knight is just another crime lord who dressed up as a costumed vigilante.

On 9th February 1920, the Golden Order captured Sam Carson of the White Devils and hold him captive.
On 24th April 1920, the Golden Knight aided Fairy Knight at Anna Lucas' party.
The White Devils are a London street gang that was led by Sam Carson and backed by the Consortium. A male dominated gang that believes in the supremacy of the white Englishman, the White Devils seek to purge London of its 'foreign filth'. Covertly supported by the Consortium, the White Devils rose to prominence falling the Night's disappearance and seek to 'clean out' Whitechapel so they can turn it into their territory and use the neighbourhood as a base of operations.

On 9th February 1920, Sam Carson was defeated by Fairy Knight before being captured by the Golden Order. Following the loss of their leader, the White Devils have fallen into infighting and got systemically picked off by their foes. As of mid 1920, the gang no longer exists.

As of 25th February, Sam Carson was freed from the captivity of the Golden Order by Redcoat, presumably on the orders of the Consortium.
The Dragonsteeth were a major street gang that was founded and led by Anna Lucas. Covertly backed by the Consortium, the Dragonsteeth held a position of prominence within the London criminal underworld and the gang held great influence over several small gangs.

On 24th April 1920, Anna Lucas was defeated by Fairy Knight and later arrested by the police alongside several of her subordinates.

Between late April 1920 and early August 1920, Detective Sergeant Jordan Brown systematically dismantled the gang. He did so by arresting and putting in prison most of their leadership and membership, shutting down all of their major operations and most of their minor ones and he ruined their reputation.

As of September 1920, Cliff Gregory currently leads what is left of the Dragonsteeth with the gang having gone to ground as a remnant of their former glory.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens.
Levy Porter was the chief enforcer of the Dragonsteeth, a feared man for his deadly prowess. He was arrested by Detective Sergeant Jordan Brown on the 24th April 1920 after being defeated by Fairy Knight and was later sent to prison.
Levy Porter was a sub-boss of the Dragonsteeth and their main accountant. An experienced elderly man, he managed most of the gang's finances and briefly took over half of it following Anna Lucas' arrest.

He was arrested by Detective Sergeant Jordan Brown during early June 1920 and was later sent to prison.
Cliff Gregory is the current leader of what remains of the Dragonsteeth. An ambitious and dangerous man, he leads what is left of the gang after avoiding being arrested by Detective Brown.

As for 25th February 1921, Cliff Gregory is attempting to return the gang to prominence and has broken its prior ties with the Consortium.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens. The current fate of Cliff Gregory is unknown.
The Consortium is the top dog within the criminal underworld of London with its leadership remaining unknown to outsiders and most within the Consortium. Whilst it has sway across most of the British Isles, the Consortium is located in London where it holds the most of its power and influence.

Despite enjoying a good couple of decades of effectively uncontested dominance, the Consortium has founded itself increasing under attack in recent years with its most prominent foes being the Night, the Golden Order and Fairy Knight.
An middle-manager within the Consortium who is responsible with coordinating with outside assets. He was Windstrike's liaison when the Consortium hired her to kill Fairy Knight in March 1920.
Known as Ronald Barr in his civilian identity, the Templar is a fearsome warrior who dresses up in plate armour, styling himself after a medieval knight. Wielding his imposing war hammer, the Fist of God, the Templar is one of the most dangerous individuals on London's streets with very few capable of matching him. Having retired from the army after a decade of service at the end of the Great War, Ronald seemingly works for an Anglican organisation that seeks to purge London's streets of heretics and infidels.

He was arrested on the 18th September 1920 after being defeated by the Fairy Knight, but avoided going to prison due to destruction of evidence during his trial.
Peter Michaelson was the leader of the Royal Ravens and a member of the Consortium. The Royal Ravens were the top gang in London and the Consortium used them as a proxy to control the streets of London. Following a rash attack on the Brown family in February 1921, the full force of the Scotland Yard came down on the Royal Ravens and as of April 1921, the gang has been systemically destroyed one way or another and is effectively no more.
Allen Baxter as the chief enforcer of the Royal Ravens.

On 16th February 1921, Allen Baxter was accidentally slain by Fairy Knight in battle.
25th February 1921, the Regal Ravens split off from the Royal Ravens.

Known Civilians and Neutral Organisations
A waitress, Lydia lives with her older sister Ellen and more recently, Tamara.
A telephone operator and a feminist, Ellen lives with her younger sister Lydia and more recently, Tamara.
Barnaby May-Porter is a prominent and respected politician who has ambitions of being Prime Minister. The Night disappeared uncovering evidence financially connecting Barnaby to the Consortium's leadership.
Also known as Tedd Donald, the Squirrel is a talent and agile thief who steals from the rich as a challenge. After being caught by Fairy Knight on 10th August 1920, he has given up his life of crime.
The wife of Jordan Brown and mother of Brenda Brown and James Brown. A formerly cheerful and supportive woman, she was almost killed on the 18th February 1921. While she survived thanks to Fairy Knight's intervention, her right hand has been maimed and Eira has fallen into a deep depression.

As of May 1921, Eira has fully recovered thanks to Moira Lyn and her magic.
The son of Jordan and Eira Brown and the younger brother of Brenda Brown. James Brown was a shy kid who witness his mother almost being killed in their own home on the 18th February 1921 alongside receiving injuries of his own. While he and his mother were saved by the Fairy Knight, the fallout has left him spooked and jumping at shadows.

As of May 1921, James has fully recovered thanks to Moira Lyn and her magic.


British Isles

Known Heroes and Heroic Organisations
The partner of Sentinel and student of Merlin, Galahad is a powerful superhuman with powers he claims are a gift from God. With flight, super-strength and toughness alongside his Blaze and Radiance, there are only a handful of individuals out there that can match Galahad. While he is based in Winchester, Galahad operates in all of Hampshire.
The partner of Galahad and student of Merlin, Sentinel is a genius who creates devices and invents technology beyond what the rest of the world uses. Operating out of Southampton, Sentinel no longer takes to the field as per his agreement with Galahad and instead acts as off the battlefield support to his partner.
Formed by the British government in August 1921, the Kingsmen are an officially sanctioned team of heroes that work for the national authorities. Lead by the Fairy Knight, the founding members consist of Fairy Knight, Imperial Lion, Spider and Longbow.

Known Villains and Villainous Organisations
Named for his signature redcoat, Redcoat is the deadliest killer in the British Isles with none of his targets having survived him going after them. After a week of back and forth fighting with Fairy Knight and Sapphire Squire, Redcoat was defeated by the duo on the 11th December 1920 and later arrested by the police. His secret identity was revealed to be Oliver King, a soldier turned mercenary.
An upstart criminal group formed by some Irish folk up in Glasgow, they have seized control of the Glasgow criminal underworld from the Consortium and are battling the Consortium over Edinburgh's criminal underworld.
A villainous magic user, he has proven a capable spellcaster and a dangerous foe, especially if given time to prepare. He apparently works for an employer, but holds little loyalty to them and is willingly to further his own goals at their expense.

On the 18th March 1921, Druid defeated Sapphire Squire and bound Fairy Knight to his will for multiple hours. On the 19th March 1921, he foiled Sapphire Squire's attempt to rescue Fairy Knight before later releasing Fairy Knight.
A hired thug of little fame, he has been known to work for the Druid. The man is more dangerous from average thug, but has yet to display any out of ordinary.

On the 19th March 1921, he was defeated by battle by Sapphire Squire.
Known Civilians and Neutral Organisations

Kingdom of the Faeries

Known Heroes and Heroic Organisations
The King of the Faeries and former ruler of the Little Court of Ireland, Tiarnach is a stern, but fair ruler. A capable warrior and respected leader, he is a highly popular leader thanks to his own actions as King and his overthrowing of his aunt. He seeks to change the ways of his people and turn them into something more noble and less capricious.

While time flows differently in the Kingdom of the Faeries, it wa roughly 6th May 1921 that Tiarnach became king.

Known Villains and Villainous Organisations
Sister to the first Queen of the Faeries and temporary usurper, Princess Taenya is an ambitious and paranoid woman. While she was able to amass a loyal following that allowed to overthrow her sister, Taenya valued loyalty and subservience over competence and ability. She would later meet her downfall when her paranoia and tyrannical rulership resulted turning half of her realm against her, purges that left her supporters greatly reduced in number and putting the most loyal subordinates in charge rather than those that were qualified to do the job.

While time flows differently in the Kingdom of the Faeries, it was roughly 6th May 1921 that Prince Tiarnach overthrow Taenya and became king.
The son of Taenya, Prince Auraen made up what he lacked in competence with obedience. He was left in charge of defending the Little Court of Scotland when his mother was overthrown, resulting in his defeat at the hands of Tamara Lyn and her squire.

Known Civilians and Neutral Organisations
The mother of Tamara Lyn and many other important fairies, the Queen of the Faeries was a powerful and uncontested leader. Having rightfully earnt both fear and respect, the Queen of the Faeries was a whimsical and capricious ruler who did what she felt like at any given moment thanks to being powerful enough to get away with it.

At some point prior to start of 1920, she was overthrown by her sister Taenya and has not been seen from since.
The daughter of the Queen of Faeries, Princes Moira rules over the Little Court of England. While she is a decent ruler, Moira is more focused on magic and improving her magical abilities. She and her half-sister Tamara consider each other to be their favourite sibling.

As of May 1921, Princess Moira has taken up the human identity of Moira Lyn.
The son of Princess Taenya, Prince Zelphar ruled over the Little Court of Wales before being disposed alongside his mother.
The daughter of the Queen of Faeries, Princes Maeryn rules over the Little Court of Cornwall. While not a bad ruler, Princess Maeryn is more interested in socialising than running her realm. Maeryn likes to spend her time engaging in politics and the high life of society.

As of May 1921, Princess Maeryn has taken up the human identity of Maeve Lyn.


World

Known Heroes and Heroic Organisations
A German vigilante operating in Munich, he is an inventor who wields an electrified sword and a belt that protects him from electricity. With his partner Sportlerin, he battle the local crime lords, Fredikorps and anarchists. His main foes are the crime lord Oskar Lowith and his hired enforcer, Eisenfaust.

On 7th April 1921, he fought alongside Fairy Knight and Sapphire Squire against Eisenfaust and the Consortium.
Known Villains and Villainous Organisations
A mercenary assassin for hire, Lucilla Verona aka Windstrike is a skilled Italian archer and swordswoman. Prideful and greedy, Windstrike is a professional for whom there is little that she won't do for the right amount of money. Known for her competent and professionalism, Windstrike takes contracts from all over the world with a preference for remaining within Western society.

On 21st March 1920, Windstrike was arrested by the Metropolitan Police whilst attempting to kill Fairy Knight after her victim inflict a near-fatal injury on the archer.

As for August 1921, Windstrike has secretly joined the Kingsmen as a founding member under a new identity as Longbow.
Eisenfaust is a German mercenary named for the distinct gauntlet he wears on his right hand. Eisenfaust is hardy man and a fearsome foe and has recently taken up employment as an retainer for the crime lord Oskar Lowith for an indefinite length of time.

His attempts to deliver a weapon to the Consortium was foiled by Fairy Knight, Sturmschwert and Sapphire Squire on 7th April 1921.

Known Civilians and Neutral Organisations
 
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Anna Lucas and Levy Porter are swift things.
I think you maybe missing a word here @Oshha?

The trials of Anna Lucas and Levy Porter, cause ATM its just saying they're quick...

Otherwise I hope they give the good sergent a promotion, and squirrls...

Nasty things...ever heard a squirrl call out to another squirril...terrifying.
 
Damn, Inspector Brown was a man on a mission. Just smashing all of those DCs barring one.
We're lucky we seem to have established a good relationship with him.

Any meaningful impact really needs a good relationship with the police and if we've got Brown as a point of contact to lock away villans for good then it may just make the difference between revolving door and proper justice.
 
I think you maybe missing a word here @Oshha?

Fixed. Thanks for pointing that out.
Otherwise I hope they give the good sergent a promotion,
the newly promoted Inspector Brown
Damn, Inspector Brown was a man on a mission. Just smashing all of those DCs barring one.
He was giving +5 bonus from the evidence that he had previous collected and another +5 from the evidence you found for him. Combined with his own skills and favourable rolls, he just when through the Dragonsteeth like a knife through hot butter.
 
He was giving +5 bonus from the evidence that he had previous collected and another +5 from the evidence you found for him. Combined with his own skills and favourable rolls, he just when through the Dragonsteeth like a knife through hot butter.
Oh damn missed that.

AND YES!

Also nooo?

On the one hand yes, he's an inspector now, but on the other hand that means he's probably in a lot more danger from corrupt superiors, on the other hand yay much better support. Big opportunity, big risks.
 
The trials of Anna Lucas and Levy Porter are swift things. Regardless of whatever covert support that the Consortium provides, the evidence against the two individuals is too much. Anna Lucas does nothing to help her own defence as despite being a veteran criminal, the woman manages to antagonise both the judge and jury with her conduct in court.
sentence could work better without "that" there


While you had many others had expected the Dragonsteeth have an internal civil war between Macro Hoffman and Cliff Gregory, the newly promoted Inspector Brown systematically dismantles the Dragonsteeth as the man is finally able to attack on all of the evidence that he has acquired over the many months.
"had" should be "and"
"Dragonsteeth have" should be "Dragonsteeth to have"
"the man is finally able to attack on all of the evidence" could work better as "the man is finally able to attack based on all of the evidence"


The infighting of the Dragonsteeth and the recent loss of their leadership only worsen the situation for the gang. Beyond being disorganised, the gang has left itself exposed between their competing new leadership with what were previously secure operations under Anna Lucas have been left as insecure operations that Hoffman and Cliff are fighting over.
"competing new leadership with what were previously" could work better as "competing new leadership as what were previously"


After nearly killing Windstrike, you had figured out that you need to prepared better for future encounters and magic is your best of doing that. You look over your past actions and attempt to come up with some appropriate spells to cover past weaknesses. The spells are nothing major, just a couple of trivially cast spells that each provide a minor effect.
"need to prepared better" should be "need to be prepared better" or "need to prepare better"
missing a word


The second spell is to help you if you ever get caught in a situation like when you first encountered Windstrike. The archer was able to see-through your repeated attempts to hide from her and should you ever find yourself in that type situation again, this spell will help you out provided you are in an urban area. The spell will help conceal you whilst you are in a city or some other form of urban environment as it will let you blend into the background.
"see-through" should be "see through"


The third thing that you do is figure out a way to prepare rituals so you can design and create the ritual but save having the effects of it take place until you need them at a latter day. Not only would doing so let you prepare useful rituals in advance before a need arises for them, but it also opens up new options for you as some magical effects are more effective in battle or another fast-paced event where you don't have time to prepare and perform a time-consuming ritual.
"in advance before a need arises for them" should be "in advance" or "before a need arises for them" not both, or some other possible frasing

You also make an effort to reach out to those around you. The local neighbourhood already sees you as their protector and know you need to fully establish that relationship. You aggressively patrol Whitechapel and the nearby areas, striking at any street crimes that you find and routing out any nests of villainy that you uncover. You have driven out or deterred all of the major and obvious criminal activity and you have struck all of the lesser crimes when you can find them, but a fair few minor criminals have slipped under your radar or just set up their operations again after you beat them up the first time around.
"know" should be "now"
"routing out" should be "rooting out"

With your new limited connections to the police, you are able to work more effectively than before. You aren't going to be able to stamp out crime completely, but you are able to more permanently deal with illegal operations and petty crimes by letting the police deal with them, either by giving anonymous tips to the police or using your ties to the community to have locals call the police in.
"by giving anonymous tips to the police" could work better as "by giving them anonymous tips" so that you are not repeating the word police so many times in a sentence


You take the time to get to know them. The two sisters have gotten used to your presence, but their acceptance of your presence is just that. They accept that you are going to be living with them and live it at that for the most part as they rarely interact with you.
"live" should be "leave"


"I also don't get drunk easily," you inform her, "I would have consume substantially more alcohol than a regular person to get the same effects."
"have consume" should be "have to consume"


"My heritage protects from poisons," you answer, "It doesn't make me immune, but it reduces their effect on me and it includes alcohol as poison due to its effects on the body. It is less of a concern in the Kingdom of Faeries where we have drinks that can get us drunk, but here in the mortal world, I am unlikely drunk on the local alcohol and that is before considering I am good at holding my drink."
"protects from" should be "protects me from"
"it includes alcohol as poison" should be "it includes alcohol as a poison", there might be some other better frasing
"unlikely drunk" should be "unlikely to get drunk"

"That's shame," says Lydia, "We should still try to get drunk at some point. Say, your magic powers let you turn into different people right? Could you look like me?"
"That's shame" should be "That's a shame"

"No," you tell your housemate, "I can alter my appearance, but I cannot take on the form of other people or a specific creature. The closest I could get is copying their features, but I would still look distinctly different to the original individual. I could copy your body shape, your colouring and try to get similar features, but I wouldn't look like you, just someone who is similar to you."
"to" should be "from"

"On the one hand, that runs an idea I had," muses Lydia, "On the other hand, it is nice knowing that I don't need to worry about you pretending to be me."
I believe you meant "ruins" instead of "runs"


"Of course not," answers Lydia without hesitation, "I meant sure you just invited yourself in and do whatever you want with nothing we can do to stop you, but you don't plenty to help out. You kicked out Sam Carson and his boys, you made the street safe to walk at night and you stop the Consortium and the Golden Order moving in. You have made things safer for everyone around here and for that, Ellen and I are grateful for your presences. The only thing that could make things better would be if you got a job and started paying rent."
"don't" should be "do"
should be singular


Given how willingly and able the man is when it comes to protecting the innocents of London, you can hardly refuse. If this criminal is stopping Inspector Brown going after other more serious threats, then you shall deal with them.
"Inspector Brown going" should be "Inspector Brown from going"


After Inspector Brown supplied you with what little information the lawman and the rest of his ilk had collected, you could make an attempt at investigation the Squirrel's past misdeeds. You might be able to spot something that the police have missed.
"investigation" should be "investigating"
 
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[X] Perform a ritual.
-[X] To identify the next target.

Generalized precog might be easier than trying to find a person with nothing but a name
 
At some point people are going to catch on to the scrying thing and work up some countermeasures. We should probably look into developing mundane detective skills. Maybe have Inspector Brown teach us? Maybe not right now, but soonish.

[X] Perform a ritual.
-[X] To identify the next target.
 
[X] Perform a ritual.
-[X] To identify the next target.


After nearly killing Windstrike, you had figured out that you need to be better prepared for future encounters and magic is your best of doing that. You look over your past actions and attempt to come up with some appropriate spells to cover past weaknesses. The spells are nothing major, just a couple of trivially cast spells that each provide a minor effect.
"best of doing" is still around


"We live together, but we don't know each you," you answer with a shrug as you watch the darker skinned woman work.
"each you" should be "each other"


"Of course not," answers Lydia without hesitation, "I meant sure you just invited yourself in and do whatever you want with nothing we can do to stop you, but you do plenty to help out. You kicked out Sam Carson and his boys, you made the street safe to walk at night and you stop the Consortium and the Golden Order moving in. You have made things safer for everyone around here and for that, Ellen and I are grateful for your presence. The only thing that could make things better would be if you got a job and started paying rent."
"I meant sure you" should be "I mean sure, you"


The alternative is to use your magic. The Squirrel might be able to evade the mundane efforts of the police, but you doubt she is ready for you using a ritual or two to hunt her down.
"she" and "her", Fairy Knight doesn't know that yet
 
Vote is still open.
Vote Tally : Dawn of Heroes Original - Superhero | Page 25 | Sufficient Velocity [Posts: 631-638]
##### NetTally 2.2.0

[X] Perform a ritual.
-[X] To identify the next target.
No. of Votes: 6
[X] Axel Fones
[X] FakePriest
[X] GAZman
[X] Jrin
[X] Varano
[X] veekie


Total No. of Voters: 6
 
Squirrel II
[X] Perform a ritual.
-[X] To identify the next target.

Magic is one of your greatest tools right now. While your foes will almost certainly begin to take it into account and prepare for it in the future, right now, you are an outside context problem for them. Very few can begin to prepare for your magical prowess and you doubt any have developed effective countermeasures so far.

So when you need to hunt down a sneaky thief, you turn to your magic to solve the problem. The first step to catching the Squirrel is to figure out where they will strike next so you may leave a trap for them. To this end, magic proves most useful in the absence of useful clues to figure the Squirrel's next victim on your own.

You use a modified version of the ritual that you used against Windstrike. You don't use the full ritual this time around and you strip away the parts that were to do with uncovering Windstrike's identity. The reduced version of the ritual will just focus on identifying the location of the Squirrel's next theft and do nothing to uncover just who the theft is.

It is a simple enough task and one that the ritual is more than fit for. You quickly get to work, constructing the ritual in the building that you and Woodsworth call home. While it would normally take you just a couple of days to finish the ritual, the patrols that you have committed reduce the time that you can devote the ritual. The end result is that you spend an extra day on the ritual compared to the past.

Regardless of long it takes, you do get the ritual successfully set up and you do so before the Squirrel performs any more thefts. The ritual takes slightly over an hour to perform and is done without any difficulty, plunging you into a weaving and twisting world of raw data as concepts and idea flow around you.

Once again, the ritual helps you identify the information that you need. Beyond providing a stabilising frame of reference, it also draws in the specific information that you need. You weave path through the emotions and knowledge, seeking out what you need. It is a feat that you could have accomplish on your own with only minor difficulty, but the assistance provided by the ritual just guarantees your success.

You find a building, the house of a wealthy individual. Looking at it from the front, you find yourself rising above until you are looking down at the top of the building with a birds-eye view. And a birds-eye view is the right term to use as you soon recognise the building as one that you have seen with the eye of a bird.

You make sure to remember this building as you will need to set a trap here for the Squirrel. While you will bring this information to Inspector Brown, you doubt that the lawman will be able to act on it. You might be able to act on the information gleamed from your ritual, but men of the law like Inspector Brown cannot even if the man himself believes in your magical abilities.

No, you will do with this yourself. As you end the ritual and return to the real world, you decide to use this information to set a trap for the Squirrel. You shall attempt to catch the Squirrel in the middle of their misdeeds and bring them to justice in a manner which makes it clear that they are the culprit.

***​

You wait in the shadows, watching the building as you sit in the branches of a tree. Taking a form of a black cat, you doubt the Squirrel or anyone else will recognise you even if they do spot you. At least you hope that is the case. The Golden Knight identifying you at Anna Lucas' party has shaken your confidence in your ability to go undetected by shapeshifting. Nonetheless, you got your new spell to help you blend in with the rest of the city.

You have decided to watch over the target building each night. You can afford to spend time on your other commitments during the day and the Squirrel has previously gone after their targets during the hours of darkness. Provided that they don't change their established modus operandi for this job, you can just wait for them each night until they show up.

And so you wait. And you wait. And you wait.

As the first night drags on, you have decided that the Squirrel won't be coming this night and you will have to spend more nights waiting for them. It is that much of a bother, but you would rather spend your time on other things, things that are more productive.

Halfway to deciding to call it a night, you spot movement in the building as someone climbs out of the window. Your eyes narrow as you realise what has happened. It is almost certainly the Squirrel, but the thief is on their way out rather than their way in.

In black clothing and a tight fur coat, the Squirrel got by you and you almost missed them. You knew they were good already on an intellectual level, but it isn't until the thief almost stole something right under your nose with you knowing about it that you it sunk in just how good they were.

Even as you watch the Squirrel, the thief appears to be unaware of you at all. If they have even spotted you at all, they have seemingly mistaken you for an ordinary animal. The element of surprise is yours.

You could confront the Squirrel now. Doing so would risk a fight breaking out, but you are utterly confident a warrior like you could easily take a mere thief like the Squirrel. No, the true risk of confronting the Squirrel now is that the thief will flee and successfully get away, leaving you back where you started.

The other option is to follow the Squirrel back to their hideout. You would run the risk of losing them and letting them get away, but as the thief has yet to spot you. With the element of surprise, you are confident in your ability to track them down.

What does Fairy Knight do?
[] Confront the Squirrel now.
[] Attempt to follow the Squirrel back to their hideout.

Constructing the Remote Vision Ritual.
Expertise: Magic Check, DC18: ???+11 = ???, Construction Succeeded.

Peering into the future.
Perception Check, DC15: 4+19 = 23, 2 DoS.

Identifying the building.
Intellect Check, DC15: 17+4+2 = 23, 2 DoS.

Setting the trap
Stealth vs Perception: 20+7+5 vs 10+12 = 37 vs 22, Fairy Knight wins by 4 DoS

Spotting the thief
Perception vs Stealth: 1+7+2 vs 5+12 = 5 vs 17, Squirrel wins by 3 DoS

Staying hidden.
Stealth vs Perception: 6+7+5 vs 3+12 = 18 vs 15, Fairy Knight wins by 1 DoS

Spotting the get away
Perception vs Stealth: 20+7 vs 17+12 = 32 vs 29, Fairy Knight wins by 1 DoS

***​

Not much to comment on. You re-used an old ritual and the Squirrel almost slipped past you, but they didn't and now you got to deal with them.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
We should turn into a owl and follow him, since it would be rather hard to outrun or see a stealthy bird that can fly quietly at 30 mph and has better night vision than a human

[X] Attempt to follow the Squirrel back to their hideout
-[X] shapeshift into an owl to follow them
 
[X] Confront the Squirrel now.

edit: Whoops, that's what I get for being over-eager. Thanks for the reminder Oshha.
 
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[X] Confront the Squirrel now.
 
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[X] Attempt to follow the Squirrel back to their hideout
-[X] shapeshift into an owl to follow them
 
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