--[X] Rider
---[X] about his stakes in his continual manifestation as a Servant, as there's no Grail to fight over nor are there any hostile Servants remaining in Mitakihara. Is he alright with living life anew in the modern era like Archer is?
---[X] about his hobbies and interests, and if Kyoko's been allowing him to pursue them since he must have plenty of downtime until Walpurgisnacht
---[X] about the fact that if he wants to spar with someone on his level, he could always ask McRemitz-san's Lancer considering what Archer told you of his conversation with some weeks back
---[X] about what he thinks of the modern world, and of his Master
----[X] Perhaps he could show Kyoko a few tricks as a fellow spear user?

How long do you think it would take to cross town in a supersonic flying chariot, exactly?
 
You know, that's a good point.

@SVS how many conversation points would Homura have time to discuss with Rider, if you don't mind me asking?
That depends on how fast Troias Tragōidia goes and how fast Homura is able to talk. I don't actually know what its top speed is, but Kyouko almost threw up the last time Rider took it at top speed with her in it.
 
That depends on how fast Troias Tragōidia goes and how fast Homura is able to talk. I don't actually know what its top speed is, but Kyouko almost threw up the last time Rider took it at top speed with her in it.
Hm, so assuming he doesn't go full speed (due to that whole 'Kyoko almost threw up' thing) and is instead going at simply just a ludicrously high speed, do you think two conversation points would work?
 
Probably, yes. It was a good effort, but while we're riding in his chariot going at

there just isn't much time to have a good talk. But we know where Rider lives, so if we ever feel like talking he and Kyouko are right there.
Alright, edited my vote. I put in the sparring part as a subvote to the continual manifestation part as it kinda goes hand-in-hand, since Rider wants to fight strong opponents.

Also it's really difficult to justify Homura going out to meet up with Kyoko and Rider solely for the reason of conversing with Rider, considering she has no real reason to. Hm... perhaps she could talk with him more when her and Kyoko test out that combination move?
 
Also it's really difficult to justify Homura going out to meet up with Kyoko and Rider solely for the reason of conversing with Rider, considering she has no real reason to. Hm... perhaps she could talk with him more when her and Kyoko test out that combination move?
I'll let you guys figure out the justification behind getting to know Rider better, or whether it's even feasible to pull off at this point, because I feel like I lead you guys on too much sometimes.
 
"Almost ten-million in Yen, and another hundred-thousand in US dollars, to be precise." It would appear that you've caught Archer in the middle of showing off his haul to his former master. But just wait until she finds out how he got it. "I liberated it from a few of the local Yakuza storehouses."
Tohsaka Rin does what she can to clear off the table, not just of the two briefcases, but also of several stacks of paperwork with a letterhead which you recognize as belonging to one of the local banks. You aren't sure how far along the pair are in getting Kure Minako's money squared away, but you hope that however far along they are, they're remembered to take the necessary precautions to account for the Yakuza who by now are certainly in an uproar over their disappeared funds. You doubt the former owner of the Walther pistol will even notice that it went missing, if its deplorable condition is anything to go by.
That's roughly $200,000. Someone at the Yakuza is going to have a bad day. Not to mention the Yakuza is semi-legal and has legal enterprises, so... they might even contact the police, who will probably assume that some other Yakuza gang is moving in?

I can't help but feel that maybe we are being a bad influence on Archer, in that he's gone in to his "I will save you" mode that makes him do... not well thought out things. Usually he's so competent, but he's made two not well thought decisions ever since he decided to save Kure Minako.

I can't help but feel that this is what Shirou Emiya was like before he died, and... I can sort of see why he ended up losing his friends and allies.

And of course, since we are discussing Yakuza in a Madoka thread, I have to make the obligatory mention of my omake for different Madoka Quest: Mami the Yakuza Princess
 
I can't help but feel that maybe we are being a bad influence on Archer, in that he's gone in to his "I will save you" mode that makes him do... not well thought out things. Usually he's so competent, but he's made two not well thought decisions ever since he decided to save Kure Minako.

I can't help but feel that this is what Shirou Emiya was like before he died, and... I can sort of see why he ended up losing his friends and allies.
Well, not exactly. Archer has always been of the disposition of helping those close to him in his own way, even in Fate/Stay Night. What really pissed him off was his past self's ideals of saving literally everyone, not just those close to him, which is what lead to him to contracting with Alaya in the first place. It's also why Archer approved of Shirou's new ideals in the Heaven's Feel route, and why he gave up his arm to help him after Shirou lost his original one.

The reason Shirou ended up losing his friends and family in Archer's original timeline is due to the ideals that Archer now despises, and of which he no longer follows at all, even if he can't really blame his past self following such an ideal after remembering why he had that dream in the first place in his fight against Shirou in the UBW route.
And of course, since we are discussing Yakuza in a Madoka thread, I have to make the obligatory mention of my omake for different Madoka Quest: Mami the Yakuza Princess
Also loved the omake, even if I'm unfamiliar with the quest and the original characters! Poor Mami, she really is aloof enough for that to work, isn't she?
 
Can I just say that I love it when I see people contributing?
That's roughly $200,000. Someone at the Yakuza is going to have a bad day. Not to mention the Yakuza is semi-legal and has legal enterprises, so... they might even contact the police, who will probably assume that some other Yakuza gang is moving in?

I can't help but feel that maybe we are being a bad influence on Archer, in that he's gone in to his "I will save you" mode that makes him do... not well thought out things. Usually he's so competent, but he's made two not well thought decisions ever since he decided to save Kure Minako.

I can't help but feel that this is what Shirou Emiya was like before he died, and... I can sort of see why he ended up losing his friends and allies.
Well, not exactly. Archer has always been of the disposition of helping those close to him in his own way, even in Fate/Stay Night. What really pissed him off was his past self's ideals of saving literally everyone, not just those close to him, which is what lead to him to contracting with Alaya in the first place. It's also why Archer approved of Shirou's new ideals in the Heaven's Feel route, and why he gave up his arm to help him after Shirou lost his original one.

The reason Shirou ended up losing his friends and family in Archer's original timeline is due to the ideals that Archer now despises, and of which he no longer follows at all, even if he can't really blame his past self following such an ideal after remembering why he had that dream in the first place in his fight against Shirou in the UBW route.
Well, this is the Emiya Shirou whose dream came back to him, so having him taste like an Emiya Shirou that hasn't yet lost his dream makes sense. We just have to make sure to temper that dream with the reality of the situation he faces himself in and not go overboard any more than we apparently already have
And I'm just curious what the second mistake Archer made was. Stealing from the Yakuza I can understand, but what was the other one? Letting Minako's charms get the better of him? Adopting Homura as his very-not-legal daughter? Letting Rin know that there's two of him running around?
And of course, since we are discussing Yakuza in a Madoka thread, I have to make the obligatory mention of my omake for different Madoka Quest: Mami the Yakuza Princess
Also loved the omake, even if I'm unfamiliar with the quest and the original characters! Poor Mami, she really is aloof enough for that to work, isn't she?
It is nice, isn't it? I just wish I knew who the other characters were or what was going on to prompt the events therein.
 
Still working my way though the back story, so afraid I can't comment on current events yet.

Also loved the omake, even if I'm unfamiliar with the quest and the original characters! Poor Mami, she really is aloof enough for that to work, isn't she?

Thanks, sadly Mami does come off that way. She tries so hard to be an amazing glorious sempai, and thus ends up actually making it harder for people to get close to her. (Actually in that quest she ended up as Mami-okasan.)

That whole quest was very interesting. It's basically set in a post Madokami world, but where Rebellion never happened. Mami tries to establish an actual organization for Magical Girls, sharing grief cubes, cooperating on hunting and housing, etc. The quest was set up as very very hard, which we then made even harder by our decision to pursue a zero casualty policy as our highest priority, but we managed some really good rolls the first few turns, which managed to get us jump started into a system that was just barely sustainable.

Then a water poisoning event happened, which led to one of our girls moving away, who was then kidnapped by the local girls who demanded grief cubes in payment. The linked omake was the result of that interaction. There were actually a lot of good omakes for that quest. It was set up so most girls would be faceless mobs outside a few people, but then we went and gave them all backstories (hence our determination to achieve zero casualties).

Then the Walpugisnaught equivalents hit all over and we really had to step up our game. Good times.

It was a really unique quest. Super crunchy mechanics provided by the QM, with very detailed narratives provided by the player omakes.

Well, this is the Emiya Shirou whose dream came back to him, so having him taste like an Emiya Shirou that hasn't yet lost his dream makes sense. We just have to make sure to temper that dream with the reality of the situation he faces himself in and not go overboard any more than we apparently already have
And I'm just curious what the second mistake Archer made was. Stealing from the Yakuza I can understand, but what was the other one? Letting Minako's charms get the better of him? Adopting Homura as his very-not-legal daughter? Letting Rin know that there's two of him running around?

Grabbing an old cruddy gun as a gift to Kirika. Not that he would know that about guns, but he could have run structural analysis on it. It just sort of fits in with what I see him doing with Rin and the money. Making a good hearted decision with the best of motives, but then having to depend on his friends to make it actually work out because he didn't think it all the way through. It's pretty typical do-gooder syndrome that fits Shirou Emiya to a tee. (And lines up with how he behaves towards whoever he fixates on saving in the fifth Grail War).
 
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Grabbing an old cruddy gun as a gift to Kirika. Not that he would know that about guns, but he could have run structural analysis on it. It just sort of fits in with what I see him doing with Rin and the money. Making a good hearted decision with the best of motives, but then having to depend on his friends to make it actually work out because he didn't think it all the way through. It's pretty typical do-gooder syndrome that fits Shirou Emiya to a tee. (And lines up with how he behaves towards whoever he fixates on saving in the fifth Grail War).
Ah. See, I was counting that under "stealing from the Yakuza" so it only pinged once for me, even though he did steal both money and the gun.
 
Grabbing an old cruddy gun as a gift to Kirika. Not that he would know that about guns, but he could have run structural analysis on it. It just sort of fits in with what I see him doing with Rin and the money. Making a good hearted decision with the best of motives, but then having to depend on his friends to make it actually work out because he didn't think it all the way through. It's pretty typical do-gooder syndrome that fits Shirou Emiya to a tee. (And lines up with how he behaves towards whoever he fixates on saving in the fifth Grail War).
Actually, canonically Archer thinks firearms are really cool and likes to stay up to date on them, even if he doesn't really use them. He could use them, but that usually only happens in timelines when he's even less adept as being a Magus than he originally was causing him to develop a couple of Mystic Codes modeled after Kanshou and Bakuya that could help shoot and Project Noble and Broken Phantasms out of his Reality Marble. :)
 
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Day 37 Chapter 11
[X] Plan Homura Talks With A Pretty Cool Dude



"How are you liking your time in the modern world?"

With the wind whipping against your face at quite literal lightning speeds, you aren't sure if Rider heard your question. Crammed into his chariot beside you are Tomoe-san, taking the breakneck pace of the chariot ride with all the poise and dignity with which she faces all of life's hardships, and Kyouko, who looks like she's about to vomit the contents of her dinner down onto some poor unlucky pedestrian's head. "What?" Rider shouts back at you. "Did you say something?"

"I said, how are you liking your time in the modern world?"

"Oh! It's alright, I guess! Bit different from the last time I was summoned; everything's shinier and more tech-ey! Kind of boring, though; not too many good fights, especially since we're not in a proper War! Caster's been a good sparring partner, but I'd really like someone that can fight me and not look bored about it, you know?"

"If you could find someone like that, would you want to stick around the way Archer does?"

"Maybe; depends on how good they are! Why; you got someone in mind?"

"Archer tells me that McRemitz-san's Lancer servant is pretty tough! I'm sure he'd be willing to spar with you if you asked him!"


At the speed with which Rider's chariot breaks as he parks it outside of your apartment, you're certain that without your inhuman body your neck would have shattered. "Well then, why don't I ask him myself?"

Given that Rider did take the time and effort to bring you back to Mitakihara, you suppose you can afford him the chance to speak with the other Lancer. But first, "Give me just a moment," there's something else you need to take care of. Both of your hands are clenched so tightly around your takeout bag that prying one of them free to reach for your key is an effort worthy of recording your name to the Throne of Heroes in and of itself, but you manage it. You hope Assassin likes what you've brought her.

Assassin didn't have much to say when you contacted her to ask what she'd like you to bring back for her. "All of the food I ate in life was for sustenance," she said to you when you tried to show her the menu through your eyes. "Eating for the enjoyment of a food's taste is something new to me. I shall let you decide what is fitting." In the end, you settled on bringing back a slice of blueberry pie and a brownie from the pastry selection at the counter.

"Assassin, I've got your food!"

"I am in the living room!" You carry yourself to the living room, to find a rather comfortable-looking Assassin sitting on one of your couches as she browses the internet on your laptop. Wearing a black hoodie with big fuzzy cat ears sticking out of the top of the hood, she almost looks like a normal girl, with her unnatural ashen skin being the only indicator that she isn't. "Welcome home, master," she says, smiling as you approach with her food. "Did you enjoy your time with your friends?"

"It was productive," you reply. Presenting your poisonous servant with her food, you say "Here you go. You didn't give me much to go on, so I got you a slice of blueberry pie and a chocolate brownie. I hope you enjoy them."

Assassin nods, and sets your laptop aside as she opens up the takeout bag. You try not to stand over her shoulder too much as she takes her first bite of the pie. "This is quite good," she says. "It is sweet, and just a little bit tart. I think I rather like this." You smile, glad to hear that your choice was a good one. "Will we be touching tonight, master?"

"We will, but there's something I have to take care of first," you say. Not only do you have a muscled Greek hero waiting for you, but you also want to speak to McRemitz-san while he is speaking with her servant. "I don't know what time I'll be back, but I will be back, and I'll make sure we have time to touch when I return."

Assassin nods, saying "I will await your return then, master," as you turn to leave. "Thank you for the sweets."

You exit your apartment, but when you step outside you see no sign of Rider, his chariot, or his other passengers. Did he give up waiting and go back home with his master and Tomoe-san? However, just as you are about to give up on Rider, a peal of lightning splits the sky as Rider returns. "You were taking awhile," he says, dismounting from his chariot, and donned in more conservative and less servant-apparent attire. "So I thought I'd bring my master and her friend home so they weren't waiting around."

You nod, and silently lead Rider upstairs to McRemitz-san's apartment. You don't hear anything going on inside, but it's still a few seconds longer that you have to wait between when you announce yourself with a knock and a call of "Landlord" and when McRemitz-san answers the door. Her sleeveless shirt shows off more than just her prosthetic arm, her hair is messy, and she smells faintly of sweat. Was she exercising, sparring with Lancer, or something which you don't want to think about.

"I didn't think we were being too loud," McRemitz-san says as she opens the door for you. "Is there a problem?"

"Not at all," you say, hoping that what she and her Lancer were keeping quiet wasn't what you don't want to thin kit was. "Actually... I was wondering if you'd be willing to give me some pointers on using my rune to create a Mystic Code. This is... Very new, to me, and since I know you have experience with runes I thought I'd ask you for some advice, if that's alright with you."

McRemitz-san nods her head, gesturing with her thumb for you to join her inside. "It's going to be tricky to help you out, since I'm really only versed in the modern runes, but I'll do my best to help you if I can; and if not, Lancer knows the old runes and should be able to help you."

"Speaking of Lancer," you say, gesturing for Rider to follow you. "Rider was hoping to speak with him, if that's alright."

"Oh." McRemitz-san whistles, calling out "Cú, you've got a visitor!"

"A visitor? For me?" Lancer emerges from the living room without a shirt. It's still not looking good for what you're hoping the pair weren't doing. He stops when he sees you, but stops short of addressing you when you introduce him to Rider. "Well, this is a surprise. Can't say I was expecting to see you stopping by here. What brings you around?"

"This one said you were pretty tough, said I should speak with you about you and I maybe doing some sparring." You can't tell whether it's Rider or McRemitz-san's Lancer that has the cockier smile right now. "That is, unless you're too chicken to fight me."

"I hope you'll put up more of a fight then that little girl who called herself Assassin."

"That was you, huh? Well, in that case I guess I should thank you for the assist." Tension sits in the air for a few seconds, before Rider and Lancer break, greeting one another with a handshake so hearty you could feel the flesh of their palms meeting from several meters away. "What are you doing tomorrow night?"

"If you're free, sparring with you. How's the park at midnight sound?"

"Sounds better than sitting on my ass all night. You're on!"

With confident smiles on both of their faces, Rider parts ways with Lancer and makes his exit. Well, that was certainly the most masculine thing you think you've ever experienced. "Alright, let's get back on track," McRemitz-san says as she leads you into the living room. Without the hologram generator that makes your living room appear to be a blank white circle, the upstairs living room is much smaller, cozier, more lived in, with only a single normal couch and two chairs surrounding a square table, as opposed to your own elaborate setup. "Runic Mystic Codes. Show me what you've managed to get done so far."

"Well, that's the problem," you say, recalling your poor showing last night. "I... Don't actually know what a Mystic Code is supposed to look like, so for all the practice I did last night I don't think I actually managed to make anything I can show you; and you've already seen what I can do with Isa normally."

"Hm, yes I see... That is going to be a problem for you, isn't it?"

[ ] Wat do?​
 
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I need help plz. Much like Homura, I don't know what a Mystic Code of the type we're attempting to create is supposed to look like. I'm hoping this Wat do? will give me the information I need to rectify this and start Homura on the right path.
 
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[X] Plan Runic Mystic Codes 101
-[X] A Runic Mystic Code is fundamentally different than most other schools of Mystic Code crafting due to the foundation that it's based off of and how it's structured. It could even be said that Runic Mystic Codes aren't Mystic Codes at all, or that all Runes fundamentally operate like Mystic Codes all the time.
--[X] Due to the fact that Runes themselves operate like a Magic Crest in the first place - whereupon they are the direct access keys to preexisting Mysteries that are already engraved into the World, much like how in a Magic Crest you can access pre-programmed Magic Circuits to execute specific Mysteries - as long as you run or supply magical energy through a Rune carved somewhere it'll always execute that effect, albeit giving you less versatility than if you were to impose your will during the creation of a Rune mid-combat as once the Rune is carved its purpose is literally engraved as so.
---[X] Through this methodology, if one were to correctly engrave one or more Runes on an object (multiple requiring one link them properly as to chain their effects to get the one you desire) while imposing your will upon creation of the Runes on how you want them to operate upon receiving magical energy, then you'll have yourselves a functional 'Runic Mystic Code'.
----[X] Regular Mystic Codes must be 'coded' from the ground up, which can be far superior than modern Runes in the amount of options that opens up to any Magus, though naturally they tend to take a fair bit more time and requires much more expensive resources in order to make them depending on the Mystic Code. The reason why everybody doesn't just use Modern Runes is due to the fact that it's a very incomplete language, and the understanding on how to properly operate them past their most obvious effects isn't exactly widespread, therefore regular Mystic Codes and Magecraft tends to be more sought after due to the versatility and complete control one has over their creations, and the fact that learning Modern Runes isn't exactly conductive towards reaching the Root which is the goal of most aspiring Magi.
 
I need help plz. Much like Homura, I don't know what a Mystic Code of the type we're attempting to create is supposed to look like. I'm hoping this Wat do? will give me the information I need to rectify this and start Homura on the right path.

How about a hand gloves that store a few shot of Finitora Freccia? It will have a core, likely a gem, to act as a battery.
 
I need help plz. Much like Homura, I don't know what a Mystic Code of the type we're attempting to create is supposed to look like. I'm hoping this Wat do? will give me the information I need to rectify this and start Homura on the right path.

Sadly I'm as much in the dark about this as you are.
 
[X] Plan Runic Mystic Codes 101
Can you rewrite this, but in actual proper English this time? I'm sorry, but I don't speak Mage-ese, and more than half of what you're saying is just going right over my head. Explain it to me like I'm Homura.
How about a hand gloves that store a few shot of Finitora Freccia? It will have a core, likely a gem, to act as a battery.
We need Mami using her Grief dampening to survive using it just once. Are you sure storing multiple uses won't drain us more than we can handle?
 
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Can you rewrite this, but in actual proper English this time? I'm sorry, but I don't speak Mage-ese, and more than half of what you're saying is just going right over my head. Explain it to me like I'm Homura.
Basically what I said was that Runes themselves are kinda Mystic Codes, as long as they're permanently engraved somewhere and not just written in the air, they just need to be supplied magical energy by the user or it needs to be supplied via some other method, like a magical battery or a Rune that does the same thing or collects ambient Mana in the air for use.

Also that the engraved Runes have more exact functionality (depending on the Rune) which is set into place when they're first engraved. So if Homura engraved Isa on something she would have to choose what it does whenever magical energy is supplied to it (like making a 3 inch ball of ice out of surrounding water particles in the air, or freezing something on contact with the Rune/object it's on) and it'll execute that effect every single time.

Runes can be chained, which is demonstrated by Bazett's gear, to perform a more specific effect with the Runes working in tandem, or to create conditions upon how the effects will activate along with each other. This gives Runes much more flexibility in how they're used, however one must power all of the Runes in order to make it work properly. An example would be for Homura to connect an Isa Rune to an Inguz Rune so that the Isa Rune will first and foremost draw magical energy stored in the Inguz Rune when the chain is activated.
We need Mami using her Grief dampening to survive using it just once. Are you sure storing multiple uses won't drain us more than we can handle?
The solution to that is using Formalcraft or a specific Rune to collect ambient Mana overtime while storing it in an Inguz Rune for future use, for such a Mystic Code. Of course Homura could just not use Formalcraft or learn another Rune, however she'd need to store magical energy from her own reserves into the Inguz Rune for use which is still an improvement since she can can take her time with it.

Plus Homura could guide Mami into creating a Grief dampening charm of some kind anyways.
 
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We need Mami using her Grief dampening to survive using it just once. Are you sure storing multiple uses won't drain us more than we can handle?

That where the gem, the battery comes in. Homura can slowly change it on her own or allow it to slowly gather mana from the environment or if Brynhildr teach her or help her with the runes for it, to convert electricity or any energy to mana to change it. And Homura is not casting the spell directly. The Mystic Codes is doing it for her. Mystic Codes generally is no different from many magic items we see from any fantasy series. Either they are one-time use or multi use items with various forms and function.

The solution to that is using Formalcraft or a specific Rune to collect ambient Mana overtime while storing it in an Inguz Rune for future use, for such a Mystic Code. Of course Homura could just not use Formalcraft or learn another Rune, however she'd need to store magical energy from her own reserves into the Inguz Rune for use which is still an improvement since she can can take her time with it.

Brynhildr or Cu or Rin could cook up an ritual that convert electricity into mana. Convert electricity into mana will allow faster changing and doesn't waste any of the caster Mana aside from the initial cost.
 
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