[X] Plan: Thar be Catgirls
-[X][Personal] Spend time with your wife, Seryn.
-[X][Personal] Spend time with your mentor, Eira.
-[X][Religious] Study the Urthrynite faith.
-[X][Ruler] Build public infrastructure.
-[X][Ruler] Encourage trade.
-[X][Ruler] Spend time with representatives from a member state.
--[X][Ruler] Colryd Confederation.
-[X][Ruler] Organize an exploration expedition.
--[X] [Ruler] Find the Catfolk Kingdom
"This wasn't a total waste then," says Loryn, but she knows that the expedition is a failure for the most part.
"We know where they are at least," muses Eira as Seryn puts a hand on her lover's shoulder, "This expedition might have run out of supplies before reaching them, but they found where the next expedition needs to go."
"I hoped to have made some contact by now," mutters Loryn as she puts her own hand on top of Seryn's, "I suppose that confirming where they are and that they exist is better than just knowing roughly where they are and that they probably exist."
"You can always just send another one," says Seryn, "Most things usually take more than one expedition."
"I know, I know," replies Loryn, "I had just hoped to get things done in one go."
"You can afford to take delays," says Eira, "The passage of time isn't much of a problem for the likes of you and I."
"Please don't remind me of that," mutters Loryn as she glances at Seryn.
"Sorry my love, but not even for you," says Seryn regretfully as she meets her wife's gaze.
Silence reigns for several moments before Seryn speaks up again.
"How are the meeting with the Colrydish going?" asks Seryn as she changes the subject.
"Poorly to be the All-Seeress," admit Loryn, "None of them are opposing me, but they are all opposing each other and it is like herding a bunch of cats. I try to get them to do what I want, but they keep undermine their rivals rather than succeed. The lot of them would rather see everyone fail than everyone win."
"We are making progress," says Eira.
"Slow progress," says Loryn, "But yes, it is progress. The main problem is that the Colryd Confederation doesn't have any underlying unity. The Forluc Kingdom has always been the Forluc at its core while the Urthdysh Federation have always been Foresters in one form or another and the Arthwyd Empire has always been the Arthwyd at a fundamental level even as they expanded and welcomed outsiders into their communities."
"And the Colryd don't have that," muses Seryn as she figures out what Loryn is saying, "They are lowlanders, but what is a lowlander?"
"What the Arthwyd call those from the Riverlands when they don't come a noteworthy enough culture," says Eira, "Your average Arthwydish and now Forlucan and Forester would just consider any human not from one of the big three nations to be a lowlander or whatever the term in their language is. In reality, the lowlanders are actually made up of many different cultures, each with a different background and origin."
"The problem with the Colryd Confederation is that its lowlander culture is actually a bunch of different cultures put into a single state," continues Loryn, taking over from her mentor, "The end result is you got a bunch of different people united by cultural and religious influential by their overwhelming powerful and influential neighbours. While many of the Confederation's members are there by choice for various reasons, others are only part of it due to being forced into it."
"I know," says Seryn, "I was the one who in charge of forcing them."
"Put simple the Colryd Confederation is a mess internally," says Eira, "It isn't like with the other members where they had times where they got divided on a major issue into two or three sides. You got a good few dozen different cultures competing with each other. Right now, the only thing holding them together is Arthwydish influence in one form or another.
Things will certainly solidify in time if we keep putting pressure for unification on the Confederation, but for the next couple of generations, this level of disunity is to be expected. I am personally expecting it to last until we only have mortal generations that remember the Colryd Confederation as something that has always existing in their memories. If they have only ever known the Confederation, they will be more accepting of it."
"So a waiting game," says Seryn with a frown, "One which I may live to see."
"I am sure that you will," mutters Loryn as she remembers Arthryn's words, "You are the Champion of Arthryn. You will not die that easily."
"Yeah, I am," agrees Seryn with a smile, "So how about more positive news. I noticed that the two of you have been busy in Caermyr."
"Not so much in Caermyr, but in the places connected to it," corrects Eira with a happy purr as a small smile appears on her face, "And yes, it has been more successful."
"The Caermyr Union is more than just Caermyr itself and since the city has been flourishing, we have been directing the Union's resources to other parts of it," says Loryn as she brightens up, "The main problem is a lack of good quality roads across the land. Most of the major trade and transports is done via river and boat, but many settlements must be reached by land routes. Every village, town and city has paths leading to and from it, but the quality of them varies greatly.
The Arthwyd Empire is the best with roughly half of their roads being proper stone. The problem is the rest are still dirt trails. The Urthdysh Federation is in a similar position except their stone roads are shoddy compared to the Arthwyd ones as the Foresters cut corners and settled for lower quality whilst trying to keep up with the Arthwyd Empire. The quality of the Forluc roads are like those of the Urthdysh and for similar reasons except the Forluc Kingdom has maybe one in three paths being stone rather than dirt and there is only in the old kingdom. Their most recent additions have no stone roads. Which brings me to the Colryd Confederation as they have no proper roads at all. In many cases, I've been arranging for them to get dirt trails for all of the settlements."
"Incidentally, there is the only productive thing we gotten out of the Colryd representatives," adds Eira.
"Aye," agrees Loryn before the empress gets back into the swing of things, "Right, I am focused on improving the quality of the stone roads in the Urthdysh Federation and the Forluc Kingdom. There is no point getting more stone roads in their lands if they are all going to be of low quality and need more improving latter. The same applies to the Colryd Confederation as a right now, only the Arthwyd Empire knows how to build stone roads properly.
I am currently getting that professional expertise exported from the Arthwyd Empire to the rest of the Caermyr Union. It is easiest in the Urthdysh Federation as their priestesses can already use stone magic. With the Forluc Kingdom and the Colryd Confederation, we need to get some Arthrynite priestesses out there and helping out since lowlander magic doesn't allow for stone magic. In that regard, it is easier with the Colryd Confederation as they already have a significant number of Arthrynites within their lands so it is a simple matter of establishing the presence of the Arthrynite priesthood for the Arthrynite populace. It will take a generation or two, but it can be done."
"You sound happy," says Seryn.
"I am happy," says Loryn, "I like the idea of raising up civilisation. Stone roads replacing dirt paths, putting stone walls instead of wooden palisades and making sure every settlement has its own temple, library and theatre. I just love the feeling of actually making a difference."
"I like when you get happy and exciting," mutters Seryn as she wraps an arm around Loryn, resting her hand on the empress' bosom, "You should be like that more often."
"I'll try it for you my love," replies Loryn as she forces herself to enjoy the closeness of her lover.
Seryn is a touchy-feely type of girl and Loryn has made her peace with that a long time ago. While she has no problem with it, it just isn't her sort of thing. She loves Seryn dearly, but the two of them are different in many ways and one of those is Seryn is a more much lustful and hands on sort of woman.
It leads to something of a complicated love life as Loryn likes to have her mountains climbed far less often than Seryn wants to climb someone else's mountains or have her own climbed. The end result of that is while the Champion of Arthryn is Loryn's sole lover, Seryn will regularly take others to bed, often taking back her temporary companion to the house that the two of them share.
For her part, Loryn likes to get to know the man or woman who climbs her lover's mountains as Seryn always finds someone interesting to reach her summit. Plus the empress is always curious to watch how others climb Seryn's mountains.
Thinking about it, Loryn decides that she feels like having Seryn in the same bed tonight, but she needs to check that she won't be interrupting any other plans.
"Dear," says Loryn, drawing out the word.
"My Empress," replies Seryn as she gives Loryn a playful butt bump that the empress tolerates without complaint.
"Got any plans for tonight?" inquires Loryn.
"Well, I was going to take the time to get some sleep," answers Seryn, "But if you want to propose something else…"
"I do," confirms Loryn, "But you do need your sleep. You might be the Champion of Arthryn, but you are no Daughter of Urthryn. We both know that you need to sleep."
"I can afford to miss some of it," protests Seryn, "You can't just offer the possibly of climbing your mountains and take it away. That's cruel Loryn."
"How about a compromise?" suggests Loryn, "We got a bit of time before night comes. We do it now and you get a proper night's sleep."
"Sounds perfect," purrs Seryn, letting her happiness seep into her voice, "You need a moment to get into the mood?"
"Like usual," confirms Loryn as she taps into the divine magic of Urthryn.
Calling upon lust induction, she casts it upon herself to get herself into a proper mountain-climbing mood. It is something that she usually does as while Seryn is always almost in the mood, Loryn is rarely in it when the two of them arrange a session. As a result, she relies upon that spell to put herself in the mood for some mountain climbing.
She lets the magic flow into her body and embraces the sensations that it installs in her.
"Ready now," declares Loryn the looks up at her lover and finds herself appreciating just how beautiful her wife is.
You have three Ruler Actions, one Religious Action and three Free Actions. Plan voting is required.
Ruler Actions = Actions which are used to run or manage the Caermyr Union.
[] [Ruler] Spend time with representatives from a member state.
-[] [Ruler] Arthwyd Empire.
-[] [Ruler] Urthdysh Federation.
-[] [Ruler] Forluc Kingdom.
-[] [Ruler] Colryd Confederation.
[] [Ruler] Attempt to influence the government or culture of a member state.
-[] [Ruler] Arthwyd Empire.
--[] [Ruler] Write-in what you want to influence them towards.
-[] [Ruler] Urthdysh Federation.
--[] [Ruler] Write-in what you want to influence them towards.
-[] [Ruler] Forluc Kingdom.
--[] [Ruler] Write-in what you want to influence them towards.
-[] [Ruler] Colryd Confederation.
--[] [Ruler] Write-in what you want to influence them towards.
[] [Ruler] Support a member state using the resources of the Caermyr Union.
-[] [Ruler] Arthwyd Empire.
-[] [Ruler] Urthdysh Federation.
-[] [Ruler] Forluc Kingdom.
-[] [Ruler] Colryd Confederation.
[] [Ruler] Build public infrastructure.
[] [Ruler] Encourage trade.
[] [Ruler] Throw a public party.
[] [Ruler] Encourage increased unity of the Colryd government.
[] [Ruler] Support the civilising of the Colryd Confederation.
[] [Ruler] Organise the conquest of lowlander tribes to the south.
[] [Ruler] Organise an exploration expedition.
-[] [Ruler] Write-in to where.
Personal Actions = Actions in which Loryn does stuff in her free time.
[] [Personal] Go shopping.
-[] [Personal] Write-in.
[] [Personal] Spend time with your wife, Seryn.
[] [Personal] Spend time with your mentor, Eira.
[] [Personal] Spend time with someone else.
-[] [Personal] Write-in who you want to spend time with.
[] [Personal] Go partying.
[] [Personal] Look for a hobby.
[] [Personal] Visit somewhere else.
-[] [Personal] Greenbay, the capital of the Arthwyd Empire.
-[] [Personal] Final Hope, the capital of the Forluc Kingdom.
-[] [Personal] Seer's Village, regional capital of the Merntir.
-[] [Personal] Loving Defiance, capital of the Urthdysh Federation.
-[] [Personal] Forestbay, capital of the Grythwyd.
-[] [Personal] Urthrynite Hotsprings.
-[] [Personal] Rockbay, city in the Arthwyd Empire.
-[] [Personal] Sunrise Bay, city in the Arthwyd Empire.
[] [Personal] Go hunting.
[] [Personal] Spar and train.
[] [Personal] Look for a pet.
[] [Personal] Look after children.
[] [Personal] Ask Arthryn for a boon.
-[] [Personal] Animal Features
-[] [Personal] Older Appearance
-[] [Personal] Appearance Change
-[] [Personal] Personality Change
-[] [Personal] Write-in.
Religious Actions = Actions in which Loryn does religious activities.
[] [Religious] Pray to Arthryn or one of her Daughters.
-[] [Religious] Arthryn, Arthrynite Goddess of the Arthwyd.
-[] [Religious] Wyrn, Arthrynite Goddess of Stories, Trickery and Arts.
-[] [Religious] Ymarn, Arthrynite Goddess of Life, Wisdom and War.
-[] [Religious] All-Seeress, Arthrynite Goddess of Truth, Knowledge and Pathfinding.
-[] [Religious] Evalyn, Arthrynite Goddess of Death, Leadership and Battle.
-[] [Religious] Bronwyn, Arthrynite Goddess of Beauty, Love and Repentance.
[] [Religious] Pray to Urthryn, Urthrynite Goddess of Undeath, Magic and Lust.
[] [Religious] Pray to a member of the Forlucan Pantheon.
-[] [Religious] Nalniryn, Forlucan Goddess of Harvest, Order and the Sun.
-[] [Religious] Zaranna, Forlucan Goddess of Light, Chaos and the Moon.
-[] [Religious] Eredan, Forlucan God of War, Family and Love.
-[] [Religious] Evatine, Forlucan Goddess of Victory, Justice and Law.
[] [Religious] Attend Religious Ceremonies.
-[] [Religious] Arthrynite Religious Ceremonies.
-[] [Religious] Urthrynite Religious Ceremonies.
-[] [Religious] Forlucan Religious Ceremonies.
[] [Religious] Study Divine Magic.
-[] [Religious] Arthrynite Divine Magic.
-[] [Religious] Urthrynite Divine Magic.
-[] [Religious] Forlucan Divine Magic.
[] [Religious] Partake in some Arthrynite plays.
[] [Religious] Visit an Arthrynite library.
[] [Religious] Spend time at an Urthrynite brothel.
[] [Religious] Visit an Urthrynite library.
[] [Religious] Engage in a prestigious personal project.
[] [Religious] Study the Arthrynite faith.
[] [Religious] Study the Urthrynite faith.
[] [Religious] Study the Forlucan faith.
[] [Religious] Organise missionary expeditions to convert the lowlander tribes in the south.
***
I intended to have the update be longer and cover more stuff, I've been having some on and off writer's block recently on top of dealing with more stress than usual. As for what happened, infrastructure and trade went well while the expedition and meetings did not. Loryn is currently working on standardising the quality of stone roads across the Caermyr Union. You also got to see how more of Loryn and Seryn's relationship works.
I am planning to include a rumour mill, but I'll do that tomorrow.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
[X] Plan Roads and Unity
- [X] [Ruler] Build public infrastructure.
- [X] [Ruler] Build public infrastructure. x2
- [X] [Ruler] Build public infrastructure. x3
- [X] [Ruler] Support the civilising of the Colryd Confederation.
- [X] [Ruler] Organize an exploration expedition.
-- [X] [Ruler] Find the Catfolk Kingdom
- [X] [Personal] Spend time with your wife, Seryn.
- [X] [Religious] Study the Forlucan faith.
[X] Plan Roads and Unity
- [X] [Ruler] Build public infrastructure.
- [X] [Ruler] Build public infrastructure. x2
- [X] [Ruler] Build public infrastructure. x3
- [X] [Ruler] Support the civilising of the Colryd Confederation.
- [X] [Ruler] Organize an exploration expedition.
-- [X] [Ruler] Find the Catfolk Kingdom
- [X] [Personal] Spend time with your wife, Seryn.
- [X] [Religious] Study the Forlucan faith.
So, while I do want to build Golems as we saw in Histories having good roads help promote a unifying culture.
[X] Plan Touch Base and Infrastructure
-[X] [Ruler] Spend time with representatives from a member state.
--[X] [Ruler] Arthwyd Empire.
--[X] [Ruler] Urthdysh Federation.
--[X] [Ruler] Forluc Kingdom.
-[X] [Ruler] Build public infrastructure.
-[X] [Ruler] Build public infrastructure. x2
-[X] [Religious] Study the Forlucan faith.
-[X] [Ruler] Organize an exploration expedition.
--[X] [Ruler] Find the Catfolk Kingdom
We have focused a lot on the Colryd so let's touch base with the rest of the Union, see if they have any concerns and whatnot. Continue the infrastructure push with more effort as we have a lot we need to get done. Keep going through the Faiths. Finally actually make contact with the Catfolk. We aren't really taking a personal action but we have a lot to get done and we have dedicated a decent amount of actions to personal stuff in the first few turns so a year or two of focused work won't hurt.
It wouldn't be wholly outside of the goal of building roads. They allow ideas and information to spread farther and faster, and the magical and technical expertise that goes into building stone roads would lead to more people with skill in stone-working.
[X] Plan Random
-[X] [Ruler] Encourage trade.
-[X] [Ruler] Throw a public party.
-[X] [Ruler] Organise the conquest of lowlander tribes to the south.
-[X] [Ruler] Organise an exploration expedition.
--[X] Along the coast, to the west of Grythwyd
-[X] [Ruler] Organise an exploration expedition.
--[X] To search for other kingdoms beyond the Lowlander tribes.
-[X] [Personal] Go partying.
-[X] [Religious] Organise missionary expeditions to convert the lowlander tribes in the south.
[X] Plan A Bit of This and a Bit of That.
-[X] [Ruler] Support a member state using the resources of the Caermyr Union.
--[X] [Ruler] Colryd Confederation.
-[X] [Ruler] Support the civilising of the Colryd Confederation.
-[X] [Ruler] Organise an exploration expedition.
--[X] [Ruler] Find the Catfolk Kingdom
-[X] [Ruler] Build public infrastructure.
-[X] [Religious] Study the Forlucan faith.
-[X] [Religious] Pray to Urthryn, Urthrynite Goddess of Undeath, Magic and Lust.
-[X] [Personal] Spend time with your wife, Seryn.
Ok so this plan supports Colryd whilst encouraging them to civilize and it keeps searching for the Catfolk, it builds a bit more infrastructure but I see no need to select infrastructure more than once, we study the last faith in the Union and see if Urthryn is up for a chat and as always spends some time with our wife
Because she is an important goddess to many people in the Union and is currently trying to form a closer relationship with Arthryn, the most important goddess to us, developing a personal relationship with her as she try's to get closer to Arthryn could help us encourage the Arthrynite and Urthrynite religions to combine which is a goal of mine if such a thing looks possible and beneficial. I also find her to be an interesting character and want her to have some screen time.
[X] Plan A Bit of This and a Bit of That.
-[X] [Ruler] Support a member state using the resources of the Caermyr Union.
--[X] [Ruler] Colryd Confederation.
-[X] [Ruler] Support the civilising of the Colryd Confederation.
-[X] [Ruler] Organise an exploration expedition.
--[X] [Ruler] Find the Catfolk Kingdom
-[X] [Ruler] Build public infrastructure.
-[X] [Religious] Study the Forlucan faith.
-[X] [Religious] Pray to Urthryn, Urthrynite Goddess of Undeath, Magic and Lust.
-[X] [Personal] Spend time with your wife, Seryn.
That is intentionally. Loryn is complaining about in a situation where everyone benefits, the various factions within the Colryd Confederation would rather have everyone fail just to spite their rivals.
Caermyr Union Standardising the Roads of the Union: Empress Loryn has taken an interest in status of the roads across the Caermyr Union. The state of the pathways across the civilised world vary greatly with the Arthwyd Empire having the best while some places in the Colryd Confederation don't have any at all. The Empress seeks to change this beginning with standardising the various stone roads across the Caermyr Union.
Expedition to beyond the Lowlands: Traders from the south have spoken of a kingdom of the Catfolk outside the lowlands. Even though there are many Catfolk, the odd immigrant, but mostly former slaves and their descendants, within the Caermyr Union, the civilised world does not know where their ancestral homeland is. Empress Loryn sought to correct this by sending out an expedition. While it ultimately failed to make contact with the Catfolk Kingdom, the expedition was successful in determining the location of the Catfolk motherlands even though it had to turn back before it could reach that location.
Arthwyd Empire First Griffins in Greenbay: It has been some generations since the colonists of Forestbay first tamed the fearsome griffins and until now, those beasts have remained in the Western Coast. Now that changes as a breeding pair has been shipped to Greenbay via longboat. The personal property of Cadlon Derfyl, this pair shall be the first of several as the Arthwyd seek to spread the griffins across their empire.
Urthdysh Federation First Hot Spring Bath is completed: The first bath has been set up at one of the hot springs that the Urthdysh Federation have found in the Sunset Mountains. Just one of many that are planned, it is a new holy site of the Urthrynite temple where people may relax and de-stress under the guidance of Urthryn and her Daughters.
Forluc Kingdom Rebuilding Continues: The Forluc Kingdom remains in ruins from the fighting in the war for freedom and liberty. While progress continues to be made, it will still be generations until the Forluc fully recover especially with how many died or fled. It will take time for settlements to be repopulated and for the Forluc Kingdom to not be reliant on the goodwill of the Arthwyd Empire, but that time will come.
Colryd Confederation Death of Iolyn of the Maolayn Tribe: The former matriarch of the Moalyn tribe has been killed. Ruling over a village with over two thousand living in it, Iolyn had made her opposition to the Caermyr Union clear. Chipping away at her own allies and supporters with her actions, Iolyn finally met her end at the ends of her own son. Her eldest son Karan decided that her mother was not acting in the best interests of the Maolyn tribe and sought to remove her from power. Iolyn did not take kindly to this and entrenched herself with what few supporters she still had. Karan rallied up his own supporters within the Maolyn tribe and ultimately forced Iolyn both out of power and out of the mortal realm.
Foreign Affairs New Nomad Tribe joins the Arthwyd Empire: The nomadic Boarfolk tribe Blackburn-Firehoof has decided to settle down within the Arthwyd Empire. Over a hundred strong and with over twice as many dire boars, their chief has grown tired of wandering the Boar Steppes and has decided to try the fortunes of his people beneath the Cadlon of the Arthwyd Empire. Willingly submitting to the laws of the Caermyr Union, the tribe has settled down in the Myrthwyd colony.
***
Okay, the first rumour mill.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
Even through there are many Catfolk, the odd immigrant, but mostly former slaves and their descendants, within the Caermyr Union, the civilised world does not know where their ancestral homeland is.
While it ultimately failed to make contact with the Catfolk Kingdom, the expedition was successful in determining the location of the Catfolk motherlands even through it had to turn back before it could reach that location.
Just one of many that are planned, it is a new holy site of the Urthrynite temple where people may relax and destressed under the guidance of Urthryn and her Daughters.
The former matriarch of the Moalyn tribe has been died.
Over a hundred strong and with over twice as many dire boars, their chief has tired of wandering the Boar Steppes and has decided to try the fortunate of his people between the Cadlon of the Arthwyd Empire.
So first line you use "through" when it should be though.
Second line has the same issue.
In the third line you use "destressed" should be destress. Though I think technically its supposed to be de-stress. But I don't think that's something most people would be confused by/care about nearly so much as the tense issue.
Line 4. "has been died." either needs to change to 'has died' or 'has been killed'
For line 5, its a bit more difficult. In general the phrasing you use is just really off. I'm pretty sure the intent there is to be something along the lines 'their chief was tired of wandering the Boar Steppes, and decided to try and improve his tribes fortunes by joining the Arythwyd Empire.' or something like that. Maybe something like 'their chief was tired of wandering the Boar Steppes, and decided to change he and his tribe's luck by serving the Cadlon of the Arythwyd Empire.' Or... I don't know what. Really depends on what exactly you want this to say about the chief.
Between the griffins and the new nomads the Arthwyd should be getting a pretty decent military powerup soon. I'm not sure how much it'll be needed, seeing as the Caermyr Union is strong enough to shut down any enemy we could ever have, but given the way of the world it's inevitable that they'll eventually become relevant.
Between the griffins and the new nomads the Arthwyd should be getting a pretty decent military powerup soon. I'm not sure how much it'll be needed, seeing as the Caermyr Union is strong enough to shut down any enemy we could ever have, but given the way of the world it's inevitable that they'll eventually become relevant.
So first line you use "through" when it should be though.
Second line has the same issue.
In the third line you use "destressed" should be destress. Though I think technically its supposed to be de-stress. But I don't think that's something most people would be confused by/care about nearly so much as the tense issue.
Line 4. "has been died." either needs to change to 'has died' or 'has been killed'
For lin e 5, its a bit more difficult. In general the phrasing you use is just really off. I'm pretty sure the intent there is to be something along the lines 'their chief was tired of wandering the Boar Steppes, and decided to try and improve his tribes fortunes by joining the Arythwyd Empire.' or something like that. Maybe something like 'their chief was tired of wandering the Boar Steppes, and decided to change he and his tribe's luck by serving the Cadlon of the Arythwyd Empire.' Or... I don't know what. Really depends on what exactly you want this to say about the chief.
There are three major beliefs of the Urthrynite faith and they are magic, knowledge and love. The first two are related to each other as the Urthrynites especially value the study of the supernatural to increase their magic knowledge. That said, they also value increasing regular non-magical knowledge in addition to becoming proficient with magic. A good Urthrynite is expected to always been expanding their knowledge with the ultimate end goal of this being to increase society's collective magical knowledge.
Because of this, a common pastime of Urthrynites is to learn about the world around them by observing nature or their local community and asking others about their lives and jobs. Another common activity of devout Urthrynites is to arrange regular meetings to discuss what each other have learnt and to share that knowledge with the rest of the group. The Urthrynites are also big proponents of libraries as they view the buildings as incredible useful centres of knowledge even if they are personally limited in their ability to access that knowledge.
The last main belief in the Urthrynite faith is love. Due to the nature of their goddess, the Urthrynites consider love and lust to be the same thing and view physical attraction to someone as being love with that person. They also consider sex to an expression of love hence why being sexually open is a major part of the Urthrynite religion. A good Urthrynite is expected to be kind and caring to others and to be willingly to show them love. Despite the common misconception that an Urthrynite is always lustful, the Urthrynite religion splits its attentions between showing both physical love and spiritual love. Aware that some people require spiritual love and not physical love and vice versa in addition to the fact that some people are better providing one type of love than the other, the Urthrynite faithful aren't expected to provide both forms of love. While some of their number do provide both spiritual and physical love, most use to focus on just one.
This divide can be seen in how the Urthrynite religion operates both temples and brothels. While they used to provide both spiritual and physical love in their temples whilst using brothels as a form of diplomacy and intrigue in foreign lands, the purpose of these buildings have changed since the Urthrynite religion organised itself. By the time that the Caermyr Union formed, the Urthrynite faith has distinct roles for its brothels and temples with the former providing physical love to those in need and the latter providing spiritual love to those in need.
The Urthrynite priesthood also operates differently to the Forlucan and Arthrynite priesthoods. While the other two are female-dominated, the Urthrynite priesthood consists entirely of priestesses. This is due to one of the requirements for becoming a member of the Urthrynite priesthood is to accept the Gift of Urthryn and become a Daughter of Urthryn. Because of this, the Urthrynite is entirely female and completely made up of Daughters of Urthryn, something which influences the stereotype regarding the Urthrynite priestesses.
The most common stereotype of an Urthrynite priestess is a beautiful woman who wields powerful magic and is always looking to have her mountains climbed. While many of Urthryn priestesses fit this stereotype and some even embrace it, there are also those that do not fit it. While an Urthrynite priestess will rack up magical knowledge as part of their duties and many enjoy providing physical love to others, these are not universal traits despite what common beliefs would tell you. There are Urthrynite priestesses who focused more on knowledge and magic than love and will devote their days to studying the world and the supernatural. Others do not wish to have sex often or at all don't engage in matter of physical sex and those that wish to provide spiritual love do so to those that visit the Urthrynite temples.
***
Since you studied the Urthrynite faith in the last update, but I didn't mention it in the update so I decided to write up a post here. I haven't included too many details and keep things simple. This should hopefully give you some more insights to how the Urthrynite religion works and how it operates.
Also, here are the stats for the Urthrynite religion: Urthrynite "Followers of Urthryn"
Deities: Urthryn Beliefs: Magic, Knowledge, Love Abilities: Mystical (Increased Chance of Magical Innovation), Dogma (Increased Cohesion), Love (Increased Happiness),
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
Civilisation has lasted for over two thousand years from the ancient days where tribes wandered without a place to call home to the modern era of trade, diplomacy and metal. It was two thousand years ago that Arthryn taught farming to her chosen people and the ancient city of Greenbay was founded at the head of the Green River. It has been over a thousand years since the lowlands were left broken by war, disease, starvation and the undead. It has been over a thousand years since the first Cadlon of the Arthwydish threw back the invading demons and undead, ascending to goddesshood as one of Arthryn's Divine Daughters.
It has been over a thousand years since the Arthwydish was discovered the secrets of metalworking. It has been several centuries since the Arthwydish discovered the recipe for bronze and began to supply the lowlands with bronze tools and weapons. It has been centuries since the Forluc Kingdom and the Arthwyd Empire first clashed, the lowlands once again breaking as the people of the forest were left divided by Urthryn's ascension and the lowlanders were broken by the Forluc and then the Forlucans were then broken by the Arthwydish.
It has been less than two hundred years since the Forluc Kingdom fought their second civil war and slavery in lowlands was broken. It has been less than two hundred years since the Arthwyd Empire, Forluc Kingdom and Urthdysh Federation formed the Caermyr Union in the wake of the Second Forluc Civil War.
As 2000 PA begins, the Caermyr Union is strong and is rightfully acknowledged as the greatest power in the world. For the last century and a half, the Caermyr Union has turned its gaze inwards, putting aside the expansionist tendencies of its members in favour of internal consolidation.
The federal government in Caermyr is still weak compared to individual member states and reliant on soft power over hard power, but it is no longer a mere city state. Caermyr directly rules over the surrounding lands, a state equal to most of the Caermyr Union's neighbours.
Even as the Caermyr Union and its member states focus on internal expansion and infrastructure, they have sent exploration expeditions to discover the world around them. The Arthwyd Empire is always looking for more mines to supply its vast metalworking industry while the Urthdysh Federation seeks new magical discovers and all desire new trade partners.
Along the western coast and beyond the Sunset Mountain lie the Syruth Clans and the Cornoc Clans. Once a united people, the clans of the west have divided themselves over matters of who should be in charge. The Syruth Clans in the north favour a leadership caste of magic-wielding shamans while the Cornoc Clans to their south prefer to have their warriors make up their leadership caste.
Valuing one's clan and their ancestral lands, the western clans have managed to independently discover how to turn ores into metal. While they had yet to learn the secrets of bronze, they remain a potential competitor to the Arthwyd Empire and its metalworking industry. Bronze, sheer size and superior skill allow the Arthwyd Empire to remain dominant in the metal trade, but they can no longer afford to get complacent.
From the Syruth Clans and Cornoc Clans, the Caermyr Union discovered the Thurezea Kingdom, the second strongest power in the world after the Caermyr Union. Even further south, beyond both the western clans, the lowlands and the Sunset Mountains, the Thurezea Kingdom is also known as the Catfolk Kingdom due to being ruled by that species and being founded out of their homeland.
While nominal ruled by a heredity monarch, the Thurezea Kingdom is strongly influenced by its priesthood in matters of state whilst a militant nobility holds sway of matters of war. Valuing glory and beauty, the Thurezeans are both rich and strong with their armies plundering their neighbours for wealth to turn into beautiful arts or to purchase them from afar. Like the western clans and the Arthwyd Empire, the Thurezea Kingdom has discovered the secrets of metalworking, but like the western clans, it has yet to discover bronze or match the level of skill or production that the Arthwyd Empire has.
Within the Garthryd Peninsula, the remaining independent lowlander tribes of the south have consolidated due to the threat that the Caermyr Union poses to them. While far from truly united and a match for any member state of the Caermyr Union let alone the world, these consolidated states can put up some resistance and are powers worthy of recognition by the Caermyr Union.
In the east, the Bruraysh and Lochanysh Kingdoms rule, controlling the passage between the lowlands and the Thurezea Kingdom between the two of them. Those living within the Bruraysh Kingdom are a spiritual people with a shaman-king who is chosen from the priesthood whilst their society is dominated by bands of mighty sacred warriors who regularly clash with wandering Boarfolk nomad tribes. The Lochanysh Kingdom is a more traditional heredity monarchy. Within this state, it is the traders and guild which hold sway while magic is detested by the people of the Lochanysh Kingdom.
The Hamefordysh Republic and the Sinsearysh Tribes are located to the south of the Forluc Kingdom with the former also sharing a border with the Urthdysh Kingdom. The Hamefordysh Republic is ruled by its priesthood through they compete with the merchants for influence as those with spiritual power clash with those that have material power.
The Sinsearysh Tribes are the least united of the southern lowlander states. Consisting of several peaceful tribes that are loosely aligned with each other over trade and shared cultural beliefs. Valuing beauty, but distaining outsiders, they are happy to accept the trade goods of the Caermyr Union but reject the traders themselves.
The last of the southern lowlander states is the Diondairysh Hierarchy and it is the only one that lacks a border with the Caermyr Union. Ruled by a high priest and a strict priesthood, the Diondairysh Hierarchy is often described a poor woman's Thurezea Kingdom. The priesthood completes with a militant nobility for influence and sway while beauty and glory is prized in equal measure.
Now as the two thousandth year since Greenbay was founded begins, the Caermyr Union begins to look outward once more as its century and a half of internal consolidation comes to an end. The Arthwyd Empire has lands west of the Grythwyd and east of the Myrthwyd to expand into while the Forluc Kingdom and Colryd Confederation eye up the lowlander states to their south.
An era of relative peace is coming to an end as the greatest power in the world begins to wake.
Okay, I am doing a sequel to Chronicles of Nation. You will need to head over to the new thread to vote. It will use the same rules and mechanics as the old quest except I will be using my most modern version. I will not be reusing the original map and I am instead using the map I made for Chronicles of History.
This quest picks up from about a hundred and fifty years after the old ended as the Caermyr Union finishes a period of internal consolidation and exploring the world around them. They have discovered new civs aboard and the southern lowlanders have consolidate into more united nations due to superpower next door.
Right now, you are choosing who your player civ will be. Once that is decided, I'll write up the civ sheet and the main turns will begin.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
While far from truly united and a match for any member state of the Caermyr Union let alone the world, these consolidated states can put up some resistance and are powers worthy of recognition by
It has been a thousand years since Arthryn walk amongst the her chosen people, the Arthwyd. Born in Greenbay Cove, it was Arthryn who taught the Arthwyd how to farm and founded the village of Greenbay at her birthplace. It was Arthryn who taught the Arthwyd the sacred ways of valuing your community and giving everyone a fair chance, ensuring that her people would care for each other and understand that no person is inherently superior to another.
But one day Arthryn would leave the Arthwyd behind, leaving for the Afterlife to safeguard it and souls of the fallen Arthwyd who went to reside there upon death. It was here that she truly became the Goddess of the Arthwyd as when she took up her place in the Afterlife, Arthryn gave her blessing to her chosen people.
Under Arthryn's watchful eye and following her teachings, the Arthwyd prospered and expanded as they settled more settlements along the coastline. While Greenbay would always remain the centre of civilisation, the villages of Rockbay and Sunrise Bay also rose to prominence alongside Greenbay as the second and third villages that the chosen people Arthryn founded.
For a time, there was peace and harmony before evil from beyond the sea struck. Lead by a savage warlord, the then-barbaric Merntir attacked the Arthwyd. Many were slain and many more taken back as slaves by the Merntir raiders. Refusing to let this stand, the Arthwyd rallied around Ymarn, a priestess of foreign heritage who was personally blessed by Arthwyd.
Having lost one of her own children to the Merntir, Ymarn ensured that the Arthwyd would bring the Merntir to justice. Under her leadership, the Arthwyd would becoming increasingly less vulnerable to the raids from across the sea and thanks to the wisdom of Ymarn, the Arthwyd discovered the passage through the Sunrise Mountains.
Using this passage, the Arthwyd seized the mountain outpost that the Merntir were using a midway point for their raids and in time, they would have marched on the Merntir themselves. But Wuran, the granddaughter of Ymarn, took the opportunity of her false father's death, the barbarian warlord who started the conflict, to make an offer of peace.
The new leader of the now war weary Merntir, Wuran asked the Arthwyd for peace on the behalf of the Merntir. The wise Ymarn remembered that she was fighting for justice not vengeance and accepted peace so long as the Merntir made proper amends for their sins by returning the Arthwydish that they had taken.
With peace and the return of those wrongfully taken, connections formed between the Arthwyd and Merntir due families split between them. As worship of Arthryn and her ways spread amongst the Merntir, this ignited another war between the Merntir who had chosen to follow Arthryn and become Arthwyd and the Merntir who struck to their old ways and followed the All-Seer.
But the weakened Merntir could not stand before the Arthwyd and the followers of their old barbarian ways were crushed by the Cateyes of the Arthwyd, the greatest hunters of the Arthwyd turned warrior. Yet in an act of mercy, Arthryn adopted the All-Seer as her daughter even as the Merntir struck down the last of the All-Seer's followers
Under the guidance of Arthryn and her Daughters, the Arthwyd once again prospered in both the south and the north. There was both peace and advancement as under the genius Seryn, the Arthwyd would vastly improve their farming abilities and over time, the natural passage in the Sunrise Mountains would be turned into a proper route between the Arthwyd in the south and the Arthwyd in the north.
Yet peace would not last forever as war once again came for Arthwyd in a dark time where everyone suffered. Disease would spread across the distant lowlanders to the far south while the dead rose in the Cursed Forest. Roaming tribes of Boarfolk on their dire boars would ride south through the Sunrise Mountains into the lowlands whilst other tribes of the savage nomads rode west to attack the Arthwyd.
Even as the lowlands collapsed into anarchy and undeath, the Arthwyd would themselves in similar peril as the Boarfolk proved nigh unstoppable. Even the dual martial champions in Evalyn from the south and Cadyn of the north failed to do more than slow the advanced of the Boarfolk.
One by one, the Arthwyd villages of the north fell to before the unmatched might of Vervov, the charismatic warlord that was able to replace every tribe he lost with more from the east. The scourge of Vervov came to a head at Seer's Village, the former capital of the Merntir and last unconquered Arthwyd village in the north. It was here that Evalyn struck down Vervov and almost died in the process.
Yet while Vervov was ended, he was nonetheless successful as Cadyl barely got Evalyn out of the north as the last of it fell into the hands of the Boarfolk invaders. Returning back to the south in defeat, Evalyn denounced the priests that ruled over the Arthwyd as incapable of dealing with the threats that the chosen people of Arthryn faced. Acknowledging that she was right, the priesthood stepped aside and Evalyn became the Cadlon of the Arthwyd.
Evalyn quickly set to work preparing to retake the north from the Boarfolk, but fate had other plans as from the south, more threats to the Arthwyd threatened to overrun the southern half of the Arthwyd. Barbarian warriors from the south marched towards Greenbay along the Green River whilst the terrible Urth and his horde of the walking dead spilled out of the Cursed Forest as they followed the Rock River to Rockbay.
While Cadyn attempted to stop Urth from marching on Rockbay, Evalyn Boarslayer took her Cateyes and slaughtered the barbarians along the Green River to a man, leaving no survivors until she found their villages further south, on either side of the Green River. Barely scraping after several calamities and with no fighters left Evalyn had killed them all, these barbarian Midlanders unhappily submitted to Evalyn's rule, becoming a subject of the Arthwyd.
Yet even as Evalyn won against the barbaric Midlanders, disaster struck the Arthwyd once again as Cadyn was slain by Urth and the undead warlord continue his advance. With what little hunters and Cateyes that the Arthwyd had left, Evalyn Boarslayer fought a desperate defence against the walking dead as Urth got closer and closer to Rockbay.
But that was not all as following Vervov's death, the Boarfolk's control over their conquests in the north slipped and the talented Cateye Cerwyn led an uprising against the Boarfolk. Receiving plenty of food and some warriors from the Arthwyd in the south, Cerwyn fought a successful rebellion against the disunited Boarfolk tribes in the north, ultimately winning when the surviving Boarfolk decided to move back east after Cerwyn slew Vervov's son Vasov.
While Cerwyn won victory for the Arthwyd in the north, Evalyn Boarslayer won victory for the chosen people of Arthryn in the south. In a series of gruelling and bloody battles where hundreds on both sides fell as the unholy undead and their evil magic fought the blessed Arthwyd and their holy magic. It came to a head half a day's walk away from Rockbay as the Cadlon of the Arthwyd defeated Urth in battle. Whilst the warlord's corpse was never found, his army collapsed after his defeat and in many cases, the undead quite literally collapsed.
With the Boarfolk, barbarians and the walking dead driven back with both the south and the north secured, the Arthwyd had a period of peace. Villages were resettled, more Cateyes and hunters got trained up whilst the Arthwyd experimented with the new metal that they have learnt to acquire from stone and rock.
Under the reign of Cadlon Evalyn Boarslayer, life began to return to normal for the Arthwyd. Yet no one lives forever and eventually it was time for Evalyn Boarslayer to join Arthryn and her Daughters in the Afterlife. With the death of their first Cadlon, the leadership of the Arthwyd had to decided who to replace her with two candidates for the position. Evalyn's daughter Gwynlyn who had ruled over the Arthwyd in her mother's place whilst the Boarslayer fought on the battlefield or the Cateye Cerwyn who had successful freed the north from the Boarfolk conquerors.
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I have started a new civ quest which can be found here: Chronicles of Nations Redux - Civ Quest Original! This is one is using an updated version of my civ quest rules and the knowledge and experienced that I've gained in my previous civ quests. I will try my best to avoid the mistakes I made in my previous civ quests, something which I feel I can do with the experience and hindsight that I have this time around rather than going in blind like in the original CoN.
I have decided to do a reboot of the CoN setting for two reasons. The first is that I want to skip the stone age as I find that boring and go straight to discover of metal. The second is that I don't want to toss out all of the worldbuilding that I did in the original CoN so in this quest, you will play as an alternate timeline version of the Arthwyd.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.