I mostly like Laurent's plan, but there are a few tweaks I would propose.
[] Plan: On Task, On Time, and On Target... To Bring In a Tad More Dough
-[] Infrastructure (6/6 dice, +1 Free dice, 40 R)
--[] Korhal: Capital City Augustgrad (Phase 2) [MANDATORY] [NEW]) 62/400 (1 dice, 10R)
--[] Tyrador IX: Planetary Reconstruction (Phase 1) [Reconstruction] 0/300 (6 dice, 30 R)
-[] Heavy Industry (5/5 dice, 25 R)
--[] Nephor II: Nephor Industrial Megacomplex (Phase 1) [Reconstruction] 256/300 (2 dice, 10 R)
--[] Korhal: Keresh Mining Complex (Phase 2) 14/200, (3 dice, 15 R)
-[] Light Industry (5/5 dice +1 Free dice, 65R)
--[] Sara System: Imperial Chemical-Mineral Survey 133/200 (1 dice, 15 R)
--[] Vardona: Vespene Extraction Operations (Phase 1) 0/500 (5 dice, 50 R)
-[] Environmental (5/5 dice, 45R)
--[] Korhal: Regreening Effort (Phase 1) 0/100 (1 dice, 5 R)
--[] Nephor II: Cap'n Yum-Yum's Fantabulous Foodularium 0/100 (2 dice, 20 R)
--[] Vardona: Subsidiary Hydroponics Effort 0/100 (2 dice, 20 R)
-[] Services (5/5 dice, 70 R)
--[] Mass Literacy Movement (Phase 1) 156/200 (1 dice, 10 R)
--[] Vardona: Angustia Orbital Shipyard Complex (Phase 1) [NEW] 0/400 (4 dice, 60 R)
-[] Military (6/6 dice, 55R)
--[] Korhal: Fort Romulus Lunar Garrison [NEW] 0/300 (5 dice, 50 R)
--[] Vardona: Treasury Reserve Uniformed Service Troops DC 40/80/120 (1 dice, 5 R)
-[] Research (5/5 dice, 50R)
--[] New Model Weaponry (Phase 1) (Tech) 0/150 (3 dice, 30 R)
--[] Iris-class Light Airship (Tech) 0/150 (2 dice, 20 R)
-[] Bureaucracy (5/5 dice +1 Free dice, 50R)
--[] Truth and Reconciliation Committee (Idealistic) 171/200 (2 dice, 10 R)
--[] Conduct a Dominion-Wide Census [Reconstruction] 63/300 (4 dice, 40 R)
-[] Personal (4/4 +1 Free die, 45 F)
--[] Raynor's Raiders: Request an Update DC 40 (2 dice, 10 F)
--[] Deadman's Rock: Authorize Arendt's Working Vacation (1 dice, 15 F)
--[] Nephor II: Contact the Industrial Workers' Trust DC 40 (2 dice, 20 F)
I'd rather start the Dylar Shipyards next year and focus on some of the other stuff we have in our HI list that are much shorter. Like Keresh, to bring in more money. Also giving an extra die to NIM so we can be more sure it'll complete this quarter. Other main tweak, shuffling dice over from TRUST to Fort Romulus. My intuition says doing too well here will actually alarm Mengsk more than reduce Paranoia.
The DLC was Arcturus' pet project. But actually militarizing a fundamentally civilian organization, nature of the Dominion notwithstanding? I'd think making them too effective will raise alarm bells. If it comes between huge success and failing? In this case I'd take failing.