2065 Q2 Preliminary Four Year Plan Required Dice
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Infrastructure Projects
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Infrastructure requires the Planned City Project of Karachi and the Post War Housing Refits.
Required Projects:
-Karachi Planned City Phase 5: 83/780 Progress ~4 dice median
--Requires 2 Labor
--Provides 8 Logistics
--Note: Dice split between Infrastructure and Tiberium.
-Post War Housing Refits Phase 2-3: 97/300 Progress ~3 dice median
Semi Required Projects:
-None
Infrastructure Total = 7 dice
15 Infrastructure dice for the rest of the Plan, 8 dice available, no free dice required.
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Heavy Industry Projects
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Heavy Industry does not require any additional projects. However, we are going to need a couple phases of 2CCF plants to support CCF replacement.
Required Projects:
-None
Semi Required Projects:
-Second Generation Continuous Cycle Fusion Plants Phase 6-7: 248/540 Progress ~4 dice median (6 dice)
--Requires 2 Labor
--Provides 38 Energy
--Note: Total CCF Energy to be replaced is 128 Energy. We only need 16 Energy ready this plan for the shut downs on Q4 2065. However, given we want to be spending Energy on new projects in the next plan, this analysis will account for 2 dice spent on 2CCF for the remainder of the Plan (IE 6 dice) with the knowledge that we don't strictly need more then 16 Energy and that every bit beyond that helps us in the future.
Heavy Industry Total = 6 dice
15 Heavy Industry dice for the rest of the Plan, 9 dice available, 0 free dice required
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Light and Chemical Industry Projects
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Light and Chemical Industry does require any additional projects.
Required Projects:
-None
Semi Required Projects:
-None
Light and Chemical Industry Total = 0 dice
12 Light and Chemical Industry dice for the rest of the Plan, 12 dice available, 0 free dice required
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Agricultural Projects
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Agriculture does require any additional projects.
Required Projects:
-None
Semi Required Projects:
-None
Agricultural Total = 0 dice
18 Agricultural Dice for the rest of the Plan, 18 dice available, 0 free dice required.
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Tiberium Projects
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Tiberium requires needed for the planned city of Karachi, an additional 4 RZ Mitigation, and 75 Income.
Required Projects:
-Karachi Planned City Phase 5: ~4 dice median
--Note: Dice split between Tiberium and Infrastructure.
Semi Required Projects:
-Red Zone Containment Lines Stage 8: 7/170 Progress ~2 dice median
--Provides 1 Energy
--Provides 3 RZ Mitigation
--Provides ~15 RpT
-Reclamator Hub Red Zone 1S: ~1 die
--Note Dice split between Tiberium and Military
Tiberium Total = 7 dice
21 Tiberium Dice for the rest of the Plan, 14 dice available, no free dice required.
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Orbital Projects
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Orbital currently requires the movement of 7050 people to Space.
Required Projects:
-Lunar Homesteading (Phase 4-6): 42/660 ~7 dice median
--Provides 3000 Space Population
-Aldrin Planned City (Phase 3) 255/850 ~8 dice median
--Provides 5000 Space Population
--Provides 3 Capital Goods
-Space Population Commitment:
--Total Required: 7050
--Total Produced: 8000
Semi Required Projects
-None
Orbital Total = 14 dice
27 Orbital Dice for the rest of the Plan, 13 available, no free dice required.
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Services Projects
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Services does require any additional projects.
Required Projects:
-None
Semi Required Projects:
-None
Services Total = 0 dice
12 Services Dice for the rest of the Plan, 12 available, no free dice required.
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Military Projects
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Military requires the completion of 1 Phase of GFZA.
Required Projects:
General Military
-Reclamator Hub Red Zone 1S: 0/250 Progress ~2 dice
--Provides 1 Energy
--Provides 2 RZ Mitigation
--Provides 5 RpT
--Provides 1 STUs
---Note: Dice are split between Military and Tiberium.
---Note: Specifying RZ 1S do to the ability to install a RZ Inhibitor once complete.
-General Military Total = 2 dice
ZOCOM
-ZOCOM Total = 0 dice
Air Force
-Air Force Total = 0 dice
Space Force
-Space Force Total = 0 die
Ground Forces
-Ground Forces Zone Armor x1: 117/285 Progress ~3 dice
--Requires 4 Energy
--Requires 2 Capital Goods
--Requires 2 Labor
-Ground Forces Total = 3 dice
Navy
-Governor A Deployment: 265 + 30 (Refit Department) * 3 (Turns Remaining) = 355/350 Progress
--Requires 2 Energy
--Requires 3 Capital Goods
--Provides 1 Labor
--Note: Refit Department will auto complete the Governor A Deployment
-Navy Total = 0 dice
Steel Talons
-At least 3 Steel Talon dice
-Steel Talons Total = 3 dice
Military Total = 8 dice
18 Military dice for the rest of the Plan, 10 dice available, 0 free dice required.
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Economic Targets/Factors
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-Energy: 32 current, 5 in reserve
--16 Required by CCF Replacement (16 Q1 2065, 16 Q4 2065)
--4 Required by GFZA
--2 Required by Governor A Deployment
--38 Provided by 2CCF
--15 Provided by DEA
--1 Provided by RZ Containment Lines
--1 Provided by RZ MARVs
--Net: 65 Energy
-Logistics: 30
--8 Provided by Karachi Planned City
--Net: 38 Logistics
-Food: 49
--Net: 49 Food
-Capital Goods: 48
--2 Required by GFZA
--3 Required by Governor A Deployment
--6 Provided by DIA
--Net: 49 Capital Goods
-Consumer Goods: 56 current
--6 Required from Net
--Net: 50
-STU: 13
--1 Produced by new income
--1 Produced by RZ MARV
--Net: 15
-Labor: 16, -1 per turn
--3 Removed by Net
--1 Provided by CCF Plant Decommissioning (Q4 2065)
--1 Provided by Governor A Refit
--2 Required by ICCF
--2 Required by Karachi Planned City
--2 Required by GFZA
--Net: 9
-Income RpT: Must produce 75
--60 Provided by Private Industry (current 20 RpT/T tax growth)
--15 Provided by Containment Lines
--5 Provided by RZ MARVs
--Total Produced: 80
-RZ Mitigation: Must produce 4
--3 Provided by Containment Lines
--2 Provided by RZ MARVs
--Total Produced 5
I've summarized the Economic Targets here as there are multiple ways to achieve them. I've noted the synergies between the Plan Goals as well. I've also placed them in the sections I feel they are most applicable.
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Dice Required Summary
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Infrastructure: 15 Total, 7 Required, 8 Available
Heavy Industry: 15 Total, 6 Required, 9 Available
Light and Chemical Industry: 12 Total, 0 Required, 12 Available
Agriculture: 18 Total, 0 Required, 18 Available
Tiberium: 21 Total, 6 Required, 15 Available
Orbital: 27 Total, 14 Required, 13 Available
Services: 12 Total, 0 Required, 12 Available
Military: 18 Total, 8 Required, 10 Available
Free: 18 Total, 0 Required, 18 Available
Notes:
-All dice estimates are calculated based on the present respective die bonus.
-The total dice numbers at the bottom of each section are the dice requirements for the Required and Semi Required Projects combined.
-Required Projects are those that must be completed for the Plan.
-Semi Required Projects are those that should be completed, but are not technically mandatory for the completion of the Plan. These projects provide efficient methods to achieve the economic targets or otherwise reduce/mitigate the economic costs of the other required and semi required projects.
Updates:
-Governor A will now complete without further dice investment
-Specified RZ 1S for the MARV Hub and split dice allocation between Tiberium and Military vs just Military.
-Updated Progress costs for Lunar Homesteading and Aldrin
-Removed completed plan goals
General Thoughts:
-Despite wanting to only invest in 1 die per turn for the Housing Refits, it may be that we will need to put two dice into it in either Q2 or Q3 to give slack in case of poor rolls like the one this turn.
-Dice wise it is technically possible to complete all remaining plan goals next turn, however that would be a plan focused solely on Orbital and Karachi to do it. I do not think this is a wise idea, though I may put together a meme plan to that end to see just how feasible it is.
Any questions/comments are welcome