Rising Star
- Location
- Southampton, Great Britain
- Pronouns
- He/Him
[X] More Farming. (Secondary More Farming)
The seasons passed peacefully and the People went about their lives. While the situation on the Merntir coast stabilised somewhat as while there was still some lack of faith in the priests, things were no longer bad enough that violence and outright revolt were likely to happen.
It would still take time for the Merntir to fully resolve the situation, but for now, it looks like things will be getting better.
The Arthwyd focus on farming. Farming as long been the mainstay of the food eaten by the Arthwyd, but it has only begun to truly eclipse fishing and hunting in recent times as the Arthwyd take to the innovations of Seryn the Wise.
That isn't too say that hunting or fishing has begun lesser, but rather that farming is now better than it has ever been. It took time for the innovations to be implemented, especially with the pushback from those that desired to keep the old ways.
But now they had been implemented and almost everyone agrees on how the new methods are effective.
The usage of the new discoveries lead to further discoveries as the priests experimented with various ways to improve the growth energy of the soil. They would discover that just as uneaten food can provide additional growth energy to soil, so could eaten food.
Just as unused food could be turned into black soil, so could the eaten food that comes out of people and animals. By treating faeces the same as unused food and putting into the pots to become black soil with time, the People would have greater ability to increase the growth energy of the soil and their ability to farm.
Malbyn sits down on the hill, watching the sea as the waves come forth and back. Born in Greenbay and not quite of age even if she is almost there, the wilderness has always called to Malbyn. Most will grow up to be farmers or weavers or otherwise help out within the village with a few being chosen to be priests.
Malbyn knows that she will not be amongst that number as she will become a hunter. She prefers to spend her time outside the village, living in the wilds, eating untamed plants and hunting animals.
Not that she has done much of the hunting. For all of her eagerness, Malbyn is still not of age yet and while she has been allowed to tag along on a couple of hunts, she hasn't been able to truly partake in the hunt.
Nonetheless, it is only a matter of time until then. Just as her future is clear to Malbyn, the rest of the village has figured what sort of path Malbyn will take in life and she has already been pegged as a future hunter by the priests and the veteran hunters.
The only question now is if Malbyn will be just a hunter or if she will prove good enough to become one of the Cateyes. The greatest of hunters and the fabled pathfinders of the People, the Cateyes is the group that Malbyn dreams of earning the right to join.
"There you are," says a voice from behind Malbyn and the Arthwydish girl turns to see Cadnys approaching.
A few seasons older than Malbyn, Cadnys has been chosen to become a priest of the goddesses just as Malbyn is destined to become a hunter. While both have the blessed curves of the People, Malbyn is on the smaller side with plenty of muscles while Cadnys lacks the strength of Malbyn and instead has one of the most filled out figures in Greenbay.
"Cadnys," says Malbyn in a warm tone, not bothering to keep the affection out of her voice as the older girl makes her way to Malbyn's spot on the top of the hill.
"What are you doing up here?" inquires Cadnys as she sits down Malbyn.
"I am taking a moment to watch the sea before I have to return to the village," answers Malbyn.
"I could never get how you enjoy the sea so much," says Cadnys, "Wouldn't you rather spend your time in the fields?"
"They're too tame for me," replies Malbyn, "The wilderness calls to me. I would much rather spend my time beyond the villages and their farms, living in the untamed wilds and off of what nature provides."
"And how does that relate to the sea?" asks Cadnys as Malbyn takes the opportunity to eye up the other girl's ample chest.
"The lands beyond the Sunset Mountains are unknown," answers Malbyn, "I want to explore new lands someday, whether be sailing the seas along the mountains or following Forest River into the forest or heading down Green River into the barbaric lowlands, fighting the barbarians that live in either of those places. Maybe I could head east from the Merntir Coast, on a quest to find the endless grasslands of the Boarfolk."
"So what, you want to go off on an adventure and never return?" asks Cadnys, "Just leave someday and leave me behind on my own."
"Of course not," Malbyn reassures her, "I would always come back to you. Even if you weren't there for me to come back to, I would still need to return to the villages to share my knowledge and spread tales of my journeys."
"Still aiming to join the Cateyes then?" inquires Cadnys.
"Yes and why are you the one who is asking all of the questions?" replies Malbyn.
"Because I am the smarter one," answers Cadnys, but her words are softened by the caring smile that she gives Malbyn, "Now if you are done undressing me with your eyes, how about we go back to my hut so you undress me with your hands?"
You have two Secondary Actions. Two Secondary Actions make a single Main Action. No plan voting or write-ins.
Please tag actions as [SEC] & [MAIN].
Peaceful turn and once again, you get another hero as you can tell in the update. You also managed to get another farming innovation and this time it was manure as another type of fertiliser.
Not much to say about this update. The Merntir situation is improving while the passage still needs constructing. But yeah, it is has been pretty peaceful and not much has gone on so half the update was showing part of the new hero's life.
The seasons passed peacefully and the People went about their lives. While the situation on the Merntir coast stabilised somewhat as while there was still some lack of faith in the priests, things were no longer bad enough that violence and outright revolt were likely to happen.
It would still take time for the Merntir to fully resolve the situation, but for now, it looks like things will be getting better.
The Arthwyd focus on farming. Farming as long been the mainstay of the food eaten by the Arthwyd, but it has only begun to truly eclipse fishing and hunting in recent times as the Arthwyd take to the innovations of Seryn the Wise.
That isn't too say that hunting or fishing has begun lesser, but rather that farming is now better than it has ever been. It took time for the innovations to be implemented, especially with the pushback from those that desired to keep the old ways.
But now they had been implemented and almost everyone agrees on how the new methods are effective.
The usage of the new discoveries lead to further discoveries as the priests experimented with various ways to improve the growth energy of the soil. They would discover that just as uneaten food can provide additional growth energy to soil, so could eaten food.
Just as unused food could be turned into black soil, so could the eaten food that comes out of people and animals. By treating faeces the same as unused food and putting into the pots to become black soil with time, the People would have greater ability to increase the growth energy of the soil and their ability to farm.
***
Malbyn sits down on the hill, watching the sea as the waves come forth and back. Born in Greenbay and not quite of age even if she is almost there, the wilderness has always called to Malbyn. Most will grow up to be farmers or weavers or otherwise help out within the village with a few being chosen to be priests.
Malbyn knows that she will not be amongst that number as she will become a hunter. She prefers to spend her time outside the village, living in the wilds, eating untamed plants and hunting animals.
Not that she has done much of the hunting. For all of her eagerness, Malbyn is still not of age yet and while she has been allowed to tag along on a couple of hunts, she hasn't been able to truly partake in the hunt.
Nonetheless, it is only a matter of time until then. Just as her future is clear to Malbyn, the rest of the village has figured what sort of path Malbyn will take in life and she has already been pegged as a future hunter by the priests and the veteran hunters.
The only question now is if Malbyn will be just a hunter or if she will prove good enough to become one of the Cateyes. The greatest of hunters and the fabled pathfinders of the People, the Cateyes is the group that Malbyn dreams of earning the right to join.
"There you are," says a voice from behind Malbyn and the Arthwydish girl turns to see Cadnys approaching.
A few seasons older than Malbyn, Cadnys has been chosen to become a priest of the goddesses just as Malbyn is destined to become a hunter. While both have the blessed curves of the People, Malbyn is on the smaller side with plenty of muscles while Cadnys lacks the strength of Malbyn and instead has one of the most filled out figures in Greenbay.
"Cadnys," says Malbyn in a warm tone, not bothering to keep the affection out of her voice as the older girl makes her way to Malbyn's spot on the top of the hill.
"What are you doing up here?" inquires Cadnys as she sits down Malbyn.
"I am taking a moment to watch the sea before I have to return to the village," answers Malbyn.
"I could never get how you enjoy the sea so much," says Cadnys, "Wouldn't you rather spend your time in the fields?"
"They're too tame for me," replies Malbyn, "The wilderness calls to me. I would much rather spend my time beyond the villages and their farms, living in the untamed wilds and off of what nature provides."
"And how does that relate to the sea?" asks Cadnys as Malbyn takes the opportunity to eye up the other girl's ample chest.
"The lands beyond the Sunset Mountains are unknown," answers Malbyn, "I want to explore new lands someday, whether be sailing the seas along the mountains or following Forest River into the forest or heading down Green River into the barbaric lowlands, fighting the barbarians that live in either of those places. Maybe I could head east from the Merntir Coast, on a quest to find the endless grasslands of the Boarfolk."
"So what, you want to go off on an adventure and never return?" asks Cadnys, "Just leave someday and leave me behind on my own."
"Of course not," Malbyn reassures her, "I would always come back to you. Even if you weren't there for me to come back to, I would still need to return to the villages to share my knowledge and spread tales of my journeys."
"Still aiming to join the Cateyes then?" inquires Cadnys.
"Yes and why are you the one who is asking all of the questions?" replies Malbyn.
"Because I am the smarter one," answers Cadnys, but her words are softened by the caring smile that she gives Malbyn, "Now if you are done undressing me with your eyes, how about we go back to my hut so you undress me with your hands?"
You have two Secondary Actions. Two Secondary Actions make a single Main Action. No plan voting or write-ins.
Please tag actions as [SEC] & [MAIN].
[] [SEC/MAIN] Build New Shrine = (Target)
S: -2 Temp Econ, +1 Shrine (+1 Mystic per 3 Shrines),
M: -4 Temp Econ, +2 Shrines (+1 Mystic per 3 Shrines),
-Possible Targets: Greenbay (2/3), Rockbay (1/1), Sunrise Bay (1/1)
[] [SEC/MAIN] Create New Trails.
S: -2 Temp Econ, +1 Trail (4/5),
M: -4 Temp Econ, +2 Trails (4/5),
[] [SEC/MAIN] Explore Lands = (Target)
S: -1 Temp Econ, -1 Temp Martial, Chance of new discovery,
M: -2 Temp Econ, -2 Temp Martial, Improved Chance of new discovery,
-Possible Targets: Coastline, Coastal Plains, Forest, Lowlands, Sea, Sunset Mountains, Sunrise Mountains, Western Coast, Northern Coast,
[] [SEC/MAIN] More Farming.
S: +2 Temp Econ, Chance of Innovation,
M: -2 Temp Econ, +1 Econ (0/1) (Limited to 1 per 3 Settlements), Chance of Innovation,
[] [SEC/MAIN] More Fishing.
S: +1 Temp Econ, Chance of Innovation,
M: +3 Temp Econ, Improved Chance of Innovation
[] [SEC/MAIN] More Hunting.
S: +1 Temp Econ, +1 Temp Martial, Chance of Innovation,
M: +3 Temp Econ, +2 Temp Martial, Improved Chance of Innovation
[] [SEC/MAIN] Settle Land = (Target)
S: -3 Temp Econ, -1 Temp Martial, +1 Settlement Progress, +1 Econ,
M: -6 Temp Econ, -1 Temp Martial, +2 Settlement Progress, +2 Econ,
-Possible Targets: Greenbay (3/12), Rockbay (1/12), Upriver Plains (0/12), Sunrise Bay (1/12), Sunset Plains (0/12), Sunrise Plains (0/12),
[] [SEC/MAIN] Study Magic.
S: -1 Temp Econ, -1 Temp Mystic, Chance of Innovation,
M: -2 Temp Econ, -2 Temp Mystic, Improved Chance of Innovation
[] [SEC/MAIN] Trade Expedition = (Target)
S: -1 Temp Econ, +1 Temp Diplo, Chance of increased relationship, more knowledge about the outside world,
M: -2 Temp Econ, +3 Temp Diplo, Improved Chance of increased relationship, more knowledge about the outside world,
-Possible Targets: Freak Folk, Merntir, Boarfolk Nomads,
[] [SEC/MAIN] Raiding Party = (Target)
S: -1 Temp Econ, +1 Temp Martial, Chance of damaging target, Chance of losing Temp Martial,
M: -2 Temp Econ, +3 Temp Martial, Greater chance of damaging target, Greater chance of losing Temp Martial,
-Possible Targets: Forest Folk, Boarfolk Nomads,
[] [SEC/MAIN] Venerate the Goddesses
S: -1 Temp Econ, +1 Temp Mystic, +1 Temp Culture, Chance of +1 Stability, Chance of +1 Legitimacy,
M: -3 Temp Econ, +2 Temp Mystic, +2 Temp Culture, Improved Chance of +1 Stability, Improved Chance of +1 Legitimacy,
Mega-Projects
[] [SEC/MAIN] Sunrise Mountain Passage
S: -3 Temp Econ, +1 Progress
M: -6 Temp Econ, +2 Progress
-Progress: 1/???
S: -2 Temp Econ, +1 Shrine (+1 Mystic per 3 Shrines),
M: -4 Temp Econ, +2 Shrines (+1 Mystic per 3 Shrines),
-Possible Targets: Greenbay (2/3), Rockbay (1/1), Sunrise Bay (1/1)
[] [SEC/MAIN] Create New Trails.
S: -2 Temp Econ, +1 Trail (4/5),
M: -4 Temp Econ, +2 Trails (4/5),
[] [SEC/MAIN] Explore Lands = (Target)
S: -1 Temp Econ, -1 Temp Martial, Chance of new discovery,
M: -2 Temp Econ, -2 Temp Martial, Improved Chance of new discovery,
-Possible Targets: Coastline, Coastal Plains, Forest, Lowlands, Sea, Sunset Mountains, Sunrise Mountains, Western Coast, Northern Coast,
[] [SEC/MAIN] More Farming.
S: +2 Temp Econ, Chance of Innovation,
M: -2 Temp Econ, +1 Econ (0/1) (Limited to 1 per 3 Settlements), Chance of Innovation,
[] [SEC/MAIN] More Fishing.
S: +1 Temp Econ, Chance of Innovation,
M: +3 Temp Econ, Improved Chance of Innovation
[] [SEC/MAIN] More Hunting.
S: +1 Temp Econ, +1 Temp Martial, Chance of Innovation,
M: +3 Temp Econ, +2 Temp Martial, Improved Chance of Innovation
[] [SEC/MAIN] Settle Land = (Target)
S: -3 Temp Econ, -1 Temp Martial, +1 Settlement Progress, +1 Econ,
M: -6 Temp Econ, -1 Temp Martial, +2 Settlement Progress, +2 Econ,
-Possible Targets: Greenbay (3/12), Rockbay (1/12), Upriver Plains (0/12), Sunrise Bay (1/12), Sunset Plains (0/12), Sunrise Plains (0/12),
[] [SEC/MAIN] Study Magic.
S: -1 Temp Econ, -1 Temp Mystic, Chance of Innovation,
M: -2 Temp Econ, -2 Temp Mystic, Improved Chance of Innovation
[] [SEC/MAIN] Trade Expedition = (Target)
S: -1 Temp Econ, +1 Temp Diplo, Chance of increased relationship, more knowledge about the outside world,
M: -2 Temp Econ, +3 Temp Diplo, Improved Chance of increased relationship, more knowledge about the outside world,
-Possible Targets: Freak Folk, Merntir, Boarfolk Nomads,
[] [SEC/MAIN] Raiding Party = (Target)
S: -1 Temp Econ, +1 Temp Martial, Chance of damaging target, Chance of losing Temp Martial,
M: -2 Temp Econ, +3 Temp Martial, Greater chance of damaging target, Greater chance of losing Temp Martial,
-Possible Targets: Forest Folk, Boarfolk Nomads,
[] [SEC/MAIN] Venerate the Goddesses
S: -1 Temp Econ, +1 Temp Mystic, +1 Temp Culture, Chance of +1 Stability, Chance of +1 Legitimacy,
M: -3 Temp Econ, +2 Temp Mystic, +2 Temp Culture, Improved Chance of +1 Stability, Improved Chance of +1 Legitimacy,
Mega-Projects
[] [SEC/MAIN] Sunrise Mountain Passage
S: -3 Temp Econ, +1 Progress
M: -6 Temp Econ, +2 Progress
-Progress: 1/???
***
Peaceful turn and once again, you get another hero as you can tell in the update. You also managed to get another farming innovation and this time it was manure as another type of fertiliser.
Not much to say about this update. The Merntir situation is improving while the passage still needs constructing. But yeah, it is has been pretty peaceful and not much has gone on so half the update was showing part of the new hero's life.
The Arthwyd
Early Ancient Theocracy
Upper Centralization Limit: 6
Lower Centralization Limit: -2
Admin Strain Free Provinces: 4
Penalty Accumulation: Additional +1 Lower Centralisation required per 2 Provinces
Player Actions: 2 Secondary Actions +1 Secondary Action per 2 Provinces
Province Actions: 1 Secondary Action per 2 Provinces
Subordinates: 1
Special: +1 Mystic per a Province
Special: Free Subordinate Slot for Subordinates that share the same religion per a point of Legitimacy.
Early Ancient Palace Economy
Temp Econ Damage: Event, -1 per 1 Centralisation,
Wealth Generation: 1 per Dominant,
Passive Policies: N/A
Additional Actions: None
Special: Negative Centralisation or lower than Minimum Centralisation will lead to collapse.
Special: Increased polity size will raise the level of Minimum Centralisation required.
Stats
Diplo: 2 (2)
Econ: 10 (6)
Martial: 3 (3)
Mystic: 1 (1)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)
Legitimacy: 3/3
Stability: 2/3
Centralisation: 3
Hierarchy: 2
Prestige: 12
Statuses
Diplomatic Relations
Your opinion/Their opinion/Frequency of Contact
Forest Folk = Faded Revulsion/Hostile/None
Freak Folk = None/None/None
Lowlander Zealots = None/None/None
Boarfolk Nomads = Intrigued/Unknown/None
Subordinates
Type/Loyalty/Dependence
Merntir = Religious Vassal/Very High/Low
Values & Legacies
Chosen of Arthryn: Gain +1 to all Innovation Rolls,
Agricultural Innovators: +1 Temp Econ to Farming actions,
Technologies
Early Ancient Theocracy
Upper Centralization Limit: 6
Lower Centralization Limit: -2
Admin Strain Free Provinces: 4
Penalty Accumulation: Additional +1 Lower Centralisation required per 2 Provinces
Player Actions: 2 Secondary Actions +1 Secondary Action per 2 Provinces
Province Actions: 1 Secondary Action per 2 Provinces
Subordinates: 1
Special: +1 Mystic per a Province
Special: Free Subordinate Slot for Subordinates that share the same religion per a point of Legitimacy.
Early Ancient Palace Economy
Temp Econ Damage: Event, -1 per 1 Centralisation,
Wealth Generation: 1 per Dominant,
Passive Policies: N/A
Additional Actions: None
Special: Negative Centralisation or lower than Minimum Centralisation will lead to collapse.
Special: Increased polity size will raise the level of Minimum Centralisation required.
Stats
Diplo: 2 (2)
Econ: 10 (6)
Martial: 3 (3)
Mystic: 1 (1)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)
Legitimacy: 3/3
Stability: 2/3
Centralisation: 3
Hierarchy: 2
Prestige: 12
Statuses
Diplomatic Relations
Your opinion/Their opinion/Frequency of Contact
Forest Folk = Faded Revulsion/Hostile/None
Freak Folk = None/None/None
Lowlander Zealots = None/None/None
Boarfolk Nomads = Intrigued/Unknown/None
Subordinates
Type/Loyalty/Dependence
Merntir = Religious Vassal/Very High/Low
Values & Legacies
Chosen of Arthryn: Gain +1 to all Innovation Rolls,
Agricultural Innovators: +1 Temp Econ to Farming actions,
Communal Mandate
As per the words of the goddess, loyalty and kindness to one's people is of the highest importance and even when times are tough or when it is not personally beneficial, one should stick by their community.
Pros: Reduced Internal Discontent, Increased Resistance to Foreign Intrigue,
Cons: Increase stability loss from taking actions which harm the People,
Born Equal
While the choices of a person and the world around them can make a person greater or lesser, everyone is born equal to each other.
Pros: Decreased social stratification,
Cons: Decreased social stratification,
Loyal Neighbours
The People do not abandon their own. They stand by their neighbours and community through thick and thin and do not yield when it comes to protecting their fellows.
Pros: Increased Unity during times of crisis,
Cons: Legitimacy loss when abandoning members of the People to harm and danger,
As per the words of the goddess, loyalty and kindness to one's people is of the highest importance and even when times are tough or when it is not personally beneficial, one should stick by their community.
Pros: Reduced Internal Discontent, Increased Resistance to Foreign Intrigue,
Cons: Increase stability loss from taking actions which harm the People,
Born Equal
While the choices of a person and the world around them can make a person greater or lesser, everyone is born equal to each other.
Pros: Decreased social stratification,
Cons: Decreased social stratification,
Loyal Neighbours
The People do not abandon their own. They stand by their neighbours and community through thick and thin and do not yield when it comes to protecting their fellows.
Pros: Increased Unity during times of crisis,
Cons: Legitimacy loss when abandoning members of the People to harm and danger,
Technologies
Straw/Reed Rope
Carts
Wicker
Agriculture
Basic Fertiliser (Primitive Compost & Manure)
Basic Irrigation
Two-Field Crop Rotation
Primitive Concept of Growth Energy
Fishing & Boats
Fishing Nets
Rafts
Canoes
Walnut Oil
Waterproofing
Sails (Rafts)
Carts
Wicker
Agriculture
Basic Fertiliser (Primitive Compost & Manure)
Basic Irrigation
Two-Field Crop Rotation
Primitive Concept of Growth Energy
Fishing & Boats
Fishing Nets
Rafts
Canoes
Walnut Oil
Waterproofing
Sails (Rafts)
Arts
Stone Carvings
Vocal Storytelling
Earthenware Pottery
Administration
Early Cuneiform
Tally Marks
Stone Record Keeping
Leadership
Elders
Big Man
Priests
Local Leadership Delegation
Diplomacy
Negotiations
Immigrants
Refugees
Trade
Gifting
Expeditions
Religion
Shrines
Tribute
Sacred Animals
Priests
Stone Carvings
Vocal Storytelling
Earthenware Pottery
Administration
Early Cuneiform
Tally Marks
Stone Record Keeping
Leadership
Elders
Big Man
Priests
Local Leadership Delegation
Diplomacy
Negotiations
Immigrants
Refugees
Trade
Gifting
Expeditions
Religion
Shrines
Tribute
Sacred Animals
Priests
Weapons
Spears
Slings
Bows & Arrows
Personal Protection
Primitive Shields
Organisation
Hunting Groups
Dedicated Scouts
Spears
Slings
Bows & Arrows
Personal Protection
Primitive Shields
Organisation
Hunting Groups
Dedicated Scouts
General
Divine Magic
All-Seerist Magic
Increased Accuracy
Guided Attacks
Truth Detecting
Scrying
Future Seeing
Arthrynite
Limited Stone Manipulation
Divine Magic
All-Seerist Magic
Increased Accuracy
Guided Attacks
Truth Detecting
Scrying
Future Seeing
Arthrynite
Limited Stone Manipulation
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