Just remember that we made a promise to the Space Force all the way back in the very first quarter that we'd complete half of their proposed projects before the end of Q4 2054.
Those projects being:
- ASAT
- Philadelphia II
- Orbital Marine Regiment
- Ion Cannon Network expansion

Overall, pretty doable, though the actions might have additional stages such as with ASAT and Philadelphia II.
 
Just remember that we made a promise to the Space Force all the way back in the very first quarter that we'd complete half of their proposed projects before the end of Q4 2054.
Those projects being:
- ASAT
- Philadelphia II
- Orbital Marine Regiment
- Ion Cannon Network expansion

Overall, pretty doable, though the actions might have additional stages such as with ASAT and Philadelphia II.
I believe we only have to complete one phase of two of them, but yeah. Although once we start properly investing in Space stuff we'll probably want to start really pushing ASAT up.
 
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no that's wrong here's what it says
I'm not really sure what it means by 'attempted'.
Technically we attempted to complete ASAT and left it at 4/50. I just doubt orbital command would be satsified with us just leaving it as an empty command building with no satellites and the excuse of 'well we tried'. Perhaps completing a phase but not the full project would count as attempted.
 
Adhoc vote count started by Ithillid on Apr 13, 2021 at 4:56 PM, finished with 87 posts and 30 votes.

  • [X] Plan Triple Military Deployments
    -[X] Infrastructure 6/6 80R Dice +4
    --[X] Yellow Zone Reconstruction (Phase 1) 65/400 4 die 60R 2.02%
    --[X] Monument Restoration Program 0/100 2 dice 20R 59.05%
    -[X] Heavy Industry 3/3 45R Dice +4
    --[X] Manchester Silicon Chip Fabrication 0/150 3 dice 45R 60.41%
    -[X] Light and Chemical Industry 0/3 0R Dice +4
    -[X] Agriculture 0/3 0R Dice +4
    -[X] Tiberium 6/6 90R Dice +24
    --[X] Blue Zone Perimeter Fencing (Phase 1) 0/400 6 dice 90R 74.44%
    -[X] Services 1/3 5R Dice +19
    --[X] Primary Schooling 0/300 1 dice 5R 0%
    -[X] Military 3/3 +5 free 90R Dice -1
    --[X] ASAT Defense System (Phase 1) 4/50 1 die 10R 54%
    --[X] Zone Suit Factories Helsinki 0/75 2 dice 30R 71.5%
    --[X] Apollo Fighter Factories Reykjavik 0/70 2 dice 30R 75.15%
    --[X] Boron Carbide Composite Suits 39/100 2 dice 20R 81.09%
    --[X] Security Reviews 1 die
    -[X] Bureau 3/3 Dice +4
    --[X] Security Reviews (Military) 3 dice 96.75%
    [X] Plan Zone Suits, Resources and Reconstruction
    -[X] Yellow Zone Reconstruction (Phase 1) 65/400 4 dice 60 R
    -[X] Monument Restoration Program 0/100 2 dice 20 R
    -[X] Red Zone Tiberium Harvesting (Phase 2) 2/150 3 dice 75 R
    -[X] Experimental Tiberium Treatment Labs 0/100 2 dice 40 R
    -[X] Primary Schooling 0/300 3 dice 15 R
    -[X] ASAT Defense System (Phase 1) 4/50 2 dice 20 R
    -[X] Zone Suit Factories (Newark) 0/75 2 dice 30 R
    -[X] Zone Suit Factories (Glasgow) 0/75 2 dice 30 R
    -[X] Boron Carbide Composite Suits 39/100 2 dice 20 R
    -[X] Forgotten Band Outreach 3 dice ?? DC
    [X] Vague Plan 2051 Q4
    [X] Plan PS and finally having houses
    -[X] Yellow Zone Reconstruction (Phase 1) 65/400 6 dice 90 R
    -[X] Blue Zone Residential Construction (Phase 2) Progress 31/200 3 Free dice 30R
    -[X] Helsinki C-35 Factories Progress 0/150 3 dice 45R
    -[X]Blue Zone Perimeter Fencing (Phase 1) Progress 0/400 6 dice 90R
    -[X] Primary Schooling 0/300 3 dice + 2 Free dice 25 R
    -[X] Zone Suit Factories
    -[X] Helsinki (Progress 0/75 2 dice 30R
    -[X] Security Reviews: Military 3 Bureau dice + 1 Military
    [X] Plan Combined Arms
    -[X] Infrastructure 6/6 80R Dice +4
    --[X] Yellow Zone Reconstruction (Phase 1) 65/400 4 die 60R 2.02%
    --[X] Monument Restoration Program 0/100 2 dice 20R 59.05%
    -[X] Heavy Industry 2/3 30R Dice +4
    --[X] Manchester Silicon Chip Fabrication 0/150 3 dice 30R 18.70%
    -[X] Light and Chemical Industry 0/3 0R Dice +4
    -[X] Agriculture 0/3 0R Dice +4
    -[X] Tiberium 6/6 90R Dice +24
    --[X] Blue Zone Perimeter Fencing (Phase 1) 0/400 6 dice 90R 74.44%
    -[X] Services 1/3 0R Dice +19
    --[X] Security Reviews 1 die
    -[X] Military 3/3 +5 free 110R Dice -1
    --[X] Apollo Fighter Factories Reykjavik 0/70 2 dice 30R 75.15%
    --[X] Boron Carbide Composite Suits 39/100 2 dice 20R 81.09%
    --[X] Wolverine Mark 3 Deployment 0/150 4 dice 60R 79.22%
    -[X] Bureau 3/3 Dice +4
    --[X] Security Reviews (Services) 3 dice 96.75%
    [X] Vague Plan 2051 Q4
    -[X] Yellow Zone Reconstruction Phase 1 4 Dice (60 Resources)
    -[X] Monument Restoration 2 Dice (20 Resources)
    -[X] Manchester Chips 3 Dice (45 Resources)
    -[X] Blue Zone Perimeter Fencing Phase 1 4 Dice (60 Resources)
    -[X] Experimental Tiberium Treatment Labs 2 Dice (40 Resources)
    -[X] Primary Schooling 3 Dice (15 Resources)
    -[X] ASAT 1 Die (10 Resources)
    -[X] Toronto Apollo Factory 1 Die (15 Resources)
    -[X] Glasgow Zone Suit Factory 1+1 Dice (30 Resources)
    -[X] Orbital Strike Regimental Combat Team Development 0+1 Dice (15 Resources)
    -[X] Security Sweep: Military- 3 Dice (DC 60) (1 Free Die in Military to nullify die penalty)
    -[X] Forgotten Outreach 0+2 Dice
    [X] Spread production
    -[X] Yellow Zone Reconstruction (Phase 1) 65/400 4 dice 60 R
    -[X] Monument Restoration Program 0/100 2 dice 20 R
    - [X] Manchester Silicon Chip Fabrication 0/150 2 dice 30R
    -[X] Red Zone Tiberium Harvesting (Phase 2) 2/150 3 dice 75 R
    -[X] Experimental Tiberium Treatment Labs 0/100 1 dice 10 R
    -[X] Primary Schooling 0/300 4 dice 20 R
    -[X] ASAT Defense System (Phase 1) 4/50 1 dice 10 R
    -[X] Zone Suit Factories (Newark) 0/75 1 dice 15 R
    -[X] Zone Suit Factories (Glasgow) 0/75 1 dice 15 R
    -[X] Zone Suit Factories (Christchurch) 0/75 1 dice 15 R
    -[X] Zone Suit Factories (Oslo) 0/75 1 dice 15 R
    -[X] Apollo Fighter Factories Reykjavik 0/70 1 dice 15R
    -[X] Forgotten Band Outreach 4 dice ?? DC

X] Plan Triple Military Deployments
-[X] Infrastructure 6/6 80R Dice +4
--[X] Yellow Zone Reconstruction (Phase 1) 65/400 4 die 60R 2.02%
--[X] Monument Restoration Program 0/100 2 dice 20R 59.05%
-[X] Heavy Industry 3/3 45R Dice +4
--[X] Manchester Silicon Chip Fabrication 0/150 3 dice 45R 60.41%
-[X] Light and Chemical Industry 0/3 0R Dice +4
-[X] Agriculture 0/3 0R Dice +4
-[X] Tiberium 6/6 90R Dice +24
--[X] Blue Zone Perimeter Fencing (Phase 1) 0/400 6 dice 90R 74.44%
-[X] Services 1/3 5R Dice +19
--[X] Primary Schooling 0/300 1 dice 5R 0%
-[X] Military 3/3 +5 free 90R Dice -1
--[X] ASAT Defense System (Phase 1) 4/50 1 die 10R 54%
--[X] Zone Suit Factories Helsinki 0/75 2 dice 30R 71.5%
--[X] Apollo Fighter Factories Reykjavik 0/70 2 dice 30R 75.15%
--[X] Boron Carbide Composite Suits 39/100 2 dice 20R 81.09%
--[X] Security Reviews 1 die
-[X] Bureau 3/3 Dice +4
--[X] Security Reviews (Military) 3 dice 96.75%
Ithillid threw 4 100-faced dice. Reason: Yellow Zone Reconstruction Total: 314
89 89 97 97 77 77 51 51
Ithillid threw 2 100-faced dice. Reason: Monument Restoration Program Total: 61
24 24 37 37
Ithillid threw 3 100-faced dice. Reason: Manchester Silicon Total: 110
16 16 75 75 19 19
Ithillid threw 6 100-faced dice. Reason: Blue Zone Perimeter fencing Total: 225
34 34 13 13 9 9 27 27 94 94 48 48
Ithillid threw 1 100-faced dice. Reason: Primary Schooling Total: 6
6 6
Ithillid threw 1 100-faced dice. Reason: ASAT Defense System Total: 2
2 2
Ithillid threw 2 100-faced dice. Reason: Zone Suit Factory Total: 106
19 19 87 87
Ithillid threw 2 100-faced dice. Reason: Apollo Factory Total: 74
4 4 70 70
Ithillid threw 2 100-faced dice. Reason: Boron Carbide Suits Total: 138
94 94 44 44
Ithillid threw 3 100-faced dice. Reason: Security Review Military Total: 112
44 44 32 32 36 36
 
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Yellow Zone Reconstruction (Stage 1): 395/400, complete with +5 omake bonus
Monument reconstruction: 75/100
Manchester Chip Foundry: 122/150
Blue Zone Perimeter Fencing (Stage 1): 369/400
Primary Schools: 25/300
ASAT (Stage 1): 5/50
Zone Suit Factory (Helsinki): 104/75
Apollo Factory (Reykjavik): 72/70
Boron Carbide Composite Suits: 175/100
Security Sweep (Military): 124/60
 
@Crazycryodude Beat me to the progress count.

We actually rolled extremely well on Yellow Zone Reconstruction; that and the omake bonus saved us from 2 or more dice there next turn. But damn we didn't finish any other non-military stuff, and both Primary Schools and ASAT did awful. At least I can hope that the new military factories will let Tiberium mining next turn go off successfully.
 
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Yellow zone finishing is good. Also a reason I had 2 dice on ASAT is because well we have that -1 and our military dice tend to be poor. Plants finishing and suits having a big overkill is also nice. Yellow Zone was probably the most urgen project we had from the non military as that puts our housing at =.

Next turn:
Military- More plants and 2 dice on ASAT
1 dice on monuments and manchester to try and finish
Red Zone Tiberium mining and Perimeter fencing (red zone can get by with 3 dice and fencing with 1 or 2)

Beyond that have to see where we stand and what new options open up. We will want more housing as well as work on more consumer goods and capital goods though that comes after the above for me.
 
Am thinking:
-1 Die Monuments+Manchester sounds good
-YES TIB MINING, PLEASE
-Perimeter Fences likely only need one die, the bonus is to a point where we will literally only fail on a Nat 1 when our next +2 kicks in next turn
-YES SCHOOLS PLEASE, THIS IS GETTING FRUSTRATING
-ASAT is cursed but also very important, we need to keep throwing dice at it
-More Zone Suit factories are also important
 
[] Plan Next Turn???
-[] Monument reconstruction: 75/100 1 die 80%
-[] Manchester Chip Foundry 122/150 1 die 75%, 2 dice 97.9%
-[] Primary Schools: 25/300 3 dice 9.88%, 4 dice 52.33%, 5 dice 86.65%, 6 dice 97.91% (Keeping in mind more than 3 needs Free Dice.)
-[] ASAT (Stage 1): 5/50 1 die 55%, 2 dice 89.65%
-[] Blue Zone Perimeter Fencing (Stage 1): 369/400 1 die 94%
-[] Red Zone Tiberium Harvesting (Phase 2): 2/150 3 dice 93.25%
-[] Experimental Tiberium Treatment Labs: 0/100 2 dice 87.25%
 
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So by any chance was the person who was selecting whoever was being put in charge of the ASAT build up a Nod Infiltrator? Because we already know the previous person was reassigned and then we just had another horrible roll so that makes me wonder if the reason we had such trouble with the ASAT system is because however was selecting the people to do the planning for it was ensuring we only had the horrible, the slow or those with odd priorities for the job.
 
Just to be clear BTW, getting Yellow Zone Reconstruction finished this turn was a less than 3% chance. I know it doesn't feel like it but we did get lucky with finishing our Housing crisis a turn sooner.
 
Just to be clear BTW, getting Yellow Zone Reconstruction finished this turn was a less than 3% chance. I know it doesn't feel like it but we did get lucky with finishing our Housing crisis a turn sooner.

Finishing our housing crisis? I believe you mean 'making proper headway on our housing crisis'. We have a ways to go yet.
 
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