Why do we need to do the Mecca planned city and not a other planned city?
Because it gives us a chance to coopt some of the warlords, it is also time limited since the truce will only last so long (and tiberium expansion can render this moot) and is a way to incline part of the worlds population towards us.

Edit- Also given that last time we had the option to do stuff for important locations pre tiberium we got some PS out of if it, I would not be surprised to see +5 PS at phase 2 or 3.
 
Last edited:
Yeah, at this point a lot of the social/cultural/religious sites are just gone. Rome/Vatican, Jerusalem, probably a lot of the sites in Egypt are on their way there.

Plus, Mecca presents a very unique opportunity; we have confirmation of Neutrals, Forgotten, GDI, and NOD all coexisting peacefully with the combined intent to preserve Mecca.

I'm not even Muslim and I recognize how huge preserving this site would be. It sends a message that GDI cares about more than just cold, hard numbers and vague "consumer goods" for the people. It cares about their cultures, their heritage, their faith and belief. That they aren't seeking to push everyone through the Vaguely Socialist Agnostic Westerner extruder-mold.
 
You started the plan somewhat behind because you had two phases of Enterprise and that is it. Now you are somewhat well ahead of the original GDI in the same timeframe.

Edit: At this point, it is safe to say that cannon GDI is well behind you in all areas. Some they are pretty close, like military spending, but even there, you can keep up a drumbeat that they just can not match in terms of constant, chronic investment.
The wonders of being able to print money.

Except better, because we're increasing the actual wealth of the economy and not just the money supply.
 
The wonders of being able to print money.

Except better, because we're increasing the actual wealth of the economy and not just the money supply.
Yeah OTL GDI went much more mil investment and just enough civil investment to keep things kind of functioning. Here we have (while disagreeing on the specifics) focused on the foundation and then gone from there and it is showing in terms of funding and production.
 
Doctor Granger's Home Life (Canon)
The moon hung proud and white in the clear night sky as he arrived home, walking the footpath to his front door. The information wasn't publicly available, but many would likely be shocked to find that he lived in a rather humble duplex; the other annex taken by his mandated security team. He had little interest in the luxury of one of the recently rebuilt Arcologies, preferring something closer to the home he grew up in, though his actual family home was long gone by this point. Standing with the key to his door in hand, he put away the stress of the day as best he could, pushed up his glasses, combed his regretfully thinning hair with his fingers and took a deep breath. Of course, his key didn't even touch the lock before the door swung open, and the warmth and light of his home spilled out atop him.

His wife lets out a put upon huff, before smiling, a fleck of paint lodged into a laugh line at the edge of her left eye. "Well James, are you just going to stand there on the doorstep or are you going to be even later home than usual?" She teases, drawing a faint smile from him.

"Well, it is rather cold. I'll come in I suppose." He says, stepping in by her and putting down his briefcase as she closes the door. She has him wrapped in a gentle hug before he can turn back around, her ear pressed to his back to listen to his heartbeat. He rests a hand on hers, and simply exists for a moment before breaking the comfortable silence. "Did you get much done on your project, Irene, my love?"

"Never you mind, I can show off after we've eaten, let me just get some of the leftovers out of the freezer and I'll warm them up." She says, letting go of the hug and hustling off to the kitchen.

"The fish stew?" He calls after her hopefully, though he knows he won't get an answer until he's changed out of his work clothes. He can hear she's already put the kettle on for a cup of tea, so he kicks off his shoes, leaving them by the door before he heads for their bedroom.

He sighs in relief as he pulls off his suit and puts on something more comfortable. He'd honestly prefer one of the old Tib encounter suits he used to wear rather than the awful suits he has to put on to keep up appearances in the office nowadays. Something he didn't think he'd ever really be comfortable with, though the new cuts and designs coming out were at least a victory over the tyranny of ties. Something he was glad were firmly planted in the dustbin of history, along with the cravat and ruff. A quick glance in the mirror and he looks away; the years weigh especially heavily on his face when he hasn't slept properly, and some small part of him can't bear to acknowledge that he's closer to the end of his life than the start. Where did the years go?

On the way back to the kitchen he pauses briefly in the hall. A small space, but one lined in photographs collected throughout the years and paintings Irene had made, he reaches out to one in particular, straightening it unnecessarily as he looks up at the face of his son. Smiling and looking so proud and sharp in his navy uniform. A rote little gesture, though one done in all seriousness; pressing two fingers to his lips, and then to his sons forehead. "I'm still doing my best. I love you, Son."

He reaches the kitchen, feeling a little lighter, the ritual always giving him strength. His wife is already sitting at the small dining table, nursing her own cup of tea as one sits waiting for him, fish stew slowly heating back up on the stove. "How was your day, love?" She asks as he sits down beside her, their shoulders brushing as they lean against each other. He doesn't answer right away, running his finger around the rim of his mug. "I almost made a mistake again." He finally admits. "The Favela I mentioned before, it was due to be overrun, but I managed to get enough resources diverted in time... I won't lie, it was a close run thing. Too close."

She rests a hand on his, giving it a little reassuring squeeze. "But you didn't. You got it right." He lifts the mug to his lips, taking a sip. "This time, I managed to get it right this time." She kisses him on the cheek. "It's a little early, but let me show you my latest project." She says, standing up and pulling her easel out of its designated corner in the sitting room, placing it in the kitchen before pulling the cover off with a theatrical 'tah dah!'.

A beautiful landscape of the Lake district. A place untouched and unsullied by Tiberium. "I was thinking you could bring it to the office with you, a nice little counterpoint to your 'wall of doom.'"

He shakes his head, tutting in amused annoyance. "You put up a few informative charts and everyone loses the run of themselves." Standing up, he pulls her into a hug, kissing her softly, before resting his forehead against her own. "I think I will, it might be nice to have a few more pictures to remind me of the brighter side of what I'm working towards." The smile she gives him is as beautiful as the one she wore the first time they met. She gives him another peck on the lips, before slipping out of his arms to check on the stew. He looks again at the painting, eyes tracing the sparkle of the sun hitting the water, the gentle curve of hills, the small white blotches of pre Tiberium houses, and the beautiful green of plant life. He thinks of his Wife, and his Son, gone too soon, and the world he fights for. The world he will always fight for.
 
Last edited:
The information wasn't publicly available, but many would likely be shocked to find that he lived in a rather humble duplex

Its funny but like I kind of assumed the same thing. The way the character is presented? I was like this guy only lives in a big fancy house if his security team makes him. He'd probably live at the office if he didn't have a wife.
 
Infra 5/5 60R +15
-Tidal Power Plants (Phase 2): 336/450 4 dice R 40 R 99%
-Mecca/Jeddah Planned City (Phase 1) 1 dice 20 R (see Tiberium for full details)
HI 5/5 100R +20
-Synchronized Cycle Fusion Plants 150/350 3 dice 60 R 70%
-Nuuk Heavy Robotics Foundry (phase 1) 0/160 2 dice 40 R 47% (sounds like a project that will give a lot of cap , will also improve projects like Vein Mining)
LCI 4/4 80R +15
-Johannesburg Myomer Macrospinner (Phase 3) 61/360 4 dice 80 R 36%
Agri 3/3 30R +15
-Perennial Aquaponics Bays (Phase 2) 123/350 3 dice 30 R (+5 PS and no energy cost) 39%
Tiberium 5/5 + 1 dice 125R +35
-Chicago Planned City (Phase 3) 225/360 2 dice 40 R 88%
-Mecca/Jeddah Planned City (Phase 1) 0/160 1 dice (+1 infra) 20 R 57%
-Yellow Zone Tiberium Harvesting (Phase 4) 130/300 2 dice 40R 65%
-Red Zone Containment Lines (Phase 5) 74/180 1 die 25 R 45%
Orbital 3/3 +1 dice 90R +15 (6 Fusion dice)
-Gravitic Drive Development: 20/60 1 die 30 R 91%
-GDSS Enterprise (Phase 3) 183/385 3 dice 60 R 57%
Services 0/4 0R +30
Military 5/5 +4 dice 150R +15
-Stealth Disruptor System Development 0/40 1 die 25 R 91%
-Reclamator Fleet RZ-7 North Super MARV 0/210 3 dice 60 R 52%
-Remote Weapons System Deployment Predator 0/240 3 dice 30 R 30%
-Governor Class Cruiser Shipyards (Durban): 148/200 1 die 20 R 79%
-Laser Point Defense Systems Development 0/40 1 die 15 R 91%
Bureau 3/3 +15
-Cooperative Focus 3 dice
Free 6/6
1 tib, 1 Orbit, 4 mil

635/605 +60 one time resource infusion
PS 55

Current thoughts for next turn- more for discussion since military situation and new options will shake things up but trying to hit the time limited options- R7-N (52%), YZ Harvesting (65%) and Mecca Planned City (57%) with the intent to finish any up Q4 that do not finish now. Otherwise a mix of fixing our power situation (we only have a margin of +1), working on projects that were already started or planning for the future on new projects. Service is idle from needing to see what the new options are but if there are not any we can keep it idle to roll resources over to next turn.
 
Last edited:
-Synchronized Cycle Fusion Plants 150/350 3 dice 60 R 70%
-Nuuk Heavy Robotics Foundry (phase 1) 0/160 2 dice 40 R 47% (sounds like a project that will give a lot of cap , will also improve projects like Vein Mining)
I can work with this, but again, I do not think Nuuk is going to be a more efficient choice than North Boston, and we've been neglecting North Boston for a long time.

Hopefully the strategic planning expansion will help clear things up before we have to decide, but given that Nuuk costs 20 R/die instead of 15, and that it looks as if just the first three phases will cost 160+320+640 = 1120 Progress, close to the cost of North Boston...

Well, unless Nuuk phases 2 and 3 give out a total of roughly TWENTY Capital Goods, Nuuk loses on Resource efficiency. We'd spend more Resources, assuming roughly average die rolls in each case, to get the same results, proportionately speaking.

Unless Phases 2 and 3 give out fifteen Capital Goods or more, Nuuk loses on dice efficiency. Because, again, you have to roll nearly as many dice to get through 1120 Progress to Nuuk Phase 3 as you do to get through 1132 remaining Progress to North Boston Phase 4.

It's probable that Nuuk doesn't win out on Energy or Labor efficiency, either, because we'd be comparing multiple phases of that project to one phase of Boston that costs -2 Labor and -4 Energy. Labor efficiency doesn't matter much right now, but sooner or later it likely will, and Energy efficiency is a major concern right now.

...

My honest opinion is that there's just no reasonable way Nuuk can compete with North Boston Phase 4 for efficiency. Realistically it's what we do next Plan as our big Capital Goods project, after we've cleared North Boston Phase 4, not what we do instead of North Boston Phase 4.

Like, I know Nuuk is the new hotness, but there are very good reasons we've been planning around North Boston Phase 4 for a long time.
 
Last edited:
I can work with this, but again, I do not think Nuuk is going to be a more efficient choice than North Boston, and we've been neglecting North Boston for a long time.

Hopefully the strategic planning expansion will help clear things up before we have to decide, but given that Nuuk costs 20 R/die instead of 15, and that it looks as if just the first three phases will cost 160+320+640 = 1120 Progress, close to the cost of North Boston...

Well, unless Nuuk phases 2 and 3 give out a total of roughly TWENTY Capital Goods, Nuuk loses on Resource efficiency. We'd spend more Resources, assuming roughly average die rolls in each case, to get the same results, proportionately speaking.

Unless Phases 2 and 3 give out fifteen Capital Goods or more, Nuuk loses on dice efficiency. Because, again, you have to roll nearly as many dice to get through 1120 Progress to Nuuk Phase 3 as you do to get through 1132 remaining Progress to North Boston Phase 4.

It's probable that Nuuk doesn't win out on Energy or Labor efficiency, either, because we'd be comparing multiple phases of that project to one phase of Boston that costs -2 Labor and -4 Energy. Labor efficiency doesn't matter much right now, but sooner or later it likely will, and Energy efficiency is a major concern right now.

...

My honest opinion is that there's just no reasonable way Nuuk can compete with North Boston Phase 4 for efficiency. Realistically it's what we do next Plan as our big Capital Goods project, after we've cleared North Boston Phase 4, not what we do instead of North Boston Phase 4.

Like, I know Nuuk is the new hotness, but there are very good reasons we've been planning around North Boston Phase 4 for a long time.
Nuuk is pure capital goods so I expect it to give more in comparison to North Boston which also does consumer goods. From the text Nuuk also implies bonuses of some sorts to projects including Vein mining which is a benefit as that means a mix of better results of those projects, less R cost for those projects, less progress needed for those projects and unlocking new projects that require large amounts of robotics so things we can't pursue currently. And the reason we planned around North Boston is our other choices were single phase +2 projects, or the BZ Industrial which is very energy heavy. Tokyo we were told was biased towards Cons Good more than Cap Good so the main reason was the North Boston was the only one stop project to get a lot of Cap goods.
 
Since you have Statplanning now, I will actually answer this.
Here is Nuuk's progression:
(Progress 0/160: 20 resources per die) (- Labor); (Progress 0/320) (+++ Capital Goods) (- Labor, -- Energy); (Progress 0/640) (++++ +++ Capital Goods) (- Labor, --- Energy)
There is more but I don't want to type it out right now.
 
-1 Lab
+4 Cap -1 Lab -2 Energy
+12 Cap -1 Lab -4 Energy

Also does it have effects outside of that (like making Vein mining possible for later phases or dropping progress needed)
 
Vein Mining is limited by Capital Goods availability.
Right but Vein Mining talks about heavy use of robotics and we have this robotics project because we do not have enough robotic output so it is possible later phases of Vein mining would be locked until we had advanced far enough in Nuuk. Or it could boost the Vein mining action in some manner (possibly like the marcospinner factory)
 
Omake: ZOCOM MARCHING SONG

Zocom troopers two by two.
Shipping out from momma blue.
Saw a noddie in old yellow.
Marched past militia who said hello.
Passed through Sarejevo, temple prime.
Kane's gone silent as a mime.
Oh, he'll be back and we'll be there.
Sonic noise will give a scare.
RED zone!
Red zone!
Call your parents on the telephone!
Tell them we're out here breaking stone!
Gonna take the long way back.
Nod hiding holes we will crack.

"Who are we!?"
zocom troopers two by two....

(song repeats)
 
Last edited:
Right but Vein Mining talks about heavy use of robotics and we have this robotics project because we do not have enough robotic output so it is possible later phases of Vein mining would be locked until we had advanced far enough in Nuuk. Or it could boost the Vein mining action in some manner (possibly like the marcospinner factory)

Vein Mining is limited by Capital goods availability.

It is possible that Nuuk makes Vein Mining cheaper, similar as to how the Macrospinner makes certain Zone Armour and Mecha actions cheaper.

Saw a noddie in old yellow.
As we marched on by militia troops said hello.

These two lines appear to break cadence. Just too many syllables squeezed into the answering line.
 
Last edited:
Do we really want Vein Mining anytime soon? Our Tib Dice are likely to be focused on more Abatement heavy projects (Harvesting, Containment Lines, or the Planned Cities) and our Capital Goods are all liable to be swallowed up by the Military.

And looking at the math, Boston Phase 4 provides the same amount of Cap Goods as Nuuk 2 & 3, and does so for less Manpower/Energy and 5 less Resources per Die.

So I'd say we should do Boston Phase 4 first, then move onto Nuuk.
 
Last edited:
Back
Top