[X] Flameo
"Alright team, look alive. If Caster is right, this is where whatever is coming is going to start." You remember the look in Tomoe-san's eyes as she assigned responsibilities to each member of the team in advance of tonight's mission. "Mikuni-san, Kure-san, your abilities will best suit you for going inside and helping with the evacuation. Akemi-san, Sakura-san, you two are with me. We'll scour the surrounding area and see if we can find the responsible party. If they're magical, as I suspect they are, we'll deal with them appropriately." In your mind, you replay her instructions over and over as you consider her choices for tonight.
Tomoe-san herself if the most well-rounded of the five of you. Her ability to manipulate ribbons gives her some close-quarters fighting ability, but on the whole her abilities are better served when used at range. Thanks to Archer, you've determined that the base toolkit inherent to all puella magi is the same as the three principle fundamentals of magecraft; Projection, Reinforcement, and Alteration. Where Tomoe-san excels in combat is in turning her ribbons into other objects, typically simple firearms like muskets and cannons. She is quite proficient with her muskets, able to create and fire them in so little time that she's able to simulate the rapid-fire of more modern firearms. She isn't limited to just simple firearms, however; she can do all manner of Alteration-work with her ribbons, up to and including creating simple dummies of herself or anyone else which she can then puppet from afar.
Kyouko is your hardest-hitter at close ranges, thanks to her quick reflexes, raw physical strength, and her skill with that long, heavy spear of hers. Supplementing this is her skill in creating chain-link barriers, either to box an enemy in or to keep them out.
If the only thing Oriko had going for her was her precognition, she would still be a valuable ally, but you're in luck; she has far, far more than that. An unusual quirk in the Incubator's system, or perhaps a quirk of her own innate potential, has gifted Oriko with a massive pool of mana, greater than the total available mana of the entire rest of the team combined. This massive pool of mana comes in handy with her ability to manipulate the spherical drones she uses has her weapon, allowing her to call on swarms of hundreds at a time without so much as breaking a sweat.
In contrast to her well-endowed lover, Kirika got the short end of the stick, possessing barely half the mana reserves you, Tomoe-san, or Kyouko possess. Unfortunately, her own abilities don't do much to reduce the mana cost of her fighting abilities. You know from personal experience how costly the manipulation of time can be, and Kirika can do time manipulation better than you ever could. Where you could only stop time or reset time back to the start of a loop, Kirika can either speed herself up, or slow her opponents down. Combined with her own natural acrobatic skill, and she's easily the most mobile of anyone on your team, even if her cost of action is high.
Then, there's you. Once, you could halt the flow of time; now you cannot. Defeating Walpurgisnacht broke the shield which you used to control time, leaving you with just about no magical ability of your own to speak of. Sure, your shield's hyperspace storage still works, but if the stupid thing can't even stay on your arm anymore, it's little better than a bottomless closet to put your things in. Instead, you've taken to relying on the skills that others have taught you. With the Projection magecraft you learned from Archer you create an archery bow, and with the rune of ice - Isa - which you learned from Oriko's servant Lancer you create frozen arrows from the moisture in the air around you. You miss being able to stop time, for sure; it was an ability which gave you the edge in just about any fight where its advantage wasn't negated. But you've learned to make due with the skills you've gained from others.
You aren't the only one to have learned the ancient runes from Lancer. The entire team has benefited from her teachings. Using her ribbons as the medium, Tomoe-san can either use the Wunjo rune to dampen the accumulation of Grief in your Soul Gems or to provide you with additional boosts when in combat, or she can use the Berkano rune to aid in sealing her opponent's magic. Kyouko's command of the Sowilo rune gives her control of fire, giving her an offensive option at range where her spear cannot reach. Oriko can use the Othala rune to string together her drones into a barrier formation whose shape she can change at will, or she can use her immense reserves of mana to provide healing magic through the Uruz rune. Lastly, through the combination of the runes Fehu and Gebo, Kirika has the means of replenishing her small store of mana by stealing it from her opponents with every damaging strike.
With Oriko's barriers and healing ability, and Kirika's speed, the pair are well-suited for getting into and aiding the evacuation of a burning building. Block off the fire to unoccupied areas, provide medical assistance to anyone that needs it, and get them out fast. That leaves you, Tomoe-san, and Kyouko to scour the surrounding grounds for a possible culprit, as well as clues to whatever is coming tonight. "Do you see anything yet?"
Archer is with you tonight acting as overwatch support, while Lancer is patrolling the grounds in spirit form on the chance that something happens. "Nothing yet, I'm afraid," comes Archer's reply. "What about you? You heard anything from the others?"
"Oriko and Kirika are working on evacuating the building, but I haven't gotten an update from them on how many are left to be evacuated. Neither Tomoe-san nor Kyouko have found anything." You haven't found anything either.
"Well, you might want to hurry it up. Emergency services are on the way, and something tells me it wouldn't be wise for them to find a gang of magical girls at the scene. You never know what the wrong ears might get wind of."
"I was under the impression that Tohsaka-san was on our side."
"She is, but she's just one person. If all the higher-ups in the Association decided to screw this city over, she'd be hard-pressed to go over everyone's heads."
"Then hopefully we can be out of here quick enough that we don't attract the wrong sort of attention." You pause, catching a glimpse of a person out of the corner of your eye. "I think I see someone. It's a woman; she's just standing there looking suspicious. I'll get back to you."
"Right. Just be careful, and let me know if you need backup."
You move in closer in an attempt to get a better look at the woman. She was standing right out in the open, so how did Archer not see her before you did? Her face - thin, pale, and foreign - is framed by short, chin-length hair of a pale pink, and her lime-coloured eyes burn as she stares at the conflagration with a smile. Her manner of dress is immaculate, form-fitting and black formal-wear hugging a frame as thin as her face. You've never seen this woman before in your life, neither around town nor in any previous loop before this. You can only stare unnoticed for a few moments before the woman turns her head in your direction. Her eyes lock with yours for just a moment, before she turns and makes for the shadows of a nearby alley, wagging a finger wreathed in burning embers as she beckons you to follow her.
"Akemi-san! Kirika and I are under attack! Two enemies, both puella magi! I don't know if Kirika and I can hold them!"
"Hey, Spooky, there was a sniper up on a nearby roof that I'm in the middle'a taking out. Think you can lend a hand my way?"
"Akemi-san, I'm under attack with a civilian in protective custody! Repeat, I'm under attack with a civilian in protective custody!"
Do you
[ ] Follow the mysterious woman and
-[ ] Fight her
-[ ] Question her
--[ ] Was she the one who set the building on fire?
--[ ] Why did she set the building on fire?
--[ ] Who is she?
--[ ] What is she?
--[ ] Who are her accomplices attacking your allies?
--[ ] Got any other questions for her? (write-in your questions)
[ ] Go assist
-[ ] Oriko and Kirika
-[ ] Kyouko
-[ ] Tomoe-san
[ ] Send Archer to assist
-[ ] Oriko and Kyouko
-[ ] Kyouko
-[ ] Tomoe-san
[ ] Have Oriko tell Lancer to assist
-[ ] Herself and Kirika
-[ ] Kyouko
-[ ] Tomoe-san
[ ] Other (write-in)