Dawn of Heroes

Characters
Hero
Name: Tamara Lyn/Fairy Knight (PL11)
Age: Biologically 25
Gender: Female
Personality: Tamara is a playful and excitable individual who maintains a cheerful demeanour. She will take everything in her stride whilst maintaining her optimistic outlook. Tamara will do her best in whatever task she is attempting but has no pride outside of that. In combat, Tamara will hold back and attempt to take her foes in alive unless they make things personal, where she will then do her best to take them down one way or another.

Powers
Shapeshifting
(Magic-Fey): Morph 3 (Animal Forms, Limited to +10 Deception bonus, Metamorph with Variable Descriptor 2 & Limited to reduced PL by 2), Regeneration 2 (1 per 5 rounds)
Ethereal Beauty (Magic-Fey): Enhanced Advantage 1 (Attractive), Feature 1 (Change the external details of your appearance/+2 Circumstance Bonus to Interaction Skills)
Faerie Heritage (Magic-Fey): Enhanced Strength 2, Enhanced Agility 2, Immunity 5 (Ageing, Starvation & Thirst, Need for Sleep, Suffocation Effects), Partial Immunity 7 (Disease, Poison, All Environmental Effects,) Concealment 1 (Regular Hearing),
Talatine (Device-Sword/Magic-Fey): Penetrating Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
-Thrown Talatine: Ranged Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
Torlyn (Armour/Magic-Fey): Impervious Protection 10, Continuous, Limited to Human Form, Noticeable (Shining Silver Plate Armour), Feature (+5 Bonus against Mental Attacks) & Partial Immunity 5 (Mind Control),
Minor Spells (Magic-Fae): 3-Point Power Array with 1 Alternative Effect.
-Mimicry: Feature 1 (Imitate almost any sound you heard using your voice with +10 bonus to Deception checks to convinces others that the sound is real), Feature 2 (Disguises require no preparations, +5 to Deception checks for disguises),
-Urban Camouflage: Feature 1 (+5 to Stealth checks in an Urban Environment), Concealment 2 (Regular Vision, Limited to Urban Environments),
Major Spells (Magic-Fey): 4-Point Power Array with 2 Alternative Effects.
-Healing Spell: Healing 2.
-Lighting Bolt: Ranged Electrical Damage 2.
-Teleport: Teleport 2 (32 Metres & 24 kg).
2/Fairy Wings (Magic-Fey): Flight 1 (4 MPH)

Abilities
Strength: 2 (4)
Stamina: 2
Agility: 3 (5)
Dexterity: 2
Fighting: 4
Intellect: 4
Awareness: 4
Presence: 0

Defences
Dodge: 6 (8)
Fortitude: 7
Parry: 8
Toughness: 2 (12/Impervious 10)
Will: 10

Attacks
Initiative +11 (13)
Unarmed +11: Close Damage 2 (4), Critical 20,
Talatine +13: Close Damage 7 (9/Penetrating 5), Critical 18-20
Thrown Talatine +5: Ranged Damage 7 (9), Critical 18-20

Skills
Acrobatics 5 (8 [10])
Athletics 5 (7 [9])
Close Combat: Sword 9 (13)
Close Combat: Unarmed 7 (11)
Deception 4 (4)
Expertise: British Politics 5 (9)
Expertise: Current Events 4 (8)
Expertise: Fey Transformation Magic 20 (24)
Expertise: General Magic 4 (8)
Expertise: Maid 6 (11)
Expertise: Politics 3 (7)
Expertise: Fey Royalty 6 (10)
Insight 3 (7)
Intimidation 2 (2)
Investigation 1 (5)
Perception 3 (7)
Persuasion 4 (4)
Stealth 5 (8 [10])
Technology 5 (9)
Treatment 2 (6)

Advantages
Accurate Attack: Trade effect DC for attack bonus.
Artificer: Use Expertise: Magic to create temporary devices.
Assessment
: Use Insight to learn an opponent's combat capabilities.
Attractive: +2 (+5) circumstance bonus on Deception and Persuasion checks based on your looks.
Benefit (Friend on the Force): You are engaged in a covert partnership with Inspector Brown
Benefit I (Government Influence: Tara Lane): You have minor influence within the government as Tara Lane.
Benefit (Neighbourhood Hero): Call upon local support within Whitechapel.
Benefit (Prepared Rituals): Delay the effects of a completed rituals until a time of your choosing.
Diehard: Automatically stabilise when dying.
Defensive Attack: Trade attack bonus for active defence.
Evasion: +2 circumstance bonus to Dodge resistance checks to avoid area effects.
Improved Defence: +2 bonus to active defence when you take the defend action.
Improved Initiative II: +8 bonus to initiative checks.
Instant Up: Stand from prone as a free action.
Interpose: Take an attack meant for an ally.
Languages: English, Fey
Power Attack: Trade attack bonus for effect bonus.
Quick Draw: Draw a weapon as a free action.
Ritualist: Use Expertise: Magic to create and perform rituals.
Takedown: Free extra attack when you incapacitate a minion.
Tracking: Use Perception to follow tracks.
Uncanny Dodge: Not vulnerable when surprised or caught off-guard.

Equipment
Winfield Castle
Size: Huge; Tou: 8; PL11
Intellect: 6; Awareness: 3; Presence: 3
-Living Space, Magical Defence System, Technological Security System (DC20), Magical Laboratory, Magical Workshop, Technological Workshop, Power System, Sealed (Magical Barrier), Self-Repairing, Magical Portal to Elphane, Intelligent (Rebecca),

Complications
Motivation (Her Duty): Tamara is the Fairy Knight because she sees it as her duty to protect the innocent and to fight evil.
Magic over Tech: Tamara is well-acquainted with the technology of the human world and has great respect for what it can do, especially in the hands of a genius. Yet when given a choice, Tamara will choose the magic she grew up with over a more technological solution.
Enemy (Prince Auraen): Prince Auraen has not forgotten his defeat at the hands of Tamara and Sapphire Squire. Escaping his imprisonment, Tamara's cousin now seeks to get revenge on her in his self-imposed exile.
Secret Identity (Tamara Wallis): Fairy Knight maintains a secret identity as Tamara Wallis nee Lyn, widow of Benedict Wallis and mother of Alexandra Wallis.

London

Known Heroes and Heroic Organisations
The first costumed vigilante in both the British Isles and London, the Night appeared in early 1916. Primarily focused on fighting the Consortium and stopping the criminal empire taking advantage of the then ongoing war, the Night also focused on regular crimes and the criminals of London soon learnt to fear his presence. He vanished in mid 1919 without a trace while investigating the politician Barnaby May-Porter and his ties to the Consortium leadership.

His secret identity is Benedict Wallis, grandson of the wealthy retired politician Gareth Wallis.
The youthful squire of the Fairy Knight and aspiring heroine, Sapphire Squire relies on a mixture of physical skill, mental ability and technological gadgets. A genius and prodigy, Sapphire Squire holds her own on the streets of London and has proven herself worthy of fighting alongside her mentor. Since 25th December 1920, Sapphire Squire has gained two magical abilities from her mentor, one which allows her to change her outfit at will and provide her clothing with protective properties while the other removes her needs for sleep, food and drink.
The second squire of Fairy Knight, Onyx Squire comes from a criminal background and seeks to help the world rather than hurt it like the rest of his family. Relying mainly on his fists and hardiness, Onyx Squire has picked some equipment and magic from Fairy Knight and Sapphire Squire, the most exotic of these being his partial invisibility and complete silence.

His secret identity is David White, son of the street thug Jacob White.
Jordan Brown is a chief inspector within the Metropolitan Police. A determined man who believes in stopping criminals and protecting the innocent, Chief Inspector Brown is willingly to bend the law a little if it means seeing proper justice done.

Following his systematic dismantlement of the Dragonsteeth, Jordan Brown was promoted from Detective Sergeant to Detective Inspector. Following the arrest of the Templar, Jordan Brown has formed a formal covert partnership with the Fairy Knight.

As of 1st March 1921, Jordan Brown has been promoted to Chief Inspector from Detective Inspector under a cloud of politics, high tenses and borderline infighting amongst the Metropolitan Police.
Gareth Wallis is a wealthy man and a retired politician who has known great tragedy. The ageing man has outlived all of his family and currently lives alone in London with his butler. He was aware of his grandson's activities as the Night and covertly funded his crusade. As of January 1920, he supports and funds Fairy Knight's continuation of the Night's crusade.

Known Villains and Villainous Organisations
While some call him a hero, the Golden Knight is definitely a criminal. Appearing in 1919, the Golden Knight and his Golden Order are returning veterans of the Great War. While they fight the Consortium and claim to see justice for the people, many of the Golden Order's activities are regular organised crime and in some ways, the Golden Knight is just another crime lord who dressed up as a costumed vigilante.

On 9th February 1920, the Golden Order captured Sam Carson of the White Devils and hold him captive.
On 24th April 1920, the Golden Knight aided Fairy Knight at Anna Lucas' party.
The White Devils are a London street gang that was led by Sam Carson and backed by the Consortium. A male dominated gang that believes in the supremacy of the white Englishman, the White Devils seek to purge London of its 'foreign filth'. Covertly supported by the Consortium, the White Devils rose to prominence falling the Night's disappearance and seek to 'clean out' Whitechapel so they can turn it into their territory and use the neighbourhood as a base of operations.

On 9th February 1920, Sam Carson was defeated by Fairy Knight before being captured by the Golden Order. Following the loss of their leader, the White Devils have fallen into infighting and got systemically picked off by their foes. As of mid 1920, the gang no longer exists.

As of 25th February, Sam Carson was freed from the captivity of the Golden Order by Redcoat, presumably on the orders of the Consortium.
The Dragonsteeth were a major street gang that was founded and led by Anna Lucas. Covertly backed by the Consortium, the Dragonsteeth held a position of prominence within the London criminal underworld and the gang held great influence over several small gangs.

On 24th April 1920, Anna Lucas was defeated by Fairy Knight and later arrested by the police alongside several of her subordinates.

Between late April 1920 and early August 1920, Detective Sergeant Jordan Brown systematically dismantled the gang. He did so by arresting and putting in prison most of their leadership and membership, shutting down all of their major operations and most of their minor ones and he ruined their reputation.

As of September 1920, Cliff Gregory currently leads what is left of the Dragonsteeth with the gang having gone to ground as a remnant of their former glory.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens.
Levy Porter was the chief enforcer of the Dragonsteeth, a feared man for his deadly prowess. He was arrested by Detective Sergeant Jordan Brown on the 24th April 1920 after being defeated by Fairy Knight and was later sent to prison.
Levy Porter was a sub-boss of the Dragonsteeth and their main accountant. An experienced elderly man, he managed most of the gang's finances and briefly took over half of it following Anna Lucas' arrest.

He was arrested by Detective Sergeant Jordan Brown during early June 1920 and was later sent to prison.
Cliff Gregory is the current leader of what remains of the Dragonsteeth. An ambitious and dangerous man, he leads what is left of the gang after avoiding being arrested by Detective Brown.

As for 25th February 1921, Cliff Gregory is attempting to return the gang to prominence and has broken its prior ties with the Consortium.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens. The current fate of Cliff Gregory is unknown.
The Consortium is the top dog within the criminal underworld of London with its leadership remaining unknown to outsiders and most within the Consortium. Whilst it has sway across most of the British Isles, the Consortium is located in London where it holds the most of its power and influence.

Despite enjoying a good couple of decades of effectively uncontested dominance, the Consortium has founded itself increasing under attack in recent years with its most prominent foes being the Night, the Golden Order and Fairy Knight.
An middle-manager within the Consortium who is responsible with coordinating with outside assets. He was Windstrike's liaison when the Consortium hired her to kill Fairy Knight in March 1920.
Known as Ronald Barr in his civilian identity, the Templar is a fearsome warrior who dresses up in plate armour, styling himself after a medieval knight. Wielding his imposing war hammer, the Fist of God, the Templar is one of the most dangerous individuals on London's streets with very few capable of matching him. Having retired from the army after a decade of service at the end of the Great War, Ronald seemingly works for an Anglican organisation that seeks to purge London's streets of heretics and infidels.

He was arrested on the 18th September 1920 after being defeated by the Fairy Knight, but avoided going to prison due to destruction of evidence during his trial.
Peter Michaelson was the leader of the Royal Ravens and a member of the Consortium. The Royal Ravens were the top gang in London and the Consortium used them as a proxy to control the streets of London. Following a rash attack on the Brown family in February 1921, the full force of the Scotland Yard came down on the Royal Ravens and as of April 1921, the gang has been systemically destroyed one way or another and is effectively no more.
Allen Baxter as the chief enforcer of the Royal Ravens.

On 16th February 1921, Allen Baxter was accidentally slain by Fairy Knight in battle.
25th February 1921, the Regal Ravens split off from the Royal Ravens.

Known Civilians and Neutral Organisations
A waitress, Lydia lives with her older sister Ellen and more recently, Tamara.
A telephone operator and a feminist, Ellen lives with her younger sister Lydia and more recently, Tamara.
Barnaby May-Porter is a prominent and respected politician who has ambitions of being Prime Minister. The Night disappeared uncovering evidence financially connecting Barnaby to the Consortium's leadership.
Also known as Tedd Donald, the Squirrel is a talent and agile thief who steals from the rich as a challenge. After being caught by Fairy Knight on 10th August 1920, he has given up his life of crime.
The wife of Jordan Brown and mother of Brenda Brown and James Brown. A formerly cheerful and supportive woman, she was almost killed on the 18th February 1921. While she survived thanks to Fairy Knight's intervention, her right hand has been maimed and Eira has fallen into a deep depression.

As of May 1921, Eira has fully recovered thanks to Moira Lyn and her magic.
The son of Jordan and Eira Brown and the younger brother of Brenda Brown. James Brown was a shy kid who witness his mother almost being killed in their own home on the 18th February 1921 alongside receiving injuries of his own. While he and his mother were saved by the Fairy Knight, the fallout has left him spooked and jumping at shadows.

As of May 1921, James has fully recovered thanks to Moira Lyn and her magic.


British Isles

Known Heroes and Heroic Organisations
The partner of Sentinel and student of Merlin, Galahad is a powerful superhuman with powers he claims are a gift from God. With flight, super-strength and toughness alongside his Blaze and Radiance, there are only a handful of individuals out there that can match Galahad. While he is based in Winchester, Galahad operates in all of Hampshire.
The partner of Galahad and student of Merlin, Sentinel is a genius who creates devices and invents technology beyond what the rest of the world uses. Operating out of Southampton, Sentinel no longer takes to the field as per his agreement with Galahad and instead acts as off the battlefield support to his partner.
Formed by the British government in August 1921, the Kingsmen are an officially sanctioned team of heroes that work for the national authorities. Lead by the Fairy Knight, the founding members consist of Fairy Knight, Imperial Lion, Spider and Longbow.

Known Villains and Villainous Organisations
Named for his signature redcoat, Redcoat is the deadliest killer in the British Isles with none of his targets having survived him going after them. After a week of back and forth fighting with Fairy Knight and Sapphire Squire, Redcoat was defeated by the duo on the 11th December 1920 and later arrested by the police. His secret identity was revealed to be Oliver King, a soldier turned mercenary.
An upstart criminal group formed by some Irish folk up in Glasgow, they have seized control of the Glasgow criminal underworld from the Consortium and are battling the Consortium over Edinburgh's criminal underworld.
A villainous magic user, he has proven a capable spellcaster and a dangerous foe, especially if given time to prepare. He apparently works for an employer, but holds little loyalty to them and is willingly to further his own goals at their expense.

On the 18th March 1921, Druid defeated Sapphire Squire and bound Fairy Knight to his will for multiple hours. On the 19th March 1921, he foiled Sapphire Squire's attempt to rescue Fairy Knight before later releasing Fairy Knight.
A hired thug of little fame, he has been known to work for the Druid. The man is more dangerous from average thug, but has yet to display any out of ordinary.

On the 19th March 1921, he was defeated by battle by Sapphire Squire.
Known Civilians and Neutral Organisations

Kingdom of the Faeries

Known Heroes and Heroic Organisations
The King of the Faeries and former ruler of the Little Court of Ireland, Tiarnach is a stern, but fair ruler. A capable warrior and respected leader, he is a highly popular leader thanks to his own actions as King and his overthrowing of his aunt. He seeks to change the ways of his people and turn them into something more noble and less capricious.

While time flows differently in the Kingdom of the Faeries, it wa roughly 6th May 1921 that Tiarnach became king.

Known Villains and Villainous Organisations
Sister to the first Queen of the Faeries and temporary usurper, Princess Taenya is an ambitious and paranoid woman. While she was able to amass a loyal following that allowed to overthrow her sister, Taenya valued loyalty and subservience over competence and ability. She would later meet her downfall when her paranoia and tyrannical rulership resulted turning half of her realm against her, purges that left her supporters greatly reduced in number and putting the most loyal subordinates in charge rather than those that were qualified to do the job.

While time flows differently in the Kingdom of the Faeries, it was roughly 6th May 1921 that Prince Tiarnach overthrow Taenya and became king.
The son of Taenya, Prince Auraen made up what he lacked in competence with obedience. He was left in charge of defending the Little Court of Scotland when his mother was overthrown, resulting in his defeat at the hands of Tamara Lyn and her squire.

Known Civilians and Neutral Organisations
The mother of Tamara Lyn and many other important fairies, the Queen of the Faeries was a powerful and uncontested leader. Having rightfully earnt both fear and respect, the Queen of the Faeries was a whimsical and capricious ruler who did what she felt like at any given moment thanks to being powerful enough to get away with it.

At some point prior to start of 1920, she was overthrown by her sister Taenya and has not been seen from since.
The daughter of the Queen of Faeries, Princes Moira rules over the Little Court of England. While she is a decent ruler, Moira is more focused on magic and improving her magical abilities. She and her half-sister Tamara consider each other to be their favourite sibling.

As of May 1921, Princess Moira has taken up the human identity of Moira Lyn.
The son of Princess Taenya, Prince Zelphar ruled over the Little Court of Wales before being disposed alongside his mother.
The daughter of the Queen of Faeries, Princes Maeryn rules over the Little Court of Cornwall. While not a bad ruler, Princess Maeryn is more interested in socialising than running her realm. Maeryn likes to spend her time engaging in politics and the high life of society.

As of May 1921, Princess Maeryn has taken up the human identity of Maeve Lyn.


World

Known Heroes and Heroic Organisations
A German vigilante operating in Munich, he is an inventor who wields an electrified sword and a belt that protects him from electricity. With his partner Sportlerin, he battle the local crime lords, Fredikorps and anarchists. His main foes are the crime lord Oskar Lowith and his hired enforcer, Eisenfaust.

On 7th April 1921, he fought alongside Fairy Knight and Sapphire Squire against Eisenfaust and the Consortium.
Known Villains and Villainous Organisations
A mercenary assassin for hire, Lucilla Verona aka Windstrike is a skilled Italian archer and swordswoman. Prideful and greedy, Windstrike is a professional for whom there is little that she won't do for the right amount of money. Known for her competent and professionalism, Windstrike takes contracts from all over the world with a preference for remaining within Western society.

On 21st March 1920, Windstrike was arrested by the Metropolitan Police whilst attempting to kill Fairy Knight after her victim inflict a near-fatal injury on the archer.

As for August 1921, Windstrike has secretly joined the Kingsmen as a founding member under a new identity as Longbow.
Eisenfaust is a German mercenary named for the distinct gauntlet he wears on his right hand. Eisenfaust is hardy man and a fearsome foe and has recently taken up employment as an retainer for the crime lord Oskar Lowith for an indefinite length of time.

His attempts to deliver a weapon to the Consortium was foiled by Fairy Knight, Sturmschwert and Sapphire Squire on 7th April 1921.

Known Civilians and Neutral Organisations
 
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[X] Take out Anna Lucas. You taken out Levy Porter already and you ought to take out Anna Lucas as well so she cannot get away. You might have to fight a constable or two to get away, but you cannot risk Anna Lucas escaping.
 
[X] Take out Anna Lucas. You taken out Levy Porter already and you ought to take out Anna Lucas as well so she cannot get away. You might have to fight a constable or two to get away, but you cannot risk Anna Lucas escaping.

It's kinda hard for them to handcuff a shapeshifter.
 
[X] Call it a night. You have done your part. The evidence is in the office, Levy Porter is out cold and Anna Lucas has her gun jammed. Sergeant Brown and his men can take it from here and you would rather not risk having to fight any lawmen on your way out.
-[X] Before leaving, tell the constables about the office that has a ton of evidence in it.
 
Vote is still open.
Vote Tally : Dawn of Heroes Original - Superhero | Page 23 | Sufficient Velocity [Posts: 568-578]
##### NetTally 2.2.0

[X] Call it a night. You have done your part. The evidence is in the office, Levy Porter is out cold and Anna Lucas has her gun jammed. Sergeant Brown and his men can take it from here and you would rather not risk having to fight any lawmen on your way out.
No. of Votes: 5

[X] Take out Anna Lucas. You taken out Levy Porter already and you ought to take out Anna Lucas as well so she cannot get away. You might have to fight a constable or two to get away, but you cannot risk Anna Lucas escaping.
No. of Votes: 3

[X] Call it a night. You have done your part. The evidence is in the office, Levy Porter is out cold and Anna Lucas has her gun jammed. Sergeant Brown and his men can take it from here and you would rather not risk having to fight any lawmen on your way out.
-[X] Before leaving, tell the constables about the office that has a ton of evidence in it.
No. of Votes: 1


Total No. of Voters: 9
 
The projectile slams into a weak point of Talatine, piercing the armour as it burrows into the flesh below.

I think this is supposed to be Torlyn.

[X] Take out Anna Lucas. You taken out Levy Porter already and you ought to take out Anna Lucas as well so she cannot get away. You might have to fight a constable or two to get away, but you cannot risk Anna Lucas escaping.

There is literally zero risk of us actually ending up under arrest when we can turn into an insect and fly away. Let's make sure that Lucas can't get away too.
 
[X] Call it a night. You have done your part. The evidence is in the office, Levy Porter is out cold and Anna Lucas has her gun jammed. Sergeant Brown and his men can take it from here and you would rather not risk having to fight any lawmen on your way out.
 
[X] Take out Anna Lucas. You taken out Levy Porter already and you ought to take out Anna Lucas as well so she cannot get away. You might have to fight a constable or two to get away, but you cannot risk Anna Lucas escaping.
 
Vote is closed.
Adhoc vote count started by Oshha on Aug 14, 2019 at 6:52 AM, finished with 17 posts and 13 votes.

  • [X] Call it a night. You have done your part. The evidence is in the office, Levy Porter is out cold and Anna Lucas has her gun jammed. Sergeant Brown and his men can take it from here and you would rather not risk having to fight any lawmen on your way out.
    [X] Take out Anna Lucas. You taken out Levy Porter already and you ought to take out Anna Lucas as well so she cannot get away. You might have to fight a constable or two to get away, but you cannot risk Anna Lucas escaping.
    [X] The man with the shotgun.
    [X] Call it a night. You have done your part. The evidence is in the office, Levy Porter is out cold and Anna Lucas has her gun jammed. Sergeant Brown and his men can take it from here and you would rather not risk having to fight any lawmen on your way out.
    -[X] Before leaving, tell the constables about the office that has a ton of evidence in it.
 
The Detective V
[X] Call it a night. You have done your part. The evidence is in the office, Levy Porter is out cold and Anna Lucas has her gun jammed. Sergeant Brown and his men can take it from here and you would rather not risk having to fight any lawmen on your way out.

You turn your gaze from Sergeant Brown and his men back to Anna Lucas. You could finish taking out the woman, but she is injured and her gun is currently not working. You are confident that the recently arrived lawmen can take her and that you ought to leave. The plan that you and Sergeant Brown concocted together calls for the detective to actively try to arrest you with the idea being that it will help the man keep his cover and your cooperation secret if he genuinely tries to arrest you.

You don't mind that part of the plan as you doubt that the local law enforcement have any way of holding you captive. They might be able to hold a regular person prisoner, but imprisoning a shapeshifter like yourself is beyond them. Even Sergeant Brown reluctantly acknowledged that he wouldn't be able to successful arrest you unless you were going along with it.

Glancing at the approaching lawmen, you make your exit for the night. Noting that there is no one left with a gun, you take the form a hawk as the bird's flight will keep you out of anyone's reach. As everyone pauses at the sight of your transformation, you soar into the air and then out of the building before any of them can regain their wits.

You have done your part this night and now it is on Sergeant Brown to finish the job. Given what you have seen of him so far, you are inclined to believe that he can do it. He already has enough evidence to take down Anna Lucas and her gang if it wasn't for corruption in the police force and your evidence is only required to give him too much for even the corrupt to be able to ignore.

And if worst comes to the worst, you can always take matters into your own hands. If Anna Lucas escapes justice at the hands of the law, she can always face justice at your hands.

As you fly though the skies, you circle around to head back to the Woodsworth sisters. Your injuries may have healed, but the fight has left you tired. Right now, the thing that you want to do the most is to make it home and just rest for the remainder of the night. Just sneak into the house without waking your housemates if they are asleep and finding a spot to nap in as a cat. Sounds perfect.

***​

As the week goes by, Sergeant Brown does not disappoint. It quickly becomes clear that Sergeant Brown knew what he was doing and just needed someone like you to provide him with a lucky break. You learn the next day that Anna Lucas, Levy Porter and most of the guards got arrested that night with only a couple of thugs breaking away.

You can't be certain and the detective has yet to arrange another meeting, but you are confident that Sergeant Brown found the evidence that you left for him to uncover. Anyhow, the Dragonsteeth are acting like Anna Lucas is no longer going to be in charge of them as the remaining members of the gang begin to align with either Macro Hoffman or Cliff Gregory.

From what you overhear, the ambitious Cliff has more members flocking to him as he has his own support base to draw upon, but the shrewd Hoffman has retained his control over most of the gang's finances. So far any fighting has yet to break out and for the time being, the criminal scum are simply picking their sides and figuring out where the lines in the sand are drawn.

That said, it is only a matter of time before the Dragonsteeth collapse into infighting. It would be the first time that you caused a gang to turn upon itself by taking out its leader, but the situation with the Dragonsteeth is different to what happened with the White Devils. Whereas the latter had fractured into multiple competing factions, the former is dividing it into two camps.

Despite your heroic ideals, you find yourself curious about which side of the Dragonsteeth shall emerge victorious, Cliff Gregory with his manpower or Macro Hoffman with his money. Regardless of who wins, you have struck a blow against the Dragonsteeth. Their leader has been arrested, their reputation has taken a beating and their best two fighters are current imprisoned.

For now, it isn't your problem and life goes back to the normal that you now have as April comes to a close. Things continue to remain that way for the next three months, until July begins to give way to August and you face your next big challenge.

Pick up to 1 Power Upgrades
[] [Power] Improve your Shapeshifting.
-[] [Power] Channel your innate magic to let you take on parts of animal instead of the whole body. Change Limited to Animals to allow for partial animal forms.
-[] [Power] Channel your innate magic to allow for easier and faster shapeshifting. Reduce requiring a Standard Action to requiring a Move Action.
-[] [Power] Empower your shapeshifting with additional magic so it lets you heal from your injuries whilst in the middle of combat. Gain Regeneration 2.

[] [Power] Improve your Faerie Heritage.
-[] [Power] Use your innate magic to hone your flexibility and grace. Gain Agility
-[] [Power] Use your innate magic to hone your precision and coordination. Gain Dexterity.
-[] [Power] Use your innate magic to hone your senses and instincts. Gain Awareness.
-[] [Power] Use your innate magic to hone your aura and force of personality. Gain Presence.
-[] [Power] Use your innate magic to hone your mind and reasoning. Gain Intellect.
-[] [Power] Use your innate magic to improve your resistance to diseases and poisons. Gain Immunity 1 (Disease) and Immunity 1 (Poison).
-[] [Power] Use your innate magic to change the basic needs of your body. Gain Immunity 1 (Thirst & Starvation) and Gain Immunity 1 (Need for Sleep).
-[] [Power] Use your innate magic to get rid of your need for air. Gain Immunity 2 (Suffocation Effects).
-[] [Power] Use your innate magic to improve your speed and running ability. Gain Speed 2.
-[] [Power] Use your innate magic to improve how quickly your body can accomplish tasks. Gain Quickness 4 (Limited to Physical Tasks).
-[] [Power] Use your innate magic to improve how quickly your mind can accomplish tasks. Gain Quickness 4 (Limited to Mental Tasks).
-[] [Power] Use your innate magic to develop the ability to speak to animals. Gain Comprehend 1 (Speak to Animals).
-[] [Power] Use your innate magic to develop the ability to understand animals. Gain Comprehend 1 (Understand Animals).
-[] [Power] Use your innate magic to develop the ability to speak any one language. Gain Comprehend 1 (Speak any one language).
-[] [Power] Use your innate magic to develop the ability to understand any language. Gain Comprehend 1 (Understand Language).

[] [Power] Upgrade the power of Talatine.
-[] [Power] Make it so you can disarm and cripple the weapons of your attackers. Gain Binding and Breaking for Talatine.
-[] [Power] Make it easier to disarm and cripple the weapons of your foes. Gain Disarming and Smashing for Talatine.
[] [Power] Upgrade the might of Torlyn.
-[] [Power] Use your magic to improve its protectiveness. Gain Impervious Protection 1.
-[] [Power] Make it so that Torlyn extends its unyielding nature to the body it protects. Gain Impervious Toughness 2.
[] [Power] Channel your innate magic to create a pair of fairy wings to fly with. Gain Flight 1.

[] [Power] Improve your magical skillset.
-[] [Power] Focus on developing a repertoire of minor spells. Gain 1 Point Power Array with 1 Alternative Effect.
-[] [Power] Focus on developing a fire-based ranged attack. Gain Ranged Magic/Fire Damage 1.
-[] [Power] Focus on developing a lightning-based ranged attack. Gain Ranged Magic/Electricity Damage 1.
-[] [Power] Focus on developing an ice-based ranged attack. Gain Ranged Magic/Cold Damage 1.
-[] [Power] Focus on developing a teleportation spell. Gain Teleport 1.
-[] [Power] Focus on developing a way to conceal your noises. Gain Concealment 1 (Normal Hearing).
-[] [Power] Focus on developing a way to conceal your smells. Gain Concealment 1 (Normal Smelling).
-[] [Power] Focus on developing a healing spell. Gain Healing 1.

Pick six activities for Tamara to get up to.
[] [Life] Get a job and a proper life within mortal society. Tamara will acquire a secret identity and a job. Will unlock additional options depending on what job you get.
[] [Life] Get to know the Woodsworth sisters. Tamara will form closer relations with her housemates.
[] [Life] Investigate the Consortium and their lackeys. Find out more information about the Consortium.
[] [Life] Investigate the Golden Knight and his Golden Order. Find out more information about the Golden Order and its leader.
[] [Life] Meet with the Templar. Attempt to locate the Templar for a meeting with the religious vigilante.
[] [Life] Gain the active support of the local community. Gain Benefit (Neighbourhood Hero) advantage.
[] [Life] Patrol the local neighbourhood. Patrol Whitechapel and the surrounding area to help deal with any street crime and deter organised crime.
[] [Life] Arrange for regular covert cooperation between Sergeant Brown. Form a working relationship with Sergeant Brown.
[] [Life] Learn about the other prominent vigilantes in the country. Find out more information about the rest of Britain's vigilantes.
[] [Life] Learn about other influential villains and criminal organisations in the country. Find out more information about other villain and villainous groups in the British Isles.
[] [Life] Study magic and the mystic arts. Increase Expertise: Magic Skill
[] [Life] Study the modern technology. Increase Technology skill.
[] [Life] Train and exercise your body. Increase Athletics and Acrobatics skills.
[] [Life] Study how to properly investigate matters. Increase Investigation skill.
[] [Life] Find a way to prepared rituals in advanced. Gain Benefit (Prepared Rituals) advantage.

***​

Things went well for you. Fairy Knight got away with immunity, the criminals got arrested and Sergeant Brown found the evidence you left out for him. Now the Dragonsteeth gang is falling apart from the inside as the police come down on them.

You also got the second time-skip. You get another power upgrade plus the chance to do some stuff over the time-skip. The reason you can do more this time around is because it is a longer time-skip. You get to pick less options in shorter time-skips while you get to pick more in longer time-skips.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
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[X] [Power] Improve your Shapeshifting.
-[X] [Power] Channel your innate magic to allow for easier and faster shapeshifting. Reduce requiring a Standard Action to requiring a Move Action.

[X] [Life] Get a job and a proper life within mortal society. Tamara will acquire a secret identity and a job. Will unlock additional options depending on what job you get.
[X] [Life] Get to know the Woodsworth sisters. Tamara will form closer relations with her housemates.
[X] [Life] Learn about the other prominent vigilantes in the country. Find out more information about the rest of Britain's vigilantes.
[X] [Life] Learn about other influential villains and criminal organisations in the country. Find out more information about other villain and villainous groups in the British Isles.
[X] [Life] Study magic and the mystic arts. Increase Expertise: Magic Skill
[X] [Life] Study the modern technology. Increase Technology skill.
 
[X] [Power] Improve your Faerie Heritage.
-[X] [Power] Use your innate magic to improve how quickly your body can accomplish tasks. Gain Quickness 4 (Limited to Physical Tasks).

[X] [Life] Get to know the Woodsworth sisters. Tamara will form closer relations with her housemates.
[X] [Life] Investigate the Consortium and their lackeys. Find out more information about the Consortium.
[X] [Life] Study how to properly investigate matters. Increase Investigation skill.
[X] [Life] Arrange for regular covert cooperation between Sergeant Brown. Form a working relationship with Sergeant Brown.
[X] [Life] Learn about other influential villains and criminal organisations in the country. Find out more information about other villain and villainous groups in the British Isles.
[X] [Life] Study magic and the mystic arts. Increase Expertise: Magic Skill

So much to do, getting a job would cut into all this and speed is important.
 
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[x] [Power] Improve your Faerie Heritage.
-[x] [Power] Use your innate magic to improve your resistance to diseases and poisons. Gain Immunity 1 (Disease) and Immunity 1 (Poison).

[X] [Life] Get to know the Woodsworth sisters. Tamara will form closer relations with her housemates.
[X] [Life] Investigate the Consortium and their lackeys. Find out more information about the Consortium.
[X] [Life] Improve your ability to maintain a strong defence when attacking. Gain Defensive Attack advantage.
[X] [Life] Arrange for regular covert cooperation between Sergeant Brown. Form a working relationship with Sergeant Brown.
[X] [Life] Learn about other influential villains and criminal organisations in the country. Find out more information about other villain and villainous groups in the British Isles.
[X] [Life] Study magic and the mystic arts. Increase Expertise: Magic Skill
 
[x] [Power] Improve your Faerie Heritage.
-[x] [Power] Use your innate magic to improve your resistance to diseases and poisons. Gain Immunity 1 (Disease) and Immunity 1 (Poison).

[X] [Life] Get to know the Woodsworth sisters. Tamara will form closer relations with her housemates.
[X] [Life] Investigate the Golden Knight and his Golden Order. Find out more information about the Golden Order and its leader.
[X] [Life] Gain the active support of the local community. Gain Benefit (Neighbourhood Hero) advantage.
[X] [Life] Patrol the local neighbourhood. Patrol Whitechapel and the surrounding area to help deal with any street crime and deter organised crime.
[X] [Life] Study magic and the mystic arts. Increase Expertise: Magic Skill
[X] [Life] Find a way to prepared rituals in advanced. Gain Benefit (Prepared Rituals) advantage.
 
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-[] [Power] Channel your innate magic to allow for easier and faster shapeshifting. Reduce requiring a Standard Action to requiring a Move Action.

Wasn't this the power we got last time?

[X] [Power] Improve your Shapeshifting.
-[X] [Power] Channel your innate magic to allow for easier and faster shapeshifting. Reduce requiring a Standard Action to requiring a Move Action.

Head Hunted 1
 
Vote is still open.
Vote Tally : Dawn of Heroes Original - Superhero | Page 24 | Sufficient Velocity [Posts: 587-590]
##### NetTally 2.2.0

Task: Power

[X][Power] Improve your Faerie Heritage.
-[X][Power] Use your innate magic to improve your resistance to diseases and poisons. Gain Immunity 1 (Disease) and Immunity 1 (Poison).
No. of Votes: 2

[X][Power] Improve your Faerie Heritage.
-[X][Power] Use your innate magic to improve how quickly your body can accomplish tasks. Gain Quickness 4 (Limited to Physical Tasks).
No. of Votes: 1
[X] Jrin

[X][Power] Improve your Shapeshifting.
-[X][Power] Channel your innate magic to allow for easier and faster shapeshifting. Reduce requiring a Standard Action to requiring a Move Action.
No. of Votes: 1



——————————————————————————————————————————————
Task: Life

[X][Life] Get to know the Woodsworth sisters. Tamara will form closer relations with her housemates.
No. of Votes: 4

[X][Life] Learn about other influential villains and criminal organisations in the country. Find out more information about other villain and villainous groups in the British Isles.
No. of Votes: 4

[X][Life] Study magic and the mystic arts. Increase Expertise: Magic Skill
No. of Votes: 4

[X][Life] Arrange for regular covert cooperation between Sergeant Brown. Form a working relationship with Sergeant Brown.
No. of Votes: 3
[X] Jrin
[X] thePUNisher
[X] Varano

[X][Life] Improve your ability to maintain a strong defence when attacking. Gain Defensive Attack advantage.
No. of Votes: 3
[X] Jrin
[X] thePUNisher
[X] Varano

[X][Life] Investigate the Consortium and their lackeys. Find out more information about the Consortium.
No. of Votes: 3
[X] Jrin
[X] thePUNisher
[X] Varano

[X][Life] Get a job and a proper life within mortal society. Tamara will acquire a secret identity and a job. Will unlock additional options depending on what job you get.
No. of Votes: 1

[X][Life] Learn about the other prominent vigilantes in the country. Find out more information about the rest of Britain's vigilantes.
No. of Votes: 1

[X][Life] Study the modern technology. Increase Technology skill.
No. of Votes: 1


Total No. of Voters: 4
 
[X] [Power] Improve your magical skillset.
-[X] [Power] Focus on developing a repertoire of minor spells. Gain 1 Point Power Array with 1 Alternative Effect.

[X] [Life] Get to know the Woodsworth sisters. Tamara will form closer relations with her housemates.
[X] [Life] Investigate the Consortium and their lackeys. Find out more information about the Consortium.
[X] [Life] Arrange for regular covert cooperation between Sergeant Brown. Form a working relationship with Sergeant Brown.
[X] [Life] Find a way to prepared rituals in advanced. Gain Benefit (Prepared Rituals) advantage.
[X] [Life] Gain the active support of the local community. Gain Benefit (Neighbourhood Hero) advantage.
[X] [Life] Study magic and the mystic arts. Increase Expertise: Magic Skill

There were SO MANY times we could have used an utility belt with less windup than a full ritual.
Speaking of which we really could use the ability to ritual on the spot
 
[X] [Power] Improve your magical skillset.
-[X] [Power] Focus on developing a repertoire of minor spells. Gain 1 Point Power Array with 1 Alternative Effect.

[X] [Life] Get to know the Woodsworth sisters. Tamara will form closer relations with her housemates.
[X] [Life] Investigate the Consortium and their lackeys. Find out more information about the Consortium.
[X] [Life] Find a way to prepared rituals in advanced. Gain Benefit (Prepared Rituals) advantage.
[X] [Life] Gain the active support of the local community. Gain Benefit (Neighbourhood Hero) advantage.
[X] [Life] Patrol the local neighbourhood. Patrol Whitechapel and the surrounding area to help deal with any street crime and deter organised crime.
[X] [Life] Study magic and the mystic arts. Increase Expertise: Magic Skill

Same vote as veekie but swapping out Sergeant Brown for patrolling the neighborhood. If I'm voting to gain the active support of the local community, I want to show we're making a continuous effort to earn that support.
 
[X] [Power] Improve your magical skillset.
-[X] [Power] Focus on developing a repertoire of minor spells. Gain 1 Point Power Array with 1 Alternative Effect.

[X] [Life] Get to know the Woodsworth sisters. Tamara will form closer relations with her housemates.
[X] [Life] Investigate the Consortium and their lackeys. Find out more information about the Consortium.
[X] [Life] Find a way to prepared rituals in advanced. Gain Benefit (Prepared Rituals) advantage.
[X] [Life] Gain the active support of the local community. Gain Benefit (Neighbourhood Hero) advantage.
[X] [Life] Patrol the local neighbourhood. Patrol Whitechapel and the surrounding area to help deal with any street crime and deter organised crime.
[X] [Life] Study magic and the mystic arts. Increase Expertise: Magic Skill
 
[X] [Power] Improve your magical skillset.
-[X] [Power] Focus on developing a repertoire of minor spells. Gain 1 Point Power Array with 1 Alternative Effect.

[X] [Life] Get to know the Woodsworth sisters. Tamara will form closer relations with her housemates.
[X] [Life] Investigate the Consortium and their lackeys. Find out more information about the Consortium.
[X] [Life] Find a way to prepared rituals in advanced. Gain Benefit (Prepared Rituals) advantage.
[X] [Life] Gain the active support of the local community. Gain Benefit (Neighbourhood Hero) advantage.
[X] [Life] Patrol the local neighbourhood. Patrol Whitechapel and the surrounding area to help deal with any street crime and deter organised crime.
[X] [Life] Study magic and the mystic arts. Increase Expertise: Magic Skill
 
If I'm voting to gain the active support of the local community, I want to show we're making a continuous effort to earn that support.

Just to be clear, you will still be doing patrols and such regardless of what is chosen. Picking gaining the support of the community means doing some extra help around the community whilst picking patrolling the neighbourhood means doing more extensive patrols and actively driving out criminal elements.
 
[X] [Power] Improve your magical skillset.
-[X] [Power] Focus on developing a repertoire of minor spells. Gain 1 Point Power Array with 1 Alternative Effect.

[X] [Life] Get to know the Woodsworth sisters. Tamara will form closer relations with her housemates.
[X] [Life] Investigate the Consortium and their lackeys. Find out more information about the Consortium.
[X] [Life] Arrange for regular covert cooperation between Sergeant Brown. Form a working relationship with Sergeant Brown.
[X] [Life] Find a way to prepared rituals in advanced. Gain Benefit (Prepared Rituals) advantage.
[X] [Life] Gain the active support of the local community. Gain Benefit (Neighbourhood Hero) advantage.
[X] [Life] Study magic and the mystic arts. Increase Expertise: Magic Skill
 
[X] [Power] Improve your magical skillset.
-[X] [Power] Focus on developing a repertoire of minor spells. Gain 1 Point Power Array with 1 Alternative Effect.

[X] [Life] Get to know the Woodsworth sisters. Tamara will form closer relations with her housemates.
[X] [Life] Study how to properly investigate matters. Increase Investigation skill.
[X] [Life] Find a way to prepared rituals in advanced. Gain Benefit (Prepared Rituals) advantage.
[X] [Life] Gain the active support of the local community. Gain Benefit (Neighbourhood Hero) advantage.
[X] [Life] Patrol the local neighbourhood. Patrol Whitechapel and the surrounding area to help deal with any street crime and deter organised crime.
[X] [Life] Study magic and the mystic arts. Increase Expertise: Magic Skill

We're going to be a nightmare to fight end game aren't we?

Long term what is our development plan? Personally I like the idea of playing the Fairy thing to the hilt.
 
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