Dawn of Heroes

Characters
Hero
Name: Tamara Lyn/Fairy Knight (PL11)
Age: Biologically 25
Gender: Female
Personality: Tamara is a playful and excitable individual who maintains a cheerful demeanour. She will take everything in her stride whilst maintaining her optimistic outlook. Tamara will do her best in whatever task she is attempting but has no pride outside of that. In combat, Tamara will hold back and attempt to take her foes in alive unless they make things personal, where she will then do her best to take them down one way or another.

Powers
Shapeshifting
(Magic-Fey): Morph 3 (Animal Forms, Limited to +10 Deception bonus, Metamorph with Variable Descriptor 2 & Limited to reduced PL by 2), Regeneration 2 (1 per 5 rounds)
Ethereal Beauty (Magic-Fey): Enhanced Advantage 1 (Attractive), Feature 1 (Change the external details of your appearance/+2 Circumstance Bonus to Interaction Skills)
Faerie Heritage (Magic-Fey): Enhanced Strength 2, Enhanced Agility 2, Immunity 5 (Ageing, Starvation & Thirst, Need for Sleep, Suffocation Effects), Partial Immunity 7 (Disease, Poison, All Environmental Effects,) Concealment 1 (Regular Hearing),
Talatine (Device-Sword/Magic-Fey): Penetrating Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
-Thrown Talatine: Ranged Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
Torlyn (Armour/Magic-Fey): Impervious Protection 10, Continuous, Limited to Human Form, Noticeable (Shining Silver Plate Armour), Feature (+5 Bonus against Mental Attacks) & Partial Immunity 5 (Mind Control),
Minor Spells (Magic-Fae): 3-Point Power Array with 1 Alternative Effect.
-Mimicry: Feature 1 (Imitate almost any sound you heard using your voice with +10 bonus to Deception checks to convinces others that the sound is real), Feature 2 (Disguises require no preparations, +5 to Deception checks for disguises),
-Urban Camouflage: Feature 1 (+5 to Stealth checks in an Urban Environment), Concealment 2 (Regular Vision, Limited to Urban Environments),
Major Spells (Magic-Fey): 4-Point Power Array with 2 Alternative Effects.
-Healing Spell: Healing 2.
-Lighting Bolt: Ranged Electrical Damage 2.
-Teleport: Teleport 2 (32 Metres & 24 kg).
2/Fairy Wings (Magic-Fey): Flight 1 (4 MPH)

Abilities
Strength: 2 (4)
Stamina: 2
Agility: 3 (5)
Dexterity: 2
Fighting: 4
Intellect: 4
Awareness: 4
Presence: 0

Defences
Dodge: 6 (8)
Fortitude: 7
Parry: 8
Toughness: 2 (12/Impervious 10)
Will: 10

Attacks
Initiative +11 (13)
Unarmed +11: Close Damage 2 (4), Critical 20,
Talatine +13: Close Damage 7 (9/Penetrating 5), Critical 18-20
Thrown Talatine +5: Ranged Damage 7 (9), Critical 18-20

Skills
Acrobatics 5 (8 [10])
Athletics 5 (7 [9])
Close Combat: Sword 9 (13)
Close Combat: Unarmed 7 (11)
Deception 4 (4)
Expertise: British Politics 5 (9)
Expertise: Current Events 4 (8)
Expertise: Fey Transformation Magic 20 (24)
Expertise: General Magic 4 (8)
Expertise: Maid 6 (11)
Expertise: Politics 3 (7)
Expertise: Fey Royalty 6 (10)
Insight 3 (7)
Intimidation 2 (2)
Investigation 1 (5)
Perception 3 (7)
Persuasion 4 (4)
Stealth 5 (8 [10])
Technology 5 (9)
Treatment 2 (6)

Advantages
Accurate Attack: Trade effect DC for attack bonus.
Artificer: Use Expertise: Magic to create temporary devices.
Assessment
: Use Insight to learn an opponent's combat capabilities.
Attractive: +2 (+5) circumstance bonus on Deception and Persuasion checks based on your looks.
Benefit (Friend on the Force): You are engaged in a covert partnership with Inspector Brown
Benefit I (Government Influence: Tara Lane): You have minor influence within the government as Tara Lane.
Benefit (Neighbourhood Hero): Call upon local support within Whitechapel.
Benefit (Prepared Rituals): Delay the effects of a completed rituals until a time of your choosing.
Diehard: Automatically stabilise when dying.
Defensive Attack: Trade attack bonus for active defence.
Evasion: +2 circumstance bonus to Dodge resistance checks to avoid area effects.
Improved Defence: +2 bonus to active defence when you take the defend action.
Improved Initiative II: +8 bonus to initiative checks.
Instant Up: Stand from prone as a free action.
Interpose: Take an attack meant for an ally.
Languages: English, Fey
Power Attack: Trade attack bonus for effect bonus.
Quick Draw: Draw a weapon as a free action.
Ritualist: Use Expertise: Magic to create and perform rituals.
Takedown: Free extra attack when you incapacitate a minion.
Tracking: Use Perception to follow tracks.
Uncanny Dodge: Not vulnerable when surprised or caught off-guard.

Equipment
Winfield Castle
Size: Huge; Tou: 8; PL11
Intellect: 6; Awareness: 3; Presence: 3
-Living Space, Magical Defence System, Technological Security System (DC20), Magical Laboratory, Magical Workshop, Technological Workshop, Power System, Sealed (Magical Barrier), Self-Repairing, Magical Portal to Elphane, Intelligent (Rebecca),

Complications
Motivation (Her Duty): Tamara is the Fairy Knight because she sees it as her duty to protect the innocent and to fight evil.
Magic over Tech: Tamara is well-acquainted with the technology of the human world and has great respect for what it can do, especially in the hands of a genius. Yet when given a choice, Tamara will choose the magic she grew up with over a more technological solution.
Enemy (Prince Auraen): Prince Auraen has not forgotten his defeat at the hands of Tamara and Sapphire Squire. Escaping his imprisonment, Tamara's cousin now seeks to get revenge on her in his self-imposed exile.
Secret Identity (Tamara Wallis): Fairy Knight maintains a secret identity as Tamara Wallis nee Lyn, widow of Benedict Wallis and mother of Alexandra Wallis.

London

Known Heroes and Heroic Organisations
The first costumed vigilante in both the British Isles and London, the Night appeared in early 1916. Primarily focused on fighting the Consortium and stopping the criminal empire taking advantage of the then ongoing war, the Night also focused on regular crimes and the criminals of London soon learnt to fear his presence. He vanished in mid 1919 without a trace while investigating the politician Barnaby May-Porter and his ties to the Consortium leadership.

His secret identity is Benedict Wallis, grandson of the wealthy retired politician Gareth Wallis.
The youthful squire of the Fairy Knight and aspiring heroine, Sapphire Squire relies on a mixture of physical skill, mental ability and technological gadgets. A genius and prodigy, Sapphire Squire holds her own on the streets of London and has proven herself worthy of fighting alongside her mentor. Since 25th December 1920, Sapphire Squire has gained two magical abilities from her mentor, one which allows her to change her outfit at will and provide her clothing with protective properties while the other removes her needs for sleep, food and drink.
The second squire of Fairy Knight, Onyx Squire comes from a criminal background and seeks to help the world rather than hurt it like the rest of his family. Relying mainly on his fists and hardiness, Onyx Squire has picked some equipment and magic from Fairy Knight and Sapphire Squire, the most exotic of these being his partial invisibility and complete silence.

His secret identity is David White, son of the street thug Jacob White.
Jordan Brown is a chief inspector within the Metropolitan Police. A determined man who believes in stopping criminals and protecting the innocent, Chief Inspector Brown is willingly to bend the law a little if it means seeing proper justice done.

Following his systematic dismantlement of the Dragonsteeth, Jordan Brown was promoted from Detective Sergeant to Detective Inspector. Following the arrest of the Templar, Jordan Brown has formed a formal covert partnership with the Fairy Knight.

As of 1st March 1921, Jordan Brown has been promoted to Chief Inspector from Detective Inspector under a cloud of politics, high tenses and borderline infighting amongst the Metropolitan Police.
Gareth Wallis is a wealthy man and a retired politician who has known great tragedy. The ageing man has outlived all of his family and currently lives alone in London with his butler. He was aware of his grandson's activities as the Night and covertly funded his crusade. As of January 1920, he supports and funds Fairy Knight's continuation of the Night's crusade.

Known Villains and Villainous Organisations
While some call him a hero, the Golden Knight is definitely a criminal. Appearing in 1919, the Golden Knight and his Golden Order are returning veterans of the Great War. While they fight the Consortium and claim to see justice for the people, many of the Golden Order's activities are regular organised crime and in some ways, the Golden Knight is just another crime lord who dressed up as a costumed vigilante.

On 9th February 1920, the Golden Order captured Sam Carson of the White Devils and hold him captive.
On 24th April 1920, the Golden Knight aided Fairy Knight at Anna Lucas' party.
The White Devils are a London street gang that was led by Sam Carson and backed by the Consortium. A male dominated gang that believes in the supremacy of the white Englishman, the White Devils seek to purge London of its 'foreign filth'. Covertly supported by the Consortium, the White Devils rose to prominence falling the Night's disappearance and seek to 'clean out' Whitechapel so they can turn it into their territory and use the neighbourhood as a base of operations.

On 9th February 1920, Sam Carson was defeated by Fairy Knight before being captured by the Golden Order. Following the loss of their leader, the White Devils have fallen into infighting and got systemically picked off by their foes. As of mid 1920, the gang no longer exists.

As of 25th February, Sam Carson was freed from the captivity of the Golden Order by Redcoat, presumably on the orders of the Consortium.
The Dragonsteeth were a major street gang that was founded and led by Anna Lucas. Covertly backed by the Consortium, the Dragonsteeth held a position of prominence within the London criminal underworld and the gang held great influence over several small gangs.

On 24th April 1920, Anna Lucas was defeated by Fairy Knight and later arrested by the police alongside several of her subordinates.

Between late April 1920 and early August 1920, Detective Sergeant Jordan Brown systematically dismantled the gang. He did so by arresting and putting in prison most of their leadership and membership, shutting down all of their major operations and most of their minor ones and he ruined their reputation.

As of September 1920, Cliff Gregory currently leads what is left of the Dragonsteeth with the gang having gone to ground as a remnant of their former glory.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens.
Levy Porter was the chief enforcer of the Dragonsteeth, a feared man for his deadly prowess. He was arrested by Detective Sergeant Jordan Brown on the 24th April 1920 after being defeated by Fairy Knight and was later sent to prison.
Levy Porter was a sub-boss of the Dragonsteeth and their main accountant. An experienced elderly man, he managed most of the gang's finances and briefly took over half of it following Anna Lucas' arrest.

He was arrested by Detective Sergeant Jordan Brown during early June 1920 and was later sent to prison.
Cliff Gregory is the current leader of what remains of the Dragonsteeth. An ambitious and dangerous man, he leads what is left of the gang after avoiding being arrested by Detective Brown.

As for 25th February 1921, Cliff Gregory is attempting to return the gang to prominence and has broken its prior ties with the Consortium.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens. The current fate of Cliff Gregory is unknown.
The Consortium is the top dog within the criminal underworld of London with its leadership remaining unknown to outsiders and most within the Consortium. Whilst it has sway across most of the British Isles, the Consortium is located in London where it holds the most of its power and influence.

Despite enjoying a good couple of decades of effectively uncontested dominance, the Consortium has founded itself increasing under attack in recent years with its most prominent foes being the Night, the Golden Order and Fairy Knight.
An middle-manager within the Consortium who is responsible with coordinating with outside assets. He was Windstrike's liaison when the Consortium hired her to kill Fairy Knight in March 1920.
Known as Ronald Barr in his civilian identity, the Templar is a fearsome warrior who dresses up in plate armour, styling himself after a medieval knight. Wielding his imposing war hammer, the Fist of God, the Templar is one of the most dangerous individuals on London's streets with very few capable of matching him. Having retired from the army after a decade of service at the end of the Great War, Ronald seemingly works for an Anglican organisation that seeks to purge London's streets of heretics and infidels.

He was arrested on the 18th September 1920 after being defeated by the Fairy Knight, but avoided going to prison due to destruction of evidence during his trial.
Peter Michaelson was the leader of the Royal Ravens and a member of the Consortium. The Royal Ravens were the top gang in London and the Consortium used them as a proxy to control the streets of London. Following a rash attack on the Brown family in February 1921, the full force of the Scotland Yard came down on the Royal Ravens and as of April 1921, the gang has been systemically destroyed one way or another and is effectively no more.
Allen Baxter as the chief enforcer of the Royal Ravens.

On 16th February 1921, Allen Baxter was accidentally slain by Fairy Knight in battle.
25th February 1921, the Regal Ravens split off from the Royal Ravens.

Known Civilians and Neutral Organisations
A waitress, Lydia lives with her older sister Ellen and more recently, Tamara.
A telephone operator and a feminist, Ellen lives with her younger sister Lydia and more recently, Tamara.
Barnaby May-Porter is a prominent and respected politician who has ambitions of being Prime Minister. The Night disappeared uncovering evidence financially connecting Barnaby to the Consortium's leadership.
Also known as Tedd Donald, the Squirrel is a talent and agile thief who steals from the rich as a challenge. After being caught by Fairy Knight on 10th August 1920, he has given up his life of crime.
The wife of Jordan Brown and mother of Brenda Brown and James Brown. A formerly cheerful and supportive woman, she was almost killed on the 18th February 1921. While she survived thanks to Fairy Knight's intervention, her right hand has been maimed and Eira has fallen into a deep depression.

As of May 1921, Eira has fully recovered thanks to Moira Lyn and her magic.
The son of Jordan and Eira Brown and the younger brother of Brenda Brown. James Brown was a shy kid who witness his mother almost being killed in their own home on the 18th February 1921 alongside receiving injuries of his own. While he and his mother were saved by the Fairy Knight, the fallout has left him spooked and jumping at shadows.

As of May 1921, James has fully recovered thanks to Moira Lyn and her magic.


British Isles

Known Heroes and Heroic Organisations
The partner of Sentinel and student of Merlin, Galahad is a powerful superhuman with powers he claims are a gift from God. With flight, super-strength and toughness alongside his Blaze and Radiance, there are only a handful of individuals out there that can match Galahad. While he is based in Winchester, Galahad operates in all of Hampshire.
The partner of Galahad and student of Merlin, Sentinel is a genius who creates devices and invents technology beyond what the rest of the world uses. Operating out of Southampton, Sentinel no longer takes to the field as per his agreement with Galahad and instead acts as off the battlefield support to his partner.
Formed by the British government in August 1921, the Kingsmen are an officially sanctioned team of heroes that work for the national authorities. Lead by the Fairy Knight, the founding members consist of Fairy Knight, Imperial Lion, Spider and Longbow.

Known Villains and Villainous Organisations
Named for his signature redcoat, Redcoat is the deadliest killer in the British Isles with none of his targets having survived him going after them. After a week of back and forth fighting with Fairy Knight and Sapphire Squire, Redcoat was defeated by the duo on the 11th December 1920 and later arrested by the police. His secret identity was revealed to be Oliver King, a soldier turned mercenary.
An upstart criminal group formed by some Irish folk up in Glasgow, they have seized control of the Glasgow criminal underworld from the Consortium and are battling the Consortium over Edinburgh's criminal underworld.
A villainous magic user, he has proven a capable spellcaster and a dangerous foe, especially if given time to prepare. He apparently works for an employer, but holds little loyalty to them and is willingly to further his own goals at their expense.

On the 18th March 1921, Druid defeated Sapphire Squire and bound Fairy Knight to his will for multiple hours. On the 19th March 1921, he foiled Sapphire Squire's attempt to rescue Fairy Knight before later releasing Fairy Knight.
A hired thug of little fame, he has been known to work for the Druid. The man is more dangerous from average thug, but has yet to display any out of ordinary.

On the 19th March 1921, he was defeated by battle by Sapphire Squire.
Known Civilians and Neutral Organisations

Kingdom of the Faeries

Known Heroes and Heroic Organisations
The King of the Faeries and former ruler of the Little Court of Ireland, Tiarnach is a stern, but fair ruler. A capable warrior and respected leader, he is a highly popular leader thanks to his own actions as King and his overthrowing of his aunt. He seeks to change the ways of his people and turn them into something more noble and less capricious.

While time flows differently in the Kingdom of the Faeries, it wa roughly 6th May 1921 that Tiarnach became king.

Known Villains and Villainous Organisations
Sister to the first Queen of the Faeries and temporary usurper, Princess Taenya is an ambitious and paranoid woman. While she was able to amass a loyal following that allowed to overthrow her sister, Taenya valued loyalty and subservience over competence and ability. She would later meet her downfall when her paranoia and tyrannical rulership resulted turning half of her realm against her, purges that left her supporters greatly reduced in number and putting the most loyal subordinates in charge rather than those that were qualified to do the job.

While time flows differently in the Kingdom of the Faeries, it was roughly 6th May 1921 that Prince Tiarnach overthrow Taenya and became king.
The son of Taenya, Prince Auraen made up what he lacked in competence with obedience. He was left in charge of defending the Little Court of Scotland when his mother was overthrown, resulting in his defeat at the hands of Tamara Lyn and her squire.

Known Civilians and Neutral Organisations
The mother of Tamara Lyn and many other important fairies, the Queen of the Faeries was a powerful and uncontested leader. Having rightfully earnt both fear and respect, the Queen of the Faeries was a whimsical and capricious ruler who did what she felt like at any given moment thanks to being powerful enough to get away with it.

At some point prior to start of 1920, she was overthrown by her sister Taenya and has not been seen from since.
The daughter of the Queen of Faeries, Princes Moira rules over the Little Court of England. While she is a decent ruler, Moira is more focused on magic and improving her magical abilities. She and her half-sister Tamara consider each other to be their favourite sibling.

As of May 1921, Princess Moira has taken up the human identity of Moira Lyn.
The son of Princess Taenya, Prince Zelphar ruled over the Little Court of Wales before being disposed alongside his mother.
The daughter of the Queen of Faeries, Princes Maeryn rules over the Little Court of Cornwall. While not a bad ruler, Princess Maeryn is more interested in socialising than running her realm. Maeryn likes to spend her time engaging in politics and the high life of society.

As of May 1921, Princess Maeryn has taken up the human identity of Maeve Lyn.


World

Known Heroes and Heroic Organisations
A German vigilante operating in Munich, he is an inventor who wields an electrified sword and a belt that protects him from electricity. With his partner Sportlerin, he battle the local crime lords, Fredikorps and anarchists. His main foes are the crime lord Oskar Lowith and his hired enforcer, Eisenfaust.

On 7th April 1921, he fought alongside Fairy Knight and Sapphire Squire against Eisenfaust and the Consortium.
Known Villains and Villainous Organisations
A mercenary assassin for hire, Lucilla Verona aka Windstrike is a skilled Italian archer and swordswoman. Prideful and greedy, Windstrike is a professional for whom there is little that she won't do for the right amount of money. Known for her competent and professionalism, Windstrike takes contracts from all over the world with a preference for remaining within Western society.

On 21st March 1920, Windstrike was arrested by the Metropolitan Police whilst attempting to kill Fairy Knight after her victim inflict a near-fatal injury on the archer.

As for August 1921, Windstrike has secretly joined the Kingsmen as a founding member under a new identity as Longbow.
Eisenfaust is a German mercenary named for the distinct gauntlet he wears on his right hand. Eisenfaust is hardy man and a fearsome foe and has recently taken up employment as an retainer for the crime lord Oskar Lowith for an indefinite length of time.

His attempts to deliver a weapon to the Consortium was foiled by Fairy Knight, Sturmschwert and Sapphire Squire on 7th April 1921.

Known Civilians and Neutral Organisations
 
Last edited:
We're going to be a nightmare to fight end game aren't we?

Long term what is our development plan? Personally I like the idea of playing the Fairy thing to the hilt.
I don't know about anyone else, but I'm very interested in expanding our magical repertoire. While I still want to be a magical knight, the magic part is what I feel really tilts things in our favor. I want to invest in magic some more before upgrading our physical abilities, armor, or sword.
 
[X] [Power] Improve your magical skillset.
-[X] [Power] Focus on developing a repertoire of minor spells. Gain 1 Point Power Array with 1 Alternative Effect.

[X] [Life] Get to know the Woodsworth sisters. Tamara will form closer relations with her housemates.
[X] [Life] Study how to properly investigate matters. Increase Investigation skill.
[X] [Life] Find a way to prepared rituals in advanced. Gain Benefit (Prepared Rituals) advantage.
[X] [Life] Gain the active support of the local community. Gain Benefit (Neighbourhood Hero) advantage.
[X] [Life] Patrol the local neighbourhood. Patrol Whitechapel and the surrounding area to help deal with any street crime and deter organised crime.
[X] [Life] Study magic and the mystic arts. Increase Expertise: Magic Skill


Vote change, I like this better
 
Vote is still open.
Vote Tally : Dawn of Heroes Original - Superhero | Page 24 | Sufficient Velocity [Posts: 587-603]
##### NetTally 2.2.0

Task: Power

[X][Power] Improve your magical skillset.
-[X][Power] Focus on developing a repertoire of minor spells. Gain 1 Point Power Array with 1 Alternative Effect.
No. of Votes: 7

[X][Power] Improve your Faerie Heritage.
-[X][Power] Use your innate magic to improve how quickly your body can accomplish tasks. Gain Quickness 4 (Limited to Physical Tasks).
No. of Votes: 1
[X] Jrin

[X][Power] Improve your Faerie Heritage.
-[X][Power] Use your innate magic to improve your resistance to diseases and poisons. Gain Immunity 1 (Disease) and Immunity 1 (Poison).
No. of Votes: 1

[X][Power] Improve your Shapeshifting.
-[X][Power] Channel your innate magic to allow for easier and faster shapeshifting. Reduce requiring a Standard Action to requiring a Move Action.
No. of Votes: 1



——————————————————————————————————————————————
Task: Life

[X][Life] Get to know the Woodsworth sisters. Tamara will form closer relations with her housemates.
No. of Votes: 10

[X][Life] Study magic and the mystic arts. Increase Expertise: Magic Skill
No. of Votes: 10

[X][Life] Find a way to prepared rituals in advanced. Gain Benefit (Prepared Rituals) advantage.
No. of Votes: 7

[X][Life] Gain the active support of the local community. Gain Benefit (Neighbourhood Hero) advantage.
No. of Votes: 7

[X][Life] Investigate the Consortium and their lackeys. Find out more information about the Consortium.
No. of Votes: 7

[X][Life] Patrol the local neighbourhood. Patrol Whitechapel and the surrounding area to help deal with any street crime and deter organised crime.
No. of Votes: 5

[X][Life] Arrange for regular covert cooperation between Sergeant Brown. Form a working relationship with Sergeant Brown.
No. of Votes: 4

[X][Life] Learn about other influential villains and criminal organisations in the country. Find out more information about other villain and villainous groups in the British Isles.
No. of Votes: 3

[X][Life] Improve your ability to maintain a strong defence when attacking. Gain Defensive Attack advantage.
No. of Votes: 2

[X][Life] Study how to properly investigate matters. Increase Investigation skill.
No. of Votes: 2

[X][Life] Get a job and a proper life within mortal society. Tamara will acquire a secret identity and a job. Will unlock additional options depending on what job you get.
No. of Votes: 1

[X][Life] Learn about the other prominent vigilantes in the country. Find out more information about the rest of Britain's vigilantes.
No. of Votes: 1

[X][Life] Study the modern technology. Increase Technology skill.
No. of Votes: 1


Total No. of Voters: 10
 
@Oshha approval voting here because its too painful to let both regeneration and the magic array go. We cool?

[X] [Power] Improve your Shapeshifting.
-[X] [Power] Empower your shapeshifting with additional magic so it lets you heal from your injuries whilst in the middle of combat. Gain Regeneration 2.
[X] [Power] Improve your magical skillset.
-[X] [Power] Focus on developing a repertoire of minor spells. Gain 1 Point Power Array with 1 Alternative Effect.

Feels bad to let teleport go though. Imagine how easy it would have been to lose Windstrike if we could teleport through walls. :( Too many good choices why you do dis Oshha?

[X] [Life] Get a job and a proper life within mortal society. Tamara will acquire a secret identity and a job. Will unlock additional options depending on what job you get.
[X] [Life] Get to know the Woodsworth sisters. Tamara will form closer relations with her housemates.
[X] [Life] Investigate the Consortium and their lackeys. Find out more information about the Consortium.
[X] [Life] Find a way to prepared rituals in advanced. Gain Benefit (Prepared Rituals) advantage.
[X] [Life] Arrange for regular covert cooperation between Sergeant Brown. Form a working relationship with Sergeant Brown.
[X] [Life] Patrol the local neighbourhood. Patrol Whitechapel and the surrounding area to help deal with any street crime and deter organised crime.


coughImmunity 10 (Magic)cough coughNullify Magiccough coughImmunity 5 (Magical Damage)cough ;)
What Oshha is saying is that it always possible to create a precise counter that is impossible to beat if you piss the QM off enough.
 
[X] [Power] Improve your Shapeshifting.
-[X] [Power] Channel your innate magic to allow for easier and faster shapeshifting. Reduce requiring a Standard Action to requiring a Move Action.
[X] [Power] Improve your Shapeshifting.
-[X] [Power] Empower your shapeshifting with additional magic so it lets you heal from your injuries whilst in the middle of combat. Gain Regeneration 2.

[X] [Life] Get to know the Woodsworth sisters. Tamara will form closer relations with her housemates.
[X] [Life] Study how to properly investigate matters. Increase Investigation skill.
[X] [Life] Find a way to prepared rituals in advanced. Gain Benefit (Prepared Rituals) advantage.
[X] [Life] Gain the active support of the local community. Gain Benefit (Neighbourhood Hero) advantage.
[X] [Life] Patrol the local neighbourhood. Patrol Whitechapel and the surrounding area to help deal with any street crime and deter organised crime.
[X] [Life] Study magic and the mystic arts. Increase Expertise: Magic Skill
 
Last edited:
[X] [Power] Improve your Shapeshifting.
-[X] [Power] Empower your shapeshifting with additional magic so it lets you heal from your injuries whilst in the middle of combat. Gain Regeneration 2.

[X] [Life] Get to know the Woodsworth sisters. Tamara will form closer relations with her housemates.
[X] [Life] Investigate the Consortium and their lackeys. Find out more information about the Consortium.
[X] [Life] Arrange for regular covert cooperation between Sergeant Brown. Form a working relationship with Sergeant Brown.
[X] [Life] Find a way to prepared rituals in advanced. Gain Benefit (Prepared Rituals) advantage.
[X] [Life] Gain the active support of the local community. Gain Benefit (Neighbourhood Hero) advantage.
[X] [Life] Patrol the local neighbourhood. Patrol Whitechapel and the surrounding area to help deal with any street crime and deter organised crime.
 
What Oshha is saying is that it always possible to create a precise counter that is impossible to beat if you piss the QM off enough.

To clarify, I was pointing out that making Fairy Knight into a nightmare to a fight doesn't stop there being counters to her or me being able to introduce foes that don't find her a nightmare to fight. With the M&M system, it is quite easy for the GM to come up with foes that can provide an appropriate challenge to the player characters.

It is less me going "I'm going to railroad you into defeat if you annoy me enough" and more "Don't get cocky because there are ways for me to easily knock you down to size if necessary".
 
Last edited:
You do? You do.

Okay, looking at things, I believe I was looking at the wrong Knight when I added the new time-skip options. I'll just remove it.



Like a regular power array? I don't see any reason as to why it would be different.
So is it just an undefined magic ability to cast 1 point spells?

Also will we at some point get the possibility to get takedown?
 
So is it just an undefined magic ability to cast 1 point spells?

It would be a 1 point power array with a single alternative effect. Literally what it says in the vote option. Two 1 point powers of which you can only use one at a time.

Also will we at some point get the possibility to get takedown?

Yes, either by getting enough of the right experience or finding the right teacher.
 
[X] [Power] Improve your Shapeshifting.
-[X] [Power] Channel your innate magic to allow for easier and faster shapeshifting. Reduce requiring a Standard Action to requiring a Move Action.
 
[X] [Power] Improve your magical skillset.
-[X] [Power] Focus on developing a repertoire of minor spells. Gain 1 Point Power Array with 1 Alternative Effect.

[X] [Life] Get to know the Woodsworth sisters. Tamara will form closer relations with her housemates.
[X] [Life] Investigate the Consortium and their lackeys. Find out more information about the Consortium.
[X] [Life] Arrange for regular covert cooperation between Sergeant Brown. Form a working relationship with Sergeant Brown.
[X] [Life] Find a way to prepared rituals in advanced. Gain Benefit (Prepared Rituals) advantage.
[X] [Life] Gain the active support of the local community. Gain Benefit (Neighbourhood Hero) advantage.
[X] [Life] Study magic and the mystic arts. Increase Expertise: Magic Skill
 
[X] [Power] Improve your Shapeshifting.
-[X] [Power] Empower your shapeshifting with additional magic so it lets you heal from your injuries whilst in the middle of combat. Gain Regeneration 2.

[X] [Life] Get to know the Woodsworth sisters. Tamara will form closer relations with her housemates.
[X] [Life] Investigate the Golden Knight and his Golden Order. Find out more information about the Golden Order and its leader.
[X] [Life] Gain the active support of the local community. Gain Benefit (Neighbourhood Hero) advantage.
[X] [Life] Patrol the local neighbourhood. Patrol Whitechapel and the surrounding area to help deal with any street crime and deter organised crime.
[X] [Life] Study magic and the mystic arts. Increase Expertise: Magic Skill
[X] [Life] Find a way to prepared rituals in advanced. Gain Benefit (Prepared Rituals) advantage.
 
@thePUNisher @Jrin As was pointed out to me, Fairy Knight already has the Defensive Attack advantage and therefore I have removed the option to learn it. You may wish to change your votes as both of you are currently voting for that now removed option.
 
Vote is still open.
Vote Tally : Dawn of Heroes Original - Superhero | Page 24 | Sufficient Velocity [Posts: 587-619]
##### NetTally 2.2.0

Task: Power

[X][Power] Improve your magical skillset.
-[X][Power] Focus on developing a repertoire of minor spells. Gain 1 Point Power Array with 1 Alternative Effect.
No. of Votes: 9

[X][Power] Improve your Shapeshifting.
-[X][Power] Empower your shapeshifting with additional magic so it lets you heal from your injuries whilst in the middle of combat. Gain Regeneration 2.
No. of Votes: 4

[X][Power] Improve your Shapeshifting.
-[X][Power] Channel your innate magic to allow for easier and faster shapeshifting. Reduce requiring a Standard Action to requiring a Move Action.
No. of Votes: 3

[X][Power] Improve your Faerie Heritage.
-[X][Power] Use your innate magic to improve how quickly your body can accomplish tasks. Gain Quickness 4 (Limited to Physical Tasks).
No. of Votes: 1
[X] Jrin

[X][Power] Improve your Faerie Heritage.
-[X][Power] Use your innate magic to improve your resistance to diseases and poisons. Gain Immunity 1 (Disease) and Immunity 1 (Poison).
No. of Votes: 1



——————————————————————————————————————————————
Task: Life

[X][Life] Get to know the Woodsworth sisters. Tamara will form closer relations with her housemates.
No. of Votes: 15

[X][Life] Find a way to prepared rituals in advanced. Gain Benefit (Prepared Rituals) advantage.
No. of Votes: 13

[X][Life] Study magic and the mystic arts. Increase Expertise: Magic Skill
No. of Votes: 13

[X][Life] Gain the active support of the local community. Gain Benefit (Neighbourhood Hero) advantage.
No. of Votes: 12

[X][Life] Patrol the local neighbourhood. Patrol Whitechapel and the surrounding area to help deal with any street crime and deter organised crime.
No. of Votes: 10

[X][Life] Investigate the Consortium and their lackeys. Find out more information about the Consortium.
No. of Votes: 9

[X][Life] Arrange for regular covert cooperation between Sergeant Brown. Form a working relationship with Sergeant Brown.
No. of Votes: 6

[X][Life] Study how to properly investigate matters. Increase Investigation skill.
No. of Votes: 4

[X][Life] Get a job and a proper life within mortal society. Tamara will acquire a secret identity and a job. Will unlock additional options depending on what job you get.
No. of Votes: 2

[X][Life] Investigate the Golden Knight and his Golden Order. Find out more information about the Golden Order and its leader.
No. of Votes: 2

[X][Life] Learn about other influential villains and criminal organisations in the country. Find out more information about other villain and villainous groups in the British Isles.
No. of Votes: 2

[X][Life] Learn about the other prominent vigilantes in the country. Find out more information about the rest of Britain's vigilantes.
No. of Votes: 1

[X][Life] Study the modern technology. Increase Technology skill.
No. of Votes: 1


Total No. of Voters: 16
 
Vote is closed.

Vote Tally : Dawn of Heroes Original - Superhero | Page 24 | Sufficient Velocity [Posts: 587-619]
##### NetTally 2.2.0

Task: Power

[X][Power] Improve your magical skillset.
-[X][Power] Focus on developing a repertoire of minor spells. Gain 1 Point Power Array with 1 Alternative Effect.
No. of Votes: 9

[X][Power] Improve your Shapeshifting.
-[X][Power] Empower your shapeshifting with additional magic so it lets you heal from your injuries whilst in the middle of combat. Gain Regeneration 2.
No. of Votes: 4

[X][Power] Improve your Shapeshifting.
-[X][Power] Channel your innate magic to allow for easier and faster shapeshifting. Reduce requiring a Standard Action to requiring a Move Action.
No. of Votes: 3

[X][Power] Improve your Faerie Heritage.
-[X][Power] Use your innate magic to improve how quickly your body can accomplish tasks. Gain Quickness 4 (Limited to Physical Tasks).
No. of Votes: 1
[X] Jrin

[X][Power] Improve your Faerie Heritage.
-[X][Power] Use your innate magic to improve your resistance to diseases and poisons. Gain Immunity 1 (Disease) and Immunity 1 (Poison).
No. of Votes: 1



——————————————————————————————————————————————
Task: Life

[X][Life] Get to know the Woodsworth sisters. Tamara will form closer relations with her housemates.
No. of Votes: 15

[X][Life] Find a way to prepared rituals in advanced. Gain Benefit (Prepared Rituals) advantage.
No. of Votes: 13

[X][Life] Study magic and the mystic arts. Increase Expertise: Magic Skill
No. of Votes: 13

[X][Life] Gain the active support of the local community. Gain Benefit (Neighbourhood Hero) advantage.
No. of Votes: 12

[X][Life] Patrol the local neighbourhood. Patrol Whitechapel and the surrounding area to help deal with any street crime and deter organised crime.
No. of Votes: 10

[X][Life] Investigate the Consortium and their lackeys. Find out more information about the Consortium.
No. of Votes: 9

[X][Life] Arrange for regular covert cooperation between Sergeant Brown. Form a working relationship with Sergeant Brown.
No. of Votes: 6

[X][Life] Study how to properly investigate matters. Increase Investigation skill.
No. of Votes: 4

[X][Life] Get a job and a proper life within mortal society. Tamara will acquire a secret identity and a job. Will unlock additional options depending on what job you get.
No. of Votes: 2

[X][Life] Investigate the Golden Knight and his Golden Order. Find out more information about the Golden Order and its leader.
No. of Votes: 2

[X][Life] Learn about other influential villains and criminal organisations in the country. Find out more information about other villain and villainous groups in the British Isles.
No. of Votes: 2

[X][Life] Learn about the other prominent vigilantes in the country. Find out more information about the rest of Britain's vigilantes.
No. of Votes: 1

[X][Life] Study the modern technology. Increase Technology skill.
No. of Votes: 1


Total No. of Voters: 16
 
Squirrel I
[X] [Power] Improve your magical skillset.
-[X] [Power] Focus on developing a repertoire of minor spells. Gain 1 Point Power Array with 1 Alternative Effect.
[X] [Life] Get to know the Woodsworth sisters. Tamara will form closer relations with her housemates.
[X] [Life] Find a way to prepared rituals in advanced. Gain Benefit (Prepared Rituals) advantage.
[X] [Life] Study magic and the mystic arts. Increase Expertise: Magic Skill.
[X] [Life] Gain the active support of the local community. Gain Benefit (Neighbourhood Hero) advantage.
[X] [Life] Patrol the local neighbourhood. Patrol Whitechapel and the surrounding area to help deal with any street crime and deter organised crime.
[X] [Life] Investigate the Consortium and their lackeys. Find out more information about the Consortium.

Over the months, Sergeant Brown proves himself to be a very capable lawman. Not only does he meet your expectations, but he even exceeds them. The arrest of Anna Lucas and Levy Porter ended up being the breakthrough that Sergeant Brown needed to go to war with the Dragonsteeth.

The trials of Anna Lucas and Levy Porter are swift things. Regardless of whatever covert support the Consortium provides, the evidence against the two individuals is too much. Anna Lucas does nothing to help her own defence as despite being a veteran criminal, the woman manages to antagonise both the judge and jury with her conduct in court.

While you and many others had expected the Dragonsteeth to have an internal civil war between Macro Hoffman and Cliff Gregory, the newly promoted Inspector Brown systematically dismantles the Dragonsteeth as the man is finally able to attack using all of the evidence that he has acquired over the many months.

The infighting of the Dragonsteeth and the recent loss of their leadership only worsen the situation for the gang. Beyond being disorganised, the gang has left itself exposed between their competing new leadership and what were previously secure operations under Anna Lucas have been left as insecure operations that Hoffman and Cliff are fighting over.

It is a metaphorical massacre for the Dragonsteeth. All of their major operations are shut down along with most of their minor ones whilst dozens of members find themselves arrested by the police and awaiting trial. Macro Hoffman himself is caught up in the arrests with the financially shrewd criminal finding himself deprived of both riches and freedom.

Even as Macro Hoffman is caught with his trousers down, Cliff Gregory isn't so easily caught. The man had apparently been planning to evade his enemies and avoid getting caught for some time only he had been expecting his foes to be Anna Lucas and her gangsters rather than Inspector Brown and his constables.

Even as the rest of the Dragonsteeth is methodically taken apart, Cliff Gregory is able to go to ground with some money and supporters. Nonetheless, what the last crime boss of the Dragonsteeth is able to hold onto is nothing compared to the former glory of the gang. While the Dragonsteeth may have a continuation of existence under Cliff Gregory, in many ways, the street gang is now gone thanks to Inspector Brown.

You would like to take credit, but your actions were just a small if critical part of the war that Inspector Brown has waged against the Dragonsteeth. By the time that August begins, the Dragonsteeth is no longer a relevant player in the criminal underworld of London and one way or another, it can be traced back to Inspector Brown.

Yet even as Inspector Brown wages his war upon the Dragonsteeth, you are busy with your own affairs over the months. You split your attentions between your magic, the local community and the criminals that would plague your neighbourhood and the rest of the city.

After nearly killing Windstrike, you had figured out that you need to be better prepared for future encounters and magic is your best way of doing that. You look over your past actions and attempt to come up with some appropriate spells to cover past weaknesses. The spells are nothing major, just a couple of trivially cast spells that each provide a minor effect.

The first of the two spells is a mimicry effect, letting you copy almost any sound that can be made using your voice. Being able to accurately fake voices and other sounds complements your shapeshifting abilities well as with this new spell, you can both fake voices to go along with your fake appearances and speak with a human voice whilst you are wearing the body of an animal.

The second spell is to help you if you ever get caught in a situation like when you first encountered Windstrike. The archer was able to see through your repeated attempts to hide from her and should you ever find yourself in that type situation again, this spell will help you out provided you are in an urban area. The spell will help conceal you whilst you are in a city or some other form of urban environment as it will let you blend into the background.

The third thing that you do is figure out a way to prepare rituals so you can design and create the ritual but save having the effects of it take place until you need them at a latter day. Not only would doing so let you prepare useful rituals in advance before a need arises for them, but it also opens up new options for you as some magical effects are more effective in battle or another fast-paced event where you don't have time to prepare and perform a time-consuming ritual.

You also make an effort to reach out to those around you. The local neighbourhood already sees you as their protector and now you need to fully establish that relationship. You aggressively patrol Whitechapel and the nearby areas, striking at any street crimes that you find and rooting out any nests of villainy that you uncover. You have driven out or deterred all of the major and obvious criminal activity and you have struck all of the lesser crimes when you can find them, but a fair few minor criminals have slipped under your radar or just set up their operations again after you beat them up the first time around.

With your new limited connections to the police, you are able to work more effectively than before. You aren't going to be able to stamp out crime completely, but you are able to more permanently deal with illegal operations and petty crimes by letting the police deal with them, either by giving anonymous tips to the lawmen or using your ties to the community to have locals call the police in.

You aren't as good as the Night yet, but your reach is expanding and the criminals of London are coming to fear your presence just as they feared your predecessor's presence.

***​

You also make an effort to get to know your housemates. You have lived with the Woodsworth sisters for a few months now, but you still don't know much about them. You share a home with them, but you have yet to befriend your housemates.

You take the time to get to know them. The two sisters have gotten used to your presence, but their acceptance of your presence is just that. They accept that you are going to be living with them and leave it at that for the most part as they rarely interact with you.

You decided that it was time for that to change.

***​

"So why the sudden interest?" asks Lydia as you watch her clean one of her uniforms.

"We live together, but we don't know each other," you answer with a shrug as you watch the darker skinned woman work.

"Why would we?" inquires Lydia, giving you a curious look, "You just invited yourself because I told you that I owe you while drunk after you bailed me out of a fight. You come and go as you please and occasionally eat meals with us. I think you might sleep here, but you always do it as an animal so I'm never sure."

"And that is why I wish to know you better," you inform her, "We live in the same dwelling and I consider that to be a good enough reason to try and befriend you."

"Well, I guess," says Lydia, pausing in her work as she studies you, "Just...well, what do you want to know?"

"How can I forge deeper bonds with you?" you inquire.

"Go drinking with me," answers Lydia without hesitation, "We can get drunk together and open up to each other as fellow girls. Urr, we should probably do that here. It would be bad for both of us if you started spilling your guts to me in public."

"I also don't get drunk easily," you inform her, "I would have to consume substantially more alcohol than a regular person to get the same effects."

"Fairy stuff?" asks Lydia.

"My heritage protects me from poisons," you answer, "It doesn't make me immune, but it reduces their effect on me and it includes alcohol as a poison due to its effects on the body. It is less of a concern in the Kingdom of Faeries where we have drinks that can get us drunk, but here in the mortal world, I am unlikely to get drunk on the local alcohol and that is before considering I am good at holding my drink."

"That's a shame," says Lydia, "We should still try to get drunk at some point. Say, your magic powers let you turn into different people right? Could you look like me?"

"No," you tell your housemate, "I can alter my appearance, but I cannot take on the form of other people or a specific creature. The closest I could get is copying their features, but I would still look distinctly different from the original individual. I could copy your body shape, your colouring and try to get similar features, but I wouldn't look like you, just someone who is similar to you."

"On the one hand, that ruins an idea I had," muses Lydia, "On the other hand, it is nice knowing that I don't need to worry about you pretending to be me."

"May I ask you a question?" you inquire.

"Sure," replies Lydia, giving you a curious look.

"Do you mind my presence here?" you ask her.

"Of course not," answers Lydia without hesitation, "I mean, sure you just invited yourself in and do whatever you want with nothing we can do to stop you, but you do plenty to help out. You kicked out Sam Carson and his boys, you made the street safe to walk at night and you stop the Consortium and the Golden Order moving in. You have made things safer for everyone around here and for that, Ellen and I are grateful for your presence. The only thing that could make things better would be if you got a job and started paying rent."

***​

They called them the Squirrel. A cunning thief, this rogue began to plague the rich of London last year. It wouldn't normally be your concern but following his success on dismantling the Dragonsteeth into irrelevance, Inspector Brown has been assigned to the case and he is asking you for help.

Given how willingly and able the man is when it comes to protecting the innocents of London, you can hardly refuse. If this criminal is stopping Inspector Brown from going after other more serious threats, then you shall deal with them.

The Squirrel goes after small, but valuable items which can be carried out by hand or in a pocket. So far, they have gone after the wealthy and their most valuable possessions. While no one has seen the thief or has any idea on who they are, the police have been able to identify that they enter via upper floor windows.

It isn't much to go on, but it is something to get started on. The Squirrel is either in it for the riches or the thrill but likes to challenge themselves by entering via the upper floors of buildings. Given their prowess at stealth and entering from above the ground, you are certain that thief is a quick and agile sort.

After Inspector Brown supplied you with what little information the lawman and the rest of his ilk had collected, you could make an attempt at investigating the Squirrel's past misdeeds. You might be able to spot something that the police have missed.

The alternative is to use your magic. The Squirrel might be able to evade the mundane efforts of the police, but you doubt they are ready for you using a ritual or two to hunt them down.

What does Fairy Knight do?
[] Investigate the previous crimes.
[] Perform a ritual.
-[] To identify the Squirrel.
-[] To identify the next target.
[] Write-in.

Finding the evidence. (Sergeant Brown).
Investigation Check, DC10: 11+10+5 = 26, 4 DoS.

Anna Lucas' trial.
Expertise: Police Officer vs Expertise: Criminal: 18+8+5+5 vs 3+10+5 = 36 vs 18, Sergeant Brown wins by 4 DoS.

Levy Porter's trial.
Expertise: Police Officer vs Expertise: Criminal: 11+8+5+5 vs 7+6 = 29 vs 13, Sergeant Brown wins by 4 DoS.

Dismantling the Dragonsteeth (Sergeant Brown).
Expertise: Police Officer, DC20: 19+8+5+5+5 = 42, 5 DoS,

Arresting Macro Hoffman
Investigation Check, DC20: 18+10+5+5 = 38, 4 DoS

Arresting Cliff Gregory
Investigation Check, DC20: 1+10+5+5 = 16, 1 DoF

Macro Hoffman's trial.
Expertise: Police Officer vs Expertise: Criminal: 6+8+5+5 vs 1+11 = 24 vs 7, Sergeant Brown wins by 4 DoS.

***​

Sorry it took me a while to get this out. I've kept getting distracted by other things. It is the start of a new arc and you are hunting a cat burglar. In regard to the previous arc, Inspector Brown took apart the remaining Dragonsteeth thanks to the overwhelming evidence that both he and Fairy Knight have founded. Not much to say about this update otherwise.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
Last edited:
Back
Top