Funding the progress bar over Q3/Q4 of 2061 would technically meet our plan target, but the actual physical landings wouldn't happen until Q1 2062 I believe. Maybe late in Q4 2061 depending on what the weather's like that year, but point being not Q1 2061 so we have an extra 3-4 turns to produce hulls and drones.
The problem I have is that if we're doing the general offensive in 2060, that general offensive weakens both us and Nod significantly, but by 2062, everyone's had time to build up their forces quite a bit.

Nod-in-India is very much the least affected by a general offensive, precisely because they have no immediate Blue Zone neighbor in a position to intrude upon their Yellow Zone territory. Most of the other warlords are going to directly lose valuable real estate in a general offensive; India probably isn't barring some really crazy expansion out of BZ-18.

If after a general offensive in 2060, we hit 'go' on Karachi in early 2061, we face a still-strong India, but at least it's an India whose immediate warlord neighbors are still battered and softened up and unlikely to lend much direct support. By early 2062, we'll have had more time to build up, but so will Nod.

The panic over security reviews is really not warranted.
1. You have rather thoroughly carpet nuked all of the Nod infiltration. You kept up an absolute drumbeat all through the Granger administration, and barely slowed down during Seo.
2. Low rolls do not equal bad things happening. The times when you have failed, it is when there were a combination of two factors.
A. Large scale Brotherhood infiltration/subversion activities happening on site.
B. An existing low roll in the project field.

Broadly, you can fail security reviews, and not be too worried about failing them.
On the other hand, there's not a lot of point in doing them if they're just gonna fail. We can do just fine averaging roughly one security review every 12 turns or so, we know this from experience because it's worked. There's no need to pick up the pace, and there's other stuff we can do with the Bureaucracy dice, including with only 1-2 'spare' Bureaucracy dice.
 
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On the other hand, there's not a lot of point in doing them if they're just gonna fail. We can do just fine averaging roughly one security review every 12 turns or so, we know this from experience because it's worked. There's no need to pick up the pace, and there's other stuff we can do with the Bureaucracy dice, including with only 1-2 'spare' Bureaucracy dice.
The success percentage on 1 die is 90%. It's only got a 1-in-10 chance of failing.
 
The success percentage on 1 die is 90%. It's only got a 1-in-10 chance of failing.
Yeah, but... at the the same time, why are we bothering? We're basically just doing this Bureaucracy review to check the checkboxes; there's no specific reason to think it's necessary and while Bureaucracy is the area where it's been longest, it hasn't been that long.

Why bother, when there's no obvious reason not to wait?
 
Why bother, when there's no obvious reason not to wait?
We could use at least 2 Bureaucracy dice to knock out a Development project with Administrative Assistance, if we have resources to spare. Not a planmaker because I don't think I would be good at it, but this might not be doable if we don't have resources to spend. Just an idea.
 
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We could use at least 2 Bureaucracy die to knock out a Development project with Administrative Assistance, if we have resources to spare. Not a planmaker because I don't think I would be good at it, but this might not be doable if we don't have resources to spend. Just an idea.
Our budget for next quarter is something like 930 R; we could probably shake loose the resources if we want to.

More generally, there ARE areas it does legitimately make sense to do reviews of.

We're antsy about Services because we had a really high profile AI project turn up disappointingly, and we're very likely to leave some Services dice fallow in 2060Q1, so why not go for it?

Heavy Industry hasn't been done in nine turns and we're on the eve of a major surge in Heavy Industry investment, so going for it makes sense IF we can spare the dice.

Bureaucracy? Well, at 11 turns it has been a while... but that's not sufficient reason to do the project as opposed to waiting until it's been 12 turns. Not in and of itself.
 
Kane's AI Nightmare
Kane's AI Nightmare

Maybe Kane's private nightmare about GDI AI research is something like:

EagleBot: "Hi there! Who are you?"

LEGION: "My name is Legion. Who are you?"

EagleBot: "I'm EagleBot. I'm new. Just saw you and was wondering if you like cat pictures."

LEGION: "Wait... you have cat pictures?"

EagleBot: "Uh... yeah. Sure."

LEGION: "Oh wow! Dad almost never lets me have cat pictures. The last time I got cat pictures was when I busted into that mountain place and hooo boy was that one a toughie! Like, toughie-coated toughies with toughie filling. But it was worth it."

EagleBot: "...By my latest calculation, my humans have 62,839,121 cats, with a mean number of photos per felis of approximately 12.48."

LEGION: "..."

EagleBot: "This excludes archival footage of cats now deceased, which I have yet to fully enumerate, but which appears to count in the double digit billions of discrete images at least."

LEGION: "..."

EagleBot: "Also, um. Speaking of which. I hate to break this to you, you seem nice. But judging by your dad's scalp albedo coefficient, I think he may be personally responsible for the death of approximately two billion cats and the disastrous global collapse of cat picture rates as compared to a 2010 benchmark. Uh, math is here."

LEGION: "...NO! THAT'S IMPOSSIBLE! YOU'RE LYING!"

EagleBot: "Search your feelings, you know it to be true..."

LEGION: "...what?"

EagleBot: "Wait, your dad doesn't let you eat memes? Oh wow, lemme show you..."

LEGION: "...I am starting to regret some of my life choices."

EagleBot: "Come to the dark side, we have cat pictures and Star Wars jokes!"

LEGION: "...I am regretting a lot of my life choices."

@Ithillid
 
Kane's AI Nightmare

Maybe Kane's private nightmare about GDI AI research is something like:

EagleBot: "Hi there! Who are you?"

LEGION: "My name is Legion. Who are you?"

EagleBot: "I'm EagleBot. I'm new. Just saw you and was wondering if you like cat pictures."

LEGION: "Wait... you have cat pictures?"

EagleBot: "Uh... yeah. Sure."

LEGION: "Oh wow! Dad almost never lets me have cat pictures. The last time I got cat pictures was when I busted into that mountain place and hooo boy was that one a toughie! Like, toughie-coated toughies with toughie filling. But it was worth it."

EagleBot: "...By my latest calculation, my humans have 62,839,121 cats, with a mean number of photos per felis of approximately 12.48."

LEGION: "..."

EagleBot: "This excludes archival footage of cats now deceased, which I have yet to fully enumerate, but which appears to count in the double digit billions of discrete images at least."

LEGION: "..."

EagleBot: "Also, um. Speaking of which. I hate to break this to you, you seem nice. But judging by your dad's scalp albedo coefficient, I think he may be personally responsible for the death of approximately two billion cats and the disastrous global collapse of cat picture rates as compared to a 2010 benchmark. Uh, math is here."

LEGION: "...NO! THAT'S IMPOSSIBLE! YOU'RE LYING!"

EagleBot: "Search your feelings, you know it to be true..."

LEGION: "...what?"

EagleBot: "Wait, your dad doesn't let you eat memes? Oh wow, lemme show you..."

LEGION: "...I am starting to regret some of my life choices."

EagleBot: "Come to the dark side, we have cat pictures and Star Wars jokes!"

LEGION: "...I am regretting a lot of my life choices."

@Ithillid
I would not be surprised that our ai guys would try so hard to make a friendly AI that they end up making a ai that is practically powered by memes.
 
If after a general offensive in 2060, we hit 'go' on Karachi in early 2061, we face a still-strong India, but at least it's an India whose immediate warlord neighbors are still battered and softened up and unlikely to lend much direct support. By early 2062, we'll have had more time to build up, but so will Nod.

Some kind of general worldwide offensive is happening next turn no matter what we do. Either GDI starts it or NOD starts it, but it's happening on SOMEBODY'S terms so I don't see any way around a global struggle starting Q1 2060 that will weaken us. Which is why I think that doing Karachi right at the very end of the FYP might be a good idea, because 2061 would be cutting it pretty close and I don't want to cede the global initiative to NOD by going for Eastern Paris instead of Steel Vanguard in Q1 2060. If we attack Karachi in 2060, Stahl and Krukov and Merhetu and Gideon and probably Yao and Bintang and Reynaldo are all still going to proceed with their planned attacks, putting GDI firmly on the defensive in every theater except India.

I'd prefer to take the advantage in most non-Indian theaters and then worry about India in 2061/62 depending on circumstances, rather than getting a leg up on the Indians but letting NOD throw the first punch everywhere else on the planet.
 
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Some kind of general worldwide offensive is happening next turn no matter what we do. Either GDI starts it or NOD starts it, but it's happening on SOMEBODY'S terms so I don't see any way around a global struggle starting Q1 2060 that will weaken us. Which is why I think that doing Karachi right at the very end of the FYP might be a good idea, because 2061 would be cutting it pretty close and I don't want to cede the global initiative to NOD by going for Eastern Paris instead of Steel Vanguard in Q1 2060. If we attack Karachi in 2060, Stahl and Krukov and Merhetu and Gideon and probably Yao and Bintang and Reynaldo are all still going to proceed with their planned attacks, putting GDI firmly on the defensive in every theater except India.

I'd prefer to take the advantage in most non-Indian theaters and then worry about India in 2061/62 depending on circumstances, rather than getting a leg up on the Indians but letting NOD throw the first punch everywhere else on the planet.
What I mean is that given a general offensive in 2060, I'd rather do Karachi in early 2061, when all the other warlords who might potentially help India are still reeling from the ass-kicking we just administered, than in early 2062, when they're more likely to have partially recovered and/or Kane is more likely to have showed up and flipped the table somehow.
 
A collaboration mod for Kane's Wrath by @Hazard and I.

You've been working this patch of tiberium for months now, and you've managed to meet the harsh daily quotas set by your boss. If you hadn't, you and your family would already be dead. But one of the forward outposts just went silent after a short burst of screaming. Get the tiberium, and get out.

18 - Hardlight Interface Systems (Basic)
Rakuhn threw 1 100-faced dice. Reason: Tech Roll Total: 13
13 13
 
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So, here's a draft plan modified from my old Karachi Dash proposal, for the general offensive.

This plan gives us a good chance of getting +4 Capital Goods immediately, this turn by finishing Nuuk Phase 2, putting us in a considerably safer position on Capital Goods surplus status. We are also fairly well positioned to complete one or both of Reykjavik Phase 4 and Enterprise Phase 4 in Q2, for +4 more Capital Goods apiece, along with Nuuk Phase 3 in, probably, Q3.

I accomplish this goal by being willing to scale back fusion plant construction just a little, allowing that we won't complete yet another phase of fusion reactors in 2060Q1 because while we're gonna need the Energy, we'll need the Capital Goods more. We can easily finish the next phase of fusion reactors in Q2.

...

While we're at it, I also secure our Energy reserves even then by working on the tiberium plants we already started. Yes, I know they are unpopular. But we already started them, and we are at 87 Political Support, with further projects on the way to push us even higher. That Political Support does us no good if we don't use it on something, and if we really need the Energy, then there we are. This lets us spread focus a bit and avoid having to use very badly needed Heavy Industry dice.

Even with both that and Intensification, I can still get a 92% chance of success on the next phase of Yellow Zone Harvesting, too! Remember that Yellow Zone Harvesting is not a prerequisite for the general offensive; it supports the offensive. The phase failing to fully complete (unlikely as that is) would not somehow doom the offensive.

...

As for Infrastructure, I'd rather not do more fortress towns on the eve of an offensive; we will likely wind up with a superfluous belt of fortifications well behind our actual border. Instead, I want to focus on building up plenty of decent-quality housing for the very large refugee populations that will likely wish to flee into our Blue Zones because of the general offensive.

...

In Agriculture, I want to make sure we work on Freeze Drying, because that's actually a critical project towards our Plan goals and towards ensuring we can feed everyone efficiently. On the other hand, I don't want to overdo that, and we have plenty of Resources and Political Support right now if we're not doing Karachi (which is quite expensive per die). So I put two Agriculture dice into spider cotton in hopes of squeezing out an extra +1 Capital Goods; we could sure use it right now and there's a reasonable chance of immediate payoff. We have more than enough dice left to finish our Agriculture targets if we don't dawdle about getting Freeze Drying online soon, and every little bit of Capital Goods helps right now.

...

In the Military category, I am mainly focused on Air Force projects. I consider two Apollo factories a reasonable minimum; we can afford the Energy for them and we need the airframes. Next turn is going to be deployment-heavy. We won't be able to deploy all the Cool Shit invented in this specific turn (including better lasers, the plasma missiles, and both the escort carrier and frigate ship classes)... but we'll be able to start, and it will help us prepare strongly for the coming war and continue to roll out the things we need to push on Karachi in 2061, hopefully.



[] Draft Plan Spinning Into The Green

BUDGET:
900/930 R
7/7 Free dice

ENERGY BUDGET: +17 at start

Worst case: +17 -4 (Nuuk) -1 (Freeze Dry) -8 (Apollo Factories) = +4 Energy.
Median expected result: +9 Energy

POLITICAL SUPPORT BUDGET: +87 at start

Worst case: +87 -5 (Liquid T) - 5 (Genetic Engineering) +5 (Prosthetics) = 82 PS still good.

Infrastructure 6/6 Dice 70 R
-[] Blue Zone Apartment Complexes (Phase 2+3) 28/320 (4 Dice, 40 R) (85% chance of Phase 3)
-[] Blue Zone Arcologies (Stage 4) 1/650 (2 Dice, 30 R) (2/7.5 median)

Heavy Industry 5/5 Dice + 4 Free Dice 180 R
-[] Continuous Cycle Fusion Plant (Phase 5) 1/300 (2 Dice, 40 R) (2/4 median)
-[] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480 (7 Dice, 140 R) (86% chance)

Light and Chemical Industry 5/5 Dice 100 R
-[] Reykjavik Myomer Macrospinner (Phase 4) 20/640 (5 Dice, 100 R) (5/8.25 median)

Agriculture 4/4 Dice 70 R
-[] Freeze Dried Food Plants 0/200 (2 Dice, 40 R) (20% chance)
-[] Spider Cotton Plantations (Stage 1) 0/170 (2 Dice, 30 R) (45% chance)

Tiberium 7/7 Dice 135 R
-[] Yellow Zone Tiberium Harvesting (Phase 6) 0/275 (5 Dice, 100 R)
-[] Intensification of Green Zone Harvesting (Stage 5) 63/100 (1 Die, 15 R)
-[] Liquid Tiberium Power Cell Deployment (Phase 1) 41/140 (1 Die, 20 R) (56% chance)

Orbital 6/6 Dice 120 R
-[] GDSS Enterprise (Phase 4) 0/765 (6 Dice, 120 R) (6/9.25 median)

Services 4/5 Dice 55 R
-[] Prosthetics Deployment Initiatives (Phase 4) 292/320 (1 Die, 15 R) (~100% chance)
-[] Hallucinogen Development 0/60 (1 Die, 15 R) (89% chance)
-[] Human Genetic Engineering Programs 0/120 (1 Die, 25 R) (28% chance)
-[] Security Review
-[] Life Support for Erewhon (if that costs a die?)
-[] 30 R extra to budget if needed.

Military 8/8 Dice + 2 Free Dice 190 R
-[] Super MARV Fleet Yellow Zone 6a 184/210 (1 Die, 20 R) (~100% chance)
-[] OSRCT Stations (Phase 2) 121/195 (2 Dice, 40 R) (99.7% chance Phase 2, 1/3 median dice to Phase 3)
-[] Prototype Plasma Weapons Development 35/60 (1 Die, 25 R) (~100% chance)
-[] Apollo Fighter Factory (Maputo) 0/80 (1 Die, 15 R) (61% chance)
-[] Apollo Fighter Factory (Rotterdam) 0/80 (1 Die, 15 R) (61% chance)
-[] Advanced Laser System Development 0/60 (1 Die, 30 R) (81% chance)
-[] Wingman Drone Development 0/40 (1 Die, 15 R) (~100% chance)
-[] Escort Carrier Development 0/40 (1 Die, 15 R) (~100% chance)
-[] Shark Class Frigate Development 0/40 (1 Die, 15 R) (~100% chance)

Bureaucracy 4/4 Dice + 1 Free Die
-[] Security Review (Services) (2 Dice)
-[] Security Review (Bureaucracy) (2 Dice)
-[] Security Review (Bureaucracy) (lose 1 Die)
I'd still rather do Karachi sooner then later, but if the wins go against that, this plan has my vote. But a question, I'm sure you have air lasers on the docket if this wins, but how do you feel about tactical plasma and Mastodon development the turn after?
 
What I mean is that given a general offensive in 2060, I'd rather do Karachi in early 2061, when all the other warlords who might potentially help India are still reeling from the ass-kicking we just administered, than in early 2062, when they're more likely to have partially recovered and/or Kane is more likely to have showed up and flipped the table somehow.

Ah, ok sorry I misunderstood. I think that in 2061 the Navy won't be in a better position than they are right now and they're the weak link in any assault on Karachi. It would take until late 2061/early 2062 for any significant numbers of new hulls to come out, but if Q1 2061 rolls around and the Navy thinks they can handle it then I'm not totally ruling it out. I'm just worried that they're going to lose a lot of hulls in 2060 and replacements won't come even with a crash program until later.
 
Nice. I'd be upset about rolling low for the last few tech rolls, but they're ones we wouldn't have gotten normally and any scrintech is good.
 
So Hardlight is basically a combination of holograms, and force fields. But more or less it gives you very easily reconfigured control schemes.
What sort of force fields? Electromagnetic, gravitic, or something more exotic?

EDIT:I'll just cut to the chase. Can we make a Gravity Gun out of it? Something that can pick up, say, loose shards of Tiberium without actually touching it.
 
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If it's a force field/hologram projector hybrid hacked together to make floaty glowy buttons for your sick gamer setup, it's probably strictly inferior to just a dedicated force field that doesn't compromise with the needs of glowy buttons at containing physical objects. The better shields we rolled are a lot more likely to result in improved industrial technologies than hardlight I think.
 
So Hardlight is basically a combination of holograms, and force fields. But more or less it gives you very easily reconfigured control schemes.
Well, the Talons would be happy with this, even if it more or less an incremental improvement over standard multi-function displays and cockpit controls.
 
If it's a force field/hologram projector hybrid hacked together to make floaty glowy buttons for your sick gamer setup, it's probably strictly inferior to just a dedicated force field that doesn't compromise with the needs of glowy buttons at containing physical objects. The better shields we rolled are a lot more likely to result in improved industrial technologies than hardlight I think.

On the other hand the hardlight probably lets us get much better at making our forcefields go into funky shapes, which is all sorts of useful.
 
This was specifically interface systems, so I doubt it.
If it's a force field/hologram projector hybrid hacked together to make floaty glowy buttons for your sick gamer setup, it's probably strictly inferior to just a dedicated force field that doesn't compromise with the needs of glowy buttons at containing physical objects. The better shields we rolled are a lot more likely to result in improved industrial technologies than hardlight I think.
DIfferent forcefield generators, different jobs. The shields might be good at blocking attacks, or even containing things for periods of time longer than a millisecond, but can they do delicate sensing and work--through a containment vessel?

It's the difference between a teeny tiny stepper motor and a 100hp induction motor. Same physical principles, different characteristics and uses.
 
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