Dawn of Heroes

Characters
Hero
Name: Tamara Lyn/Fairy Knight (PL11)
Age: Biologically 25
Gender: Female
Personality: Tamara is a playful and excitable individual who maintains a cheerful demeanour. She will take everything in her stride whilst maintaining her optimistic outlook. Tamara will do her best in whatever task she is attempting but has no pride outside of that. In combat, Tamara will hold back and attempt to take her foes in alive unless they make things personal, where she will then do her best to take them down one way or another.

Powers
Shapeshifting
(Magic-Fey): Morph 3 (Animal Forms, Limited to +10 Deception bonus, Metamorph with Variable Descriptor 2 & Limited to reduced PL by 2), Regeneration 2 (1 per 5 rounds)
Ethereal Beauty (Magic-Fey): Enhanced Advantage 1 (Attractive), Feature 1 (Change the external details of your appearance/+2 Circumstance Bonus to Interaction Skills)
Faerie Heritage (Magic-Fey): Enhanced Strength 2, Enhanced Agility 2, Immunity 5 (Ageing, Starvation & Thirst, Need for Sleep, Suffocation Effects), Partial Immunity 7 (Disease, Poison, All Environmental Effects,) Concealment 1 (Regular Hearing),
Talatine (Device-Sword/Magic-Fey): Penetrating Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
-Thrown Talatine: Ranged Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
Torlyn (Armour/Magic-Fey): Impervious Protection 10, Continuous, Limited to Human Form, Noticeable (Shining Silver Plate Armour), Feature (+5 Bonus against Mental Attacks) & Partial Immunity 5 (Mind Control),
Minor Spells (Magic-Fae): 3-Point Power Array with 1 Alternative Effect.
-Mimicry: Feature 1 (Imitate almost any sound you heard using your voice with +10 bonus to Deception checks to convinces others that the sound is real), Feature 2 (Disguises require no preparations, +5 to Deception checks for disguises),
-Urban Camouflage: Feature 1 (+5 to Stealth checks in an Urban Environment), Concealment 2 (Regular Vision, Limited to Urban Environments),
Major Spells (Magic-Fey): 4-Point Power Array with 2 Alternative Effects.
-Healing Spell: Healing 2.
-Lighting Bolt: Ranged Electrical Damage 2.
-Teleport: Teleport 2 (32 Metres & 24 kg).
2/Fairy Wings (Magic-Fey): Flight 1 (4 MPH)

Abilities
Strength: 2 (4)
Stamina: 2
Agility: 3 (5)
Dexterity: 2
Fighting: 4
Intellect: 4
Awareness: 4
Presence: 0

Defences
Dodge: 6 (8)
Fortitude: 7
Parry: 8
Toughness: 2 (12/Impervious 10)
Will: 10

Attacks
Initiative +11 (13)
Unarmed +11: Close Damage 2 (4), Critical 20,
Talatine +13: Close Damage 7 (9/Penetrating 5), Critical 18-20
Thrown Talatine +5: Ranged Damage 7 (9), Critical 18-20

Skills
Acrobatics 5 (8 [10])
Athletics 5 (7 [9])
Close Combat: Sword 9 (13)
Close Combat: Unarmed 7 (11)
Deception 4 (4)
Expertise: British Politics 5 (9)
Expertise: Current Events 4 (8)
Expertise: Fey Transformation Magic 20 (24)
Expertise: General Magic 4 (8)
Expertise: Maid 6 (11)
Expertise: Politics 3 (7)
Expertise: Fey Royalty 6 (10)
Insight 3 (7)
Intimidation 2 (2)
Investigation 1 (5)
Perception 3 (7)
Persuasion 4 (4)
Stealth 5 (8 [10])
Technology 5 (9)
Treatment 2 (6)

Advantages
Accurate Attack: Trade effect DC for attack bonus.
Artificer: Use Expertise: Magic to create temporary devices.
Assessment
: Use Insight to learn an opponent's combat capabilities.
Attractive: +2 (+5) circumstance bonus on Deception and Persuasion checks based on your looks.
Benefit (Friend on the Force): You are engaged in a covert partnership with Inspector Brown
Benefit I (Government Influence: Tara Lane): You have minor influence within the government as Tara Lane.
Benefit (Neighbourhood Hero): Call upon local support within Whitechapel.
Benefit (Prepared Rituals): Delay the effects of a completed rituals until a time of your choosing.
Diehard: Automatically stabilise when dying.
Defensive Attack: Trade attack bonus for active defence.
Evasion: +2 circumstance bonus to Dodge resistance checks to avoid area effects.
Improved Defence: +2 bonus to active defence when you take the defend action.
Improved Initiative II: +8 bonus to initiative checks.
Instant Up: Stand from prone as a free action.
Interpose: Take an attack meant for an ally.
Languages: English, Fey
Power Attack: Trade attack bonus for effect bonus.
Quick Draw: Draw a weapon as a free action.
Ritualist: Use Expertise: Magic to create and perform rituals.
Takedown: Free extra attack when you incapacitate a minion.
Tracking: Use Perception to follow tracks.
Uncanny Dodge: Not vulnerable when surprised or caught off-guard.

Equipment
Winfield Castle
Size: Huge; Tou: 8; PL11
Intellect: 6; Awareness: 3; Presence: 3
-Living Space, Magical Defence System, Technological Security System (DC20), Magical Laboratory, Magical Workshop, Technological Workshop, Power System, Sealed (Magical Barrier), Self-Repairing, Magical Portal to Elphane, Intelligent (Rebecca),

Complications
Motivation (Her Duty): Tamara is the Fairy Knight because she sees it as her duty to protect the innocent and to fight evil.
Magic over Tech: Tamara is well-acquainted with the technology of the human world and has great respect for what it can do, especially in the hands of a genius. Yet when given a choice, Tamara will choose the magic she grew up with over a more technological solution.
Enemy (Prince Auraen): Prince Auraen has not forgotten his defeat at the hands of Tamara and Sapphire Squire. Escaping his imprisonment, Tamara's cousin now seeks to get revenge on her in his self-imposed exile.
Secret Identity (Tamara Wallis): Fairy Knight maintains a secret identity as Tamara Wallis nee Lyn, widow of Benedict Wallis and mother of Alexandra Wallis.

London

Known Heroes and Heroic Organisations
The first costumed vigilante in both the British Isles and London, the Night appeared in early 1916. Primarily focused on fighting the Consortium and stopping the criminal empire taking advantage of the then ongoing war, the Night also focused on regular crimes and the criminals of London soon learnt to fear his presence. He vanished in mid 1919 without a trace while investigating the politician Barnaby May-Porter and his ties to the Consortium leadership.

His secret identity is Benedict Wallis, grandson of the wealthy retired politician Gareth Wallis.
The youthful squire of the Fairy Knight and aspiring heroine, Sapphire Squire relies on a mixture of physical skill, mental ability and technological gadgets. A genius and prodigy, Sapphire Squire holds her own on the streets of London and has proven herself worthy of fighting alongside her mentor. Since 25th December 1920, Sapphire Squire has gained two magical abilities from her mentor, one which allows her to change her outfit at will and provide her clothing with protective properties while the other removes her needs for sleep, food and drink.
The second squire of Fairy Knight, Onyx Squire comes from a criminal background and seeks to help the world rather than hurt it like the rest of his family. Relying mainly on his fists and hardiness, Onyx Squire has picked some equipment and magic from Fairy Knight and Sapphire Squire, the most exotic of these being his partial invisibility and complete silence.

His secret identity is David White, son of the street thug Jacob White.
Jordan Brown is a chief inspector within the Metropolitan Police. A determined man who believes in stopping criminals and protecting the innocent, Chief Inspector Brown is willingly to bend the law a little if it means seeing proper justice done.

Following his systematic dismantlement of the Dragonsteeth, Jordan Brown was promoted from Detective Sergeant to Detective Inspector. Following the arrest of the Templar, Jordan Brown has formed a formal covert partnership with the Fairy Knight.

As of 1st March 1921, Jordan Brown has been promoted to Chief Inspector from Detective Inspector under a cloud of politics, high tenses and borderline infighting amongst the Metropolitan Police.
Gareth Wallis is a wealthy man and a retired politician who has known great tragedy. The ageing man has outlived all of his family and currently lives alone in London with his butler. He was aware of his grandson's activities as the Night and covertly funded his crusade. As of January 1920, he supports and funds Fairy Knight's continuation of the Night's crusade.

Known Villains and Villainous Organisations
While some call him a hero, the Golden Knight is definitely a criminal. Appearing in 1919, the Golden Knight and his Golden Order are returning veterans of the Great War. While they fight the Consortium and claim to see justice for the people, many of the Golden Order's activities are regular organised crime and in some ways, the Golden Knight is just another crime lord who dressed up as a costumed vigilante.

On 9th February 1920, the Golden Order captured Sam Carson of the White Devils and hold him captive.
On 24th April 1920, the Golden Knight aided Fairy Knight at Anna Lucas' party.
The White Devils are a London street gang that was led by Sam Carson and backed by the Consortium. A male dominated gang that believes in the supremacy of the white Englishman, the White Devils seek to purge London of its 'foreign filth'. Covertly supported by the Consortium, the White Devils rose to prominence falling the Night's disappearance and seek to 'clean out' Whitechapel so they can turn it into their territory and use the neighbourhood as a base of operations.

On 9th February 1920, Sam Carson was defeated by Fairy Knight before being captured by the Golden Order. Following the loss of their leader, the White Devils have fallen into infighting and got systemically picked off by their foes. As of mid 1920, the gang no longer exists.

As of 25th February, Sam Carson was freed from the captivity of the Golden Order by Redcoat, presumably on the orders of the Consortium.
The Dragonsteeth were a major street gang that was founded and led by Anna Lucas. Covertly backed by the Consortium, the Dragonsteeth held a position of prominence within the London criminal underworld and the gang held great influence over several small gangs.

On 24th April 1920, Anna Lucas was defeated by Fairy Knight and later arrested by the police alongside several of her subordinates.

Between late April 1920 and early August 1920, Detective Sergeant Jordan Brown systematically dismantled the gang. He did so by arresting and putting in prison most of their leadership and membership, shutting down all of their major operations and most of their minor ones and he ruined their reputation.

As of September 1920, Cliff Gregory currently leads what is left of the Dragonsteeth with the gang having gone to ground as a remnant of their former glory.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens.
Levy Porter was the chief enforcer of the Dragonsteeth, a feared man for his deadly prowess. He was arrested by Detective Sergeant Jordan Brown on the 24th April 1920 after being defeated by Fairy Knight and was later sent to prison.
Levy Porter was a sub-boss of the Dragonsteeth and their main accountant. An experienced elderly man, he managed most of the gang's finances and briefly took over half of it following Anna Lucas' arrest.

He was arrested by Detective Sergeant Jordan Brown during early June 1920 and was later sent to prison.
Cliff Gregory is the current leader of what remains of the Dragonsteeth. An ambitious and dangerous man, he leads what is left of the gang after avoiding being arrested by Detective Brown.

As for 25th February 1921, Cliff Gregory is attempting to return the gang to prominence and has broken its prior ties with the Consortium.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens. The current fate of Cliff Gregory is unknown.
The Consortium is the top dog within the criminal underworld of London with its leadership remaining unknown to outsiders and most within the Consortium. Whilst it has sway across most of the British Isles, the Consortium is located in London where it holds the most of its power and influence.

Despite enjoying a good couple of decades of effectively uncontested dominance, the Consortium has founded itself increasing under attack in recent years with its most prominent foes being the Night, the Golden Order and Fairy Knight.
An middle-manager within the Consortium who is responsible with coordinating with outside assets. He was Windstrike's liaison when the Consortium hired her to kill Fairy Knight in March 1920.
Known as Ronald Barr in his civilian identity, the Templar is a fearsome warrior who dresses up in plate armour, styling himself after a medieval knight. Wielding his imposing war hammer, the Fist of God, the Templar is one of the most dangerous individuals on London's streets with very few capable of matching him. Having retired from the army after a decade of service at the end of the Great War, Ronald seemingly works for an Anglican organisation that seeks to purge London's streets of heretics and infidels.

He was arrested on the 18th September 1920 after being defeated by the Fairy Knight, but avoided going to prison due to destruction of evidence during his trial.
Peter Michaelson was the leader of the Royal Ravens and a member of the Consortium. The Royal Ravens were the top gang in London and the Consortium used them as a proxy to control the streets of London. Following a rash attack on the Brown family in February 1921, the full force of the Scotland Yard came down on the Royal Ravens and as of April 1921, the gang has been systemically destroyed one way or another and is effectively no more.
Allen Baxter as the chief enforcer of the Royal Ravens.

On 16th February 1921, Allen Baxter was accidentally slain by Fairy Knight in battle.
25th February 1921, the Regal Ravens split off from the Royal Ravens.

Known Civilians and Neutral Organisations
A waitress, Lydia lives with her older sister Ellen and more recently, Tamara.
A telephone operator and a feminist, Ellen lives with her younger sister Lydia and more recently, Tamara.
Barnaby May-Porter is a prominent and respected politician who has ambitions of being Prime Minister. The Night disappeared uncovering evidence financially connecting Barnaby to the Consortium's leadership.
Also known as Tedd Donald, the Squirrel is a talent and agile thief who steals from the rich as a challenge. After being caught by Fairy Knight on 10th August 1920, he has given up his life of crime.
The wife of Jordan Brown and mother of Brenda Brown and James Brown. A formerly cheerful and supportive woman, she was almost killed on the 18th February 1921. While she survived thanks to Fairy Knight's intervention, her right hand has been maimed and Eira has fallen into a deep depression.

As of May 1921, Eira has fully recovered thanks to Moira Lyn and her magic.
The son of Jordan and Eira Brown and the younger brother of Brenda Brown. James Brown was a shy kid who witness his mother almost being killed in their own home on the 18th February 1921 alongside receiving injuries of his own. While he and his mother were saved by the Fairy Knight, the fallout has left him spooked and jumping at shadows.

As of May 1921, James has fully recovered thanks to Moira Lyn and her magic.


British Isles

Known Heroes and Heroic Organisations
The partner of Sentinel and student of Merlin, Galahad is a powerful superhuman with powers he claims are a gift from God. With flight, super-strength and toughness alongside his Blaze and Radiance, there are only a handful of individuals out there that can match Galahad. While he is based in Winchester, Galahad operates in all of Hampshire.
The partner of Galahad and student of Merlin, Sentinel is a genius who creates devices and invents technology beyond what the rest of the world uses. Operating out of Southampton, Sentinel no longer takes to the field as per his agreement with Galahad and instead acts as off the battlefield support to his partner.
Formed by the British government in August 1921, the Kingsmen are an officially sanctioned team of heroes that work for the national authorities. Lead by the Fairy Knight, the founding members consist of Fairy Knight, Imperial Lion, Spider and Longbow.

Known Villains and Villainous Organisations
Named for his signature redcoat, Redcoat is the deadliest killer in the British Isles with none of his targets having survived him going after them. After a week of back and forth fighting with Fairy Knight and Sapphire Squire, Redcoat was defeated by the duo on the 11th December 1920 and later arrested by the police. His secret identity was revealed to be Oliver King, a soldier turned mercenary.
An upstart criminal group formed by some Irish folk up in Glasgow, they have seized control of the Glasgow criminal underworld from the Consortium and are battling the Consortium over Edinburgh's criminal underworld.
A villainous magic user, he has proven a capable spellcaster and a dangerous foe, especially if given time to prepare. He apparently works for an employer, but holds little loyalty to them and is willingly to further his own goals at their expense.

On the 18th March 1921, Druid defeated Sapphire Squire and bound Fairy Knight to his will for multiple hours. On the 19th March 1921, he foiled Sapphire Squire's attempt to rescue Fairy Knight before later releasing Fairy Knight.
A hired thug of little fame, he has been known to work for the Druid. The man is more dangerous from average thug, but has yet to display any out of ordinary.

On the 19th March 1921, he was defeated by battle by Sapphire Squire.
Known Civilians and Neutral Organisations

Kingdom of the Faeries

Known Heroes and Heroic Organisations
The King of the Faeries and former ruler of the Little Court of Ireland, Tiarnach is a stern, but fair ruler. A capable warrior and respected leader, he is a highly popular leader thanks to his own actions as King and his overthrowing of his aunt. He seeks to change the ways of his people and turn them into something more noble and less capricious.

While time flows differently in the Kingdom of the Faeries, it wa roughly 6th May 1921 that Tiarnach became king.

Known Villains and Villainous Organisations
Sister to the first Queen of the Faeries and temporary usurper, Princess Taenya is an ambitious and paranoid woman. While she was able to amass a loyal following that allowed to overthrow her sister, Taenya valued loyalty and subservience over competence and ability. She would later meet her downfall when her paranoia and tyrannical rulership resulted turning half of her realm against her, purges that left her supporters greatly reduced in number and putting the most loyal subordinates in charge rather than those that were qualified to do the job.

While time flows differently in the Kingdom of the Faeries, it was roughly 6th May 1921 that Prince Tiarnach overthrow Taenya and became king.
The son of Taenya, Prince Auraen made up what he lacked in competence with obedience. He was left in charge of defending the Little Court of Scotland when his mother was overthrown, resulting in his defeat at the hands of Tamara Lyn and her squire.

Known Civilians and Neutral Organisations
The mother of Tamara Lyn and many other important fairies, the Queen of the Faeries was a powerful and uncontested leader. Having rightfully earnt both fear and respect, the Queen of the Faeries was a whimsical and capricious ruler who did what she felt like at any given moment thanks to being powerful enough to get away with it.

At some point prior to start of 1920, she was overthrown by her sister Taenya and has not been seen from since.
The daughter of the Queen of Faeries, Princes Moira rules over the Little Court of England. While she is a decent ruler, Moira is more focused on magic and improving her magical abilities. She and her half-sister Tamara consider each other to be their favourite sibling.

As of May 1921, Princess Moira has taken up the human identity of Moira Lyn.
The son of Princess Taenya, Prince Zelphar ruled over the Little Court of Wales before being disposed alongside his mother.
The daughter of the Queen of Faeries, Princes Maeryn rules over the Little Court of Cornwall. While not a bad ruler, Princess Maeryn is more interested in socialising than running her realm. Maeryn likes to spend her time engaging in politics and the high life of society.

As of May 1921, Princess Maeryn has taken up the human identity of Maeve Lyn.


World

Known Heroes and Heroic Organisations
A German vigilante operating in Munich, he is an inventor who wields an electrified sword and a belt that protects him from electricity. With his partner Sportlerin, he battle the local crime lords, Fredikorps and anarchists. His main foes are the crime lord Oskar Lowith and his hired enforcer, Eisenfaust.

On 7th April 1921, he fought alongside Fairy Knight and Sapphire Squire against Eisenfaust and the Consortium.
Known Villains and Villainous Organisations
A mercenary assassin for hire, Lucilla Verona aka Windstrike is a skilled Italian archer and swordswoman. Prideful and greedy, Windstrike is a professional for whom there is little that she won't do for the right amount of money. Known for her competent and professionalism, Windstrike takes contracts from all over the world with a preference for remaining within Western society.

On 21st March 1920, Windstrike was arrested by the Metropolitan Police whilst attempting to kill Fairy Knight after her victim inflict a near-fatal injury on the archer.

As for August 1921, Windstrike has secretly joined the Kingsmen as a founding member under a new identity as Longbow.
Eisenfaust is a German mercenary named for the distinct gauntlet he wears on his right hand. Eisenfaust is hardy man and a fearsome foe and has recently taken up employment as an retainer for the crime lord Oskar Lowith for an indefinite length of time.

His attempts to deliver a weapon to the Consortium was foiled by Fairy Knight, Sturmschwert and Sapphire Squire on 7th April 1921.

Known Civilians and Neutral Organisations
 
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[ ] The man with the shotgun.

@Oshha shouldn't we have taken damage from both of those shots because we failed to meet the DC?

edit: changed vote
 
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Wait, so does her dress also follow her as she transforms? What if the clothing is removed? Could we make a killing by selling all the clothes we transform?

Fairy Knight gets to chose what clothing she replaces Torlyn with when she dismisses her armour. She cannot shapeshift beyond that. In regards to what happens when the clothing is removed, it disappears when Fairy Knight swaps Torlyn in or out unless it is currently being worn by someone else.

I think you might have meant to write, Things start to go wrong once you are inside.

Thanks for pointing that out. Fixed now.

@Oshha shouldn't we have taken damage from both of those shots because we failed to meet the DC?

No because you have Impervious Toughness 9 and they didn't have Penetrating attacks.
 
Never got a chance to chase Mr. Consortium :(

Who?
No because you have Impervious Toughness 9 and they didn't have Penetrating attacks.

I ought to clarify that since you got Impervious Protection 9 thanks to Torlyn, so long as Fairy Knight is in her armour, it will take either an attack with Damage 6 or high or a Penetrating attack to be powerful enough to hurt you. A non-Penetrating attack that is 5 or lower isn't able to hurt Fairy Knight when she is in her armour. When Fairy Knight isn't in her armour, either to being in animal form or wearing a disguise or civilian clothing, she is still vulnerable.
 
[X] The man with the shotgun.
I assume he buggered out ASAP.

I ought to clarify that since you got Impervious Protection 9 thanks to Torlyn, so long as Fairy Knight is in her armour, it will take either an attack with Damage 6 or high or a Penetrating attack to be powerful enough to hurt you. A non-Penetrating attack that is 5 or lower isn't able to hurt Fairy Knight when she is in her armour. When Fairy Knight isn't in her armour, either to being in animal form or wearing a disguise or civilian clothing, she is still vulnerable.
In essence for street level opponents to harm her they need to take Power Attack of some form
Impervious is the best "I ignore the mob as I wade to the boss" option, but almost any named character can eventually get through.
 
[X] Anna Lucas, leader of the Dragonsteeth.

Let's get the person we're actually here for and don't want escaping. We're no less Impervious to the shotgun than to the pistol.
 
The Detective IV
[X] The man with the shotgun.

You decide that the man with the larger gun is the biggest problem. The other thugs pose little threat to you while Anna Lucas is a threat but will take more effort to deal with. You will take out the weaker threat before dealing with the stronger threat.

You jump off of the balcony to the room below, swing Talatine at the shotgun-wielding man as you land near him. The attack goes wide as the man jumps back and you find yourself out of position. It will take you mere moments to shift back into a proper stance, but for the time being, you have left yourself exposed to the attacks of your enemy.

The closest three thugs surround you and try to pen you. You dodge the first attack, but the second knocks you back and the third one keeps you off-balance. None of them hurt you and it isn't until Anna Lucas fires her second shot that you realise what they were actually attempting to do.

The projectile slams into a weak point of Torlyn, piercing the armour as it burrows into the flesh below. It is a minor injury, but one that hurts and leaves you off-balance. You attempt to regain your balance as you spot the gun-wielding man aiming his weapon at you out of the corner of your eye. Even dazed and off-balance, you have enough wits to throw yourself out of the way and the man's gunshot goes wide.

You swing at the man with Talatine again and this time your aim is true. Your blade hacks across his chest, ripping through his light armour and drawing blood from the flesh below. Regaining your wits, you are ready to fight in earnest.

More thugs show up around you as the room begins to clear, trying to keep you pinned down. You easily dodge and weave amongst them, casually parrying fists with Talatine. Anna Lucas fires again and the bullet goes through empty space where you had stood a moment before.

"Get her Levy!" yells Anna Porter at the shotgun-wielding man as he takes him and it takes you only a moment of thought to realise that your current target must be Levy Porter, the chief enforcer of the Dragonsteeth.

Unfortunately for you, the man does as his mistress says. You dance amongst the thugs, but a grouping of projectiles still hit you in the back, leaving you off-balance as you feel pain beneath your armour.

You twist around and strike back at the man. Talatine slashes across his chest, but the man takes it with nothing more than a grimace. The man may not be a match for the likes of you, but he rose to the being the chief enforcer of the Dragonsteeth for a reason. You have drawn his blood again, but the injury will not be enough to make him yield even one degree.

One of the thugs briefly grabs you, but you shrug him off without any difficulty, doing so just in time for another revolver bullet to whiz over your head. Unable to get a proper aim on your mobile form at such close range, the next time that Levy Porter pulls the trigger, the bullets hit the floor, pelting it with projectiles.

You attempt to hit Levy Porter again, but your dodging has left you out of position to properly reach them. Talatine cuts through the air near him, but fails to actually reach the man.

"How are you still alive?" demands Levy Porter as he glares at you.

"I am the Fairy Knight," you reply truthfully, dodging an attempt by the thugs to pin you down as you keep your focus on the chief enforcer.

You attempt to move in for another attack on the man, but one of the guards grabs your arm, momentarily holding it in place. Their grip is too loose and too weak to properly hold you for more than a moment, but it is enough to let Anna Lucas get a lucky shot in. The bullet pierces Torlyn and you flinch under the attack staggering backwards.

Doing your best to ignore the pain, you hack at Levy Porter again. The man yelps as he jumps back, throwing his aim off as he pulls the trigger of his weapon. The gun fires up into the air and the projectiles go flying into the ceiling.

You grimly note that the battle has not been going favourably to you. You are more than capable of winning this fight, but you are outnumbered whilst having sustained injuries. The injuries are nothing you cannot handle and you have drawn blood of your own, but you need to turn this around.

Ducking and weaving to keep the guards off-balance, you move in for another attack on Levy Porter, hoping to take the man down so you may focus on other threats. You glimpse Anna Lucas firing again, but while you are unable to dodge, Torlyn does its jump and the bullet bounces off of your gleaming silver plate with a ding.

Levy Porter fires again, but you side-step the spray of bullets before stabbing with Talatine. The tip of your blade pierces Levy Porter's side and blood is drawn once again. The wound is deep and painful as well if Levy Porter's reaction is anything to go by. The chief enforcer grips his weapon firmly as he grits his teeth.

You don't get to capitalise on your successful strike straight away. You are still surrounded by thugs and while Anna Lucas reloads her weapon, their feeble attacks force you to into a position for Anna Lucas to get a proper shot on you. The bullet nicks you again and leaves you momentarily reeling.

Even if you need a moment to regain your bearing, you still have a target. Like his boss, Levy Porter has to reload his gun. Burdened by his wounds, the man struggles to put reload his weapon and it takes him longer than it should. None the less, Levy Porter is able to reload his gun, but you don't give him the chance to take another shot.

You slash the man across the chest with Talatine, the silver blade cutting open flesh with some overlap behind the previous injury that you gave the chief enforcer earlier. It proves to be too much for Levy Porter as while the man may be a dangerous foe and the chief enforcer of the Dragonsteeth, he is ultimately just a man and he collapses under the weight of the wounds that you have given him.

The guards surrounding you hesitate and briefly waver at the sight of Levy Porter falling to the floor. That is all undone in an instant as Anna Lucas shoots you. The shot strikes you in the back and the bullet lodges itself in your flesh. You grunt in pain as you stumble, knocked off-balanced by the attack. It won't take you long to recover from that attack, but you don't have that time to recover whilst in the middle of a battle.

Glancing at Anna Lucas, you realise that you need to focus on the defence if you are to win. While you have successfully taken out Levy Porter on the offence, the fighting has worn you down and you aren't sure you will be able to repeat that feat with Anna Lucas.

You also don't need to defeat Anna Lucas in battle, you just need to keep her busy until Sergeant Brown shows up with his constables. You have reinforcements coming and you just need to drag out the battle until they arrive. You adopt a defensive posture, calling upon your old training as you prepare to focus fully on being defensive.

You also push your shapeshifting to heal you as the magic that changes body from one form to another is temporarily forced to heal your current form. The effort of forcibly making your magic change its nature leaves you feeling tired, but nothing that will truly slow you down, not compared to your current injuries.

Without having to worry about attacking anyone, it is trivial for you to avoid the clumsy attempts of the thugs to pen you in for Anna Lucas to take her shot. Her next shot misses as while guns are the dominant weapon in this era, you are one of the Fair Folk and you are not so easily hit when you are actively focusing on dodging attacks.

Even as you dance about your foes and their attempts to strike you, you can feel your injuries healing. While you remain tired and off-balance, the pain fades and you feel more capable of winning this battle. However, you still have a fair few injuries left to heal and you continue to focus on the defence.

Another shot rings out as you heal and avoid attacks. The bullet dings off of your armour and you grin beneath your helmet at the scowl on Anna Lucas' face.

"Die already!" yells Anna Lucas in frustration as she fires again, her shot coming closer to hitting one of her minions than hitting you.

"I would rather not," you reply as you run directly at the gang leader.

Gripping your sword with both hands, you swing Talatine in a wide arc at Anna Lucas. The other woman yelps and jerks back as you slash her across the arm, leaving a bloody gash behind. Wincing in pain, the woman attempts to fire her gun at you when the weapon fails to work.

As the woman lets out a wordless growl of frustration, you slash at her with Talatine, hoping to catch your foe off-guard. Alas Anna Lucas sees it coming and scrambles backwards, barely getting out of the blade's reach as you finish healing from your injuries.

Before you, Anna Lucas or anyone else in the room can make your next move, Sergeant Brown comes bursting it, baton drawn in one hand as he looks about the room. As you and your Dragonsteeth foes all turn to look at the police sergeant, seven other man in police uniforms with their batons out file in behind Sergeant Brown.

"You are all under arrest," Sergeant Brown informs everyone in the room.

What do you do?
[] Take out Anna Lucas. You taken out Levy Porter already and you ought to take out Anna Lucas as well so she cannot get away. You might have to fight a constable or two to get away, but you cannot risk Anna Lucas escaping.
[] Call it a night. You have done your part. The evidence is in the office, Levy Porter is out cold and Anna Lucas has her gun jammed. Sergeant Brown and his men can take it from here and you would rather not risk having to fight any lawmen on your way out.

Fairy Knight is Staggered and Fatigued.
Sergeant Brown is unharmed.
Anna Lucas is at -1 and her gun is jammed.
Levy Porter is incapacitated.
6 Dragonsteeth Thugs remain.
7 Police Constables remain.


Initiative Check.
Fairy Knight: 2+11 = 13
Anna Lucas: 14+2 = 16
Levy Porter: 7+10 = 17
Dragonsteeth thugs: 10+1 = 11

1/Fairy Knight attacks Levy Porter
Talatine Attack, DC16: 1+11 = 6, Critical Miss.
Fairy Knight is vulnerable until the end of her next turn.

2/Anna Lucas shoots Fairy Knight with minion assistance.
Unarmed Attack, DC14: 9+2 = 11, Missed.
Unarmed Attack, DC14: 12+2 = 14, 1 DoS.
Unarmed Attack, DC14: 14+2 = 16, 1 DoS.
Revolver Power Attack, DC14: 20+7+2 = 33, Successful Critical Hit.
Toughness Check, DC29: 10+11 = 21, 2 DoF, Dazed & -1 Toughness Penalty.

2/Levy Porter shoots Fairy Knight.
Shotgun Power Attack, DC14: 9+3 = 12, Miss.

2/Fairy Knight attacks Levy Porter.
Talatine Attack, DC16: 18+11 = 29, Successful Hit.
Toughness Check, DC24: 11+4 = 15, 2 DoF, Dazed & -1 Toughness Penalty.

3/Anna Lucas shoots Fairy Knight with minion assistance.
Unarmed Attack, DC18: 3+2 = 5, Missed.
Unarmed Attack, DC18: 9+2 = 11, Missed.
Unarmed Attack, DC18: 14+2 = 16, Missed.
Revolver Power Attack, DC18: 4+7 = 11, Missed.

3/Levy Porter shoots Fairy Knight with minion assistance.
Unarmed Attack, DC18: 14+2 = 16, Missed.
Unarmed Attack, DC18: 15+2 = 17, Missed.
Shotgun Power Attack, DC18: 16+3 = 19, Successful Critical Hit.
Toughness Check, DC27: 8+10 = 18, 2 DoF, Dazed & -1 Toughness Penalty.

3/Fairy Knight power attacks Levy Porter.
Talatine Power Attack, DC16: 12+8 = 20, Successful Hit.
Toughness Check, DC27: 20+3 = 28, Levy Porter is unharmed.

4/Anna Lucas shoots Fairy Knight with minion assistance.
Unarmed Attack, DC18: 18+2 = 20, 1 DoS.
Unarmed Attack, DC18: 11+2 = 13, Missed.
Unarmed Attack, DC18: 13+2 = 15, Missed.
Revolver Power Attack, DC18: 5+7+2 = 14, Missed.

4/Levy Porter shoots Fairy Knight with minion assistance.
Unarmed Attack, DC18: 4+2 = 6, Missed.
Unarmed Attack, DC18: 9+2 = 11, Missed.
Unarmed Attack, DC18: 5+2 = 7, Missed.
Shotgun Power Attack, DC18: 2+3 = 5, Missed.

4/Fairy Knight attacks Levy Porter.
Talatine Power Attack, DC16: 3+8 = 11, Missed.

5/Anna Lucas shoots Fairy Knight with minion assistance.
Unarmed Attack, DC18: 18+2 = 20, 1 DoS.
Unarmed Attack, DC18: 13+2 = 15, Missed.
Unarmed Attack, DC18: 14+2 = 16, Missed.
Revolver Power Attack, DC18: 18+7+2 = 27, Successful Critical Hit.
Toughness Check, DC29: 16+9 = 25, 1 DoF, -1 Toughness Penalty.

5/Levy Porter shoots Fairy Knight with minion assistance.
Unarmed Attack, DC18: 13+2 = 15, Missed.
Unarmed Attack, DC18: 15+2 = 17, Missed.
Unarmed Attack, DC18: 7+2 = 9, Missed.
Shotgun Power Attack, DC18: 6+3 = 9, Missed.

5/Fairy Knight attacks Levy Porter.
Talatine Power Attack, DC16: 2+8 = 10, Missed.

6/Anna Lucas shoots Fairy Knight with minion assistance.
Unarmed Attack, DC18: 16+2 = 18, 1 DoS.
Unarmed Attack, DC18: 5+2 = 7, Missed.
Unarmed Attack, DC18: 12+2 = 14, Missed.
Revolver Power Attack, DC18: 16+7+2 = 25, Successful Hit.
Toughness Check, DC24: 16+8 = 24, 1 DoS, Fairy Knight is unharmed.

6/Levy Porter shoots Fairy Knight with minion assistance.
Unarmed Attack, DC18: 4+2 = 6, Missed.
Unarmed Attack, DC18: 4+2 = 6, Missed.
Unarmed Attack, DC18: 1+2 = 3, Critical Miss, 1 DoF
Shotgun Power Attack, DC18: 5+3-2 = 6, Missed.

6/Fairy Knight attacks Levy Porter.
Talatine Power Attack, DC16: 18+8 = 26, Successful Hit.
Toughness Check, DC27: 9+3 = 12, 3 DoF, Staggered & -1 Toughness Penalty.

7/Anna Lucas shoots Fairy Knight with minion assistance.
Unarmed Attack, DC18: 20+2 = 22, 1 DoS.
Unarmed Attack, DC18: 14+2 = 16, Missed.
Unarmed Attack, DC18: 20+2 = 22, 1 DoS.
Revolver Power Attack, DC18: 10+7+2 = 19, Successful Hit.
Toughness Check, DC24: 9+8 = 17, 2 DoF, Dazed & -1 Toughness Penalty.

7/Levy Porter reloads his shotgun.

7/Fairy Knight attacks Levy Porter.
Talatine Attack, DC16: 7+11 = 18, Successful Hit.
Toughness Check, DC24: 3+2 = 5, 4 DoF, Incapacitated.

8/Anna Lucas shoots Fairy Knight with minion assistance.
Unarmed Attack, DC18: 15+2 = 17, Missed.
Unarmed Attack, DC18: 18+2 = 20, 1 DoS.
Unarmed Attack, DC18: 17+2 = 19, 1 DoS.
Unarmed Attack, DC18: 3+2 = 5, Missed.
Unarmed Attack, DC18: 8+2 = 10, Missed.
Unarmed Attack, DC18: 3+2 = 5, Missed.
Revolver Power Attack, DC18: 15+7+2 = 24, Successful Hit.
Toughness Check, DC24: 4+7 = 11, 3 DoF, Staggered & -1 Toughness Penalty.

8/Fairy Knight uses Extra Effort to perform a Power Stunt.
8/Fairy Knight focuses on Defending.

9/Anna Lucas shoots Fairy Knight with minion assistance.
Minions all miss.
Revolver Power Attack vs Dodge: 14+7 vs 17+2+8 = 21 vs 27, Miss.

9/Fairy Knight focuses on Defending.

10/Anna Lucas shoots Fairy Knight with minion assistance.
Minions all miss.
Revolver Power Attack vs Dodge: 19+7 vs 14+2+8 = 26 vs 24, Successful Hit.
Toughness Check, DC24: 20+8 = 33, 2 DoS, Fairy Knight is unharmed.

10/Fairy Knight focuses on Defending.

11/Anna Lucas shoots Fairy Knight with minion assistance.
Minions all miss.
Revolver Power Attack vs Dodge: 10+7 vs 12+2+8 = 17 vs 22, Miss.

11/Fairy Knight charges Anna Lucas.
Athletics Check, DC15: 16+6 = 22, 2 DoS.
Talatine Attack, DC19: 10+11-2 = 19, Successful Hit.
Toughness Check, DC24: 8+6 = 14, 2 DoF, Dazed & -1 Toughness Penalty.

12/Anna Lucas shoots Fairy Knight
Revolver Power Attack, DC18: 1+7 = 8, Critical Miss.
Anna Lucas' revolver jams.

12/Fairy Knight attacks Anna Lucas.
Talatine Attack, DC19: 7+11 = 18, Miss.

Sergeant Brown shows up with 7 Police Constables.

***​

So a bit of a long fight here. It dragged out longer than I expected and your enemies got lucky at the start. I also decided to use Extra Effort to give you some Regeneration since I figured that would be worth Fatigue for Fairy Knight when she had lost about half of her Toughness. That said, it has ultimately gone in your favour.

You have taken out Levy Porter, injured Anna Lucas and you have delayed them long enough for Sergeant Brown to show up to arrest people. Now you need to decide whether or not you try to take out Anna Lucas before fleeing or just let Sergeant Brown take over completely.

Sergeant Brown and the other police officers will make genuine attempts to arrest as your deal with Sergeant Brown is secret and it was part of the plan to cover up your cooperation. You also can't be sure that Sergeant Brown just won't take the chance to actually arrest you if he gets the opportunity.

Another thing that you might have noticed is that I have bad things happen for critical failures. Just as good extra things occur when you get a critical success, bad extra things happen when you get a critical failure. So when Anna Lucas crit failed, her gun jammed while when Fairy Knight crit failed, she got left Vulnerable until the end of her next turn.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
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Fairy Knight is vulnerable until the end of her next turn.
...
Unarmed Attack, DC14: 9+2 = 11, Missed.
Are you even trying Minion #1?

We don't have time to be arrested.

[X] Call it a night. You have done your part. The evidence is in the office, Levy Porter is out cold and Anna Lucas has her gun jammed. Sergeant Brown and his men can take it from here and you would rather not risk having to fight any lawmen on your way out.
 
[X] Call it a night. You have done your part. The evidence is in the office, Levy Porter is out cold and Anna Lucas has her gun jammed. Sergeant Brown and his men can take it from here and you would rather not risk having to fight any lawmen on your way out.
 
[X] Call it a night. You have done your part. The evidence is in the office, Levy Porter is out cold and Anna Lucas has her gun jammed. Sergeant Brown and his men can take it from here and you would rather not risk having to fight any lawmen on your way out.
 
[X] Call it a night. You have done your part. The evidence is in the office, Levy Porter is out cold and Anna Lucas has her gun jammed. Sergeant Brown and his men can take it from here and you would rather not risk having to fight any lawmen on your way out.
 
[ ] Call it a night. You have done your part. The evidence is in the office, Levy Porter is out cold and Anna Lucas has her gun jammed. Sergeant Brown and his men can take it from here and you would rather not risk having to fight any lawmen on your way out.
 
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We don't have time to be arrested.

Just to be clear, neither Fairy Knight or Sergeant Brown think that the latter is capable of arresting the former. The plan is for Sergeant Brown to make a genuine attempt to arrest Fairy Knight with your escape plan being that he won't be able to pull off even if he is actually trying.
 
[X] Take out Anna Lucas. You taken out Levy Porter already and you ought to take out Anna Lucas as well so she cannot get away. You might have to fight a constable or two to get away, but you cannot risk Anna Lucas escaping.
 
[X] Call it a night. You have done your part. The evidence is in the office, Levy Porter is out cold and Anna Lucas has her gun jammed. Sergeant Brown and his men can take it from here and you would rather not risk having to fight any lawmen on your way out.
 
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