Okay; then I'd give Oriko Railgun and Prophecy duty. As for Lancer... attack whatever looks like a weak point? Maybe use the command seal for a general power push? (As in, all her stats would go up one level?)
 
Hm, I see. Somehow, I overlooked that information. In that case, is there any problem with Lancer landing *on* the gear and hitting it hard? To burst through the gigantic hit point pool of Purgi?
In regards to this I think Walpurgisnacht can set her on fire like it has been doing to anything that gets close to it.
Wally is setting people on fire if they get too close, but fortunately the only ones that have gotten close enough to be set on fire are either Bryn, who commands a mastery of Sowilo and can probably shrug it off; Rider who is flat-out immune to the fire; and Cu, who like Bryn commands a mastery of Sowilo, though he uses it way less frequently than Bryn does.

So, as long as Lancer can keep her cool she should be fine to land on the gear, but do bear in mind that we've still got several more break bars before we're doing any HP damage, so it's not as though she'll be "bursting through [Wally's] gigantic hit point pool" any time soon.
I'll be honest, and I know this is weird to say it, but its a bit frightening to jump into this at the very end of the quest and be the one making the actions for the characters
Believe me, I wouldn't be pressing the matter onto everyone else as strongly as I am if Enetious hadn't disappeared on us. It's a bum situation all around, especially for me to be asking for everyone else to take over right at the very end. But, we do what we have to do to get by.
Do we have anybody on anti-building duty? I noticed that the last chapter ended with the shadow of several buildings looming over us and that sounds like something to watch out for.
Actually that might be a good use of Bazett's mystic code. Does anybody have a good idea of just what it can do?
We will need someone on building duty, yes. Bazett can handle a single building, but we've got multiples coming for us and she only has the one Mystic Code. As for what it does, the Airgetlám is a nigh-indestructible silver (actually Titanium-3 Gold with a Chromium Nitride coating) arm. On the inside it's loaded with runes to activate the Claíomh Solais, a blade of light named after the legendary weapon from Irish mythology. So far, Bazett has only had the chance to use the Claíomh Solais once, when we were fighting Elsa Maria's familiars, where while it shows no significant strength advantage over a blade made of metal, it can extend out to, functionally, any length Bazett needs it to be. The fact that it's nigh-indestructibe on its own, combined with Bazett's own strengthening runes in her gloves, means she could probably punch through at least one of the buildings coming at us, if we really wanted to put her on building duty.

If you want the tech specs of the Airgetlám, I direct you to the omake where it makes its first appearance.
 
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Can Caster deal with buildings while still holding Walpurgisnacht?

Actually, does he even need to be holding it? I wasn't under the impression that Walpy was doing much moving, asides from the inevitable tilting.
 
Can Caster deal with buildings while still holding Walpurgisnacht?

Actually, does he even need to be holding it? I wasn't under the impression that Walpy was doing much moving, asides from the inevitable tilting.
I expect it's still floating towards the city and bringing the corrupting mud with it. So slowing it's advance is pretty important if we want to still have a town after the fight is over.
 
Can Caster deal with buildings while still holding Walpurgisnacht?

Actually, does he even need to be holding it? I wasn't under the impression that Walpy was doing much moving, asides from the inevitable tilting.
I expect it's still floating towards the city and bringing the corrupting mud with it. So slowing it's advance is pretty important if we want to still have a town after the fight is over.
Caster can both keep Wally held with his fetters and deal with buildings at the same time, yes. Caster can also prevent Wally from advancing any further inland, but he can't stop it from rotating.
 
Okay so, here's another way of thinking of this, instead of individually planning all this out and hoping for the best. Because that's sort of what we are doing.

We have three concerns right now;

1. Offense
2. Defense
3. Familiars

These are ranked in priority. We are on a timed limit for how long we can take breaking Walispurgisnacht's armour (or break bars i think?) before we can do damage. Familiars are ultimately just a distraction that we can't let overwhelm us. We need to do the minimal amount of defense to allow the Offense to occur without pause. To that end, here is what I propose;

Familiars: Assassin, Kirika and two others stay on familiars. We have the most sway when it comes to these given that magical girls are okay for this particular task.

Defense: We need to either have someone, countering the buildings. Unfortnuately that comes down to one of four options, truthfully. Either we keep activating Homura's timestop to dodge but its draining her quite a bit more than normal AND her mana supply can truly be used in a number of other ways since she does have Maxmium Isa attack (I will never remember the name, I'm so sorry D: ). The other three options are for Gilgamesh to shoot them down or to have Archer attempt to explode them. The final option is for Saber to cast Tiny Hut conceptual house.

The other options are less ideal for defense. We could have UBW activate, but we agreed it'd be a limited use when necessary and we aren't to that bad of a stage yet. The worst solution is to just "dodge" since that will break up what we are doing and yeah... lets not go down that path.

I'd like to propose to have Gilgamesh keep hold down Wally World while on Building defense (making it so we dont get smashed by countering with his big weapon treasury). The holding down doesn't seem to stop it but it makes it easier for others to hit, I think. During that time, Saber can make her tiny hutconceptual house. This hinges on whether or not we are able to fire from the inside to the outside... Can we do that, SVS? I ask because I've had trouble finding just about any details on her book of five rings effects.

Lastly, and I list it here as defense because its more of a support technique, if anything; Sha Nqba Imuru. According to the the wiki, if Gilgamesh says the true name, "Upon releasing its True Name, it will work as a form of "instruction" for him to guide others with the most optimal tactics, simultaneously increasing the attack power and defense power of his whole team near his position. " To me, this sounds like a perfectly good time to have this, because buffs to both attack and defense is a GOOD THING and the bonus of giving instruction to others... yes please!

Lastly this leaves offense:

If you having a meaningful long range attack or can get the hell over there to make attack runs, guess what you are doing?

Archer, keeps blasting, unless anyone can think of something else for him to project that would be more worthwhile. Oriko & Mami keep blasting with their railgun from hell, and making sure they don't witch out. Lancelot... uses cruise missiles. He has a more powerful attack, but if we use it, Kirika is going to be in an insane amount of danger of dying. We should save it for when we get to the hit point stage or unless our hand is forced. OG!Lancer and Rider keep doing their thing. If memory serves, OG!Lancer's Noble Phantasm, at least according to the original visual novel (had to go double check that with my copy) is incredibly mana-efficient since its a single-target type attack. Rider can keep doing what he was doing last turn alongside OG!Lancer as Lancer needs a method to get so high into the air. Lancer!Bryn should keep up her attack but not to the point of death, as SVS pointed out.

In addition, Bazett's almost done charging up her attack, so we can see what kind of damage it does to Walispurgisnacht.

This finally leaves Homura in a awkward position, as she can do every role but not with a high level of power comparative to others... I'll get into that later.


So here's my current plan at the moment;

[X] Defense:
[X] Caster keeps holding it down, goes on building defense and activates the full power of his Sha Nqba Imuru. FULL TEAM BUFF​
[X] Saber makes Tiny Hut Conceptual House assuming that we can attack from inside of it.​
[X] Offense:
[X] Lancelot USES CRUISE MISSILES!!! (this amuses me)​
[X] Mami & Oriko use railgun (staying mindful of soul gem colour) and let Lancelot take over for added boost when appropriate.​
[X] OG!Lancer & Rider make another attack run​
[X] This is a really dumb idea, but Rider could try and get Walispurgisnacht to shoot a building at him and dodge it and possibly have it hit itself? Dumb idea but its a thought. He does have an ABSURD level of agility​
[X] Bazett finishes her arm charging and attacks Wallyworld​
[X] Secondary is fighting the familiars​
[X] Lancer keeps doing her thing but not to the point of death. She should be mostly unaffected by fire.​
[X] Archer keeps blasting, using Hrunting. Might project something for someone if we can think of it (Trying to find any weapons that are specifically anti-evil).​
[X] Primary is covering for OG!Lancer, Lancer and Rider as they make attack runs if needed. Secondary is to just DPS it.​
[X] Familiars:
[X] Kirika keeps doing her thing from last vote and hits the familiars​
[X] Assassin is going to use her agility to try and keep the lion's share of them occupied​
[X] If possible ascertain if any of the familiars have weak points.​
[X] Kyouko is going to keep up with Kirika in keep the familiars down.​
[X] Miyuki should try using her different elements to see if anything can hurt more than others.​
[X] Other
[X] Homura​
[X] Observe. Secondary, help out with familiar fights with Isa arrows.​

The reason I put Homura on observe is for a couple of reasons. Outside of time-stops, she can't do much for Wally defense. For Wally attack, she can't do much either at this time without burning through a metric ton of mana. For another, the familiars are going to be kept mostly in check by who we have on defense, I believe.

The big reason I want Homura on observe is thus; as this quest has proven over and over, what we think we know about this time loop is wrong. I fully expect Walispurgisnacht to start throwing attacks we've never seen before at us, and Homura would be our warning system. I also want her to monitor the mana usage Archer is going through. See if its only her timestop that is draining more than usual or if its general use. If it's what I think it is, the longer this fight goes on, the more ridiculously uphill it will get and the less bang for our buck we are going to get in mana efficiency. I'd like to prove or disprove this theory before we could commit either way to it. If it is proven, we need to have Lancelot do his big noble phantasm after making sure Kirika is clean and start UBW IMMEDIATELY. If not, we should hold off on both.

With this, it sets us up for having the tiny hut conceptual house which would free up others from having to dodge and making it so Caster doesn't have to keep shooting down buildings as well as restrain and can go more offensive. It would also establish a bastion for us in case of us needing it (oh who am I kidding, we WILL need it later) as the fight progresses.

This has taken FAR too many hours to write, but I'd genuinely like to hear feedback from others... I've literally only been part of this quest for one chapter so far so I am a complete newbie when it comes to this and I'm more than a little nervous I'm messing up a plan Enetious had and its gonna cause deaths

FINAL THING, and I know the answer is probably going to be no, but Caster!Gilgamesh, doesn't have access to Ea within the Depths of the Gate of Babylon, does he?
 
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Yeah, I had some general idea along the lines of what you were thinking, but this is much better than anything I was trying to do. Good job.
[X] This is a really dumb idea, but Rider could try and get Walispurgisnacht to shoot a building at him and dodge it and possibly have it hit itself? Dumb idea but its a thought. He does have an ABSURD level of agility
Seems unnecessary and unlikely to do much. Would certainly be wasted effort compared to just attacking it ourselves.
[X] Saber makes Tiny Hut Conceptual House assuming that we can attack from inside of it.
I'll note that the plan Enetious made for the last update had Saber using her Book of Earth to protect Lancer, but there was no sign of this in the update itself, so presumably she hasn't used it yet.

[x] Jefardious

Is Oriko capable/willing of giving her command seals to others, SVS? I think this was something touched on a couple times before.

I know this is silly, but I thought this situation was kinda like Enetious being goku at the end of the Buu arc and he's gone to charge a spirit bomb and we're all holding down the fort until he's (hopefully) done.
 
[X] Jefardi
This sounds like a fairly solid plan. Maybe have Homura try freezing the mud the familiars turn into when defeated to see if that slows them down.
I'm not sure if Gil has Ea, but even if he does that would be something he'd only use after everybody else has failed.
Oriko is both unwilling to transfer her command seals and doing so in mid-battle is basically impossible.
 
@WanderingTwix



@hyrushoten thats what I'm having Miyuki doing! :D Oriko didnt see she wouldnt, just that she would have to think about it when we last asked her. As for Ea... I'm almost curious if all shit goes south, that Caren will end up bringing in Archer!Gilgamesh... who knows, but it's a thought. Since I know he has control over Ea and his Ea is at least unstoppable.
 
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Maxmium Isa attack (I will never remember the name, I'm so sorry
Finitora Freccia Maggiore is the one that kills Homura without Grief dampening. Finitora Freccia Minore is the one that doesn't kill her.
During that time, Saber can make her tiny hutconceptual house. This hinges on whether or not we are able to fire from the inside to the outside... Can we do that, SVS? I ask because I've had trouble finding just about any details on her book of five rings effects.
You won't find any information on B5R on the wiki because it's something Enetious came up with for me. See, I never intended for this Saber to be the FGO Musashi, but I failed to get that across when she arrived and there was this whole hubbub that resulted in me having to completely rebuild her stat block in order to get the point across. So she has new skills and new NPs, as well as boosted parameters from being summoned in Japan. I'd tell you to ask Enetious for clarification if you had questions, but since he's not here I'll try to do my best with the admittedly limited Nasu-ese at my disposal.

Since I'm not seeing anything that indicates it can, I would rule that our attacks can't pass through the other side. None of our other barriers let attacks pass through,
If it's what I think it is, the longer this fight goes on, the more ridiculously uphill it will get and the less bang for our buck we are going to get in mana efficiency.
What do you think it is?
FINAL THING, and I know the answer is probably going to be no, but Caster!Gilgamesh, doesn't have access to Ea within the Depths of the Gate of Babylon, does he?
YES
Our Gil can pull out Ea if he so chooses. It obviously is subject to the same rules of combat as everything else, so it's not going to one-shot Wally unless all her break bars are gone, but he can use it. I'm just not sure whether I should limit it to just a single usage or let it have unlimited uses.
I'll note that the plan Enetious made for the last update had Saber using her Book of Earth to protect Lancer, but there was no sign of this in the update itself, so presumably she hasn't used it yet.
The instruction was for Saber to bring it up to protect Lancer from anything that would have interrupted her, but that never happened so no tiny hut for Lancer.
Is Oriko capable/willing of giving her command seals to others, SVS? I think this was something touched on a couple times before.
She is capable of giving them to other people, and has given them to Kirika whenever she's needed to replenish one, but she's reluctant to give them to anyone else because she views them as her cross to bear and doesn't want to pawn off her burden to anyone else. But depending on how dire the situation may be if/when we ask her, she might be convinced to give a few out if our diplomacy is good enough. It only takes a few seconds to do, so if by some chance she says yes we just need a turn hiding behind a thick enough wall.
I know this is silly, but I thought this situation was kinda like Enetious being goku at the end of the Buu arc and he's gone to charge a spirit bomb and we're all holding down the fort until he's (hopefully) done.
Cell arc is the end of Dragon Ball. Everyone knows this. Everyone. Also, I don't think Enetious is coming back. That's just the feeling I get.
 
@SVS I'm sorry to be a bother, but could you explain what Saber's full spectrum of skills and NPs are? I tried to hunt them down both in the wiki and in the story and I found not a great deal. I'll redo my vote/plan to account for it.

What do you think it is?

That the longer the fight goes on, the more corruption in the air which will make every use of mana more expensive for everyone. Or possibly start to blacken/alter the servants.
 
You know... I have a plan. It's a dumb plan, and if this WASN'T walispurgisnacht, I'd probably do this plan. Which is to have Book void, up while perfectly hidden and sneak attack from behind with Wooden Oar Sword.

Except Walispurgisnacht is probably either german (given the name) or french (given some loose PMMM lore pointing to jean d'arc being related to her origin if I remember correctly).
 
Except Walpurgisnacht is probably either german (given the name) or french (given some loose PMMM lore pointing to jean d'arc being related to her origin if I remember correctly).
Walpurgisnacht has no nationality, being that she's a conglomerate of witches rather than a single witch with a single origin. But if I had to give her one it would be German. Also, that bit of "loose lore" you're thinking of is not only baseless speculation from the wiki without any in-series evidence to back it up, but was also baseless speculation about Elsa Maria, not Wallyworld.
 
@SVS For Ea, could we just have it be, I dunno, once every three or four turns? Is that a good limitation?

RIGHT HERE IS THE NEW PLAN

[X] Defense:
[X] Caster keeps holding it down, and activates the full power of his Sha Nqba Imuru. FULL TEAM BUFF​
[X] Secondary: Start blasting away with Gate of Babylon (optimize for area of effect instead of pinpoint).​
[X] Saber activates book of Water and uses that to chop incoming buildings and fire attacks from a distance.​
[X] Secondary: Cover attack runs of Lancer, OG!Lancer and Rider​
[X] Third priority if possible is DPS​

[X] Offense:
[X] Lancelot USES CRUISE MISSILES!!! (this amuses me)​
[X] Mami & Oriko use railgun (staying mindful of soul gem colour) and let Lancelot take over for added boost when appropriate.​
[X] OG!Lancer & Rider make another attack run​
[X] This is a really dumb idea, but Rider could try and get Walispurgisnacht to shoot a building at him and dodge it and possibly have it hit itself? Dumb idea but its a thought. He does have an ABSURD level of agility only if its convenient​
[X] Bazett finishes her arm charging and attacks Wallyworld​
[X] Secondary is fighting the familiars​
[X] Lancer keeps doing her thing but not to the point of death. She should be mostly unaffected by fire. Too close for buildings. Noble Phantasm again since Oriko can take it.​
[X] Archer keeps blasting, using Hrunting. Might project something for someone if we can think of it (Trying to find any weapons that are specifically anti-evil).​
[X] Primary is covering for OG!Lancer, Lancer and Rider as they make attack runs if needed.​
[X] Secondary is to just DPS it. (optimize for piercing/pinpoint attacks)​

[X] Familiars:
[X] Kirika keeps doing her thing from last vote and hits the familiars​
[X] Assassin is going to use her agility to try and keep the lion's share of them occupied​
[X] If possible ascertain if any of the familiars have weak points.​
[X] Kyouko is going to keep up with Kirika in keep the familiars down.​
[X] Miyuki should try using her different elements to see if anything can hurt more than others.​

[X] Other
[X] Homura​
[X] Observe. Secondary, help out with familiar fights with Isa arrows.​
[X] Specifically watch for new tricks emerging​
[X] See which is doing more damage, pinpoint or splash.​

Saber isn't making a Tiny Hut (WHICH MAKES ME REALLY SAD), but she can take up building defense, which frees Gilgamesh up for restraint and damage (and POSSIBLY EA). The reason to not make her do completely DPS is because her max efficiency damage requires close range and she has a bit more utility than the Pure DPS of Lancer, OG!Lancer and Rider. In addition, while she could probably make it over there by using the buildings as stepping stones or running on water (who knows, its Miyamoto Musashi!), I think Gilgamesh is more consistent in overall DPS and... I worry that the curses will function similarly to the Corrupted Grail. They probably don't! But I'm over caution to a fault most times. If familiar team is having trouble with keep them down, we can swap out OG!Lancer for Saber and get him on Familiar defense and put Caster back on building defense.

The inclusion of splash vs pinpoint damage has a reason for it. Overall we get more damage out total if its just filling a damage bar if its splash/AOE. If we actually have to break through at a specific point then it's useless. If, say, it just needs pure damage then we could just make big swords and start dropping them and let gravity take over for it, since at any given point the damage for a 1x1in square of Walispurgisnacht is almost nothing but some damage to most of it is a lot. Basically trade off specialized effect weapons for just oversized ones, which could be a bit more efficient for mana usage. I might also be rambling like a crazy person...

Right, here is the revised vote... any questions or concerns?
 
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Saber isn't making a Tiny Hut (WHICH MAKES ME REALLY SAD)
by summoning up a large Japanese-style house that acts as a Barrier Noble Phantasm in any place that she can see.
Tiny hut, big house, same difference.
I worry that the curses will function similarly to the Corrupted Grail.
You should be worried, considering it's the same stuff as what the corrupted Grail spits out. It's also the same stuff that builds up inside our Soul Gems. And we're currently fighting twenty-three familiars made entirely of the stuff.
 
The reason I keep calling it Tiny Hut is because there is a spell that does something similar in Dungeons and Dragons 5e called 'Tiny Hut', that I had a friend be utterly obsessed with lol. Trying to make Tiny Hut be an offensive spell.

You should be worried, considering it's the same stuff as what the corrupted Grail spits out. It's also the same stuff that builds up inside our Soul Gems. And we're currently fighting twenty-three familiars made entirely of the stuff.

Yup, definitely worried. Miyuki should be good still. Kyouko and Kirika are fast enough to evade and Assassin is top tier fast... doesn't change my plan.
 
Wait I had a thought... Couldn't we just have archer project the sword we've been using to process grief from grief seeds and soul gems and use that to permanently put the familiars down?
 
Wait I had a thought... Couldn't we just have archer project the sword we've been using to process grief from grief seeds and soul gems and use that to permanently put the familiars down?
I'm not sure it would work like that, considering we have to first transfer the Grief into the sword before the sword can remove it. Transferring Grief when it's going from one vessel to another is one thing, but you're asking us to transfer wild Grief that's currently occupying a distinct form. We also need Lancer because her Inguz is stronger than ours and she can do it faster than we can, and it still takes her awhile to move all the Grief from our spent Soul Gems into the sword. This while in peacetime; to say nothing of how much harder it would be to orchestrate when we're all trying to avoid dying every other second.

Maybe if Enetious were here to give a more Nasu-ese answer things might be different, but from where I'm standing I don't think it's possible. If it is possible, and Enetious corrects me if he ever comes back, then that'll be something to think about.
 
[X] Saber activates book of Water and uses that to chop incoming buildings and fire attacks from a distance.
This was something I thought about before you made big think so I didn't have to, but I'm not sure the Book of Water is a good idea. Would using the current water around us be a good idea? SVS replied beforehand about the idea of using Finitora Freccia Maggiore that:
By that I'm assuming you mean Finitora Freccia Maggiore, yes? As in, the attack that requires us to be under max Grief dampening in order for it not to kill us. When there's just as amazing an amount of corruption in the air as there is water.
Which makes me question if attacking with corruption-infused water would even be effective. I don't know what would happen, but I feel it should be avoided. I guess you could specify that Saber is using water she summons herself, but I imagine that's less water to use.
 
This was something I thought about before you made big think so I didn't have to, but I'm not sure the Book of Water is a good idea. Would using the current water around us be a good idea? SVS replied beforehand about the idea of using Finitora Freccia Maggiore that:

Which makes me question if attacking with corruption-infused water would even be effective. I don't know what would happen, but I feel it should be avoided. I guess you could specify that Saber is using water she summons herself, but I imagine that's less water to use.
Good catch, but the specification isn't needed. Book of Water allows Saber to conjure the water she would use for her water techniques, so there's no danger of accidentally sending Wally's corruption back to her.
 
YES
Our Gil can pull out Ea if he so chooses. It obviously is subject to the same rules of combat as everything else, so it's not going to one-shot Wally unless all her break bars are gone, but he can use it. I'm just not sure whether I should limit it to just a single usage or let it have unlimited uses.
Based on the description of Ea, I think the danger of using it repeatedly is that its Anti-World - its damage and action works by eroding reality to expose what lies beneath. So firing it repeatedly may have the cumulative hazard of potentially ripping it all the way through if used without Enkidu's complementary version that recreates the world?
 
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