We really should do primary schooling. Every Q we leave it, is 3 months of children getting no education but plenty of NOD propaganda. Where they even get the resources to do all this shit?
Same, want to do Schooling next turn.
Speaking of which, since we're posting Vague Plans now...
No-Longer-So-Vague Plan
305 Resources/Turn
5 Free Dice
-Infra
--Yellow Zone Reconstruction Phase 1 0/600 times ??% 5 dice (15*5=75 Resources)
--Rail Link 100/350 times ??% 1 die (20 Resources)
Houses and Yellow Zone PR Things are important. Rails are also important, but more expensive.
-Heavy Industry
--Power Grid Reconstruction Phase 2 100/300 3+1 Dice (40 Resources)
Solves the Energy crisis and gives us some slack left over.
-LCI
--N/A
-Agriculture
--N/A
We don't have the money and nothing here is high-priority.
-Tiberium
--Red Zone Tiberium Harvesting Phase 2 2/150 3 Dice (75 Resources)
--Tiberium Algae Contamination 0/400 3 Dice (30 Resources)
Red Zones are required for More Glaciers but are Expensive. The rest of the dice are in Algae because Algae *will* fuck up our Logistics if we leave it growing for too long.
-Orbital Industry
--N/A
We have no money and no ASAT.
-Services
--Tiberium Health Services 66/100 1 die (20 Resources)
--Primary Schooling 0/300 2+3 dice (25 Resources)
--Craft Shops and Maker Facilities 0/200 0+1 dice (5 Resources)
I really want to finish Tiberium Health Services, Primary Schooling is easy PS and weakens NOD, and the Craft Shops are also PS and Cheap.
-Military
--ASAT 0/50 1 die (10 Resources)
Vital for SPACE.
-Bureaucracy
--Security Review Bureaucracy 3-1 Dice (DC 60)
Gotta check Bureaucracy.
5 Resources Left Over