Okay so, here's another way of thinking of this, instead of individually planning all this out and hoping for the best. Because that's sort of what we are doing.
We have three concerns right now;
1. Offense
2. Defense
3. Familiars
These are ranked in priority. We are on a timed limit for how long we can take breaking Walispurgisnacht's armour (or break bars i think?) before we can do damage. Familiars are ultimately just a distraction that we can't let overwhelm us. We need to do the minimal amount of defense to allow the Offense to occur without pause. To that end, here is what I propose;
Familiars: Assassin, Kirika and two others stay on familiars. We have the most sway when it comes to these given that magical girls are okay for this particular task.
Defense: We need to either have someone, countering the buildings. Unfortnuately that comes down to one of four options, truthfully. Either we keep activating Homura's timestop to dodge but its draining her quite a bit more than normal AND her mana supply can truly be used in a number of other ways since she does have Maxmium Isa attack (I will never remember the name, I'm so sorry D: ). The other three options are for Gilgamesh to shoot them down or to have Archer attempt to explode them. The final option is for Saber to cast
Tiny Hut conceptual house.
The other options are less ideal for defense. We could have UBW activate, but we agreed it'd be a limited use when necessary and we aren't to that bad of a stage yet. The worst solution is to just "dodge" since that will break up what we are doing and yeah... lets not go down that path.
I'd like to propose to have Gilgamesh keep hold down Wally World while on Building defense (making it so we dont get smashed by countering with his big weapon treasury). The holding down doesn't seem to stop it but it makes it easier for others to hit, I think. During that time, Saber can make her
tiny hutconceptual house. This hinges on whether or not we are able to fire from the inside to the outside... Can we do that, SVS? I ask because I've had trouble finding just about any details on her book of five rings effects.
Lastly, and I list it here as defense because its more of a support technique, if anything; Sha Nqba Imuru. According to the the
wiki, if Gilgamesh says the true name, "Upon releasing its True Name, it will work as a form of "
instruction" for him to guide others with the most optimal tactics, simultaneously increasing the attack power and defense power of his whole team near his position. " To me, this sounds like a perfectly good time to have this, because buffs to both attack and defense is a GOOD THING and the bonus of giving instruction to others... yes please!
Lastly this leaves offense:
If you having a meaningful long range attack or can get the hell over there to make attack runs, guess what you are doing?
Archer, keeps blasting, unless anyone can think of something else for him to project that would be more worthwhile. Oriko & Mami keep blasting with their railgun from hell, and making sure they don't witch out. Lancelot... uses cruise missiles. He has a more powerful attack, but if we use it, Kirika is going to be in an insane amount of danger of dying. We should save it for when we get to the hit point stage or unless our hand is forced. OG!Lancer and Rider keep doing their thing. If memory serves, OG!Lancer's Noble Phantasm, at least according to the original visual novel (had to go double check that with my copy) is incredibly mana-efficient since its a single-target type attack. Rider can keep doing what he was doing last turn alongside OG!Lancer as Lancer needs a method to get so high into the air. Lancer!Bryn should keep up her attack but not to the point of death, as SVS pointed out.
In addition, Bazett's almost done charging up her attack, so we can see what kind of damage it does to Walispurgisnacht.
This finally leaves Homura in a awkward position, as she can do every role but not with a high level of power comparative to others... I'll get into that later.
So here's my current plan at the moment;
[X] Defense:
[X] Caster keeps holding it down, goes on building defense and activates the full power of his Sha Nqba Imuru. FULL TEAM BUFF
[X] Saber makes Tiny Hut Conceptual House assuming that we can attack from inside of it.
[X] Offense:
[X] Lancelot USES CRUISE MISSILES!!! (this amuses me)
[X] Mami & Oriko use railgun (staying mindful of soul gem colour) and let Lancelot take over for added boost when appropriate.
[X] OG!Lancer & Rider make another attack run
[X] This is a really dumb idea, but Rider could try and get Walispurgisnacht to shoot a building at him and dodge it and possibly have it hit itself? Dumb idea but its a thought. He does have an ABSURD level of agility
[X] Bazett finishes her arm charging and attacks Wallyworld
[X] Secondary is fighting the familiars
[X] Lancer keeps doing her thing but not to the point of death. She should be mostly unaffected by fire.
[X] Archer keeps blasting, using Hrunting. Might project something for someone if we can think of it (Trying to find any weapons that are specifically anti-evil).
[X] Primary is covering for OG!Lancer, Lancer and Rider as they make attack runs if needed. Secondary is to just DPS it.
[X] Familiars:
[X] Kirika keeps doing her thing from last vote and hits the familiars
[X] Assassin is going to use her agility to try and keep the lion's share of them occupied
[X] If possible ascertain if any of the familiars have weak points.
[X] Kyouko is going to keep up with Kirika in keep the familiars down.
[X] Miyuki should try using her different elements to see if anything can hurt more than others.
[X] Other
[X] Homura
[X] Observe. Secondary, help out with familiar fights with Isa arrows.
The reason I put Homura on observe is for a couple of reasons. Outside of time-stops, she can't do much for Wally defense. For Wally attack, she can't do much either at this time without burning through a metric ton of mana. For another, the familiars are going to be kept mostly in check by who we have on defense, I believe.
The big reason I want Homura on observe is thus; as this quest has proven over and over, what we think we know about this time loop is wrong. I fully expect Walispurgisnacht to start throwing attacks we've never seen before at us, and Homura would be our warning system. I also want her to monitor the mana usage Archer is going through. See if its only her timestop that is draining more than usual or if its general use. If it's what I think it is, the longer this fight goes on, the more ridiculously uphill it will get and the less bang for our buck we are going to get in mana efficiency. I'd like to prove or disprove this theory before we could commit either way to it. If it is proven, we need to have Lancelot do his big noble phantasm after making sure Kirika is clean and start UBW IMMEDIATELY. If not, we should hold off on both.
With this, it sets us up for having the
tiny hut conceptual house which would free up others from having to dodge and making it so Caster doesn't have to keep shooting down buildings as well as restrain and can go more offensive. It would also establish a bastion for us in case of us needing it (oh who am I kidding, we WILL need it later) as the fight progresses.
This has taken FAR too many hours to write, but I'd genuinely like to hear feedback from others... I've literally only been part of this quest for one chapter so far so I am a complete newbie when it comes to this
and I'm more than a little nervous I'm messing up a plan Enetious had and its gonna cause deaths
FINAL THING, and I know the answer is probably going to be no, but Caster!Gilgamesh, doesn't have access to Ea within the Depths of the Gate of Babylon, does he?