Confringentur 2; a Madoka Magica / Fate/Stay Night sequel

She loses the scabbard before using it, either by just slipping it off and leaving it on the ground or by astralizing it like any good Servant. But eh, Archer wouldn't project it with it's scabbard on, just like he wouldn't do that with Monohoshizao.
The laundry pole is at least somewhat defensible, but this thing just smacks of dick-waving with how long it is, as if the person who made it only did so to flex on the other blacksmiths in the area. I'm not averse to having us use it - if we think we can get a swing off indoors with such a long weapon - I just want to know how Okita is able to use it, at all, when it isn't physically possible for her to draw it from the scabbard.
Plus Ragnarök Lífþrasir affects other things like Magecraft stuff and wicked/evil stuff in general, not just Grief things.
Perhaps. But we do know there's going to be a lot of Grief down there.
 
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[X] Plan Norse Blood Fort
@Enetious mind throwing a Sword of Paracelsus Rin's way? You know, just in case she falls into a vat of Grief or something?

The laundry pole is at least somewhat defensible, but this thing just smacks of dick-waving with how long it is, as if the person who made it only did so to flex on the other blacksmiths in the area. I'm not averse to having us use it - if we think we can get a swing off indoors with such a long weapon - I just want to know how Okita is able to use it, at all, when it isn't physically possible for her to draw it from the scabbard.

The same way Genji does in Overwatch, by making sure the scabbard is offscreen every time they draw the sword. :V
 
if we think we can get a swing off indoors with such a long weapon
Archer will mostly be using Kanshou and Bakuya indoors, but when he uses Decisive Blade he'd be using it for it's beam weapon for the most part, which might actually work even better indoors where an enemy's chance of escape is restricted and where the beam is straight ahead of the blade and pretty compact. If necessary though, the blade is primarily used to slash forwards rather than side to side as shown off by Okita in her NP animation.
Perhaps. But we do know there's going to be a lot of Grief down there.
Ragnarök Lífþrasir only affects "beings" and "entities", so it likely wouldn't affect Walpurgisnacht's Grief Seed in any way, or anything not animate in the Witch's workshop. This would include any spirits she's using, familiars, and herself, etc., but not traps and Mystic Codes and the like.
@Enetious mind throwing a Sword of Paracelsus Rin's way? You know, just in case she falls into a vat of Grief or something?
Done, good idea. Plus Rin's already trained in how to use an Azoth Blade, so she'll have no trouble using it.
 
Day 6 Chapter 11
[X] Plan Norse Blood Fort



You remove your hand from the brick wall, and with one more utterance of "Trace on," you bring out Hrunting. "A few nights ago, I went over to Asunaro to see if I could find the source of their infestation, and I kept getting pointed back to Mitakihara. If those large rooms down in the basement are where she keeps her workshop, this'll tell us;" And Hrunting does tell you. The jagged sword points straight down. Bingo. "There's our proof."

"So, what do we do now?" Rin asks. "We've got more than enough proof, but what do we do with it? We'd be crazy to just go barging into a witch's lair without even the slightest idea of what we're doing."

"I've got a few ideas," you say, before switching channels to something a little more private. "Sorry to disturb you," you say to Homura. "But Rin and I are about to head into the witch's lair to do some investigating, and we could use some backup. Can you get in touch with Sakura or Shizuki and see about getting Rider or Saber over here?"

"Why not call up Kirika and ask for Berserker? I think she should be on break right about now."

"She might be on break now, but she won't be on break forever, and if we get into some shit when her break's over I won't be able to count on her being able to command Berserker effectively while she's working. Rider or Saber would be better."

"I'll see who I can get to help you."


While you wait for backup to arrive, you turn to Rin, and with another murmur of "Trace on," you call on the Sword of Paracelsus, handing it to Rin as you say "Take this. We know this witch is doing some experiments with Grief, and this has proven to be quite effective against Grief in the past. I trust I don't need to tell you how to use it?"

Rin shakes her head. "Oh man, this is so~o cool!" she squeals. "How come you never did stuff like this for me back when you were my servant?"

"Let's just say that my sudden bout of maturity has brought with it somewhat of an enhanced repertoire;" And speaking of an enhanced repertoire... "All right, let's get this show on the road." You spread your arms, and like Tomoe to her muskets or Mikuni to her drones, you bring forth a mass of spears, each one embedding into the earth. "Here's one I heard from Lancer; something her sisters can do, apparently." You've never given it a try before, but there's no time like the present. "Ragnarök Lífþrasir!" A sudden burst of gold and blue surrounds the church grounds, fading as you recall the spears.

Rin stares at the light show, asking "So, what was that? Something about Lancer's sisters? I assume you're talking about your Lancer, and not McRemitz's, right?"

You nod. "I temporarily made a Bounded Field to purge the area of evil entities," you say. "I doubt I could have generated one with enough power to kill our resident witch, so I settled for wiping out whatever familiars she had lying in wait for us once we entered."

"Then you mean-?"

"Yes. As soon as backup arrives, we're going in." Speak of backup, and it shall appear. Lightning on a cloudless day would have been a sight to see; emerald lightning doubly so. Too bad you're used to Rider's theatricality by now, or you might have actually been impressed. "You're late," you say; in jest, of course. You know no other servant on your faction could have arrived as quickly.

"Ha ha, very funny," Rider says, punching you in the arm as his chariot vanishes. He looks down at Rin, before asking "So... What's the plan? The Little Lady said I was to help you two in some kind of no-knock raid?"

"This is where the witch who's been making fake Grief Seeds lives," you say. "We're going in to either knock her block off, or put a stop to whatever she's got going on if her block isn't around to be knocked." Rider nods, and before you break the door down you say "Here's the plan. I'll take point and protect Rin. Rin, you make sure I don't stumble into any curses and keep your eyes peeled for anything that could be used to identify what our witch can do. Rider, you'll stay in spirit form and provide backup. Make sure nothing hits us from behind, and be ready to get us out if things go south." Even though you have plenty of ideas for how to handle the situation if things go south, you'll still be glad to have Rider there as backup and as your getaway driver. You look to each of your allies, and ask them "Ready?"

"Ready," Rin and Rider say in unison.

Rider vanishes into spirit form, and you and Rin breach whatever sanctity this facsimile of an ancient church has left. "All right," you say, your eyes scanning the pews and the altar inside the church. "There should be a way into the basement from... Somewhere in here." You touch your hand to the wall, pulsing your magical energy as you search for a way into the belly of the beast. Your senses lock on to a wall in a room nearby, where a door that isn't there waits to be opened. "There," you say, as you lead your team to, and through, the hidden door, passing from the aged but pleasing-on-the-eyes church into something distinctly neither.

Down the spiraling stone steps your party descends, your only source of light coming from the faint glimmer of red which always seems to be just around the corner. "This reminds me of something," you say to Rin.

"Me too," Rin replies. "Hey, on three, do you want to share what it reminds you of?"

"Sure. One, two, three-"

"That time we went down into the Matou basement," Rin says. "If you swapped the red glow out for a green one, it'd be just like back then."

"Yeah," you say, having gotten the same feeling of walking into something which mortal eyes daren't see as you did back then. "That's what I was thinking, too." A thirty meter trek down a stone staircase takes a respectable length of time, and about halfway down on your trek you turn to Rin. "Still no traps?" you ask her, as your eyes wander in the darkened staircase.

"Still nothing," Rin repeats back to you. "Maybe the witch thought she didn't need any, since she wasn't expecting anyone to come in for a visit that she didn't want coming in?"

"Or maybe that's just what she wants us to think."

"Well, only way way to find out for sure." Rin unclenches her hand, releasing her flighty little emerald familiar, which darts ahead of you down the final stretch of stair. You continue walking down, until you meet up with the emerald at the bottom, returning to Rin's outstretched hand to perform its waggle dance for her. "Okay, so up ahead is where all the nasty traps are located," she says. "I'm pretty sure I should be able to disable them, though, so just hold tight."

The staircase opens up into a wide hallway, easily as wide as your bedroom. The hallway is not the source of the red glow; just like the staircase, that faint red light always seems to be coming from somewhere just out of sight. You ready Kanshou and Bakuya in your hands in just case anything stronger than a familiar survived down here, and you advance slowly, one step at a time, always moving in time with Rin's footsteps as she disables the traps sensed by her familiar one by one. You aren't going to try guessing what any of them were; they're probably better left unimagined.

"I wonder what she needed such a deep stair case for?" Rin asks, as her head turns this way and that, eyes scanning for something, anything she can make sense of. "I mean, it's not like this place has a super-high ceiling or anything; couldn't she have made this place a little closer to the surface?"

In your mind's eye, you can already see the answer taking shape, but you say nothing. Pressing your hand to the side of the hallway and pulsing your magical energy once again, you say "Up ahead is a smaller staircase, along with the first of the large rooms I was sensing earlier." Rin rolls her eyes at the prospect of another staircase, but the reality is much more forgiving, yielding a small flight no more arduous than the one to the upstairs apartment of Homura's building.

No door separates the hallway from the staircase which flank it on either side, but a tall pair of double-wide doors does greet you at the bottom. Rin's familiar stops, bouncing back and forth as she disables the magical array inscribed on the doors, taking point from you for just a moment to push them open.

You've finally found the source of the red glow.

The doors open up into an expansive room, covered wall-to-wall in all manner of dusty tomes, most of which are so old, their spines so cracked, leather covers flaking, that you can hardly make out their titles. Hanging in the empty space between two bookshelves, you find a worn scrap of parchment framed in wood and glass. It's a map of a tiny village, marked with the name "Marien flus" in the center of which is a building recognisable as the church hiding this underground workshop. Pipes of all diameters line the ceiling, dropping down over a table into an impressive-looking set of beakers and tubes, each ones filled with a black liquid in various stages of blackness, for lack of a better word. "Don't touch those," you say to Rin, her hand stopping as she reaches out. "That's-"

"Pure, distilled corruption, right?" Rin asks, to your nodding head. "I figured as much."

Something else sits on the table beside the distillation equipment; a set of iron tongs, and a long wooden box. The box is open, and upon further investigation you find "It's a mould..." the box is lined with clay, six moulds in a very familiar, melted-cookie shape. "This is where she makes her fake Grief Seeds," you say.

On the opposite end of the room from the distillation equipment is another long table, upon which is seated a series of glowing magic circles in the shape of a cube. Their red glow bathes the entire room in its hues, casting long shadows in the outline of you and Rin on the far wall. You approach with caution, Rin's emerald familiar floating in front of you serving as your only indication that approach is safe. As you near the table, you see something sitting inside the cube of circles; a metal shard, jagged, black and bathed in the same red glow as the rest of the room. You can just make out the faint outline of a rune or two among the crimson glow. "What the..."

"Archer, over here!" Rin calls out to you, drawing your attention to another set of double-wide doors at the other end of the room. By the time you've made it across the workshop, Rin has already disabled the array and forced the door open. "... I think we've just seen something we weren't supposed to," she says, her voice trembling in a way you haven't heard in years.

The room which those doors open into is tall, with a thick convex ceiling made of smooth black obsidian inscribed with silver filigree, attached to which are a great many metal pipes. No. That's not obsidian. On the floor is a massive, eight-pointed array whose purpose you can only guess. At each point on the array sits a cylindrical glass tank, each one filled to the brim with the thick black liquid being piped into them directly from the gargantuan Grief Seed forming the room's ceiling. The pipes littering the ceiling of the previous room all lead back to this one, dropping down to pick up Grief straight from the source. "Is that...?"

"Yes," you say to Rin, your voice strained as your eyes take in the sight. "That is Walpurgisnacht's Grief Seed."

"It's gigantic... I think I understand why our witch had to build her basement so far down now."

"Well, Homura did say it was too big to move. We're probably only seeing a small fraction of the whole thing."

What do you do now? Do you destroy the pipes and all the equipment and try to get the Grief Seed out of here? How would you even do that? Just this small ceiling's worth is bigger than you are. What would even happen if you destroyed all the equipment? Would the Grief sink even further into the ground? What if it reaches Mitakihara's water table? What if it reaches Mitakihara's leylines? What if it already has?

You hear the echoing sounds of footsteps against the stone stairs before you see her, and you see her before you hear her voice asking "Phillipes Aureolus Theophrastus Bombastus von Hohenheim, is that you?" She stresses each part of the name as though it were its own sentence, before quickly adding "Oh, I'm sorry, you prefer to be called 'Paracelsus', don't you? I'd recognise that sword anywhere."

Do you
[ ] Play along; she apparently knew Paracelsus, so maybe if you play along you can get some information
[ ] Don't play along; once you and Rin take her out, you can finish your investigation without interruption
[ ] Other (write-in)​
 
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Phillipes Aureolus Theophrastus Bombastus von Hohenheim, is that you?"

That, that is certainly a name.

[x] "Sorry, Ma'am, but this is just a knock off of that sword."
-[x] "I don't suppose you'd like to explain what you're working on here?"
--[x] In the likely event that she doesn't, create more Swords of Paraclesus and launch them at Wally's Grief Seed.
 
Why is this woman here? Is she a rogue servant? Is she long-lived mage who's survived into the present day? Does she have a prior connection to Walpurgisnacht?
"Phillipes Aureolus Theophrastus Bombastus von Hohenheim, is that you?" She stressing each part of the name as though it were its own sentence, before quickly adding "Oh, I'm sorry, you prefer to be called 'Paracelsus', don't you? I'd recognise that sword anywhere."
This seems to suggest she either laid eyes on his sword after his death or encountered him once as a servant.
Map link leads directly to Marienfließ Abbey, which connects directly with Sidonia von Borcke of Pomerania, known in English literature as "Sidonia the Sorceress".

In the Type-Moon circles, she's exclusive to the fan game Fate/Empire of Dirt.
 
Why is this woman here? Is she a rogue servant? Is she long-lived mage who's survived into the present day? Does she have a prior connection to Walpurgisnacht?
She's obviously the witch in question. Why else would she be here? Unfortunately, I am not at liberty to answer any of your other questions at the moment. I hope you understand.
 
It's a map of a tiny village, marked with the name "Marien flus" in the center of which is a building recognisable as the church hiding this underground workshop.
AHA, I-

The Witch's Identity
F***, beat me to it. But if she is a stray, that would explain why this replica church has the exact same history as the real one.

[X] "Nope, keep guessing."
-[X] Try and get out of her what exactly she's doing with this Grief Seed and why.
--[X] Should you not get an answer, threaten to blow this place to the ground. Not an empty threat, either. If Rin being squishy is a problem, use a shield on her.
 
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I would like to remind everyone - or to inform if you weren't aware of this from the previous quest - but the Grief that pollutes a puella magi's Soul Gem is the same corruption that pollutes the Grail mud. So, just be mindful of that when considering any plan that involves us smashing this witch's stuff while we're still inside the workshop.
 
Here's an idea:

Send a message to Rin to try and scan the woman with Master's Vision to ascertain whether or not she is a rogue servant.

We steal the pseudo-Seed mold box and/or a few tomes and scraps of her notes for intel on our way out, without breaking the workshop and damaging the pipes or the Seed. Failing that, just have Rider exfil out.

This is strictly a recon mission. We'll need more backup to safely deal with this place.
 
Here's an idea:

Send a message to Rin to try and scan the woman with Master's Vision to ascertain whether or not she is a rogue servant.
This would be a great idea, were it not for two problems. 1, Rin isn't our master, and we don't have a link to her the way we do to Homura, and the witch is close enough that she would hear us trying to whisper to Rin; 2, Homura tried using her master's vision on the witch, and all she got for her trouble was a massive headache. We don't know if she's a servant or not, but we know that trying to look at her to see if she has servant parameters results in an explosive headache.
 
The Witch is either off in the head (who knows what her mental state is like?) or she's playing them for some reason, probably as a stall tactic of some kind. There are far too many context clues for the Witch to know that Archer isn't Paracelsus: firstly Rin is wielding the Sword of Paracelsus, which should be redundant of a Caster of Paracelsus' skill level who wouldn't need someone else to use it; secondly a Servant typically doesn't part with their Noble Phantasms unless they have a history of doing so in their legend (like Achilles); thirdly Archer plainly has Japanese features despite his darker completion and silver hair, whereas Paracelsus is European.

Maybe the Witch was actually talking to Rider who is still in Astral form, thinking it's him? Idk. Regardless, it would be a phenomenally bad idea to give her time to do whatever it is she plans on doing, considering she's survived far too long to fall for whatever farce Archer could possibly put up or to come to such a wrong conclusion in truth.

[X] Plan Triple-Linked Gáe Bolg
-[X] Say nothing and give her no respite
--[X] You want to give her as little information about yourselves as possible, and you'll have no compunctions with dealing with her on sight considering the last time you saw her she was burning a building filled with innocent people with no regrets, she's been releasing her familiars across the city for seemingly no real reason other than to harm others, and the fact that her familiars kick-started the whole war with the Saints in the first place
-[X] Use Triple-Linked Crane Wings to cut off all avenues of escape, and then use Gáe Bolg: Barbed Spear that Pierces with Death instead of the final strike with a pair of Kanshou and Bakuya
--[X] Boost your body's physical parameters with Tiwaz to make this as swift as possible, speed blitzing her; she's still a human, Magus/Witch or no, so she'll still be restricted by the physical constraints and reaction speeds of her living body in comparison to a Servant
-[X] (Rin) While Archer's keeping him busy, raid the Witch's workshop for goodies like any proper Magus would do
-[X] (Rider) Prepare to either defend Tohsaka Rin or to give Archer some backup should either of them need it at any point

Using Triple-Linked Crane Wings to solve Gae Bolg's issue of having to be in close range to properly activate it's reversal of causality function, as well as having Archer boost himself with Tiwaz to make this as much of a speed blitz as possible.
 
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While Enetious' plan is the one I'd go to in an instant, I don't want to play this one smartly. I want to play this one riskily; blame me preparing for Monsterhearts, and its "Go Feral" kind of game style.
[X] PlaguePaladin
 
While Enetious' plan is the one I'd go to in an instant, I don't want to play this one smartly. I want to play this one riskily; blame me preparing for Monsterhearts, and its "Go Feral" kind of game style.
I'm assuming that playing riskily means you don't have a plan for what we do after we've threatened to blow her house us, because Plague's vote doesn't.
--[X] Should you not get an answer, threaten to blow this place to the ground. Not an empty threat, either. If Rin being squishy is a problem, use a shield on her.
We get this far and then there's nothing afterwards.
--[x] In the likely event that she doesn't, create more Swords of Paraclesus and launch them at Wally's Grief Seed.
--[X] Boost your body's physical parameters with Tiwaz to make this as swift as possible, speed blitzing her; she's still a human, Magus/Witch or no, so she'll still be restricted by the physical constraints and reaction speeds of her living body in comparison to a Servant
Same thing for NMS and Enetious, as well. In fact, of the four people that have voted, and all three that have bothered to make plans, none of them say anything about what we should do after we've either made the first move. Do we run? Try to do as much damage to her tools and the workshop before heading out? If we do that, how are we dealing with all the Grief that's about to come our way? Do we try to weather it, or outrun it? Do we try to steal anything on our way out to inconvenience her, as Mazeka suggested?
We steal the pseudo-Seed mold box and/or a few tomes and scraps of her notes for intel on our way out, without breaking the workshop and damaging the pipes or the Seed. Failing that, just have Rider exfil out.
To borrow your own phrasing, here's an idea: Vote on it. If you want us to do something and you don't see anyone else doing it, then vote for it, and try to convince others to go along with your idea over someone else's. Speaking of Rider,
Maybe the Witch was actually talking to Rider who is still in Astral form, thinking it's him? Idk
What the heck is he doing in your vote? What the heck was he doing coming with us in the first place if we're not going to use him? Do you want to take a crack at that one? Does anyone want to take a crack at that one?

Come on guys, we're currently 2-1-1 for votes and have pretty minimal discussion where it counts. Sure, two people have posted the witch's identity, but that's not super-relevant compared to what we should be doing at the moment, unless @Mazeka and @PlaguePaladin are thinking she's a servant and have some sort of plan to use her identity against her; and if they do, they should be voting on such a plan, or at least letting on that such a plan exists.
 
[X] "Nope, keep guessing."
-[X] Try and get out of her what exactly she's doing with this Grief Seed and why.
--[X] Should you not get an answer, threaten to blow this place to the ground. Not an empty threat, either. Try your best to blitz past her (and don't be afraid to shank her if need be), and once everyone is at the point where you won't be put under tons of rubble, blow this place to the ground with a Caladbolg or two. Ask if Achilles can steal a book or something on his way out, to get some information.
--[X] If she does give an answer, well, try and ask her what she needs to let you go. If not, then threaten to blow the place up, as before.

Does this satisfy you more, SVS? Sorry for being late to respond, I was busy losing my mind in Clip Studio. This is a recon mission, but that doesn't mean that we can't take advantage of already being here to smack the crap out of her. I'm not sure how good my vote is.
 
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