[X] Plan Tools, Chips, Food and Tiberium
Are we going to unlock more options that give PS? By my count the non repeatable projects there are 4 that give 5 PS each and all of them seem like stuff we want to get done (this includes schools which is close to finishing as is)Just going to remind people that you are over halfway through the plan, and will need political support for getting a good set of goals in the next FYP. With 25 points of support, you are going to have a hard time getting a plan with flexibility through the parliament.
Maybe one or two. Up to four if you are looking at phased projects.Are we going to unlock more options that give PS? By my count the non repeatable projects there are 4 that give 5 PS each and all of them seem like stuff we want to get done (this includes schools which is close to finishing as is)
Cut all the military development and rails. Also, you're cutting things a bit fine with the income gaining tib projects
And put the freed up resources where instead?
I kept running out of resources or I would have put a second die on glacier mining .Also, you're cutting things a bit fine with the income gaining tib projects
Huh looks like 6 5 PS options (2 of which are orbital that I missed) are those orbitals part of the phased projects?Maybe one or two. Up to four if you are looking at phased projects.
Those are the phased projects. Each stage you complete gives you political support.Huh looks like 6 5 PS options (2 of which are orbital that I missed) are those orbitals part of the phased projects?
Oh nice! I think we can fit the orbital projects in soon... hmm might do the agri one first because we can always use more food. Of note this is turn 10 of 20 and with our increasing income we can actually pursue these PS projects.Those are the phased projects. Each stage you complete gives you political support.
Turn ten of sixteen. Four year plans, not Five. That is why I was reminding you now.Oh nice! I think we can fit the orbital projects in soon... hmm might do the agri one first because we can always use more food. Of note this is turn 10 of 20 and with our increasing income we can actually pursue these PS projects.
Ah, a bit fewer turns but with the increased income from glacier mining this turn and not having to take glacier mining moving forward should be enough to get those PS projects through. Though that does mean I am likely to want to kick start those orbital no later than Q4 of this year.Turn ten of sixteen. Four year plans, not Five. That is why I was reminding you now.
Loosing 15 resources per turn sucks. It's 1 die per turn, basically. But I don't think ~6 dice over the next six turns is going to give us +10 PS. It'll give us +5 PS at most. I think it's worth switching the 1 extra bureaucracy die in your plan to do one measure of Reallocate Resources; we need a healthy amount of PS for the next Plan if nothing else.Ah, a bit fewer turns but with the increased income from glacier mining this turn and not having to take glacier mining moving forward should be enough to get those PS projects through. Though that does mean I am likely to want to kick start those orbital no later than Q4 of this year.
Missing the X on this line.
For the orbital unless we can reduce cost from 30 per dice not likely, only around a 29% chance, for craft shops and publishing house the 15 R per turn is enough to finish both which give +10 PS and we would have resources left over. And that is not including the additional benefits of bringing more projects online. As is though services I see both Craft and Publishing finishing as they are cheap projects so we can run services at 3 dice moving forward and chew through those in a turn/turn and half on each (keep in mind we have a +21 improving to +23 for the final 4 turns for service category)Loosing 15 resources per turn sucks. It's 1 die per turn, basically. But I don't think ~6 dice over the next six turns is going to give us +10 PS. It'll give us +5 PS at most. I think it's worth switching the 1 extra bureaucracy die in your plan to do one measure of Reallocate Resources; we need a healthy amount of PS for the next Plan if nothing else.