Day 31 Chapter 10
[X] Plan Steel Is My Body And Fire Is My Blood



"... And he asked unto him, 'What is thy name?'," Mikuni Oriko says with a trembling voice, her hand tightly clenched around the crucifix hanging from her neck as she looks out at the mass of familiars comprising what had once been the river. "And he answered saying, 'My name is Legion, for we are the one who is many'." Standing beside her lover in silence, Kure Kirika can do no more than to offer her a hand to squeeze for support.

"How the fuck are we s'pposed ta beat this?" Kyouko asks, placing her hands on her hips. How the fuck indeed.

You aren't sure what you had been expecting to face when you envisioned the battle against this 'Witch of the Black Mountain', but this completely defies any expectations you might have held. It's horrifying; and no doubt the familiars still inside peoples' homes won't stop just once they've eaten everyone inside... You take a deep breath, trying to calm your nerves and steel your resolve for the fight in front of you. "Our only hope is that Archer's plan actually works," you say, not entirely believing that it will now that the reality of battle is staring you in the face. "We'll do whatever we can to buy him time, and once he's dealt with the familiars' intangibility, we'll hit them and the witch with everything we've got."

"Okay, but uh, which part is the witch?"

"It doesn't matter." Kyouko doesn't look like she likes your response, but it isn't as though you have a better one for her. "Anything that we can hit is a target when our target is the size of a skyscraper." You turn to Tomoe-san, and call out to her "Ribbons, now!" in the hopes that hearing your voice will snap the horrified expression off of her face and get her into gear.

The horror on Tomoe-san's face wavers, before it is wiped away by grim determination. "Right," she says, sending her ribbons to wrap around each of your ankles. "And the river as well? I'm assuming that Archer will need a way to get in close to the witch without being made prey by its familiars."

"A bridge would be nice, if you think you can manage one."

Tomoe-san winks, saying "Child's play" as she casts her ribbons out and over the roiling mass of familiars. Four strands are sent out, tying themselves together into the shape of a bridge, but as they reach the halfway point, at least thirty familiars shoot out of the river to tear her work to shreds. Upon completing their task, most of the familiars recede back into the river, but one familiar stays above the roil for a few seconds longer, casting its blank-white gaze in your direction before receding. They know you're here. They're watching; waiting for you to slip up so they can feast. "Well, I guess a bridge is out of the question then."

"Then we'll need some other way of getting across the river to the-" You aren't actually sure whether the massive statue is the witch, or if the witch is somewhere on top of the statue. Previous timelines as well as the manner in which the witch was described to you in this timeline would lead you to believe in the latter. "-Whatever that thing is." You've only known of one witch that was strong enough to exist under its own power outside of its labyrinth; and if this witch is as strong as the Walpurgisnacht of previous timelines, then you're dreading what this timeline's Walpurgisnacht will look like. "I'm hoping that perhaps Caster can supply us with something, preferably something that can get us up and over the familiars' zone of control." Because you sure as shit don't have anything large enough to transport your entire team.

The best you can realistically do is cram one, maybe two of your allies into the cab of a Type 88 and have anyone who can hanging off of the missile pods on the back; but then you'd have to drive it straight through the river of familiars. No, you'll need something with flight capabilities in order to get Archer within range of the witch. And speaking of Archer... "Are you seeing this? How far out are you from my position?"

You almost leap out of your skin when you feel something strong clamp down on your shoulder, but fortunately your servant's voice saying "About this far" is enough to calm your fears that a familiar had latched on. "This is looking pretty shitty, all things considered."

"But your Noble Phantasm will still be enough to defeat it, correct?"

"I can guarantee that my Noble Phantasm will cut the familiars off from their intangibility, but destroying it is going to come down entirely to how tough a nut the witch is to crack." Golden bolts rain down from above the black clouds, but they fail to do any significant damage to the black mountain. "Looks like it's going to be a tougher nut to crack than I thought."

"What do you mean?" Archer doesn't have to answer your question, because as soon as you've asked it, the black clouds part to reveal a- You aren't actually sure what to call it, actually. It's gold, with translucent green wings and a fuselage shape that gives the entire construct the appearance of an insect, but with the size of an Air Self-Defense Force F-15J. The flying vehicle - you are confident that the construct is a flying vehicle of some kind, but what kind it might be completely eludes you - swoops down low, coming in for a vertical landing that gives you a glimpse of the person sitting in what you presume to be the control seat.

It's Caster.

"My master requested the use of a flying vehicle," Tomoe-san's golden servant says, motioning for you and Archer to embark with him. "I trust the Vimana is adequate enough for your needs?"

You nod, still in awe at the sight of Caster's flying machine; almost to the point where you neglect to spot that his robes of red and blue have been exchanged for a full suit of golden plate armour. "This should do just fine," you say, turning to your servant to ask him "How close do you need to be to to the witch for it to be in range of your Noble Phantasm?"

"Actually, right here is close enough, though I'm sure Caster's Vimana will come in handy once the battle really gets going."

"I see." You wish your servant would have said something before making you call in for air support- Not that you don't appreciate the air support, but "If you could use your Noble Phantasm at this range, then why are you waiting?"

"Normally, a servant would need permission from their master to activate their Noble Phantasm. As an Archer, my Independent Action frees me from this constraint, but I still want to hear you say it." Your servant looks at you, and with a faint smile adds "Consider it a sign of trust between us."

"I understand." You won't need to force Archer to obey with a Command seal; your desires are one and the same in this moment. "Archer, you are to use your Noble Phantasm and sever the witch's familiars from their intangibility. I won't accept failure."

"Well, alright," your servant says, taking a step forward; then another, and again, until he has passed you and positioned himself at the front of the line. "But when you see what it is for yourself, don't say I didn't warn you." Archer holds out his hand, and chants a line you've become all too familiar with during your time together.

"I am the bone of my sword"
"Steel is my body and fire is my blood"
"I have created over a thousand blades"
"Unknown to Death,"
"Nor known to Life."
"Have withstood pain to create many weapons"
"Yet, those hands will never hold anything"

"So as I pray, Unlimited Blade Works."

Your servant burns like a flickering candle as he speaks his chant, until at last he finishes, and the world is engulfed in fire. You see your servant, standing alone atop a hill of swords that stretches as far as your eyes can see, and then some, to a boundary ringed in flame at the edges of its infinite existence. Overhead, the dull amber light of a setting sun that cannot be seen illuminates the constantly ticking gear mechanisms that span the heavens alongside the clouds. The city of Mitakihara is nowhere to be seen, but the looming shape of the witch and its black mountain still stand before you and your allies, separated by the river of writhing black familiars between you and it.

Your heart stops in your chest as you realize the truth behind what Archer had said to you; that you would need to see his Unlimited Blade Works for yourself to understand why he was hesitant to speak of it. You've seen this hill of blades before, in your dreams. That wasn't a memory from your servant in life; that was an image of the world that exists inside of his mind.

His Noble Phantasm is a labyrinth.
"Archer, what is this?" you call out. Your voice is shaky, but of your allies you are the only one who has managed to compose their wits enough to speak up. "Why did you conceal from me the fact that your Noble Phantasm was a labyrinth?"

Your servant speaks in a solemn tone, yet there still remains a hint of his usual playfulness when he says "The answer to that question should be obvious; shouldn't it master?"

"You lied to me. You said that all you could do was create swords, not... Not transport us all into your labyrinth!"

Archer shakes his head, responding to your accusations in a very Incubator-esque manner when he says "I never lied to you; this really is all I'm capable of. You just misinterpreted what that meant." Your servant waves his hand, and row after row of sword instantly springs up beneath his shadow like mushrooms after the rain falls. The wind picks up, blowing in dust and soot from the fires burning in the distance; and in that dull wind your servant's hair is blown down, making him look for a moment like the young boy you often see in your dreams. "You see, I don't create swords. I create a world in which there are infinite swords."

Archer's face hardens, and the wind returns his silver-grey hair to its normal position as he says to you "That's the only magic allowed to Emiya Shirou."

[ ] Wat do?
 
[x] Tell Archer you will be having words later.
-[x] Clear a path through the familiars to what you assume is the Witch.
--[x] Be prepared to stop time in less than a moments notice in case you need to pull someone's ass out of danger
--[x] If anyone else has any surprise abilities they'd like to share. Now may be a good time to do so.
 
[X] Plan I Have Created Over A Thousand Blades
-[X] (Archer) Will the blades that litter your world clear a path to the Witch and to deal with any familiars that would dare threaten any of the Holy Quintet
--[X] Use Ig-Alina and Sul-sugana to wipe the board clean, so to speak. Use the gigantic shield Alaya showed you to help fend off the familiars if necessary, or to block an attack from the Witch herself.
--[X] Supply Berserker will an unlimited amount of weapons to use while he's on Vimana
--[X] Instead of joining the battle among it's brethren, will the Sword of Paracelsus into the hands of your Master and tell her that it's a very potent focus for Magecraft
-[X] (Homura) Tell Archer you will be having words later
--[X] Internally freak out at this revelation, and realize that Archer has finally told you his identity
--[X] Be prepared to stop time in less than a moments notice in case you need to pull someone's ass out of danger
-[X] (Homura) Ride into battle with your comrades on the golden king's mighty chariot; unleash the full power of the dark side of the force your combined might as a team at the Witch
--[X] Oriko and Mami will pew pew, Kyoko will giant spear, you will IsaFiringMahLazar at the Witch using the Sword of Paracelsus as a casting focus and amplifier, Kirika will be everyone's body guard will on Vimana just in case any familiars make their way onto it as well as to aid you in time-stop to save everyone and her girlfriend, Caster will do Caster things, Lancer will be a bodyguard and also pew pew, Rider will be a punching bag as usual and daw aggro, Berserker will have fun in heaven (a world filled with armaments for the person who's mastered every armament), Assassin will remain concealed until she has to strike at a familiar trying their luck with one of them, Archer will focus on his world and keeping the familiars off of them

I'm morbidly curious to see what happens when you drastically amplify Homura's Isa (Freeze) supermove. Part of this plan is brought to you by NMS.

The timing of this plan's verse is very thematic as to what's about to happen. It's happening!~
 
--[X] Internally freak out at this revelation, and realize that Archer has finally told you his identity
This is actually the real reason why Archer has been so hesitant to tell Homura who he is, because I've been saving that reveal for the first time he had to use UBW. There was no other time I could think of where it would be appropriate for Archer to tell Homura who he was, and I really wanted to use that line.
Use the gigantic shield Alaya showed you to help fend off the familiars if necessary
You're going to have to refresh my memory on this one, because I don't remember when Archer got this message.
You mean the super move that's so mana intensive that Homura needs a dampening effect to keep it from killing her? You want to use that while her servant is using his Noble Phantasm.
Well, he did say he was morbidly curious. Maybe there's something to that.
 
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You mean the super move that's so mana intensive that Homura needs a dampening effect to keep it from killing her? You want to use that while her servant is using his Noble Phantasm.
Well, he did say he was morbidly curious. Maybe there's something to that.
That's not how foci work :p. It simply directs whatever Magecraft your doing along a set way that just isn't possible within the Human body and one's base Magic Circuits, so that it maximizes the potency and effect of the Magecraft you're performing further than otherwise. Pretty much all Magi use a focus of some kind in order to amplify and get as much out of things as they can (what kind of focus depends on the type of Magecraft they perform, as the Azoth Blade is a catch all), and this would basically be Homura using the de facto most powerful focus made after the Age of Gods had ended.
You're going to have to refresh my memory on this one, because I don't remember when Archer got this message.
forums.sufficientvelocity.com

Confringentur, Mk.2; a Madoka Magica / Fate/Stay Night crossover Crossover

The Rebellion of Akuma Homura against the Law of Cycles has caused irreparable damage to the Human Order. In an effort to restore balance, Alaya has sent their best man back in time to prevent calamity and set the timeline on a more proper course. If only it were that easy. Now, Akemi Homura is...
 
Doesn't really change the fact that you want her to use a very expensive spell while Archer is also bleeding her reserves to keep his super move going.
 
Doesn't really change the fact that you want her to use a very expensive spell while Archer is also bleeding her reserves to keep his super move going.
Archer has Independent Action, and like in the UBW route he's able to maintain his Reality Marble for a long time without a steady stream of Prana from a Master. Also, if there's a time to use this super move it's here and when Walpurgis comes around; she can't really use it at any other time without it being useless or overkill without concern for her surroundings. Homura can use a Grief Seed to hopefully finish this fight quickly, before Elsa Maria's familiars in the corporeal swarm the city and potentially wipe out all life within it.
 
Day 31 Chapter 11
[X] Plan I Have Created Over A Thousand Blades



The wind picks up, blowing in dust and soot from the fires burning in the distance; and in that dull wind your servant's hair is blown down, making him look for a moment like the young boy you often see in your dreams. "You see, I don't create swords. I create a world in which there are infinite swords." Archer's face hardens, and the wind returns his silver-grey hair to its normal position as he says to you "That's the only magic allowed to Emiya Shirou."

So that's your servant's name, is it? Emiya Shirou... You've heard that name before, haven't you? Yes, that's right; that was the name of the master of Saber in Archer's Grail War. Then, that boy was Archer all along? But, Archer was part of that War as the servant of Tohsaka Rin, so how could he also have been...

Your servant really is the same as you, isn't he? Just like you, he's also been trapped in his own unending cycle.


You can't afford to be musing in the middle of combat, and the ornate blade that embeds itself in the ground at your feet is an instantaneous reminder of that fact. "Use that," your servant says, as with a wave of his hand he sends volley after volley of infinite swords crashing down upon the river of familiars. "It's a powerful focus point for magecraft."

You pick the blade up, testing its weight and balance in your hand. "You and I will be having words later," you say, giving your servant the sternest look you can muster.

"Yes, I expect we shall."

The river of familiars is like a nest of hornets, and Archer's volley of swords sent raining down upon them was the stick that poked their nest. Finally roused in full, they charge, hundreds strong; suffice it to say that when Archer single-handedly routs their strike, your breath is stolen from your lungs. Not just that he routed an attack hundreds strong entirely by himself, but in the manner which he did it. A massive sword, almost as long as the Black Mountain is tall, and a flaming scythe of equal size, are called upon by your servant and brought down against the hundreds-strong onslaught. What few familiars are not cleaved in half or forced back are routed again when Archer calls forth an ornate dome-shaped shield.

"I can take care of myself," he says, calling forth another volley of swords that tear a straight line through the river of familiars, clearing a path for you and your allies to advance on the witch. "You do what you have to to end this."

"Right." Your allies are still in shock - now compounded by the sight of what Archer can do inside of his own reality - some are dealing with the shock better than others, but this is no time to be caught staring slack-jawed. "Alright everyone, let's move out! Masters, you're with me! Servants, do whatever your masters tell you! Now let's get to it!"

You are the first one to board Caster flying machine, followed closely behind by Tomoe-san. Mikuni Oriko and Kure Kirika are next, and as Mikuni Oriko steps on to the monstrous golden vessel, she says "Perhaps there is hope for our victory, after all," as she looks to Archer, holding his own with hundreds of drawn blades against a literal ocean of gnashing teeth. Only Kyouko has not boarded, and Mikuni Oriko asks "Aren't you coming, Sakura-san?"

"Nah." Kyouko's Soul Gem flashes, a burning shape is traced in the air with a finger, and fire licks at the shaft and head of her spear. She really has been practicing her Sowilo, hasn't she? "I'm staying right here, and getting my fill'a combat this way." She turns to her servant, grinning just as widely as she as he readies his own spear. "Ya ready ta have some fun, Killer?" Rider nods.

"You too Berserker," Kure Kirika adds. "This place must be like Heaven to you, ain't it?" Her servant nods, keeping his stoic silence even as the hardened gaze in his eyes softens at the sight of all of Archer's reality before him. "So grab whatever you feel like and let'em have it!"

You'll be short one master and two servants, but you'll be making sure that they "Don't die," is all you can say to her, before Caster's vessel takes flight, commencing with a vertical take-off before making repeated low circles around the Black Mountain, giving you and your allies a clear view of the gnashing teeth that await below. " Tomoe-san, Mikuni Oriko-" And Lancer, if the silent command given by her master is any indication "-let's hit the witch with everything we've got."

As soon as you give the word, Lancer's rune of fire unleashes a searing torrent, her inferno directed not just at the Black Mountain but also at the ground below, scorching any familiars unlucky enough to be caught in the blaze. Their dying screams are an uncomfortable din, a maddened cackle which almost sounds like laughter, but the discomfort you feel upon hearing their death rattle is made less so at the fact that you can harm them now. Joining Lancer, as soon as they have gotten their bearings, Tomoe-san and Mikuni Oriko unleash their own attacks against the sea of familiars, the constant cannonade of musket-fire and the buzz of Mikuni Oriko's hornet-swarm of drones as they unleash blast after blast making you wish you had thought to bring ear protection. Occasionally, Caster will join in, lending his own support in the form of swords unleashed from his golden portals whenever Tomoe-san or Mikuni Oriko require a moment to stop and re-arm.

Down below, you can see Kyouko and Rider tearing through the line of familiars, while Archer supports them from the rear with an unceasing volley of swords. Beside them is Berserker, matching and surpassing their strikes as he once more turns himself into the dervish of violence you first saw at that first meeting. The instant a sword appears for him he cuts down familiar after familiar, and once that sword is no longer of use to him he casts it aside without the slightest hesitation, instantly grabbing another as soon as it appears within arm's reach.

"Got ya!" Kure Kirika's victorious cry distracts you from your laser-focus on the battle being waged by your allies. A long chain made of sickle claws extends out from the inside of her sleeve, tightly wound around a familiar that had tried to reach up high enough to launch a counter-offensive against the bombarding force. "Thought you could sneak up on my Oriko, did you, you little shit? Well too bad!" She gives the chain a strong tug and the familiar is torn to shreds, and you watch as the black of her Soul Gem cedes just the slightest amount of ground to the orange gemstone that comprises the rest. "She's mine; and don't you forget it." She turns to you, but it almost feels like she's talking to someone else as she triumphantly says "Well? We're all waiting to see what your surprise super-attack is."

"Right." You hope it won't almost kill you this time. You call upon your black bow, drawing back on the string as an arrow of frozen water appears in your waiting hand. You arch your back, until your aim is pointed skyward towards the infinite expanse; and then you fire. Its speed and intensity increased by the blade which Archer called a focus point for magecraft, your arrow races towards the infinite, gathering frozen droplets of water as it screams upwards, dividing into more and more arrows which all do the same. The one-man volley you've loosed pierces the line of amber clouds before it returns to earth, crashing into the Black Mountain and splashing down upon the ocean of familiars a hailstorm at temperatures which for an instant almost reach the point of absolute zero.

On the ground below, you see that many familiars have been frozen and either torn asunder or reduced to ice powder by your strike, but an ocean cannot be drained with just a few drops; and though the Black Mountain is splattered with patches of ice it still stands in stark defiant of your attack.

[ ] Wat do?​
 
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[x] Refresh with a Grief Seed and then fire again.
-[x] Collapse.
--[x] "Sorry, Madoka. Looks like I wasn't strong enough, again."
---[x] Pass out for a few minutes.
----[x] Wake up and take stock of the situation.
 
[X] Plan Unknown To Death, Nor Known To Life
-[X] Cleanse your Soul Gem with a Grief Seed
-[X] Ask Oriko to use a Command Seal to order Lancer to use her Noble Phantasm against Elsa Maria, with the caveat that while Lancer's doing so she'll see Elsa Maria as she does Sigurd or a great hero with Lancer's permission
-[X] Ask Kirika to use a Command Seal to order Berserker to unleash the might of his Arondight against the Witch
-[X] Telepathically ask Kyoko if she could have Rider use his Troias Tragōidia against Elsa Maria
-[X] Assassin will stick to the shadows on Vimana, ready to throw a dagger at any familiar's way should they make their way onto it
-[X] (Archer) Send some swords Elsa Maria's way and shoot Durindana Pilum: Ultimate Unbroken Spear as a broken arrow at her; if she has any concept of durability, Durindana Pilum's legend as the weapon that can pierce anything will pierce her
--[X] If that doesn't work, shoot an unbroken Gáe Bolg: Gouging Piercing Spear of Carnage at her in arrow form; by shooting it as an arrow you avoid any damage to yourself in using it and wherever it hits it will instill an area-of-effect of instant death; is Elsa Maria is capable of dying she will die by this spear's special ability, if she's incapable of death then you have a whole other problem that should be addressed

Using the Command Seals should up the rank of the Noble Phantasms it's being used for, so hopefully they can NP Elsa Maria until she's dead. Funnily enough, before any Command Seal boost, Berserker's stats will be increased to the levels it was when he was Mad Enhanced due to Arondight's ability when it's unsheathed.

EDIT: Replaced Caladbolg II with Durindana Pilum; apparently, unlike in life, Hector's weapon crystallized as a Noble Phantasm to pierce absolutely anything that isn't Rho Aias, to defend against it Rho Aias is a necessity. Also added in Gáe Bolg: Gouging Piercing Spear of Carnage in case the Pilum doesn't off her. Seriously, that Carnage variation is stupidly powerful due to the fact that it doesn't happen to instill death by piercing the heart, but it does it through purely conceptual shenanigans without a need to strike at normal anatomy. I guess the trade off is that it isn't a guaranteed hit, it only homes in on the enemy in question.
 
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Using the Command Seals should up the rank of the Noble Phantasms it's being used for, so hopefully they can NP Elsa Maria until she's dead.
This strategy would absolutely tear through any normal witch were we to use it. It's just so unfortunate for us that Elsa Maria has far surpassed the power of a normal witch.
 
This strategy would absolutely tear through any normal witch were we to use it. It's just so unfortunate for us that Elsa Maria has far surpassed the power of a normal witch.
I mean, if the giant mass of Noble Phantasms from Archer's UBW don't do anything to Elsa Maria, then probably nothing with sheer firepower will. If that's the case, then something more esoteric than anything Archer's got in his armory will be needed, such as Ea.
 
I mean, if the giant mass of Noble Phantasms from Archer's UBW don't do anything to Elsa Maria, then probably nothing with sheer firepower will. If that's the case, then something more esoteric than anything Archer's got in his armory will be needed, such as Ea.
It's not that they won't do anything, it's that you can't expect the penultimate boss to go down in just a single round of combat.
 
Don't worry, I found a way. Check out my edited vote. ;)
Question- What do you think will happen if you try that on Wally World? Are you expecting her to die in a single round of combat as well, just because you lobbed a pointed stick at her?

See, this is actually the real real problem of merging servant shenanigans with the PMMM system. We've got such a broken set of abilities at our disposal that no matter what sort of new abilities I give them, at the end of the day the only way to make the fight last more than a single round is to give them loads of HP, and even then that apparently doesn't work because lol conceptual death.

Besides, we haven't even finished the aria. How can we be beating the witch this round of combat when we're only up to the 4th+5th lines?
 
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Question- What do you think will happen if you try that on Wally World? Are you expecting her to die in a single round of combat as well, just because you lobbed a pointed stick at her?

See, this is actually the real real problem of merging servant shenanigans with the PMMM system. We've got such a broken set of abilities at our disposal that no matter what sort of new abilities I give them, at the end of the day the only way to make the fight last more than a single round is to give them loads of HP, and even then that apparently doesn't work because lol conceptual death.
Hm, maybe think of it this way? Elsa Maria is to Walpurgisnacht in past timelines, while this timeline's Walpurgisnacht could be on a whole other level that doesn't register conceptual shenanigans, kinda like how you wouldn't expect such stuff to work on the Gods in the Age of Gods. That solves any conceptual shenanigans to a point, aside from maybe stuff like Ea. There's also going to be whatever else you're going to throw in with the Walpurgisnacht of this timeline, so there's that.

Plus even if we do take out Elsa Maria in this way, it doesn't negate the very real consequences of letting her influence get to this point, in that the hundreds, possibly thousands of deaths that occured while they were fighting the Witch in SwordLandTM.

EDIT:
Besides, we haven't even finished the aria. How can we be beating the witch this round of combat when we're only up to the 4th+5th lines?
Hey, don't worry, we'll just overlap a bunch of the verses like how the UBW anime did. That makes sense, right? /s

Anyways, you could prob stretch the vote over multiple updates along with new stuff that Elsa Maria's doing to justify it, considering how many Grand Order cutscenes are needed to use that many NPs.
 
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Check my edit. I've found a much more compelling reason why we shouldn't be allowed to beat Elsa Maria this round.
Check my edit. :D

In any case, you could just have Elsa Maria doing stuff she wasn't doing before to have people vote on things before Archer's part comes into play. Like maybe she'll "ASSUMING DIRECT CONTROL" her flood of familiars to cause some shenanigans. It'll take a bit for the NP cutscenes to run their course in any case, considering Servants will have to get out of the way for the next to safely use their own NPs.
 
Check my edit.

In any case, you could just have Elsa Maria doing stuff she wasn't doing before to have people vote on things before Archer's part comes into play. Like maybe she'll "ASSUMING DIRECT CONTROL" her flood of familiars to cause some shenanigans. It'll take a bit for the NP cutscenes to run their course in any case, considering Servants will have to get out of the way for the next to safely use their own NPs.
If we just keep checking the other's edits, we should probably be starting earlier in the thread to make room for them all.

And speaking of edits, as soon as we have ourselves the Saber servant I'm going to have to edit Kyubey out of the character list. I'll need to bump him off to make room for the profile picture of Saber, and since everything's gone tits-up completely out of his control and he's even done scraping the bottom of Mitakihara's barrel for potential magical girls sans Madoka, who he's still trying to work on every night he's not really a major player anymore.
Hey, don't worry, we'll just overlap a bunch of the verses like how the UBW anime did. That makes sense, right? /s
I know you're being sarcastic, but I will never not be mad that they did that.
 
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