Reign of Ymarn V
- Location
- Southampton, Great Britain
- Pronouns
- He/Him
[X] The second option. (Ends the fighting, -2 Temp Econ, -1 Stability, +1 Diplo Hero)
Returning to the village of Greenbay for the second time, this time for good, Wuran wonders what her new life will be like.
These people are the people of her grandmother and consider Wuran to be one of them. But they are the same people who have been fighting Wuran's people for the entirety of Wuran's life.
Except Wuran's people are no longer her people. She may have been born amongst the Merntir and raised amongst them, but her blood is that of the Arthwyd and apparently that is what matters.
At least it is what matters given that the Arthwyd won the fighting between them and the Merntir. While part of Wuran would wish it otherwise, it is undeniable fact that the Arthwyd have come out top.
After generations of fighting, the Arthwyd are the ones doing the attacking now and while the Merntir have bled to the point of barely having enough warriors to defend themselves and almost lack enough manpower to feed themselves, the Arthwyd are apparently untouched by the war.
Their hunters are mighty and numerous while their food is plentiful enough that they have no problem just giving away large amounts to the Merntir in exchange for getting their stolen people back.
And in a way, they were stolen as it is known to all that her grandfather Curan started the fighting when he made an unprovoked raid on Sunrise Bay as the Arthwyd call their village and took some of the Arthwyd villagers back with him.
Entire generations of avoidable bloodshed just because an arrogant and skilled hunter decided he wanted to prove himself.
They could have had peace and trade and instead Curan started a war that the Merntir could not win. And now, some of the Merntir will have to leave their homes and return to the people of their stolen ancestors.
Wuran supposes it could be worse. Joining the Arthwyd isn't Wuran's first choice of action, but it is certainly better than continuing to fight the war when the Merntir have no hunters left to fight and not enough food to feed everyone. It is probably even better than remaining with the Merntir now as the fighting broke the Merntir while the Arthwyd are apparently unaffected.
From what Wuran has learnt from her limited time amongst the Arthwyd, Arthryn is the reason why.
Arthryn.
Just the name of the goddess of the Arthwyd makes Wuran afraid. Her grandmother and the rest of the Arthwyd that Curan stole would tell tales of Arthryn to the Merntir, but they were dismissed by the rest of the Merntir. If Arthryn was so great, why hadn't she stopped the attack and keep them from being taken.
As the fighting when on, those mocking voices were quickly silence as the Merntir began to realise what sort of conflict they had gotten themselves into. The Arthwyd would quickly gain boats of their own and their other villages would prove to be too much to attack. The fights would become harder and harder and while the battle would be won, the Merntir were unable to gain anything from them. The guiding magic of the All-Seer would stop being reliable when it came to dealing with the Arthwyd.
Then the Arthwyd started attacking the mountain outpost, not from the seas that the Merntir had preciously defended, using paths through the mountains that the Merntir didn't know existed.
By the point, most of the Merntir realise how the fighting was going to go even if Curan and his supporters had insisted on being blind to reality.
All of the Arthwyd's success could be traced back to their goddess Arthryn. Her wisdom and teachings let the Arthwyd get through the war without suffering near-collapse of the Merntir. Arthryn had revealed the location of the mountain outpost and the path to reach from the lands of the Arthwyd. Arthryn had outmatched the All-Seer when it came to divine might.
And most disturbingly of all, Arthryn was connected to all of the People, to the point that the Arthwyd were able to accurately identify all of the Merntir with Arthwyd blood despite how impossible that should be.
Blessed blood is what the Arthwyd call it and it flows through Wuran's veins. The woman barely suppresses a shiver at the thought of Arthryn holding power over her for the entirety of her life.
Arthryn is terrifying and powerful and Wuran hopes she will not suffer at the hands of such a potent deity.
And then there is the Ancient Ymarn. Unlike the Merntir, the Arthwyd are ruled by their elders and not the priests of their goddess and Ymarn, Wuran's great-grandmother, has managed to earn the title of Ancient amongst the Arthwyd.
With over a hundred winters to her name and a direct blessing from the goddess Arthryn, Wuran is unsurprised that Ymarn is the uncontested leader of the Arthwyd. She is also unsurprised that the Arthwyd won with a leader like Ymarn.
She may not have the martial prowess of Curan or the ability to charm people like Wuran, but Ymarn is cunning, smart and very hard to fool. Wuran learnt that the hard way in their negotiations as she was unable to appeal to Ymarn's emotions or desire to end the fighting and the Ancient was old enough to remember why there were fighting the war and had the respect and ability to get the Arthwyd to continue fighting even if Wuran had swayed lesser Arthwyd leaders to her cause.
Return our people.
A seemingly simple demand if it wasn't for the fact those that Curan took had died. Yet the Arthwyd still sought the return of their people and in this case, considering those descended from the stolen Arthwyd to still be of the Arthwyd.
That was something the Merntir. Family is important and while they may have grown up amongst the Merntir and on the opposite of the fighting, the Arthwyd descendants like Wuran had family amongst the Arthwyd who still considered them kin.
And while she nor any of the others liked it, the Merntir could understand why the Arthwyd were making such demands. Family is important and worth fighting for. Everyone knows that including the Arthwyd it seems.
The war was started by Curan and the Merntir and their theft of Arthwyd people while the Arthwyd just wanted to get their people back. They were even willingly to pay vast quantities of food to the Merntir if that meant getting their people back.
Even if they didn't like that, the Merntir could respect it. Especially since the Arthwyd had learn the craft of fighting quite well.
What did the People learn from fighting the war with the Merntir?
[] [Lesson] Defence. The fight was won by attacks on the villages of the enemy and being able to defend your home was vital. Furthermore, the fighting was started by a successful attack on Sunrise Bay. If the People had been able to properly defend their village, the generations of bloodshed could have been avoided.
[] [Lesson] Fighters. The fighting was done by the hunters and while the hunters are skilled at hunting animals, other people are not animals and slaying another person is a different type of task to slaying an animal. Just as different jobs have those devoted to them such as the farmers, the fishers and the crafters, the People need to have those devoted to the art of fighting other people rather than just relying on those that hunt animals.
[] [Lesson] Information. Information was vital to the fighting. Knowing where to attack and how to get there was key to the victory of the People as they only started winning once they had the right information to launch their own attacks. Getting the right information is something that the People need to prepared to do next time they get into a fight with other people.
"Why has it gone so wrong?" Wuran asks her great-grandmother as she finishes explaining the situation to Ymarn.
It had seemed simple enough so many winters ago. Wuran had sought to keep up connections with her old people and figured that she could do that whilst also forging better ties between the Merntir and the Arthwyd.
She did want to avoid further fighting between the two people and the best way to do that is to create friendships between the two people. The Arthwyd had spare food to give to the Merntir while the Merntir were in need of food as they recovered from the generations of fighting that had broken them.
It went fine at first and there had even been some Merntir-Arthwyd families as a result as a young adult from one people would marry someone else from another. But in hindsight, Wuran guesses it was that was the start of the problem.
When some of the Arthwyd went to the Merntir villages to be with their Merntir spouses, they took the worship of Arthryn with them. And if Wuran is frank, Arthryn is a nice goddess than the All-Seer, one who gives wisdom and protects her people rather than enabling fools like Curan.
Gah. If Curan had Arthryn as his goddess, she would have stopped him from doing his stupid attack on Sunrise Bay.
It wasn't a big deal. A few of the Merntir decided to worship Arthryn instead of the All-Seer and that would become a pattern amongst the smaller villages of the Merntir even if the worship of Arthryn never took hold in the Founding Village.
Wuran had seen the development as a good sign at the time and had hope to maybe unite the Arthwyd and the Merntir under the worship of Arthryn and mixed families.
Then as the mountain outpost of the Merntir grew into a true village due to the trade between the Arthwyd and the Merntir, there had been a debate on whether to devote the new shrine in the village to Arthryn or the All-Seer. With more Arthrynites than All-Seerists due to the migrants from the Arthwyd and the families they had started up, the mountain village families had decided to make the shrine Arthrynite.
As a village of the Merntir, they had sought aid from the Founding Village, but the upset elders there had forbid them from making the shrine to Arthryn and demanded that they make to the All-Seer instead.
So the mountain village had turned to the rich and plentiful Arthwyd for aid in building their shrine.
The Founding Village took poorly to that, rightly viewing as a rejection of their authority and the All-Seer. So they rallied what hunters and fishers they had and launched a surprise attack on the mountain village.
Caught off-guard and unprepared, the defenders of the mountain village fared poorly and the All-Seerists of the Founding Village had slaughtered most of the villagers from the Arthrynite mountain village.
After the All-Seerists had withdrawn to leave the survivors to starve, what was left of the villagers had fled to Arthwyd to seek refuge and the Arthwyd had welcomed them with open arms.
The All-Seerists of the Founding Village had then tried to ban Arthrynite worship in Blackcove and Three-Tree Hill, but the subordinate villages of the Merntir decided to reject the leadership in the Founding Village due to a mixture of the massacre at the mountain village and the majority of the villagers favouring Arthryn to the All-Seer.
While the neither the All-Seerist Merntir or the Arthrynite Merntir had enough hunts to engage in proper fighting right now, there had been a few clashes between individual hunters and fishers.
The situation also wasn't good from the perspective of the Arthrynite Merntir. The Founding Village had already destroyed one of the Arthrynite villages whilst being larger and better off than the remaining two. While Blackcove and Three-Tree Hill were doing alright when it came to food, that was only due to the Arthwyd shipping in food supplies to their fellow Arthrynites and the Arthwydish residing in the Merntir villages.
"Power and greed," answers Ymarn, not moving to look at Wuran.
That isn't unusual as Ymarn rarely moves at all due to her sheer age.
"The leaders of the Founding Village are used to power and getting their own way," continues Ymarn after a moment, "They claim to serve the people of the Merntir, but look only after themselves and their families. They would abandon the community for selfish gain of those closest to them.
Their claims of power and authority come from the All-Seer so when parts of their community turn away from him in favour of Arthryn, they lose some of their power. And when they tried to unfairly assert their power, power they think they have, but don't, they then lose more power when their mistreated people turn to us for aid and leadership instead. From there it gets worse as they tried to use their power in cruel and unfair ways to keep themselves from losing more.
Let me think and pray. Then I shall come back to you with what the People should do next."
The Merntir have broken out into internal fighting with the All-Seerist leadership in their capital village versus the Arthrynites in their subordinate villages. How will the People intervene?
[] [Merntir] Attack the All-Seerists in Founding Village.
[] [Merntir] Send food and aid to the Arthrynites in Blackcove and Three-Tree Hill.
[] [Merntir] Claim the mountain outpost for the People to use as a supply point in the long journey between the People and the Merntir.
Ymarn continues to live for one last turn while more fighting kicks off. Attempts to reach out to the Merntir back fire as they go too well with the smaller villages of the Merntir deciding that Arthryn and the People are a better choice than the All-Seer and his priests.
This is in turn starts a fight behind the large main village of the Merntir and the smaller villages that they have founded as the old guard seeks to retain their power over the villages while the All-Seer seeks to hold his own against Arthryn's advances.
Lacking in food and hunters/fishers, actual fighting is minimal, but with most of the farms, the All-Seer loyalists have gained the advantage while it is only food supplies from the People that are letting the Arthryn loyalists hold on and not starve. Even then, the mountain village/outpost has been abandoned by the Merntir with its people evacuating to the People.
And for once, it is the All-Seer who has defeated Arthryn in the divine-on-divine fight.
Returning to the village of Greenbay for the second time, this time for good, Wuran wonders what her new life will be like.
These people are the people of her grandmother and consider Wuran to be one of them. But they are the same people who have been fighting Wuran's people for the entirety of Wuran's life.
Except Wuran's people are no longer her people. She may have been born amongst the Merntir and raised amongst them, but her blood is that of the Arthwyd and apparently that is what matters.
At least it is what matters given that the Arthwyd won the fighting between them and the Merntir. While part of Wuran would wish it otherwise, it is undeniable fact that the Arthwyd have come out top.
After generations of fighting, the Arthwyd are the ones doing the attacking now and while the Merntir have bled to the point of barely having enough warriors to defend themselves and almost lack enough manpower to feed themselves, the Arthwyd are apparently untouched by the war.
Their hunters are mighty and numerous while their food is plentiful enough that they have no problem just giving away large amounts to the Merntir in exchange for getting their stolen people back.
And in a way, they were stolen as it is known to all that her grandfather Curan started the fighting when he made an unprovoked raid on Sunrise Bay as the Arthwyd call their village and took some of the Arthwyd villagers back with him.
Entire generations of avoidable bloodshed just because an arrogant and skilled hunter decided he wanted to prove himself.
They could have had peace and trade and instead Curan started a war that the Merntir could not win. And now, some of the Merntir will have to leave their homes and return to the people of their stolen ancestors.
Wuran supposes it could be worse. Joining the Arthwyd isn't Wuran's first choice of action, but it is certainly better than continuing to fight the war when the Merntir have no hunters left to fight and not enough food to feed everyone. It is probably even better than remaining with the Merntir now as the fighting broke the Merntir while the Arthwyd are apparently unaffected.
From what Wuran has learnt from her limited time amongst the Arthwyd, Arthryn is the reason why.
Arthryn.
Just the name of the goddess of the Arthwyd makes Wuran afraid. Her grandmother and the rest of the Arthwyd that Curan stole would tell tales of Arthryn to the Merntir, but they were dismissed by the rest of the Merntir. If Arthryn was so great, why hadn't she stopped the attack and keep them from being taken.
As the fighting when on, those mocking voices were quickly silence as the Merntir began to realise what sort of conflict they had gotten themselves into. The Arthwyd would quickly gain boats of their own and their other villages would prove to be too much to attack. The fights would become harder and harder and while the battle would be won, the Merntir were unable to gain anything from them. The guiding magic of the All-Seer would stop being reliable when it came to dealing with the Arthwyd.
Then the Arthwyd started attacking the mountain outpost, not from the seas that the Merntir had preciously defended, using paths through the mountains that the Merntir didn't know existed.
By the point, most of the Merntir realise how the fighting was going to go even if Curan and his supporters had insisted on being blind to reality.
All of the Arthwyd's success could be traced back to their goddess Arthryn. Her wisdom and teachings let the Arthwyd get through the war without suffering near-collapse of the Merntir. Arthryn had revealed the location of the mountain outpost and the path to reach from the lands of the Arthwyd. Arthryn had outmatched the All-Seer when it came to divine might.
And most disturbingly of all, Arthryn was connected to all of the People, to the point that the Arthwyd were able to accurately identify all of the Merntir with Arthwyd blood despite how impossible that should be.
Blessed blood is what the Arthwyd call it and it flows through Wuran's veins. The woman barely suppresses a shiver at the thought of Arthryn holding power over her for the entirety of her life.
Arthryn is terrifying and powerful and Wuran hopes she will not suffer at the hands of such a potent deity.
And then there is the Ancient Ymarn. Unlike the Merntir, the Arthwyd are ruled by their elders and not the priests of their goddess and Ymarn, Wuran's great-grandmother, has managed to earn the title of Ancient amongst the Arthwyd.
With over a hundred winters to her name and a direct blessing from the goddess Arthryn, Wuran is unsurprised that Ymarn is the uncontested leader of the Arthwyd. She is also unsurprised that the Arthwyd won with a leader like Ymarn.
She may not have the martial prowess of Curan or the ability to charm people like Wuran, but Ymarn is cunning, smart and very hard to fool. Wuran learnt that the hard way in their negotiations as she was unable to appeal to Ymarn's emotions or desire to end the fighting and the Ancient was old enough to remember why there were fighting the war and had the respect and ability to get the Arthwyd to continue fighting even if Wuran had swayed lesser Arthwyd leaders to her cause.
Return our people.
A seemingly simple demand if it wasn't for the fact those that Curan took had died. Yet the Arthwyd still sought the return of their people and in this case, considering those descended from the stolen Arthwyd to still be of the Arthwyd.
That was something the Merntir. Family is important and while they may have grown up amongst the Merntir and on the opposite of the fighting, the Arthwyd descendants like Wuran had family amongst the Arthwyd who still considered them kin.
And while she nor any of the others liked it, the Merntir could understand why the Arthwyd were making such demands. Family is important and worth fighting for. Everyone knows that including the Arthwyd it seems.
The war was started by Curan and the Merntir and their theft of Arthwyd people while the Arthwyd just wanted to get their people back. They were even willingly to pay vast quantities of food to the Merntir if that meant getting their people back.
Even if they didn't like that, the Merntir could respect it. Especially since the Arthwyd had learn the craft of fighting quite well.
What did the People learn from fighting the war with the Merntir?
[] [Lesson] Defence. The fight was won by attacks on the villages of the enemy and being able to defend your home was vital. Furthermore, the fighting was started by a successful attack on Sunrise Bay. If the People had been able to properly defend their village, the generations of bloodshed could have been avoided.
[] [Lesson] Fighters. The fighting was done by the hunters and while the hunters are skilled at hunting animals, other people are not animals and slaying another person is a different type of task to slaying an animal. Just as different jobs have those devoted to them such as the farmers, the fishers and the crafters, the People need to have those devoted to the art of fighting other people rather than just relying on those that hunt animals.
[] [Lesson] Information. Information was vital to the fighting. Knowing where to attack and how to get there was key to the victory of the People as they only started winning once they had the right information to launch their own attacks. Getting the right information is something that the People need to prepared to do next time they get into a fight with other people.
***
"Why has it gone so wrong?" Wuran asks her great-grandmother as she finishes explaining the situation to Ymarn.
It had seemed simple enough so many winters ago. Wuran had sought to keep up connections with her old people and figured that she could do that whilst also forging better ties between the Merntir and the Arthwyd.
She did want to avoid further fighting between the two people and the best way to do that is to create friendships between the two people. The Arthwyd had spare food to give to the Merntir while the Merntir were in need of food as they recovered from the generations of fighting that had broken them.
It went fine at first and there had even been some Merntir-Arthwyd families as a result as a young adult from one people would marry someone else from another. But in hindsight, Wuran guesses it was that was the start of the problem.
When some of the Arthwyd went to the Merntir villages to be with their Merntir spouses, they took the worship of Arthryn with them. And if Wuran is frank, Arthryn is a nice goddess than the All-Seer, one who gives wisdom and protects her people rather than enabling fools like Curan.
Gah. If Curan had Arthryn as his goddess, she would have stopped him from doing his stupid attack on Sunrise Bay.
It wasn't a big deal. A few of the Merntir decided to worship Arthryn instead of the All-Seer and that would become a pattern amongst the smaller villages of the Merntir even if the worship of Arthryn never took hold in the Founding Village.
Wuran had seen the development as a good sign at the time and had hope to maybe unite the Arthwyd and the Merntir under the worship of Arthryn and mixed families.
Then as the mountain outpost of the Merntir grew into a true village due to the trade between the Arthwyd and the Merntir, there had been a debate on whether to devote the new shrine in the village to Arthryn or the All-Seer. With more Arthrynites than All-Seerists due to the migrants from the Arthwyd and the families they had started up, the mountain village families had decided to make the shrine Arthrynite.
As a village of the Merntir, they had sought aid from the Founding Village, but the upset elders there had forbid them from making the shrine to Arthryn and demanded that they make to the All-Seer instead.
So the mountain village had turned to the rich and plentiful Arthwyd for aid in building their shrine.
The Founding Village took poorly to that, rightly viewing as a rejection of their authority and the All-Seer. So they rallied what hunters and fishers they had and launched a surprise attack on the mountain village.
Caught off-guard and unprepared, the defenders of the mountain village fared poorly and the All-Seerists of the Founding Village had slaughtered most of the villagers from the Arthrynite mountain village.
After the All-Seerists had withdrawn to leave the survivors to starve, what was left of the villagers had fled to Arthwyd to seek refuge and the Arthwyd had welcomed them with open arms.
The All-Seerists of the Founding Village had then tried to ban Arthrynite worship in Blackcove and Three-Tree Hill, but the subordinate villages of the Merntir decided to reject the leadership in the Founding Village due to a mixture of the massacre at the mountain village and the majority of the villagers favouring Arthryn to the All-Seer.
While the neither the All-Seerist Merntir or the Arthrynite Merntir had enough hunts to engage in proper fighting right now, there had been a few clashes between individual hunters and fishers.
The situation also wasn't good from the perspective of the Arthrynite Merntir. The Founding Village had already destroyed one of the Arthrynite villages whilst being larger and better off than the remaining two. While Blackcove and Three-Tree Hill were doing alright when it came to food, that was only due to the Arthwyd shipping in food supplies to their fellow Arthrynites and the Arthwydish residing in the Merntir villages.
"Power and greed," answers Ymarn, not moving to look at Wuran.
That isn't unusual as Ymarn rarely moves at all due to her sheer age.
"The leaders of the Founding Village are used to power and getting their own way," continues Ymarn after a moment, "They claim to serve the people of the Merntir, but look only after themselves and their families. They would abandon the community for selfish gain of those closest to them.
Their claims of power and authority come from the All-Seer so when parts of their community turn away from him in favour of Arthryn, they lose some of their power. And when they tried to unfairly assert their power, power they think they have, but don't, they then lose more power when their mistreated people turn to us for aid and leadership instead. From there it gets worse as they tried to use their power in cruel and unfair ways to keep themselves from losing more.
Let me think and pray. Then I shall come back to you with what the People should do next."
The Merntir have broken out into internal fighting with the All-Seerist leadership in their capital village versus the Arthrynites in their subordinate villages. How will the People intervene?
[] [Merntir] Attack the All-Seerists in Founding Village.
[] [Merntir] Send food and aid to the Arthrynites in Blackcove and Three-Tree Hill.
[] [Merntir] Claim the mountain outpost for the People to use as a supply point in the long journey between the People and the Merntir.
***
Ymarn continues to live for one last turn while more fighting kicks off. Attempts to reach out to the Merntir back fire as they go too well with the smaller villages of the Merntir deciding that Arthryn and the People are a better choice than the All-Seer and his priests.
This is in turn starts a fight behind the large main village of the Merntir and the smaller villages that they have founded as the old guard seeks to retain their power over the villages while the All-Seer seeks to hold his own against Arthryn's advances.
Lacking in food and hunters/fishers, actual fighting is minimal, but with most of the farms, the All-Seer loyalists have gained the advantage while it is only food supplies from the People that are letting the Arthryn loyalists hold on and not starve. Even then, the mountain village/outpost has been abandoned by the Merntir with its people evacuating to the People.
And for once, it is the All-Seer who has defeated Arthryn in the divine-on-divine fight.
The Arthwyd
Council of Elders
Upper Centralization Limit: ???
Lower Centralization Limit: ???
Admin Strain Free Provinces: ???
Penalty Accumulation: ???
Player Actions: 2 Secondary Actions +1 Secondary Action per 2 Provinces
Province Actions: 1 Secondary Action per 2 Provinces
Subordinates: ???
Early Ancient Palace Economy
Temp Econ Damage: Event, -1 per 1 Centralisation,
Wealth Generation: 1 per Dominant,
Passive Policies: N/A
Additional Actions: None
Special: Negative Centralisation or lower than Minimum Centralisation will lead to collapse.
Special: Increased polity size will raise the level of Minimum Centralisation required.
Stats
Diplo: 2 (3)
Econ: 8 (6)
Martial: 3 (3)
Mystic: 1 (2)
Culture: 1 (2)
Tech: 0 (0)
Wealth: 0 (0)
Legitimacy: 3/3
Stability: 2/3
Centralisation: 3
Hierarchy: 2
Prestige: 7
Statuses
Currently none.
Diplomatic Relations
Forest Folk = Faded Revulsion/Hostile
Arthrynite Merntir = Friendly/Friendly & desperately seeking aid
All-Seerist Merntir= Opposed/Hostile
Freak Folk = None/None
Lowlander Zealots = None/None
Values & Legacies
Chosen of Arthryn: Gain +1 to all Innovation Rolls,
Communal Mandate
As per the words of the goddess, loyalty and kindness to one's people is of the highest importance and even when times are tough or when it is not personally beneficial, one should stick by their community.
Pros: Reduced Internal Discontent, Increased Resistance to Foreign Intrigue,
Cons: Increase stability loss from taking actions which harm the People,
Born Equal
While the choices of a person and the world around them can make a person greater or lesser, everyone is born equal to each other.
Pros: Decreased social stratification,
Cons: Decreased social stratification,
Loyal Neighbours
The People do not abandon their own. They stand by their neighbours and community through thick and thin and do not yield when it comes to protecting their fellows.
Pros: Increased Unity during times of crisis,
Cons: Legitimacy loss when abandoning members of the People to harm and danger,
Technologies
Council of Elders
Upper Centralization Limit: ???
Lower Centralization Limit: ???
Admin Strain Free Provinces: ???
Penalty Accumulation: ???
Player Actions: 2 Secondary Actions +1 Secondary Action per 2 Provinces
Province Actions: 1 Secondary Action per 2 Provinces
Subordinates: ???
Early Ancient Palace Economy
Temp Econ Damage: Event, -1 per 1 Centralisation,
Wealth Generation: 1 per Dominant,
Passive Policies: N/A
Additional Actions: None
Special: Negative Centralisation or lower than Minimum Centralisation will lead to collapse.
Special: Increased polity size will raise the level of Minimum Centralisation required.
Stats
Diplo: 2 (3)
Econ: 8 (6)
Martial: 3 (3)
Mystic: 1 (2)
Culture: 1 (2)
Tech: 0 (0)
Wealth: 0 (0)
Legitimacy: 3/3
Stability: 2/3
Centralisation: 3
Hierarchy: 2
Prestige: 7
Statuses
Currently none.
Diplomatic Relations
Forest Folk = Faded Revulsion/Hostile
Arthrynite Merntir = Friendly/Friendly & desperately seeking aid
All-Seerist Merntir= Opposed/Hostile
Freak Folk = None/None
Lowlander Zealots = None/None
Values & Legacies
Chosen of Arthryn: Gain +1 to all Innovation Rolls,
Communal Mandate
As per the words of the goddess, loyalty and kindness to one's people is of the highest importance and even when times are tough or when it is not personally beneficial, one should stick by their community.
Pros: Reduced Internal Discontent, Increased Resistance to Foreign Intrigue,
Cons: Increase stability loss from taking actions which harm the People,
Born Equal
While the choices of a person and the world around them can make a person greater or lesser, everyone is born equal to each other.
Pros: Decreased social stratification,
Cons: Decreased social stratification,
Loyal Neighbours
The People do not abandon their own. They stand by their neighbours and community through thick and thin and do not yield when it comes to protecting their fellows.
Pros: Increased Unity during times of crisis,
Cons: Legitimacy loss when abandoning members of the People to harm and danger,
Technologies