Dawn of Heroes

Characters
Hero
Name: Tamara Lyn/Fairy Knight (PL11)
Age: Biologically 25
Gender: Female
Personality: Tamara is a playful and excitable individual who maintains a cheerful demeanour. She will take everything in her stride whilst maintaining her optimistic outlook. Tamara will do her best in whatever task she is attempting but has no pride outside of that. In combat, Tamara will hold back and attempt to take her foes in alive unless they make things personal, where she will then do her best to take them down one way or another.

Powers
Shapeshifting
(Magic-Fey): Morph 3 (Animal Forms, Limited to +10 Deception bonus, Metamorph with Variable Descriptor 2 & Limited to reduced PL by 2), Regeneration 2 (1 per 5 rounds)
Ethereal Beauty (Magic-Fey): Enhanced Advantage 1 (Attractive), Feature 1 (Change the external details of your appearance/+2 Circumstance Bonus to Interaction Skills)
Faerie Heritage (Magic-Fey): Enhanced Strength 2, Enhanced Agility 2, Immunity 5 (Ageing, Starvation & Thirst, Need for Sleep, Suffocation Effects), Partial Immunity 7 (Disease, Poison, All Environmental Effects,) Concealment 1 (Regular Hearing),
Talatine (Device-Sword/Magic-Fey): Penetrating Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
-Thrown Talatine: Ranged Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
Torlyn (Armour/Magic-Fey): Impervious Protection 10, Continuous, Limited to Human Form, Noticeable (Shining Silver Plate Armour), Feature (+5 Bonus against Mental Attacks) & Partial Immunity 5 (Mind Control),
Minor Spells (Magic-Fae): 3-Point Power Array with 1 Alternative Effect.
-Mimicry: Feature 1 (Imitate almost any sound you heard using your voice with +10 bonus to Deception checks to convinces others that the sound is real), Feature 2 (Disguises require no preparations, +5 to Deception checks for disguises),
-Urban Camouflage: Feature 1 (+5 to Stealth checks in an Urban Environment), Concealment 2 (Regular Vision, Limited to Urban Environments),
Major Spells (Magic-Fey): 4-Point Power Array with 2 Alternative Effects.
-Healing Spell: Healing 2.
-Lighting Bolt: Ranged Electrical Damage 2.
-Teleport: Teleport 2 (32 Metres & 24 kg).
2/Fairy Wings (Magic-Fey): Flight 1 (4 MPH)

Abilities
Strength: 2 (4)
Stamina: 2
Agility: 3 (5)
Dexterity: 2
Fighting: 4
Intellect: 4
Awareness: 4
Presence: 0

Defences
Dodge: 6 (8)
Fortitude: 7
Parry: 8
Toughness: 2 (12/Impervious 10)
Will: 10

Attacks
Initiative +11 (13)
Unarmed +11: Close Damage 2 (4), Critical 20,
Talatine +13: Close Damage 7 (9/Penetrating 5), Critical 18-20
Thrown Talatine +5: Ranged Damage 7 (9), Critical 18-20

Skills
Acrobatics 5 (8 [10])
Athletics 5 (7 [9])
Close Combat: Sword 9 (13)
Close Combat: Unarmed 7 (11)
Deception 4 (4)
Expertise: British Politics 5 (9)
Expertise: Current Events 4 (8)
Expertise: Fey Transformation Magic 20 (24)
Expertise: General Magic 4 (8)
Expertise: Maid 6 (11)
Expertise: Politics 3 (7)
Expertise: Fey Royalty 6 (10)
Insight 3 (7)
Intimidation 2 (2)
Investigation 1 (5)
Perception 3 (7)
Persuasion 4 (4)
Stealth 5 (8 [10])
Technology 5 (9)
Treatment 2 (6)

Advantages
Accurate Attack: Trade effect DC for attack bonus.
Artificer: Use Expertise: Magic to create temporary devices.
Assessment
: Use Insight to learn an opponent's combat capabilities.
Attractive: +2 (+5) circumstance bonus on Deception and Persuasion checks based on your looks.
Benefit (Friend on the Force): You are engaged in a covert partnership with Inspector Brown
Benefit I (Government Influence: Tara Lane): You have minor influence within the government as Tara Lane.
Benefit (Neighbourhood Hero): Call upon local support within Whitechapel.
Benefit (Prepared Rituals): Delay the effects of a completed rituals until a time of your choosing.
Diehard: Automatically stabilise when dying.
Defensive Attack: Trade attack bonus for active defence.
Evasion: +2 circumstance bonus to Dodge resistance checks to avoid area effects.
Improved Defence: +2 bonus to active defence when you take the defend action.
Improved Initiative II: +8 bonus to initiative checks.
Instant Up: Stand from prone as a free action.
Interpose: Take an attack meant for an ally.
Languages: English, Fey
Power Attack: Trade attack bonus for effect bonus.
Quick Draw: Draw a weapon as a free action.
Ritualist: Use Expertise: Magic to create and perform rituals.
Takedown: Free extra attack when you incapacitate a minion.
Tracking: Use Perception to follow tracks.
Uncanny Dodge: Not vulnerable when surprised or caught off-guard.

Equipment
Winfield Castle
Size: Huge; Tou: 8; PL11
Intellect: 6; Awareness: 3; Presence: 3
-Living Space, Magical Defence System, Technological Security System (DC20), Magical Laboratory, Magical Workshop, Technological Workshop, Power System, Sealed (Magical Barrier), Self-Repairing, Magical Portal to Elphane, Intelligent (Rebecca),

Complications
Motivation (Her Duty): Tamara is the Fairy Knight because she sees it as her duty to protect the innocent and to fight evil.
Magic over Tech: Tamara is well-acquainted with the technology of the human world and has great respect for what it can do, especially in the hands of a genius. Yet when given a choice, Tamara will choose the magic she grew up with over a more technological solution.
Enemy (Prince Auraen): Prince Auraen has not forgotten his defeat at the hands of Tamara and Sapphire Squire. Escaping his imprisonment, Tamara's cousin now seeks to get revenge on her in his self-imposed exile.
Secret Identity (Tamara Wallis): Fairy Knight maintains a secret identity as Tamara Wallis nee Lyn, widow of Benedict Wallis and mother of Alexandra Wallis.

London

Known Heroes and Heroic Organisations
The first costumed vigilante in both the British Isles and London, the Night appeared in early 1916. Primarily focused on fighting the Consortium and stopping the criminal empire taking advantage of the then ongoing war, the Night also focused on regular crimes and the criminals of London soon learnt to fear his presence. He vanished in mid 1919 without a trace while investigating the politician Barnaby May-Porter and his ties to the Consortium leadership.

His secret identity is Benedict Wallis, grandson of the wealthy retired politician Gareth Wallis.
The youthful squire of the Fairy Knight and aspiring heroine, Sapphire Squire relies on a mixture of physical skill, mental ability and technological gadgets. A genius and prodigy, Sapphire Squire holds her own on the streets of London and has proven herself worthy of fighting alongside her mentor. Since 25th December 1920, Sapphire Squire has gained two magical abilities from her mentor, one which allows her to change her outfit at will and provide her clothing with protective properties while the other removes her needs for sleep, food and drink.
The second squire of Fairy Knight, Onyx Squire comes from a criminal background and seeks to help the world rather than hurt it like the rest of his family. Relying mainly on his fists and hardiness, Onyx Squire has picked some equipment and magic from Fairy Knight and Sapphire Squire, the most exotic of these being his partial invisibility and complete silence.

His secret identity is David White, son of the street thug Jacob White.
Jordan Brown is a chief inspector within the Metropolitan Police. A determined man who believes in stopping criminals and protecting the innocent, Chief Inspector Brown is willingly to bend the law a little if it means seeing proper justice done.

Following his systematic dismantlement of the Dragonsteeth, Jordan Brown was promoted from Detective Sergeant to Detective Inspector. Following the arrest of the Templar, Jordan Brown has formed a formal covert partnership with the Fairy Knight.

As of 1st March 1921, Jordan Brown has been promoted to Chief Inspector from Detective Inspector under a cloud of politics, high tenses and borderline infighting amongst the Metropolitan Police.
Gareth Wallis is a wealthy man and a retired politician who has known great tragedy. The ageing man has outlived all of his family and currently lives alone in London with his butler. He was aware of his grandson's activities as the Night and covertly funded his crusade. As of January 1920, he supports and funds Fairy Knight's continuation of the Night's crusade.

Known Villains and Villainous Organisations
While some call him a hero, the Golden Knight is definitely a criminal. Appearing in 1919, the Golden Knight and his Golden Order are returning veterans of the Great War. While they fight the Consortium and claim to see justice for the people, many of the Golden Order's activities are regular organised crime and in some ways, the Golden Knight is just another crime lord who dressed up as a costumed vigilante.

On 9th February 1920, the Golden Order captured Sam Carson of the White Devils and hold him captive.
On 24th April 1920, the Golden Knight aided Fairy Knight at Anna Lucas' party.
The White Devils are a London street gang that was led by Sam Carson and backed by the Consortium. A male dominated gang that believes in the supremacy of the white Englishman, the White Devils seek to purge London of its 'foreign filth'. Covertly supported by the Consortium, the White Devils rose to prominence falling the Night's disappearance and seek to 'clean out' Whitechapel so they can turn it into their territory and use the neighbourhood as a base of operations.

On 9th February 1920, Sam Carson was defeated by Fairy Knight before being captured by the Golden Order. Following the loss of their leader, the White Devils have fallen into infighting and got systemically picked off by their foes. As of mid 1920, the gang no longer exists.

As of 25th February, Sam Carson was freed from the captivity of the Golden Order by Redcoat, presumably on the orders of the Consortium.
The Dragonsteeth were a major street gang that was founded and led by Anna Lucas. Covertly backed by the Consortium, the Dragonsteeth held a position of prominence within the London criminal underworld and the gang held great influence over several small gangs.

On 24th April 1920, Anna Lucas was defeated by Fairy Knight and later arrested by the police alongside several of her subordinates.

Between late April 1920 and early August 1920, Detective Sergeant Jordan Brown systematically dismantled the gang. He did so by arresting and putting in prison most of their leadership and membership, shutting down all of their major operations and most of their minor ones and he ruined their reputation.

As of September 1920, Cliff Gregory currently leads what is left of the Dragonsteeth with the gang having gone to ground as a remnant of their former glory.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens.
Levy Porter was the chief enforcer of the Dragonsteeth, a feared man for his deadly prowess. He was arrested by Detective Sergeant Jordan Brown on the 24th April 1920 after being defeated by Fairy Knight and was later sent to prison.
Levy Porter was a sub-boss of the Dragonsteeth and their main accountant. An experienced elderly man, he managed most of the gang's finances and briefly took over half of it following Anna Lucas' arrest.

He was arrested by Detective Sergeant Jordan Brown during early June 1920 and was later sent to prison.
Cliff Gregory is the current leader of what remains of the Dragonsteeth. An ambitious and dangerous man, he leads what is left of the gang after avoiding being arrested by Detective Brown.

As for 25th February 1921, Cliff Gregory is attempting to return the gang to prominence and has broken its prior ties with the Consortium.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens. The current fate of Cliff Gregory is unknown.
The Consortium is the top dog within the criminal underworld of London with its leadership remaining unknown to outsiders and most within the Consortium. Whilst it has sway across most of the British Isles, the Consortium is located in London where it holds the most of its power and influence.

Despite enjoying a good couple of decades of effectively uncontested dominance, the Consortium has founded itself increasing under attack in recent years with its most prominent foes being the Night, the Golden Order and Fairy Knight.
An middle-manager within the Consortium who is responsible with coordinating with outside assets. He was Windstrike's liaison when the Consortium hired her to kill Fairy Knight in March 1920.
Known as Ronald Barr in his civilian identity, the Templar is a fearsome warrior who dresses up in plate armour, styling himself after a medieval knight. Wielding his imposing war hammer, the Fist of God, the Templar is one of the most dangerous individuals on London's streets with very few capable of matching him. Having retired from the army after a decade of service at the end of the Great War, Ronald seemingly works for an Anglican organisation that seeks to purge London's streets of heretics and infidels.

He was arrested on the 18th September 1920 after being defeated by the Fairy Knight, but avoided going to prison due to destruction of evidence during his trial.
Peter Michaelson was the leader of the Royal Ravens and a member of the Consortium. The Royal Ravens were the top gang in London and the Consortium used them as a proxy to control the streets of London. Following a rash attack on the Brown family in February 1921, the full force of the Scotland Yard came down on the Royal Ravens and as of April 1921, the gang has been systemically destroyed one way or another and is effectively no more.
Allen Baxter as the chief enforcer of the Royal Ravens.

On 16th February 1921, Allen Baxter was accidentally slain by Fairy Knight in battle.
25th February 1921, the Regal Ravens split off from the Royal Ravens.

Known Civilians and Neutral Organisations
A waitress, Lydia lives with her older sister Ellen and more recently, Tamara.
A telephone operator and a feminist, Ellen lives with her younger sister Lydia and more recently, Tamara.
Barnaby May-Porter is a prominent and respected politician who has ambitions of being Prime Minister. The Night disappeared uncovering evidence financially connecting Barnaby to the Consortium's leadership.
Also known as Tedd Donald, the Squirrel is a talent and agile thief who steals from the rich as a challenge. After being caught by Fairy Knight on 10th August 1920, he has given up his life of crime.
The wife of Jordan Brown and mother of Brenda Brown and James Brown. A formerly cheerful and supportive woman, she was almost killed on the 18th February 1921. While she survived thanks to Fairy Knight's intervention, her right hand has been maimed and Eira has fallen into a deep depression.

As of May 1921, Eira has fully recovered thanks to Moira Lyn and her magic.
The son of Jordan and Eira Brown and the younger brother of Brenda Brown. James Brown was a shy kid who witness his mother almost being killed in their own home on the 18th February 1921 alongside receiving injuries of his own. While he and his mother were saved by the Fairy Knight, the fallout has left him spooked and jumping at shadows.

As of May 1921, James has fully recovered thanks to Moira Lyn and her magic.


British Isles

Known Heroes and Heroic Organisations
The partner of Sentinel and student of Merlin, Galahad is a powerful superhuman with powers he claims are a gift from God. With flight, super-strength and toughness alongside his Blaze and Radiance, there are only a handful of individuals out there that can match Galahad. While he is based in Winchester, Galahad operates in all of Hampshire.
The partner of Galahad and student of Merlin, Sentinel is a genius who creates devices and invents technology beyond what the rest of the world uses. Operating out of Southampton, Sentinel no longer takes to the field as per his agreement with Galahad and instead acts as off the battlefield support to his partner.
Formed by the British government in August 1921, the Kingsmen are an officially sanctioned team of heroes that work for the national authorities. Lead by the Fairy Knight, the founding members consist of Fairy Knight, Imperial Lion, Spider and Longbow.

Known Villains and Villainous Organisations
Named for his signature redcoat, Redcoat is the deadliest killer in the British Isles with none of his targets having survived him going after them. After a week of back and forth fighting with Fairy Knight and Sapphire Squire, Redcoat was defeated by the duo on the 11th December 1920 and later arrested by the police. His secret identity was revealed to be Oliver King, a soldier turned mercenary.
An upstart criminal group formed by some Irish folk up in Glasgow, they have seized control of the Glasgow criminal underworld from the Consortium and are battling the Consortium over Edinburgh's criminal underworld.
A villainous magic user, he has proven a capable spellcaster and a dangerous foe, especially if given time to prepare. He apparently works for an employer, but holds little loyalty to them and is willingly to further his own goals at their expense.

On the 18th March 1921, Druid defeated Sapphire Squire and bound Fairy Knight to his will for multiple hours. On the 19th March 1921, he foiled Sapphire Squire's attempt to rescue Fairy Knight before later releasing Fairy Knight.
A hired thug of little fame, he has been known to work for the Druid. The man is more dangerous from average thug, but has yet to display any out of ordinary.

On the 19th March 1921, he was defeated by battle by Sapphire Squire.
Known Civilians and Neutral Organisations

Kingdom of the Faeries

Known Heroes and Heroic Organisations
The King of the Faeries and former ruler of the Little Court of Ireland, Tiarnach is a stern, but fair ruler. A capable warrior and respected leader, he is a highly popular leader thanks to his own actions as King and his overthrowing of his aunt. He seeks to change the ways of his people and turn them into something more noble and less capricious.

While time flows differently in the Kingdom of the Faeries, it wa roughly 6th May 1921 that Tiarnach became king.

Known Villains and Villainous Organisations
Sister to the first Queen of the Faeries and temporary usurper, Princess Taenya is an ambitious and paranoid woman. While she was able to amass a loyal following that allowed to overthrow her sister, Taenya valued loyalty and subservience over competence and ability. She would later meet her downfall when her paranoia and tyrannical rulership resulted turning half of her realm against her, purges that left her supporters greatly reduced in number and putting the most loyal subordinates in charge rather than those that were qualified to do the job.

While time flows differently in the Kingdom of the Faeries, it was roughly 6th May 1921 that Prince Tiarnach overthrow Taenya and became king.
The son of Taenya, Prince Auraen made up what he lacked in competence with obedience. He was left in charge of defending the Little Court of Scotland when his mother was overthrown, resulting in his defeat at the hands of Tamara Lyn and her squire.

Known Civilians and Neutral Organisations
The mother of Tamara Lyn and many other important fairies, the Queen of the Faeries was a powerful and uncontested leader. Having rightfully earnt both fear and respect, the Queen of the Faeries was a whimsical and capricious ruler who did what she felt like at any given moment thanks to being powerful enough to get away with it.

At some point prior to start of 1920, she was overthrown by her sister Taenya and has not been seen from since.
The daughter of the Queen of Faeries, Princes Moira rules over the Little Court of England. While she is a decent ruler, Moira is more focused on magic and improving her magical abilities. She and her half-sister Tamara consider each other to be their favourite sibling.

As of May 1921, Princess Moira has taken up the human identity of Moira Lyn.
The son of Princess Taenya, Prince Zelphar ruled over the Little Court of Wales before being disposed alongside his mother.
The daughter of the Queen of Faeries, Princes Maeryn rules over the Little Court of Cornwall. While not a bad ruler, Princess Maeryn is more interested in socialising than running her realm. Maeryn likes to spend her time engaging in politics and the high life of society.

As of May 1921, Princess Maeryn has taken up the human identity of Maeve Lyn.


World

Known Heroes and Heroic Organisations
A German vigilante operating in Munich, he is an inventor who wields an electrified sword and a belt that protects him from electricity. With his partner Sportlerin, he battle the local crime lords, Fredikorps and anarchists. His main foes are the crime lord Oskar Lowith and his hired enforcer, Eisenfaust.

On 7th April 1921, he fought alongside Fairy Knight and Sapphire Squire against Eisenfaust and the Consortium.
Known Villains and Villainous Organisations
A mercenary assassin for hire, Lucilla Verona aka Windstrike is a skilled Italian archer and swordswoman. Prideful and greedy, Windstrike is a professional for whom there is little that she won't do for the right amount of money. Known for her competent and professionalism, Windstrike takes contracts from all over the world with a preference for remaining within Western society.

On 21st March 1920, Windstrike was arrested by the Metropolitan Police whilst attempting to kill Fairy Knight after her victim inflict a near-fatal injury on the archer.

As for August 1921, Windstrike has secretly joined the Kingsmen as a founding member under a new identity as Longbow.
Eisenfaust is a German mercenary named for the distinct gauntlet he wears on his right hand. Eisenfaust is hardy man and a fearsome foe and has recently taken up employment as an retainer for the crime lord Oskar Lowith for an indefinite length of time.

His attempts to deliver a weapon to the Consortium was foiled by Fairy Knight, Sturmschwert and Sapphire Squire on 7th April 1921.

Known Civilians and Neutral Organisations
 
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Could we ask him to get into the mansion of that guy we think is a member of the Consortium (the guy the Night was investigating) and ask him to find papers or something?

You could.

[X] Accept the Squirrel's offer and let him go.
-[X] "Oh? You know what happens when you break a promise a Fae don't you?" Use your Ethereal Beauty to highlight your otherworldy nature and intimidate Squirel further.
[X] Accept the Squirrel's offer
-[X] Put his skills to work immidiatly by attempting to find papers linking Barnaby May-Porter to the Consortium.

Both of these are acceptable write-ins.
 
[X] Accept the Squirrel's offer and let him go.
-[X] "Oh? You know what happens when you break a promise a Fae don't you?" Use your Ethereal Beauty to highlight your otherworldy nature and intimidate Squirel further.
-[X] Put his skills to work immidiatly by attempting to find papers linking Barnaby May-Porter to the Consortium.
-[X] "Now you can put your skills to use in a truely good fashion rather than pale justifications to blind yourself to the harm you do."
 
@Doomed Wombat since your write in is a thing to do next and my is stunting to apply a circumstance and remove any doubt want to combine?

E: You know what they say about great minds. :D
[X] Accept the Squirrel's offer and let him go.
-[X] "Oh? You know what happens when you break a promise a Fae don't you?" Use your Ethereal Beauty to highlight your otherworldy nature and intimidate Squirel further.
-[X] Put his skills to work immidiatly by attempting to find papers linking Barnaby May-Porter to the Consortium.
-[X] "Now you can put your skills to use in a truely good fashion rather than pale justifications to blind yourself to the harm you do."
 
Please remember we went after The Squirel because Detective Jordan personally asked us for help so that he could go back to hunting down crime.

By agreeing to this thiefs deal we are essentially trading the effectiveness of a passionate Detective for a one-off favor from someone who was robbing people for fun.
 
The problem as I see it is that he is a cowardly person, and thus is a poor choice to help us with the sort of targets we would want to infiltrate.
 
Please remember we went after The Squirel because Detective Jordan personally asked us for help so that he could go back to hunting down crime.

By agreeing to this thiefs deal we are essentially trading the effectiveness of a passionate Detective for a one-off favor from someone who was robbing people for fun.

This - if we'd found this guy as a one off on our own it'd be different. But we're already are agreed to a role as I see it.

[X] Reject the Squirrel's offer and turn him in.
 
Please remember we went after The Squirel because Detective Jordan personally asked us for help so that he could go back to hunting down crime.

By agreeing to this thiefs deal we are essentially trading the effectiveness of a passionate Detective for a one-off favor from someone who was robbing people for fun.
Vanishing and never committing a crime again, is a good excuse to stop wasting resources investigating rodents.
On top of that if we can hand the detective something that is a very strong lead then they'll be able to justify shifting their attention.
Also Barnaby May-Porter is this guy:
We should have called Redcoat back in."
So as we speak he's probably organising a better contract killer than Windstrike to kill us. Delaying that by putting him in prison is also good.

E: I have been corrected about the quoted characters identity, I still think the fact that the consortium will be hiring a new assassin is a good reason to throw more wrenches in their works.

The problem as I see it is that he is a cowardly person, and thus is a poor choice to help us with the sort of targets we would want to infiltrate.
Only a problem if he is less scared of us than them. ;)
 
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For the record, while it could be a one-off favour, it doesn't necessarily have to be.

Please remember we went after The Squirel because Detective Jordan personally asked us for help so that he could go back to hunting down crime.
Depends.

If we get him to stop doing his then then Detective Jordan's request is fulfilled either way. But true.

If you accept the offer, Inspector Brown will be able to close the case after the stolen goods get returned at this crime scene and the Squirrel stops committing additional crimes, the case will be considered cold case and Inspector Brown will be assigned to something else. In the meantime, he is already covertly looking at other stuff because if you fail to catch the Squirrel for him, there isn't really anything else he can do to catch the Squirrel.
 
Also Barnaby May-Porter is this guy:
That guy was Piers McAllister, the Consortium person at Anna Lucas' party. Barnaby May-Porter is Consortium leadership while Piers McAllister is middle-management.

The problem as I see it is that he is a cowardly person, and thus is a poor choice to help us with the sort of targets we would want to infiltrate.

Pretty much this:
Only a problem if he is less scared of us than them. ;)
The Squirrel will help you against the Consortium so long as he finds you more scary than them, which is currently the case.
 
[X] Accept the Squirrel's offer and let him go.
-[X] "Oh? You know what happens when you break a promise a Fae don't you?" Use your Ethereal Beauty to highlight your otherworldy nature and intimidate Squirel further.
-[X] Put his skills to work immidiatly by attempting to find papers linking Barnaby May-Porter to the Consortium.
-[X] "Now you can put your skills to use in a truely good fashion rather than pale justifications to blind yourself to the harm you do."

We need to build up assets and networks, this is a start, hopefully this could lead to friendship if he need to be bailed out.
While solo is good but I feel she's trying to do too much so get his help would create time to build up her skills in a careful manner.
 
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Vote is still open.
Vote Tally : Dawn of Heroes Original - Superhero | Page 27 | Sufficient Velocity [Posts: 665-689]
##### NetTally 2.2.0

[X] Reject the Squirrel's offer and turn him in.
No. of Votes: 4

[X] Accept the Squirrel's offer and let him go.
-[X] "Oh? You know what happens when you break a promise a Fae don't you?" Use your Ethereal Beauty to highlight your otherworldy nature and intimidate Squirel further.
-[X] Put his skills to work immidiatly by attempting to find papers linking Barnaby May-Porter to the Consortium.
-[X] "Now you can put your skills to use in a truely good fashion rather than pale justifications to blind yourself to the harm you do."
No. of Votes: 3


Total No. of Voters: 7
 
To make things clear, neither outcome harms your relationship with Inspector Brown and both improve it. In both cases, the Squirrel stops committing crimes and Inspector Brown will be happy with you for ensuring that. You are not choosing between the Squirrel or Inspector Brown.
 
What is the detective? Chopped liver? :wink:

But seriously- we already do have a start of an asset. So keep that in mind if we want to turn this guy.
There you go, besides he's for the legal side while Squirrel is for when we need to nick stuff from dangerous places or check out something while we're busy with something else.
 
[X] Accept the Squirrel's offer and let him go.
-[X] "Oh? You know what happens when you break a promise a Fae don't you?" Use your Ethereal Beauty to highlight your otherworldy nature and intimidate Squirel further.
-[X] Put his skills to work immidiatly by attempting to find papers linking Barnaby May-Porter to the Consortium.
-[X] "Now you can put your skills to use in a truely good fashion rather than pale justifications to blind yourself to the harm you do."
 
[X] Accept the Squirrel's offer and let him go.
-[X] "Oh? You know what happens when you break a promise a Fae don't you?" Use your Ethereal Beauty to highlight your otherworldy nature and intimidate Squirel further.
-[X] Put his skills to work immidiatly by attempting to find papers linking Barnaby May-Porter to the Consortium.
-[X] "Now you can put your skills to use in a truely good fashion rather than pale justifications to blind yourself to the harm you do."

Kind of want to make him stick around long enough to bind him by ritual to his promise, but don't want to split the vote.
 
[X] Accept the Squirrel's offer and let him go.
-[X] "Oh? You know what happens when you break a promise a Fae don't you?" Use your Ethereal Beauty to highlight your otherworldy nature and intimidate Squirel further.
-[X] Put his skills to work immidiatly by attempting to find papers linking Barnaby May-Porter to the Consortium.
-[X] "Now you can put your skills to use in a truely good fashion rather than pale justifications to blind yourself to the harm you do."
 
[X] Accept the Squirrel's offer and let him go.
-[X] "Oh? You know what happens when you break a promise a Fae don't you?" Use your Ethereal Beauty to highlight your otherworldy nature and intimidate Squirel further.
-[X] Put his skills to work immidiatly by attempting to find papers linking Barnaby May-Porter to the Consortium.
-[X] "Now you can put your skills to use in a truely good fashion rather than pale justifications to blind yourself to the harm you do."

Guy wants thrill by stealing? Well we can get him thrill, he would regret making deal with fay.
 
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Vote is closed.
Vote Tally : Dawn of Heroes Original - Superhero | Page 27 | Sufficient Velocity [Posts: 665-698]
##### NetTally 2.2.0

[X] Accept the Squirrel's offer and let him go.
-[X] "Oh? You know what happens when you break a promise a Fae don't you?" Use your Ethereal Beauty to highlight your otherworldy nature and intimidate Squirel further.
-[X] Put his skills to work immidiatly by attempting to find papers linking Barnaby May-Porter to the Consortium.
-[X] "Now you can put your skills to use in a truely good fashion rather than pale justifications to blind yourself to the harm you do."
No. of Votes: 7

[X] Reject the Squirrel's offer and turn him in.
No. of Votes: 4


Total No. of Voters: 11
 
Squirrel IV
[X] Accept the Squirrel's offer and let him go.
-[X] "Oh? You know what happens when you break a promise a Fae don't you?" Use your Ethereal Beauty to highlight your otherworldly nature and intimidate Squirrel further.
-[X] Put his skills to work immediately by attempting to find papers linking Barnaby May-Porter to the Consortium.
-[X] "Now you can put your skills to use in a truly good fashion rather than pale justifications to blind yourself to the harm you do."

You weight the benefits of the Squirrel's offer before deciding to accept. The criminal doesn't have much to offer you beyond his expertise and that is only worth considering because he will stop committing crimes like he has tonight.

You briefly think about how accepting will affect Inspector Brown as the lawman had asked you bring in the Squirrel for him. While the best outcome for Inspector Brown is for you to catch the Squirrel for him, you getting the Squirrel to stop committing crimes also works. Without additional crimes being committed, the police will focus on more active cases and in the meantime, Inspector Brown is already focusing on other cases as he covertly investigates other criminals.

Meanwhile you do have a target for the Squirrel. You got some evidence connecting Barnaby May-Porter to the leadership of the Consortium, courtesy of the Night, but you are unable to make use of that evidence.

If you and the Squirrel can acquire more evidence linking Barnaby May-Porter to the Consortium, you might be able to strike a blow at those running the most powerful criminal organisation in the British Isles.

The only problem is the Squirrel getting cold feet. The thief has already shown a surprising lack of spine tonight and you don't need his cowardice being turned against you. The Consortium is scary, but so are members of the Fair Folk like yourself. The Consortium may be conventionally intimidating, but you can inflict magical terror and fear of the unknown into your foes.

You dismiss your helmet so you are looking the Squirrel in the eye and with an obvious display of supernatural ability, you shift your facial features to look more inhuman. A more angular face, more perfect features and pointed ears and all of these changes take place as the Squirrel is face to face with you.

"Just so we are clear, you do know what happens when you break a promise with one of the Fair Folk," you half-ask and half-state.

"N-n-no," stutters the Squirrel.

"Nothing good for you," you warn him and he pales even further, "Fortunately for you, I do have a use for someone with your sort of skills so I'll accept your offer. I shall let you go tonight and in exchange, you will return the goods you stole earlier, cease your thefts and assist me with some jobs in the future."

"Of course," answers the Squirrel, half-terrified and half-relieved.

From there things are pretty simple. You acquire a name, Tedd Donald, and a means of contact plus a warning that you have your own means of tracking him down just as you did tonight.

You haven't quite done what Inspector Brown wanted you to do, but tonight's outcome is close enough. You and the Squirrel can't go after Barnaby May-Porter and the Consortium right away. The Squirrel needs to lay low long enough for Inspector Brown's case on him to go cold. Once that has happened, you can look into using the Squirrel against the Consortium.

That said, you do have one matter to attend to. You got your meeting with Inspector Brown to discuss the Squirrel's last theft attempt and you need to decide what you are going to tell the lawman. Are you going to inform him about your deal with the Squirrel, letting the criminal go in exchange for stealing from a prominent and respected politician? Or will you claim that the Squirrel go away?

And what about Barnaby May-Porter? So far, only you and Lydia know about the evidence that the Night collected and you have recovered. You got enough trust in Inspector Brown to share the evidence with him, but who knows what the man will do with it or how he will react to the revelation.

You and Inspector Brown have some trust for each other, but how far does that trust extend? You got a mutually beneficial relationship going on, but you are pretty sure that the only reason that Inspector Brown doesn't try to arrest you is because he knows he cannot.

What do you tell Inspector Brown in your upcoming meeting?
[] You will tell him about your deal with the Squirrel and share your evidence regarding Barnaby May-Porter's ties to the Consortium leadership.
[] You will tell him about your deal with the Squirrel but keep your evidence regarding Barnaby May-Porter's ties to the Consortium leadership secret from him.
[] You will lie to him by claiming that the Squirrel got away, but you will share your evidence regarding Barnaby May-Porter's ties to the Consortium leadership.
[] You will lie to him by claiming that the Squirrel got away and you will continue to hide your evidence regarding Barnaby May-Porter's ties to the Consortium leadership from him.
[] Write-in.

Does Squirrel know what happens when you break a promise to a fairy?
Intellect Check, DC15: 10+3 = 13, 1 DoF

Terrorising the Squirrel
Intimidation vs Will: 13+2+2+2 vs 11+8-5 = 19 vs 13, Fairy Knight wins by 2 DoS.

***​

You cut a deal with the Squirrel. You won't be putting him to work away because as stated in the update, he needs to lie low long enough for the case on him to go cold. That said, you got him to stop committing crimes and you have him terrified of Fairy Knight.

Now as the arc comes to an end, you got to decide what you are going to tell Inspector Brown. Once that is done, we'll be onto the next arc.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
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