Crystalwatcher's Magical Girl Quest!

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Crystalwatcher's Magical Girl Quest!
("Oh shit." - You all know you're thinking it...)...
INTRO

Crystalwatcher

(Verified GM)
Location
Limbo
Crystalwatcher's Magical Girl Quest!
("Oh shit." - You all know you're thinking it...)​

Congratulations! Up until this point you've been living a pretty average life. Literally. You'd get up, go to school, hang out with friends, and then head home to repeat the next day. That is, until a giant demon of unknown origin spawns in the middle of your neighborhood and slaughters everyone you've ever known and loved.

The motherfucker had literally dropped onto your damn house in broad daylight.

The good news? You are saved by a magical girl! For a few seconds anyway.

For you see - the monster that spawned is a post-season-five super-boss. That poor little girl operating off shoddy season two magic is slaughtered like cattle, and promptly consumed whole.

Your everyone is dead, and the girl that was supposed to save you is a smear on the ground and a rumbly in the tumbly.

But wait! Turn out the reason this thing is here is you! You are a magical girl!

Are you a...

--Select Difficulty (Different character depending on choice)
[]Veteran - You've been fighting baddies like this for years. Well-known in the magical community you already have the heads of about a dozen Kings of Darkness under your belt. You eat bitches like this for breakfast. (Easy Mode... -ish. You start at high stats and abilities, but your growth is going to be slow going.)

[]Experienced - You've already been through a couple fights already! Your at least a third-season survivor with a good grasp of your abilities! Though... running might be a good idea here. (Medium - Good starting stats, decent growth potential, but there's a good chance you might bite off more than you can chew.)

[]Newbie - You're not even done with Season One yet. Your magic is paper thin to this thing, and you barely have any idea whats going on. (Hard - Low stats, weak spells... but your likely going to grow to be a real power house if you can survive this.)

[]FRESH MEAT - This is your first magical fight and your powers just woke up. Yeah, you're fucked. Hard. (Ohmygodwhy - You're the poor bastard that has literally just started the game and got their poor ass level warped to the secret boss chamber that only the Uber Pros even attempt to take on. If you manage to even just survive this, your name is going to be legendary. Somehow manage to kill this sonuvabitch? Your name is going to be synonymous with 'Hard to Kill'.)


Sadly though that's not all that's happening right now. Because the universe decided to make your day today the worst one you've ever awoken to the world gets in on this. And boy is it going to have a fucking blast with it!


--Select one (Determines Background Setting)
[]Masquerade? What masquerade? (Magic is a common thing. Very common. So the baddies invading Earth don't feel the need to hold back. Sure, it'll cause a ton of damage to what they're trying to rule, but the weaponry of a fully nuclear-armed planet are ready for them. So shit like this happens regularly, and the Normal Human Military has a good idea of what to do in this situation: bring in the tanks. They work closely with Magical Girls the world over as well as Good-Aligned factions like Light Fairies and Angels and so on, so you got tanks in the area and your town is a warzone.)

[]United Front! (Magical Communities are well-connected. If one comes under attack the others scramble to help. This means their enemies have a habit of banding together, but they are far better off together than alone. Similar to above, but no muggles joining in or backup from government sponsorship.)

[]Eternal Darkness... (A baddie won. Quite a while ago at that. Humanity are little more than slaves, and other baddies are trying to knock him off his throne. Magical Girls like you are few and far between. Hunted ruthlessly, the girl that had just jumped passed you was on a timer already. The Darkness is coming for you, and there's little you can do about it.)



So 'yall ready for this? Lets see if you survive!


Side Quests and Spin-Offs By Your Fellow Questers:
(@kelllogo)
Under the Open Sky (CWMGQ Sidequest)

(Me!)
Crystalwatcher's Base Commander Quest (CMGQ Spinoff)
A Journey Through Hell (CWMGQ Spinoff) (Found over on Questionable Questing, same username)
The Fall of Hope: Hellfire Run (CWMGQ Spinoff)
Chasing the Sun (CMGQ Spin Off)

(@Naron)
Libra's Lament, a Magical Girl Quest (Complete)
Chasing Dreams (CWMGQ-Spinoff) (Co-Written With @Battleship_Fusou
Peril's Origin - A Magical Girl Quest)

(@Rukia)
Magical Girl Quest - The Fire That Burns

(@LostDeviljho)
CMGQ: Parallel
The Quest For Earth (CWMGQ spinoff)

(@InfiniteDaze)
Flowers in the Sun (Another CWMGQ Spin-off)
God A Sword (CWMGQ Spin off #64)

(@Mellithae)
Fantasy Imitating Fantasy(Yet Another CWMGQ Spin-Off; Provisional Name)

(@BurnNote)
Behind the Lines (CWMGQ Spinoff)

(@GilcuruLend)
Political Maneuvers (CWMGQ Spin-off)

(@Tarro)
Highway to Hell - A Magical Girl Quest


Useful/Funny Information

Tome of Cosmos - CWMGQ Character Building Thread
Discord
The TV Tropes Page. Respect it. - Sarted by Gore17.
Humanity as Gaia's weapon: The Line, First, Second, Third
Familiar's Timeline
Familiar's prettier map of the LDC
Magical Solid Core and Team GEAR Facts*
More facts? More facts
a quick guide to the Goddesses - Nightfallen
Existence Bonuses
What is known about the Fall of Hope
Info Dump on the Akashic Pillar's Government
FLIGHT, SPEED, AND YOU!
On Gaia
Starting stats for average Magical Girls by growth Affinity (Warning, Epic is bias.)
Mechanics of Indestructible Core and Supremacy Zone
Attacks Per Turn
EXP Spending (MUST READ!)
Crystalwatcher's Dice Roller (His New Roller that he likes better)
Canon Slayer Abilities
The Thing Gaia Wishes Never Happened...
The Death Squadron
Armor calcs (lost my notes, so I'm using Uber's)
Counter Force Demon Classifications, and Magical Girl Comparisons
Current Status of Operation Answerer
Lucky's Library: Mechanical Abilities vs Conceptual Abilities (Or: How Human Magic Keeps Making Shit More Complicated Then It Needs to Be)
The Three Drives
Four, Three, Two, One... (diesel366)
Behold! (Someone wrote up your guy's upgrade paths into a spread sheet. Sometimes, I wonder about you all.)
Army Actions (Ret-Conned)
Army Specials (Ret-Conned)
Magical Nukes and You
Sega's Mechanics Corner: False Abilities and You! (Or: Why Rei Mitsubishi said 'fuck it' and learned to love spamming Oblivion Awaits)
Conceptual Language (The more archaic syntax.)
Unaligned Races
Ability Evolution
General > Current Magical Research > Meta Branch (Souls)
@Faraway-R's EXP Spending Analysis: Part 1, Part 2, Part 3

Characters Made By Me (Canon)

Gaia (Unaligned Front)
Cosmos (Unaligned Front)
Void (Cosmos)
Shiva-Sil (Unaligned Front)
Supreme Commander William "Pink" Snickerdoodle (Counter Force)
Nuke'em If You Got 'Em (Counter Force / We got two, which do you want?)
Magical Girl War Chaser (???? / You don't need to know more about her)
Magical Girl ERROR/End (Independent/After The End)
Magical Girl Prescience (Unified Darkness)
Magical Girl Monster Slayer (Unified Darkness)
Magical Girl Archive (Unified Light)
Magical Girl Rage Trigger (Unified Darkness)

Characters Made By Me (Non-Canon)

Saint Nicholas (Children Everywhere)
Magical Girl Winter (Saint Nicholas)

Canon Character Sheets (Submitted)

(LostDeviljho)
Magical Girl Scarlet Empress and Her Legion (Unified Light / Burning March)
The Man Who Speaks In Hands (Unaligned / Need a translator page)
Magical Girl Clockwork Prism (Unaligned / The World Machine / Tick Tock)
The World Machine (Unaligned / Slow Growth)
Magical Girl Fable Heart (Unified Light / Team HEART / Pocket Trauma)
Magical Girl Sundown Eclipse (Unified Light / Eclipse Sisters)
Magical Girl Twilight Eclipse (Unified Light / Eclipse Sisters)
Magical Girl Silver Chevalier (Unified Light / I want to be, the very best!)
Team: ROUND TABLE (Unified Light / Insanity is Contagious)
Magical Girl Lunatic Psyker (Unified Darkness / Unlimited RAGE!!)
Magical Girl Arc Mastermind (Unified Light / Pop quiz / All the dynamos)
Magical Girl Armageddon Hound / Hound of the Apocalypse (Unified Darkness / Burn it all / Elves are crunchy and taste good with A1 steak sauce / You mean Fairies dear)
Magical Girl Atlantis Thunder (Unified Light / Team ATLANTIA / BFG / Boom)
Magical Girl Atlantis Flame (Unified Light / Team ATLANTIA / Get fired up)
Magical Girl Atlantis Blade (Unified Light / Team ATLANTIA / Chop, chop, chopchopchopchopchop / Princess of Atlantis / "No I'm not." / "Yes she is, don't let her lie to you.")
Magical Girl Atlantis Guardian (Unified Light / Team ATLANTIA / "STOP TOSING THAT DAMNED NUKE!" / "IT'S NOT A NUKE!")
Magical Girl Atlantis Ether (Unified Light / Team ATLANTIA / New Girl / MG Squared)
Magical Girl Primary Wiccan (Unified Light / Was actually a pretty nice girl)
Magical Girl Monster Keeper (Unified Light / Wants a Zoology Major)
Professor ElRoi (Unified Light / Counter Force / Civilian Contractor)
Magical Girl Pitch Black (Unified Light / Independent / Like to sit in the middle of nowhere and meditate)
Magical Girl Insight (Unified Light / Red Rose's protégé / Shut Up Shirley)
Magical Girl Crimson Hood / Nightmare of Crimson (Unified Light / Independent / "Are you afraid?" / "Of THe biG BaD WoLf?")
The Moores Family (Unified Light / Oldest Half Elf / Winds up being a MG)
Magical Girl Flawless Paladin (Unified Darkness / Everyone knows she's a spy / Not very good at this is she?)
Magical Girl Mystic Wraith (Unified Light / Independent / Ghost Story Anyone?)
Magical Girl Emerald Blossom (Unified Light / Independent / I got nothing)
Magical Girl Steel Monsoon (Unified Light / Big Gun, Little Girl / Try not to think about wardrobe malfunctions)
Magical Girl Good Hunter (/人 ◕ ‿‿ ◕ 人\ Spoilers /人 ◕ ‿‿ ◕ 人\)
The Paleblood Moon (/人 ◕ ‿‿ ◕ 人\ Spoilers /人 ◕ ‿‿ ◕ 人\)
Magical Girl Sumire Saber (Unified Light / Saber Sisters / Theoretical Infinite Blocking Skills)
Magical Girl Sakura Saber (Unified Light / Saber Sisters / Use Friendship For Infinite Power!)
Magical Girl Echo Dervish (Unified Light / Independent / White Soul's Spiritual Successor / Slightly more Stable)
Magical Girl Madama Morte (??? / Traumatic Event Ho! / Hates Goddess Red)
Magical Girl Titan Killer (Unified Light / Not Actually a Girl)
Magical Girl Mysterious Heroine χ (Unaligned / Please insert bullshitium complaints into the invisible box over there)
Magical Girl Drakensong (Independent / Unaligned / Best Musician)
Magical Girl M.E.C.A. Force (Unified Light / Can't nerf shit)
Magical Girl M.E.C.A. Force (As of her appearance in-quest)
Civvie (Unaligned / Hidden Power / The Hommando's Mechakemi Is Real)
Magical Girl Warped Mirror (Unified Light / Fun~ House)
Magical Girl Prisma Drake (Unified Light / Always be the Dragon)
???? Thorn Warden (Unified Light / He was blackmailed into it initially)
Magical Girl Equinox (Independent / Cruel Dawn / Calming Evening)
Magical Girl Rose Encore (Unified Light / Egotistical)

(ShadowAngelBeta)
Magical Girl Blue Dragon / The Blue Dragon (Unaligned / Follow the Wind)
Magical Girl Solar Radiance (??? / Got Mindfucked)
Magical Girl Lunar Radiance (??? / Solar Radiance / Got Mindfucked, then Mindfucked the Mindfucking)

(ReaperofInterest)
Magical Girl Scholar of Catastrophe (Unaligned / I'd tap dat)
Magical Girl Summer Queen / Magical Girl Winter Queen (Unified Light / Love playing their little game)
Chronos and the Clockwork Dames (Unaligned / He was stronger once upon a time)
Calamity!Chronos (The Original Concept of Time)
The Fairy Tail Four Five (Old) (Unified Light / The Fairy Tale Girls)
Magical Girl Dark Reaper (Unified Light / Do the Space Warp)
Magical Girl Plant Queen (Unified Light / Plant Kingdom)
Magical Girl Dragon Queen (Unified Light / Yes, her name actually is Tiamat)
Team RIOT (Unified Light / LETS START A RIOT!!)
The Primals (Unified Light / Early Birds did not get the worm)
...the Four Horsemen (Unified Light / Goddess Grey Wants To Talk Copyright)
Magical Girl Nightmare Monarch (Unified Light / Innocently Terrifying)
Magical Girl Shining Scholar (Unified Light / Counter Force / VL / Insert Spell Check Joke Here .JPEG)
Magical Girl Black Fractal (Unified Light / Don't Look in the Box)
Team CUTE (Unified Light / Please ignore the implied fridge horror)
Team RESEARCHER (Unified Light)
Emissaries of Light (Unaligned Front)
Magical Girl Huntress of Darkness and Magical Girl Bloody Nightmare (Unified Light / Alucard is on a walk / Integra needs laid)
Magical Girl Otherworld Guide (Unified Light / Glowy)
Magical Girl Princess Peach / Nightmare of Peach (Unified Light / Unaligned / The castle is missing)
Magical Girl Evil Overlord (and her bitches minions / Independent)
Magical Girl Hopekiller (Independent / And Her Dance Squad)
The Seven Deadly Sins (Variable / Independent / Sloth is a Crouching Moron, Hidden Badass)
Magical Girl Reaper of Madness and Black Blood (Unified Light / Loony Room +1)
Magical Girl Storm Empress (Unified Light / Collateral Damage Woman / Bayoneta's cousin no one talks about / ALL THE LIGHTING!!)
Magical Girl Critical Reviewer (Unified Light / Back Line)
Nightmare Hunters (Unified Light / Much better / Blessing of the Infernal / Blessing of the Divine)
Team SLAYER (Unified Light / Are you scared of the dark?)Team SLAYER (Part 2) (Unified Light / You should be~)
Magical Girl Harmonious Priestess (Unified Light / Inheritor of Red)
Magical Girl Echidna (Independent / Mother of Monsters / All My Yes)
Magical Girl Symphonic Conductor (Unified Light / Sing Softly)

(Itmauve)
Magical Girl Red Comet (Unified Light / Fifth in Line / Technically a respawn but ain't)

(Nix's Warden)
Magical Girl Silent Murder (Unified Darkness / Stab Happy)
Magical Girl Dark Judge (Unified Light / No one expects the inquisition! / Hiding all the trauma)

(kelllogo)
Magical Girl Summit (Unified Light / Before and After)
Magical Girl Will'o'Wisp (Unified Light / Counter Force / Psychological Warfare much?)
Antonio "Tony" Menendez (Unified Light / Go loud)
Natalie (Independent / Kleptomania For The Win / Walking RPG Stereo Type)
Magical Girl Illuminator (Akashic Pillar / Spell-Spam-Spam-Spam-Spam-Spam-Spam-Spam-Spam-Spam-Spam-Spam-Spam-Spam)
Magical Girl Twin Legacy (Unaligned / She's just a kid)
Fiodur (Unified Darkness / Thirteenth Hell / Usable!)

(Makuta)
End-Bringer (Yggdrasil's guard dog)

(Sereg)
Magical Girl Breakfast Call (Unified Light? / All the fridge horror)
Magical Girl Gift Wrap (Unified Light / Bonus Fridge horror)

(Sereg/Decim)
Magical Girl Raging Heart (Independent / Unified Light / Walking Traumatic Event)
Magical Girl Destined Lightning (Independent / PTSD is a Thing)
Magical Girl Night Sky (Independent / Unified Light / Pet Nightmare / Pocket Apocalypse)

(Familiar)
Dream Heart (Independent / Team HEART / Dead On Arrival)
Magical Girl Soul Record (Variable / Respawn Hell)

(Dream Logic)
Magical Girl Burning Savior (Unified Light / Betray your allies! Get bonuses!)
Magical Girl Lucky Ace / Magical Girl Sinful Sound (Independent / Unified Light / Wanna Be Lucky / Easy to Abuse)
Magical Girl Grey Skies / Magical Girl Wrathful Dragon (Unified Light / "Depression" of enemies / Just punch harder)

(RagnorakTres)
-Moved-

(Decim)
Priestess of the Moon / Moon Rider and their 'Mounts' (Unified Light / Strange relationships)
Crystal Mage / Inferno Mage (Unified Light / Unified Darkness / Back Stabbing Bitches)
Magical Girl Machine Code (Unified Light / Counter Force / I can so totally see her as friends with Limitless Horizon)
Nightmare of the Night (Hayate / Took the bat like a champ)
Zumwalt-class Guided Missile Cruiser (Unified Light / Counter Force / Still a destroyer)

(Gore17)
The Purpose (Geometrically Screaming)

(justinkal)
ZETTA_FEMTO (Somewhere around Cosmos' Vocal Cords)
Magical Girl Medical Sniper (Unified Light / The stealth healer)
Magical Girl Determined Dunce (Unified Light / Died Early / And Painfully)
Magical Girl Grief Lantern (Unified Light / Her End was Painful)

(beth2)
Beth Squad (Unified Light / Counter Force / Would Witchout, but Can't)

Non-Canon Characters (Submitted)

(Makuta)
Error
Rider of Frost
Rider of Unholy
Rider of Blood
Magical Girl Clown Around
Nightmare of Flesh (What the fuck was I thinking canonizing this guy?)

(kellogo)
Magical Girl Limitless Horizon
Magical Girl Vast Horizon
Magical Girl Distant Horizon
Magical Girl Bright Horizon
Magical Girl Imminent Horizon
Magical Girl Apocalypse Arisen (Unified Darkness / Little too much)

(Sereg)
Magical Girl Cloth Symphony
Magical Girl Silver Flower
Magical Girl Skull Knight
Magical Girl Frozen Bunny
Magical Girl Night Sky
Magical Girl Wounded Warrioress
Magical Girl Iron Hammer
Magical Girl Modest Librarian
Magical Girl Fluffy Puff
Magical Girl Cursed Slice
Magical Girl Wild Heart
Magical Girl Winged Swordswoman
Aphrodite
Equaliser
Magical Girl Sorrowful Secret
Magical Girl Clean Sweep
Magical Girl Vegetable Assault
Magical Girl Howling Priestess
Streamer
Magical Girl Medic Queen
Magical Girl Undying Mage
Magical Girl Fist Trainer
Magical Girl Fortune Wheel
Magical Girl Swamp Bringer
Magical Girl Visual Representation
Magical Girl Razor Shards
Magical Girl Cyber Ghost
Magical Girl Game Mistress
Magical Girl Jester Nun / Magical Girl Twilight Sparkle / Magical Girl Concealed Observer
Magical Girl Heart Mender (MEDIC!!!!!!!!!!!!!!!!!!!!!!)
Arkham (Teamkilling Bastard...)
Galactic President Superstar McAwesomville (The fuck happened to Democracy?)
Magical Girl Clean Sweep (Now all she needs is the Wonder Mop)
Speed Force (Gotta Go go go gogogogogogogo!)
Magical Girls Loony Zoologist, Illumnating Philosopher, Bubble Puff Fiction Designer, and Blind Bandit (What is this I don't even-)
Magical Girl Incorrect Grammar (How does therefor even relate to her fight?)
Magical Girl Army Thinner (Limited in canonicity due to potential abuse of abilities in certain situations.)
Magical Girl Minion Blender (High potential, but poor wording leads to non-canon / Candidate for Edit)
Magical Girl Lynchpin Banisher (I... am not sure. Laving this here for now.)
Magical Girl Gingerbread Hunter (Feels incomplete / Good candidate for Edit)
Magical Girl Pointed Rain (Feels incomplete / Another good candidate for Edit)
Magical Girl Turncoat (On list for possible Edit / Possession has inherent abuse effects that need better description)
Magical Girl Atmospheric Pressure (Take a deep breath...)
Magical Girl Miraculous Ladybug / Stormy Weather (Unified Light / Unified Darkness / Cute, but unusable)
Magical Girl Timebreaker (Unified Darkness / Too Incomplete to use)

(UberJJK)
Magical Girl Frozen Bunny v2
Magical Girl Charming Beauty
Magical Girl Murder

(justinkal)
Magical Girl Dragon Spooker
Zonama Sekot
Sekotan Living Spaceship
Magical Girl Singing Knight
Magical Girl Gentle Fist
Gilliam
Mr. Popo (<----- Turns and walks away...)
Magical Girl Genocide (Unified Darkness / Exterminate! EXTERMINATE!)
Magical Girl Rock Destroyer (Put under review)

(Decim)
Magical Girl Frayed Thread
Nier: Automata Expies (Unified Light / Counter Force / Cute, but I don't have anything to use them for)

(LostDeviljho)
Magical Girl Fire Dragon
Magical Girl Lightning Dragon
Magical Girl Iron Dragon
Magical Girl Light Dragon
Magical Girl Shadow Dragon
Magical Girl Sky Dragon
Magical Girl Dark Steel
Magical Girl Snow Gourd
Magical Girl Time Tracer
Magical Girl Revenant
Mr. Mephisto (Little too powerful...)
Magical Girl Continent Drift (... Need to think her over)

(ReaperofInterest)
Magical Girl Spring Maiden
Magical Girl Summer Maiden
Magical Girl Fall Maiden
Magical Girl Winter Maiden
Magical Girl Bloody Seraph
Magical Girl Kaiserin der Toten
Magical Girl Cloth Destroyer
Magical Girl Monarch Butterfly
Valkyries of Ragnarok
Magical Girl Devil Green / White / Purple / Blue (Independent / Four Devils all in a row / Repent the Rainbow)
Overladies of Duality (Unified Light / Demonic Cheer Squad)
Witches Three (Unified Light / We're not bad guys!)
Magical Girl Vulpine Miko (Cute, but can't really use)
Magical Girl Elegant Deceiver (Ditto)
Magical Girl Defending Dryad
Magical Girl Metamorphia (Way too broken / What's keeping her from founding a couple dozen hives in a small area and then sending the resultant army out?)
Magical Girl Mirage Mistress (Unified Light / Cute, but can't really use)
Magical Girl Blooming Doom (Independent / No idea how to use her)
Wonderland 3 (Unified Light / Little Too Complicated for no reason I can see / Theme done to death and back)
Greek Inheritors (Unified Light / Decent-ish, but no role I can use them in)

(ShadowAngelBeta)
Magical Girl Pink Blossom
Magical Girl Shining Key
Magical Girl Blackened Crystal
Magical Girl Twisted Crystal
Magical Girl Void Crystal
Magical Girl Darkened Crystal
Magical Girl Winding Path
Magical Girl Dragon's GraveKeeper (Trying to Remember where I was going with this)

(Itmauve)
Magical Girl Mach Caliber
Magical Girl Hidden Star

(Dragonloli123)
Magical Girl Black Devourer (Nickname: Cheater McCheaterson)
Magical Girl Caped Baldy
Magical Girl Stellar Tyrant
Type-Mercury
Mahou Shoujo Ort-tan

(UbeOne)
Magical Girl Final Shot
Magical Girl Blade of Justice
Magical Girl Red Phantom
Magical Girl Diamond Oracle
Magical Girl Citrine Claws

(Nix's Warden)
Magical Girl Queen of Blood
Magical Girl Arbiter of Blood

(MobiusC)
Magical Girl Angel Wing

(RagnorakTres)
The Uncanny Smile
Magical Girl Grave Walker (Good, but needs to lose most of the fluff)

(Dream Logic)
Magical Girl Iron Legion & Heaven

(tyaty1)
Magical Girl Celestial Impact (Unified Light / Independent / Explains all the craters)
Magical Girl Shining Storm (Unified Light / Would be overcompensating if not for her enemies / "Hey! Check this out!")

(Vebyast)
Magical Girl Dwarven Overseer (Real Life Dwarf Fortress is not as fun as it sounds)

(LightMage)
Carp (... <----- *Walks away*)

Edits-To-Make-Canon

(kelllogo)
Magical Girl Limitless Horizon

(UberOne)
Magical Girl Final Shot

(ShadowAngelBeta)
Magical Girl Shining Key

(Sereg)
Magical Girl Wild Heart
Magical Girl Mageslayer (Unified Light / w00000000000000000000t)

(Justinkal)
Magical Girl Singing Knight (Unified Light / Not sure if those shorts go with that outfit...)
Magical Girl Rock Destroyer (Unified Light / Edited by @LostDeviljho)

(LostDeviljho)
Magical Girl Dark Steel
Magical Girl Snow Gourd

(Vebyast)
Magical Girl Dwarven Overseer (Unified Light / Counter Force / Losing isn't fun if you can die when you fuck up / Doesn't mean spitting out random fortresses behind enemies lines isn't though / Have some more "Happy Fun" Stuff)

 
Last edited:
CHARACTER SHEET
Anastasia Pwn Count: 2​


Magical Girl Solid Core

Anastasia Boheart
A.K.A. Nepgear / Localized Genocide
("Dammit Richard!")



Stats

Health: 6,000
Base Damage: 12,921 (Extended) / 6,460 (Retracted) 1.5
Base Resilience: 2,600
Magic Modifier: 400 +5 (x2-5)
Affinity: Purity | Faith | Divinity
Weapon

Purifier Beam
Level 17
Attacks Per Turn: 4
Affinity: Purity | Divinity
Ability: Smite | Juggernaut | Mode Shift: Apocalypse (Barrel Extended) / Unstoppable (Barrel Retracted)
Spells

Celestial Severance
-A One-Hit linear attack that obliterates everything in it's path.
Level 17
Base Damage: 3,276,800 x2
Magic Modifier: 450 +25
Affinity: Purity | Divinity
Ability: Unstoppable | Prime Evil Slayer | Double Cast | Echo

Starshine
-Watch the sky fall.
Level 17
Base Damage: 3,508 x1.25
Magic Modifier: N/A
Affinity: Purity | Divinity
Ability: Rain of Light | Prime Evil Slayer | Quadra-Magic | Target: Army
Abilities

Flight (Boosted):
Level 28
-Solid Core is able to fly at 270mph. (Solid Core is capable of creating magical platforms mid-air that she is capable of pushing off of, or using to arrest her movement when necessary.)

INDESTRUCTABLE CORE
Level 25
-The ultimate CORE frame. Once per turn if Nepgear would be killed, instead reduce her Health to 1. Nepgear is also immune to damage over time effects, as well as any form of mental pollution or mind control. In order for Nepgear to receive damage, the damage must exceed 99% of her total health. If this threshold is surpassed, reduce the incoming damage by 99%. Frame is capable of surviving CORE BREACH.

Skilled
-Sacrifice four moves to negate an enemy attack.

Core Purge (Active)
Level N/A
-For five turns reduce Health by 5% per turn. All enemies within 50 meters take (Health Cost x 75) in damage per turn. Reduce Base Resilience by 25%.

No Longer Human
-Negate 50% of Total End Damage. Ignore body damage modifiers. Stacks with Armored Core.

Gehaburn
-During combat, Nepgear can kill a friend to gain a stacking x2 multiplier to her offense for the duration of the combat arc. Every friend she kills increases the stack by another x2 multiplier. Friends killed by Nepgear cannot be effected by the Reincarnate ability, or any of it's derivatives.

High-Speed Combat (Level 4)
-Nepgear is able to track objects moving up to 360mph.

The Insurmountable Gap
-If Final End Damage dealt to an opponent exceeds 50% of their health, double the damage dealt.

Echo of Peace
-Presence of the ???? Core creates energy fields that reduce all hostile damage by 65% across the battlefield for Allied entities. Reduction is applied before damage calculation. Solid Core is unaffected by the damage reduction.

Supremacy Zone
-I shine as a star in the sky. So long as Solid Core can be considered 'in the air' she is immune to all damage from ground-based sources, though they can knock her out of the sky. When engaging in combat with an aerial opponent, increase Solid Core's damage by 50%. While in the air, Solid Core will automatically Intercept all enemy attacks that are aimed at her or her allies so long as they are within line of sight. If an aerial Intercept is successful, double the damage caused by Solid Core. During an Army Action, Solid Core will also bombard the Opposing Army with basic attacks thirty times per turn.

Fractal Synchronization
-Solid Core is capable of aligning her Attack Spells with those of her allies in order to Synchronize them and create newer, stronger spells. If an ally has a Core Connection, multiply the Synchronization Result by Thirty.

Calamity Circuit
-Full power from The ??? Core. Nepgear's Spell limit has been removed.

Segarite Core
-Self-sustaining love... Each turn Nepgear gains 75% of her maximum health with no upper limit. Excess health is shed after the fight ends.
Shop

Current EXP: 2,735​
Purifier Beam: Extension
-50xp
Double the base power of the Purifier Beam.

Flight Boost
-25xp
Allows Solid Core to create platforms on which to push off for aerial combat.

Armored Core: Iron
-100xp
Adds a resilience Modifier to base stats. Gants Ability: Solid Core: Armor Level 1.

Armored Core: Steel
-150xp
Improves Armored Core Ability.

Armored Core: Mythril
-200xp
Improves Armored Core Ability.

Armored Core: Adamantium
-250
Improves Armored Core Ability. Unlocks: ????? (Requires Core Containment Level 10)

INDESTRUCTABLE CORE
-Adamantium Core
-Core Containment Level 10
-850 EXP
The ultimate CORE frame. Replaces Armored Core and Core Containment.

Severance: Echo

-250xp
Adds Echo Ability to Celestial Severance.

Calamity Circuit
-75xp
Full power from The Core.

Applied Teachings
-200xp
Reduces melee Skill modifier.

Interceptor Fire
-50xp
Intercept can be used at range.

Anti-Air Beam
-50xp
Adds a +10% damage modifier when fighting flying opponents.

Long Range Bombardment
-100xp
Adds Collateral Damage to Purifier Beam.

Covering Fire
-75xp
Automatically intercept attacks aimed at allies if caught.

Supremacy Zone
-Anti-Air Beam
-Covering Fire
-Interceptor Fire
-725xp
Your presence alone changes the battlefield... Replaces Anti-Air Beam, Covering Fire, and Interceptor Fire. Upgrades Collateral Damage.

Core Amplifier
-75xp
Grants Core Containment ability. Adds a Health Modifier.

Segarite Core
-2000xp
Add ability Segarite Core. Each turn Nepgear gains 75% of her maximum health with no upper limit. Excess health is shed after the fight ends.

Core Purge
-50xp
Grants Core Purge Spell.

No Longer Human
-150xp
Unlocks Ability: No Longer Human. Grants Damage Reduction.

Reequip: CORE CONNECTION
-500xp
Improve Team equipment by connecting them to the ???? CORE. Adds ability Core Connection to members of Team GEAR, improving their stats by x5 in all areas.

Lesser Gods
-550xp
-Progenitor Golems Unlocked
Improve Core Connection.

Synchronize: Fractal
-350xp
Allows practitioner allies to sync their spells with yours.

Echo of Peace
-550xp
Adds ability Echo of Peace. Reduce all damage caused to allies during battle by 65% before damage calculation.

Wail of Madness
-Identify Gehaburn?
-Kill 3 Friends
-10xp
Allows the damage multipliers from the Gehaburn Effect to permanently remain.

Emissary To The Core (Multi)
-Progenitor Frame Awoken
-????
-1,000xp
-??????????????????????????????????????????????????????????

Cataclysmic Symphony: The Memory of [WAR]
-Remember...
-????
??????????????????????????????????????????????????????????

Cataclysmic Symphony: Fragment of [PEACE]
-Remember...
-????
??????????????????????????????????????????????????????????

In Memoir - ????
-????
-????
??????????????????????????????????????????????????????????

In Memoir - The White
-The White Goddess....
-San's character sheet fully unlocked.
PEACECRAFT attains Mind as an Affinity.

In Memoir - ????
-????
-????
??????????????????????????????????????????????????????????

Child of The Gods
-????
-????
-????
-????
??????????????????????????????????????????????????????????

Placeholder
-??????????????????????????????????????????????????????????



Spell Synchronizations

To Be Unlocked
Synchronizing Spells

Synchronizing Spells

Now that Anastasia has unlocked Fractal Synchronization, she can now Synchronize Spells. This mechanics rests heavily in the 'Soft' mechanics of Combat in "Crystalwatcher's Magical Girl Quest!". This Mechanic is in play when two different characters launch a pair of spells, and those spells fuse into an entirely new spell.

These "Synch Spells" as I'll call them can range from "Stronger" than their component parts, to "Weaker". Or in layman's terms: some are better then their component spells, others are less useful than toilet paper in the given situation. Now, this isn't always a bad thing! Specific Spells for your Practitioner Companions, and even Nepgear, can only be unlocked through Spell Synchronization with certain individuals, with specific spells. These will always seem to start out weaker than their component parts, but will inevitably be truly powerful weapons that'll be quietly added to their respective sheets.

As for the abilities of Synch Spells: they won't always match the abilities of their parent spells. For example: you Synch Celestial Severance with Samael's Armageddon Pulse, the resulting Synch Spell Cataclysm Rave won't have either Disintegrate nor Unstoppable. Instead it'll have it's own Supremacy ability.

Now onto actually Synching Spells~

To begin with, for spells to synchronize they need at least one of three things:

  • An Affinity match. Two Spells with at least one shared Affinity hold the potential to Synchronize.
  • A Theme Match. If the two spells match in Theme: such as being Sword-Based or 'Laser' based.
  • A "Third Party" Ability. Such as Commander Mason's Veteran of Hope super ability, or Goddess White's Countdown ability.

When any of these prerequisites are met, Nepgear and her ally will automatically fuse their spells into something new.

Now, some Synch Spells are possible to be cast outside of Synchronization, but at a lower level of power. For a good example of this, we'll be looking at Lucky Star's METEOR spell.

War Book: METEOR
Level N/A
Base Damage: Target Health x50
Magic Modifier: 5,000 (75,000)
Affinity: Wind | Earth
Ability: Total Charge | Target: Army | Juggernaut | Apocalypse | (Synchronize)​

The (Synchronize) tag among it's abilities, means that METEOR was originally a Synch Spell. This means that it's operating anywhere from 1/2 to 1/20th the power of the original spell. Lucky Star's METEOR spell in particular is currently at half it's full strength. The true power of METEOR, if cast as it's supposed to is this:

War Book: METEOR
Level N/A
Base Damage: Target Health x100
Magic Modifier: Target's Health
Affinity: Fire | Wind | Earth | Magic
Ability: Auto Max Charge | Target: Army | Unstoppable | Apocalypse

As you can see, this ain't no kiddy spell.

Proper Synch Spells range from "Incredibly Useful" to "Outright Broken". Finding them on the other hand, I'll leave up to you.



The Manual
Original by UberJJK
Spending XP

There are currently two ways to spend XP.

The first is by purchasing additional levels in any ability/spell/ect Nepgear already possess. The cost for this is simply: [Current Level] * 10 with multiple levels being calculated sequentially. For example going from Level 3 to Level 4 costs 30XP while going from Level 4 to Level 6 costs 90XP, 40XP for 4 -> 5 plus 50XP for 5 -> 6.

The second is by purchasing new abilities/spells/ect from the shop. The availability of various potential purchases depends upon in game events, previous purchases, and occasional the level of existing abilities/spells/ect.
Stats

Health:
Health represents how much damage Nepgear's body can take before she suffers Core Breach and dies. Nepgear starts with 100 hp before modifiers are applied.

Currently there is only one known modifier for Health:
  1. Core Containment which adds 50 hp per level.

Base Damage:
Base damage represents how much damage Nepgear does with her Purifier Beam and Panzer Blade. Nepgear starts with 10 damage before modifiers are applied.

Currently there are three known modifiers for Base Damage:
  1. Purifier Beam which adds a 1.5x multiplier to Base Damage with each Level after the first.
  2. Beam Extension which added a flat 2x multiplier to Base Damage on purchase.
  3. Sword Skill which currently applies a -25% modifier in close range combat.
Base Resilience:
Base Resilience is the first layer of damage reduction applied to incoming damage and works by reducing incoming damage by it's value. Nepgear starts with 5 resilience before modifiers are applied.

Currently there is only one known modifier for Base Resilience:
  1. Armored Core: [Rank] which adds [Variable] resilience per level.
    1. The value of [Variable] depends upon the current [Rank] with Iron having a [Variable] of 10, Steel a [Variable] of 20, and Mythril a [Variable] of 30.
Magic Modifier:
Magic Modifier determines how large the die rolled to supplement actions such as attacks or defense is. Nepgear starts with a Magic Modifier of 10 before modifiers are applied.

Currently there is only one known modifier for Magic Modifier:
  1. Purifier Beam which adds 5 per level after the first.
Spells

Celestial Severance:
Celestial Severance extends our swing arc allowing us to strike everything in that arc out to a distance of 50 meters.

It's Base Damage follows the formula:
25 * 2^[Level]​
or put simply it starts at 50 and doubles with each additional level.

It's Magic Modifier follows the formula:
25 + [Level] * 25​
or put simply it starts at 50 and increases by 25 with each additional level.

Starshine:
Starshine sprays dozens of homing lasers from the end of Purifier Beam. This is treated as fours simultaneous attacks.

It's Base Damage appears to follow the formula:
80 * 1.25^[Level]​
Abilities

Flight:
Flight allows Nepgear to fly.

Her flight speed follows the formula:
[Level] * 10 - 10

Armored Core: [Rank]:
In addition to the modifier to Base Resilience Armored Core applies a second layer of damage reduction, applied after Base Resilience. Any attack less then [Percentage]% of Nepgear's health is automatically negated and any attack greater then [Percentage]% of Nepgear's health is reduced by [Percentage]%.

[Percentage] is determined by the current [Rank] of Armored Core. Iron gave a [Percentage] of 5%, Steel a [Percentage] of 25%, and Mythril a [Percentage] of 50%. There is no clear formula for what further ranks will provide.
Battle System
The Battle system works off narrative flow and several 'soft' mechanics.


Turns:

When battle starts, initiative goes to whatever group has the greatest call to surprise: for example if your characters bursts through the wall and starts shooting everything in sight, you get initiative. Or if a demon bursts through a wall and tackles you as, it gets initiative.

So on.

If neither side has a lead on surprise, then it boils down to relevance to the story. As Main Character, Anastasia will always have initiative in an open battle, regardless of speed. After she goes, then whoever has greater narrative importance to the story goes next. For example Rei Mitsubishi (Goddess Gold) has more narrative importance than someone like Carnage. Thus, Rei goes before Carnage. If two individuals have the same narrative importance then whoever has more attacks per turn goes.

Due to this mechanic, Mooks always go last. Always. Unless they get the jump on you and you fail your perception check.


Automatic Combat Actions:

These are actions taken by characters that follow a 'common sense list'. For example, you see someone leaping at you with a giant sword your instinct would be to dodge. If actually dodging a blow fits into the narrative flow, the character will dodge it. For example, your standing in the middle of a street with a tank flying through the air at you: you'll leap out of the way. The reverse also holds true: If you're laying in the middle of the road because of something and you see the same tank, your kinda fucked.

If you're in a fight and a grenade lands at our feet, you'll try to leap away if possible, a sword is coming at you, you'd try to dodge it, and so on.


In-Combat Roll Modifiers:

These are put in place when the actions you'd take from the previous section come up short due to circumstances. For example, the first story post had you trying to dodge an attack, but due to unfamiliarity you botch it and got whacked. If an action is attempted but fails, it will lead to a modifier being added to the calculations depending on how close you were to pulling it off, or how much of a bad idea it was at the time. For example: dodging a sword, just to leap into a hammer would lead to extra damage from the hammer. Trying to dodge the flying tank example from earlier, but tripping due to uneven terrain would still reduce the damage somewhat.

This can also lead to bad-luck ends like tripping while trying to dodge a sword strike, and your neck falling into the path of the blade. Poor Nepgear is one head shorter, and you'd need to vote again.

Affinity Interactions:

This is a lot more straight forward and hard-form. Specific Affinities will lead to extra or reduced damage from another Affinity. A good example will be between Purity and Horror: Purity as an affinity causes extra damage to 'evil' things like zombies, demons, and eldritch omfgwhatisthatthing type creatures. Basic affinities from these are things like 'Blood' and 'Chaos'. Purity will do minor bonus damage to either of these as a simple matter of fact. The deeper into the 'Dark' affinities one goes though, the more damage Purity will exact from it's target. The reverse is also true though, as 'Corruptive' affinities (Slaughter and Evil being two of them) will do more damage to Purity the higher they are.

Other affinities also have cross-countering of each other, or a resistance to a massive boost given. For Example: Divinity gets a bonus damage count against nearly everything. But Myth, Legend, and Epic affinities get varying levels of durability when clashing against it. But these tend to be mostly rare cases.



Team: GEAR
"Badasses need not apply."

(Unified Light / Counter Force) James Roberts

A.K.A. Captain America / Mr. Doesn't Fucking Die

"Me and Jess grew up in Kansas. Lived in a small town near some farm but not much else. Most interesting thing there was this huge well. Tended to act as a pit stop for travelers going through. After the Unification Crusade dissolved the world's countries me and Jess got into High-school. Turned seventeen when the first Demons attacked openly and the Akashic Pillar joined the Unified Light. Graduation day, my town was attacked by some Dark Lord looking to make a quick name for himself before the Second Fall. Jess was at her boyfriend's place when it happened. He and his family got through it fine, but Jess had to kill a demon with a spoon. We both joined up not long after that."​
Stats

Health: 1,000 (5,000)
Base Damage: 1,750 (8,750)
Base Resilience: 400 (2,000)
Magic Modifier: N/A
Affinity: N/A | (Dragon)
Weapon

Type 19-D Assault Blade
Level 10
Attacks Per Turn: 3
Affinity: Dragon
Ability: Ward Pierce | Demonslayer
Ability

'Merely' Human
-If an attack would do more than 100 damage, dodge and counter with a free action.

Lesser God (The Knight)
-I have become... the vanguard to peace... Full power boost from the ???? Core. By sacrificing two turns, may materialize the Progenitor Golem. Progenitor Golem may only be active for ten turns, before breakdown.(Increases in parentheses.)

Mark 2 Front Dragon (M) Powered Armor
-A magically backed armor that allows for one to eclipse normal human limitations. The user is rendered immune to projectile attacks unless they are over level 4 or possess Armor Pierce or Detonate (Derivatives of either count). All elemental magic are also rendered useless.

Messenger of Peace
-Whenever Team GEAR is in combat without Solid Core, all of James' stats double and Total End Damage against other members of Team GEAR is halved.

In Defiance of Fate
-If James' opponent falls into the category of 'beyond human' he gains High Speed Combat level 2, and his attacks per turn double.

GEAR
-If you're on Team GEAR, you're anything but normal... This character can go an extra mission before tiring. When fighting an enemy that falls into the category of 'beyond human', deal an extra 75% Total End Damage and ignore any slayer abilities their enemy might have.


(DECEASED) (Unified Light / Counter Force) Jessica Roberts

DECEASED
Stats

Health: 500
Base Damage: 250
Base Resilience: 100
Magic Modifier: N/A
Affinity: N/A
Weapon
Anti-Demon Rifle
Attacks Per Turn: 1
Affinity: Holy
Ability: Full Auto

Hope Remade
Attacks Per Turn: 2
Affinity: Faith
Ability: Backup
Ability

Master Skill
-Sacrifice three moves to negate enemy attack.

Barely Human

-Reduce physical damage by half.


(Unified Light / Counter Force) Michael Rodriguez

A.K.A. The Real Life Kirk / Corporal Washout


"Joined because I was a glory hound." ... "Wanted to join up, kill some demons. Come back hailed as a hero. I was there at Reluxus and Gabriel's Last Stand. A single battalion of angels facing down a horde of demons dense enough to hide the ground beneath their feet. A literal ocean of hellfire and brimstone charging the Gate. I was the last one through actually: I got to watch as a paltry hundred angels stood alone against damn near the entire Fifth Legion. Instead of accepting the discharge after that battle I fought tooth and nail to stay in the Counter Force. Been on mostly shit duties but... It frees up actual soldiers to fight instead of wanna-be washouts like me."​
Stats

Health: 1,000 (5,000)
Base Damage: 1,750 (8,750)
Base Resilience: 400 (2,000)
Magic Modifier: N/A
Affinity: N/A | (Dragon)
Weapon

Type 19-D Assault Blade
Level 10
Attacks Per Turn: 3
Affinity: Dragon
Ability: Ward Pierce | Demonslayer
Ability

A Memory of Light
-A small line of light facing down a tide of darkness... Michael is immune to magical damage. Allied Angels' Magic Modifiers reroll if below 85% max. If Michael causes more than 20% of a demonic opponent's current health in damage, auto-kill that demon regardless of defenses or remaining health.

Lesser God (The Knight)
-I have become... the vanguard to peace... Full power boost from the ???? Core. By sacrificing two turns, may materialize the Progenitor Golem. Progenitor Golem may only be active for ten turns, before breakdown.(Increases in parentheses.)

Mark 2 Front Dragon (M) Powered Armor
-A magically backed armor that allows for one to eclipse normal human limitations. The user is rendered immune to projectile attacks unless they are over level 4 or possess Armor Pierce or Detonate (Derivatives of either count). All elemental magic are also rendered useless.

Tackle Rush
-Once per turn, Michael may tackle an opponent to incapacitate them for the next five turns.

GEAR
-If you're on Team GEAR, you're anything but normal... This character can go an extra mission before tiring. When fighting an enemy that falls into the category of 'beyond human', deal an extra 75% Total End Damage and ignore any slayer abilities their enemy might have.


(DECEASED) (Unified Light / Counter Force) Richard Nixon

DECEASED
Stats

Health: 500
Base Damage: 250
Base Resilience: 100
Magic Modifier: N/A
Affinity: N/A
Weapon
Anti-Demon Rifle
Attacks Per Turn: 1
Affinity: Holy
Ability: Full Auto
Ability

??????
-??????????????
??????
-??????????????
??????
-??????????????


(Unified Light / Counter Force) Samael Balier

A.K.A. Token Magical Dude / Tuxedo Mask v2.0


"Discovered I was a practitioner when a girl at school started making love potions and selling them for cheep. Got the genius idea to buy one and try using it on a teacher that I had a crush on at the time. Brilliant way to find out she was actually a doppelganger hunting for Magical Girls hiding among the student populous. My magic woke up and burned the entire school down to the ground. Started checking out magic books from the library shortly there after, and not much longer before I found my self signing up with the Counter Force to fight the good fight. Got a little awkward when I also found out my girlfriend - the one selling the love potions in the first place - was actually a succubus. We've been thinking of marrying after my time's up."​
Stats

Health: 1,000 (5,000)
Base Damage: 1,500 (7,500)
Base Resilience: 400 (2,000)
Magic Modifier: 5 (25)
Affinity: Library | (Dragon)
Weapon

Type F-13 Dragonslayer Rifle
Level 10
Attacks Per Turn: 5
Affinity: Dragon
Ability: Full Auto | Demonslayer
Spells

Libras
Level 5
Base Damage: 250 (1,250)
Magic Modifier: 50 (250)
Affinity: Library
Ability: Juggernaut | MG-Scan

Purge
Level 5
Base Damage: 750 (3,750)
Magic Modifier: 250 (1,250)
Affinity: Purity
Ability: N/A

Empower
Level 5
Base Damage: N/A
Magic Modifier: 1,000 (5,000)
Affinity: Faith
Ability: Boost-Self

Shell
Level 10
Base Damage: 0
Magic Modifier: 2,000 (10,000)
Affinity: Divinity
Ability: Defender | Boost-All

Life Drain
Level 5
Base Damage: 1,000 (5,000)
Magic Modifier: 250 (1,250)
Affinity: Slaughter
Ability: Vampire

Armageddon Pulse
Level 5
Base Damage: 1,000 (5,000)
Magic Modifier: N/A
Affinity: Annihilation
Ability: Disintegrate

Slash Wave
Level 5
Base Damage: 375 (1,875)
Magic Modifier: 375 (1,875)
Affinity: Purity
Ability: Double Cast

Inspire
Level 5
Base Damage: 50 (250)
Magic Modifier: N/A
Affinity: Faith
Ability: Boost-All | Demonslayer

Drive Boost
Level 10
Base Damage: N/A
Magic Modifier: 100 (500)
Affinity: Divinity
Ability: Boost-Self | Multi-Caster (Lvl 5)

Musket Fire
Level 5
Base Damage: 250 (1,250)
Magic Modifier: 250 (1,250)
Affinity: Conquest
Ability: Full Auto

The Demon King
Level 10
Base Damage: 1,000 (5,000)
Magic Modifier: 750 (3,750)
Affinity: Legend
Ability: Boost-All | Offender

Enforce
Level 5
Base Damage: N/A
Magic Modifier: N/A
Affinity: Rule
Ability: Bind

Oblivion Front
Level 5
Base Damage: 2,500 (12,500)
Magic Modifier: 2,500 (12,500)
Affinity: Annihilation
Ability: Disintegrate

Hero King
Level 5
Base Damage: N/A
Magic Modifier: N/A
Affinity: Epic
Ability: Boost-Self | Legendslayer

Death Row
Level 5
Base Damage: N/A
Magic Modifier: 7,500 (Boost N/A)
Affinity: Blood
Ability: Kill By Modifier

Promised Victory
Level 5
Base Damage: 750 (3,750)
Magic Modifier: 550 (2,750)
Affinity: Battle
Ability: Boost-Other

Mortal Blow
Level 5
Base Damage: 1,000 (5,000)
Magic Modifier: 450 (2,250)
Affinity: Legend
Ability: Legend Slayer

Your Next Line Is...
Level 5
Base Damage: N/A
Magic Modifier: N/A
Affinity: Prediction
Ability: Stun

Mega Hack
Level 5
Base Damage: N/A
Magic Modifier: N/A
Affinity: Information
Ability: Spell Reflect

Aim For The Head
Level 5
Base Damage: 1,250 (6,250)
Magic Modifier: 500 (2,500)
Affinity: Legend Maker
Ability: Lethal Surprise

Cure
Level 5
Base Damage: 500 (2,500)
Magic Modifier: 50 (250)
Affinity: Light
Ability: Target By Modifier | Heal

Unlock
Level 5
Base Damage: N/A
Magic Modifier: N/A
Affinity: Keyblade
Ability: Spell-Stop

Rhythm Boost
Level 5
Base Damage: N/A
Magic Modifier: N/A
Affinity: Legend Maker
Ability: Difficulty Change

Solar Radiance
Level 1
Base Damage: 50 (250)
Magic Modifier: 10 (50)
Affinity: Excellence
Ability: Boost Self

Superiority
Level 1
Base Damage: N/A
Magic Modifier: N/A
Affinity: Sol
Ability: Downgrade

Titan Slayer's Vice
Level 1
Base Damage: 100 (500)
Magic Modifier: 75 (75)
Affinity: Epic
Ability: Bind | Curse

Lunar Radiance
Level 1
Base Damage: 25 (125)
Magic Modifier: 5 (25)
Affinity: Survival
Ability: Boost Self | Regen

Survivor
Level N/A
Base Damage: N/A
Magic Modifier: N/A
Affinity: Luna
Ability: Instant Recovery

Wildheart
Level 1
Base Damage: 50 (250)
Magic Modifier: 10 (50)
Affinity: Epic
Ability: Heal
Ability

Practitioner
-Allows the creation and upgrading of Spells.

Snipe Shot
-Allows Full Auto to sacrifice 3 hits to cancel an enemy action.

Affinity Override
-Able to use spells he doesn't have the Affinity for.

Death Blow
-If Death Blow's Magic Modifier roll exceeds more than half of the target's Current Health, kill that target.

Survivor
-Should Samael take a killing blow, but have an unused spell slot for the turn, he may automatically cast Survivor as a reaction.

Lesser God (The Fractal)
-I have become... the vanguard to peace... Full power boost from the ???? Core. By sacrificing two turns, may materialize the Progenitor Golem. Progenitor Golem may only be active for ten turns, before breakdown.(Increases in parentheses.)

Mark 2 Front Dragon (M) Powered Armor
-A magically backed armor that allows for one to eclipse normal human limitations. The user is rendered immune to projectile attacks unless they are over level 4 or possess Armor Pierce or Detonate (Derivatives of either count). All elemental magic are also rendered useless.

GEAR
-If you're on Team GEAR, you're anything but normal... This character can go an extra mission before tiring. When fighting an enemy that falls into the category of 'beyond human', deal an extra 75% Total End Damage and ignore any slayer abilities their enemy might have.


(Unified Light / False Heaven) War Angel Gabriel



"Angel names are supposed to be unique." ... "When an Angel is born, they are given a name. We like to believe that our name is given to us by those who prayed, but we're not certain. But once an Angel has a name, no other Angel is ever given the same name until the previous Angel has died. It... We like to think of it as a sign of that Angel being reborn. And because of that... they inherit everything the previous Angel left behind. So, I'm expected to become just as great, if not greater than she was! I... I'm scared... I'm scared of not stacking up."​
Stats

Health: 12,000 (60,000)
Base Damage: 7,000 (35,000)
Base Resilience: 1,600 (8,000)
Magic Modifier: 200 (1,000)
Affinity: Light | Hope | (Dragon)
Weapon

Blade of Light
Level 10
Attack Per Turn: 5
Affinity: Light
Ability: Multi-Slash

Type 19-D (Model A) Assault Blade
Level 10
Attacks Per Turn: 3
Affinity: Dragon
Ability: Ward Pierce | Demonslayer
Spells
Judgement
Level 10
Base Damage: 3,000 (15,000)
Magic Modifier: 100 (500)
Affinity: Hope
Ability: Armor Pierce | Boost-Self
Abilities

Flight
Level 15
-Gabriel is capable of flying at 140mph.

High Speed Combat (Level 2)
-Gabriel is able to track objects moving up to 180mph.

Presence of Light
Level 10
-Heals all Allies for 1,000 Health per turn. Damage all Enemies for 1,000 per turn.

Armor of Light
-Auto Negate all spell damage.

Lesser God (The Knight)
-I have become... the vanguard to peace... Full power boost from the ???? Core. By sacrificing two turns, may materialize the Progenitor Golem. Progenitor Golem may only be active for ten turns, before breakdown.(Increases in parentheses.)

Mark 2 Front Dragon (F) Powered Armor
-A magically backed armor that allows for one to eclipse normal angelic limitations. The user is rendered immune to projectile attacks unless they are over level 4 or possess Armor Pierce or Detonate (Derivatives of either count). All elemental magic are also rendered useless.

Road to Peace
-I'll be worthy of this name. Just watch... Gabriel gains a stacking 10% damage increase for every foe she slays during combat. This stack vanishes after combat ceases.


(Unified Light / Elvin Empire) Aquila Riven

Stats

Health: 600 (3,000)
Base Damage: 1,200 (6,000)
Base Resilience: 160 (800)
Magic Modifier: 300 (1,500)
Affinity: Fire | (Dragon)
Weapon

Super Heavy Assault Bow (Remodel 3)
Level 10
Attack Per Turn: 5
Affinity: Steel
Ability: Juggernaut | Multi Shot
Spells

Zone Blast
Level 5
Base Damage: 250 (1,250)
Magic Modifier: N/A
Affinity: Fire
Ability: Detonate | Target-by-Level
Abilities

Outrange Shot
-Aquila is capable of launching attacks outside the standard battle zone.

Child of Magmos

-Aquila is immune to any heat-based affinities below level 10.

The Remorseless Winter
-Aquila takes 30% extra damage from any cold-based Affinities.

Lesser God (The Knight)
-I have become... the vanguard to peace... Full power boost from the ???? Core. By sacrificing two turns, may materialize the Progenitor Golem. Progenitor Golem may only be active for ten turns, before breakdown.(Increases in parentheses.)

Mark 2 Front Dragon (F) Powered Armor
-A magically backed armor that allows for one to eclipse normal elven limitations. The user is rendered immune to projectile attacks unless they are over level 4 or possess Armor Pierce or Detonate (Derivatives of either count). All elemental magic are also rendered useless.

Stealth
-Regardless of combat state, Aquila will remain unnoticed by enemies until she launches an attack.

(Unified Light / Fairy Home Realms) Lucky Star



"I lived on Reluxus. My Clan was Military, you see. So I moved there so I could be close to my siblings. I was the black sheep, because I all I was ever interested in was studying magic... Human Magic especially." ... "When Reluxus Fell... I was only half a mile in front of the retreat wave. My brother and sisters had stayed behind to make sure I got out and... My group was hit by Magical Girl Armageddon Hound and her Hound of the Apocalypse. They slaughtered all the civilians that had been with us. I was lucky when a carriage collapsed atop of me, hiding me from view. And all the blood-

"Roso, my Big Brother, tried to fight her. He wanted to hold her off so our sisters could escape, but... they refused to leave him behind." ... "They ate them. All twelve of them... They ate everybody. And there was nothing I could do..."​
Stats

Health: 150 (750)
Base Damage: 400 (2,000)
Base Resilience: 80 (400)
Magic Modifier: 12,000 (60,000)
Affinity: Wind | Earth | (Dragon) | (Divinity)
Weapon

Type 19-D (Model F) Assault Blade
Level 10
Attacks Per Turn: 3
Affinity: Dragon
Ability: Ward Pierce | Demonslayer | Multi-Caster (LVL 2)
Spells

War Book: Wing Blast
Level 10
Base Damage: 1,000 (5,000)
Magic Modifier: 500 (2,500)
Affinity: Wind
Ability: Mana Charge

War Book: Dragon Breath
Level 10
Base Damage: N/A
Magic Modifier: 10,000 (50,000)
Affinity: Wind
Ability: Mana Charge | Collateral Damage

War Book: Rock Spear
Level 10
Base Damage: 1,000 (5,000)
Magic Modifier: 1,000 (5,000)
Affinity: Earth
Ability: Mana Charge | Armor Pierce

War Book: METEOR
Level N/A
Base Damage: Target Health x50 (Target Health x250)
Magic Modifier: 5,000 (75,000) (25,000 (375,000))
Affinity: Wind | Earth
Ability: Total Charge | Target: Army | Juggernaut | Apocalypse | (Synchronize)

CORE Command: WALL
Level 3
Base Damage: Incoming Damage (Incoming Damage x5)
Magic Modifier: 3 (15)
Affinity: Divinity
Ability: Target By Modifier | Boost All | Scale to Target

CORE Command: DESTROY
Level 3
Base Damage: 1,500 (7,500)
Magic Modifier: 3 (15)
Affinity: Divinity
Ability: Target by Modifier | Cast by Modifier

CORE Command: SEEK
Level 3
Base Damage: N/A
Magic Modifier: 30 (150)
Affinity: Divinity
Ability: Reveal Hidden | Undodgeable
Abilities

Prodigy of Earth and Sky
-So long as a spell has either Wind or Earth as an Affinity, Lucky Star is capable of casting it, regardless of prerequisites, or any other Affinity requirements.

Child of Mistilin
-Lucky Star rolls Magic Modifiers twice during combat. The higher Modifier Roll is used for the given action.

Avatar of Arcana (Active)
-For five turns, Lucky Star is capable of utilizing up to five spells in one action, regardless of what those spells are. After the fives turns are up, she is rendered unconscious for the rest of the Battle Arc.

Lesser God (The Fractal)
-I have become... the vanguard to peace... Full power boost from the ???? Core. By sacrificing two turns, may materialize the Progenitor Golem. Progenitor Golem may only be active for ten turns, before breakdown.(Increases in parentheses.)

Mark 2 Front Dragon (F) Powered Armor
-A magically backed armor that allows for one to eclipse normal fae limitations. The user is rendered immune to projectile attacks unless they are over level 4 or possess Armor Pierce or Detonate (Derivatives of either count). All elemental magic are also rendered useless.


(Unified Light / Akashic Pillar) Callsign: Basilicom

Maria Synth
Stats

Health: 200
Base Damage: 75
Base Resilience: 10
Magic Modifier: N/A
Weapon

Hand Cannon
Level 1
Attacks Per Turn: 1
Affinity: Steel
Ability: Armor Pierce
Ability

Eye In The Sky
-When Maria is overseeing an Assault Mission, Team GEAR becomes immune to surprise, unless the enemy is using some form of Magical Concealment.

Whisper To Me
-When Team GEAR enters into conflict with an unknown opponent, Maria instantly unlocks their Level 4 Stat Sheet.





[PEACE] is born. A progenitor to the universe as it is desired for the first time...
(Peace) Progenitor Frame: ????

The Progenitor Frame
????

WARNING!
The Progenitor Frame sleeps,
to awaken the Drives must ignite the Engine.
The Central Frame

Health: ????
Base Damage: ????
Base Resilience: ????
Magic Modifier: ????
Affinity: Purity | Faith | Divinity

The Main Gun: Symphony of Peace
Level: ??
Attack Per Turn: ????
Affinity: Divinity
Ability: ???? | ???? | ???? | ???? | (Offline)

The Secondary Cannon: Maw of Oblivion
Level: ??
Attacks Per Turn: ????
Affinity: Divinity
Ability: ???? | ???? | (Offline)

Unstable Existence
-??????????????????????????????????????????????????????????
THE ???? ENGINE

???? (SOLID DRIVE)
-??????????????????????????????????????????????????????????

???? (SOLID DRIVE)
-??????????????????????????????????????????????????????????

???? (JUDGEMENT DRIVE)
-??????????????????????????????????????????????????????????

???? (JUDGEMENT DRIVE)
-??????????????????????????????????????????????????????????

???? (JUGGERNAUT DRIVE)
-??????????????????????????????????????????????????????????

???? (JUGGERNAUT DRIVE)
-??????????????????????????????????????????????????????????

???? (SOLID DRIVE | JUDGEMENT DRIVE | JUGGERNAUT DRIVE)
-??????????????????????????????????????????????????????????
THE ???? CORE

???? (SOLID CORE)
-??????????????????????????????????????????????????????????

Lesser Gods (SOLID CORE)
-The Frame gains access to the Progenitor Golems.

???? (SOLID CORE)
-??????????????????????????????????????????????????????????

???? (JUDGEMENT CORE)
-??????????????????????????????????????????????????????????

???? (JUDGEMENT CORE)
-??????????????????????????????????????????????????????????

???? (SOLID CORE | JUDGEMENT CORE)
-??????????????????????????????????????????????????????????
Progenitor Golem

Progenitor Golem: Knight
Health: 15,000
Base Damage: 7,000
Attacks Per Turn: Pilot's Attacks
Base Resilience: 4,500
Magic Modifier: N/A
Affinity: Faith | Divinity
Ability: Auto Assault | Autonomous Combat | Ability Synch (Pilot) | Auto Recovery

Guardian of the Frame

-So long as a single Progenitor Golem is active, the Progenitor Frame cannot be damaged in any way. When in active defense of the Frame, increase Base Resilience by 5,000% and increase attacks per turn by 5.

Knight of Peace
-All allies near a Progenitor Golem gain 1,000 Health per turn, and become immune to all mind altering effects. Reduce damage caused to allies by 99%.

Progenitor Golem: Fractal
Health: 9,000
Base Damage: 2,500
Attack Per Turn: Pilot's Attacks
Base Resilience: 3,000
Magic Modifier: 5,000
Affinity: Faith | Divinity
Ability: Auto Assault | Autonomous Combat | Ability Synch (Pilot) | Auto Recovery

The Wartome
-Fractal Golems are capable of using their Pilot's spells at thirty times normal power.

Walking Layline
-Increase the Magic Modifier of all mortal Allies by twenty times.





Day 1: Gear Start to Gear Acceleration
Day 2: Gear Acceleration to Gear Idle
Day 3: Gear Idle to Gear Stall
Day 4: Gear Stall to Gear Ignition
Day 5: Gear Ignition to Ruinous Gear
Day 6: Ruinous Gear to Steel Gear
Day 7: Steel Gear to Formless Gear
Day 8: Formless Gear to Hold Gear
Day 9: Hold Gear to Multi Gear
Day 10: Multi Gear to Blood Gear
Day 11: Blood Gear to Glee Gear
Day 12: Glee Gear to Future Gear
Day 13: Future Gear to Team Gear
Day 14: K.T.F.O.
Day 15: Frozen Gear to Legend Gear
Day 16: Legend Gear to Fragment Gear
Day 17: Fragment Gear to Memory Gear
Day 18: Memory Gear to Inheritor Gear
Day 19: Inheritor Gear to Light Gear
Day 20: Light Gear to Gear Change / Drive Ignition
Day 21: Gear Change / Drive Ignition to Truth Drive
Day 22: Catatonic
Day 23: Catatonic
Day 24: Finality Drive to Recovery Drive
Day 25: Recovery Drive to ???​
 
Last edited:
KNOWN ALLIES
The Fragments of Peace

(Unified Darkness) (Anastasia Boheart) Solid Drive

Sega Dreamcast Boheart
A.K.A. The Indestructible Girl / Immovable Object / Ms. Super Slacker

Stats
Health: 2,950 (7,500)
Base Damage: 49,832 (1,000) 30 x1.7
Base Resilience: 2,265 (1000)
Magic Modifier: 350 (N/A) 5 + 5 (x2 every 5 lvls)
Affinity: Purity | Faith | Divinity
Weapon
Grand Dragon Slayer
Level 15
Attack Per Turn: 5
Affinity: Faith | Divinity
Ability: Multi-Slash | Smite | Cleave

Dragon Slayer
Level 5
Attacks Per Turn: 3
Affinity: Steel
Ability: Armor Pierce
Spells
Sword Beam
Level 15
Base Damage: 81,920 (5) x2 per lvl)
Magic Modifier: N/A
Affinity: Purity | Divinity
Ability: Double Cast | Smite

Limit Break
Level 15
Base Damage: 29,071 ((100) x1.5 per lvl)
Magic Modifier: N/A
Affinity: Purity
Ability: Boost-Self | Stack by Level

Shield Charge
Level 10
Base Damage: 295,245 ((15) x3 per level)
Magic Modifier: N/A
Affinity: Purity | Divinity
Ability: Heal | Rapid Recovery

Clothing Break
Level 10
Base Damage: N/A
Magic Modifier: N/A
Affinity: Divinity
Ability: Total Armor Destruction
Abilities
Flight (Boosted)
Level 29
-Solid Drive is capable of flying at 280 mph. (Solid Drive is capable of creating magical platforms mid-air that she is capable of pushing off of, or using to arrest her movement when necessary.)

High Speed Combat (Level 4)
-Solid Drive can track and react to objects moving up to 360mph.

Adamantium Frame
Level 50
-A barrier that separates Solid Drive from the mortal. Damage must exceed 75% of Solid Drive's health to pass through. Success reduces the taken damage by 75%.

Frame Lattice
Level 50
-Improves Frame structure.

Anarite Generators
-Self-sustaining love... ???????????????

No Longer Human
-Negate 50% of Total End Damage. Ignore body damage modifiers. Stacks with Frame Armor.

Drive Synchronization
Level 15
-During active combat increase Judgement Drive's Base Damage and Base Resilience by 15%, her Flight by 15 Levels, and increase Juggernaut Drive's Base Damage by 75%.

Thin Grey Line
-Solid Drive is capable of using a portion of her full power in her civilian guise without the need to transform.

Master Skill
-Spend Three Actions to nullify an opponent's action.

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-??????????????????????????????????????????????????????????


(Judgement Core) Judgement Drive

Revolution "Rev" Sort
A.K.A. Loner-chan / Spell-Spammer / Ms. Workaholic

Stats
Health: 1,750
Base Damage: 244,822 30 x1.7
Base Resilience: 960
Magic Modifier: 18
Affinity: Purity | Faith | Divinity
Weapon
Slaughter Blade
Level 18
Attack Per Turn: 5
Affinity: Purity | Divinity
Ability: Catastrophic Damage | Smite | Armor Peirce
Spells
Sword Beam
Level 11
Base Damage: 5,120 ((5) x2 per lvl)
Magic Modifier: N/A
Affinity: Faith | Divinity
Ability: Double Cast | Judgement

Limit Break
Level 10
Base Damage: 3,829 ((100) x1.5 per lvl)
Magic Modifier: N/A
Affinity: Purity
Ability: Boost-Self | Stack by Level

Accelerator Cannon
Level 2
Base Damage: 50 (25 x2 per lvl)
Magic Modifier: 20 (+10 per lvl)
Affinity: Divinity
Ability: Judgement

Changing Faith
Level 10
Base Damage: N/A
Magic Modifier: 110 (+10 per lvl)
Affinity: Faith
Ability: Perception Overwrite

Drop Slash
Level 20
Base Damage: 15,728,640 (30 x2 per lvl)
Magic Modifier: 500 (+25 per lvl)
Affinity: Faith | Divinity
Ability: Slash Hell | Juggernaut

Mass Translocation
Level 15
Base Damage: N/A
Magic Modifier: N/A
Affinity: Divinity
Ability: Dimension Shunt | Teleport
Abilities
Flight
Level 29
-Judgement Drive is capable of flying at 280 mph.

High Speed Combat (Level 4)
-Judgement Drive can track and react to objects moving up to 360mph.

????
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Adamantium Frame
Level 21
-A barrier that separates Judgement Drive from the mortal. Damage must exceed 75% of Judgement Drive's health to pass through. Success reduces the taken damage by 75%.

Frame Lattice
Level 30
-Improves Frame structure.

Drive Synchronization
Level 9
-During active combat, increase Juggernaut Drive's Base Damage by 45%, and Solid Drive's Base Resilience by 90%.

Master Skill
-Spend Three Actions to nullify an opponent's action.

????
-??????????????????????????????????????????????????????????

Practitioner
-Allows the creation and upgrading of spells.


(Unified Light / Independent) Magical Girl Judgement Core

Unification "Uni" Sort
Doom Cannon

Stats

Health: 850
Base Damage: 7,597 1.25
Base Resilience: 605
Magic Modifier: 990
Affinity: Purity | Faith | Divinity
Weapon

The Judge Cannon
Level 20
Attacks Per Turn: 5
Affinity: Purity | Faith | Divinity
Ability: Apocalypse | Rain of Light | Punch-Through
Spells
The End
Level 20
Base Damage: 663,135 1.5
Magic Modifier: 830 +5 (x2-5)
Affinity: Purity | Faith | Divinity
Ability: Rain of Light | Unstoppable | Legendslayer | Heroslayer

Landmine
Level 10
Base Damage: 2,560 x2 per lvl
Magic Modifier: N/A
Affinity: Purity | Faith
Ability: Detonate

Rail Acceleration
Level 10
Base Damage: N/A
Magic Modifier: 11
Affinity: Divinity
Ability: Boost By Modifier (ATP)
Ability

Flight (Boosted)
Level 20
-Max Flight speed of 190 mph. (Judgement Core is capable of creating magical platforms mid-air that she is capable of pushing off of, or using to arrest her movement when necessary.)

Armored Core: Adamantium
Level 15
-A barrier that separates Judgement Core from the mortal. Damage must exceed 75% of Judgement Core's health to pass through. Success reduces the taken damage by 75%.

Core Containment
Level 15
-Increase damage intake until Core Meltdown.

No Longer Human
-Negate 50% of Total End Damage. Ignore body damage modifiers. Stacks with Armored Core.

Core Purge (Active)
Level N/A
-For five turns reduce Health by 5% per turn. All enemies within 50 meters take (Health Cost x 75) in damage per turn. Reduce Base Resilience by 25%.

High Speed Combat (Level 3)
-Judgement Core is able to track and react to objects moving up to 270mph.

The Maw of Destruction
-If Rain of Light triggers, stack all subsequent Rain of Light bonuses to all following attacks for the duration of the battle.

Burst Stream of Obliteration
-If The End is used after five triggers of Rain of Light, double all Rain of Light bonuses and triple Total Damage output for the spell. Reset The Maw of Destruction.

Highway to Hell
-If an attack is negated after the second trigger of Rain of Light, cancel the negation and double the Total End Damage of the attack.


(Independent) (Unified Light) (The Drives) Juggernaut Drive

Alexandria Soft
Stats
Health: 750
Base Damage: 707,534 30 x1.7
Base Resilience: 165
Magic Modifier: 750 5 + 5 (x2 every 5 lvls)
Affinity: Purity | Faith | Divinity
Weapon
Perpetual Spear
Level 20
Attacks Per Turn: 6
Affinity: Faith | Divinity
Ability: Juggernaut | Judgement | Apocalypse
Spells

The Unstoppable Spear
Level N/A
Base Damage: Target's Health
Magic Modifier: N/A
Affinity: Purity | Faith | Divinity
Ability: Unstoppable | Scale To Target | Overwhelm
Abilities
Flight (Boosted)
Level 32
-Juggernaut Drive is capable of flying at 310 mph. (Juggernaut Drive is capable of creating magical platforms mid-air that she is capable of pushing off of, or using to arrest her movement when necessary.)

The Unstoppable Spear
-If Juggernaut Drive engages in an Intercept Conflict, she automatically casts The Unstoppable Spear, regardless of who triggers the Intercept.

High Speed Combat (Level 4)
-Juggernaut Drive can track and react to objects moving up to 360mph.

Steel Frame
Level 15
-A barrier that separates Juggernaut Drive from the mortal. Damage must exceed 10% of Juggernaut Drive's health to pass through. Success reduces the taken damage by 10%.

Frame Lattice
Level 10
-Improves Frame structure.

No Longer Human
-Negate 50% of Total End Damage. Ignore body damage modifiers. Stacks with Frame Armor.

????
Level ??
-???????????????

Master Skill
-Spend Three Actions to nullify an opponent's action.

Drive Ignition
-For five turns: increase Health by 50% Max, Base Damage by 25%, Base Resilience by 25%, and double total attacks per turn. After the five turns are up, user suffers 75% current health in damage.

Impossible Strength
- When meeting an opposing force, Juggernaut Drive's damage triples. All lesser forms of Strength are nullified when confronted. This ability cannot be overwhelmed by opposing Strength abilities or damage advantage.

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-???????????????




The Goddess Four

(Unified Light / Counter Force) Magical Girl Goddess Gold

Rei Mitsubishi
A.K.A. The Golden Annihilator / Nice Queen Bitch / Wave-Motion Ego

Once upon a time, there were four sisters.

Born with a power beyond all others they swore to each other to become legends.

To uphold all they held dear and to keep it safe... But it was not meant to be.

For you see...

One grew disillusioned with the bloodshed. She turned away, leaving on her own journey.
(The Goddess White)

Two fell to the Darkness they sought to defeat. Their desires lost to the Light.
(The Goddess Red, The Goddess Grey)

And the last, left alone, became the Hero they all sought to be.
(The Goddess Gold)
Stats

Health: 55,000
Base Damage: 15,000
Base Resilience: 1000
Magic Modifier: 1000
Affinity: Rule | Annihilation | Epic
Weapon
Fragment of Annihilation
Level 3
Attack Per Turn: 3
Affinity: Rule
Ability: Kingdom

The Unknown Blade
Level ??
Attacks Per Turn: ??
Affinity: ??
Ability: ????
Spells
Chains of the Earth
Level 25
Base Damage: 0
Magic Modifier: 0
Affinity: Rule | Epic
Ability: Total Lockdown

Oblivion Awaits
Level 20
Base Damage: 10,000,000
Magic Modifier: 0
Affinity: Rule | Annihilation
Ability: Supremacy
Abilities
Power Negation
-Neutralizes all opposing Powers that fail a Modifier check. Divinity is Immune.
(1d100, difficulty of 75)

Overwhelming Presence
-Deals 1000 damage per turn to all enemies within range. Damage caused increases by 300 per turn.

Perfect Body
Level 11
-Increase Damage Absorption.

Armor of The King
-Reduce all incoming damage by 75%.

Mandate
-Immunity to all status effects.

Divine Right
-Can fire spells off more than once per turn.


(Shiva-Sil) (Unified Light / The Four Goddesses) Goddess White

San Mitsubishi
A.K.A. The Kind One / Easy Mode / Ms. Super Cheat
Stats
Health: 150,000
Base Damage: 3,000
Base Resilience: 350
Magic Modifier: 3,000
Affinity: Time | Mind | Epic
Weapon

The Time Walking Blade
Level 2
Attack Per Turn: 2
Affinity: Time | Epic
Ability: Crush | Time Walk
Spells

Time Freeze
Level 15
Base Damage: 225,000
Magic Modifier: 15,000
Affinity: Time | Epic
Ability: Time Walk

Death of the Will
Level 20
Base Damage 20,000 (20,000,000)
Magic Modifier: N/A
Affinity: Mind | Epic
Ability: Planet Cracker
Abilities

Clock Freeze
Level 25
-Continuation of a singular event. So long as Goddess White is on the battlefield, progression of enemy counters is halted.

Overcount 199X
-After 9 activations of Timewalk, multiply Goddess White's Total Damage by the number of times that Timewalk has activated during the battle.

Countdown: Overcount ????
-Goddess White may synchronize her Death of The Will spell with any of her allies spells, regardless of affinity. ??????????????????????????????

Armageddon Clock
-After 9 activations of Timewalk, all Timewalk additions are counted as if their Modifier Rolls were maxed.

Overwhelming Presence
-All Enemies have their actions per turn cut in half. Allies have their actions per turn doubled.

Instantaneous Regeneration
-Reset Health to max each turn. Body modifiers only last the turn they are acquired.

Past the Clock
-Goddess White is immune to Time-Altering effects.

Armor of the Time Lord
-If Goddess White, or an ally would take more than 25% of their max Health from a single attack, cancel the attack. Does not stop surprise attacks.




The Old Guard

Magical Girl Red Rose

Amanda Lee
A.K.A. The Avatar of Victory / The Greatest of Her Generation
Stats

Health: 5000
Base Damage: 2000
Base Resilience: 750
Magic Modifier: N/A

Affinity: Battle | Blood | Legend
Weapon
Blood Spear
Level 5
Attacks Per Turn: 5
Affinity: Battle
Ability: Return | Heroslayer
Spells
Sudden Death
Level 40
Base Damage: N/A
Magic Modifier: N/A
Affinity: Blood | Legend
Ability: Auto Kill

Avatar of Victory
Level 50
Base Damage: 22,500
Magic Modifier: 2,750
Affinity: Battle | Legend
Ability: Rain of Blows | Vampire | Affinity Kill
Ability
Inhuman Skill
-Spend two Actions to nullify an opponent's action.

To Stand Amongst Gods
-If damage Exceeds 20% max health, reduce end damage by 99%. (Recursive)

Intimidating Presence
-The target of Red Rose's focused attention counts as one growth affinity lower for the purposes of existence conflicts.

Monsters Kill Men
-Red Rose cannot be damaged by enemies that are identifiable as 'mooks'.

Heroes Kill Monsters
-When fighting creatures that are at least twice her size, increase Red Rose's Base Damage by 75%.

Men Kill Heroes
Level 24
-Negate opposing Magical Girl abilities that are lower level than this ability. Abilities that do not have Levels count as Level 10. Super Abilities have a x2 multiplier on their required level.




Champions of Light

(Unified Light / Akashic Pillar) Commander Mason

Rogue Mason
Stats

Health: ????
Base Damage: ????
Base Resilience: ????
Magic Modifier: ????
Weapon
????
Level ??
Attacks Per Turn: ??
Affinity: ????
Ability: ????
Ability

????
-??????????????????????????????????????????????????????????

????
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Veteran of Hope
-Commander Mason has seen the death of Hope, and the end of the Golden Age of Magical Girls. As such, he has been rendered a hard man in an unforgiving world. But even then, he remembers the Hero that saved them all. Commander Mason is immune to Overwhelming Presence. If present during a battle all opposing regenerative effects are reduced by 50% in effectiveness. When giving combat commands, his purely human soldiers gain 150% increased damage, 150% increased Resilience, and become immune to mind-altering effects such as fear or sleep. All Magical Girls under his command during battle gain the ability 'Cataclysmic Light' which allows them to fire off spells more than once per turn as well as synchronize spells that would otherwise be incompatible.


(Unified Light / False Heaven) Archangel Michael

Commander of Heaven's Host
Stats

Health: 330,000
Base Damage: 9,000
Base Resilience: 3000
Magic Modifier: 900
Affinity: Light | Hope
Weapon

Blade of Judgement
Level 45
Attack Per Turn: 15
Affinity: Light | Hope
Ability: Slash Hell | Juggernaut | Smite | Demonslayer
Spells
Judgement
Level 40
Base Damage: 12,000
Magic Modifier: 2,000
Affinity: Light | Hope
Ability: Unstoppable | Boost-Self | Demonslayer | Tyrantslayer | Devilslayer
Abilities
Flight
Level 31
-Archangel Michael is capable of flying at 300mph.

High Speed Combat (LVL 4)
-Archangel Michael is capable of tracking objects moving up to 360mph.

Presence of Light
Level 30
-Heals all Allies for 3000 Health per turn. Damage all Enemies for 3000 per turn.

Supremacy of the Light
-All it takes to hold back the darkness, is a single spark of light... Spell-based damage heals Archangel Michael instead of damaging him. Any Class 3 or lesser demon that enters the same combat zone as Archangel Michael is automatically killed.


(DECEASED) (Unified Light / False Heaven) Grand Archangel Gabriel

{DECEASED}
Supreme Commander of the Unified Light
The Avatar of Light
Stats

Health: 750,000
Base Damage: 11,000
Base Resilience: 3000
Magic Modifier: 1,100
Affinity: Light | Hope | Salvation | Revelation
Weapon

Blade of Salvation
Level 55
Attack Per Turn: 18
Affinity: Light | Hope | Salvation | Revelation
Ability: Slash Hell | Unstoppable | Smite | Demonslayer | Tyrantslayer | Devilslayer | Starslayer
Spells
Judgement
Level 50
Base Damage: 15,000
Magic Modifier: 2,500
Affinity: Light | Hope
Ability: Unstoppable | Boost-All | Demonslayer | Tyrantslayer | Devilslayer | Starslayer | Affinity Kill
Abilities
Flight
Level 51
-Archangel Gabriel is capable of flying at 500mph.

High Speed Combat (LVL 6)
-Archangel Gabriel is capable of tracking objects moving up to 540mph.

Avatar of Light
Level N/A
-I am more than just the light... I am Hope incarnate! Heals all Allies to max Health at the start of each turn. All enemies take 50% of their current health in damage at the start of each turn. All affinities of a morally negative alignment are suppressed. All Affinities of a morally Positive alignment gain a 600% increase in all stats. Archangel Gabriel cannot be damaged unless by a Class 5 Demon or Greater. This immunity can be overwhelmed by an offensive power of 15,000 or greater.

Supremacy of the Light
-All it takes to hold back the darkness, is a single spark of light... Spell-based damage heals Archangel Gabriel instead of damaging her. Any Class 3 or lesser demon that enters the same combat zone as Archangel Gabriel is automatically killed.


(DECEASED) (Unified Light / Independent) Magical Girl Truth

Arise Mars
{DECEASED}
Stats

Health: 2500
Base Damage: 320
Base Resilience: 125
Magic Modifier: 48
Affinity: Evil | Truth | Story Maker
Weapon
Equalizer
Level 8
Attacks Per Turn: 4
Affinity: Truth
Ability: Crush
Spells
Hear No Evil
Level 10
Base Damage: 5555 555.5
Magic Modifier: N/A
Affinity: Evil | Story Maker
Ability: Echo

Speak No Evil
Level 10
Base Damage: 5555
Magic Modifier: N/A
Affinity: Evil | Story Maker
Ability: Echo

See No Evil
Level 10
Base Damage: 5555
Magic Modifier: N/A
Affinity: Evil | Story Maker
Ability: Echo
Ability
Define Truth
Level 2
-Every sentient within 10 meters cannot tell a lie.

Hell Rush
Level 5
-Heals all allies for 25% health every five turns.


(Unified Light / Counter Force) Magical Girl Carnage

Elizabeth Washington​

A promise made.

Nine Friends gone.

A Field of Blood.

All she ever wanted, was to be a protector.
Stats

Health: 3000
Base Damage: 1000
Base Resilience: 500
Magic Modifier: 100
Affinity: Slaughter | Love | Myth
Weapon
The White Dragon
Level 10
Health: 30,000
Base Damage: 2,000
Base Resilience: 500
Attacks Per Turn: 3
Affinity: Love | Myth
Ability: Auto Assault

Blood Letter
Level 5
Attacks Per Turn: 2
Affinity: Slaughter
Ability: Vampire
Spells

Connect
Level 2
Base Damage: 2222
Magic Modifier: 700
Affinity: Love | Myth
Ability: Vacuum

Juggernaut Boost
Level 10
Base Damage: N/A
Magic Modifier: 10
Affinity: Slaughter | Myth
Ability: Boost-All | Increase Stack: Juggernaut Rush
Ability
Juggernaut Rush
-Boost Base Damage and Base Resilience by 5% every three turns. Each boost heals 20% max health until full or dead.

Double Kill
-After 2 stacks of Juggernaut Rush, Carnage cannot be damaged by "Mooks".

Triple Kill
-After three stacks of Juggernaut Rush, Carnage cannot be harmed by Magical Girls of weaker affinities.

M-M-Multi Kill
-After four stacks of Juggernaut Rush, Carnage may ignore Existence Bonuses and The White Dragon becomes Indestructible.

Running Riot
-Every time an enemy dies within 100 feet of Carnage, reset her health to max.

Blood Bath
-Carnage deals 5% extra damage for every ally her target has on the battlefield.

Beautiful Killer
Level 12
-Improves damage absorption.

Thick Skin
Level N/A
-Immune to damage when intercepting.

Life Link
Connection to the White Dragon. If One dies, the Other does as well.


(Unified Light / Counter Force) Magical Girl White Knight

Kathrine Pendragon
Stats

Health: 4,500
Base Damage: 1,500
Base Resilience: 750
Magic Modifier: 1,000
Affinity: Rule | Justice | Legend
Weapon
The White Blade
Level 5
Attacks Per Turn: 15
Affinity: Justice
Ability: Kingdom
Spells
King's Council
Level 10
Base Damage: N/A
Magic Modifier: 1,000
Affinity: Rule | Legend
Ability: Boost-All

V.I.C.T.O.R.Y.
Level 99
Base Damage: 10,999,989
Magic Modifier: N/A
Affinity: Rule | Justice | Legend
Ability: Brutal Cartridge | One Shot
Ability

Discernment of the Land
-Allows White Knight to see the Truth of another's Heart.

Inhuman Skill
-Sacrifice 2 moves to negate enemy attack.

Might of the King
-Negate all attacks below 50% max Health.




The Armies of Light

(Unified Light / Counter Force) Human Super Heavy Infantry

Stats
Health: 500
Base Damage: 250
Base Resilience: 100
Magic Modifier: N/A
Affinity: N/A
Weapon

Anti-Demon Rifle
Attacks Per Turn: 1
Affinity: Holy
Ability: Full Auto
Abilities
Elite Soldiers
-Human Infantry will automatically seek to synchronize their attacks against opposing targets of sufficient strength.

Finest Hour
-Human Infantry are immune to Fear effects, and have their Base Damage tripled against an enemy that is under a mental hindrance, such as Fear or Confusion.


(Unified Light / Counter Force) Messenger Assault Platform

Stats
Health: 310,000 (500)
Base Damage: N/A
Base Resilience: 5,000 (N/A)
Magic Modifier: N/A
Affinity: Hope | Horror
Weapon
The Answerer
Level 100
Attack Per Turn: 1
Affinity: Hope | Horror
Ability: Obliterate | (Offline)
Abilities
Hit The Weak Point For Massive Damage!
-If the engine is destroyed, the Messenger is rendered inoperable.

The Ultimate Weapon
-The Messenger is capable of carrying up to 60 Fragarach Type Nuclear Warheads at a time. The Messenger cannot attack unless it is armed.


(Unified Light / Counter Force) True Anti-Demon Tank

Suck it
Stats
Health: 75,000
Base Damage: 7,500 (1,125)
Base Resilience: 2000
Magic Modifier: N/A
Affinity: Fuck You N/A
Weapon
Super Heavy Cannon
Level: 15
Attacks Per Turn: 1
Affinity: Fuck You N/A
Ability: Collateral Damage

Linked Secondary Machineguns
Level: 15
Attacks Per Turn: 2
Affinity: Fuck You N/A
Ability: Danmaku
Ability
Steel Titan
-Anti-Demon Tanks can crush opponents that are smaller than them.

Elemental Backup
-Runic Arrays automatically activate defenses against Elemental Attacks to render them useless. If an enemy has an elemental weakness, all of the Anti-Demon Tank's attacks are treated as having that element.

Metal Juggernaut
-Weapons that lack Armor Pierce, Detonate, or one of their derivatives are rendered ineffective.

Blessed Weaponry
-Bonus Damage against Demonic Enemies.


(Unified Light / Counter Force) Skybound Gunship

Skybound Gunship
Stats
Health: 3,000
Base Damage: 750
Base Resilience: 700
Magic Modifier: N/A
Affinity: Steel | Sky
Weapon

50mm Chaingun
Attacks Per Turn: 5
Affinity: Steel | Sky
Ability: Full Auto | Ray
Abilities
Sky Chariot
-A Skybound Gunship may carry up to ten Human Infantry at a time.

Leaf Upon the Wind
Level 20
-A Skybound Gunship may fly up to 190mph. It can also use up to five attacks during it's turn in aerial combat.


(Unified Light / Elvin Empire) Empire Legionnaire

Stats

Health: 400
Base Damage: 250
Base Resilience: 35
Magic Modifier: 100

Affinity: Steel
Weapon


Armaments of The Legion
Level 1
Attacks Per Turn: 1
Affinities: Steel
Ability: Limitless
Abilities

The Steel Tide
-The highly trained Elf Legions are skilled in the support of fellow soldiers on the battlefield. All Elf Legionnaires are melded into a single entity during combat.

Numbers Beyond Counting
-The Elf Legions are as numerous as the gains of sand in a desert. Where there is one Elf Legionnaire, there are thousands more.

The Phalanx
-When combined under the effects of The Steel Tide, the Base Resilience of the Elf Legion is equal to the front row of Elf Legionnaires. The Base Damage is the front three rows of the army. This ability risks breaking under a sufficiently strong attack.


(Unified Light / Fairy Home Realms) Fairy Battle Mage

Stats

Health: 250
Base Damage: 300
Base Resilience: 50
Magic Modifier: 5,000

Affinity: Magic
Weapon


Silver Fairy Blade
Level 1
Attacks Per Turn: 1
Affinities: Magic
Ability: Spell Boost
Spells

War Book of Spells
Level 1 - 30
Base Damage: 500 - 45,000
Magic Modifier: 10,000 - 60,000
Affinity: Magic
Ability: Mana Charge
Abilities

Flight
Level 3
-Fairy Battle Mages can fly at an average of 20 mph.

Omni-Caster
-Fairy Battle Mages can cast multiple spells per turn based on personal experience.

Synchronize
-Fairy Battle Mages are capable of synchronizing their efforts in order to create more powerful magical effects otherwise beyond them.


(Unified Light / False Heaven) War Angel

Stats

Health: 3,000
Base Damage: 1,000
Base Resilience: 500
Magic Modifier: 100
Affinity: Light | Hope
Weapon

Blade of Light
Level 5
Attack Per Turn: 2
Affinity: Light
Ability: Double Hit
Spells
Judgement
Level 5
Base Damage: 1,500
Magic Modifier: 250
Affinity: Hope
Ability: Armor Pierce | Boost-Self
Abilities
Flight
Level 11
-War Angels are capable of flying at 100mph.

High Speed Combat (LVL 2)
-War Angels are able to track objects moving up to 180mph.

Presence of Light
Level 5
-Heals all Allies for 500 Health per turn. Damage all Enemies for 500 per turn.

Armor of Light
-Auto Negate all spell damage.
 
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NON-ALLIED IMPORTANT PEOPLE
Champions of the Darkness

(Unified Darkness) Goddess Grey

Ichi Mitsubishi
Stats

Health: 45,000
Base Damage: 1,000
Base Resilience: 2,000
Magic Modifier: 9,999
Affinity: Steel | Infinity | Epic
Weapon
Countless Arms
Level 3
Attacks per Turn: N/A
Affinity: Steel | Epic
Ability: Auto Assault | ????
Spells
Trump Card
Level 15
Base Damage: 55,000
Magic Modifier: 2,000
Affinity: Steel | Epic
Ability: Echo | Synchronize

Infinity Manufacture
Level 30
Base Damage: N/A
Magic Modifier: N/A
Affinity: Steel | Infinity
Ability: Limitless | ????
Abilities
Unmatched Skill
-Spend a single action to nullify an opponent's action.

Unparalleled Quality
-????????????????????

The Grinder
-????????????????????

????
-????????????????????

Overwhelming Presence
-????????????????????

????
-????????????????????

????
-????????????????????

????
-????????????????????

????
-????????????????????

A Prayer Named Glory (Locked)
-????????????????????


(Unified Darkness) Goddess Red

Ni Mitsubishi

Spawn of Chaos
Spawn of Mayhem
Spawn of Apocalypse​
Stats
Health: 30,750
Base Damage: N/A
Base Resilience: ????
Magic Modifier: N/A
Affinity: Life | Horror | Epic
Weapon
The Black Knight
Level 10
Attack Per Turn: 5
Health: 15,000
Base Damage: 5,000
Base Resilience: 1,000
Affinity: Horror | Epic
Ability: Auto Assault | Autonomous Combat
Spells
Army of The Apocalypse
Level 30
Base Damage: N/A
Magic Modifier: 30,000
Affinity: Horror | Epic
Ability: Grand Summoning | Legion

Desires of The Impure World
Level 30
Base Damage N/A
Magic Modifier: N/A
Affinity: Life | Epic
Ability: Reincarnation
Abilities
Intercept (Black Knight)
-If an incoming attack is caught, intercept the attack with one of your own. If your damage is higher, negate the attack, and deal the difference in unblockable damage. If your damage is exceeded, reduce incoming damage by yours before calculation.

Cleave (Black Knight)
-If Intercept Successful, break enemy weapon.

Unstoppable Blade (Black Knight)
-If basic attack is negated, activate Intercept.

Unreal Strength (Black Knight)
-When meeting an opposing force, increase Damage by 50%. Negate if opposing force is backed by: Unreal Strength, Unstoppable, Juggernaut, or a 3-1 damage advantage.

Overwhelming Presence
-All opponent's damage is reduced by 50%. Damaged caused by Goddess Red's minions is increased by 100%.

????
-??????????????

The Lie
-Those resurrected by Desires of the Impure World have their perceptions of the world altered in order to align themselves with Goddess Red's current goals. The seal enforcing this can be destroyed.

The Soldiers of the End
-Army of the Apocalypse summons one Spawn of Chaos per point of the Modifier Roll

A Prayer Named Glory

-??????????????


(Unified Darkness DECEASED) Candy Heart

???? ????
DECEASED
Stats
Health: 1,000
Base Damage: 300
Base Resilience: 150
Magic Modifier: 45
Affinity: Love | Justice | Myth Maker
Weapon
Knuckle Duster
Level 2
Attack Per Turn: 1
Affinity: Justice | Myth Maker
Ability: Collateral Damage
Spells
Candy Crush
Level 2
Base Damage: 200
Magic Modifier: 50
Affinity: Love | Myth Maker
Ability: Double Cast
Abilities
Auto Healing
-Regenerate 50 health per turn.


(DECEASED) (Unified Light / Counter Force) (????) Magical Girl Blue Sky

Ada Castle
{Deceased}
Stats

Health: 3,900
Base Damage: 1,170
Base Resilience: 2,600
Magic Modifier: 1,300
Affinity: Sky | Assault | Myth
Weapon
Mobile Fortress
Level 13
Attacks Per Turn: 3
Affinity: Sky | Assault
Ability: Danmaku
Spells
????
Level ????
Base Damage: N/A
Magic Modifier: ????
Affinity: ????
Ability: ????
Ability

Flight
Level 20
-Max Flight speed of 190 mph.

Reactive Armor
-Nullifies Armor Pierce or derivatives once per turn.

Integrity Field
-Immune to all Affinity and Existence bonuses.

????

-??????????????

????
-??????????????


(Deceased... again) (Unified Darkness) Magical Girl Sixth Heaven

Moira Verse
{Deceased}
Stats

Health: 4,800
Base Damage: 2,400
Base Resilience: 900
Magic Modifier: 1,800
Affinity: Conquest | Fire | Legend
Weapon
Demon King
Level 25
Health: 25,000
Base Damage: 2,500
Base Resilience: 5,000
Attacks Per Turn: 6
Affinities: Conquest | Fire | Legend
Ability: Auto Assault | Juggernaut | Collateral Damage

Arquebuses
Level 5
Attacks Per Turn: 4
Affinities: Conquest
Ability: Levitate | Limitless

Nodachi
Level 20
Attacks Per Turn: 2
Affinities: Conquest | Legend
Ability: ????
Spells
Firing Line
Level 15
Base Damage: 1,500
Magic Modifier: 1,500
Affinity: Conquest
Ability: Danmaku | Triple-Cast

Scorched Earth
Level 25
Base Damage: 5,000
Magic Modifier: 5,000
Affinity: Conquest | Fire
Ability: ???? | Apocalypse
Abilities

Flight: Level 1
-Sixth Heaven can stand, and walk, on thin air.

The Blood And The Dirt
-So long as Magical Girl Sixth Heaven is upon the field, no one other than Magical Girl Sixth Heaven may fly.

Overwhelming Presence
-Enemies within range have their actions per turn reduced to 1.

Overwhelm (Demon King)
-If an incoming attack is caught, intercept the attack with one of Demon King's. When intercepting an attack, increase Demon King's damage by 75% of his opponent's Base Damage. If Demon King's damage is higher, negate the attack, and deal the difference in unblockable damage. If Demon King's damage is exceeded, reduce incoming damage by yours before calculation.

Godlike Strength (Demon King)
-When meeting an opposing force, increase Demon King's Base Damage by 125%. Negate if opposing force is backed by: Godlike Strength, Unstoppable, Juggernaut, or a 5-1 damage advantage.

Fires that Blaze in Hell
-Sixth Heaven and her Demon King can substitute any attack with hurling a fireball. This fireball is treated as having the Detonate and Disintegrate abilities.

Tear the Gods from their Heights
-All damage dealt by Sixth Heaven or her Demon King is multiplied by the first digit of the target's Existence Bonus.




Soldiers of the Darkness

Hell's Foot Soldiers

Stats
Health: 750
Base Damage: 200
Base Resilience: 50
Magic Modifier: 10
Affinity: Chaos
Weapon
Bladed Ax
Level 2

Attack Per Turn: 1
Affinity: Chaos
Ability: Crush
Spells
Blood Lust
Level 1
Base Damage: 50
Magic Modifier: N/A
Affinity: Chaos
Ability: Self-Boost
Abilities
Armored Skin
- Negative 10 on magic damage.


Hell's Ground Commanders

Stats
Health: 1,500
Base Damage: 300
Base Resilience: 100
Magic Modifier: 20
Affinity: Blood
Weapon
Battle Ax
Level 3

Attack Per Turn: 1
Affinity: Blood
Ability: Murder
Spells
Assault Blade
Level 5
Base Damage: 500
Magic Modifier: 20
Affinity: Blood
Ability: Double Hit
Abilities
Thick Armor
-Immune to Instant-Kill attacks. Chance of Breaking.


Hell Beast


Stats
Health: 20,000
Base Damage: 500
Base Resilience: 200
Magic Modifier: 100
Affinity: Chaos
Weapon
Rending Claws
Level 10
Attack Per Turn: 2
Affinity: Chaos
Ability: Armor Pierce
Spells
Hellfire
Level 10
Base Damage: 1,500
Magic Modifier: 500
Affinity: Chaos
Ability: Detonate
Abilities
Flight
Level 10
-Fly at a maximum of 90 Mph

Auto Defense
-Automatically cause damage to grapplers. 1/5 Base Damage + 50.


(Unified Darkness / Dark Star) Soul Reaver

Stats
Health: 1,200
Base Damage: 500
Base Resilience: 150
Magic Modifier: N/A
Affinity: Corruption
Weapon
Shadow Claws
Level 5
Attack Per Turn: 3
Affinity: Corruption
Ability: Rend
Abilities
Pure Hunter
-Soul Reavers bypass the defenses of those with a positive Affinity.

Killer Combo
-Every consecutive attack against a target does 50% extra damage.


(Unified Darkness / Dark Star) Demon Summoner

Stats
Health: 9,000
Base Damage: 2,000
Base Resilience: 700
Magic Modifier: 500
Affinity: Chaos
Weapon
Dark Gate
Level 5
Attack Per Turn: 2
Affinity: Chaos
Ability: Double Hit
Abilities
The Black Pack
-Summon the Darkness calls forth one Soul Reaver for every point of it's Modifier Roll.

Flight
Level 12
-A Demon Summoner can fly up to 110mph.




Gaia, and Her Champions

(Unaligned Front) Gaia

The Will of The Earth
Stats

Health: 35,000,000
Base Damage: N/A
Base Resilience: 11,500,000
Magic Modifier: 66,666,666
Affinity: Earth | Fire | Wind | Water | Lightning | Sky | Magic | Life | Horror | Hope | Creation | World
Weapon

Humans
Level 999
Attacks Per Turn: Yes
Affinity: Earth | Fire | Wind | Water | Lightning | Magic
Ability: Auto Assault | Autonomous Combat | Evolution of Warfare

WEAPON
Level 500
Attacks Per Turn: N/A
Affinity: Magic | Horror | Hope | Creation | World
Ability: Auto Assault | Autonomous Combat | Instant Recovery
Spells
Instant Evolution
Level 800
Base Damage: N/A
Magic Modifier: 10,000,000
Affinity: Life | Horror | Creation
Ability: Possession | Max Boost

Ability

Passage of Time
-Gaia is completely and totally aware of every event that has ever happened upon her surface. Every thought, every idea, and every concept. As time passes this knowledge updates automatically and continuously through the collective experiences of the entire Human Race as they fight across different dimensions.

The World Egg
-Gaia is capable of directly effecting anything and everything within her sphere of influence to a minor degree. The more in line with her intentions the object she influences, the more control she has over it.

Beyond Good and Evil
-Gaia cannot be directly targeted by any attack that lacks sufficient range to effect a global change. Anything that falls short of such a scale is rendered ineffective and ignored.

Celestial Combat
-Gaia is capable of waging combat against planetary bodies and godlike beings.


(Gaia) Hero WEAPON

???? ????
Stats
Health: 77,777
Base Damage: 7,777
Base Resilience: 7,777
Magic Modifier: 7,777
Affinity: Hope | Magic | Epic
Weapon
God Slayer
Level 7
Attack Per Turn: 3
Affinity: Hope | Epic
Ability: Collateral Damage | Indestructible | Splinter & Combine
Spells
????
Level ??
Base Damage: ??
Magic Modifier: ??
Affinity: Magic | Epic
Ability: ????

????
Level ??
Base Damage ??
Magic Modifier: ??
Affinity: Magic | Epic
Ability: ????

????
Level ??
Base Damage: ??
Magic Modifier: ??
Affinity: Hope | Epic
Ability: ????
Abilities
Gaia's WEAPON
-Hero WEAPON automatically resurrects at a specified location upon death.

Inhuman Skill
-Spend two Actions to nullify an opponent's action.

Intercept
-If an incoming attack is caught, intercept the attack with one of your own. If your damage is higher, negate the attack, and deal the difference in unblockable damage. If your damage is exceeded, reduce incoming damage by yours before calculation.

Lucky 7's
-If Hero WEAPON's Magic Modifier rolls max, Hero WEAPON may attack 77 times in one action.

????
-??????????????????????????????????????????????????????????

????
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(Gaia) Angel WEAPON

???? ????
Stats
Health: 45,000
Base Damage: 5,250
Base Resilience: 5,250
Magic Modifier: 3,500
Affinity: Horror | Magic | Epic
Weapon
Sky Cutting Blade
Level 7
Attack Per Turn: 3
Affinity: Horror | Epic
Ability: Collateral Damage | Indestructible | King Slayer
Spells
????
Level ??
Base Damage: ??
Magic Modifier: ??
Affinity: Magic | Epic
Ability: ????

????
Level ??
Base Damage ??
Magic Modifier: ??
Affinity: Magic | Epic
Ability: ????
Abilities
Gaia's WEAPON
-Angel WEAPON automatically resurrects at a specified location upon death.

Inhuman Skill
-Spend two Actions to nullify an opponent's action.

Intercept
-If an incoming attack is caught, intercept the attack with one of your own. If your damage is higher, negate the attack, and deal the difference in unblockable damage. If your damage is exceeded, reduce incoming damage by yours before calculation.

????
-??????????????????????????????????????????????????????????


(Gaia) Magical Girl Sin WEAPON

Hope Washington
Stats

Health: 10,000
Base Damage: 1,000
Base Resilience: N/A
Magic Modifier: N/A
Affinity: Death | Light | Epic
Weapon

Trigger Happy
Level 10
Attacks Per Turn: 20
Affinities: Death | Epic
Ability: Danmaku
Spells

Grand Summoning
Level N/A
Base Damage: N/A
Magic Modifier: N/A
Affinity: Death | Light | Epic
Ability: Greater Summoning
Abilities

Gaia's WEAPON
-Sin WEAPON automatically resurrects at a specified location upon death.

Hail of Lead
- Sin WEAPON can launch all of her attacks as one action.

Yunalesca
-????????????????????????????????????????




The Twin Gods of Destruction, and the Maidens of the Apocalypse

(Unaligned Front) Shiva and Sil

The Twin Gods of the End
Stats

Health: ????
Base Damage: ????
Base Resilience: ????
Magic Modifier: 33,222,111
Affinity: Beginning | End | Life | Death | Annihilation | Creation | Magic | Despair | Hope | World
Weapon

????
Level ??
Attacks Per Turn: ??
Affinity: End | Death | Annihilation | Despair
Ability: Crush | Danmaku

Maidens of the Apocalypse
Level 300
Attacks Per Turn: N/A
Affinity: Annihilation | Despair | End | Death | World
Ability: Auto Assault | Autonomous Combat | Instant Recovery
Spells
Beginning of the End
Level ??
Base Damage: ??
Magic Modifier: ??
Affinity: Death | ???? | ????
Ability: ????
Ability

Beyond Good and Evil
-Neither Shiva nor Sil can be directly targeted by any attack that lacks sufficient range to effect a global change. Anything that falls short of such a scale is rendered ineffective and ignored.

Celestial Combat
-Shiva and Sil are capable of waging combat against planetary bodies and godlike beings.

????
-??????????????????????????????????????????????????????????

????
-??????????????????????????????????????????????????????????

????
-??????????????????????????????????????????????????????????


(Shiva-Sil) Maiden of the East

???? ????
Stats
Health: 66,000
Base Damage: 10,000
Base Resilience: 0
Magic Modifier: N/A
Affinity: Annihilation | Love | Epic
Weapon
Black Blade of Morass
Level 5
Attack Per Turn: 2
Affinity: Annihilation | Epic
Ability: Judgement | Kingslayer
Spells
????
Level ??
Base Damage ??
Magic Modifier: ??
Affinity: Love | Epic
Ability: ????
Abilities
Switch
-Maiden of the East can seamlessly switch places with Maiden of the West to avoid an attack. Must be within 3 meters, and West cannot be under attack.

????
-??????????????????????????????????????????????????????????


(Shiva-Sil) Maiden of the West

???? ????

Nightmare of West
Stats
Health: 65,000
Base Damage: 500
Base Resilience: 10,000
Magic Modifier: 1,000
Affinity: Annihilation | Protection | Epic
Weapon
The Black Shield of Morass
Level 10
Attack Per Turn: 5
Affinity: Annihilation | Epic
Ability: Indestructible
Spells
????
Level ??
Base Damage: ??
Magic Modifier: ??
Affinity: Protection | Epic
Ability: ????

????
Level ??
Base Damage ??
Magic Modifier: ??
Affinity: Annihilation | Epic
Ability: ????
Abilities
Switch
-Maiden of the West can sacrifice her own moves for a turn in order to allow Maiden of the East to attack again for each turn sacrificed.

????
-??????????????????????????????????????????????????????????
 
Last edited:
DATA MINE
Warning - Horribly outdated

DATA MINE

Data Storage Type 2

OWNER: MAGICAL GIRL SOLID CORE

PASSWORD:****************************

ACCESS GRANTED*
FACTIONS

The factions of the Local Dimension Cluster - or LDC for short - are divided almost universally into three separate Super Factions.

The first Super Faction is known a the Unified Light, made up of the Akashic Pillar, Fairy Home Realms, and the Elven Empire, and False Heaven.

-Akashic Pillar: A.K.A. the United Earth Government, is the collective governing body of the entire Human Race. Made up of nearly a dozen different sub-factions spread across their home world. They are both the scientifically and Militarily strongest of the Unified Light. Despite having only recently proven the existence of Magic, they spearhead the Unified Light in their eternal war against the Unified Darkness. Their military, known as the Counter Force, is considered to be the ultimate in unstoppable forces. While it is acknowledged that alone a single Counter Force foot soldier is barely above average in the war, Akasha is capable of fielding them in the millions. And their scientific technology, when backed by their growing understanding of Magic, makes their mechanized forces equal to nearly anything else in the LDC.

-Fairy Home Realms: The Eldest of the Light, the Fairy people are practitioners of tremendous magical ability. Physically frail and unintimidating Fairies eclipse any other species in sheer magical power alone. The smallest kingdom of the Unified Light, the Fairies are considered the Heart of the movement.

-Elven Empire: While their position on the side of the Unified Light is sometimes in question, the Elven Empire is the second strongest of the groups that make up the Super Faction. While not nearly as technologically advanced as the Akashic Pillar or as Magically overwhelming as the Fairies, individual Elves are capable of learning new skills at a truly astounding pace. Before the Akashic Pillar joined the Unified Light, the Elven Empires were the leading power on it's side.

-False Heaven: Originally known simply as Heaven, this group was brought into being by the sheer belief of a higher power that nearly all races believe in. A miss and match of different heavenly entities, their abilities and skills are widely varied, though they do follow a very tight command structure. Not as magically powerful as the Fairies, but more advanced than the Elves, False Heaven is second only to Humanity in sheer power when it comes to the Unified Light.

The second Super Faction is known a the Unified Darkness, made up of the Thirteen Hell, Black Star, and the Children of Nightmares.

-Thirteenth Hell: Created by the universal belief and genetic memory of an ultimate Hellscape from which all primordial life originated, and will return to should they sin, the Thirteenth Hell is the leading faction of the Unified Darkness. Made up of demons ranging from merely ugly to too horrifying to behold, they are the Akashic Record's opposite number on the Unified Darkness' side, for they lead the fight against the Unified Light.

-Black Star: Beings of pure energy that have found their goals in alignment with those of the Unified Darkness, they operate as the Fairies' opposite number. Creatures of immense magical power, they are the only thing keeping the Unified Darkness from being wiped out by the Fairies' awesome magical might. And now, the only thing keeping the Akashic Record from simply erasing them from existence.

-Children of Nightmares: Considered the Ultimate Evil, the Children are creatures that come from the places between dimensions. Empowered by nothing more than fear alone, they operate by magical laws that are completely foreign to any known system, and thus very little is known about them save for an undefined ability to predict he future to some extent.

The third and possibly strongest of the Super Factions is referred to as the Unaligned Front. Made up of hundreds of smaller sub-factions that lean towards neither the Unified Light or Unified Darkness, their powers vary wildly between a new Magical Girl being capable of wiping them out to neigh unstoppable forces in their own right. It is not uncommon for group from either side to defect to the Unaligned Front.
MAGIC

Magic was discovered by Humanity ten years ago during the February of 2001. Turkish Doctor Tan Karan PhD., used the scientific method to solidly prove, in his words, "That it is possible to manipulate the quantum layer of reality with nothing more than one's own willpower." The resulting tests and publication of said tests shocked the world. The revelation that magical powers were indeed possible lead to a sudden and rapid mass-investigation into the possible phenomena. And two years later, when a young five year old girl, named Jessica Ongeluk, from Kassel, Germany was able to levitate her mother's car the world went hysterical.

Ironically World War Three happened almost instantaneously.

For more information go to: World War Three: The Grand Crusade.

During the war, it was revealed that Magic, as Humans understood it, was limited only by what they believed it could do.

This lead to a titanic proliferation of fantasy sub-genres in the entertainment industry in a badly veiled attempt to make Magic as hilariously diverse as possible. Weather or not it worked is up for debate.
MAGICAL GROWTH

Further research into magic has lead to the discovery that one' ability with magic can grow almost exponentially depending on not only the breeding of the magic user in question, but also the experiences that the magi user goes through in their life. What kinds of events cause this growth are currently under investigation, but are otherwise unknown.
PERSONAL NOTES

Alright... the Record is a bit sparse on a few things so I'll write down stuff I find out that I can't find in the Codex.

Note to self: don't delete this file.

-Magical Abilities: Apparently all spells and weapons that use magic have some kind of back ability to reinforce their original function. Sometimes it' something that allows it to fulfil that original function better, or something more esoteric. The upside is, that almost all the extra abilities have some kind of overarching connection to one another. Here's a couple I've come across:

Total Lockdown: This ability negates the target's own abilities that would otherwise allow it to escape. Kinda like GG's Chains of Earth and how it can nullify the victim's shapeshifter abilities.

Supremacy: This one make very little sense to me. Apparently is nullifies a victim's affinity bonuses or something unless it has the Rule affinity. Can't find anything on it, and GG wont tell me more about it.

Kingdom: This one's easier to understand. It gives a bonus to an attack against an enemy that can be defined as a 'servant of another'. Apparently it doubles the strength of a hit, but halves it against someone with a 'Ruler' affinity.

Judgement: Alright, this one's my own and I'm only working off what I can tell about it here since apparently it doesn't come up that often. Seriously, no one knows what exactly it's supposed to do. As far as I can tell, it not only negates any extra backing someone gives their attack or defense, but totally negates it if certain conditions are met. I'm lucky I got such a thing for my basic attack...

Unstoppable: Exactly what it says on the tin. Whatever has this ability can just plow through everything in it's way and not loose any power. The trick though is actually hitting something with it. (Negate all resistances.)

Juggernaut: This renders an attack capable of piercing armor to an amazing degree. It also allows an attack to pierce certain other abilities, and defenses when they come into conflict with one another, rendering them useless. (Ignore 75% of opponent's Base Resilience. Extra effects are unknown.)

Double Cast: Apparently, a spell-only power. From what I can gather, casting a spell once with this, will cause some kind of doubling-effect where the world registers it as being cast twice. Or something like that?

Quadra-Magic: similar to above, but instead of only twice, it casts four times simultaneously.

Danmaku: Literally 'Bullet Curtain' in Japanese, it's like Full Auto, but on steroids. I'm not sure how to describe it past it's actual name.

Return: Allows the given weapon or ability to instantly return to it's wielder when called. Pretty straight forward.

Crush: Normally when backed by both hands, the difference between a sword's striking power, while significant, isn't all that impressive on the scale I'm going to be fighting at. This changes that. It magnifies the amount of force putting both hands behind the given weapon to hilarious levels. (x3 multiplier to base damage output when utilized.)

Auto Assault: This allows a weapon or spell to attack on it's own completely separate to it's user. It still requires the user to designate a target, but past that needs no other real input.

Vampire: Health steal. 'Nuf said.

Vacuum: This allows the attack to suck in enemies to damage those outside it's usual range.

Boost-Self/All: This marks an ability that effects the caster, or 'allied' targets. Usually beneficial in some way. Though, there was one MG that apparently had a spell that killed allies to fuel it. Creepy.

Collateral Damage: As the name says: the attack causes extra damage to the surroundings. This can mean anything from other enemies, to the surrounding landscape.

Murder: This apparently causes some kind of wasting-effect on the afflicted. I'll need to talk to Truth to find out more, but it's apparently why she lost her fight.

Double Hit: See Double Cast, but with a melee attack.

Armor Pierce: Again, self explanatory, but it also messes with any magic used to bolster defense. Don't know much else past that.

Detonate: Like Collateral Damage, but a far more focused attack. Does less damage to the surroundings.

Synchronize: This allows the attack or spell to literally synch to another attack, increasing both to even greater levels.

Limitless: I have no idea. I can only extrapolate from the name.

-Recursive Abilities: These are magical abilities that are able to happen more than once o long as the conditions are met. Like Red Rose's ability to reduce damage if it exceeds a set amount. So long as those conditions are met, it'll keep activating until the conditions are no longer met. Doesn't matter what the original cause is.

Echo: I have no idea what this does exactly, save that it's recursive. All I know is that it has a 50% chance to activate when whatever it's attached to goes off.

-Target Abilities: These are abilities that require specific targets to be triggered. Like GG's Power Suppression. It can only work on abilities that target her specifically, or my Celestial Severance's Unstoppable ability requiring the spell to actually hit the target to activate.
HUMAN WARFARE: ETERNAL CONFLICT

The Human Military holds a heavy focus on ranged combat due to the fact that individual human soldiers are almost universally weaker physically than all other species in the local dimensional cluster.

In melee combat a Akashic Infantry Soldier is protected by heavy titanium plate armor, with linked steel chainmail layered beneath along with a ballistic gel bodysuit to absorb impacts. This allows the average soldier significant survivability in such a situation. Several human soldiers have also taken up some form of melee combat with a short-ranged weapon, though typically used as a last resort.

In ranged combat Human Infantry favor powerful battle rifles over more common bows and arrows that other factions use. This leads to a nearly monolithic advantage when engaging enemy forces at range. When manufactured human ranged weaponry is blessed by their clergy and have spell work engraved during the construction process.

In actual combat, a Human soldier will almost always attempt to keep the range between themselves and their more melee-oriented opponents open in an attempt to gun them down without significant personal harm. This has led to Human Infantry to favor running battles in open spaces when fighting the Unified Darkness.

When supporting Magical Girls in combat, Magical Girls are notable for intercepting enemy forces that attempt to close with their less fragile allies. Though some long-range magical girls still tend towards a similar pattern of combat as other soldiers.
 
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GEAR START!
The instant you knew the shit had hit the fan was when what was distinctly the roof of your house landed on the track field and spectacularly crushed the gym teacher and half your class. You survived the opening attack because you had been tripped by the spoiled rich kid that had just been impaled by flying debris. You huddle under her corpse just long enough to watch the giant... thing plow through the main school building.

Resembling liquid flesh, the giant plows through stone and mortar like it was made from toothpicks and sheet paper. Screams filter through the air as you watch the beast suddenly inhale what looked to be the entire student body. Blood fountains from the gaping maw as your survival instincts finally stop gibbering in terror and you scramble to your feet and sprint for your life. You ignore the gore raining down around you, instead focusing solely on the little voice in your head screaming at you to get the fuck out of dodge!

You manage to make it to what's left of the school fence and out into the street filled with corpses before the monstrosity realizes you're on the run.

"▂▂▂▂▃▃▃▃▄▄▄▄▅▅▅▅▅▅!"

The sound hurts your ears. As in literally, physically hurts your ears. You feel a wet sensation drip down the sides of our head as you continue to sprint away from the titanic beast. Lines flash across your sight as the pain you can't feel tries to rob you of consciousness. Adrenaline is all that stands between you and a sudden and brutal death.

The beast plows through everything to get to you. Buildings, reduced to rubble, vehicles smashed like tin cans. You can hear the screams of the poor souls it had consumed, echoing from it's body as it chases you, but somehow you manage to ignore them. To focus on escape-

"Get down!"

Instinct screams to trust the voice and you dive. You land heavily. Chin cracking against the pavement and consciousness swimming for a moment, but the move saves you. A hair-thin tendril of mass swings over your head, slicing through everything in it's path. A light pole falls to the ground in front of you as you roll over, and the sight of your savior greets your eyes.

She's not even half your age. Painfully obvious, the girl isn't even nine yet. Frilly pink tutu, with glittery knee-high boots, and a heart-tipped wand in hand she's the epitome of 'cute little magical princess'. Her beautiful red hair is done up in twin pig tails with a sparkling tiara adorning her forehead with a shining sapphire placed perfectly in the middle.

For a moment. You sit there and gape. Poor girl doesn't even last a second.

"I'm Magical Girl Candy Heart! The slaughter of innocents is something that I cannot abide by! And in the name of Love and Life! I will- Gaaaahhh!!!"

A tendril snaps out from the beast in the middle of her introductory speech, wrapping around her ankle in an instant. "▂▂▃▃▄▄▅▅!" Lifting her up into the air the beast roars again. This time part of the pain hits you through the adrenaline induced haze, but it fail to drown out the girl's shouts.

"H-hey! What do you think you're doing? Put me down! Hey!"

A ripple along the tendril holding her. A wave in the flesh like someone snapped the end of a tied down rope...

"AaaaaaaaaAAAAAAHHHHHHH-" *CRUNCH*

Blood spatters you, and you flinch. The kid is driven into the ground inches from you. The concrete of the sidewalk cracks under the blow. Your surprise and hope breaks into mute horror at the same time her face meats the pavement.

Her hand twitches. She's still alive.

Pure reflex begins to move you to try and free her from the tendril still wrapped around her leg, but it's too late.

More ripples travel down the length of the tendril, snapping the girl violently into the air before immediately slamming her into the ground again...

Then again...

And again...

And again...

Four times the monster slams the child into the ground. Blood covers you, and you taste some of the liquid that splashed into your mouth. Viscera and pieces of bone are mixed in with the mess. Your hand hangs limply in the air as the tendril lifts her one last time. A squelching sound, as fragments of what's left of the road are torn from where they impaled her. She rotates slightly in the air, giving you full view of her brutalized body.

A tear streams from her remaining eye. You gasp, and the beast reacts: a maw opens up, and a final tendril lashes out, to wrap around the girl's neck. You can see saw-like teeth lining it's gullet.

"Run..." The girl's last plea is barely a whisper, before the tendril retracts as suddenly as it had appeared...

And drags her head-first down the thing's throat. She has no more blood left to spill as she's torn apart on the way down to it's stomach.

You sit there stunned, as the beast enjoys its most recent meal.

Then something snaps.

The world turns red and you let out your own blood curdling scream! But instead of horror, or even fear, what come out of it is rage.

A red hot RAGE. The world parts. A pillar of light engulfs you as part of the sky seems to almost crack.

The light starts red, then turns white. Before fading to purple. Power wraps around you as you feel your mortality almost melt off you.

"KNEEL IN THE DARKNESS, AND BURN IN THE LIGHT! I AM MAGICAL GIRL SOLID CORE!"

Your school uniform literally disintegrates and is replaced by a form-fitting white armor. But it doesn't stop there. You feel wings of energy burst from your back as a weapon form in your hand. It resembles a hand-held beam cannon with an energy blade mounted to the underside.

The change happens between breaths.

Pure rage guides your hand as power floods into your weapon. The beast lunges at you as you pull the trigger.

(Purifier Beam: +10 base damage, +4 dice, +5 RAGE = 19 total damage
Spawn of Mayhem: +50 Base Resilience, -10 Weak to Purification Effects, no dice roll due to focus = 40 Total damage reduction

Spawn of Mayhem Health: 5000 - 0 = 5000)


The beam that comes from the weapon is hilariously anti-climactic compared to the power your transformation released. Barely the width of your torso, it spears at the raging monstrosity and burns an even smaller hole clear through it, but the damage doesn't even seem to register on the creature.

"Gah-" A vague instinct you never had before causes you to move. But the unfamiliarity leads to hesitation, turning what would have been a leaping dodge into a stumble to the side. It costs you, and you fail to completely avoid the wall of flesh that swings at you. Enough power to pulverize a brick wall hits you full on and you feel your arm dislocate as the limb tears through an air-thin golden barrier that flashed into existence for less then a second. "-Urk" You're flung over two blocks with enough force to shear off the top of a parked car with impact alone.

(Solid Core: +5 Base Resilience, +7 Dice, +2 Dodge Attempt, +0 ??? = 14 Damage Reduction
Spawn of Mayhem: +100 Base Damage, no dice bonus, -70 Not really trying to kill you yet = 30 Total Damage
Parked Car: +5 death on impact = 5 total damage

Magical Girl Solid Core Health: 100 - 21 = 79)


You gasp from your position on the ground where you landed. The pain is new. Your average life meant that you never really experienced this kind of pain before. The agony is stifling.

You force yourself to your feet as the beast moves again. You're barely to your knees before it reaches you. But your saved yet again!

This time? A tank literally bursts out of a wall and rams the sonuvabitch!

The half-formed roar turns into a squeal of surprise as the silver-lined front edge of the tank hit its head on!

(Templar Anti-Demon Tank: +25 Base Damage, +22 Dice, +15 Ramming Speed = 62 Total Damage
Spawn of Mayhem: +50 Base resilience, no dice bonus, +10 Solid Wall, -25 Blessed Silver = 35 Damage Reduction

Spawn of Mayhem Health: 5000 - 27 = 4973)


The damage is negligible. But the real assault from the tank isn't so easily shrugged off. The turret rotates with speed, pointing it's three nozzles straight at the beast and unleashing an inferno!

(Templar Anti-Demon Tank: +25 Base Damage, +39 Dice, +50 Blessed Napalm = 109 Total Damage
Spawn of Mayhem: +50 Base Resilience, no dice bonus, -25 Weakness to Holy Napalm = 25 Damage Reduction

Spawn of Mayhem Health: 4973 - 84 = 4889)


The fire is almost white in it's brightness, but the blue is easily identifiable as the inferno washes over the creature. It squeals in agony as the fire burns away at it. It a desperate bid to get away, the beast lashes out with it's tendrils, trying to push it's attacker away-

(Spawn of Mayhem: +100 base damage, no dice, +15 Desperation = 115 Total Damage
Templar AD Tank: +100 Base Resilience, -25 Covering You = 75 Damage Reduction

Templar AD Tank Health: 1000 - 40 = 960)


The blow dents the armor significantly, but fails to pierce it. Instead the blow simply rocks the tank enough to allow the creature to retract the piece of itself that had been under it's silver-lined treads in order to quickly retreat. The breath of air this allows you gives a chance to realize that you had just been saved by what is likely the Counter Force. Humanity's answer to the Forces of Darkness.

And the premiere fighting force of the Forces of Light.

Armed with weapons blessed by the clergy of religions around the world and backed by the most advanced technology that Humans could bring to bear against their extra-dimensional foes, they could go toe to toe with the nastiest monsters in the cosmos.

And when something came along that they couldn't fight, they had...

The sound of metal boots on cement breaks into your thoughts. As you turn a new sight greets you.

Clad in black cloth, and draped in resplendent golden armor your ultimate savior stands before you.

"Considering you only just awoke your powers, the fact you're still alive is rather impressive."

Magical Girl Goddess Gold.

The strongest Magical Girl to ever exist, and quiet possibly the sole reason that the Unified Darkness has yet to simply attempt to drown Earth in unending waves of Demons. She represented pure, unrefined, power.

Her mere presence is almost enough to crush you like a bug.

"Don't worry." Her sudden grin is smug. "You're safe now, and this thing isn't going to get far."

She steps past you, and just like that, the air seems to forget it's desire to crush you.

"Now let's see." You look past her to where the Tank that had saved you is now fighting the beast with another two having joined it, along with what looks like a small platoon of soldiers.

One of the tanks spews fire at the creature, but in the open it is nimble enough to flow out of the way, and the bullets from the infantry seems to simply be pissing it off. Punctuating this fact, the beast takes another shot at the tank it had damaged earlier, but this time throwing it's all behind the attack!

(Spawn of Mayhem: +500 Base Damage, +76 Dice, +25 RAGE = 601 Total Damage
Templar AD Tank: +100 base resilience, no dice bonus, -10 Previous damage = 90 Damage Reduction

Templar AD Tank Health: 960 - 511 = 449)


The blow shears through armor and pierces deep into the machine. A shout, screams, and something gives.

(Templar AD Tank Critical Failure: +250 Base Damage, +225 Remaining Health, +50 Blessed Napalm = 525 Total Damage
Templar AD Tank: +100 base Resilience, no dice bonus, -50 Previous Damage = 50 Damage Reduction
Spawn of Mayhem: +50 Base resilience, no dice bonus, -75 Holy Stuff Blowing Up = +25 Bonus Damage

Templar AD Tank Health: 449 - 475 = -26 (No survivors)
Spawn of Mayhem Health: 4889 - 550 = 4339)


The blast vaporizes the tentacle that had impaled the tank. Flame and fire vomits out, and liquid napalm is spewed everywhere. The beast screams in agony as the death curse of the machine reaps more damage than any hit before had managed. But you knew that the soldiers in the tank couldn't have survived the furnace.

"That's enough of that." Goddess Gold's voice in enough to halt the battle in it's tracks. Soldiers scramble aside as she walks forward and the beast suddenly begins to back off. It knows what's coming. "It's about time you go back to the pits from where you came. Chains of the Earth."

Golden links hiss through the air. And in the blink of an eye, the creature that once seemed unstoppable is rendered inert. It's almost liquid form is rendered immutable by the Chain's powers. And as it struggles Goddess Gold rears back her hand... and power floods into the space next to it.

"It's past over. Oblivion Awaits!" What comes next is almost indescribable.

(Goddess Gold: +10,000,000 Base Damage, Dice Rolls Negated, -9,950,000 Trying not to wipe out the Earth = 50,000 Base Damage
Spawn of Mayhem: +100 Base Resilience, -1000 Chains of the Earth, Dice Rolls Negated, +2000 Highly Resilient to Annihilation Magic = 1,100 Damage Reduction

Spawn of Mayhem Health: 4339 - 48,900 = -44,561)


Red and Black light. The shockwave from the attack's release is nearly enough to send you flying on it's own. For the beast?

It doesn't even have the chance to scream. The wave of erasure doesn't even slow as it sweeps over it. And just like that, the nightmare is over and silence is all there is...


-/Line Break Identified\-

You sit on the curb across the street from what was once your house. The crater is all that's left of it. You had lived alone with your elder sister in the house, but you knew she hadn't survived. The leg sticking out from beneath the crushed pickup truck with her favorite keychain hanging out of the only visible pocket was all you needed to know the truth of that.

Your listless melancholy is interrupted by a beautiful blond sitting down next to you. Her presence, though muted, tells you that this is Goddess Gold without her armor. She wears a simple white shirt with basic blue jeans, but she somehow manages to make them seem like the raiment's of Queen Elizabeth herself simply by wearing them.

You're simply clad in your ruined school uniform.

"You alright kid?" Her question is as calm and collected as if she was talking about the weather. Or had just erased a High-End Demon with a fraction of her power.

It was more than a little unnerving.

"I... When I woke up this morning all I was looking forward to today was just another day in school. I was in the middle of gym class when... this." You wave weakly at the carnage around you. "And now... Everyone I've ever known or loved is dead and I'm apparently a Magical Girl? How the Fuck does that work?"

A CF Rescue team transport rolls slowly past you, the two guards several feet away waving them on past, making sure that the young woman sitting next to you isn't disturbed. Said girl merely leans back against the flipped sedan behind you.

"It's called Fate being a bitch." You blink and look at her. She's grinning at you from where she lay, "Fate's a bitch, Destiny is a Whore, and poor Karma gets blamed for their damn antics while simply trying to do her job. This? This isn't Karma. This is Fate being an outright bitch. Bad luck simply decided it's going to be you."

Your not sure if you should be insulted by that or not.

"Shit like this happens every day around the world. Best you can do is simply roll with the punches and wait for the chance to hit back. Roughly six out of seven Newly Minted Magical Girls tend to try going off on their own right after awakening their power. Half tend to die. Most of the rest join up with a sponsor, but every now and then, one keeps independent and makes it big. Like Magical Girl Red Rose."

You knew her. She was officially the tenth strongest Magical Girl alive. And the Second Strongest Magical Girl that fought for the Forces of Light.

She had no official backing from any of the Light Factions, but was Directly responsible for the deaths of not one, not even two, but a whole three Lords of Darkness in open combat. And she didn't even have any legitimate combat spells save possibly one confirmed.

"Anyway, the CF are almost done here, so I'm leaving soon... -ish. I was going to ask you if you felt like joining up with the Counter Force directly, or if you were planning on trying to go at it solo."

You blink. To be honest, you hadn't really thought about it at all. More focused on the fact your everything had jut been wiped off the face of the map...

But... You were a Magical Girl now! You remembered all the news articles on Magic Life Today, but you had never really thought much about it, believing yourself to be just another girl!

You could go with the Government and get special Training, even funding... but that faced the fact you'd forever be compared to the other magical girls that already worked for the Counter Force. Or you could run the risk of going at it alone. You'd have a chance to make a name for yourself without having to worry about being stuck under someone else's shadow but...

Just looking around and the memory of Candy Heart is all that is needed to point out what would be the most likely outcome of that situation.


What to do?

[]Go with Goddess Gold and join the Counter Force. The safety is too enticing to pass up, and you're not sure if you can face this without some kind of support.
[]Strike it alone. Red Rose proved to everyone that you didn't need backup, so you could do the same!

-Survived First Encounter! +100 EXP
-Survived Encounter With Class 5 Demon! +150 EXP
-Met Goddess Gold +5 EXP
-Total EXP Gained: 255

(Unlocked Character Sheet!: Magical Girl Solid Core!
Unlocked Character Sheet!: Magical Girl Goddess Gold, LeveL 1!
Unlocked Data File: United Light!
Unlocked Data File: United Darkness!
Unlocked Data File: Counter Force!
Unlocked Data File: United Earth Front - Akasha!
Unlocked Data File: Basic Magic!
Unlocked Data File: Magical Girls!
Unlocked Data File: Magic Practitioners!
Unlocked Bonus Data: EXP!
Unlocked Bonus Data: Growth!)


A/N: I'll write up everything you unlocked before next update. You'll find it all on the first page.
 
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SHIFT LOAD
You sit there for a time. Simply staring at the remains of your home as you chew over the older Magical Girl's question.

While the possible fame of going at it alone was nice... The thought of dying lost and alone against the Unified Darkness terrified you.

"I'll come with." Your answer has a note of finality to it as it's spoken. And you acknowledge that your previous life is now over. And with it, Goddess Gold sits up from her position and shoves her grinning face into your line of sight. You flinch at the sudden intrusion with a squeak.

"Good choice! And don't worry! We'll be the... best of friends."

Suddenly her grin seems a lot more vicious then it was a few moments ago. You're not sure if you should be unsettled by that or rethinking the choice. She doesn't give you much time to ponder if you screwed up or not.

-/LINE BREAK IDENTIFIED\-

"Here: keep ahold of this also. It's known as a Data Mine. And as far as you're concerned, it's your new best friend. It has a universal net-connection that'll let you connect to the Dim-Net damn near anywhere. I've already set it up to have you as a user, but you'll have to add a password yourself later once your settled in. You'll be able to look up topics on the Akashic Record on the fly as well as keep a ton of personal notes. Don't lose it!"

The small mechanical object is dropped atop of the pile of clothes and other items you are desperately trying not to drop as Rei Mitsubishi, also known to you as Golden Goddess, practically drags you through North America's central Counter Force base. It is wide open, with large areas between each building. You had a feeling that you would learn why the base was built this way later. Instead you were more focused on the piles of stuff Rei was dragging you around to collect for your future stay on the base.

"You'll be in barracks Ten with your squad. Each magical girl is given a team of five soldiers to help watch her back when out in the field. Training starts tomorrow at Four A.M. sharp, understood?" You don't even get a chance to respond before she knocks open a door and pushes you in. "Standard Uniform for Magical Girls when not transformed are the plug-suits I gave you back at the shop. If you're on duty, you wear those. Unless you get strong enough that no one feels like trying to argue with you, but that might be a while. So when you get up tomorrow, wash up quickly and put one on. Once you do that, you'll gather with your team right outside your Barracks where I'll pick you up and bring you to Power Studies. There we'll tinker around with your powers for a bit before moving on to training with your team."

She comes to a stop in front of an empty bunk, hidden away slightly into the wall of the bed area.

"Now. Originally the plan was for new Magical Girls to undergo complete military training, but that got vetoed by a lot of important big-wigs whose daughters are Magical Girls. Instead you'll be given a few weeks mandatory basic before being allowed into the field with heavy supervision. It'll be focused around initial physical conditioning, teamwork, and teaching you basic command structure. If you're going to be part of the Counter Force these three things are absolutely required. Despite the moaning and groaning of military commanders everywhere."

You nod jerkily as you place the pile of... stuff, that Rei had helped you gather onto the bunk. Alongside the Data Mine that she had given you, there were five 'plug-suits' that were better described as skin-tight full body leotards that adjusted automatically to your shape, a set of augmented-reality shades that you could hook to your Data Mine to use it hands-free, a base ID-Card that she had clipped to your hair, and left to dangle in full view of everyone that so much as glanced at you, along with a wide variety of other miscellaneous items. Some of which you failed to catch their purpose as they were tossed at you. "Umm... Rei... Ma'am?" You stutter as you release your load. "N-not to sound ungrateful o-or anything... but..."

You trail off, unsure how to continue. But you couldn't help but feel it was a valid question.

Right after you agreed to join the Counter Force, Rei told you her name - a secret many civilian throughout the Unified Light, and god knows how many individuals from the Unified Darkness, would literally murder and rape for - then promptly drug you almost by the hand back to the base from which she staged her heroics. From there she towed you around the selfsame base, collecting essentials -and possible essentials- as well as going through the trouble of planning out your first few days...

All in all, it was almost line she had claimed you as a...

"You're my pet."

Your thoughts come screeching to a dead halt at her declaration. And in the sudden silence she smiles viciously at you, almost like she was daring you to say otherwise.

"I-I... what?" Sadly, in your current state, you weren't capable of doing much of anything besides stuttering and gaping like a fish.

Rei turns away, crossing one arm beneath her breasts and using the free hand to point into the air. "Magical Girl Training is done by Apprenticeship. I haven't had any of my own for a while, and you impressed me by surviving alone against a Spawn of Mayhem as long as you did. So you're mine. And there's nothing you can do about it." She struts away towards the door, leaving you gaping like a fish after her.

"I really should have struck out alone."

-/LINE BREAK IDENTIFIED\-

Four hours later found you exploring the rather extensive storage space around your bed. Several hidden drawers that you quickly commandeered for your clothes, or what was left of them, along with a small tv that was connected to a video call function, and a small ledge where you put the only picture of you and your sister you had left.


From there you found the shared showers and washed off the dried blood that had been stuck with you ever since your roof killed your class. You manage to fight a 'uniform' on just before the door to the barracks opens and admits the five individuals into the dorm. The sudden entrance has you spinning around with a squeak, as you try to cover your self.

The stupid suit felt about as revealing as it got.

The soldiers - for they were obviously soldiers - stopped the same time you had spun around.

From left to right there were four men and a woman. With the woman in front, with the guys trailing behind her in what appeared to be oldest to youngest. Or at least that's what it looked like.

"Umm... hi?"

Your question is trailed, again, by silence for roughly a minute before the woman speaks.

"They forgot to tell you that your perfectly allowed to put something on over that, didn't they?"

Your resultant Blush is atomic.

-/LINE BREAK IDENTIFIED\-

You huddle dejectedly over your re-heated steak and bean soup in the cafeteria at dinner time. The soldiers that are apparently your team deign to allow you to wallow in your embarrassment in quiet solitude as they eat their own food.

The woman, her name Jessica Roberts, was -amazingly enough- the tallest of the group by a whole three centimeters. And being a whole 190 centimeters, she was a very tall woman, dwarfing your 167 with ease. She was slim, with no noticeable features. Her eyes were brown, and her hair was a dark blonde.

The eldest, and team leader, was her brother, James Roberts. At 187 he was the second tallest, with the same hair and eye color as his sister. The difference, was where she was slim, he was huge. His arms alone looked like he was probably able to pick you up and toss you across the room with little effort. But he was a surprisingly nice guy with a significant temper to match.

The third eldest, and third tallest, Samael Balier, was about as average as average could be. Average height, average hair color, average eye color... The outstanding aspect for him was that he was missing an eye. Complete with eye patch. When you began to form a question he answered with, "High School love potion incident. And that's all I'm going to say on the matter." You dropped it there.

Fourth Eldest, and shortest, was Michael Rodriguez, who had a seemingly stereotypical Mexican-origin name. He was also dark skinned and had a thing for milkshakes. And a bad habit of goading Jessica into cracking jokes that made no sense to you.

And last but not least, was the unfortunately named Richard Nixon. Apparently his father had a sick sense of humor. Made even worse because he was black haired and green eyed. This sadly caused him to look a lot like the deceased American president.

A short round of introductions had you learning each of their names and a few bits of information that was better left unsaid, while revealing that you were the brand new Magical Girl that had been tacked onto their team literally less than an hour ago and dropped, a bit confused, into their laps.

"Sorry for the need to babysit me."

The light conversation sputters out at your apology. The soldiers that you've barely just met blinking in surprise before turning to you with various expressions of curiosity. But your too lost in your thoughts of your sister to really register any of them.

"I know... I know that there are soldiers on the front lines right now dying, fighting against the Unified Darkness... and... you're all stuck here babysitting a barely awoken Magical Girl that doesn't even have a clue how her power are supposed to work. So... sorry."

You mope for a moment longer before Mike slaps your shoulder, catching your attention. "Don't worry about it kid. Not sure about these morons, but I'm kinda happy to be here. Especially if it means I get to look after one of you girls. I was saved by a Mahou Shoujo out on the front once, y'know?" You blink at the Japanese name for Magical Girl as Michael grins. "Never told any of you, but a few months ago, my platoon was pinned down by a bunch of Demons with those huge arbalests. Bastards were picking us off one at a time, and we were certain we were going to all die. But then, right out of nowhere a fucking energy wave blows a group of them to pieces. The chaos allowed us to break off and regroup enough to fallback. Learned a while later that her name was Magical Girl Judgement Core. Had this cannon twice her size, and packed a punch bigger than most tanks we have on the front. So, if getting recalled to Earth to babysit a newly minted MG, is needed, then I told them to sign me up. Keeping you alive long enough to get the experience that allows you to go out and save more shmucks like me? That's worth getting benched for."

Samael whistles at the sudden story. "Damn mate. I never got to get my but saved, but I did get a chance to see a few Magical Girls go at it. Personally got to see Red Rose go toe to toe with five Dark Magical Girls all at once. Seeing that? Now that was Epic."

"Nah ah! Pics or it didn't happen!"

"Don't believe me? Alright... here ya go." The man pulls out a Data Mine, bringing up pictures of the fight he witnessed...

And holy hell was it a fight. Blurs of movement barely captured by the digital camera built into the Data Mine clashed in the still. The ground looked to be disintegrated around them as they fought, with stones floating in the air to be sliced apart. You couldn't make out individual fighters from the chaotic mess... but you could tell from the looks on the soldiers faces that this was what a high-level Magical Girl fight looked like from their perspective.

"Holy shit. Just five? I swear I count at least six blurs here."

"Nah, one was an illusionist. The extra blur is her double."

"How did you get so close?"

"I was huddled in a fox hole and the fight migrated over to me. Survived because they were more focused on each other than possible soldiers ducking into the dirt to avoid getting splattered."

It was a truly impressive image. With the soldiers pointing out barely-there details, even your own untrained eye was able to make sense of at least some of what it was showing. Five against one, and Red Rose obviously dominated the fight.

A saying you heard once came to mind: the difference in strength at the top, mattered only to those at the top.

You had a long way to go if you were to make it to that level.


Few more hours 'till bed. Tomorrow you start Immediately.

[]Get to know your new teammates. You'll be working together for the foreseeable future, and they don't seem that bad so far.
[]Go to bed Early. It's an early start, and you'll need all the rest you can get.



-Meet New Teammates! +10 EXP
-Joined the Counter Force! +10 EXP
-Adopted as an apprentice by Goddess Gold! +5 EXP
-Total EXP Gained: 25

(Unlocked Character Sheet Level 2: Goddess Gold!)
 
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GEAR ACCELERATION
"So kid. What are you going to do now?"

James' question reaches you as you huddle in your bunk, staring at the picture of you and your sister. The peaceful scene was captured only a mere three years ago. She was sixteen, and had just beaten your mother in the custody battle... It hadn't been a happy year, but somehow, she had found a way to make it all better. A way to prove to you that the world wasn't ending, and that the day after would be better than today. And at the time, you had somehow convinced yourself that life would be as close to perfect as it could get from then on out.

And now she was dead.

"I don't know. My sis... she... what am I supposed to do? Everyone's been so helpful but... I still don't know what I'm supposed to do next! I'm so lost right now that..." You half gasp, half sob, as you bury your face into your knees, as you pull your legs close. "I'm so scared! What do I do James? I'm so confused!"

James sighs as you curl even tighter into your little ball. And for a moment, sat in silence. "I honestly don't know kid." You manage to stifle your sobs and look at him: he's cleaning a handgun, frowning in thought. "I joined the C-Force when a fight between them and a Hell attack force swept through my neighborhood. Got to watch my girlfriend get raped and chopped to bits right on front of me. After it was all over and I was saved, I decided that I'd join up and keep something like that from ever happening again. And here I am."

From there, silence creeps in. But... its a slightly more comfortable silence of understanding. The two of you sit there for several more minutes as James finishes cleaning his gun and puts it away.

"Hey, James?"

"Hm?"

"Thanks."

"No problem kid." He kills the light and you go to bed earlier than everyone else, but not as early as you originally planned.

-/LINE BREAK IDENTIFIED\-

Flashes. Images. A world you've never seen.

A flash from a sword. An image imposes itself: a woman with angelic wings, facing down a man with a massive sword.

Another flash. A wave of golden light facing down a wave of black. Blood flies.

"Hey sis! Look at me!"

"Careful Ana! You know climbing trees, is dangerous."

"I know S▄▄▄."

Static. A scream.

You see your sister's cold corpse. Crushed by the nightmare beast. She smiles at you...

"Don't worry. It doesn't hurt at all..." A tendril of flesh grows from the stump of an arm. "Won't you join me? ▄▄▄▄▄▄▄?"

You wake screaming at four in the morning as Jessica's alarm goes off with a loud bang, waking everyone instantly.

No one is groggy when Rei comes to collect you.

-/LINE BREAK IDENTIFIED\-

"You wearing your skin suit?" When you nod at Rei she smirks at you, "Good. Strip down to it."

"Eh?" Your voice is reduced to a squeak. "S-s-s-s-strip?!"

As if to answer, Rei promptly shucks her jacket and loose pants to reveal a bright yellow skin suit of her own. "Of course. They're going to be using the suit to attach a number of Leeds to you in order to measure your Quantum Imprint to figure out what your magical affinities are. As varied as magic is, there are some constants that can be identified. Otherwise the other Factions wouldn't have gotten as good with it as they have. I'll be providing demonstration."

And probably to show off, a traitorous little voice in your head muttered to you. She was definitely far more developed than you, and completely lacked any shame of that fact. You studiously ignored the little pang of jealousy that shot through the back of your head as you walked out of the changing room behind her and into the main testing chamber.

The room itself was actually rather small. Runic arrays covered the walls, with lines of English text forming circles in the center of the room. Among these arrays stood a small handful of scientists, thankfully all women, who were prepping a number of cords that stretched off into the wall to some hidden machines.

"As you know," Rei began as the scientists waved you over, "Humans have only recently confirmed Magic's existence. This means that despite what they're teaching in schools now a days, we know very little of what it's truly capable of. But the Fairies and False Heaven have generously donated some of the few universal thing they know about magic to aide in our own research.

"The first thing is that excepting a few specific details, all magic is customized to an individual species. One of those universal constants are Affinities. All the different groups of the Local Dimensional Cluster originally believed that there were only Elemental Affinities. And this was mostly true, until Humanity came into the picture and we introduced Conceptual Affinities."

A brief word to one of the scientists, and Rei stood in the middle of the room. From there, she raised her arms and the scientists began to attach Leeds to her. Since she was busy with that, a scientist standing off to the side picked up the explanation.

"All magical practitioners have a minimum of one Affinity. An Affinity denotes how their magic works. For example, someone has a Water Affinity: that means that person's magic is based around the manipulation of liquids and semi-solids. Or someone has a Summoning Affinity. That person's magic would be based around the summoning of different things to facilitate their magic. But I digress. The more Affinities someone has, the stronger they are. Or the stronger their potential. Someone with Two Affinities is considered a genius, while three would be normally reserved for the oldest of Practitioners. A Magical Girl though, is unique in that they all have a minimum of three Affinities. This chamber allows us to scan and identify those Affinities."

One of the scientists helping Rei called out, and you turn to her.

She stands, hands spread, in the middle of the room. Cords and thin cables stretch through the air to the walls like chains as she slowly opens her eyes... and you can feel her magic rise and travel down the false-restraints to the arrays around the room. Said marking begin to light up, one by one, until the entire room is bathed in a dull red color.

The English characters that surround her begin to move on their own. Each slowly rotates across the floor, lining up into three easily identifiable words that stick out in stark contrast to the jumbled lettering of the rest.

Rule
Annihilation
Epic


They mean nothing to you. But the scientists collective nod in satisfaction.

The one that had been explaining before starts up again, as the others begin to help Rei remove the Leeds. "Each Affinity represents something different. For example, Rei's Rule Affinity means that she grows stronger the more she believes she rules over. Her Annihilation Affinity grows stronger the more solidly she believes she can destroy something... But her Epic Affinity represents something else entirely." The last of the connections to Rei's skin suit are removed and you are beckoned forward.

With a gulp you do so. Self-consciously you hold your arms over your head, giving the techs room to work as the scientists continues her lecture. "The third Affinity of all Magical Girls we've been able to identify signifies their growth potential. It also has some other exotic effects we're still looking into such as Immunity to specific abilities for some reason but it isn't bearing as much fruit a we'd hope-"

"Doctor. You're rambling." Rei's grin is slightly amused as the scientist blushes. She quickly looks down at her clipboard to hide it, while the techs attach the last Leeds to you and guide your arms down so you don't accidentally dislodge any of them. From there, they immediately activate whatever mechanism that draws your power out for the magical array to analyze. The room lights up a light violet as the letters begin their crawl across the floor.

And just as quickly as it starts, it's over.

Purity
Faith
Divinity


You blink. "Are those normal?"

It's only afterwards that you realize that Rei Mitsubishi actually Squeed.

-/LINE BREAK IDENTIFIED\-

Your merely human teammates find you sitting in the cafeteria with a slightly shell-shocked expression plastered on your face.

"Damn kid. You look like you got goosed." When you fail to react to Michael's jab they share a look before Samael dumps his drink over your head.

"Pfft! H-hey! What was that for?" You squawk as Jessica passes you a few paper towels to clean up the resultant mess.

"Well, you were a little unresponsive there for a moment. So, we did what any good friend would do." You blush in embarrassment as they all sit down with some kind of breakfast. "We just got out of orientation for being your new teammates for the foreseeable future. How did testing go?"

You wad up the towels you just used and dump them onto Michael's plate - "Hey!" - before you respond, "Turns out I got three really rare Affinities. Two of witch have only ever been shared by four other Magical Girls ever. And the last happening only a handful of times in the past. So I got to watch the research team collectively flip their shit and got to sit through three hours of being poked by needles, while listening to my new mentor gloat over a phone. Apparently our first team practice is going to be against another Magical Girl. So yeah. Happy days."

"Huh. So we get the really rare Magical Girl that probably has some upper awesome prophecy about her floating around?" Michael scarfed down a hot dog. "I can dig it."

Jessica Rolls her eyes, "Yeah, just watch: most of us will probably wind up dead before she even learns it."

"Mou- lets not joke about that guys!" They just laugh at you.

-/LINE BREAK IDENTIFIED\-

You stare at the person standing before you.

Right behind you Jessica slapping Samael is actually audible. Part of you is curious, while the rest of you fervently doesn't want to know why she felt the need.

So instead, you again focus on the very famous person right in front of you.

More specifically? Magical Girl Red Rose.

Her outfit looks like it's made of silk. Her dark purple hair is almost as entrancing as her blood-colored eyes. But the most distinguishing feature is the scent of blood.

A scent that you were very familiar with now. But was still unnerved by.

"This the kid?"

Her voice is rough. Almost scratchy.

"It is." Rei's voice is almost giddy as she confirms... something.

"She's cute. I'll give her that."

"Bitch. She's fucking adorable. And mine."

Now you're sure you were missing something.

"Don't you have enough stuff? I've never had the chance to equip a little sister before."

Wait... Oh no. Oh god no. Please-

"She's my pet. No little sister equipment for you."

Yup. It's happening. "Oh, come on... not again." Your whispered despair attracts the attention of Richard beside you. He leans over slightly as to not draw the attention of the now arguing Magical Girls.

"What's wrong?" You glare at him in an adorably cute way.

"A bad joke got out of hand years ago between my sister and her friends. It only lasted a few days but it ended with me getting the nickname 'Nepgear' and it never left! And at this rate it's going to come back and I'll never be rid of it!"

He smiles at you, "For what it's worth I think it's a brilliantly adorable name!" He says it loud enough to draw everyone's attention. Then tells Rei and Red Rose what you just told him.

Once Rei announced that your new name was 'Nepgear' you decided that you would leave the bastard to whatever fate the coming training had in store for him.

-/LINE BREAK IDENTIFIED\-

"Help!"

"Nepgear, help him!"

"Not until he apologizes!"

"If you don't help him we're going to lose!"

"We were going to lose anyway!"

"How do you know that?"

"Have you seen her throw those spears? I try going up there to help him, she's going to 'catch a sister' as Rei so eloquently put it!"

"You should still help him..."

"Not until he apologizes!"

"INCOMING!"

"For wh-OH SHI-!"

The explosion knocked you and the rest of your team out.

-/LINE BREAK IDENTIFIED\-

"Uhhgggg..." You moan softly into the cafeteria table. Red Rose had left shortly after the... training, you were hesitant to call it. Citing that she had to return to the front. Rei had then promptly hauled you and your team to a healer to get patched up and then led you all to the cafeteria.

Said woman was eating heartily of a steak that you hadn't even known the cafeteria served, grinning amusedly at your pained whimpers. "Don't worry. I've known several fliers over the years. A bit of practice and you'll be far more at home in the air than your performance just now." She ignores an incoherent moan from you and continues. "That beam cannon of yours is also rather impressive. It takes you too long to charge up right now, but once you can fix that little kink you should be good. And while I don't know what that little barrier trick of ours does, I have the feeling that it's important to something. I have you roughly a week before your ready for the front lines. In the mean time you should focus on improving what you got." She downs the last of the steak in one massive go, before polishing off the rest of her food. A deep drink later, she asks another question that floors you.

"Also, have you all decided a name for your squad yet? It's a bit of tradition amongst support teams for MGs across the front."

You blink. Really? It seemed a bit weird and really informal, even amongst the already-informal nature of your little 'posting' as it was. It seemed a bit too free-form for a military assignment.

"Why would they-"

Your half formed question is answered by Samael. "It has to do with morale. A Mahou Shojou is like a super soldier. Think Spartans from that old video game. When a MG's support units takes the field, it almost always means their MG is with them and out there as well. So, in order to differentiate them from other - regular - squads, they're given custom names. When really infamous ones show up, it tends to end with weak-willed enemies running in mass. So it's become a bit of tradition to name a MG's squad with something."

Huh. Interesting bit of trivia there.

"Anyway, you have the rest of the day to your selves. Tomorrow you'll be getting up with the rest of the soldiers at their usual times around Oh-Five-Hundred. So you'll be able to get a bit more sleep today then yesterday. If you need anything, I'll be near Barracks 23. I have some reading I need to catch up on." And with that Rei leaves you.

So, You think to yourself, now what?


[]Go to bed Early. That training Session kicked your ass.
[]Look around the base. There might be other Magical Girls here that you don't know about.
[]Get to know your teammates. You'll be working with them in the future, better to know them.

[]Name Team? -Write in-

(Character Sheet Unlocked! James Robert! Level 4!
Character Sheet Unlocked! Jessica Robert! Level 0!
Character Sheet Unlocked! Samael Balier! Level 0!
Character Sheet Unlocked! Michael Rodriguez! Level 0!
Character Sheet Unlocked! Richard Nixon! Level 0!
Character Sheet Unlocked! Magical Girl Red Rose! Level 1!

New shop Item Unlocked!)

Met Red Rose! +5XP
Got your as kicked by Red Rose! +2XP
Bonded with James! +1XP
Equipped as 'Little Sister'! +1XP

Total XP Gained: +9

A/N Will add updates to shop and new character sheets soon.
 
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Level Up 1
So does that mean Snake doesn't go around tranqing all his foes? Or does he use magical Tranqs when going behind enemy lines?
/人 ◕ ‿‿ ◕ 人\
Spoilers
/人 ◕ ‿‿ ◕ 人\
Unlocked Armored Core: Iron

?????? -----> Armored Core: Iron
-A barrier that separates you from the mortal. Damage must exceed 5% of your health to pass through. Success reduces the taken damage by 5%.

Base Resilience: 5 --> 15
Unlocked: Flight Boost
Flight -----> Flight (Boosted)
Level 1
-Little more than capable of floating in the air. Maneuvering is best described as 'pushed by flatulence'. (Solid Core is capable of creating magical platforms mid-air that she is capable of pushing off of, or using to arrest her movement when necessary.)

Each level increases flight speed. Level 5 is equal to a car on the highway.
Unlocked: Extension
Beam Extension
-Base Purifier damage doubles. This effect applies to weapon growth. If suppressed cut current power by half.
Ability Level Up
Flight (Boosted): Level 1 -----> Level 3
-Solid Core is able to fly nearly twice as fast as she is capable of running.

Purifier Beam: Level 1 -----> Level 3
Base Damage: 20 -----> 30 -----> 45
Magic Modifier: 10 -----> 15 -----> 20

Celestial Severance: Level 1 -----> Level 3
Base Damage: 50 -----> 100 -----> 200
Magic Modifier: 50 -----> 75 -----> 100

Armored Core: Iron: Level 1 -----> Level 2
Base Resilience: 15 -----> 25
 
GEAR SHOOT
You stare at the cup of orange juice in your hand for a moment. Name eh?

You were probably going to regret it but... "To Team GEAR." You raise you glass, holding it at eye level as the ret of your team looks at you. You stare at them resolutely while they process what you said. If you were going to be stuck with the damn nickname that spawned off your sister, then the rest of them could share the misery.

With a chuckle, Richard raised his own glass, "I can get behind that." And with that the dam broke. It took mere moments for the rest to raise their own glasses, and join in the toast, and with it, sealing their agreement to the team name.

"To Team GEAR!"

-/LINE BREAK IDENTIFIED\-

"So, what's everyone's plan for this afternoon? I'm going to be looking into how the front is going, just to keep an eye on how the war is." James says.

Jessica is first to respond, "I need to return a book to the library. I'll swing by there, then return to the barracks for some shut eye."

"Need to bring my equipment in for a few repairs from the training exercise today. Since someone left me hanging." Richard looks to you pointedly, and you frown at him. It's is own damn fault for causing the whole mess.

Michael and Samael both roll their eyes before announcing their own plans. "Sam needs to swing by the base store. He's running a bit low on supplies for his hobby and I'm going with to pick up some rubbing alcohol for my med kit."

They then all look at you in expectation. Plans? Hm... "I want to meet the other Magical Girls on the base. So I'll probably be wondering around."

James nods at that. "Understandable. If I remember correctly, there's only five on base right now. Including you, Goddess Gold, and Red Rose. The other two are Truth and... Life Drinker I think? I can't remember her name to save my life. Anyway, Truth is probably over with the Regular grunts giving out sword lessons, and Miss-Whose-Name-I-Can't-Remember, tends to hang around the helicopter pads with her pet. When your ready, we should all be done and get ready for another long day tomorrow."

You nod and thank him, as GEAR leaves the cafeteria, giving you a chance to hunt down the other two Magical Girls currently on base.

-/LINE BREAK IDENTIFIED\-

First stop you make is at the Sword Fighting grounds: the sound of clashing metal fills the air as groups of infantry swing blades at one-another. Human soldiers held an advantage against the legions of demons that acted as the Unified Darkness' main attack forces, but that tended to hold only until they closed the range: a gun didn't do very good when your opponent was literally in your face, swinging a blade almost half your size at you.

So many soldiers had taken up some form of melee combat, the most popular being bayonets, with sword coming in a close second.

Jessica herself had a rapier that she carried with her, though you didn't know how good she was with it. Or how strong it was.

Towards the northern end of the base though, was a place set aside for soldiers to learn whatever melee weapon they chose, should they take one up. Red Rose was known to give combat lessons, as well as a number of other Melee-oriented magical girls. And instead of taking it as an insult, a lot of soldiers took them up on the offer.

The reason? A Demon Foot Soldier was almost twice as physically strong a baseline human. This meant that they could swing their steel swords with enough strength to dent the titanium armor that had become standard issue with each blow. So, in return, a Human had to be skilled enough with their chosen weapon to negate that strength advantage. And one of the best ways to do that was to fight someone with a similar power advantage that wasn't actively trying kill you.

Thus the lessons.

In the center of this training ground, roughly a dozen soldiers with various weapons surrounded a rather demonic looking girl.


Magical Girl Truth was a rather average MG, but was semi-famous for her love of training human soldiers. Her massive blade was known to be nearly indestructible and her armor, if it could be called that, was enough to repel small-arms fire. Her powers you didn't know, but it was a wide-spread fact that she had an aura that prevented people from lying when around her.

How it went about this wasn't disclosed, but it was known to effect literally everyone and everything. Even Demons couldn't escape the truth-causing effect, which had lead to more than one Dark General to be publicly executed during a fight by their lords. The most notable of which had been the Battle of Las Vegas, when a Dark Lord had invaded the famous city in order to use it as a staging ground for his invasion of the rest of the Earth. Truth and Red Rose had broken into their headquarters with about a half dozen other magical girls, and she had asked the present Dark Generals if they had truly served their lord with all their might.

When both of them said yes, she asked if their lord was in the room with them on reflex, and got both to say no. Considering the Dark Lord they were supposed to be serving was in the room with them it had led to a few moments of awkwardness that ended with the Lord killing his two generals and Red Rose killing him while he was indisposed.

Back at the training field though, Truth was swinging her sword with a single hand, sending the soldiers she was sparring with flying in groups of two or three a swing. The whole time she was doing this, she also taunted them with insults in Russian and Korean. Weather or not they even understood them was up for debate, but it motivated them enough to come at her again.

She sent them flying shortly thereafter.

"Halt! That's enough for now. You all look thoroughly abused right now." The soldiers stopped trying to fight again, some moaning in frustration, while others sighed in defeat. "You're all getting better. A bit more work on timing your attacks and I might have to start using both hands to keep up. Anyway, I'll let you all go for now so I can meet the new girl." She turned around, facing you directly as the soldiers picked themselves up off the ground. From where you stood, she was easily taller than you. Heck, she was almost as tall as Jessica really. "So... new girl eh? Red Rose has been ranting about how cute you are. And I have to say: Your definitely perfect little sister material. Wanna go home with me?"

"Eh?" That wasn't a question you were expecting. "Umm... Rei kinda already claimed me as hers?" Your not sure what else to say... but the pouting frown on what was definitely an evil-looking face was jarring as hell, "Umm... what exactly did you mean by that anyway?"

The pout doesn't go away, but she replies. And you quickly wish she hadn't: "I'm a bit of a sis-con. But none of my little sisters ever want to do anything with me."

Oh, you wonder why. Shell shocked, you thank your lucky stars that Truth had somewhere to be and didn't stick around much longer.

Trying to scrub the image of Truth 'glomping' you in the middle of the base, you half-stumble your way to the Air Field where they parked the helicopters.

Once there you're met with another shocking sight.

Namely: Magical Girl Carnage. Another relatively mediocre magical girl, but known as the most psychotic fighter for the Unified Light. And number six on the Popularity Polls for MGs.


She was known for her love of battle, and the focus all of her powers had on it save for one: the ability to summon a powerful dragon.

The White Dragon wasn't a dragon in the true sense of the world, being a purely magical construct. But it had all the same strengths as the Dragons that roamed the Local Dimensional Cluster.

Power-wise, Carnage wasn't very notable in any aspect. Instead she excelled in wholesale slaughter of the forces of Darkness. One on one, she was hard to take down. One on a thousand, she was virtually unstoppable. And it was also thanks to her rather skewed personality that very few people actually interacted with her.

Why you were doing it was probably going to be up for debate for years to come.

"Oh? Someone has come looking for me? What does the little flower want?"

Her voice is husky and soft. The huge dragon behind her rests softly on the ground, cracking open an eye as you approach. Stopping barely five feet away, you sketch a jerky bow. "I- um... I'm the new girl. I was going around in hopes of meeting the other Magical Girls on base. I hope we can be friends..." The smell of blood is heavy around her. You can also smell a thick layer of soaps and perfumes, an obvious attempt to cover the smell of blood, but..

Carnage walks closer to you, bending over slightly in order to look you in the eye. The flower sprouting from her left smells slightly of decay and rot. But the perfume mostly masks it's smell, even at this range. "It's not often anyone chooses to seek me out. Even rarer one tries to befriend me. Considering most of them die." She smile would be kind if it wasn't for the hint of teeth. But... you could see a hint of sadness in her eye. "If you want to be friends, then fine. Come back here sometime after training and we can hang out. I'm not to be deployed again for another week." Her acceptance is surprising, and rather sudden.

And with that, she turns away from you, and promptly begins to ignore your existence.

Taking the dismissal for what it is, you promptly turn around and walk away your self. Doesn't seem like she was all that bad.


A bit before you had to be down for the night. You might be able to squeeze something else in...

[]Find Rei. Your curious about some things.
[]Find some of your teammates. Team GEAR is a thing now, and your the resident Magical Girl. Lets get to know each other.
[]Go to bed Early. Some more rest might be helpful.

+5XP Met Truth
+5XP Met Carnage

+10XP Total = 24 Current XP

(Character Sheet Updated! Jessica has a sword.
Character Sheet Unlocked! Magical Girl Truth!
Character Sheet Unlocked! Magical Girl Carnage!

Shop Items Unlocked!)
 
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