TBC: any PS over 100 is lost if it's kept for more than a turn.

E.g.
Turn 1, start at 100, gain 15, spend 5. End at 110.
Turn 2, start at 110, spend 5, lose 5. End at 100.
Turn 3, start at 100, gain 10, spend 0. End at 110.
Turn 4, start at 110, gain 10, spend 5, lose 5. End at 110.
Turn 5, start at 110...
 
I've proven my point that it's happened in the past. I've given a citation for it. I'm not claiming that it happens every time, nor that it's guaranteed to happen this time. Only that it can happen, and we can't treat it as something that will definitely continue to be available in the future.
If the only time it happened was in the early quest when conditions were least like they are now, then worrying about the possibility that the same thing will recur under present conditions... I don't know. It's one of those things where you can always say "technically it's possible," but there's a thousand things that are technically possible but in practice just aren't worth planning for.

Besides, if we find ourselves a little short on Political Support without that option to gain more, we can just slam out Dairy Ranches Phase 3 and some Blue Zone inhibitors. It should be fine.
 
What if instead of psionics, it's a way to safely and reliably induce the Delta and Omega Forgotten mutations? With the technology we currently have you could still look pretty human while still enjoying the benefits. Different flavors of super human become available, and suddenly you don't need a hazard suit just to go outside. Lots of benefits there, very tempting.

Of course, the downside is not only the divides this would cause in the Initiative population, but also the knowledge that by using it, we're all but certainly walking down the same path that lead the Scrin to become what they are.
I, for one, welcome our incoming Cyber Newtyp Overlords.
 
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TBC: any PS over 100 is lost if it's kept for more than a turn.

E.g.
Turn 1, start at 100, gain 15, spend 5. End at 110.
Turn 2, start at 110, spend 5, lose 5. End at 100.
Turn 3, start at 100, gain 10, spend 0. End at 110.
Turn 4, start at 110, gain 10, spend 5, lose 5. End at 110.
Turn 5, start at 110...

That only works that way for public Political Support, Political Support surplus we earn by doing actual political deals lasts longer.
 
I found a two good video recently, hope it help give you idea here (for land restoring, farming and prevent desert without need technology ? Not sure how much modify needed for this Tiberium wasteland though)

View: https://www.youtube.com/watch?v=WCli0gyNwL0

(Very good channel that help summary lot of thing in certain topic, you guy can check his other video for summary in certain topic, too)

View: https://www.youtube.com/watch?v=3OPipbygtdQ
 
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I'm honestly not worried at all about our orbital population commitment.

Between getting an additional ~8 dice over the course of the plan, and knocking 15% off the progress required for further habitation (basically saves 3 dice), we're going to be in good shape for completing the project with time to spare (assuming we continually invest 7 dice/turn into it).

edit: and the next set of phases should have higher populations, thanks to us completing the high density columbia bay, on top of the habitation generally becoming more efficient as we progress through the settlement stages.
 
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Question, with over 50 percent of the planet free from Tiberium, even without the Tacitus, how are people's reactions to getting into orbit vs reclaiming the planet?
 
That only works that way for public Political Support, Political Support surplus we earn by doing actual political deals lasts longer.
Source on that?
Question, with over 50 percent of the planet free from Tiberium, even without the Tacitus, how are people's reactions to getting into orbit vs reclaiming the planet?
This is incorrect. 50.45% of the land area of Earth is still Red Zone. Slightly over 25% of the land area is Blue Zone or equivalent... which still is not "free from Tiberium". Blue Zones are "Tiberium is under mostly under control, such that any outbreaks are rapidly contained."
 
Question, with over 50 percent of the planet free from Tiberium, even without the Tacitus, how are people's reactions to getting into orbit vs reclaiming the planet?
Since it was voted for during the start of the quest gdi policy is to reclaim Earth we have just been doing the space stuff as a backup plan and in case the visitors left some stuff which they have.
 
I'm honestly not worried at all about our orbital population commitment.

Between getting an additional ~8 dice over the course of the plan, and knocking 15% off the progress required for further habitation (basically saves 3 dice), we're going to be in good shape for completing the project with time to spare (assuming we continually invest 7 dice/turn into it).

edit: and the next set of phases should have higher populations, thanks to us completing the high density columbia bay, on top of the habitation generally becoming more efficient as we progress through the settlement stages.
I'm very confident we can hit the target, but at this point it's sheer foolishness for us not to invest heavily in it and try to actually get the bulk of the project done in a timely manner.

We've delayed it long enough, and it's legitimately important.
 
I'm very confident we can hit the target, but at this point it's sheer foolishness for us not to invest heavily in it and try to actually get the bulk of the project done in a timely manner.

We've delayed it long enough, and it's legitimately important.
7 dice a turn isn't delaying it though? That's a full tilt. After accounting for portal discounts (assuming they start in Q1). We have
((33-7)*.85)= 22.1 dice required through the rest of the plan to meet our goals.

We'd need to put in 2 more orbital dice to complete the project by the end of Q3. And that'd still leave us with (9*4)-23 = 13 orbital dice to play around with throughout the plan. And that's assuming that the project doesn't get any more efficient, which (as I noted previously), is unlikely.
----
Please forgive my bluntness, but my last set of conversations with you have taught me that I either need to be blunt with you or not interact with you at all. But to be fair, you did basically just call me a colossal idiot, so maybe I shouldn't be feeling too bad about it.

I know you know this, that you've done the math, and you know that ~7 dice a turn is not a delay, it will still let us achieve our goals prior to Q4, and is still acknowledging how important orbital investment is. So why are you implying that I said that we should delay further and that I thought it is not important? Is it just to strawman what I'm saying to highlight the need for high investment in orbital to everyone else? Was it just a misreading? If not, what is your actual objection to my statement? What are your real goals in orbital, that what I'm saying threatens?
 
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7 dice a turn isn't delaying it though? That's a full tilt. After accounting for portal discounts (assuming they start in Q1). We have
((33-7)*.85)= 22.1 dice required through the rest of the plan to meet our goals.

We'd need to put in 2 more orbital dice to complete the project by the end of Q3. And that'd still leave us with (9*4)-23 = 13 orbital dice to play around with throughout the plan. And that's assuming that the project doesn't get any more efficient, which (as I noted previously), is unlikely.
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Please forgive my bluntness, but my last set of conversations with you have taught me that I either need to be blunt with you or not interact with you at all. But to be fair, you did basically just call me a colossal idiot, so maybe I shouldn't be feeling too bad about it.

I know you know this, that you've done the math, and you know that ~7 dice a turn is not a delay, it will still let us achieve our goals prior to Q4, and is still acknowledging how important orbital investment is. So why are you implying that I said that we should delay further and that I thought it is not important? Is it just to strawman what I'm saying to highlight the need for high investment in orbital to everyone else? Was it just a misreading? If not, what is your actual objection to my statement? What are your real goals in orbital, that what I'm saying threatens?
[blinks]

Part one of what happened there is that I remember... I could swear at least two, definitely one, round of having to argue with people that yes, seven dice on the homesteads is necessary, as opposed to "too much, we should go slow." As the 'I' of now fully understands, you would likely agree that we can't "go slow" any longer.

Through some combination of fatigue and mishap, I interpreted your post as "I don't think the space population target will be a problem, the naquada ring project will take care of everything," with the follow-on of "thus, no need for the seven dice." That is to say, I conflated its conclusions with earlier conversations on the subject.

Rereading with a slightly clearer and significantly better-rested mind, I see now that I have made a serious mistake in how I interpreted your post.

...

I don't enjoy the accusation of 'strawmanning to highlight;' I don't do things like that on purpose. But then, I must admit the word 'foolishness' was quite provocative on my part, especially under the circumstances. So I walked right into that accusation, fair and square, whether I enjoy the experience or not.

If you have an actual personal preference for non-bluntness you could have dropped that specific bit without loss of apology- you have my apology, to be clear. But I walked right into it anyway, and have no cause for real complaint.

...

On a related note about just "is it worth spending dice on these space projects when we have naquada coming up..."

I will say that I'm still comfortable with my current dice allotment (seven Orbital on the lunar homesteads and three Free on the assembler bay), even given that the naquada ring portals will likely make our space operations significantly more efficient in the near future.

Naquada ring portals will take the assembler bay's Progress cost from 255 down to about 215-220, we are still quite likely to need three dice to complete the project anyway. I can see some value in postponing the assembler bay project and trying it later in hopes of 'saving' one Free die net, but getting the light industrial prototype into place seems worth the potential reduced efficiency in my opinion.

Because we move from about a 1.8% chance of being able to complete the assembler with two dice to a 25% chance with naquada ring portals, and in the three fourths of possible outcomes where we don't get it in two dice even with the portals, we have to build two-and-one dice investment.

So we'd go from spending three Free dice now and getting roughly:
80% chance of getting the assembler bay in 2064Q4 (total cost, 3 dice)
20% chance of getting the bay in 2065Q1 (total cost, 3+1 = 4 dice)

to waiting a turn, then getting roughly:
25% chance of getting the assembler bay in 2065Q1 (total cost, 2 dice)
75% chance of getting the assembler bay in 2065Q2 (total cost, 3 dice)

In most scenarios we don't really save dice on net. And we eat a one-quarter delay that is quite likely to become a two-quarter delay.

We could just wait and spend three dice on the bay in 2065Q1 for a greater probability of completion (98% instead of 80%, roughly), but then we're trading a one-quarter delay for a 20% chance of saving a die (three dice instead of four), and that just doesn't feel worthwhile either.
 
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A lot of people what to live were tiberium outbreaks are not going to happen, and all the space stations spots have already been filled even the parts were it still needs to be built so that leaves the moon.
 
To be fair, it's quite likely that GDI may build more and larger space stations in the future.

There are arguments for both space stations and moon cities as potential habitat sites.

But, uh... yes, yes we are focused entirely on moon colonization for now as our means of hitting the space population target. I'm not sure why you brought it up that way, but yes.
 
My only regret with the current endpoint is that we don't get to see the gen 2 stations that'll come out sooner rather than later (due to which bays we picked).

I'd possibly provide something more, but I've been playing a few hours of Helldivers 2 and nothing of value is spawning in my brain (other than imaging GDI having done the Super Earth route, and then meeting ME races... like I said, nothing of value).
 
Yeah, I'd really, really enjoy getting to see the Fifth Four Year Plan, though I can understand why Ithillid is planning to declare 'game over' in 2065 on the grounds that we've more or less resolved all the big crises and conflicts.
 
To be fair, it's quite likely that GDI may build more and larger space stations in the future.

There are arguments for both space stations and moon cities as potential habitat sites.

But, uh... yes, yes we are focused entirely on moon colonization for now as our means of hitting the space population target. I'm not sure why you brought it up that way, but yes.
Brought it up because I agree we need to do are best to get it done, like there will be yelling if we fail the Target but survivable yelling if we do put that much dice in to show we did try are best.
 
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